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path: root/Plugin.cs
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//#define ADDR_ASSERTS

using ImGuiNET;
using System.Numerics;
using SharpPluginLoader.Core;
using SharpPluginLoader.Core.Entities;
using SharpPluginLoader.Core.IO;
using SharpPluginLoader.Core.View;
using SharpPluginLoader.Core.Memory;
using SharpPluginLoader.Core.Actions;
using SharpPluginLoader.Core.Components;
using SharpPluginLoader.Core.Configuration;
#if ADDR_ASSERTS
using System.Diagnostics;
#endif

// @TODO:
//  - Trigger blue camera on minimap.
//  - Ability to disable more inputs in freecam.
//   - Update default binds.
//   - Bind to change preset.
//   - Bind to reverse freecam input (left AND right stick no effect on camera).
//  - Display equiped armor in the debug UI.
//  - Manully set freecam viewport index.
//  - Override in-game viewmode.
//  - +right and +forward to move character.
//  - Keyframes?
//  - Special case freecam for cutscenes and canteen animations.

// Test cases:
//  Offset Perspective:
//   - For all cases roll should an extra consideration.
//   Constant FOV:
//    - In quest book/board GUI (uses player camera).
//   previousCameraAnimState = 5 (Don't apply offset):
//    - Zoom into quest board or The Handler's book.
//    - Open map animation.
//    - Entering/Leaving tent.
//   previousCameraAnimState = 4 (We choose to apply offset):
//    - Quest depart/return.
//    - Traveling on the lift in Astera.
//   previousCameraAnimState = 2 (Apply offset):
//    - Point camera towards quest board.
//   Player camera is the target of a transition:
//    - Leaving dialoge with NPC (The Handler, The Smithy, pub lasses, etc).
//    - Getting up from hot spring.
//    - Getting up from canteen.
//    - Getting up from cart.
//    - Seasonal gathering hub cutscene.
//   Directly moves player camera:
//    - Look at monster.
//    - Scoutflies point in a direction.
//    - Mount monster.
//  Free Camera:
//   - Toggle rapidly and there should be no visual jump.
//   - Story cutscenes.
//   - Canteen cutscene/animation.
//   - Inside tent.
//    - Equipment select inside tent.

namespace MHWNewCamera
{
    public unsafe class Plugin : IPlugin
    {
        public string Name => "MHW New Camera";
        public string Author => "Akon City Software";

        private const double DEFAULT_FOV = 60.0;

        private bool disableMod = false;

        private float cameraSpeed;
        private float cameraZoomSpeed;
        private float cameraSpeedModifier;
        private float cameraSensitivity;
        private double cameraPitchLimit;
        private int stickDeadzone;

        private bool enableCombo = false;
        private Button[]? freeCameraCombo = null;

        private double cameraFov = DEFAULT_FOV;
        private float cameraForward = 0.0f;
        private float cameraRight = 0.0f;
        private float cameraXOffset = 0.0f;
        private float cameraYOffset = 0.0f;
        private float cameraZOffset = 0.0f;
        private double cameraYaw = 0.0;
        private double cameraPitch = 0.0;
        private double cameraRoll = 0.0;
        private int cameraWrapState = 0;

        private bool freeCamera = false;
        private bool enableFreeCamera = false;
        private Camera? vCamera = null;
        private bool cameraSetFromAlt = false;
        private Vector3 cameraPosition;
        private Vector3 cameraTarget;
        private double? preDetachFov = null;
        private double? preDetachRoll = null;
        private bool unlockMovementHeld = false;
        private bool unlockMovementToggled = false;

        private bool offsetPerspective = false;
        private bool enableOffsetPerspective = false;
        private bool applyPerspective = false;
        private Player? lastPlayer = null;
        private Camera? pCamera = null;
        private float previousFov = -1.0f;
        private int previousCameraAnimState = 0;
        private bool ignoreAnimState = false;

        private bool debugButton = false;
        private float plusRight = 0.0f;
        private float plusForward = 0.0f;

        private delegate void SetCameraDelegate(nint unknownPtr);
        private Hook<SetCameraDelegate>? setCameraHook;

        private delegate void SetCameraTentDelegate(nint unknownPtr);
        private Hook<SetCameraTentDelegate>? setCameraTentHook;

        private delegate void CalculateCameraDelegate(nint unknownPtr);
        private Hook<CalculateCameraDelegate>? calculateCameraHook;

        private delegate void CameraUpDelegate(nint unknownPtr);
        private Hook<CameraUpDelegate>? cameraUpHook;

        private delegate float CheckMovementDelegate(int stickValue);
        private Hook<CheckMovementDelegate>? checkMovementHook;

        private Patch disableCameraAnimation;

        private bool disableCollision = false;
        private bool disableExtraCollision = false;
        private bool disableGravity = false;
        private bool disableExtraGravity = false;
        private Patch disableXCollision;
        private Patch disableYCollision;
        private Patch disableSecondaryYCollision;
        private Patch disableZCollision;
        private Patch disableExtraYCollision;
        private Patch disableGravityYUpdate;
        private Patch disableGravityXZUpdate;
        private Patch disableGravityEval;

        private void disableCollisionEnable()
        {
            disableXCollision.Enable();
            disableYCollision.Enable();
            disableSecondaryYCollision.Enable();
            disableZCollision.Enable();
        }

        private void disableCollisionDisable()
        {
            disableXCollision.Disable();
            disableYCollision.Disable();
            disableSecondaryYCollision.Disable();
            disableZCollision.Disable();
        }

        private void disableExtraCollisionEnable()
        {
            disableExtraYCollision.Enable();
        }

        private void disableExtraCollisionDisable()
        {
            disableExtraYCollision.Disable();
        }

        private void disableGravityEnable()
        {
            disableGravityYUpdate.Enable();
        }

        private void disableGravityDisable()
        {
            disableGravityYUpdate.Disable();
        }

        private void disableExtraGravityEnable()
        {
            disableGravityEval.Enable();
        }

        private void disableExtraGravityDisable()
        {
            disableGravityEval.Disable();
        }

        private static readonly MtObject sMhSteamController = SingletonManager.GetSingleton("sMhSteamController")!;
        private nint controllerAddr() => sMhSteamController.Instance;

        private static readonly MtObject sOtomo = SingletonManager.GetSingleton("sOtomo")!;

        // Gui strings.
        private string typedCombo = "";
        private string typedPresetName = "";
        private string typedPositionName = "";
        private string selectedPositionName = "";

        public void OnLoad()
        {
            Config config = ConfigManager.GetConfig<Config>(this);

            disableMod = config.DisableMod;
            enableCombo = config.EnableCombo;
            freeCameraCombo = Config.ParseCombo(config.FreeCameraCombo);
            typedCombo = config.FreeCameraCombo.Replace(",", "+");

            Config.Settings settings = config.CameraSettings;
            cameraSpeed = settings.CameraSpeed;
            cameraZoomSpeed = settings.CameraZoomSpeed;
            cameraSpeedModifier = settings.CameraSpeedModifier;
            cameraSensitivity = settings.CameraSensitivity;
            cameraPitchLimit = settings.CameraPitchLimit;
            if (cameraPitchLimit != -1.0f)
            {
                cameraPitchLimit = Math.Clamp(cameraPitchLimit, 0.0f, 89.95f);
            }
            stickDeadzone = settings.StickDeadzone;

            enableOffsetPerspective = config.PerspectiveCameraEnabled;
            if (config.Selected != "")
            {
                Config.Preset preset = config.Presets[config.Selected];
                cameraFov = preset.FOV;
                cameraForward = preset.Forward;
                cameraRight = preset.Right;
                cameraYOffset = preset.Up;
                cameraRoll = preset.Roll;
            }

            ConfigManager.SaveConfig<Config>(this);

            // Asserts based on version 15.23.00.
            // @TODO: Handle addr not found.

