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|
//#define ADDR_ASSERTS
using ImGuiNET;
using System.Numerics;
using SharpPluginLoader.Core;
using SharpPluginLoader.Core.Entities;
using SharpPluginLoader.Core.IO;
using SharpPluginLoader.Core.View;
using SharpPluginLoader.Core.Memory;
using SharpPluginLoader.Core.Actions;
using SharpPluginLoader.Core.Components;
using SharpPluginLoader.Core.Resources.Animation;
using SharpPluginLoader.Core.Configuration;
#if ADDR_ASSERTS
using System.Diagnostics;
#endif
// @TODO:
// FEATURE: Figure out how to disable gravity.
namespace MHWNewCamera
{
public unsafe class Plugin : IPlugin
{
public string Name => "MHW New Camera";
public string Author => "Akon City Software";
private const float DEFAULT_FOV = 60.0f;
private bool keyboardEnabled;
private Config.Binds keyboardBinds;
private float cameraSpeed;
private float cameraKeySpeed;
private float cameraSpeedModifier;
private float cameraSensitivity;
private int stickDeadzone;
private float cameraPitchLimit;
private float cameraFov = DEFAULT_FOV;
private float cameraForward = 0.0f;
private float cameraLeft = 0.0f;
private float cameraXOffset = 0.0f;
private float cameraYOffset = 0.0f;
private float cameraZOffset = 0.0f;
private float cameraPitch = 0.0f;
private float cameraYaw = 0.0f;
private float cameraRoll = 0.0f;
private bool freeCamera = false;
private bool toggleFreeCamera = false;
private bool unlockMovementHeld = false;
private bool unlockMovementToggled = false;
private bool offsetPerspective = false;
private bool toggleOffsetPerspective = false;
private Camera? targetCamera = null;
private Player? lastPlayer = null;
private float previousFov = -1.0f;
private bool decreasingFov = false;
private bool changeAfterOpenMap = true;
private bool changeAfterGetUp = true;
private bool resetFovInView = false;
private delegate void CalculateCameraDelegate(nint unknownPtr);
private Hook<CalculateCameraDelegate>? calculateCameraHook;
private delegate void CalculateViewDelegate(nint unknownPtr);
private Hook<CalculateViewDelegate>? calculateViewHook;
private delegate float CalculateMovementDelegate(int stickValue);
private Hook<CalculateMovementDelegate>? calculateMovementHook;
private bool disableCollision = false;
private bool disableExtraCollision = false;
private Patch disableXCollision;
private Patch disableYCollision;
private Patch disableSecondaryYCollision;
private Patch disableZCollision;
private Patch disableExtraYCollision;
private string typedPresetName = "";
private static readonly MtObject sMhSteamController = SingletonManager.GetSingleton("sMhSteamController")!;
public void OnLoad()
{
Config config = ConfigManager.GetConfig<Config>(this);
keyboardEnabled = config.KeyboardEnabled;
keyboardBinds = config.KeyboardBinds;
Config.Settings settings = config.CameraSettings;
cameraSpeed = settings.CameraSpeed;
cameraKeySpeed = settings.CameraKeySpeed;
cameraSpeedModifier = settings.CameraSpeedModifier;
cameraSensitivity = settings.CameraSensitivity;
stickDeadzone = settings.StickDeadzone;
cameraPitchLimit = settings.CameraPitchLimit;
toggleOffsetPerspective = config.PerspectiveCameraEnabled;
if (config.Selected != "")
{
Config.Preset preset = config.Presets[config.Selected];
cameraFov = preset.FOV;
cameraForward = preset.Forward;
cameraLeft = preset.Left;
cameraYOffset = preset.Up;
cameraRoll = preset.Roll;
}
ConfigManager.SaveConfig<Config>(this);
// https://github.com/Andoryuuta/MHW-ClassPropDump
//calculateCameraHook = Hook.Create<CalculateCameraDelegate>(0x142290620, CalculateCameraHook);
//calculateViewHook2 = Hook.Create<CalculateViewDelegate>(0x14228fb80, CalculateViewHook2);
// Asserts based on version 15.23.00.
