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| author | 2025-11-18 10:59:50 -0500 | |
|---|---|---|
| committer | 2025-11-18 10:59:50 -0500 | |
| commit | 10463050906aae3d9d100ddb00bf1bbbd891dc26 (patch) | |
| tree | c9501a3af8a290f5044955cdd78a05fe8b42b0b6 /Config.cs | |
| parent | 3ec6e8c7adf6eb2045fddfb91a4b9b623e1b228b (diff) | |
| download | NewCamera-10463050906aae3d9d100ddb00bf1bbbd891dc26.tar.gz NewCamera-10463050906aae3d9d100ddb00bf1bbbd891dc26.tar.bz2 NewCamera-10463050906aae3d9d100ddb00bf1bbbd891dc26.zip | |
Version 3.0 grind
Signed-off-by: Andrew Opalach <andrew@akon.city>
Diffstat (limited to 'Config.cs')
| -rwxr-xr-x | Config.cs | 33 |
1 files changed, 18 insertions, 15 deletions
@@ -7,10 +7,10 @@ namespace MHWNewCamera {
public struct Settings
{
- public const float DEFAULT_SPEED = 4.5f;
+ public const float DEFAULT_SPEED = 5.25f;
+ public const float DEFAULT_SPEED_MODIFIER = 0.40f;
+ public const float DEFAULT_SENSITIVITY = 0.045f;
public const float DEFAULT_ZOOM_SPEED = 0.02f;
- public const float DEFAULT_SPEED_MODIFIER = 0.25f;
- public const float DEFAULT_SENSITIVITY = 0.04f;
public const double DEFAULT_PITCH_LIMIT = -1.0;
public const double MAX_PITCH_LIMIT = 89.95;
public const int DEFAULT_DEADZONE = 4750;
@@ -18,17 +18,17 @@ namespace MHWNewCamera public Settings()
{
CameraSpeed = DEFAULT_SPEED;
- CameraZoomSpeed = DEFAULT_ZOOM_SPEED;
CameraSpeedModifier = DEFAULT_SPEED_MODIFIER;
CameraSensitivity = DEFAULT_SENSITIVITY;
+ CameraZoomSpeed = DEFAULT_ZOOM_SPEED;
CameraPitchLimit = DEFAULT_PITCH_LIMIT;
StickDeadzone = DEFAULT_DEADZONE;
}
public float CameraSpeed { get; set; }
- public float CameraZoomSpeed { get; set; }
public float CameraSpeedModifier { get; set; }
public float CameraSensitivity { get; set; }
+ public float CameraZoomSpeed { get; set; }
public double CameraPitchLimit { get; set; }
public int StickDeadzone { get; set; }
}
@@ -40,7 +40,7 @@ namespace MHWNewCamera public float Right { get; set; }
public float Up { get; set; }
public double Roll { get; set; }
- public bool FadeObjects { get; set; }
+ public bool DisableFading { get; set; }
}
public struct SavedPosition
@@ -55,7 +55,7 @@ namespace MHWNewCamera }
public String Name => "MHWNewCamera";
- public String Version => "2.1";
+ public String Version => "3.0";
private static Dictionary<string, Button> buttonMap = new Dictionary<string, Button>
{
@@ -104,15 +104,18 @@ namespace MHWNewCamera public String Selected { get; set; } = "";
public Dictionary<String, SavedPosition> Positions { get; set; } = new Dictionary<String, SavedPosition>();
- public bool DoubleShadowResolution { get; set; } = false;
- public bool LargerShadowRange { get; set; } = false;
- public bool SlightlySofterShadows { get; set; } = false;
- public bool SofterShadows { get; set; } = false;
+ public bool TripleShadowResolution { get; set; } = false;
+ public float ShadowRangeOffset { get; set; } = 0.5f;
+ public bool ApplyShadowRange { get; set; } = false;
+ public float ShadowRadiusOffset { get; set; } = 0.0005f;
+ public bool ApplyShadowRadius { get; set; } = false;
+ public bool HigherShadowDetailInHoarfrost { get; set; } = false;
+ public bool DisableLodLimits { get; set; } = false;
public bool ApplyLodFactors { get; set; } = false;
- public float LodFactor1 { get; set; } = 0.0f;
- public float LodFactor2 { get; set; } = 0.0f;
- public float FoliageLodFactor { get; set; } = 64.0f;
- public float TerrainLodFactor { get; set; } = 64.0f;
+ public float FoliageLodBias { get; set; } = 3.5f;
+ public float TerrainLodBias { get; set; } = 6.0f;
+ public float FoliageLodFactor { get; set; } = 0.0f;
+ public float TerrainLodFactor { get; set; } = 0.0f;
public bool LargerFoliageSwayRange { get; set; } = false;
}
}
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