            // A place to check state before CalculateCameraHook.
            nint addr = PatternScanner.FindFirst(Pattern.FromString("48 8B C4 48 89 58 08 48 89 70 10 48 89 78 18 4C 89 60 20 55 41 56 41 57 48 8D A8 28 FE FF FF 48 81 EC C0 02 00 00 0F 29 70 D8 48 8B F1"));
#if ADDR_ASSERTS
            Trace.Assert(addr == 0x141fa16d0); // nint
#endif
            setCameraHook = Hook.Create<SetCameraDelegate>(addr, SetCameraHook);

            // Very special case for inside tent.
            addr = PatternScanner.FindFirst(Pattern.FromString("48 89 5C 24 10 48 89 6C 24 18 48 89 7C 24 20 41 56 48 83 EC 60 48 8B D9 0F 57 DB ?? ?? ?? ?? ?? ?? ?? 0F 57 D2 33 D2"));
#if ADDR_ASSERTS
            Trace.Assert(addr == 0x142106450); // nint
#endif
            setCameraTentHook = Hook.Create<SetCameraTentDelegate>(addr, SetCameraTentHook);

            // Hook where we can adjust the camera position.
            addr = PatternScanner.FindFirst(Pattern.FromString("48 8B C4 55 41 57 48 81 EC D8 00 00 00 44 0F 29 40 B8 45 33 FF ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B E9"));
#if ADDR_ASSERTS
            Trace.Assert(addr == 0x141fa5380); // nint
#endif
            calculateCameraHook = Hook.Create<CalculateCameraDelegate>(addr, CalculateCameraHook);

            // Hook where we can set Camera.Up before it's used.
            addr = PatternScanner.FindFirst(Pattern.FromString("40 53 48 81 EC 80 00 00 00 8B 81 B0 17 00 00 48 8B D9 85 C0 ?? ??"));
#if ADDR_ASSERTS
            Trace.Assert(addr == 0x141fa11a0); // nint
#endif
            cameraUpHook = Hook.Create<CameraUpDelegate>(addr, CameraUpHook);

            // Hook where we can change the analog stick value the game uses for character movement.
            addr = PatternScanner.FindFirst(Pattern.FromString("66 0F 6E C1 0F 5B C0 85 C9 78 11"));
#if ADDR_ASSERTS
            Trace.Assert(addr == 0x142107cb0); // int
#endif
            checkMovementHook = Hook.Create<CheckMovementDelegate>(addr, CheckMovementHook);

            unchecked
            {
                addr = PatternScanner.FindFirst(Pattern.FromString("40 53 48 81 EC B0 00 00 00 48 8B D9 48 8B D1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B 03 48 8D 54 24 30"));
#if ADDR_ASSERTS
                Trace.Assert(addr == 0x1423b1420); // nint
#endif
                disableCameraAnimation = new Patch(addr + 0x50, [
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90
                ]);

                // Noop collision checks.
                addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 06 F3 0F 10 48 04 F3 0F 58 4E 04 F3 0F 11 4E 04 F3 0F 10 40 08 F3 0F 58 46 08 F3 0F 11 46 08 44 8B AF E0 0B 00 00"));
#if ADDR_ASSERTS
                Trace.Assert(addr == 0x141c001b5);
#endif
                disableXCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90]);
#if ADDR_ASSERTS
                Trace.Assert(addr + 0xe == 0x141c001c3);
#endif
                disableYCollision = new Patch(addr + 0xe, [0x90, 0x90, 0x90, 0x90, 0x90]);
#if ADDR_ASSERTS
                Trace.Assert(addr + 0x1d == 0x141c001d2);
#endif
                disableZCollision = new Patch(addr + 0x1d, [0x90, 0x90, 0x90, 0x90, 0x90]);

                addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 46 04 F3 0F 10 46 08 F3 0F 5C C2 F3 0F 11 46 08 ?? ?? F3 0F"));
#if ADDR_ASSERTS
                Trace.Assert(addr == 0x141c000d2);
#endif
                disableSecondaryYCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90, 0x90]);

                addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 46 04 F3 0F 10 58 08 F3 0F 58 5E 08 F3 0F 11 5E 08 44 8B 87 D0 0B 00 00 41 F6 C0 03"));
#if ADDR_ASSERTS
                Trace.Assert(addr == 0x141bfff90);
#endif
                disableExtraYCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90, 0x90]);

                addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 83 80 00 00 00 F3 0F 11 8B 84 00 00 00 F3 0F 11 93 88 00 00 00 89 B3 8C 00 00 00 8B 83 A4 01 00 00 C1 E8 05 44 0F 29 A4 24 D0 01 00 00 44 0F 29 B4 24 B0 01 00 00 A8 01"));
#if ADDR_ASSERTS
                Trace.Assert(addr + 0x8 == 0x1413259ed);
#endif
                disableGravityYUpdate = new Patch(addr + 0x8, [
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
                ]);
                disableGravityXZUpdate = new Patch(addr, [
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, // Will already be applied.
                    0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90
                ]);

                // 141BFFF75 - E8 965872FF           - call MonsterHunterWorld.exe+1325810
                addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 97 54 15 00 00 F3 0F 11 8F 58 15 00 00 F3 0F 10 47 68 F3 0F 5E D8 44 89 B7 6C 15 00 00 F3 0F 5E D0 F3 0F 5E C8 F3 0F 11 9F 60 15 00 00 F3 0F 11 97 64 15 00 00 F3 0F 11 8F 68 15 00 00"));
#if ADDR_ASSERTS
                Trace.Assert(addr + 0x40 == 0x141bfff75);
#endif
                disableGravityEval = new Patch(addr + 0x40, [0x90, 0x90, 0x90, 0x90, 0x90]);
            }
        }

        private static Quaternion getForward(Vector3 pos, Vector3 target)
        {
            return new Quaternion(target.X - pos.X, target.Y - pos.Y, target.Z - pos.Z, 0.0f);
        }