// Hook where we can adjust the camera position.
nint addr = PatternScanner.FindFirst(Pattern.FromString("48 8B C4 55 41 57 48 81 EC D8 00 00 00 44 0F 29 40 B8 45 33 FF ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B E9"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x141fa5380);
#endif
calculateCameraHook = Hook.Create<CalculateCameraDelegate>(addr, CalculateCameraHook);
// Hook where we can directly modify the view matrix.
addr = PatternScanner.FindFirst(Pattern.FromString("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC 90 00 00 00 ?? ?? ?? ?? ?? ?? ?? 48 8B F9"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x14228eb60);
#endif
calculateViewHook = Hook.Create<CalculateViewDelegate>(addr, CalculateViewHook);
// Hook where we can adjust the analog stick value the game uses.
addr = PatternScanner.FindFirst(Pattern.FromString("66 0F 6E C1 0F 5B C0 85 C9 78 11"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x142107cb0);
#endif
calculateMovementHook = Hook.Create<CalculateMovementDelegate>(addr, CalculateMovementHook);
unchecked
{
// Noop collision checks.
addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 06 F3 0F 10 48 04 F3 0F 58 4E 04 F3 0F 11 4E 04 F3 0F 10 40 08 F3 0F 58 46 08 F3 0F 11 46 08 44 8B AF E0 0B 00 00"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x141c001b5);
#endif
disableXCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90]);
#if ADDR_ASSERTS
Trace.Assert(addr + 0xe == 0x141c001c3);
#endif
disableYCollision = new Patch(addr + 0xe, [0x90, 0x90, 0x90, 0x90, 0x90]);
#if ADDR_ASSERTS
Trace.Assert(addr + 0x1d == 0x141c001d2);
#endif
disableZCollision = new Patch(addr + 0x1d, [0x90, 0x90, 0x90, 0x90, 0x90]);
addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 46 04 F3 0F 10 46 08 F3 0F 5C C2 F3 0F 11 46 08 ?? ?? F3 0F"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x141c000d2);
#endif
disableSecondaryYCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90, 0x90]);
addr = PatternScanner.FindFirst(Pattern.FromString("F3 0F 11 46 04 F3 0F 10 58 08 F3 0F 58 5E 08 F3 0F 11 5E 08 44 8B 87 D0 0B 00 00 41 F6 C0 03"));
#if ADDR_ASSERTS
Trace.Assert(addr == 0x141bfff90);
#endif
disableExtraYCollision = new Patch(addr, [0x90, 0x90, 0x90, 0x90, 0x90]);
}
}
// These "assumeIn" functions are really scuffed and almost certainly could have
// more proper checks, I just haven't gotten around to it.
// Quest board menu.
private static bool assumeInQuestBoard(float fov)
{
return fov == 20.000038f || fov == 20.017189f || fov == 20.00004f;
}
// Camera on rails animation, like when seeing a seasonal gathering hub for the first time.
private bool assumeInAnimation(Viewport vp, Camera camera)
{
return vp.Camera != null && vp.Camera.Instance != camera.Instance &&
vp.Camera.FarClip == 4000000 && vp.Camera.Fix;
}
private bool assumeInOpenMapAnimation(float fov)
{
// Assume the camera's FOV could end up at 50.942066 during normal
// gameplay. Try to mitigate that by tracking the triggers for opening
// the map (press and quickly release select, press A at departure location).
if (fov == 50.942066f)
{
if (!changeAfterOpenMap) return true;
if (Input.IsReleased(Button.Share) || Input.IsPressed(Button.Cross) || Input.IsReleased(Key.M))
{
changeAfterOpenMap = false;
return true;
}
}
if (!changeAfterOpenMap) changeAfterOpenMap = true;
return false;
}
private bool assumeInCanteen(float fov, float previousFov)
{
// Same idea as assumeInOpenMapAnimation().
if (fov == 50.0f)
{
if (!changeAfterGetUp) return true;
// FOV = 50.0 is too common, assume the FOV will always be greater than 51.0
// before sitting at the canteen. That's also assuming if FOV is 50.0 otherwise,
// that previousFov will be something closer to 50.0 because it was lowering last frame.
