## Disable UI MonsterHunterWorld.exe+235307B - 0F84 81000000 - je MonsterHunterWorld.exe+2353102 MonsterHunterWorld.exe+234DE5C - F6 C2 01 - test dl,01 MonsterHunterWorld.exe+235318C - FF 90 30010000 - call qword ptr [rax+00000130] ## Toggle Minimap Camera MonsterHunterWorld.exe+1E55DA0 - 0F84 6D020000 - je MonsterHunterWorld.exe+1E56013 ## Higher LODs (Credit: Otis_Inf) 3F -> 42 5CF8FC24 - 5CF425b0 5E59FC24 = 0.0 5E59FC28 = 0.0 5E59FC34 = 64.0 5E59FC4C = 64.0 ## Set Time (Credit: Otis_Inf) MonsterHunterWorld.exe+1B83487 - F3 0F11 41 38 - movss [rcx+38],xmm0 ## Game Speed (Credit: Otis_Inf) 0AB6C094(speed) - 0AB6C084 MonsterHunterWorld.exe+225FE48 - F3 0F11 8B 94000000 - movss [rbx+00000094],xmm1 MonsterHunterWorld.exe+226000C - F3 0F11 B3 94000000 - movss [rbx+00000094],xmm6 ## Shadow Map LOW = 512x512, 1024x512 MEDIUM = 640x640, 1280x640 HIGH = 1024x1024, 2048x1024 1408 -> 1792 -> 2816 1024 -> 1536 -> 2048 MonsterHunterWorld.exe+2317800 - 8B 81 38010000 - mov eax,[rcx+00000138] MonsterHunterWorld.exe+2287AD0 - 89 91 30550000 - mov [rcx+00005530],edx ** MonsterHunterWorld.exe+2288A70 - F3 0F59 0D 1821D000 - mulss xmm1,[MonsterHunterWorld.exe+2F8AB90](8.0) -> 14028389C(16.0) or MonsterHunterWorld.exe+43FF84 - F3 0F10 0D CCFEA002 - movss xmm1,[MonsterHunterWorld.exe+2E4FE58](1.0) -> 1400001B0(2.0) MonsterHunterWorld.exe+43F2D8 - F3 0F10 35 7800AD02 - movss xmm6,[MonsterHunterWorld.exe+2F0F358] MonsterHunterWorld.exe+2288B5E - 74 20 - je MonsterHunterWorld.exe+2288B80 -> nop or ## Check address of left side for shadow map values. ## Doubling values here allows double res without nop patch. MonsterHunterWorld.exe+2288B00 - 89 91 00550000 - mov [rcx+00005500],edx ## Needs replace or figure out something. MonsterHunterWorld.exe+2287B1A - C7 81 20550000 00100000 - mov [rcx+00005520],00000800 **2 ## Disable Dithered Fade Close to Camera. (Credit: Otis_Inf) 000000005D2ACD10+71