        private void setCameraRoll(Camera camera)
        {
            // Don't test our luck with precision weirdness if we know we can be exact.
            if (cameraRoll == 0.0)
            {
                camera.Up.X = 0.0f;
                camera.Up.Y = 1.0f;
                camera.Up.Z = 0.0f;
            }
            else if (cameraRoll == 180.0)
            {
                camera.Up.X = 0.0f;
                camera.Up.Y = -1.0f;
                camera.Up.Z = 0.0f;
            }
            else
            {
                // yaw + 90.0 = point right.
                camera.Up.X = (float)(Math.Sin(Double.DegreesToRadians(cameraRoll)) * Math.Cos(Double.DegreesToRadians(cameraPitch)) * Math.Cos(Double.DegreesToRadians(cameraYaw + 90.0)));
                camera.Up.Y = (float)(Math.Cos(Double.DegreesToRadians(cameraRoll)));
                camera.Up.Z = (float)(Math.Sin(Double.DegreesToRadians(cameraRoll)) * Math.Cos(Double.DegreesToRadians(cameraPitch)) * Math.Sin(Double.DegreesToRadians(cameraYaw + 90.0)));
            }
        }

        private void setPerspective(Camera camera)
        {
            Quaternion forward = getForward(camera.Position, camera.Target);
            Quaternion right = forward * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
            forward = Quaternion.Normalize(forward);
            right = Quaternion.Normalize(right);
            Vector3 pos = camera.Position;
            pos.X += forward.X * cameraForward;
            pos.Y += forward.Y * cameraForward;
            pos.Z += forward.Z * cameraForward;
            pos.X += right.X * cameraRight;
            pos.Z += right.Z * cameraRight;
            pos.X += cameraXOffset;
            if (debugButton) pos.Y += cameraYOffset;
            pos.Z += cameraZOffset;
            camera.Position = pos;
            if (debugButton && cameraFov != DEFAULT_FOV)
            {
                camera.FieldOfView = (float)((cameraFov * previousFov) / DEFAULT_FOV);
            }
        }

        private void setTentBasePos(Vector3 pos, Vector3 target)
        {
            // @TODO: This can be picked out of the code.
            nint baseAddr = MemoryUtil.Read<nint>(0x145011f58);                     // Default:
            MemoryUtil.WriteBytes(baseAddr + 0x3e20, BitConverter.GetBytes(pos.X)); //     0.0
            MemoryUtil.WriteBytes(baseAddr + 0x3e24, BitConverter.GetBytes(pos.Y)); //    -19850.0
            MemoryUtil.WriteBytes(baseAddr + 0x3e28, BitConverter.GetBytes(pos.Z)); //     270.0
            MemoryUtil.WriteBytes(baseAddr + 0x3e30, BitConverter.GetBytes(target.X)); //  0.0
            MemoryUtil.WriteBytes(baseAddr + 0x3e34, BitConverter.GetBytes(target.Y)); // -19830.0
            MemoryUtil.WriteBytes(baseAddr + 0x3e38, BitConverter.GetBytes(target.Z)); //  0.0
        }

        private void disableFreeCamera()
        {
            freeCamera = false;
            if (preDetachFov != null)
            {
                cameraFov = (double)preDetachFov;
                preDetachFov = null;
            }
            if (preDetachRoll != null)
            {
                cameraRoll = (double)preDetachRoll;
                preDetachRoll = null;
            }
            cameraWrapState = 0;
            setTentBasePos(new Vector3(0.0f, -19850.0f, 270.0f), new Vector3(0.0f, -19830.0f, 0.0f));
            cameraSetFromAlt = false;
        }

        private void updateFreecam(Camera camera)
        {
            float deltaTime = camera.DeltaTime;

            if (Input.IsDown(Button.L2) && Input.IsDown(Button.R2)) // Left stick zoom.
            {
                int PadLy = MemoryUtil.Read<int>(controllerAddr() + 0x1bc);
                if (Math.Abs(PadLy) < stickDeadzone) PadLy = 0;
                double adjustedZoomSpeed = cameraZoomSpeed * deltaTime * cameraFov;
                double Ly = PadLy / (Int16.MaxValue / adjustedZoomSpeed);
                cameraFov = Math.Clamp(cameraFov - Ly, 1.0, 179.0);
            }
            else if (!(unlockMovementHeld || unlockMovementToggled)) // Move camera.
            {
                int PadLy = MemoryUtil.Read<int>(controllerAddr() + 0x1bc);
                if (Math.Abs(PadLy) < stickDeadzone) PadLy = 0;
                int PadLx = MemoryUtil.Read<int>(controllerAddr() + 0x1b8);
                if (Math.Abs(PadLx) < stickDeadzone) PadLx = 0;
                double adjustedSpeed = cameraSpeed * deltaTime;
                double Lx = PadLx / (Int16.MaxValue / adjustedSpeed);
                double Ly = PadLy / (Int16.MaxValue / adjustedSpeed);

                Quaternion forward = getForward(cameraPosition, cameraTarget);

                if (Input.IsDown(Button.L2))
                {
                    forward.Y = 0.0f;
                    Lx *= cameraSpeedModifier;
                    Ly *= cameraSpeedModifier;
                    double buttonOffset = adjustedSpeed / 2.0;
                    buttonOffset *= cameraSpeedModifier;
                    if (Input.IsDown(Button.Up))
                    {
                        cameraPosition.Y += (float)buttonOffset;
                    }
                    if (Input.IsDown(Button.Down))
                    {
                        cameraPosition.Y -= (float)buttonOffset;
                    }
                    if (Input.IsDown(Button.Left))
                    {
                        cameraRoll -= buttonOffset;
                    }
                    if (Input.IsDown(Button.Right))
                    {
                        cameraRoll += buttonOffset;
                    }
                }

                Quaternion right = forward;
                right.Y = 0.0f;
                right = right * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
                forward = Quaternion.Normalize(forward);
                right = Quaternion.Normalize(right);
                cameraPosition.X += (float)(right.X * Lx);
                cameraPosition.Z += (float)(right.Z * Lx);
                cameraPosition.X += (float)(forward.X * Ly);
                cameraPosition.Y += (float)(forward.Y * Ly);
                cameraPosition.Z += (float)(forward.Z * Ly);

                if (plusForward != 0.0f)
                {
                    cameraPosition.X += (float)(forward.X * plusForward * deltaTime);
                    cameraPosition.Y += (float)(forward.Y * plusForward * deltaTime);
                    cameraPosition.Z += (float)(forward.Z * plusForward * deltaTime);
                }
            }

            // Camera look.
            int PadRx = MemoryUtil.Read<int>(controllerAddr() + 0x1b0);
            if (Math.Abs(PadRx) < stickDeadzone) PadRx = 0;
            int PadRy = MemoryUtil.Read<int>(controllerAddr() + 0x1b4);
            if (Math.Abs(PadRy) < stickDeadzone) PadRy = 0;
            double adjustedSensitivity = cameraSensitivity * deltaTime * cameraFov;
            double Rx = PadRx / (Int16.MaxValue / adjustedSensitivity);
            double Ry = PadRy / (Int16.MaxValue / adjustedSensitivity);
            cameraYaw += Rx;
            if (cameraYaw >= 180.0)
            {
                cameraYaw -= 360.0;
            }
            else if (cameraYaw < -180.0)
            {
                cameraYaw += 360.0;
            }
            if (cameraPitchLimit >= 0.0)
            {
                cameraPitch = Math.Clamp(cameraPitch + Ry, -cameraPitchLimit, cameraPitchLimit);
            }
            else
            {
                cameraPitch += Ry;
                if (cameraPitch >= 90.0 && cameraWrapState == 0)
                {
                    cameraRoll += 180.0;
                    cameraWrapState = 1;
                }
                else if (cameraPitch < -90.0 && cameraWrapState == 0)
                {
                    cameraPitch += 360.0;
                    cameraRoll += 180.0;
                    cameraWrapState = 1;
                }
                else if (cameraPitch < 90.0 && cameraWrapState == 1)
                {
                    cameraRoll -= 180.0;
                    cameraWrapState = 0;
                }
                else if (cameraPitch >= 270.0 && cameraWrapState == 1)
                {
                    cameraPitch -= 360.0;
                    cameraRoll -= 180.0;
                    cameraWrapState = 0;
                }
            }
            if (cameraRoll >= 360.0)
            {
                cameraRoll -= 360.0;
            }
            else if (cameraRoll < 0.0)
            {
                cameraRoll += 360.0;
            }

            if (plusRight != 0.0)
            {
                cameraYaw += plusRight * deltaTime;
            }