if (previousFov >= 51.0f)
{
if (Input.IsPressed(Button.Cross) || (Input.IsDown(Button.Triangle) || Input.IsReleased(Button.Triangle)))
{
changeAfterGetUp = false;
return true;
}
}
}
if (!changeAfterGetUp) changeAfterGetUp = true;
return false;
}
private void setPerspective(Camera camera, Vector3 pos, Quaternion forward)
{
Quaternion left = forward * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
pos.X += forward.X * cameraForward;
pos.Y += forward.Y * cameraForward;
pos.Z += forward.Z * cameraForward;
pos.X -= left.X * cameraLeft;
pos.Z -= left.Z * cameraLeft;
pos.X += cameraXOffset;
pos.Y += cameraYOffset;
pos.Z += cameraZOffset;
camera.Position = pos;
camera.FieldOfView = cameraFov;
}
private void adjustForCameraRoll(Viewport vp, Camera camera)
{
camera.AspectRatio = vp.Region.Height / (float)vp.Region.Width;
// Increase FOV for culling then set it back in CalculateViewHook.
// * 2.0f breaks at higher FOV's and if the FOV goes over 180.0f I think it wraps
// around causing more culling.
camera.FieldOfView *= 1.5f;
if (camera.FieldOfView >= 180.0f)
{
camera.FieldOfView = 179.9f;
}
resetFovInView = true;
}
private static Quaternion getForward(Vector3 pos, Vector3 target)
{
return new Quaternion(target.X - pos.X, target.Y - pos.Y, target.Z - pos.Z, 0.0f);
}
private void CalculateCameraHook(nint unknownPtr)
{
calculateCameraHook!.Original(unknownPtr);
Viewport vp = CameraSystem.MainViewport;
Camera? camera = vp.Camera;
if (offsetPerspective && !freeCamera)
{
camera = targetCamera;
if (camera == null) return;
decreasingFov = previousFov >= 0.0f && previousFov > camera.FieldOfView;
bool applyPerspective = camera.Fix && camera.Move;
applyPerspective &= !assumeInQuestBoard(camera.FieldOfView);
applyPerspective &= !(assumeInAnimation(vp, camera) && decreasingFov);
applyPerspective &= !assumeInOpenMapAnimation(camera.FieldOfView);
applyPerspective &= !assumeInCanteen(camera.FieldOfView, previousFov);
previousFov = camera.FieldOfView;
if (applyPerspective)
{
Quaternion forward = Quaternion.Normalize(getForward(camera.Position, camera.Target));
setPerspective(camera, camera.Position, forward);
if (cameraRoll != 0.0f) adjustForCameraRoll(vp, camera);
}
}
else if (camera != null)
{
// Track this just for the debug display.
previousFov = camera.FieldOfView;
}
if (camera != null && toggleFreeCamera && !freeCamera)
{
freeCamera = true;
camera.Move = false;
// Camera position could have changed.
Quaternion forward = Quaternion.Normalize(getForward(camera.Position, camera.Target));
cameraPitch = Single.RadiansToDegrees((float)Math.Asin(forward.Y));
cameraYaw = Single.RadiansToDegrees((float)Math.Atan2(forward.Z, forward.X));
}
}
private void CalculateViewHook(nint unknownPtr)
{
Viewport vp = CameraSystem.MainViewport;
bool updateView = freeCamera || offsetPerspective;
if (resetFovInView)
{
if (updateView)
{
Camera? camera;
if ((camera = (freeCamera ? vp.Camera : targetCamera)) != null)
{
camera.FieldOfView = cameraFov;
}
}
resetFovInView = false;
}
calculateViewHook!.Original(unknownPtr);
if (updateView)
{
vp.ViewMatrix *= Matrix4x4.CreateRotationZ(Single.DegreesToRadians(cameraRoll));
}
}
private float CalculateMovementHook(int stickValue)
{
if (freeCamera && !(unlockMovementHeld || unlockMovementToggled))
{
stickValue = 0;
}
return calculateMovementHook!.Original(stickValue);
}
public void OnImGuiRender()
{
Config config = ConfigManager.GetConfig<Config>(this);
float width = ImGui.GetWindowWidth();
ImGui.Checkbox("Enable Free Camera", ref toggleFreeCamera);
if (toggleFreeCamera)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, ImGui.GetStyle().Alpha * 0.5f);
}
if (ImGui.Checkbox("Enable Perspective Camera", ref toggleOffsetPerspective))
{
// Take the opposite because it's yet to be toggled.
