diff options
| author | 2026-07-30 10:51:51 -0400 | |
|---|---|---|
| committer | 2026-07-30 10:51:51 -0400 | |
| commit | 298e392ccb1967036b60abc151ec3093304ab00e (patch) | |
| tree | d864933b9fbfd18d1518b93ea5fb95f9ca487e11 | |
| parent | 6265e51d8270a23fb16e2ecb3e85356910197e32 (diff) | |
| download | WorldTuningTool-298e392ccb1967036b60abc151ec3093304ab00e.tar.gz WorldTuningTool-298e392ccb1967036b60abc151ec3093304ab00e.tar.bz2 WorldTuningTool-298e392ccb1967036b60abc151ec3093304ab00e.zip | |
Improve LUT feature, add HDR params
Signed-off-by: Andrew Opalach <andrew@akon.city>
| -rw-r--r-- | LUT.cs | 243 | ||||
| -rwxr-xr-x | Plugin.cs | 123 | ||||
| -rw-r--r-- | Shaders/alpha_as_luma.hlsl | 4 |
3 files changed, 160 insertions, 210 deletions
@@ -2,57 +2,23 @@ using System.Text; using System.Numerics; -using SharpPluginLoader.Core; +using System.Runtime.InteropServices; + +using ImGuiNET; using SharpPluginLoader.Core.Memory; -using SharpPluginLoader.Core.Rendering; +using SharpPluginLoader.Core.Resources; +using SharpPluginLoader.Core.IO; namespace WorldTuningTool { - public class WorldLUT + public class WorldLUTs { - private const string lutsPath = "nativePC/plugins/CSharp/LUT"; - - public WorldLUT() { } - - private string[] lutList = []; - - public string[] GetLUTs() - { - return lutList; - } + private const string addPath = "nativePC/plugins/CSharp/LUT"; - public void ReloadLUTs() - { - if (Directory.Exists(lutsPath)) - { - lutList = Directory.GetFiles(lutsPath); - } - } - - public static nint ProbeD3DResource(nint lightingObject) - { - nint lutTexture = MemoryUtil.Read<nint>(lightingObject + 0x1C0); - nint d3dResource = 0x0; - if (lutTexture != 0x0) - { - if (Renderer.IsDirectX12) - { - d3dResource = MemoryUtil.Read<nint>(lutTexture + 0x10); - } - else - { - d3dResource = MemoryUtil.Read<nint>(lutTexture + 0x60); - if (d3dResource != 0x0) - { - d3dResource = MemoryUtil.Read<nint>(d3dResource + 0x18); - } - } - } - return d3dResource; - } + public WorldLUTs() { } // https://github.com/AsteriskAmpersand/CrappyLUTStudio--CLUTS-/blob/5af10daaa5f295b106cc5db09530a6fe5a4320d4/LUT.py#L35 - public byte[]? parseWorldLUT(BinaryReader reader) + private byte[]? parseWorldLUT(BinaryReader reader) { byte[] signature = reader.ReadBytes(4); if (!(signature[0] == 0x54 && signature[1] == 0x45 && @@ -87,12 +53,11 @@ namespace WorldTuningTool // https://drive.google.com/file/d/143Eh08ZYncCAMwJ1q4gWxVOqR_OSWYvs/view // When does DOMAIN_MIN/MAX apply? - public byte[]? parseCubeLUT(StreamReader reader) + private byte[]? parseCubeLUT(StreamReader reader) { string? line; - Vector3[,,]? parsed = null; - int dim = 0, last = 0; - int x = 0, y = 0, z = 0; + Vector3[]? parsed = null; + int dim = 0, idx = 0; while ((line = reader.ReadLine()) != null) { if (line.StartsWith("LUT_3D_SIZE")) @@ -113,8 +78,7 @@ namespace WorldTuningTool { return null; } - parsed = new Vector3[dim,dim,dim]; - last = dim - 1; + parsed = new Vector3[dim * dim * dim]; while ((line = reader.ReadLine()) != null) { if (line == "") continue; @@ -132,7 +96,7 @@ namespace WorldTuningTool { try { - parsed[x,y,z] = Plugin.StringToVector3(line, ' '); + parsed[idx] = Plugin.StringToVector3(line, ' '); } catch (FormatException) { @@ -142,23 +106,7 @@ namespace WorldTuningTool { return null; } - if (x == last) - { - if (y == last) - { - z++; - y = 0; - } - else - { - y++; - } - x = 0; - } - else - { - x++; - } + idx++; } } if (parsed == null) @@ -166,71 +114,144 @@ namespace WorldTuningTool return null; } const int lutDataSize = 32 * 32 * 32 * 8; - byte[] data = new byte[lutDataSize], bytes; + byte[] data = new byte[lutDataSize]; float scale = MathF.Pow(2, 14) - 1; - int idx = 0; - for (z = 0; z < 32; z++) + for (idx = 0; idx < lutDataSize; idx+=8) { - for (y = 0; y < 32; y++) + Vector3 v = parsed[idx/8]; + ushort normX = (ushort)Math.Round(v.X * scale); + ushort normY = (ushort)Math.Round(v.Y * scale); + ushort normZ = (ushort)Math.Round(v.Z * scale); + byte[] bytes = BitConverter.GetBytes(normX); + data[idx] = bytes[0]; + data[idx + 1] = bytes[1]; + bytes = BitConverter.GetBytes(normY); + data[idx + 2] = bytes[0]; + data[idx + 3] = bytes[1]; + bytes = BitConverter.GetBytes(normZ); + data[idx + 4] = bytes[0]; + data[idx + 5] = bytes[1]; + bytes = BitConverter.GetBytes(0x2B88); // Alpha constant. + data[idx + 6] = bytes[0]; + data[idx + 7] = bytes[1]; + } + return data; + } + + private unsafe bool overwriteFromStream(nint texture, Stream stream, bool cube = false) + { + byte[]? data = null; + if (cube) + { + using (StreamReader reader = new StreamReader(stream)) { - for (x = 0; x < 32; x++) - { - Vector3 v = parsed[x,y,z]; - ushort normX = (ushort)Math.Round(v.X * scale); - ushort normY = (ushort)Math.Round(v.Y * scale); - ushort normZ = (ushort)Math.Round(v.Z * scale); - bytes = BitConverter.GetBytes(normX); - data[idx] = bytes[0]; - data[idx + 1] = bytes[1]; - bytes = BitConverter.GetBytes(normY); - data[idx + 2] = bytes[0]; - data[idx + 3] = bytes[1]; - bytes = BitConverter.GetBytes(normZ); - data[idx + 4] = bytes[0]; - data[idx + 5] = bytes[1]; - bytes = BitConverter.GetBytes(0x2B88); // Alpha constant. - data[idx + 6] = bytes[0]; - data[idx + 7] = bytes[1]; - idx += 8; - } + data = parseCubeLUT(reader); } } - return data; + else + { + using (BinaryReader reader = new BinaryReader(stream, Encoding.ASCII, false)) + { + data = parseWorldLUT(reader); + } + } + if (data == null) + { + return false; + } +#if TEXTURE_FEATURE + fixed (byte *dataPointer = (byte[])data) + { + // DXGI_FORMAT_R16G16B16A16_FLOAT = 10 + return new Texture(texture).Replace(dataPointer, 10, 32, 32, 32); + } +#else + return true; +#endif } - public unsafe bool OverwriteFromFile(nint resource, string path) + private unsafe bool overwriteFromFile(nint texture, string path) { + string ext = path.Split('.').Last().ToLower(); using (FileStream stream = File.Open(path, FileMode.Open)) { - byte[]? data = null; - string ext = path.Split('.').Last().ToLower(); - if (ext == "tex") + return overwriteFromStream(texture, stream, ext == "cube"); + } + } + + private void reloadBlendLUT(nint lightingObject) + { + MemoryUtil.GetRef<float>(lightingObject + 0x1D4) = MemoryUtil.GetRef<float>(lightingObject + 0x1D0) + 1.0f; + } + + private string[] fileList = []; + private static