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|
//#define HOOK_OBJECT_LIGHTS
using System.Numerics;
using ImGuiNET;
using SharpPluginLoader.Core;
using SharpPluginLoader.Core.Memory;
using SharpPluginLoader.Core.Entities;
namespace WorldTuningTool
{
using static Plugin;
public class Lights
{
public Lights() { }
private class BaseLight
{
public nint Object = 0x0;
public virtual int Type => -1;
public virtual string Name => $"Light";
public virtual string Info => $"0x{Object:X}";
public List<Parameter> Parameters = new List<Parameter>();
public BaseLight(nint lightObject)
{
Object = lightObject;
}
public void UpdateParams()
{
Assert(Object != 0x0);
foreach (Parameter param in Parameters)
{
param.Update(Object);
}
}
}
private class uLight : BaseLight
{
public override string Name => $"uLight";
public uLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
M<int>("Group", 0x13C, ParameterType.BITS, 0x7), // 1 = World, (1 << 1) = Player/Palico, (1 << 2) = NPCs
M<int>("Priority", 0x138, ParameterType.INT, (0xFF << 6), pMinMaxStep(0, 255, 1)),
P<int>("Color", 0x140, ParameterType.COLOR),
P<float>("Intensity", 0x144, ParameterType.FLOAT),
P<float>("Min Roughness", 0x58C, ParameterType.FLOAT, pStep(0.001f)),
M<bool>("Disp", 0x138, ParameterType.FLAG, (1 << 24)),
M<bool>("Primary", 0x138, ParameterType.FLAG, (1 << 26)),
M<bool>("Shadow Cast", 0x138, ParameterType.FLAG, (1 << 23)),
M<int>("Shadow Priority", 0x138, ParameterType.INT, (0xFF << 14), pMinMaxStep(0, 255, 1)),
P<int>("Shadow Map Size", 0x1B8, ParameterType.ALIGNED_INT, pMinStep(0, 128)), // Result of mShadowMapSize.
P<float>("Near Clip Distance", 0x1B4, ParameterType.FLOAT),
P<float>("Shadow Depth Bias", 0x57C, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Shadow Sloped Depth Bias", 0x580, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Shadow Max Depth Bias", 0x584, ParameterType.FLOAT, pStep(0.00001f)),
P<bool>("Use Umbra", 0x591, ParameterType.BOOL),
P<bool>("Enable Camera Lod", 0x592, ParameterType.BOOL),
P<bool>("Do Volumetric", 0x590, ParameterType.BOOL)
});
UpdateParams();
}
}
private class uInfiniteLight : uLight
{
public override int Type => 1;
public override string Name => $"uInfiniteLight";
// mpTexture unaccounted for.
public uInfiniteLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Direction", 0x5A0, ParameterType.VECTOR3, pStep(0.00025f)),
P<float>("Shadow Distance", 0x5B0, ParameterType.FLOAT),
P<float>("Shadow Backforward Distance", 0x5B8, ParameterType.FLOAT),
P<float>("Shadow Distribution", 0x5B4, ParameterType.FLOAT),
P<float>("Shadow Radius Scale", 0x5BC, ParameterType.FLOAT),
P<bool>("Manual Split", 0x5C1, ParameterType.BOOL),
P<bool>("Individual Shadow Bias", 0x5D0, ParameterType.BOOL),
P<float>("Cascade Blend", 0x5C0, ParameterType.FLOAT),
P<float>("Fov", 0x630, ParameterType.FLOAT),
P<bool>("Is Fixed Fov Mode", 0x634, ParameterType.BOOL),
P<bool>("Is Discretized Fov Mode", 0x63C, ParameterType.BOOL),
P<float>("Discretization Angle", 0x638, ParameterType.FLOAT),
P<float>("Manual Split Distance[0]", 0x5C4, ParameterType.FLOAT),
P<float>("Cascade Depth Bias[0]", 0x5D4, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Sloped Depth Bias[0]", 0x5E0, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Max Depth Bias[0]", 0x5EC, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Manual Split Distance[1]", 0x5C8, ParameterType.FLOAT),
P<float>("Cascade Depth Bias[1]", 0x5D8, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Sloped Depth Bias[1]", 0x5E4, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Max Depth Bias[1]", 0x5F0, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Manual Split Distance[2]", 0x5CC, ParameterType.FLOAT),
P<float>("Cascade Depth Bias[2]", 0x5DC, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Sloped Depth Bias[2]", 0x5E8, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Cascade Max Depth Bias[2]", 0x5F4, ParameterType.FLOAT, pStep(0.00001f)),
P<float>("Projection Scale", 0x600, ParameterType.VECTOR2),
P<float>("Projection Offset", 0x60C, ParameterType.VECTOR2),
P<float>("Projection Up", 0x620, ParameterType.VECTOR3)
});
UpdateParams();
}
}
private class uMhInfiniteLight : uInfiniteLight
{
public override string Name => $"uMhInfiniteLight";
public uMhInfiniteLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Projection Offset Speed", 0x6D0, ParameterType.VECTOR2),