config.PerspectiveCameraEnabled = !offsetPerspective;
ConfigManager.SaveConfig<Config>(this);
}
if (toggleFreeCamera)
{
ImGui.PopStyleVar();
}
ImGui.PushID("Perspective");
ImGui.DragFloat("Field of View", ref cameraFov, 0.4f, 1.0f, 180.0f);
ImGui.DragFloat("Forward", ref cameraForward, 0.4f);
ImGui.DragFloat("Left", ref cameraLeft, 0.4f);
ImGui.DragFloat("Up", ref cameraYOffset, 0.4f);
if (ImGui.Button("Default"))
{
cameraFov = DEFAULT_FOV;
cameraForward = 0.0f;
cameraLeft = 0.0f;
cameraXOffset = 0.0f;
cameraYOffset = 0.0f;
cameraZOffset = 0.0f;
config.Selected = "";
ConfigManager.SaveConfig<Config>(this);
}
ImGui.SameLine();
if (ImGui.Button("Save"))
{
string name = typedPresetName;
if (name != "")
{
Config.Preset preset = new Config.Preset();
preset.FOV = cameraFov;
preset.Forward = cameraForward;
preset.Left = cameraLeft;
preset.Up = cameraYOffset;
preset.Roll = cameraRoll;
if (config.Presets.ContainsKey(name))
{
config.Presets[name] = preset;
}
else
{
config.Presets.Add(name, preset);
}
config.Selected = name;
ConfigManager.SaveConfig<Config>(this);
}
}
ImGui.SameLine();
if (ImGui.Button("Delete"))
{
if (config.Selected != "")
{
config.Presets.Remove(config.Selected);
config.Selected = "";
ConfigManager.SaveConfig<Config>(this);
}
}
ImGui.SameLine();
ImGui.PushItemWidth(width * 0.2f);
ImGui.InputText("##Preset Name", ref typedPresetName, 99);
ImGui.SameLine();
if (ImGui.BeginCombo("##Preset", config.Selected))
{
Dictionary<string, Config.Preset>.KeyCollection presetKeys = config.Presets.Keys;
for (int i = 0; i < presetKeys.Count; i++)
{
string presetKey = presetKeys.ElementAt(i);
bool isSelected = presetKey == config.Selected;
if (ImGui.Selectable(presetKey, isSelected))
{
config.Selected = presetKey;
ConfigManager.SaveConfig<Config>(this);
Config.Preset preset = config.Presets[config.Selected];
cameraFov = preset.FOV;
cameraForward = preset.Forward;
cameraLeft = preset.Left;
cameraYOffset = preset.Up;
cameraRoll = preset.Roll;
}
if (isSelected) ImGui.SetItemDefaultFocus();
}
ImGui.EndCombo();
}
ImGui.PopItemWidth();
ImGui.PopID();
ImGui.PushID("Settings");
ImGui.DragFloat("Camera Speed", ref cameraSpeed, 0.01f, 0.0f);
if (ImGui.BeginItemTooltip())
{
ImGui.Text("Movement speed in freecam.");
ImGui.EndTooltip();
}
ImGui.DragFloat("Button Speed", ref cameraKeySpeed, 0.01f, 0.0f);
if (ImGui.BeginItemTooltip())
{
ImGui.Text("Rate of camera adjustment buttons/keybinds.");
ImGui.EndTooltip();
}
ImGui.DragFloat("Speed Modifier", ref cameraSpeedModifier, 0.01f, 0.0f);
if (ImGui.BeginItemTooltip())
{
ImGui.Text("Value to multiply speed by when L2 is held.");
ImGui.EndTooltip();
}
ImGui.DragFloat("Camera Sensitivity", ref cameraSensitivity, 0.0025f, 0.0f);
if (ImGui.BeginItemTooltip())
{
ImGui.Text("Camera look sensitivity in freecam.");
ImGui.EndTooltip();
}
ImGui.InputInt("Stick Deadzone", ref stickDeadzone, 10);
if (ImGui.Button("Default"))
{
cameraSpeed = Config.Settings.DEFAULT_SPEED;
cameraKeySpeed = Config.Settings.DEFAULT_KEY_SPEED;
cameraSpeedModifier = Config.Settings.DEFAULT_SPEED_MODIFIER;