string[] selectedFile = [ "", "" ]; + private static bool[] selectionStarted = [ false, false ]; + private static bool[] selectedInvalid = [ false, false ]; + + public void DrawLUT(nint texture, nint lightingObject, int i, float width) + { + ImGui.PushID(i); + string lutPath = Marshal.PtrToStringAnsi(texture + 0xC)!; + ImGui.Text($"LUT {i}: {lutPath}"); +#if TEXTURE_FEATURE + if (ImGui.Button("Reset")) + { + MtFileStream? file = MtFileStream.FromPath($"native:\\{lutPath}.tex", OpenMode.Read, false); + if (file != null) { - using (BinaryReader reader = new BinaryReader(stream, Encoding.ASCII, false)) + if (overwriteFromStream(texture, new MemoryStream(file.Read(file.Length)))) { - data = parseWorldLUT(reader); + reloadBlendLUT(lightingObject); } + file.Close(); } - else if (ext == "cube") + selectedFile[i] = ""; + selectedInvalid[i] = false; + } + ImGui.SameLine(); + ImGui.SetNextItemWidth(width * 0.6f); + bool prevWasInvalid = selectedInvalid[i]; + if (prevWasInvalid) + { + ImGui.PushStyleColor(ImGuiCol.Text, 0xFF0000FF); + } + if (ImGui.BeginCombo("##LUT Files", selectedFile[i], ImGuiComboFlags.HeightLarge)) + { + if (prevWasInvalid) { - using (StreamReader reader = new StreamReader(stream)) - { - data = parseCubeLUT(reader); - } + ImGui.PopStyleColor(); } - if (data == null) + if (!selectionStarted[i]) { - return false; + fileList = Directory.Exists(addPath) ? Directory.GetFiles(addPath) : []; + selectionStarted[i] = true; } - fixed (byte *dataPointer = (byte[])data) + foreach (string filePath in fileList) { -#if TEXTURE_FEATURE - // DXGI_FORMAT_R16G16B16A16_FLOAT = 10 - Renderer.ReplaceTexture(resource, dataPointer, 10, 32, 32, 32); -#endif + string fileName = Path.GetFileName(filePath); + bool isSelected = selectedFile[i] == fileName; + if (ImGui.Selectable(fileName, isSelected)) + { + selectedFile[i] = fileName; + if (!(selectedInvalid[i] = !overwriteFromFile(texture, filePath))) + { + reloadBlendLUT(lightingObject); + } + } } - return true; + ImGui.EndCombo(); } + else + { + if (prevWasInvalid) + { + ImGui.PopStyleColor(); + } + selectionStarted[i] = false; + } +#endif + ImGui.PopID(); } } } @@ -6,7 +6,6 @@ using System.Numerics;
using System.Globalization;
using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
#if ENABLE_ASSERTS
using System.Diagnostics;
#endif
@@ -24,11 +23,10 @@ using SharpPluginLoader.Core.Resources; #endif
// @TODO:
-// - Cleanup SSR patches.
// - Configurable Broad Area Shadow Resolution.
// - Hook sMhScene constructor to set hqMode.
// - Optimized update logic.
-// - Only update non-override values when ui is shown.
+// - Only update non-override values when UI is shown.
// - Map sky params.
// - Lights refactor.
// - Descriptions.
@@ -50,6 +48,7 @@ using SharpPluginLoader.Core.Resources; // - The Rotten Vale jump out of Southeast Camp. Wall on the opposite side slightly to the left.
// - Special Arena.
// - Elder's Recess Lavasioth area.
+// - Hoarfrost pit area with wedge beetles.
//
// Known issues to think about:
// - Hair clipping while looking down.
@@ -828,8 +827,7 @@ namespace WorldTuningTool if (NoOverride)
{
- // Dependent on overall ImGui style.