P<float>("Projection Offset Current", 0x6D8, ParameterType.VECTOR2)
});
UpdateParams();
}
}
private class uMhActorInfiniteLight : uMhInfiniteLight
{
public override string Name => $"uMhActorInfiniteLight";
public uMhActorInfiniteLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkInfiniteLight : uInfiniteLight
{
public override string Name => $"uLlkInfiniteLight";
public nint CycleTimelineRes => MemoryUtil.Read<nint>(Object + 0x658);
public int CycleAnimNo => MemoryUtil.Read<int>(Object + 0x7A8);
public uLlkInfiniteLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<int>("Llk Color", 0x640, ParameterType.COLOR),
P<float>("Llk Intensity", 0x644, ParameterType.FLOAT),
P<float>("Projection Offset Speed", 0x648, ParameterType.VECTOR2)
});
UpdateParams();
}
}
private class uLlkActorInfiniteLight : uLlkInfiniteLight
{
public override string Name => $"uLlkActorInfiniteLight";
public uLlkActorInfiniteLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkFollowCameraInfiniteLight : uLlkInfiniteLight
{
public override string Name => $"uLlkFollowCameraInfiniteLight";
public uLlkFollowCameraInfiniteLight(nint lightObject) : base(lightObject)
{
}
}
private class uPointLight : uLight
{
public override int Type => 2;
public override string Name => $"uPointLight";
public override string Info => $"0x{Object:X}" + (Parent != 0x0 ? $", Parent: 0x{Parent:X}" : "");
public nint Parent => MemoryUtil.Read<nint>(Object + 0x5C0);
public int ParentNo => MemoryUtil.Read<int>(Object + 0x5C8);
public Vector3 Position => MemoryUtil.Read<Vector3>(Object + 0x5A0);
public uPointLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Position", 0x5A0, ParameterType.VECTOR3, pStep(0.15f)),
P<float>("Radius", 0x1B0, ParameterType.FLOAT),
P<float>("Effective Radius", 0x588, ParameterType.FLOAT)
});
UpdateParams();
}
}
private class uMhPointLight : uPointLight
{
public override string Name => $"uMhPointLight";
public uMhPointLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<bool>("Multiply Radius Square", 0x5D0, ParameterType.BOOL)
});
UpdateParams();
}
public uMhPointLight(nint lightObject, Vector3 pos) : this(lightObject)
{
foreach (Parameter param in Parameters)
{
param.OverrideOn(false);
}
Parameters[0].SetOverrideValue(default, 0x7);
Parameters[3].SetOverrideValue(new Vector4(10.0f, 0.0f, 0.0f, 0.0f), 0);
Parameters[17].SetOverrideValue(new Vector4(pos.X, pos.Y, pos.Z, 0.0f), 0);
}
}
private class uMhActorPointLight : uMhPointLight
{
public override string Name => $"uMhActorPointLight";
public uMhActorPointLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkPointLight : uPointLight
{
public override string Name => $"uLlkPointLight";
public nint TimelineRes => MemoryUtil.Read<nint>(Object + 0x8A4);
public int AnimNo => MemoryUtil.Read<int>(Object + 0x7A8);
public NativeAction<nint> PlayResource = new NativeAction<nint>(0x141F89CB0);
public NativeAction<nint> StopResource = new NativeAction<nint>(0x141F8A0C0);
public nint CycleTimelineRes => MemoryUtil.Read<nint>(Object + 0x750);
public int CycleAnimNo => MemoryUtil.Read<int>(Object + 0x8A0);
public uLlkPointLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<int>("Llk Color", 0x970, ParameterType.COLOR),
P<float>("Llk Intensity", 0x974, ParameterType.FLOAT),
P<float>("Llk Radius", 0x978, ParameterType.FLOAT),
P<float>("Llk Effective Radius", 0x97C, ParameterType.FLOAT),
P<bool>("Multiply Radius Square", 0x980, ParameterType.BOOL),
P<int>("Random Param Bits", 0x6C8, ParameterType.HEX),
P<float>("Force Set Time", 0x8B4, ParameterType.FLOAT),
P<float>("Near Fade Out Start Distance", 0x8D4, ParameterType.FLOAT),
P<float>("Near Fade Out End Distance", 0x8D8, ParameterType.FLOAT),
P<float>("Fade Out Start Distance", 0x8DC, ParameterType.FLOAT),
P<float>("Fade Out End Distance", 0x8E0, ParameterType.FLOAT),
P<float>("Random Move Radius", 0x8E8, ParameterType.FLOAT),
P<float>("Random Move Friction", 0x900, ParameterType.VECTOR3),
P<float>("Random Move Force To Center", 0x8EC, ParameterType.FLOAT),
P<float>("Random Move Time Min", 0x8F8, ParameterType.FLOAT),
P<float>("Random Move Time Max", 0x8FC, ParameterType.FLOAT),
P<float>("Random Move Speed V Max", 0x940, ParameterType.VECTOR3),
P<float>("Random Move Force V Max", 0x960, ParameterType.VECTOR3)
});
UpdateParams();
}
}
private class uLlkActorPointLight : uLlkPointLight
{
