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authorAndrew Opalach <andrew@akon.city> 2026-03-17 14:51:15 -0400
committerAndrew Opalach <andrew@akon.city> 2026-03-17 14:51:15 -0400
commitb07893ab935c25d07d81f15521a25cca769a28c1 (patch)
tree1a50706f01c84fd70695ea8d74f89eeaf4da3bde /Scripts
parenta6fcd3f4c75651e08c4392dea8a77b7fed1c2fe5 (diff)
downloadWorldTuningTool-b07893ab935c25d07d81f15521a25cca769a28c1.tar.gz
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WorldTuningTool-b07893ab935c25d07d81f15521a25cca769a28c1.zip
Cleanup notes
Signed-off-by: Andrew Opalach <andrew@akon.city>
Diffstat (limited to 'Scripts')
-rw-r--r--Scripts/3dmigoto_unsigned_int_and_hacks.diff76
-rwxr-xr-xScripts/generate_diffs.sh4
2 files changed, 80 insertions, 0 deletions
diff --git a/Scripts/3dmigoto_unsigned_int_and_hacks.diff b/Scripts/3dmigoto_unsigned_int_and_hacks.diff
new file mode 100644
index 0000000..b45317d
--- /dev/null
+++ b/Scripts/3dmigoto_unsigned_int_and_hacks.diff
@@ -0,0 +1,76 @@
+For more complete decompile of Monster Hunter World shaders.
+diff --git a/BinaryDecompiler/decode.cpp b/BinaryDecompiler/decode.cpp
+index 89ac94f0..9356d27b 100644
+--- a/BinaryDecompiler/decode.cpp
++++ b/BinaryDecompiler/decode.cpp
+@@ -333,7 +333,7 @@ uint32_t DecodeOperand (const uint32_t *pui32Tokens, Operand* psOperand)
+ }
+ default:
+ {
+- ASSERT(0);
++ //ASSERT(0);
+ break;
+ }
+ }
+diff --git a/HLSLDecompiler/DecompileHLSL.cpp b/HLSLDecompiler/DecompileHLSL.cpp
+index 6175e733..24913e88 100644
+--- a/HLSLDecompiler/DecompileHLSL.cpp
++++ b/HLSLDecompiler/DecompileHLSL.cpp
+@@ -1493,7 +1493,7 @@ public:
+ {
+ int in[4] = { 0, 0, 0, 0 };
+
+- numRead = sscanf_s(c + pos, "// = %i %i %i %i", in + 0, in + 1, in + 2, in + 3);
++ numRead = sscanf_s(c + pos, "// = %d %d %d %d", in + 0, in + 1, in + 2, in + 3);
+ NextLine(c, pos, size);
+
+ if (structLevel < 0)
+@@ -1510,10 +1510,37 @@ public:
+
+ for (int i = 0; i < numRead - 1; ++i)
+ {
+- sprintf(buffer, "%i,", in[i]);
++ sprintf(buffer, "%d,", in[i]);
+ mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
+ }
+- sprintf(buffer, "%i};\n", in[numRead - 1]);
++ sprintf(buffer, "%d};\n", in[numRead - 1]);
++ mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
++ }
++ else if (e.bt == DT_uint || e.bt == DT_uint2 || e.bt == DT_uint3 || e.bt == DT_uint4)
++ {
++ unsigned in[4] = { 0, 0, 0, 0 };
++
++ numRead = sscanf_s(c + pos, "// = %u %u %u %u", in + 0, in + 1, in + 2, in + 3);
++ NextLine(c, pos, size);
++
++ if (structLevel < 0)
++ {
++ if (suboffset == 0)
++ sprintf(buffer, " %s%s %s : packoffset(c%u) = {", modifier.c_str(), type, name, packoffset);
++ else
++ sprintf(buffer, " %s%s %s : packoffset(c%u.%c) = {", modifier.c_str(), type, name, packoffset, INDEX_MASK[suboffset]);
++ }
++ else
++ sprintf(buffer, " %s%s%s %s = {", structSpacing.c_str(), modifier.c_str(), type, name);
++
++ mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
++
++ for (int i = 0; i < numRead - 1; ++i)
++ {
++ sprintf(buffer, "%u,", in[i]);
++ mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
++ }
++ sprintf(buffer, "%u};\n", in[numRead - 1]);
+ mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
+ }
+ else if (e.bt == DT_float || e.bt == DT_float2 || e.bt == DT_float3 || e.bt == DT_float4)
+@@ -2510,7 +2537,7 @@ public:
+ else if (!strncmp(textype, "TextureCubeArray<", strlen("TextureCubeArray<"))) pos = 5; // float4 .xyzw
+ else logDecompileError(" unknown texture type for truncation: " + string(textype));
+ cpos = strrchr(op, '.');
+- cpos[pos] = 0;
++ if (cpos) cpos[pos] = 0;
+ }
+ }
+
diff --git a/Scripts/generate_diffs.sh b/Scripts/generate_diffs.sh
index b0c5687..d7e0d70 100755
--- a/Scripts/generate_diffs.sh
+++ b/Scripts/generate_diffs.sh
@@ -1,5 +1,9 @@
#! /usr/bin/env sh
+# https://github.com/bo3b/3Dmigoto
+# Disassemble: cmd_Decompiler.exe -d shader.dxbc (saved from RenderDoc).
+# Assemble: cmd_Decompiler.exe -a shader.asm (edited)
+
#wine cmd_Decompiler.exe -d ../Shaders/Original/*.dxbc
#wine cmd_Decompiler.exe -d ../Shaders/*.shdr
#diff -u orig.asm edit.asm