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Diffstat (limited to 'doc/references')
| -rw-r--r-- | doc/references/pal_vs_ntsc_aspect_ratio.png | bin | 72101 -> 0 bytes | |||
| -rw-r--r-- | doc/references/references.txt | 68 |
2 files changed, 0 insertions, 68 deletions
diff --git a/doc/references/pal_vs_ntsc_aspect_ratio.png b/doc/references/pal_vs_ntsc_aspect_ratio.png Binary files differdeleted file mode 100644 index e570f70..0000000 --- a/doc/references/pal_vs_ntsc_aspect_ratio.png +++ /dev/null diff --git a/doc/references/references.txt b/doc/references/references.txt deleted file mode 100644 index 2ce8329..0000000 --- a/doc/references/references.txt +++ /dev/null @@ -1,68 +0,0 @@ -:stylesheet: ../style.css - -= References - -Video ------ -Vsync/VRR -~~~~~~~~~ -* https://github.com/swaywm/sway/issues/5076 -* https://en.wikipedia.org/wiki/Motion_interpolation -* https://gamedev.stackexchange.com/questions/82318/what-problem-does-double-or-triple-buffering-solve-in-modern-games - - Good explanation of vsync and multiple buffering -* https://linustechtips.com/topic/1508075-no-vsync-with-no-screen-tearing-possible/?do=findComment&comment=15948456 -* https://forums.tomshardware.com/threads/games-screen-tearing-without-vsync.3272775/post-20062033 -* Current understanding of vsync and tearing: - - Vsync operates on an interupt. - - You cannot avoid tearing without vsync. - - VRR is completely ineffective outside of the display's supported range. - - A higher fps and refresh rate while tearing will be less noticable. -* https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ -* https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/ -* https://old.reddit.com/r/Amd/comments/4ypw5k/freesync_is_so_fcking_awesome/d6zl13v/ - -Latency/Present -~~~~~~~~~~~~~~~ -* https://themaister.net/blog/2023/11/12/my-scuffed-game-streaming-adventure-pyrofling/ - -Old Video Standards -~~~~~~~~~~~~~~~~~~~ -* https://en.wikipedia.org/wiki/24p -* https://en.wikipedia.org/wiki/Three-two_pull_down -* https://cinematography.com/index.php?/forums/topic/71346-why-23976-and-not-24-fps/&tab=comments#comment-455454 -* https://forum.doom9.org/archive/index.php/t-163655.html -* https://en.wikipedia.org/wiki/pixel_aspect_ratio -* https://en.wikipedia.org/wiki/display_aspect_ratio - - PAL and NTSC are both supposed to be displayed on 4:3 physical aspect ratio screens even though they are internally different aspect ratios and resolutions. The difference is the size of the "pixel" (PAL has more, shorter scanlines). - image:pal_vs_ntsc_aspect_ratio.png[PalVsNtsc,1100] -* https://en.wikipedia.org/wiki/Anamorphic_widescreen - -Audio ------ -Formats -~~~~~~~ -* https://github.com/derselbst/ANMP -* https://slack.net/~ant/libs/audio.html#Game_Music_Emu - -Drivers -~~~~~~~ -* https://gitlab.freedesktop.org/pipewire/pipewire/-/blob/master/spa/plugins/alsa/test-timer.c -* https://stackoverflow.com/questions/41263580/what-exactly-does-alsas-snd-pcm-delay-return -* https://stackoverflow.com/questions/24040672/the-meaning-of-period-in-alsa - -Latency -^^^^^^^ -* https://blog.nirbheek.in/2018/04/a-simple-method-of-measuring-audio.html?m=1 - -User Interface --------------- -Terminal -~~~~~~~~ -* https://www.amp-what.com/ -* https://www.unicode.org/charts/beta/nameslist/n_2B00.html - -Python ------- -* https://stackoverflow.com/questions/38243682/whats-the-standard-way-to-package-a-python-project-with-dependencies - -// vim: set syntax=asciidoc: |