diff options
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/meson.build | 4 | ||||
| -rw-r--r-- | src/render/momo/momo.c | 4 | ||||
| -rw-r--r-- | src/render/renderer_libplacebo.c | 50 | ||||
| -rw-r--r-- | src/render/renderer_libplacebo.h | 2 | ||||
| -rw-r--r-- | src/render/shaders/vr_video.h | 47 |
5 files changed, 62 insertions, 45 deletions
diff --git a/src/render/meson.build b/src/render/meson.build index d0ad643..10cb98e 100644 --- a/src/render/meson.build +++ b/src/render/meson.build @@ -56,7 +56,7 @@ elif get_option('renderer') == 'libplacebo' shaderc_opts.add_cmake_defines({ 'ENABLE_EXCEPTIONS_ON_MSVC': false }) shaderc_proj = cmake.subproject('shaderc', options: shaderc_opts) shaderc = shaderc_proj.dependency('shaderc') - meson.override_dependency('shaderc', shaderc) + meson.override_dependency('shaderc', declare_dependency(dependencies: shaderc, version: '2026.1')) render_deps += [ shaderc_proj.dependency('shaderc_util'), shaderc_proj.dependency('glslang'), @@ -148,7 +148,7 @@ elif get_option('renderer') == 'libplacebo' spirv_cross_proj.dependency('spirv-cross-core'), spirv_cross_c_shared ] - meson.override_dependency('spirv-cross-c-shared', spirv_cross_c_shared) + meson.override_dependency('spirv-cross-c-shared', declare_dependency(dependencies: spirv_cross_c_shared, version: '0.29.0')) libplacebo_opts += ['d3d11=enabled', 'vulkan=disabled', 'opengl=disabled'] else libplacebo_opts += ['opengl=enabled', 'vulkan=disabled', 'd3d11=disabled'] diff --git a/src/render/momo/momo.c b/src/render/momo/momo.c index 5239efd..8b1b78d 100644 --- a/src/render/momo/momo.c +++ b/src/render/momo/momo.c @@ -3,6 +3,8 @@ #include "momo.h" +#define CRT_BACKGROUND_COLOR (1.f / 7.5f) + bool MOMO_Init(MOMO_Renderer *mmr, #ifdef STELA_API_OPENGL bool (*MakeCurrent)(void *), @@ -17,6 +19,7 @@ bool MOMO_Init(MOMO_Renderer *mmr, mmr->GL.ReleaseCurrent = ReleaseCurrent; mmr->GL.SwapBuffers = SwapBuffers; mmr->GL.MakeCurrent(mmr->Private); + glClearColor(CRT_BACKGROUND_COLOR, CRT_BACKGROUND_COLOR, CRT_BACKGROUND_COLOR, 1.f); const char *gl_version = (const char *)glGetString(GL_VERSION); if (gl_version) { log_info("GL context version: %s.", gl_version); @@ -30,6 +33,7 @@ bool MOMO_Init(MOMO_Renderer *mmr, void MOMO_Render(MOMO_Renderer *mmr) { #ifdef STELA_API_OPENGL + glClear(GL_COLOR_BUFFER_BIT); mmr->GL.SwapBuffers(mmr->Private); #endif } diff --git a/src/render/renderer_libplacebo.c b/src/render/renderer_libplacebo.c index 3551979..0995f6f 100644 --- a/src/render/renderer_libplacebo.c +++ b/src/render/renderer_libplacebo.c @@ -3,6 +3,7 @@ #include <al/log.h> #include <al/lib.h> #include <nnwt/file.h> +#include <nnwt/time.h> #include "../screen/screen.h" #include "../util/color_palette.h" @@ -27,10 +28,11 @@ static inline void pl_swapchain_resize_compat(pl_swapchain swapchain, u32 *width { s32 req_width = (s32)*width; s32 req_height = (s32)*height; - pl_swapchain_resize(swapchain, &req_width, &req_height); - al_assert(req_width > 0 && req_height > 0); - *width = (u32)req_width; - *height = (u32)req_height; + if (pl_swapchain_resize(swapchain, &req_width, &req_height)) { + al_assert(req_width > 0 && req_height > 0); + *width = (u32)req_width; + *height = (u32)req_height; + } } static void renderer_lp_resize(struct camu_renderer *renderer, u32 *width, u32 *height) @@ -109,7 +111,7 @@ static void ass_log_callback(s32 level, const char *fmt, va_list args, void *use al_logv(AL_LOG_ERROR, "ass", fmt, args); } else if (level <= 3) { al_logv(AL_LOG_WARN, "ass", fmt, args); - } else if (level <= 6) { + } else if (level <= 5) { #ifdef AL_DEBUG al_logv(AL_LOG_DEBUG, "ass", fmt, args); #endif @@ -214,8 +216,11 @@ static bool renderer_lp_create_renderer(struct camu_renderer *renderer, u32 *wid goto err; } + // https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ne-dxgi-dxgi_swap_chain_flag lr->swapchain = pl_d3d11_create_swapchain(lr->d3d11, pl_d3d11_swapchain_params( .window = win32_window, + //.blit = true, + //.