- ImGui.SetCursorPos(ImGui.GetCursorPos() + new Vector2(40.0f, 0.0f));
+ ImGui.SetCursorPos(ImGui.GetCursorPos() + new Vector2(ImGui.GetFrameHeight() + ImGui.GetStyle().ItemSpacing.X, 0.0f));
}
else if (!assumeOverride)
{
@@ -1592,16 +1590,10 @@ namespace WorldTuningTool private Hook<CreateLightingObject>? createLightingObject;
private Hook<DestroyLightingObject>? destroyLightingObject;
private nint lightingObject = 0x0;
- private delegate void SetLightingParameters(nint lightingObjectInternal);
- private Hook<SetLightingParameters>? setLightingParams;
- private NativeAction<nint> setLightingParamsFunc;
private delegate void UpdateLightingParameters(nint stackOffset, nint lightingObjectInternal);
private Hook<UpdateLightingParameters>? updateLightingParams;
private Hook<UpdateLightingParameters>? updateLutBlend;
- private static WorldLUT lut = new WorldLUT();
- private static string selectedLut = "";
- private static bool lutSelectionStarted = false;
- private static bool selectedLutInvalid = false;
+ private static WorldLUTs luts = new WorldLUTs();
private static Parameter[] lightingParameters = {
newParameter<int>("Light Tone Map Type", 0x16C, ParameterType.INT, pMinMaxStep(1, 6, 1)),
newParameter<bool>("Light Compute Luminance", 0x170, ParameterType.BOOL),
@@ -1624,7 +1616,12 @@ namespace WorldTuningTool };
private static Parameter[] brightnessParameters = {
newParameter<float>("Gamma Correct", 0x1C8, ParameterType.FLOAT, pStep(0.001f)),
- newParameter<float>("Gamma Correct EX", 0x1CC, ParameterType.FLOAT, pStep(0.001f))
+ newParameter<float>("Gamma Correct EX", 0x1CC, ParameterType.FLOAT, pStep(0.001f)),
+ newParameterView<bool>("Hdr Output", 0x21A, ParameterType.BOOL),
+ newParameter<float>("Hdr Output White Level", 0x21C, ParameterType.FLOAT, pStep(0.05f)),
+ newParameter<float>("Hdr Output Gamut Mapping Ratio", 0x220, ParameterType.FLOAT, pStep(0.001f)),
+ newParameter<float>("Hdr Output Gamma", 0x224, ParameterType.FLOAT, pStep(0.001f)),
+ newParameter<bool>("Hdr Is Gui Hdr Gamma", 0x228, ParameterType.BOOL)
};
private static MtObject? sLightProbes = null;
private static Parameter[] lightProbesParameters = {
@@ -1735,7 +1732,7 @@ namespace WorldTuningTool private static Parameter[] allParameters = new Parameter[]{ hqMode }
.Concat(lodParameters)
.Concat(snowParameters)
- .Concat(new Parameter[] { shadowResParameter })
+ .Append(shadowResParameter)
.Concat(shadowParameters2)
.Concat(shadowCascadeParameters)
.Concat(broadAreaShadowParameters)
@@ -1745,6 +1742,7 @@ namespace WorldTuningTool .Concat(sslrParameters)
.Concat(passthroughParameters)
.Concat(lightingParameters)
+ .Concat(brightnessParameters)
.Concat(bloomParameters)
.Concat(dofParameters)
.Concat(motionBlurParameters)
@@ -2143,7 +2141,7 @@ namespace WorldTuningTool onAreaChange = Hook.Create<OnAreaChange>(0x141AC27D0, OnAreaChangeHook); // nint
- // Needed for at least "Broad Area Shadow Dir". Otherwise it will flicker during an update on center change.
+ // Needed for at least "Broad Area Shadow Dir". Otherwise it will flicker on center change.
evalSceneParams = Hook.Create<EvalSceneParams>(0x1423C3790, EvalSceneParamsHook); // nint, nint, int, nint
// Light Dir XZY is updated seperately at 0x1420397F0, we assume this function always happens later, though.
@@ -2156,8 +2154,6 @@ namespace WorldTuningTool createLightingObject = Hook.Create<CreateLightingObject>(0x1424CDE20, CreateLightingObjectHook);
destroyLightingObject = Hook.Create<DestroyLightingObject>(0x1424CE380, DestroyLightingObjectHook); // nint, int
- setLightingParams = Hook.Create<SetLightingParameters>(0x1424CF1C0, SetLightingParametersHook); // nint
- setLightingParamsFunc = new NativeAction<nint>(0x1424CF1C0);
updateLutBlend = Hook.Create<UpdateLightingParameters>(0x1416D8DF0, UpdateLutBlendHook); // nint, nint
createBloomObject = Hook.Create<CreateBloomObject>(0x1424CB3C0, CreateBloomObjectHook);
@@ -2326,7 +2322,7 @@ namespace WorldTuningTool ssrShr3 = new Patch(new IntPtr(0x14269E07A), [0x90, 0x90]);
ssrShr4 = new Patch(new IntPtr(0x14269E080), [0x90, 0x90]);
// Approximate depth mip resolution.
