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-rw-r--r--frontends/calculator/CEdev/examples/gfx_template/src/main.c128
1 files changed, 64 insertions, 64 deletions
diff --git a/frontends/calculator/CEdev/examples/gfx_template/src/main.c b/frontends/calculator/CEdev/examples/gfx_template/src/main.c
index 2904b0a..0b97651 100644
--- a/frontends/calculator/CEdev/examples/gfx_template/src/main.c
+++ b/frontends/calculator/CEdev/examples/gfx_template/src/main.c
@@ -1,64 +1,64 @@
-/*
- *--------------------------------------
- * Program Name:
- * Author:
- * License:
- * Description:
- *--------------------------------------
-*/
-
-/* Keep these headers */
-#include <stdbool.h>
-#include <stddef.h>
-#include <stdint.h>
-#include <tice.h>
-
-/* Standard headers (recommended) */
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <graphx.h>
-
-/* Put your function prototypes here */
-void begin();
-void end();
-bool step();
-void draw();
-
-/* Put all your globals here */
-bool partial_redraw;
-
-void main() {
- begin(); // No rendering allowed!
- gfx_Begin();
- gfx_SetDrawBuffer(); // Draw to the buffer to avoid rendering artifats
-
- while (step()) { // No rendering allowed in step!
- if (partial_redraw) // Only want to redraw part of the previous frame?
- gfx_BlitScreen(); // Copy previous frame as a base for this frame
- draw(); // As little non-rendering logic as possible
- gfx_SwapDraw(); // Queue the buffered frame to be displayed
- }
-
- gfx_End();
- end();
-}
-
-/* Put other functions here */
-void begin() {
- /* Implement me! */
-}
-
-void end() {
- /* Implement me! */
-}
-
-bool step() {
- /* Implement me! */
-}
-
-void draw() {
- /* Implement me! */
-}
+/*
+ *--------------------------------------
+ * Program Name:
+ * Author:
+ * License:
+ * Description:
+ *--------------------------------------
+*/
+
+/* Keep these headers */
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <tice.h>
+
+/* Standard headers (recommended) */
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <graphx.h>
+
+/* Put your function prototypes here */
+void begin();
+void end();
+bool step();
+void draw();
+
+/* Put all your globals here */
+bool partial_redraw;
+
+void main() {
+ begin(); // No rendering allowed!
+ gfx_Begin();
+ gfx_SetDrawBuffer(); // Draw to the buffer to avoid rendering artifats
+
+ while (step()) { // No rendering allowed in step!
+ if (partial_redraw) // Only want to redraw part of the previous frame?
+ gfx_BlitScreen(); // Copy previous frame as a base for this frame
+ draw(); // As little non-rendering logic as possible
+ gfx_SwapDraw(); // Queue the buffered frame to be displayed
+ }
+
+ gfx_End();
+ end();
+}
+
+/* Put other functions here */
+void begin() {
+ /* Implement me! */
+}
+
+void end() {
+ /* Implement me! */
+}
+
+bool step() {
+ /* Implement me! */
+}
+
+void draw() {
+ /* Implement me! */
+}