static char osd_header_shader[] = \ "#define ch_dgr uvec4(0x001824,0x241800,0x000000,0x000000)\n" "#define ch_spc uvec4(0x000000,0x000000,0x000000,0x000000)\n" "#define ch_exc uvec4(0x003078,0x787830,0x300030,0x300000)\n" "#define ch_quo uvec4(0x006666,0x662400,0x000000,0x000000)\n" "#define ch_hsh uvec4(0x006C6C,0xFE6C6C,0x6CFE6C,0x6C0000)\n" "#define ch_dol uvec4(0x30307C,0xC0C078,0x0C0CF8,0x303000)\n" "#define ch_pct uvec4(0x000000,0xC4CC18,0x3060CC,0x8C0000)\n" "#define ch_amp uvec4(0x0070D8,0xD870FA,0xDECCDC,0x760000)\n" "#define ch_apo uvec4(0x003030,0x306000,0x000000,0x000000)\n" "#define ch_lbr uvec4(0x000C18,0x306060,0x603018,0x0C0000)\n" "#define ch_rbr uvec4(0x006030,0x180C0C,0x0C1830,0x600000)\n" "#define ch_ast uvec4(0x000000,0x663CFF,0x3C6600,0x000000)\n" "#define ch_crs uvec4(0x000000,0x18187E,0x181800,0x000000)\n" "#define ch_com uvec4(0x000000,0x000000,0x000038,0x386000)\n" "#define ch_dsh uvec4(0x000000,0x0000FE,0x000000,0x000000)\n" "#define ch_per uvec4(0x000000,0x000000,0x000038,0x380000)\n" "#define ch_lsl uvec4(0x000002,0x060C18,0x3060C0,0x800000)\n" "#define ch_0 uvec4(0x007CC6,0xD6D6D6,0xD6D6C6,0x7C0000)\n" "#define ch_1 uvec4(0x001030,0xF03030,0x303030,0xFC0000)\n" "#define ch_2 uvec4(0x0078CC,0xCC0C18,0x3060CC,0xFC0000)\n" "#define ch_3 uvec4(0x0078CC,0x0C0C38,0x0C0CCC,0x780000)\n" "#define ch_4 uvec4(0x000C1C,0x3C6CCC,0xFE0C0C,0x1E0000)\n" "#define ch_5 uvec4(0x00FCC0,0xC0C0F8,0x0C0CCC,0x780000)\n" "#define ch_6 uvec4(0x003860,0xC0C0F8,0xCCCCCC,0x780000)\n" "#define ch_7 uvec4(0x00FEC6,0xC6060C,0x183030,0x300000)\n" "#define ch_8 uvec4(0x0078CC,0xCCEC78,0xDCCCCC,0x780000)\n" "#define ch_9 uvec4(0x0078CC,0xCCCC7C,0x181830,0x700000)\n" "#define ch_col uvec4(0x000000,0x383800,0x003838,0x000000)\n" "#define ch_scl uvec4(0x000000,0x383800,0x003838,0x183000)\n" "#define ch_les uvec4(0x000C18,0x3060C0,0x603018,0x0C0000)\n" "#define ch_equ uvec4(0x000000,0x007E00,0x7E0000,0x000000)\n" "#define ch_grt uvec4(0x006030,0x180C06,0x0C1830,0x600000)\n" "#define ch_que uvec4(0x0078CC,0x0C1830,0x300030,0x300000)\n" "#define ch_ats uvec4(0x007CC6,0xC6DEDE,0xDEC0C0,0x7C0000)\n" "#define ch_A uvec4(0x003078,0xCCCCCC,0xFCCCCC,0xCC0000)\n" "#define ch_B uvec4(0x00FC66,0x66667C,0x666666,0xFC0000)\n" "#define ch_C uvec4(0x003C66,0xC6C0C0,0xC0C666,0x3C0000)\n" "#define ch_D uvec4(0x00F86C,0x666666,0x66666C,0xF80000)\n" "#define ch_E uvec4(0x00FE62,0x60647C,0x646062,0xFE0000)\n" "#define