cameraSensitivity = Config.Settings.DEFAULT_SENSITIVITY;
stickDeadzone = Config.Settings.DEFAULT_DEADZONE;
cameraPitchLimit = Config.Settings.DEFAULT_PITCH_LIMIT;
}
ImGui.SameLine();
if (ImGui.Button("Reset"))
{
Config.Settings settings = config.CameraSettings;
cameraSpeed = settings.CameraSpeed;
cameraKeySpeed = settings.CameraKeySpeed;
cameraSpeedModifier = settings.CameraSpeedModifier;
cameraSensitivity = settings.CameraSensitivity;
stickDeadzone = settings.StickDeadzone;
cameraPitchLimit = settings.CameraPitchLimit;
}
ImGui.SameLine();
if (ImGui.Button("Save"))
{
Config.Settings settings = config.CameraSettings;
settings.CameraSpeed = cameraSpeed;
settings.CameraKeySpeed = cameraKeySpeed;
settings.CameraSpeedModifier = cameraSpeedModifier;
settings.CameraSensitivity = cameraSensitivity;
settings.StickDeadzone = stickDeadzone;
settings.CameraPitchLimit = cameraPitchLimit;
config.CameraSettings = settings;
ConfigManager.SaveConfig<Config>(this);
}
ImGui.PopID();
ImGui.PushID("Debug");
if (ImGui.CollapsingHeader("DEBUG"))
{
ImGui.PushID("Camera");
ImGui.Text("Camera/Viewport:");
Viewport vp;
for (int i = 0; i < 8; i++)
{
if (ImGui.CollapsingHeader($"Camera #{i}"))
{
ImGui.PushID($"Camera{i}");
vp = CameraSystem.GetViewport(i);
ImGui.Text($"Pointer: {vp.Instance:x}");
ImGui.Text($"Visible: {vp.Visible}");
ImGui.Text($"Region: {vp.Region.X} {vp.Region.Y} {vp.Region.Width} {vp.Region.Height}");
if (vp.Camera != null)
{
ImGui.InputFloat("X Offset", ref cameraXOffset);
ImGui.InputFloat("Y Offset", ref cameraYOffset);
ImGui.InputFloat("Z Offset", ref cameraZOffset);
var camera = vp.Camera;
ImGui.Text($"Camera Pointer: {camera.Instance:x}");
ImGui.DragFloat("FOV", ref camera.FieldOfView, 0.45f);
ImGui.Text($"Internal FOV: {previousFov}");
if (ImGui.BeginItemTooltip())
{
ImGui.Text("What the FOV would be if not set by us.");
ImGui.EndTooltip();
}
ImGui.InputFloat("Aspect Ratio", ref camera.AspectRatio);
ImGui.InputFloat("Far Clip", ref camera.FarClip);
ImGui.InputFloat("Near Clip", ref camera.NearClip);
ImGui.DragFloat3("Position", ref camera.Position, 0.45f);
ImGui.DragFloat3("Target", ref camera.Target, 0.45f);
ImGui.DragFloat3("Up", ref camera.Up, 0.45f);
ImGui.Text("Offset:");
float offsetForward = 0.0f;
if (ImGui.DragFloat("Forward", ref offsetForward, 0.45f))
{
Quaternion forward = getForward(camera.Position, camera.Target);
forward = Quaternion.Normalize(forward);
camera.Position.X += forward.X * offsetForward;
camera.Position.Y += forward.Y * offsetForward;
camera.Position.Z += forward.Z * offsetForward;
}
float offsetLeft = 0.0f;
if (ImGui.DragFloat("Left", ref offsetLeft, 0.45f))
{
Quaternion forward = getForward(camera.Position, camera.Target);
forward = Quaternion.Normalize(forward);
Quaternion left = forward * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
camera.Position.X += left.X * offsetLeft;
camera.Position.Z += left.Z * offsetLeft;
}
ImGui.Text("Rotation:");
float pitch = cameraPitch;
if (ImGui.InputFloat("Pitch", ref pitch, 0.25f))
{
cameraPitch = pitch;
}
float yaw = cameraYaw;
