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## Disable UI
MonsterHunterWorld.exe+235307B - 0F84 81000000 - je MonsterHunterWorld.exe+2353102
MonsterHunterWorld.exe+234DE5C - F6 C2 01 - test dl,01
MonsterHunterWorld.exe+235318C - FF 90 30010000 - call qword ptr [rax+00000130]
## Toggle Minimap Camera
MonsterHunterWorld.exe+1E55DA0 - 0F84 6D020000 - je MonsterHunterWorld.exe+1E56013
## Higher LODs (Credit: Otis_Inf)
3F -> 42
5CF8FC24 - 5CF425b0
5E59FC24 = 0.0
5E59FC28 = 0.0
5E59FC34 = 64.0
5E59FC4C = 64.0
## Set Time (Credit: Otis_Inf)
MonsterHunterWorld.exe+1B83487 - F3 0F11 41 38 - movss [rcx+38],xmm0
## Game Speed (Credit: Otis_Inf)
0AB6C094(speed) - 0AB6C084
MonsterHunterWorld.exe+225FE48 - F3 0F11 8B 94000000 - movss [rbx+00000094],xmm1
MonsterHunterWorld.exe+226000C - F3 0F11 B3 94000000 - movss [rbx+00000094],xmm6
## Shadow Map
LOW = 512x512, 1024x512
MEDIUM = 640x640, 1280x640
HIGH = 1024x1024, 2048x1024
1408 -> 1792 -> 2816
1024 -> 1536 -> 2048
MonsterHunterWorld.exe+2317800 - 8B 81 38010000 - mov eax,[rcx+00000138]
MonsterHunterWorld.exe+2287AD0 - 89 91 30550000 - mov [rcx+00005530],edx
**
MonsterHunterWorld.exe+2288A70 - F3 0F59 0D 1821D000 - mulss xmm1,[MonsterHunterWorld.exe+2F8AB90](8.0) -> 14028389C(16.0)
or
MonsterHunterWorld.exe+43FF84 - F3 0F10 0D CCFEA002 - movss xmm1,[MonsterHunterWorld.exe+2E4FE58](1.0) -> 1400001B0(2.0)
MonsterHunterWorld.exe+43F2D8 - F3 0F10 35 7800AD02 - movss xmm6,[MonsterHunterWorld.exe+2F0F358]
MonsterHunterWorld.exe+2288B5E - 74 20 - je MonsterHunterWorld.exe+2288B80 -> nop
or
## Check address of left side for shadow map values.
## Doubling values here allows double res without nop patch.
MonsterHunterWorld.exe+2288B00 - 89 91 00550000 - mov [rcx+00005500],edx
## Needs replace or figure out something.
MonsterHunterWorld.exe+2287B1A - C7 81 20550000 00100000 - mov [rcx+00005520],00000800
**2
## Disable Dithered Fade Close to Camera. (Credit: Otis_Inf)
000000005D2ACD10+71
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