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING )); if (!lr->swapchain) { log_error("Failed to create D3D11 swapchain."); @@ -245,8 +250,10 @@ static bool renderer_lp_create_renderer(struct camu_renderer *renderer, u32 *wid goto err; } + // max_swapchain_depth is returned as-is by pl_swapchain_latency(). + // Combined with eglSwapInterval(1), I don't think that's the value we're looking for. lr->swapchain = pl_opengl_create_swapchain(lr->gl, pl_opengl_swapchain_params( - .max_swapchain_depth = 1, + //.max_swapchain_depth = 1, .swap_buffers = gl_swap_buffers, .priv = priv )); @@ -277,17 +284,12 @@ static bool renderer_lp_create_renderer(struct camu_renderer *renderer, u32 *wid // Clear manually so we can draw multiple images per frame. lr->params.border = PL_CLEAR_SKIP; lr->params.background = PL_CLEAR_TILES; - /* - lr->params.background_color[0] = clear_color[0]; - lr->params.background_color[1] = clear_color[1]; - lr->params.background_color[2] = clear_color[2]; - lr->params.background_transparency = clear_color[3]; - */ + lr->params.blend_params = &pl_alpha_overlay; // Prioritize a more consistent image. lr->params.correct_subpixel_offsets = true; - //lr->params.distort_params = pl_distort_params(.unscaled = false); + //lr->params.distort_params = pl_distort_params(.unscaled = false); lr->vr_emulation_hook[0] = pl_mpv_user_shader_parse(lr->gpu, vr_video_shader, sizeof(vr_video_shader) - 1); /* struct nn_file file; @@ -308,7 +310,7 @@ static bool renderer_lp_create_renderer(struct camu_renderer *renderer, u32 *wid ass_set_message_cb(lr->ass, ass_log_callback, lr); #endif - lr->last_render_tick = nn_get_tick(); + lr->last_swap_tick = nn_get_tick(); return true; err: @@ -369,8 +371,6 @@ static inline intptr_t float_64_hash(f64 value) return hash; } - - static bool renderer_lp_render(struct camu_renderer *renderer, struct camu_screen *scr, bool force) { struct camu_renderer_lp *lr = (struct camu_renderer_lp *)renderer; @@ -400,14 +400,17 @@ static bool renderer_lp_render(struct camu_renderer *renderer, struct camu_scree mouse_y = (scr->last_pointer_y / scr->height) - (scr->vr_calibrate_y - 0.5); if (scr->vr_emulation == CAMU_VR_360) { mouse_x = CLAMP(mouse_x * 2.0, -1.0, 3.0); - } else { + } else if (scr->vr_left_eye) { mouse_x = CLAMP(mouse_x, -0.5, 1.5); + } else { + mouse_x = CLAMP(1.0 + mouse_x, -1.5, 2.5); } mouse_y = CLAMP(1.0 - mouse_y, -0.5, 1.5); lr->params.hooks = lr->vr_emulation_hook; lr->params.num_hooks = 1; lr->params.hooks[0]->parameters[0].data->f = (f32)mouse_x; lr->params.hooks[0]->parameters[1].data->f = (f32)mouse_y; + lr->params.hooks[0]->parameters[3].data->f = (scr->vr_emulation == CAMU_VR_360) ? 2.0 : 1.0 - (f32)scr->vr_left_eye; } enum { @@ -492,11 +495,11 @@ static bool renderer_lp_render(struct camu_renderer *renderer, struct camu_scree // Considerations about the result of the loop above. // 1. Any given call to video_buffer_read() may not produce a frame. - // 2. If a buffer signals EOF, by the time run_queue() happens at the bottom of the loop all - // previous buffers could have been queued for removal. Meaning, at this point, videos.count - // would be 0 while there could be data we want to display rendered to the frame. + // 2. If any buffer signals EOF, by the time run_queue() is called at the bottom of the loop, + // all previous buffers could have been queued for removal. Meaning scr->videos would be + // empty while there could still be data we want to display rendered to the frame. if (!