public override string Name => $"uLlkActorPointLight";
public uLlkActorPointLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkFollowCameraPointLight : uLlkPointLight
{
public override string Name => $"uLlkFollowCameraPointLight";
public uLlkFollowCameraPointLight(nint lightObject) : base(lightObject)
{
}
}
private class uSpotLight : uLight
{
public override int Type => 3;
public override string Name => $"uSpotLight";
public override string Info => $"0x{Object:X}" + (Parent != 0x0 ? $", Parent: 0x{Parent:X}" : "");
public nint Parent => MemoryUtil.Read<nint>(Object + 0x600);
public int ParentNo => MemoryUtil.Read<int>(Object + 0x610);
public nint Target => MemoryUtil.Read<nint>(Object + 0x608);
public int TargetNo => MemoryUtil.Read<int>(Object + 0x614);
public nint Texture => MemoryUtil.Read<nint>(Object + 0x670);
public nint ShadowCacheResource => MemoryUtil.Read<nint>(Object + 0x698);
public Vector3 Position => MemoryUtil.Read<Vector3>(Object + 0x5A0);
public uSpotLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Position", 0x5A0, ParameterType.VECTOR3, pStep(0.15f)),
P<float>("Direction", 0x5B0, ParameterType.VECTOR3, pStep(0.0025f)),
P<float>("Target Position", 0x5C0, ParameterType.VECTOR3, pStep(0.15f)),
P<bool>("Target Mode", 0x5F8, ParameterType.BOOL),
P<float>("Radius", 0x1B0, ParameterType.FLOAT),
P<float>("Effective Radius", 0x588, ParameterType.FLOAT),
P<float>("Cone", 0x5F0, ParameterType.FLOAT, pStep(0.01f)),
P<float>("Spread", 0x5F0, ParameterType.FLOAT, pStep(0.01f)),
P<float>("Falloff", 0x618, ParameterType.FLOAT, pStep(0.01f)),
P<float>("Projection Scale", 0x67C, ParameterType.VECTOR2),
P<float>("Projection Offset", 0x684, ParameterType.VECTOR2),
P<float>("Projection Rotation Z", 0x68C, ParameterType.FLOAT),
P<int>("Texture Index", 0x678, ParameterType.INT, pStep(1)),
P<bool>("Use Shadow Cache", 0x690, ParameterType.BOOL)
});
UpdateParams();
}
}
private class uMhSpotLight : uSpotLight
{
public override string Name => $"uMhSpotLight";
public uMhSpotLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<bool>("Multiply Radius Square", 0x6A0, ParameterType.BOOL),
});
UpdateParams();
}
public uMhSpotLight(nint lightObject, Vector3 pos) : this(lightObject)
{
foreach (Parameter param in Parameters)
{
param.OverrideOn(false);
}
Parameters[0].SetOverrideValue(default, 0x7);
Parameters[3].SetOverrideValue(new Vector4(350.0f, 0.0f, 0.0f, 0.0f), 0);
Parameters[17].SetOverrideValue(new Vector4(pos.X, pos.Y + 200.0f, pos.Z, 0.0f), 0);
Parameters[19].SetOverrideValue(new Vector4(pos.X, pos.Y, pos.Z, 0.0f), 0);
Parameters[20].SetOverrideValue(default, 1);
Parameters[23].SetOverrideValue(new Vector4(45.0f, 0.0f, 0.0f, 0.0f), 0);
}
}
private class uMhActorSpotLight : uMhSpotLight
{
public override string Name => $"uMhActorSpotLight";
public uMhActorSpotLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkSpotLight : uSpotLight
{
public override string Name => $"uLlkSpotLight";
public nint TimelineRes => MemoryUtil.Read<nint>(Object + 0x790);
public int AnimNo => MemoryUtil.Read<int>(Object + 0x974);
public NativeAction<nint> PlayResource = new NativeAction<nint>(0x141F8D550);
public NativeAction<nint> StopResource = new NativeAction<nint>(0x141F8D970);
public nint CycleTimelineRes => MemoryUtil.Read<nint>(Object + 0x820);
public int CycleAnimNo => MemoryUtil.Read<int>(Object + 0x970);
public uLlkSpotLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<int>("Llk Color", 0xA40, ParameterType.COLOR),
P<float>("Llk Intensity", 0xA44, ParameterType.FLOAT),
P<float>("Llk Radius", 0xA48, ParameterType.FLOAT),
P<float>("Llk Effective Radius", 0xA4C, ParameterType.FLOAT),
P<float>("Llk Cone", 0xA50, ParameterType.FLOAT),
P<float>("Llk Spread", 0xA54, ParameterType.FLOAT),
P<float>("Llk Falloff", 0xA58, ParameterType.FLOAT),
P<bool>("Multiply Radius Square", 0xA68, ParameterType.BOOL),
P<int>("Random Param Bits", 0x798, ParameterType.HEX),
P<float>("Force Set Time", 0x984, ParameterType.FLOAT),
P<float>("Near Fade Out Start Distance", 0x9A4, ParameterType.FLOAT),
P<float>("Near Fade Out End Distance", 0x9A8, ParameterType.FLOAT),
P<float>("Fade Out Start Distance", 0x9AC, ParameterType.FLOAT),
P<float>("Fade Out End Distance", 0x9B0, ParameterType.FLOAT),
P<float>("Random Move Radius", 0x9B8, ParameterType.FLOAT),
P<float>("Random Move Friction", 0x9D0, ParameterType.VECTOR3),