            // 700.0 is the same value the game uses for the player camera. The in-game view mode
            // uses 1.0 like I did here before, which is really bad for precision.
            double dist = 700.0 - cameraForward;
            cameraTarget.X = cameraPosition.X + (float)(dist * Math.Cos(Double.DegreesToRadians(cameraPitch)) * Math.Cos(Double.DegreesToRadians(cameraYaw)));
            cameraTarget.Y = cameraPosition.Y + (float)(dist * Math.Sin(Double.DegreesToRadians(cameraPitch)));
            cameraTarget.Z = cameraPosition.Z + (float)(dist * Math.Cos(Double.DegreesToRadians(cameraPitch)) * Math.Sin(Double.DegreesToRadians(cameraYaw)));

            camera.Position = cameraPosition;
            camera.Target = cameraTarget;
            camera.FieldOfView = (float)cameraFov;
        }

        private Camera? getVisibleCamera()
        {
            for (int i = 0; i < 8; i++)
            {
                Viewport vp = CameraSystem.GetViewport(i);
                // A viewport can be visible with a null camera.
                if (vp.Visible && vp.Camera != null)
                {
                    if (freeCamera && vp.Camera != vCamera)
                    {
                        // This will still be broken in most cases, just less broken.
                        cameraPosition = vp.Camera.Position;
                        cameraTarget = vp.Camera.Target;
                    }
                    return vp.Camera;
                }
            }
            return null;
        }

        private void SetCameraHook(nint unknownPtr)
        {
            if (!disableMod)
            {
                vCamera = getVisibleCamera();
                if (pCamera == null && lastPlayer != null)
                {
                    // This assume the visible camera when, or right after, MainPlayer is set is the player camera.
                    pCamera = vCamera;
                }
                if (pCamera != null)
                {
                    previousCameraAnimState = MemoryUtil.Read<int>(pCamera.Instance + 0x240);
                    if (previousCameraAnimState == 5)
                    {
                        // 1:314 = Wingdrake landing on area enter.
                        // 1:319 = Scared wingdrake landing next to monster.
                        Player player = Player.MainPlayer!;
                        ActionInfo currentActionInfo = player.ActionController.CurrentAction;
                        if (currentActionInfo.ActionSet == 1 && (currentActionInfo.ActionId == 314 || currentActionInfo.ActionId == 319))
                        {
                            // Temporarily disable evaluation of cameraAnimState != 5.
                            ignoreAnimState = true;
                        }
                    }
                    else if (ignoreAnimState)
                    {
                        // Once cameraAnimState is no longer 5, resume default logic.
                        ignoreAnimState = false;
                    }
                }
                else
                {
                    previousCameraAnimState = 0;
                }
            }
            setCameraHook!.Original(unknownPtr);
        }

        private void SetCameraTentHook(nint unknownPtr)
        {
            if (!disableMod && freeCamera)
            {
                setTentBasePos(cameraPosition, cameraTarget);
            }
            setCameraTentHook!.Original(unknownPtr);
            if (!disableMod && freeCamera && vCamera != null)
            {
                updateFreecam(vCamera);
                setCameraRoll(vCamera);
                cameraSetFromAlt = true;
            }
        }

        private static bool assumeInQuestBoard(float fov)
        {
            return fov == 20.000038f || fov == 20.017189f || fov == 20.00004f;
        }

        // If camera.Move = false, this hook won't run.
        private void CalculateCameraHook(nint unknownPtr)
        {
            if (disableMod)
            {
                calculateCameraHook!.Original(unknownPtr);
                return;
            }

            if (enableOffsetPerspective && !offsetPerspective)
            {
                offsetPerspective = true;
            }
            else if (!enableOffsetPerspective && offsetPerspective)
            {
                offsetPerspective = false;
            }

            if (pCamera != null)
            {
                // previousFov is the pre-offset FOV value.
                previousFov = pCamera.FieldOfView;
            }

            applyPerspective = offsetPerspective && !freeCamera && pCamera != null;
            if (applyPerspective)
            {
                applyPerspective &= (previousCameraAnimState != 5 || ignoreAnimState);
                applyPerspective &= !assumeInQuestBoard(previousFov);
            }

            if (applyPerspective && !debugButton)
            {
                // Applying Y offset here keeps crosshair UI centered, but affects the angle of the camera.
                pCamera!.Position.Y += cameraYOffset;
                if (cameraFov != DEFAULT_FOV)
                {
                    pCamera!.FieldOfView = (float)((cameraFov * previousFov) / DEFAULT_FOV);
                }
            }

            calculateCameraHook!.Original(unknownPtr);

            // Setting the perspective at this point (after Original()), allows the offset to not
            // negatively affect the right stick camera movement. If set earlier, camera movement
            // would be too snappy and incorrectly smoothed. If set too much later, it may not
            // be considered by lower-level functions like culling.
            if (applyPerspective)
            {
                setPerspective(pCamera!);
            }

            if (vCamera != null)
            {
                if (!freeCamera)
                {
                    // We need pitch and yaw to apply cameraRoll and avoid a jump if applyPerspective = false.
                    // @TODO: These values could just be read from the in-game camera.
                    Quaternion forward = Quaternion.Normalize(getForward(vCamera.Position, vCamera.Target));
                    cameraYaw = Double.RadiansToDegrees(Math.Atan2(forward.Z, forward.X));
                    cameraPitch = Double.RadiansToDegrees(Math.Asin(forward.Y));
                    if (enableFreeCamera)
                    {
                        freeCamera = true;
                        cameraPosition = vCamera.Position;
                        cameraTarget = vCamera.Target;
                        preDetachFov = cameraFov;
                        preDetachRoll = cameraRoll;
                        // The value of cameraFov is effectively a new default and scales accordingly
                        // based on the in-game FOV. Take the calculated FOV here because that's what is
                        // actually shown, which avoids a jump when toggling freecam. This is also why
                        // we don't enable freecam until after applying a offset on this update.
                        cameraFov = vCamera.FieldOfView;
                    }
                }
                // No else if because we wan't to updateFreecam() if freeCamera was enabled above.
                if (freeCamera)
                {
                    if (!cameraSetFromAlt)
                    {
                        updateFreecam(vCamera);
                    }
                    cameraSetFromAlt = false;
                    if (!enableFreeCamera)
                    {
                        disableFreeCamera();
                    }
                }
            }
        }