if (ImGui.InputFloat("Yaw", ref yaw, 0.25f))
{
cameraYaw = yaw;
}
float roll = cameraRoll;
if (ImGui.DragFloat("Roll", ref roll, 0.25f))
{
cameraRoll = roll;
}
float pitchLimit = cameraPitchLimit;
if (ImGui.InputFloat("Pitch Limit", ref pitchLimit, 0.0f, 0.0f, null, ImGuiInputTextFlags.EnterReturnsTrue))
{
cameraPitchLimit = pitchLimit;
}
bool move = camera.Move;
if (ImGui.Checkbox("Move", ref move))
{
camera.Move = move;
}
ImGui.SameLine();
bool fix = camera.Fix;
if (ImGui.Checkbox("Fix", ref fix))
{
camera.Fix = fix;
}
}
ImGui.PopID();
}
}
ImGui.PopID();
ImGui.PushID("Player");
Player? player = Player.MainPlayer;
if (player != null)
{
ImGui.Separator();
ImGui.Text("Player:");
ImGui.Text($"Pointer: {player.Instance:x}");
ImGui.DragFloat3("Position", ref player.Position, 0.5f);
if (ImGui.Checkbox("Disable Collision", ref disableCollision))
{
if (disableCollision)
{
disableXCollision.Enable();
disableYCollision.Enable();
disableSecondaryYCollision.Enable();
disableZCollision.Enable();
}
else
{
disableXCollision.Disable();
disableYCollision.Disable();
disableSecondaryYCollision.Disable();
disableZCollision.Disable();
}
}
if (ImGui.Checkbox("Disable Extra Y Collision", ref disableExtraCollision))
{
if (disableExtraCollision)
{
disableExtraYCollision.Enable();
}
else
{
disableExtraYCollision.Disable();
}
}
if (ImGui.BeginItemTooltip())
{
ImGui.Text("This will make your legs goofy, but it's needed to get on top of some things.");
ImGui.EndTooltip();
}
Vector4 rotation;
rotation.X = player.Rotation.X;
rotation.Y = player.Rotation.Y;
rotation.Z = player.Rotation.Z;
rotation.W = player.Rotation.W;
if (ImGui.SliderFloat4("Rotation", ref rotation, -1.0f, 1.0f))
{
player.Rotation.X = rotation.X;
player.Rotation.Y = rotation.Y;
player.Rotation.Z = rotation.Z;
player.Rotation.W = rotation.W;
}
if (ImGui.Button("Reset"))
{
player.Rotation.X = 0.0f;
player.Rotation.Z = 0.0f;
}
Vector3 forward;
forward.X = player.Forward.X;
forward.Y = player.Forward.Y;
forward.Z = player.Forward.Z;
ImGui.DragFloat3("Forward", ref forward, 0.0f);
ActionInfo currentActionInfo = player.ActionController.CurrentAction;
SharpPluginLoader.Core.Actions.Action? currentAction = null;
if (currentActionInfo.ActionSet >= 0 && currentActionInfo.ActionSet <= 3)
{
ActionList actionList = player.ActionController.GetActionList(currentActionInfo.ActionSet);
if (currentActionInfo.ActionId >= 0 && currentActionInfo.ActionId < actionList.Count)
{
currentAction = actionList[currentActionInfo.ActionId];
}
}
AnimationLayerComponent? animationLayer = player.AnimationLayer;
AnimationId currentAnimation = player.CurrentAnimation;
ImGui.Text("Action/Animation:");
ImGui.Text($" Current: {currentAction}, {currentAnimation}");
if (animationLayer != null)
{
ImGui.Text($" Speed: {animationLayer.Speed:0.000}");
ImGui.Text($" Frame: {animationLayer.CurrentFrame:0.000}/{animationLayer.MaxFrame:0.000}");
}
if (currentAction != null)
{
ImGui.Text($" Active Time: {currentAction.ActiveTime}");
// An experiment to test potential animation error could be try to keep deltasec as consistent as possible.
