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For more complete decompile of Monster Hunter World shaders.
diff --git a/BinaryDecompiler/decode.cpp b/BinaryDecompiler/decode.cpp
index 89ac94f0..9356d27b 100644
--- a/BinaryDecompiler/decode.cpp
+++ b/BinaryDecompiler/decode.cpp
@@ -333,7 +333,7 @@ uint32_t DecodeOperand (const uint32_t *pui32Tokens, Operand* psOperand)
 			}
             default:
             {
-                ASSERT(0);
+                //ASSERT(0);
                 break;
             }
         }
diff --git a/HLSLDecompiler/DecompileHLSL.cpp b/HLSLDecompiler/DecompileHLSL.cpp
index 6175e733..24913e88 100644
--- a/HLSLDecompiler/DecompileHLSL.cpp
+++ b/HLSLDecompiler/DecompileHLSL.cpp
@@ -1493,7 +1493,7 @@ public:
 					{
 						int in[4] = { 0, 0, 0, 0 };
 
-						numRead = sscanf_s(c + pos, "// = %i %i %i %i", in + 0, in + 1, in + 2, in + 3);
+						numRead = sscanf_s(c + pos, "// = %d %d %d %d", in + 0, in + 1, in + 2, in + 3);
 						NextLine(c, pos, size);
 
 						if (structLevel < 0)
@@ -1510,10 +1510,37 @@ public:
 
 						for (int i = 0; i < numRead - 1; ++i)
 						{
-							sprintf(buffer, "%i,", in[i]);
+							sprintf(buffer, "%d,", in[i]);
 							mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
 						}
-						sprintf(buffer, "%i};\n", in[numRead - 1]);
+						sprintf(buffer, "%d};\n", in[numRead - 1]);
+						mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
+					}
+					else if (e.bt == DT_uint || e.bt == DT_uint2 || e.bt == DT_uint3 || e.bt == DT_uint4)
+					{
+						unsigned in[4] = { 0, 0, 0, 0 };
+
+						numRead = sscanf_s(c + pos, "// = %u %u %u %u", in + 0, in + 1, in + 2, in + 3);
+						NextLine(c, pos, size);
+
+						if (structLevel < 0)
+						{
+							if (suboffset == 0)
+								sprintf(buffer, "  %s%s %s : packoffset(c%u) = {", modifier.c_str(), type, name, packoffset);
+							else
+								sprintf(buffer, "  %s%s %s : packoffset(c%u.%c) = {", modifier.c_str(), type, name, packoffset, INDEX_MASK[suboffset]);
+						}
+						else
+							sprintf(buffer, "  %s%s%s %s = {", structSpacing.c_str(), modifier.c_str(), type, name);
+
+						mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
+
+						for (int i = 0; i < numRead - 1; ++i)
+						{
+							sprintf(buffer, "%u,", in[i]);
+							mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
+						}
+						sprintf(buffer, "%u};\n", in[numRead - 1]);
 						mOutput.insert(mOutput.end(), buffer, buffer + strlen(buffer));
 					}
 					else if (e.bt == DT_float || e.bt == DT_float2 || e.bt == DT_float3 || e.bt == DT_float4)
@@ -2510,7 +2537,7 @@ public:
 			else if (!strncmp(textype, "TextureCubeArray<", strlen("TextureCubeArray<"))) pos = 5;	// float4 .xyzw
 			else logDecompileError("  unknown texture type for truncation: " + string(textype));
 			cpos = strrchr(op, '.');
-			cpos[pos] = 0;
+			if (cpos) cpos[pos] = 0;
 		}
 	}