(result & RESULT_SUBMIT) && !force) { - nn_thread_sleep(NNWT_TS_FROM_USEC(192)); + nn_thread_sleep(NNWT_TS_FROM_USEC(256)); return true; } @@ -509,6 +512,11 @@ static bool renderer_lp_render(struct camu_renderer *renderer, struct camu_scree pl_swapchain_swap_buffers(lr->swapchain); + f64 tick = nn_get_tick(); + // This is mainly to log when render() is being called, not to be an accurate measurement. + log_trace("swap_buffers(), (interval: %f).", tick - lr->last_swap_tick); + lr->last_swap_tick = tick; + if (result & RESULT_SUBMIT_AND_WAIT) { pl_gpu_finish(lr->gpu); } diff --git a/src/render/renderer_libplacebo.h b/src/render/renderer_libplacebo.h index 727e0b3..921c7ac 100644 --- a/src/render/renderer_libplacebo.h +++ b/src/render/renderer_libplacebo.h @@ -34,7 +34,7 @@ struct camu_renderer_lp { struct pl_frame target; bool have_frame; pl_renderer renderer; - f64 last_render_tick; + f64 last_swap_tick; struct pl_render_params params; const struct pl_hook *vr_emulation_hook[1]; #ifdef CAMU_HAVE_SUBTITLES diff --git a/src/render/shaders/vr_video.h b/src/render/shaders/vr_video.h index 73869eb..c892601 100644 --- a/src/render/shaders/vr_video.h +++ b/src/render/shaders/vr_video.h @@ -5,7 +5,7 @@ // YAW: [any float] polar angle, one full revolution is 2*M_PI // PITCH: [any float] vertical tilt, positive is up // ROLL: [any float] view rotation, positive is clockwise -static const char vr_video_shader[] = \ +static char vr_video_shader[] = \ "//!PARAM mouse_x\n" "//!TYPE float\n" "//!MINIMUM -1.0\n" @@ -18,28 +18,33 @@ static const char vr_video_shader[] = \ "0.5\n" "//!PARAM fov\n" "//!TYPE float\n" -"//!MINIMUM 0\n" +"//!MINIMUM 0.0\n" "//!MAXIMUM 3.141592653589793\n" "1.5707963267948966\n" +"//!PARAM mode\n" +"//!TYPE float\n" +"//!MINIMUM 0.0\n" +"//!MAXIMUM 2.0\n" +"1.0\n" // 0.0 = Left eye, 1.0 = Right eye, 2.0 = 360 degrees. "//!HOOK MAINPRESUB\n" "//!BIND HOOKED\n" "//!DESC un360\n" -"const float M_PI = 3.141592653589793;\n" -"vec4 hook() {\n" -" float yaw = M_PI*mouse_x;\n" -" float pitch = M_PI*(-0.5+mouse_y);\n" -" float roll = M_PI*0.0;\n" -" float t = tan(fov/2);\n" -" float c = cos(pitch);\n" -" float s = sin(pitch);\n" -" float r = target_size.y/target_size.x;\n" -" float sR = sin(roll);\n" -" float cR = cos(roll);\n" -" mat3 m = mat3(2*t*cR, 2*sR*t*r, -t*(cR+sR*r), -2*sR*t*c, 2*cR*t*c*r, t*c*(sR-cR*r)-s, -2*sR*t*s, 2*cR*t*s*r, t*s*(sR-cR*r)+c);\n" -" vec3 p = vec3(HOOKED_pos, 1.0) * m;\n" -" float theta = atan(p.x, p.z) + yaw;\n" -" float phi = atan(p.y, length(p.xz)) + M_PI/2;\n" -" float x = fract(theta / (2*M_PI));\n" -" float y = phi / M_PI;\n" -" return HOOKED_tex(vec2(x, y));\n" -"}\n"; +"const float M_PI = 3.141592653589793;" +"vec4 hook() {" +" float yaw = M_PI*mouse_x;" +" float pitch = M_PI*(-0.5+mouse_y);" +" float roll = M_PI*0.0;" +" float t = tan(fov/2.0);" +" float c = cos(pitch);" +" float s = sin(pitch);" +" float r = target_size.y/target_size.x;" +" float sR = sin(roll);" +" float cR = cos(roll);" +" mat3 m = mat3(2.0*t*cR, 2.0*sR*t*r, -t*(cR+sR*r), -2.0*sR*t*c, 2.0*cR*t*c*r, t*c*(sR-cR*r)-s, -2.0*sR*t*s, 2.0*cR*t*s*r, t*s*(sR-cR*r)+c);" +" vec3 p = vec3(HOOKED_pos, 1.0)*m;" +" float theta = atan(p.x, p.z)+yaw;" +" float phi = atan(p.y, length(p.xz))+M_PI/2.0;" +" float x = fract(theta/(2.0*M_PI));" +" float y = phi/M_PI;" // Range: [M_PI, 2.0*M_PI] = Right eye 180 degrees. float(max(theta, mode-1.0) > 0.0) = Always true except mode = 0.0 and theta < 0.0. +" return HOOKED_tex(vec2(x, y))*clamp(abs((1.0-mode)-(step(M_PI, theta)-step(2.0*M_PI, theta)))*float(max(theta, mode-1.0)>=0.0), 0.0, 1.0);" +"}"; |