From 36f71c9a83bf8f1afb133fd335ed6778bec55124 Mon Sep 17 00:00:00 2001 From: Andrew Opalach Date: Wed, 20 May 2026 14:38:59 -0400 Subject: Document head armor display Signed-off-by: Andrew Opalach --- Plugin.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Plugin.cs b/Plugin.cs index 7de7a7c..79b0606 100755 --- a/Plugin.cs +++ b/Plugin.cs @@ -2955,6 +2955,12 @@ namespace NewCamera chestBone1 = 0x0; chestBone2 = 0x0; } + /* + if (partName == "wst") + { + //MemoryUtil.GetRef(next + 0x2D0) = hideKnife ? (byte)0xFD : (byte)0xFF; + } + */ ImGui.Text($"{partName} ({baseAddr:X}, {fullString} @ {addr:X}):"); int parts = MemoryUtil.Read(addr + 0x54C); nint baseInner = MemoryUtil.Read(addr + 0xC8); @@ -3120,7 +3126,7 @@ namespace NewCamera ImGui.Text($"Slinger: {MemoryUtil.Read(player.Instance + 0x13D8C):X}_{MemoryUtil.Read(player.Instance + 0x13D90):X}"); ImGui.Text($"Last Equipped: {lastEquipedId:X}"); - //MemoryUtil.GetRef(next + 0x2D0) = hideKnife ? (byte)0xFD : (byte)0xFF; + // MonsterHunterWorld.exe+11A2967 - cmp byte ptr [rax+001403E1],01 ref byte showHeadArmor = ref MemoryUtil.GetRef(playerSettings + 0x1403E1); int showHeadArmorInt = showHeadArmor; if (ImGui.RadioButton("Show", ref showHeadArmorInt, 0)) -- cgit v1.2.3-101-g0448