P<float>("Random Move Force To Center", 0x9BC, ParameterType.FLOAT),
P<float>("Random Move Time Min", 0x9C8, ParameterType.FLOAT),
P<float>("Random Move Time Max", 0x9CC, ParameterType.FLOAT),
P<float>("Random Move Speed V Max", 0xA10, ParameterType.VECTOR3),
P<float>("Random Move Force V Max", 0xA30, ParameterType.VECTOR3),
P<float>("Projection Offset Speed", 0xA60, ParameterType.VECTOR2)
});
UpdateParams();
}
}
private class uLlkActorSpotLight : uLlkSpotLight
{
public override string Name => $"uLlkActorSpotLight";
public uLlkActorSpotLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkNullAngleSpotLight : uLlkSpotLight
{
public override string Name => $"uLlkNullAngleSpotLight";
public uLlkNullAngleSpotLight(nint lightObject) : base(lightObject)
{
}
}
private class uLlkFollowCameraSpotLight : uLlkSpotLight
{
public override string Name => $"uLlkFollowCameraSpotLight";
public uLlkFollowCameraSpotLight(nint lightObject) : base(lightObject)
{
}
}
private class uHemiSphereLight : uLight
{
public override int Type => 4;
public override string Name => $"uHemiSphereLight";
public uHemiSphereLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<int>("Rev Color", 0x5A0, ParameterType.COLOR),
P<float>("Rev Intensity", 0x5A4, ParameterType.FLOAT),
P<float>("Direction", 0x5B0, ParameterType.VECTOR3, pStep(0.00025f))
});
UpdateParams();
}
}
private class uMhHemiSphereLight : uHemiSphereLight
{
public override string Name => $"uMhHemiSphereLight";
public uMhHemiSphereLight(nint lightObject) : base(lightObject)
{
}
public uMhHemiSphereLight(nint lightObject, Vector3 pos) : this(lightObject)
{
foreach (Parameter param in Parameters)
{
param.OverrideOn(false);
}
}
}
private class uLlkHemiSphereLight : uHemiSphereLight
{
public override string Name => $"uLlkHemiSphereLight";
public nint CycleTimelineRes => MemoryUtil.Read<nint>(Object + 0x5D0);
public int CycleAnimNo => MemoryUtil.Read<int>(Object + 0x720);
public uLlkHemiSphereLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<int>("Llk Color", 0x5C0, ParameterType.COLOR),
P<float>("Llk Intensity", 0x5C8, ParameterType.FLOAT),
P<int>("Llk Rev Color", 0x5C4, ParameterType.COLOR),
P<float>("Llk Rev Intensity", 0x5CC, ParameterType.FLOAT)
});
UpdateParams();
}
}
#if HOOK_OBJECT_LIGHTS
private class uMhObjectLight : BaseLight
{
public override int Type => 5;
public override string Name => $"uMhObjectLight";
public uMhObjectLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Position", 0x160, ParameterType.VECTOR3),
P<int>("Shape", 0x590, ParameterType.INT, pStep(1)),
P<int>("Color", 0x5A0, ParameterType.COLOR),
P<float>("Intensity", 0x5A4, ParameterType.FLOAT),
});
UpdateParams();
}
}
private class uLlkObjectLight : BaseLight
{
public override int Type => 5;
public override string Name => $"uLlkObjectLight";
public uLlkObjectLight(nint lightObject) : base(lightObject)
{
Parameters.AddRange(new Parameter[]{
P<float>("Position", 0x160, ParameterType.VECTOR3)
});
UpdateParams();
}
}
private delegate nint CreateMhObjectLight();
private delegate nint CreateMhObjectLight2(nint unknownPtr);
private delegate nint DestroyMhObjectLight(nint mhObjectLightInternal, int unknownInt);
private Hook<CreateMhObjectLight>? createMhObjectLight;
private Hook<CreateMhObjectLight2>? createMhObjectLight2;
private Hook<DestroyMhObjectLight>? destroyMhObjectLight;
private delegate nint CreateLlkObjectLight();
private delegate nint CreateLlkObjectLight2(nint unknownPtr);
private delegate nint DestroyLlkObjectLight(nint llkObjectLightInternal, int unknownInt);
private Hook<CreateLlkObjectLight>? createLlkObjectLight;
private Hook<CreateLlkObjectLight2>? createLlkObjectLight2;
private Hook<DestroyLlkObjectLight>? destroyLlkObjectLight;
#endif
private delegate nint CreateLightObject(nint lightObject);
private delegate nint DestroyLightObject(nint lightObjectInternal, int unknownInt);
private Hook<CreateLightObject>? createLightObject;
private static Dictionary<nint, Func<nint, uLight>> lightTypes = new Dictionary<nint, Func<nint, uLight>>()
{
{ lton(0x143514168), (x) => new uLight(x) },
{ lton(0x143514288), (x) => new uInfiniteLight(x) },
{ lton(0x1434994D0), (x) => new uMhInfiniteLight(x) },
{ lton(0x1434954F0), (x) => new uMhActorInfiniteLight(x) },
{ lton(0x143494150), (x) => new uLlkInfiniteLight(x) },
{ lton(0x1434936A0), (x) => new uLlkActorInfiniteLight(x) },
