From 298e392ccb1967036b60abc151ec3093304ab00e Mon Sep 17 00:00:00 2001 From: Andrew Opalach Date: Thu, 30 Jul 2026 10:51:51 -0400 Subject: Improve LUT feature, add HDR params Signed-off-by: Andrew Opalach --- Shaders/alpha_as_luma.hlsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Shaders') diff --git a/Shaders/alpha_as_luma.hlsl b/Shaders/alpha_as_luma.hlsl index 525f3c6..dff76c6 100644 --- a/Shaders/alpha_as_luma.hlsl +++ b/Shaders/alpha_as_luma.hlsl @@ -1,14 +1,14 @@ // https://stackoverflow.com/a/37624009 float inverseGamma(float t) { - return ((t <= 0.0404482362771076) ? (t/12.92) : pow((t + 0.055)/1.055, 2.4)); + return (t <= 0.0404482362771076) ? (t/12.92) : pow((t + 0.055)/1.055, 2.4); } // CIE L*a*b* f function (used to convert XYZ to L*a*b*) // http://en.wikipedia.org/wiki/Lab_color_space float LABF(float t) { - return ((t >= 8.85645167903563082e-3) ? pow(t, (1.0/3.0)) : (841.0/108.0)*t + (4.0/29.0)); + return (t >= 8.85645167903563082e-3) ? pow(t, (1.0/3.0)) : (841.0/108.0)*t + (4.0/29.0); } float rgbToCIEL(float3 p) -- cgit v1.2.3-101-g0448