#! /usr/bin/env sh # https://github.com/bo3b/3Dmigoto # Disassemble: cmd_Decompiler.exe -d shader.dxbc (saved from RenderDoc). # Assemble: cmd_Decompiler.exe -a shader.asm (edited) # # Compile: dxc.exe shader.hlsl -T [v|p|c]s_5_0 #wine cmd_Decompiler.exe -d ../Shaders/Original/*.dxbc #wine cmd_Decompiler.exe -d ../Shaders/*.shdr #diff -u orig.asm edit.asm