{ lton(0x143493E30), (x) => new uLlkFollowCameraInfiniteLight(x) },
{ lton(0x1435143A8), (x) => new uPointLight(x) },
{ lton(0x14349A6C8), (x) => new uMhPointLight(x) },
{ lton(0x1434952B0), (x) => new uMhActorPointLight(x) },
{ lton(0x1434944E8), (x) => new uLlkPointLight(x) },
{ lton(0x143493460), (x) => new uLlkActorPointLight(x) },
{ lton(0x143493BF0), (x) => new uLlkFollowCameraPointLight(x) },
{ lton(0x1435144C8), (x) => new uSpotLight(x) },
{ lton(0x14349E280), (x) => new uMhSpotLight(x) },
{ lton(0x1434953D0), (x) => new uMhActorSpotLight(x) },
{ lton(0x143494888), (x) => new uLlkSpotLight(x) },
{ lton(0x143493580), (x) => new uLlkActorSpotLight(x) },
{ lton(0x1434937C0), (x) => new uLlkNullAngleSpotLight(x) },
{ lton(0x143493D10), (x) => new uLlkFollowCameraSpotLight(x) },
{ lton(0x1435145E8), (x) => new uHemiSphereLight(x) },
{ lton(0x143499378), (x) => new uMhHemiSphereLight(x) },
{ lton(0x143493F98), (x) => new uLlkHemiSphereLight(x) }
};
private static nint[] lightObjectDestructors = {
lton(0x142311FF0), // # uLight
lton(0x142311F40), // # uInfiniteLight
lton(0x141FB8F50), // # uMhInfiniteLight
lton(0x141F91DE0), // # uMhActorInfiniteLight
lton(0x141F855A0), // # uLlkInfiniteLight
lton(0x141F81940), // # uLlkActorInfiniteLight
lton(0x141F83B00), // # uLlkFollowCameraInfiniteLight
lton(0x142312070), // # uPointLight
lton(0x141FC0950), // # uMhPointLight
lton(0x141F91E80), // # uMhActorPointLight
lton(0x141F87D90), // # uLlkPointLight
lton(0x141F819B0), // # uLlkActorPointLight
lton(0x141F83B70), // # uLlkFollowCameraPointLight
lton(0x1423120F0), // # uSpotLight
lton(0x141FDE0D0), // # uMhSpotLight
lton(0x141F91F20), // # uMhActorSpotLight
lton(0x141F8B390), // # uLlkSpotLight
lton(0x141F81A20), // # uLlkActorSpotLight
lton(0x141F81A90), // # uLlkNullAngleSpotLight
lton(0x141F83BE0), // # uLlkFollowCameraSpotLight
lton(0x142311EC0), // # uHemiSphereLight
lton(0x141FB8C20), // # uMhHemiSphereLight
lton(0x141F84A40) // # uLlkHemiSphereLight
};
private Hook<DestroyLightObject>[] lightObjectDestructorHooks = new Hook<DestroyLightObject>[lightObjectDestructors.Length];
private List<uLight> newLights = new List<uLight>();
private List<uLight> sceneLights = new List<uLight>();
private bool sortByDistanceToPlayerPoint = false;
private bool sortByDistanceToPlayerSpot = false;
private NativeAction<nint, int, nint, int> addToScene;
private NativeAction<nint> removeFromScene;
private List<uLight> ourLights = new List<uLight>();
#if HOOK_OBJECT_LIGHTS
private List<BaseLight> objectLights = new List<BaseLight>();
#endif
public void Initialize()
{
createLightObject = Hook.Create<CreateLightObject>(0x142311420, CreateLightObjectHook);
DestroyLightObject[] destructorHookFuncs = {
DestroyLightObjectHook0,
DestroyLightObjectHook1,
DestroyLightObjectHook2,
DestroyLightObjectHook3,
DestroyLightObjectHook4,
DestroyLightObjectHook5,
DestroyLightObjectHook6,
DestroyLightObjectHook7,
DestroyLightObjectHook8,
DestroyLightObjectHook9,
DestroyLightObjectHook10,
DestroyLightObjectHook11,
DestroyLightObjectHook12,
DestroyLightObjectHook13,
DestroyLightObjectHook14,
DestroyLightObjectHook15,
DestroyLightObjectHook16,
DestroyLightObjectHook17,
DestroyLightObjectHook18,
DestroyLightObjectHook19,
DestroyLightObjectHook20,
DestroyLightObjectHook21,
DestroyLightObjectHook22
};
for (int i = 0; i < lightObjectDestructors.Length; i++)
{
lightObjectDestructorHooks[i] = Hook.Create<DestroyLightObject>(lightObjectDestructors[i], destructorHookFuncs[i]);
}
#if HOOK_OBJECT_LIGHTS
createMhObjectLight = Hook.Create<CreateMhObjectLight>(0x141FBF290, CreateMhObjectLightHook);
createMhObjectLight2 = Hook.Create<CreateMhObjectLight2>(0x141FBF500, CreateMhObjectLight2Hook);
destroyMhObjectLight = Hook.Create<DestroyMhObjectLight>(0x141FBF6B0, DestroyMhObjectLightHook);
createLlkObjectLight = Hook.Create<CreateLlkObjectLight>(0x141F85DF0, CreateLlkObjectLightHook);
createLlkObjectLight2 = Hook.Create<CreateLlkObjectLight2>(0x141F86090, CreateLlkObjectLight2Hook);
destroyLlkObjectLight = Hook.Create<DestroyLlkObjectLight>(0x141F86270, DestroyLlkObjectLightHook);
#endif
addToScene = new NativeAction<nint, int, nint, int>(0x142219070);
removeFromScene = new NativeAction<nint>(0x142228F10);
}
public void PostUpdateLightLinker()
{
foreach (uLight light in sceneLights)
{
foreach (Parameter param in light.Parameters)
{
param.Update(light.Object);
}
}
}