ch_F uvec4(0x00FE66,0x62647C,0x646060,0xF00000)\n" "#define ch_G uvec4(0x003C66,0xC6C0C0,0xCEC666,0x3E0000)\n" "#define ch_H uvec4(0x00CCCC,0xCCCCFC,0xCCCCCC,0xCC0000)\n" "#define ch_I uvec4(0x007830,0x303030,0x303030,0x780000)\n" "#define ch_J uvec4(0x001E0C,0x0C0C0C,0xCCCCCC,0x780000)\n" "#define ch_K uvec4(0x00E666,0x6C6C78,0x6C6C66,0xE60000)\n" "#define ch_L uvec4(0x00F060,0x606060,0x626666,0xFE0000)\n" "#define ch_M uvec4(0x00C6EE,0xFEFED6,0xC6C6C6,0xC60000)\n" "#define ch_N uvec4(0x00C6C6,0xE6F6FE,0xDECEC6,0xC60000)\n" "#define ch_O uvec4(0x00386C,0xC6C6C6,0xC6C66C,0x380000)\n" "#define ch_P uvec4(0x00FC66,0x66667C,0x606060,0xF00000)\n" "#define ch_Q uvec4(0x00386C,0xC6C6C6,0xCEDE7C,0x0C1E00)\n" "#define ch_R uvec4(0x00FC66,0x66667C,0x6C6666,0xE60000)\n" "#define ch_S uvec4(0x0078CC,0xCCC070,0x18CCCC,0x780000)\n" "#define ch_T uvec4(0x00FCB4,0x303030,0x303030,0x780000)\n" "#define ch_U uvec4(0x00CCCC,0xCCCCCC,0xCCCCCC,0x780000)\n" "#define ch_V uvec4(0x00CCCC,0xCCCCCC,0xCCCC78,0x300000)\n" "#define ch_W uvec4(0x00C6C6,0xC6C6D6,0xD66C6C,0x6C0000)\n" "#define ch_X uvec4(0x00CCCC,0xCC7830,0x78CCCC,0xCC0000)\n" "#define ch_Y uvec4(0x00CCCC,0xCCCC78,0x303030,0x780000)\n" "#define ch_Z uvec4(0x00FECE,0x981830,0x6062C6,0xFE0000)\n" "#define ch_lsb uvec4(0x003C30,0x303030,0x303030,0x3C0000)\n" "#define ch_rsl uvec4(0x000080,0xC06030,0x180C06,0x020000)\n" "#define ch_rsb uvec4(0x003C0C,0x0C0C0C,0x0C0C0C,0x3C0000)\n" "#define ch_pow uvec4(0x10386C,0xC60000,0x000000,0x000000)\n" "#define ch_usc uvec4(0x000000,0x000000,0x000000,0x00FF00)\n" "#define ch_a uvec4(0x000000,0x00780C,0x7CCCCC,0x760000)\n" "#define ch_b uvec4(0x00E060,0x607C66,0x666666,0xDC0000)\n" "#define ch_c uvec4(0x000000,0x0078CC,0xC0C0CC,0x780000)\n" "#define ch_d uvec4(0x001C0C,0x0C7CCC,0xCCCCCC,0x760000)\n" "#define ch_e uvec4(0x000000,0x0078CC,0xFCC0CC,0x780000)\n" "#define ch_f uvec4(0x00386C,0x6060F8,0x606060,0xF00000)\n" "#define ch_g uvec4(0x000000,0x0076CC,0xCCCC7C,0x0CCC78)\n" "#define ch_h uvec4(0x00E060,0x606C76,0x666666,0xE60000)\n" "#define ch_i uvec4(0x001818,0x007818,0x181818,0x7E0000)\n" "#define ch_j uvec4(0x000C0C,0x003C0C,0x0C0C0C,0xCCCC78)\n" "#define ch_k uvec4(0x00E060,0x60666C,0x786C66,0xE60000)\n" "#define ch_l uvec4(0x007818,0x181818,0x181818,0x7E0000)\n" "#define ch_m uvec4(0x000000,0x00FCD6,0xD6D6D6,0xC60000)\n" "#define ch_n uvec4(0x000000,0x00F8CC,0xCCCCCC,0xCC0000)\n" "#define