        private void CameraUpHook(nint unknownPtr)
        {
            cameraUpHook!.Original(unknownPtr);
            if (disableMod) return;
            // This is still runs before culling. Checking Camera.Fix for tent idle, at least.
            if ((applyPerspective || freeCamera) && vCamera != null && vCamera.Fix)
            {
                setCameraRoll(vCamera);
            }
            if (applyPerspective)
            {
                setCameraRoll(pCamera!);
            }
        }

        private float CheckMovementHook(int stickValue)
        {
            if (!disableMod && freeCamera && !(unlockMovementHeld || unlockMovementToggled))
            {
                stickValue = 0;
            }
            return checkMovementHook!.Original(stickValue);
        }

        private void disableAllHooks()
        {
            if (disableExtraGravity)
            {
                disableExtraGravity = false;
                disableExtraGravityDisable();
            }
            if (disableGravity)
            {
                disableGravity = false;
                disableGravityDisable();
            }
            if (disableExtraCollision)
            {
                disableExtraCollision = false;
                disableExtraCollisionDisable();
            }
            if (disableCollision)
            {
                disableCollision = false;
                disableCollisionDisable();
            }
        }

        public void OnImGuiRender()
        {
            Config config = ConfigManager.GetConfig<Config>(this);
            float width = ImGui.GetWindowWidth();

            if (ImGui.Checkbox("Disable Mod", ref disableMod))
            {
                if (disableMod)
                {
                    disableAllHooks();
                    if (freeCamera)
                    {
                        disableFreeCamera();
                    }
                    for (int i = 0; i < 8; i++)
                    {
                        Viewport vp = CameraSystem.GetViewport(i);
                        if (vp.Camera != null)
                        {
                            vp.Camera.Move = true;
                        }
                    }
                    Player? player = Player.MainPlayer;
                    if (player != null)
                    {
                        player.Rotation.X = 0.0f;
                        player.Rotation.Z = 0.0f;
                    }
                }
                config.DisableMod = disableMod;
                ConfigManager.SaveConfig<Config>(this);
            }
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("Try to disable as much of the mod as possible.");
                ImGui.EndTooltip();
            }
            if (disableMod) return;

            ImGui.Separator();

            ImGui.Checkbox("Enable Free Camera", ref enableFreeCamera);
            if (enableFreeCamera)
            {
                ImGui.PushItemFlag(ImGuiItemFlags.Disabled, true);
                ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
            }
            if (ImGui.Checkbox("Enable Perspective Camera", ref enableOffsetPerspective))
            {
                config.PerspectiveCameraEnabled = enableOffsetPerspective;
                ConfigManager.SaveConfig<Config>(this);
            }
            if (enableFreeCamera)
            {
                ImGui.PopItemFlag();
                ImGui.PopStyleVar();
            }

            ImGui.Separator();

            ImGui.PushID("Perspective");
            float singleFov = (float)cameraFov;
            if (ImGui.DragFloat("Field of View", ref singleFov, 0.4f, 1.0f, 179.0f))
            {
                cameraFov = singleFov;
            }
            ImGui.DragFloat("Forward", ref cameraForward, 0.25f);
            ImGui.DragFloat("Right", ref cameraRight, 0.25f);
            ImGui.DragFloat("Up", ref cameraYOffset, 0.025f);
            float roll = (float)cameraRoll;
            if (ImGui.DragFloat("Roll", ref roll, 0.25f))
            {
                cameraRoll = roll;
                if (preDetachRoll != null)
                {
                    preDetachRoll = roll;
                }
            }
            if (ImGui.Button("Default"))
            {
                cameraFov = DEFAULT_FOV;
                cameraForward = 0.0f;
                cameraRight = 0.0f;
                cameraXOffset = 0.0f;
                cameraYOffset = 0.0f;
                cameraZOffset = 0.0f;
                cameraRoll = 0.0f;
                config.Selected = "";
                ConfigManager.SaveConfig<Config>(this);
            }
            ImGui.SameLine();
            ImGui.PushItemWidth(width * 0.15f);
            ImGui.InputText("##Preset Name", ref typedPresetName, 99);
            ImGui.SameLine();
            if (ImGui.Button("Save"))
            {
                string name = typedPresetName;
                if (name != "")
                {
                    Config.Preset preset = new Config.Preset();
                    preset.FOV = cameraFov;
                    preset.Forward = cameraForward;
                    preset.Right = cameraRight;
                    preset.Up = cameraYOffset;
                    preset.Roll = cameraRoll;
                    if (config.Presets.ContainsKey(name))
                    {
                        config.Presets[name] = preset;
                    }
                    else
                    {
                        config.Presets.Add(name, preset);
                    }
                    config.Selected = name;
                    ConfigManager.SaveConfig<Config>(this);
                }
            }
            ImGui.SameLine();
            if (ImGui.BeginCombo("##Preset", config.Selected))
            {
                Dictionary<string, Config.Preset>.KeyCollection presetKeys = config.Presets.Keys;
                for (int i = 0; i < presetKeys.Count; i++)
                {
                    string presetKey = presetKeys.ElementAt(i);
                    bool isSelected = presetKey == config.Selected;
                    if (ImGui.Selectable(presetKey, isSelected))
                    {
                        config.Selected = presetKey;
                        ConfigManager.SaveConfig<Config>(this);
                        Config.Preset preset = config.Presets[config.Selected];
                        cameraFov = preset.FOV;
                        cameraForward = preset.Forward;
                        cameraRight = preset.Right;
                        cameraYOffset = preset.Up;
                        cameraRoll = preset.Roll;
                    }
                    if (isSelected) ImGui.SetItemDefaultFocus();
                }
                ImGui.EndCombo();
            }
            ImGui.PopItemWidth();
            ImGui.SameLine();
            if (ImGui.Button("Delete"))
            {
                if (config.Selected != "")
                {
                    config.Presets.Remove(config.Selected);
                    config.Selected = "";
                    ConfigManager.SaveConfig<Config>(this);
                }
            }
            ImGui.PopID();