ImGui.Text($" Delta Sec: {currentAction.DeltaSec}");
}
/*
// https://github.com/HunterPie/HunterPie/blob/fa73f81ed0cdc921a6cf63f96c0fcff3688d88c2/HunterPie.Integrations/Datasources/MonsterHunterWorld/Entity/Game/MHWGame.cs#L74
bool playerInMenu = false;
nint offset = MemoryUtil.Read<nint>(0x1451c4640);
if (offset != 0)
{
offset += 0x13FD0;
offset = MemoryUtil.Read<nint>(offset);
if (offset != 0)
{
offset += 0xB734;
playerInMenu = MemoryUtil.Read<int>(offset) == 1;
}
}
ImGui.Text($"In Menu: {playerInMenu}");
*/
ImGui.Text($"Move: {player.Move}, Fix: {player.Fix}");
}
ImGui.PopID();
ImGui.Separator();
ImGui.PushID("Pad");
ImGui.Text("Pad:");
ImGui.Text($"Pointer: {sMhSteamController.Instance:x}");
int PadRx = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b0);
int PadRy = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b4);
int PadLx = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b8);
int PadLy = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1bc);
byte PadRz = MemoryUtil.Read<byte>(sMhSteamController.Instance + 0x1c0);
byte PadLz = MemoryUtil.Read<byte>(sMhSteamController.Instance + 0x1c1);
ImGui.Text("Left Stick:");
ImGui.Text($" X: {PadLx}");
ImGui.Text($" Y: {PadLy}");
ImGui.Text($" L2: {PadLz}");
ImGui.Text("Right Stick:");
ImGui.Text($" X: {PadRx}");
ImGui.Text($" Y: {PadRy}");
ImGui.Text($" R2: {PadRz}");
ImGui.PopID();
}
ImGui.PopID();
}
public void OnUpdate(float deltaTime)
{
float adjustedKeySpeed = cameraKeySpeed * deltaTime * 1000.0f;
float adjustedSpeed = cameraSpeed * deltaTime * 1000.0f;
float adjustedSensitivity = cameraSensitivity * deltaTime * 1000.0f;
if (keyboardEnabled)
{
if (Input.IsPressed(keyboardBinds.ToggleFreeCamera))
{
toggleFreeCamera = !toggleFreeCamera;
}
if (Input.IsPressed(keyboardBinds.TogglePerspectiveCamera))
{
toggleOffsetPerspective = !toggleOffsetPerspective;
}
/*
if (Input.IsDown(keyboardBinds.IncreaseSpeed))
{
cameraSpeed += 0.5f * deltaTime;
}
if (Input.IsDown(keyboardBinds.DecreaseSpeed))
{
cameraSpeed -= 0.5f * deltaTime;
if (cameraSpeed < 0.1f) cameraSpeed = 0.1f;
}
if (Input.IsDown(keyboardBinds.IncreaseFOV))
{
cameraFov += adjustedKeySpeed / 2.0f;
}
if (Input.IsDown(keyboardBinds.DecreaseFOV))
{
cameraFov -= adjustedKeySpeed / 2.0f;
}
if (Input.IsDown(keyboardBinds.Forward))
{
cameraForward += adjustedKeySpeed;
}
if (Input.IsDown(keyboardBinds.Backward))
{
cameraForward -= adjustedKeySpeed;
}
if (Input.IsDown(keyboardBinds.Left))
{
cameraLeft += adjustedKeySpeed;
}
if (Input.IsDown(keyboardBinds.Right))
{
cameraLeft -= adjustedKeySpeed;
}
if (Input.IsDown(keyboardBinds.Up))
{
cameraYOffset += adjustedKeySpeed;
}
if (Input.IsDown(keyboardBinds.Down))
{
cameraYOffset -= adjustedKeySpeed;
}
*/
}
Viewport vp = CameraSystem.MainViewport;
Camera? camera = vp.Camera;
if (camera == null) return;
Player? player = Player.MainPlayer;
if (player != null)
{
if (offsetPerspective && player != lastPlayer)
{
// Update target camera on player change.