public void OnUpdate()
{
lock (newLights)
{
for (int i = newLights.Count - 1; i >= 0; i--)
{
uLight light = newLights[i];
newLights.RemoveAt(i);
nint vTable = MemoryUtil.Read<nint>(light.Object);
if (lightTypes.ContainsKey(vTable))
{
if (vTable == lton(0x143514168))
{
Log.Error("Light is still uLight OnUpdate().");
}
sceneLights.Add(lightTypes[vTable](light.Object));
}
else
{
Log.Error($"Unknown Light Type: 0x{vTable:X}.");
}
}
}
}
private nint CreateLightObjectHook(nint lightObject)
{
lightObject = createLightObject!.Original(lightObject);
uLight light = new uLight(lightObject);
lock (newLights)
{
newLights.Add(light);
}
return lightObject;
}
private void cleanupCommon(nint lightObject)
{
for (int i = 0; i < sceneLights.Count; i++)
{
uLight light = sceneLights[i];
if (lightObject == light.Object)
{
sceneLights.RemoveAt(i);
return;
}
}
for (int i = 0; i < ourLights.Count; i++)
{
uLight light = ourLights[i];
if (lightObject == light.Object)
{
ourLights.RemoveAt(i);
return;
}
}
lock (newLights)
{
for (int i = 0; i < newLights.Count; i++)
{
uLight light = newLights[i];
if (lightObject == light.Object)
{
newLights.RemoveAt(i);
return;
}
}
}
}
private nint DestroyLightObjectHook0(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[0]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook1(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[1]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook2(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[2]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook3(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[3]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook4(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[4]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook5(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[5]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook6(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[6]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook7(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[7]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook8(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[8]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook9(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[9]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook10(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[10]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook11(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[11]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook12(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[12]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook13(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[13]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook14(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[14]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook15(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[15]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook16(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[16]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook17(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[17]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook18(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[18]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook19(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[19]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook20(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[20]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook21(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[21]!.Original(lightObject, unknownInt);
}
private nint DestroyLightObjectHook22(nint lightObject, int unknownInt)
{
Assert(unknownInt == 1); cleanupCommon(lightObject);
return lightObjectDestructorHooks[22]!.Original(lightObject, unknownInt);
}
#if HOOK_OBJECT_LIGHTS
private nint CreateMhObjectLightHook()
{
nint objectLight = createMhObjectLight!.Original();
objectLights.Add(new uMhObjectLight(objectLight));
return objectLight;
}
private nint CreateMhObjectLight2Hook(nint unknownPtr)
{
nint objectLight = createMhObjectLight2!.Original(unknownPtr);
objectLights.Add(new uMhObjectLight(objectLight));
return objectLight;
}
private nint DestroyMhObjectLightHook(nint mhObjectLightInternal, int unknownInt)