            ImGui.PushID("Settings");
            ImGui.DragFloat("Camera Speed", ref cameraSpeed, 0.01f, 0.0f);
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("Movement speed in freecam.");
                ImGui.EndTooltip();
            }
            ImGui.DragFloat("Zoom Speed", ref cameraZoomSpeed, 0.01f, 0.0f);
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("Rate of camera zoom.");
                ImGui.EndTooltip();
            }
            ImGui.DragFloat("Speed Modifier", ref cameraSpeedModifier, 0.01f, 0.0f);
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("Value to multiply speed by when L2 is held.");
                ImGui.EndTooltip();
            }
            ImGui.DragFloat("Camera Sensitivity", ref cameraSensitivity, 0.0025f, 0.0f);
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("Camera look sensitivity in freecam.");
                ImGui.EndTooltip();
            }
            float pitchLimit = (float)cameraPitchLimit;
            if (ImGui.InputFloat("Pitch Limit", ref pitchLimit, 0.0f, 0.0f, null, ImGuiInputTextFlags.EnterReturnsTrue))
            {
                cameraPitchLimit = pitchLimit;
                if (cameraPitchLimit != -1.0f)
                {
                    cameraPitchLimit = Math.Clamp(cameraPitchLimit, 0.0f, 89.95f);
                }
            }
            if (ImGui.BeginItemTooltip())
            {
                ImGui.Text("-1.0 = Wrap around (go upside down).");
                ImGui.EndTooltip();
            }
            ImGui.InputInt("Stick Deadzone", ref stickDeadzone, 10);
            if (ImGui.Button("Default"))
            {
                cameraSpeed = Config.Settings.DEFAULT_SPEED;
                cameraZoomSpeed = Config.Settings.DEFAULT_ZOOM_SPEED;
                cameraSpeedModifier = Config.Settings.DEFAULT_SPEED_MODIFIER;
                cameraSensitivity = Config.Settings.DEFAULT_SENSITIVITY;
                cameraPitchLimit = Config.Settings.DEFAULT_PITCH_LIMIT;
                stickDeadzone = Config.Settings.DEFAULT_DEADZONE;
            }
            ImGui.SameLine();
            if (ImGui.Button("Reset"))
            {
                Config.Settings settings = config.CameraSettings;
                cameraSpeed = settings.CameraSpeed;
                cameraZoomSpeed = settings.CameraZoomSpeed;
                cameraSpeedModifier = settings.CameraSpeedModifier;
                cameraSensitivity = settings.CameraSensitivity;
                cameraPitchLimit = settings.CameraPitchLimit;
                stickDeadzone = settings.StickDeadzone;
            }
            ImGui.SameLine();
            if (ImGui.Button("Save"))
            {
                Config.Settings settings = config.CameraSettings;
                settings.CameraSpeed = cameraSpeed;
                settings.CameraZoomSpeed = cameraZoomSpeed;
                settings.CameraSpeedModifier = cameraSpeedModifier;
                settings.CameraSensitivity = cameraSensitivity;
                settings.CameraPitchLimit = cameraPitchLimit;
                settings.StickDeadzone = stickDeadzone;
                config.CameraSettings = settings;
                ConfigManager.SaveConfig<Config>(this);
            }
            ImGui.PopID();

            ImGui.PushID("Binds");
            if (ImGui.CollapsingHeader("Binds"))
            {
                if (ImGui.Checkbox("Toggle Free Camera", ref enableCombo))
                {
                    config.EnableCombo = enableCombo;
                    ConfigManager.SaveConfig<Config>(this);
                }
                if (ImGui.BeginItemTooltip())
                {
                    ImGui.Text("Hold the first button and press the second.");
                    ImGui.EndTooltip();
                }
                ImGui.SameLine();
                if (freeCameraCombo == null)
                {
                    ImGui.PushStyleColor(ImGuiCol.Text, 0xff0000ff);
                }
                ImGui.PushItemWidth(width * 0.15f);
                ImGui.InputText("##Toggle Free Camera", ref typedCombo, 12);
                if (freeCameraCombo == null)
                {
                    ImGui.PopStyleColor();
                }
                if (ImGui.BeginItemTooltip())
                {
                    ImGui.Text("Form: \"RT+LB\", \"R3+L2\", \"A+LStick\", \"Up+RT\", \"Cross+Triangle\", etc.");
                    ImGui.EndTooltip();
                }
                ImGui.PopItemWidth();
                ImGui.SameLine();
                if (ImGui.Button("Save"))
                {
                    string comboString = typedCombo.Replace("+", ",");
                    freeCameraCombo = Config.ParseCombo(comboString);
                    if (freeCameraCombo != null)
                    {
                        config.FreeCameraCombo = comboString;
                        ConfigManager.SaveConfig<Config>(this);
                    }
                }
            }
            ImGui.PopID();

            ImGui.PushID("Debug");
            if (ImGui.CollapsingHeader("DEBUG/Extras"))
            {
                ImGui.Checkbox("Debug Button", ref debugButton);
                if (ImGui.BeginItemTooltip())
                {
                    ImGui.Text("Currently toggles how early camera Y position and FOV are set (off = earlier).\nIf you want to see why: go out, set a big \"Up\" offset, aim in your slinger and click this button on and off.");
                    ImGui.EndTooltip();
                }

                ImGui.PushID("Camera");
                if (pCamera != null)
                {
                    ImGui.Text($"Player Camera: {pCamera.Instance:x}");
                    ImGui.Text($"Applying Offset: {applyPerspective}");
                    ImGui.Text($"previousCameraAnimState: {previousCameraAnimState}");
                }

                ImGui.Separator();