targetCamera = camera;
previousFov = -1.0f;
}
lastPlayer = player;
if (toggleOffsetPerspective && !offsetPerspective)
{
offsetPerspective = true;
targetCamera = camera;
previousFov = -1.0f;
}
else if (!toggleOffsetPerspective && offsetPerspective)
{
offsetPerspective = false;
targetCamera = null;
}
}
if (Input.IsDown(Button.L2) && Input.IsPressed(Button.L1))
{
toggleFreeCamera = !toggleFreeCamera;
}
if (!toggleFreeCamera && freeCamera)
{
freeCamera = false;
camera.Move = true;
}
if (freeCamera)
{
if (player != null)
{
if (!unlockMovementHeld && Input.IsPressed(Button.L1))
{
unlockMovementToggled = !unlockMovementToggled;
}
if (!unlockMovementToggled)
{
if (Input.IsPressed(Button.R2))
{
unlockMovementHeld = true;
}
if (Input.IsReleased(Button.R2))
{
unlockMovementHeld = false;
}
}
}
if (!(unlockMovementHeld || unlockMovementToggled))
{
int PadLx = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b8);
if (Math.Abs(PadLx) < stickDeadzone) PadLx = 0;
int PadLy = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1bc);
if (Math.Abs(PadLy) < stickDeadzone) PadLy = 0;
float Lx = PadLx / (Int16.MaxValue / adjustedSpeed);
float Ly = PadLy / (Int16.MaxValue / adjustedSpeed);
Quaternion forward = getForward(camera.Position, camera.Target);
if (Input.IsDown(Button.L2))
{
if (Input.IsDown(Button.Down))
{
camera.Position.Y -= adjustedKeySpeed * cameraSpeedModifier;
}
if (Input.IsDown(Button.Up))
{
camera.Position.Y += adjustedKeySpeed * cameraSpeedModifier;
}
Lx *= cameraSpeedModifier;
Ly *= cameraSpeedModifier;
forward.Y = 0.0f;
}
forward = Quaternion.Normalize(forward);
Quaternion left = forward * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(Single.DegreesToRadians(180.0f)));
camera.Position.X += left.X * Lx;
camera.Position.Z += left.Z * Lx;
camera.Position.X += forward.X * Ly;
camera.Position.Y += forward.Y * Ly;
camera.Position.Z += forward.Z * Ly;
}
int PadRx = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b0);
if (Math.Abs(PadRx) < stickDeadzone) PadRx = 0;
int PadRy = MemoryUtil.Read<int>(sMhSteamController.Instance + 0x1b4);
if (Math.Abs(PadRy) < stickDeadzone) PadRy = 0;
float Rx = PadRx / (Int16.MaxValue / adjustedSensitivity);
float Ry = PadRy / (Int16.MaxValue / adjustedSensitivity);
cameraYaw += Rx;
cameraPitch = Math.Clamp(cameraPitch + Ry, -cameraPitchLimit, cameraPitchLimit);
camera.Target.X = camera.Position.X + ((float)Math.Cos(Single.DegreesToRadians(cameraPitch)) * (float)Math.Cos(Single.DegreesToRadians(cameraYaw)));
camera.Target.Y = camera.Position.Y + (float)Math.Sin(Single.DegreesToRadians(cameraPitch));
camera.Target.Z = camera.Position.Z + ((float)Math.Cos(Single.DegreesToRadians(cameraPitch)) * (float)Math.Sin(Single.DegreesToRadians(cameraYaw)));
camera.FieldOfView = cameraFov;
if (cameraRoll != 0.0f) adjustForCameraRoll(vp, camera);
}
}
}
}
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