{
Assert(unknownInt == 1);
for (int i = 0; i < objectLights.Count; i++)
{
BaseLight light = objectLights[i];
if (mhObjectLightInternal == light.Object)
{
objectLights.RemoveAt(i);
break;
}
}
return destroyMhObjectLight!.Original(mhObjectLightInternal, unknownInt);
}
private nint CreateLlkObjectLightHook()
{
nint objectLight = createLlkObjectLight!.Original();
objectLights.Add(new uLlkObjectLight(objectLight));
return objectLight;
}
private nint CreateLlkObjectLight2Hook(nint unknownPtr)
{
nint objectLight = createLlkObjectLight2!.Original(unknownPtr);
objectLights.Add(new uLlkObjectLight(objectLight));
return objectLight;
}
private nint DestroyLlkObjectLightHook(nint llkObjectLightInternal, int unknownInt)
{
Assert(unknownInt == 1);
for (int i = 0; i < objectLights.Count; i++)
{
BaseLight light = objectLights[i];
if (llkObjectLightInternal == light.Object)
{
objectLights.RemoveAt(i);
break;
}
}
return destroyLlkObjectLight!.Original(llkObjectLightInternal, unknownInt);
}
#endif
private void DrawLights(IEnumerable<BaseLight> lights, float width)
{
bool disableAll = ImGui.Button("Disable All");
if (ImGui.BeginItemTooltip())
{
ImGui.Text("Set \"Group\" to 0, \"Intensity\" to 0.0 and Disable \"Shadow Cast\" and \"Do Volumetric\".");
ImGui.EndTooltip();
}
ImGui.SameLine();
bool enableAll = ImGui.Button("Enable All");
foreach (BaseLight light in lights)
{
ImGui.PushID(light.Object);
if (disableAll)
{
light.Parameters[0].ForceOverrideOn();
light.Parameters[0].SetOverrideValue(default, 0);
light.Parameters[3].ForceOverrideOn();
light.Parameters[3].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
light.Parameters[7].ForceOverrideOn();
light.Parameters[7].SetOverrideValue(default, 0);
light.Parameters[16].ForceOverrideOn();
light.Parameters[16].SetOverrideValue(default, 0);
if (light is uLlkPointLight)
{
light.Parameters[21].ForceOverrideOn();
light.Parameters[21].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
}
if (light is uLlkSpotLight)
{
light.Parameters[32].ForceOverrideOn();
light.Parameters[32].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
}
if (light is uHemiSphereLight)
{
light.Parameters[18].ForceOverrideOn();
light.Parameters[18].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
}
if (light is uLlkHemiSphereLight)
{
light.Parameters[21].ForceOverrideOn();
light.Parameters[21].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
light.Parameters[23].ForceOverrideOn();
light.Parameters[23].SetOverrideValue(new Vector4(0.0f, 0.0f, 0.0f, 0.0f), 0);
}
}
if (enableAll)
{
light.Parameters[0].ForceOverrideOff();
light.Parameters[3].ForceOverrideOff();
light.Parameters[7].ForceOverrideOff();
light.Parameters[16].ForceOverrideOff();
if (light is uLlkPointLight)
{
light.Parameters[21].ForceOverrideOff();
}
if (light is uLlkSpotLight)
{
light.Parameters[32].ForceOverrideOff();
}
if (light is uHemiSphereLight)
{
light.Parameters[18].ForceOverrideOff();
}
if (light is uLlkHemiSphereLight)
{
light.Parameters[21].ForceOverrideOff();
light.Parameters[23].ForceOverrideOff();
}
}
if (ImGui.CollapsingHeader(($"{light.Name} ({light.Info})")))
{
foreach (Parameter param in light.Parameters)
{
param.Draw(width);
}
}
ImGui.PopID();
}
}
public unsafe void DrawUI(float width)
{
int lightType = -1;
nint lightObject = 0x0;
if (ImGui.Button("New Point Light"))
{
lightType = 2;
lightObject = new NativeFunction<nint>(0x141FC0780).Invoke();
}
ImGui.SameLine();
if (ImGui.Button("New Spot Light"))
{
lightType = 3;
lightObject = new NativeFunction<nint>(0x141FDDF00).Invoke();
}
ImGui.SameLine();
if (ImGui.Button("New Hemi Sphere Light"))
{
lightType = 4;
lightObject = new NativeFunction<nint>(0x141FB8A50).Invoke();
}
bool lightTook = false;
lock (newLights)
{
for (int i = newLights.Count - 1; i >= 0; i--)
{
uLight light = newLights[i];
if (light.Object == lightObject)
{
newLights.RemoveAt(i);
lightTook = true;
break;
}
}
}
if (lightTook && lightObject != 0x0)
{
Vector3 pos = default;
Player? player = Player.MainPlayer;
if (player != null)
{
pos = player.Position;
pos.Y += 30.0f;
}
if (lightType == 2)
{
ourLights.Add(new uMhPointLight(lightObject, pos));
}
else if (lightType == 3)
{
ourLights.Add(new uMhSpotLight(lightObject, pos));
}
else if (lightType == 4)
{
ourLights.Add(new uMhHemiSphereLight(lightObject, pos));
}
// mov byte ptr[rsp+20],00 unaccounted for, hopefully it never matters.