ch_o uvec4(0x000000,0x0078CC,0xCCCCCC,0x780000)\n" "#define ch_p uvec4(0x000000,0x00DC66,0x666666,0x7C60F0)\n" "#define ch_q uvec4(0x000000,0x0076CC,0xCCCCCC,0x7C0C1E)\n" "#define ch_r uvec4(0x000000,0x00EC6E,0x766060,0xF00000)\n" "#define ch_s uvec4(0x000000,0x0078CC,0x6018CC,0x780000)\n" "#define ch_t uvec4(0x000020,0x60FC60,0x60606C,0x380000)\n" "#define ch_u uvec4(0x000000,0x00CCCC,0xCCCCCC,0x760000)\n" "#define ch_v uvec4(0x000000,0x00CCCC,0xCCCC78,0x300000)\n" "#define ch_w uvec4(0x000000,0x00C6C6,0xD6D66C,0x6C0000)\n" "#define ch_x uvec4(0x000000,0x00C66C,0x38386C,0xC60000)\n" "#define ch_y uvec4(0x000000,0x006666,0x66663C,0x0C18F0)\n" "#define ch_z uvec4(0x000000,0x00FC8C,0x1860C4,0xFC0000)\n" "#define ch_lpa uvec4(0x001C30,0x3060C0,0x603030,0x1C0000)\n" "#define ch_bar uvec4(0x001818,0x181800,0x181818,0x180000)\n" "#define ch_rpa uvec4(0x00E030,0x30180C,0x183030,0xE00000)\n" "#define ch_tid uvec4(0x0073DA,0xCE0000,0x000000,0x000000)\n" "#define ch_lar uvec4(0x000000,0x10386C,0xC6C6FE,0x000000)\n" "#define spaces(n) for (int i = 0; i < n; i++) { col += char(ch_spc,uv); }\n" "#define STRW(c) (c*8.)\n" "#define STRH(c) (c*12.)\n" "const vec4 tcolor = vec4(0.78,0.76,0.76,1.);\n" "const vec4 bcolor = vec4(0.1,0.1,0.1,0.65);\n" "vec2 pp = vec2(0.);\n" "float in_box(vec2 v, vec2 bl, vec2 tr) {\n" " vec2 s = step(bl,v)-step(tr,v);\n" " return s.x*s.y;\n" "}\n" "float sprite(uvec4 spr, vec2 uv) {\n" " uint b = uint((7.-uv.x)+uv.y*8.);\n" " uvec4 bv = (spr>>min(uvec4(b-72u,b-48u,b-24u,b),31u))&1u;\n" #ifndef NAUNET_ON_ANDROID #define HAVE_UVEC_DOT #endif #ifdef HAVE_UVEC_DOT " return in_box(uv,vec2(0.),vec2(8.,12.))*float(dot(bv,uvec4(1u)));\n" #else " return in_box(uv,vec2(0.),vec2(8.,12.))*float(bv.x+bv.y+bv.z+bv.w);\n" #endif "}\n" "float char(uvec4 ch, vec2 uv) {\n" " float px = sprite(ch,floor(uv-pp));\n" " pp += vec2(8.,0.);\n" " return px;\n" "}\n" "uvec4 digit(uint d) {\n" " switch (d) {\n" " case 0: return ch_0;\n" " case 1: return ch_1;\n" " case 2: return ch_2;\n" " case 3: return ch_3;\n" " case 4: return ch_4;\n" " case 5: return ch_5;\n" " case 6: return ch_6;\n" " case 7: return ch_7;\n" " case 8: return ch_8;\n" " case 9:\n" " default: return ch_9;\n" " }\n" "}\n" "float integer(uint number, vec2 uv) {\n" " float r = 0.;\n" " for (int i = 1; i >= 0; i--) {\n" " r += char(digit(uint(mod(float(number)/max(1.,float(i)*10.),10.))),uv);\n" " }\n" " return r;\n" "}\n";