                ImGui.Text("Camera/Viewport:");
                for (int i = 0; i < 8; i++)
                {
                    ImGui.PushID($"Viewport{i}");
                    Viewport vp = CameraSystem.GetViewport(i);
                    if (ImGui.CollapsingHeader($"Viewport #{i} ({(vp.Visible ? "visible" : "inactive")})"))
                    {
                        ImGui.Text($"Pointer: {vp.Instance:x}");
                        ImGui.Text($"Visible: {vp.Visible}");
                        ImGui.Text($"Region: {vp.Region.X} {vp.Region.Y} {vp.Region.Width} {vp.Region.Height}");
                        if (vp.Camera != null)
                        {
                            ImGui.InputFloat("X Offset", ref cameraXOffset);
                            ImGui.InputFloat("Y Offset", ref cameraYOffset);
                            ImGui.InputFloat("Z Offset", ref cameraZOffset);
                            var camera = vp.Camera;
                            ImGui.Text($"Camera Pointer: {camera.Instance:x}");
                            ImGui.DragFloat("FOV", ref camera.FieldOfView, 0.45f);
                            if (camera == pCamera)
                            {
                                ImGui.Text($"Internal FOV: {previousFov}");
                                if (ImGui.BeginItemTooltip())
                                {
                                    ImGui.Text("What the FOV would be if not set by us.");
                                    ImGui.EndTooltip();
                                }
                            }
                            ImGui.InputFloat("Aspect Ratio", ref camera.AspectRatio);
                            ImGui.InputFloat("Far Clip", ref camera.FarClip);
                            ImGui.InputFloat("Near Clip", ref camera.NearClip);
                            ImGui.DragFloat3("Position", ref camera.Position, 0.45f);
                            ImGui.DragFloat3("Target", ref camera.Target, 0.45f);
                            ImGui.DragFloat3("Up", ref camera.Up, 0.45f);
                            ImGui.PushItemWidth(width * 0.15f);
                            ImGui.InputText("##Position Name", ref typedPositionName, 99);
                            ImGui.SameLine();
                            if (ImGui.Button("Save"))
                            {
                                string name = typedPositionName;
                                if (name != "")
                                {
                                    Config.SavedPosition pos = new Config.SavedPosition();
                                    pos.PosX = camera.Position.X;
                                    pos.PosY = camera.Position.Y;
                                    pos.PosZ = camera.Position.Z;
                                    pos.TargetX = camera.Target.X;
                                    pos.TargetY = camera.Target.Y;
                                    pos.TargetZ = camera.Target.Z;
                                    pos.Roll = cameraRoll;
                                    if (config.Positions.ContainsKey(name))
                                    {
                                        config.Positions[name] = pos;
                                    }
                                    else
                                    {
                                        config.Positions.Add(name, pos);
                                    }
                                    ConfigManager.SaveConfig<Config>(this);
                                }
                            }
                            ImGui.SameLine();
                            if (ImGui.BeginCombo("##Positions", ""))
                            {
                                Dictionary<string, Config.SavedPosition>.KeyCollection positionKeys = config.Positions.Keys;
                                for (int j = 0; j < positionKeys.Count; j++)
                                {
                                    string positionKey = positionKeys.ElementAt(j);
                                    if (ImGui.Selectable(positionKey))
                                    {
                                        Config.SavedPosition pos = config.Positions[positionKey];
                                        selectedPositionName = positionKey;
                                        cameraPosition = new Vector3(pos.PosX, pos.PosY, pos.PosZ);
                                        cameraTarget = new Vector3(pos.TargetX, pos.TargetY, pos.TargetZ);
                                        Quaternion forward = Quaternion.Normalize(getForward(cameraPosition, cameraTarget));
                                        cameraYaw = Double.RadiansToDegrees(Math.Atan2(forward.Z, forward.X));
                                        cameraPitch = Double.RadiansToDegrees(Math.Asin(forward.Y));
                                        camera.Position = cameraPosition;
                                        camera.Target = cameraTarget;
                                        cameraRoll = pos.Roll;
                                    }
                                }
                                ImGui.EndCombo();
                            }
                            ImGui.PopItemWidth();
                            ImGui.SameLine();
                            if (ImGui.Button("Delete"))
                            {
                                if (selectedPositionName != "")
                                {
                                    config.Positions.Remove(selectedPositionName);
                                    selectedPositionName = "";
                                    ConfigManager.SaveConfig<Config>(this);
                                }
                            }
                            if (camera == vCamera)
                            {
                                float yaw = (float)cameraYaw;
                                if (ImGui.DragFloat("Yaw", ref yaw, 0.25f))
                                {
                                    cameraYaw = yaw;
                                }
                                float pitch = (float)cameraPitch;
                                if (ImGui.DragFloat("Pitch", ref pitch, 0.25f))
                                {
                                    cameraPitch = pitch;
                                }
                                float offsetRoll = (float)cameraRoll;
                                if (ImGui.DragFloat("Roll", ref offsetRoll, 0.25f))
                                {
                                    cameraRoll = offsetRoll;
                                }
                                if (camera == pCamera && !freeCamera)
                                {
                                    ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
                                }
                                ImGui.Text("Offset:");
                                float offsetForward = 0.0f;
                                if (ImGui.DragFloat("Forward", ref offsetForward, 0.45f))
                                {
                                    Quaternion forward = getForward(camera.Position, camera.Target);
                                    forward = Quaternion.Normalize(forward);
                                    camera.Position.X += forward.X * offsetForward;
                                    camera.Position.Y += forward.Y * offsetForward;
                                    camera.Position.Z += forward.Z * offsetForward;
                                    cameraPosition = camera.Position;
                                }
                                float offsetRight = 0.0f;
                                if (ImGui.DragFloat("Right", ref offsetRight, 0.45f))
                                {
                                    Quaternion forward = getForward(camera.Position, camera.Target);
                                    Quaternion right = forward * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
                                    forward = Quaternion.Normalize(forward);
                                    right = Quaternion.Normalize(right);
                                    camera.Position.X += right.X * offsetRight;
                                    camera.Position.Z += right.Z * offsetRight;
                                    cameraPosition = camera.Position;
                                }
                                if (camera == pCamera && !freeCamera)
                                {
                                    ImGui.PopStyleVar();
                                }
                            }
                            bool move = camera.Move;
                            if (ImGui.Checkbox("Move", ref move))
                            {
                                camera.Move = move;
                            }
                            ImGui.SameLine();
                            bool fix = camera.Fix;
                            if (ImGui.Checkbox("Fix", ref fix))
                            {
                                camera.Fix = fix;
                            }
                        }
                    }
                    ImGui.PopID();
                }
                ImGui.PopID();

