diff options
| -rwxr-xr-x | Plugin.cs | 13 |
1 files changed, 8 insertions, 5 deletions
@@ -19,8 +19,11 @@ using System.Diagnostics; // @TODO:
// - Thoroughly test "Disable Mod".
// - Improve AOB scans.
-// - White vase thing in research base still fades when close.
// - How to change closer shadow "fade" range.
+// - Reduce the pop-in caused by updating shadow blobs.
+// - Snow LOD pop-in.
+// - Contact shadow resolution.
+// - White vase thing in research base still fades when close.
// - Display equiped armor in the debug UI.
// - Manully set freecam viewport index.
// - Override in-game viewmode.
@@ -1573,7 +1576,7 @@ namespace MHWNewCamera ImGui.DragFloat("Speed Modifier", ref cameraSpeedModifier, 0.01f, 0.0f);
if (ImGui.BeginItemTooltip())
{
- ImGui.Text("Value to multiply speed by when R2 is held.");
+ ImGui.Text("Value to multiply speed by when RT is held.");
ImGui.EndTooltip();
}
ImGui.DragFloat("Camera Sensitivity", ref cameraSensitivity, 0.0025f, 0.0f);
@@ -1775,7 +1778,7 @@ namespace MHWNewCamera }
if (ImGui.BeginItemTooltip())
{
- ImGui.Text("This only seems to affect far shadows and not the very close fade to lower resolution range.");
+ ImGui.Text("This only seems to affect far shadows and not the very close fade-to-blob range.");
ImGui.EndTooltip();
}
@@ -2322,11 +2325,11 @@ namespace MHWNewCamera ImGui.Text("Left Stick:");
ImGui.Text($" X: {PadLx}");
ImGui.Text($" Y: {PadLy}");
- ImGui.Text($" L2: {PadLz}");
+ ImGui.Text($" LT: {PadLz}");
ImGui.Text("Right Stick:");
ImGui.Text($" X: {PadRx}");
ImGui.Text($" Y: {PadRy}");
- ImGui.Text($" R2: {PadRz}");
+ ImGui.Text($" RT: {PadRz}");
ImGui.DragFloat("+right", ref plusRight, 0.05f);
ImGui.DragFloat("+forward", ref plusForward, 0.05f);
ImGui.PopID();
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