| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | some optimizations | 2019-11-01 | |
| * | Revert "performace test" | 2019-11-01 | |
| * | performace test | 2019-11-01 | |
| * | fix windows build | 2019-11-01 | |
| * | fix windows build wip | 2019-11-01 | |
| * | start work on new opengl frontend | 2019-11-01 | |
| * | fixup some ui issues | 2019-10-31 | |
| * | add more skin elements | 2019-10-30 | |
| * | fix windows build | 2019-10-30 | |
| * | start work on proper skinning system | 2019-10-30 | |
| * | improve skins | 2019-10-30 | |
| * | sdl ui refactor | 2019-10-30 | |
| * | random audio and tetris sound | 2019-10-30 | |
| * | add image support to windows build | 2019-10-30 | |
| * | add image loading | 2019-10-29 | |
| * | reuse the same textures for each part | 2019-10-29 | |
| * | fix sdl ui on windows | 2019-10-29 | |
| * | optimize rendering, and make events queues | 2019-10-29 | |
| * | minor ui changes | 2019-10-29 | |
| * | sdl ui improvments | 2019-10-29 | |
| * | fix windows build | 2019-10-29 | |
| * | change up sounds and add lock_event | 2019-10-29 | |
| * | fix build and update submodule | 2019-10-29 | |
| * | refactor sdl ui | 2019-10-29 | |
| * | move timers to cetris lib, add rulesets, add audio to sdl | 2019-10-28 | |
| * | fix windows build | 2019-10-27 | |
| * | imporve build for sdl | 2019-10-27 | |
| * | accurate windows timer and misc ui | 2019-10-27 | |
| * | minor fix in function defintion | 2019-10-27 | |
| * | misc fixes | 2019-10-27 | |
| * | add piece queue and hold fix memory | 2019-10-26 | |
| * | windows and sdl stuff | 2019-10-26 | |
| * | add das and almost finish sdl ui | 2019-10-26 | |
| * | more sdl ui | 2019-10-26 | |
| * | more sdl ui | 2019-10-26 | |
| * | start new sdl interface | 2019-10-26 | |
| * | fix next piece visual | 2019-10-24 | |
| * | fix hard drop ghosts | 2019-10-23 | |
| * | matrix is unsigned | 2019-10-23 | |
| * | reverse srs y values to fix srs | 2019-10-23 | |
| * | srs table into signed ints | 2019-10-23 | |
| * | optimize cpu usage | 2019-10-23 | |
| * | optimize memory further (530 bytes) and refactor srs | 2019-10-23 | |
| * | greatly imporve memory usage of a game instance (5704 -> 788 bytes) | 2019-10-22 | |
| * | reorganize a bunch of stuff | 2019-10-07 | |
| * | just use int | 2019-09-27 | |
| * | add header guard | 2019-09-27 | |
| * | single header and clang-format | 2019-09-27 | |
| * | cleanup core and do a bit on opengl | 2019-09-04 | |
| * | remove das code and simplify some other stuff | 2019-08-19 |