- ssrShr5 = new Patch(new IntPtr(0x14269DED3) + 0x2, [0x3]);
+ ssrShr5 = new Patch(new IntPtr(0x14269DED3) + 0x2, [0x3]); // 4 -> 3
ssrShr6 = new Patch(new IntPtr(0x14269DEDA) + 0x3, [0x3]);
// Depth mips pass 1 dispatch dimensions.
ssrSars1 = new Patch(new IntPtr(0x142282FD8) + 0x3, [0x3]); // 4 -> 3
@@ -2913,15 +2909,6 @@ namespace WorldTuningTool return destroyLightingObject!.Original(lightingObjectInternal, unknownInt);
}
- private void SetLightingParametersHook(nint lightingObjectInternal)
- {
- setLightingParams!.Original(lightingObjectInternal);
- if (lightingObject == lightingObjectInternal)
- {
- selectedLut = "";
- }
- }
-
private void UpdateLutBlendHook(nint stackOffset, nint lightingObjectInternal)
{
updateLutBlend!.Original(stackOffset, lightingObjectInternal);
@@ -3862,91 +3849,33 @@ namespace WorldTuningTool }
ImGui.PopID();
- /*
- ImGui.PushID("Snow");
- if (ImGui.CollapsingHeader("Snow"))
- {
- ImGui.Text($"Address: 0x{sMhScene!.Instance:X}");
- foreach (Parameter param in snowParameters)
- {
- param.Draw(width);
- }
- }
- ImGui.PopID();
- */
-
ImGui.PushID("Lighting");
if (ImGui.CollapsingHeader("Lighting"))
{
+ ImGui.Text($"Address: 0x{lightingObject:X}");
if (lightingObject != 0x0)
{
- ImGui.Text($"Address: 0x{lightingObject:X}");
- if (ImGui.CollapsingHeader("LUT"))
+ if (ImGui.CollapsingHeader("LUTs"))
{
- nint d3dResource = WorldLUT.ProbeD3DResource(lightingObject);
- if (d3dResource != 0x0)
- {
- if (ImGui.Button("Reset"))
- {
- // Attempt to force check for reloading LUT to pass.
- MemoryUtil.GetRef<float>(lightingObject + 0x1D4) = MemoryUtil.GetRef<float>(lightingObject + 0x1D0) + 1.0f;
- }
- ImGui.SameLine();
- ImGui.SetNextItemWidth(width * 0.625f);
- bool prevLutWasInvalid = selectedLutInvalid;
- if (prevLutWasInvalid)
- {
- ImGui.PushStyleColor(ImGuiCol.Text, 0xFF0000FF);
- }
- if (ImGui.BeginCombo("##LUT Files", selectedLut, ImGuiComboFlags.HeightLarge))
- {
- if (prevLutWasInvalid)
- {
- ImGui.PopStyleColor();
- }
- if (!lutSelectionStarted)
- {
- lut.ReloadLUTs();
- lutSelectionStarted = true;
- }
- foreach (string lutPath in lut.GetLUTs())
- {
- string lutFile = Path.GetFileName(lutPath);
- bool isSelected = selectedLut == lutFile;
- if (ImGui.Selectable(lutFile, isSelected))
- {
- selectedLutInvalid = !lut.OverwriteFromFile(d3dResource, lutPath);
- selectedLut = lutFile;
- }
- }
- ImGui.EndCombo();
- }
- else
- {
- if (prevLutWasInvalid)
- {
- ImGui.PopStyleColor();
- }
- lutSelectionStarted = false;
- }
- }
+ nint lutBlendTexture = MemoryUtil.Read<nint>(lightingObject + 0x1C0);
+ ImGui.Text($"LUT Blend: 0x{lutBlendTexture:X}");
nint lutMap0 = MemoryUtil.Read<nint>(lightingObject + 0x1A8);
if (lutMap0 != 0x0)
{
- ImGui.Text($"LUT Map 0: {Marshal.PtrToStringAnsi(lutMap0 + 0xC)!}");