addToScene.Invoke(MemoryUtil.Read<nint>(0x1451238C8), 0x16, lightObject, 0x0);
}
ImGui.PushID("Ours");
for (int i = 0; i < ourLights.Count; i++)
{
uLight light = ourLights[i];
ImGui.PushID(i);
if (ImGui.Button("X"))
{
removeFromScene.Invoke(light.Object); // removeFromScene triggers destructor.
}
ImGui.SameLine();
if (ImGui.CollapsingHeader(($"{light.Name} (0x{light.Object:X})")))
{
foreach (Parameter param in light.Parameters)
{
param.Draw(width, true);
}
}
ImGui.PopID();
}
ImGui.PopID();
ImGui.Separator();
ImGui.PushID("Scene");
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags.Framed;
if (ImGui.TreeNodeEx("Scene Lights", flags))
{
ImGui.PushID("Infinite");
if (ImGui.CollapsingHeader("Infinite"))
{
DrawLights(sceneLights.Where(x => (x.Type == 1)), width);
ImGui.Separator();
}
ImGui.PopID();
ImGui.PushID("Point");
if (ImGui.CollapsingHeader("Point"))
{
ImGui.Checkbox("Sort By Distance To Player", ref sortByDistanceToPlayerPoint);
ImGui.SameLine();
if (sortByDistanceToPlayerPoint)
{
Vector3 pos = default;
Player? player = Player.MainPlayer;
if (player != null) pos = player.Position;
DrawLights(Enumerable.OrderBy<uLight, uLight>(sceneLights.Where(x => (x.Type == 2)), x => x, Comparer<uLight>.Create((x, y) =>
{
Vector3 xPos = ((uPointLight)x).Position;
if (((uPointLight)x).Parent != 0x0)
{
xPos += MemoryUtil.GetRef<Vector3>(((uPointLight)x).Parent + 0x160);
}
Vector3 yPos = ((uPointLight)y).Position;
if (((uPointLight)y).Parent != 0x0)
{
yPos += MemoryUtil.GetRef<Vector3>(((uPointLight)y).Parent + 0x160);
}
float distX = Vector3.Distance(pos, xPos);
float distY = Vector3.Distance(pos, yPos);
if (distX < distY) return -1;
else if (distX > distY) return 1;
return 0;
})), width);
}
else
{
DrawLights(sceneLights.Where(x => (x.Type == 2)), width);
}
ImGui.Separator();
}
ImGui.PopID();
ImGui.PushID("Spot");
if (ImGui.CollapsingHeader("Spot"))
{
ImGui.Checkbox("Sort By Distance To Player", ref sortByDistanceToPlayerSpot);
ImGui.SameLine();
if (sortByDistanceToPlayerSpot)
{
Vector3 pos = default;
Player? player = Player.MainPlayer;
if (player != null) pos = player.Position;
DrawLights(Enumerable.OrderBy<uLight, uLight>(sceneLights.Where(x => (x.Type == 3)), x => x, Comparer<uLight>.Create((x, y) =>
{
Vector3 xPos = ((uSpotLight)x).Position;
if (((uSpotLight)x).Parent != 0x0)
{
xPos += MemoryUtil.GetRef<Vector3>(((uSpotLight)x).Parent + 0x160);
}
Vector3 yPos = ((uSpotLight)y).Position;
if (((uSpotLight)y).Parent != 0x0)
{
yPos += MemoryUtil.GetRef<Vector3>(((uSpotLight)y).Parent + 0x160);
}
float distX = Vector3.Distance(pos, xPos);
float distY = Vector3.Distance(pos, yPos);
if (distX < distY) return -1;
else if (distX > distY) return 1;
return 0;
})), width);
}
else
{
DrawLights(sceneLights.Where(x => (x.Type == 3)), width);
}
ImGui.Separator();
}
ImGui.PopID();
ImGui.PushID("HemiSphere");
if (ImGui.CollapsingHeader("Hemi Sphere"))
{
DrawLights(sceneLights.Where(x => (x.Type == 4)), width);
ImGui.Separator();
}
ImGui.PopID();
#if HOOK_OBJECT_LIGHTS
ImGui.PushID("ObjectLights");
if (ImGui.CollapsingHeader("Object Lights"))
{
DrawLights(objectLights, width);
}
ImGui.PopID();
#endif
ImGui.TreePop();
}
ImGui.PopID();
}
}
}
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