                ImGui.PushID("Player");
                Player? player = Player.MainPlayer;
                if (player != null)
                {
                    ImGui.Separator();
                    ImGui.Text("Player:");
                    ImGui.Text($"Pointer: {player.Instance:x}");
                    ImGui.DragFloat3("Position", ref player.Position, 0.5f);
                    Vector3 forward;
                    forward.X = player.Forward.X;
                    forward.Y = player.Forward.Y;
                    forward.Z = player.Forward.Z;
                    ImGui.DragFloat3("Forward", ref forward, 0.0f);
                    if (ImGui.Checkbox("Disable Collision", ref disableCollision))
                    {
                        if (disableCollision)
                        {
                            disableCollisionEnable();
                        }
                        else
                        {
                            if (disableExtraGravity)
                            {
                                disableExtraGravity = false;
                                disableExtraGravityDisable();
                            }
                            if (disableGravity)
                            {
                                disableGravity = false;
                                disableGravityDisable();
                            }
                            if (disableExtraCollision)
                            {
                                disableExtraCollision = false;
                                disableExtraCollisionDisable();
                            }
                            disableCollisionDisable();
                        }
                    }
                    if (!disableCollision)
                    {
                        ImGui.PushItemFlag(ImGuiItemFlags.Disabled, true);
                        ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
                    }
                    if (ImGui.Checkbox("Disable Another Y Collision", ref disableExtraCollision))
                    {
                        if (disableExtraCollision)
                        {
                            disableExtraCollisionEnable();
                        }
                        else
                        {
                            if (disableExtraGravity)
                            {
                                disableExtraGravity = false;
                                disableExtraGravityDisable();
                            }
                            if (disableGravity)
                            {
                                disableGravity = false;
                                disableGravityDisable();
                            }
                            disableExtraCollisionDisable();
                        }
                    }
                    if (ImGui.BeginItemTooltip())
                    {
                        ImGui.Text("This will make your legs goofy, but it's needed to get on top of some things.");
                        ImGui.EndTooltip();
                    }
                    if (!disableCollision)
                    {
                        ImGui.PopItemFlag();
                        ImGui.PopStyleVar();
                    }
                    if (!disableExtraCollision)
                    {
                        ImGui.PushItemFlag(ImGuiItemFlags.Disabled, true);
                        ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
                    }
                    if (ImGui.Checkbox("Disable Y Gravity", ref disableGravity))
                    {
                        if (disableGravity)
                        {
                            disableGravityEnable();
                        }
                        else
                        {
                            if (disableExtraGravity)
                            {
                                disableExtraGravity = false;
                                disableExtraGravityDisable();
                            }
                            disableGravityDisable();
                        }
                    }
                    if (ImGui.BeginItemTooltip())
                    {
                        ImGui.Text("Avoid falling when going too high (Y axis).");
                        ImGui.EndTooltip();
                    }
                    if (!disableExtraCollision)
                    {
                        ImGui.PopItemFlag();
                        ImGui.PopStyleVar();
                    }
                    if (!disableGravity)
                    {
                        ImGui.PushItemFlag(ImGuiItemFlags.Disabled, true);
                        ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
                    }
                    if (ImGui.Checkbox("Disable More Gravity", ref disableExtraGravity))
                    {
                        if (disableExtraGravity)
                        {
                            disableExtraGravityEnable();
                        }
                        else
                        {
                            disableExtraGravityDisable();
                        }
                    }
                    if (ImGui.BeginItemTooltip())
                    {
                        ImGui.Text("This can stop you from starting to fall when going out of bounds and/or rotating.");
                        ImGui.EndTooltip();
                    }
                    if (!disableGravity)
                    {
                        ImGui.PopItemFlag();
                        ImGui.PopStyleVar();
                    }
                    Vector4 rotation;
                    rotation.X = player.Rotation.X;
                    rotation.Y = player.Rotation.Y;
                    rotation.Z = player.Rotation.Z;
                    rotation.W = player.Rotation.W;
                    if (ImGui.SliderFloat4("Rotation", ref rotation, -1.0f, 1.0f))
                    {
                        player.Rotation.X = rotation.X;
                        player.Rotation.Y = rotation.Y;
                        player.Rotation.Z = rotation.Z;
                        player.Rotation.W = rotation.W;
                    }
                    if (ImGui.Button("Reset"))
                    {
                        player.Rotation.X = 0.0f;
                        player.Rotation.Z = 0.0f;
                    }
                    ActionInfo currentActionInfo = player.ActionController.CurrentAction;
                    SharpPluginLoader.Core.Actions.Action? currentAction = null;
                    if (currentActionInfo.ActionSet >= 0 && currentActionInfo.ActionSet <= 3)
                    {
                        ActionList actionList = player.ActionController.GetActionList(currentActionInfo.ActionSet);
                        if (currentActionInfo.ActionId >= 0 && currentActionInfo.ActionId < actionList.Count)
                        {
                            currentAction = actionList[currentActionInfo.ActionId];
                        }
                    }
                    AnimationLayerComponent? animationLayer = player.AnimationLayer;
                    AnimationId currentAnimation = player.CurrentAnimation;
                    ImGui.Text("Action/Animation:");
                    ImGui.Text($" Current: {currentAction} {currentActionInfo}, {currentAnimation}");
                    if (animationLayer != null)
                    {
                        ImGui.Text($" Speed: {animationLayer.Speed:0.000}");
                        ImGui.Text($" Frame: {animationLayer.CurrentFrame:0.000}/{animationLayer.MaxFrame:0.000}");
                    }
                    if (currentAction != null)
                    {
                        ImGui.Text($" Active Time: {currentAction.ActiveTime}");
                        // An experiment to test potential animation error could be try to keep deltasec as consistent as possible.
                        ImGui.Text($" Delta Sec: {currentAction.DeltaSec}");
                    }
                    /*
                    // https://github.com/HunterPie/HunterPie/blob/fa73f81ed0cdc921a6cf63f96c0fcff3688d88c2/HunterPie.Integrations/Datasources/MonsterHunterWorld/Entity/Game/MHWGame.cs#L74
                    bool playerInMenu = false;
                    nint offset = MemoryUtil.Read<nint>(0x1451c4640);
                    if (offset != 0)
                    {
                        offset += 0x13FD0;
                        offset = MemoryUtil.Read<nint>(offset);
                        if (offset != 0)
                        {
                            offset += 0xB734;
                            playerInMenu = MemoryUtil.Read<int>(offset) == 1;
                        }
                    }
                    ImGui.Text($"In Menu: {playerInMenu}");
                    */
                    bool move = player.Move;
                    if (ImGui.Checkbox("Move", ref move))
                    {
                        player.Move = move;
                    }
                    ImGui.SameLine();
                    bool fix = player.Fix;
                    if (ImGui.Checkbox("Fix", ref fix))
                    {
                        player.Fix = fix;
                    }
                }
                ImGui.PopID();

                ImGui.Separator();

                ImGui.PushID("Palico");
                ImGui.Text("Palico/Otomo:");
                ImGui.Text($"Pointer: {sOtomo.Instance:x}");
                ImGui.PopID();

                ImGui.Separator();

                ImGui.PushID("Pad");
                ImGui.Text("Pad:");
                ImGui.Text($"Pointer: {controllerAddr():x}");
                int PadRx = MemoryUtil.Read<int>(controllerAddr() + 0x1b0);
                int PadRy = MemoryUtil.Read<int>(controllerAddr() + 0x1b4);
                int PadLx = MemoryUtil.Read<int>(controllerAddr() + 0x1b8);
                int PadLy = MemoryUtil.Read<int>(controllerAddr() + 0x1bc);
                byte PadRz = MemoryUtil.Read<byte>(controllerAddr() + 0x1c0);
                byte PadLz = MemoryUtil.Read<byte>(controllerAddr() + 0x1c1);
                ImGui.Text("Left Stick:");
                ImGui.Text($" X: {PadLx}");
                ImGui.Text($" Y: {PadLy}");
                ImGui.Text($" L2: {PadLz}");
                ImGui.Text("Right Stick:");
                ImGui.Text($" X: {PadRx}");
                ImGui.Text($" Y: {PadRy}");
                ImGui.Text($" R2: {PadRz}");
                ImGui.DragFloat("+right", ref plusRight, 0.05f);
                ImGui.DragFloat("+forward", ref plusForward, 0.05f);
                ImGui.PopID();
            }
            ImGui.PopID();
        }

        private void checkUnlockMovement()
        {
            if (!unlockMovementHeld && Input.IsPressed(Button.R2))
            {
                unlockMovementHeld = true;
            }
            else if (unlockMovementHeld && Input.IsReleased(Button.R2))
            {
                unlockMovementHeld = false;
            }
            if (unlockMovementHeld && Input.IsPressed(Button.L1))
            {
                unlockMovementToggled = !unlockMovementToggled;
            }
            if (Input.IsDown(Button.R2))
            {
                if (Input.IsDown(Button.L2))
                {
                    if (unlockMovementHeld)
                    {
                        unlockMovementHeld = false;
                    }
                    if (unlockMovementToggled)
                    {
                        unlockMovementToggled = false;
                    }
                }
                else if (Input.IsReleased(Button.L2))
                {
                    unlockMovementHeld = true;
                }
            }
        }

        private void checkPlayerChange()
        {
            Player? player = Player.MainPlayer;
            if (player != lastPlayer)
            {
                pCamera = null;
                lastPlayer = player;
            }
        }

        public void OnUpdate(float deltaTime)
        {
            if (disableMod) return;

            // Consider that pCamera could become an invalid pointer.
            checkPlayerChange();

            if (enableCombo && freeCameraCombo != null)
            {
                Button b1 = freeCameraCombo[0];
                Button b2 = freeCameraCombo[1];
                if ((!Input.IsPressed(b1) && Input.IsDown(b1)) && Input.IsPressed(b2))
                {
                    enableFreeCamera = !enableFreeCamera;
                }
            }

            if (freeCamera)
            {
                checkUnlockMovement();
            }
        }
    }
}