+ luts.DrawLUT(lutMap0, lightingObject, 0, width);
}
nint lutMap1 = MemoryUtil.Read<nint>(lightingObject + 0x1B0);
if (lutMap1 != 0x0)
{
- ImGui.Text($"LUT Map 1: {Marshal.PtrToStringAnsi(lutMap1 + 0xC)!}");
+ luts.DrawLUT(lutMap1, lightingObject, 1, width);
}
}
foreach (Parameter param in lightingParameters)
{
param.Draw(width);
}
- ImGui.Separator();
}
+ ImGui.Separator();
ImGui.Text($"Address: 0x{sMhRender!.Instance:X}");
foreach (Parameter param in brightnessParameters)
{
@@ -3964,9 +3893,9 @@ namespace WorldTuningTool ImGui.PushID("Bloom");
if (ImGui.CollapsingHeader("Bloom"))
{
+ ImGui.Text($"Address: 0x{bloomObject:X}");
if (bloomObject != 0x0)
{
- ImGui.Text($"Address: 0x{bloomObject:X}");
foreach (Parameter param in bloomParameters)
{
param.Draw(width);
@@ -3978,9 +3907,9 @@ namespace WorldTuningTool ImGui.PushID("DepthOfField");
if (ImGui.CollapsingHeader("Depth of Field"))
{
+ ImGui.Text($"Address: 0x{dofObject:X}");
if (dofObject != 0x0)
{
- ImGui.Text($"Address: 0x{dofObject:X}");
foreach (Parameter param in dofParameters)
{
param.Draw(width);
@@ -3992,9 +3921,9 @@ namespace WorldTuningTool ImGui.PushID("MotionBlur");
if (ImGui.CollapsingHeader("Motion Blur"))
{
+ ImGui.Text($"Address: 0x{motionBlurObject:X}");
if (motionBlurObject != 0x0)
{
- ImGui.Text($"Address: 0x{motionBlurObject:X}");
foreach (Parameter param in motionBlurParameters)
{
param.Draw(width);
@@ -4006,9 +3935,9 @@ namespace WorldTuningTool ImGui.PushID("FXAA");
if (ImGui.CollapsingHeader("FXAA"))
{
+ ImGui.Text($"Address: 0x{fxaaObject:X}");
if (fxaaObject != 0x0)
{
- ImGui.Text($"Address: 0x{fxaaObject:X}");
foreach (Parameter param in fxaaParameters)
{
param.Draw(width);
@@ -4020,9 +3949,9 @@ namespace WorldTuningTool ImGui.PushID("TAA");
if (ImGui.CollapsingHeader("TAA"))
{
+ ImGui.Text($"Address: 0x{taaObject:X}");
if (taaObject != 0x0)
{
- ImGui.Text($"Address: 0x{taaObject:X}");
foreach (Parameter param in taaParameters)
{
param.Draw(width);
diff --git a/Shaders/alpha_as_luma.hlsl b/Shaders/alpha_as_luma.hlsl index 525f3c6..dff76c6 100644 --- a/Shaders/alpha_as_luma.hlsl +++ b/Shaders/alpha_as_luma.hlsl @@ -1,14 +1,14 @@ // https://stackoverflow.com/a/37624009
float inverseGamma(float t)
{
- return ((t <= 0.0404482362771076) ? (t/12.92) : pow((t + 0.055)/1.055, 2.4));
+ return (t <= 0.0404482362771076) ? (t/12.92) : pow((t + 0.055)/1.055, 2.4);
}
// CIE L*a*b* f function (used to convert XYZ to L*a*b*)
// http://en.wikipedia.org/wiki/Lab_color_space
float LABF(float t)
{
- return ((t >= 8.85645167903563082e-3) ? pow(t, (1.0/3.0)) : (841.0/108.0)*t + (4.0/29.0));
+ return (t >= 8.85645167903563082e-3) ? pow(t, (1.0/3.0)) : (841.0/108.0)*t + (4.0/29.0);
}
float rgbToCIEL(float3 p)
|