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Commit message (Expand)AuthorAge
* some optimizationsAndrew Opalach 2019-11-01
* Revert "performace test"Andrew Opalach 2019-11-01
* performace testAndrew Opalach 2019-11-01
* fix windows buildAndrew Opalach 2019-11-01
* fix windows build wipAndrew Opalach 2019-11-01
* start work on new opengl frontendAndrew Opalach 2019-11-01
* fixup some ui issuesAndrew Opalach 2019-10-31
* add more skin elementsAndrew Opalach 2019-10-30
* fix windows buildAndrew Opalach 2019-10-30
* start work on proper skinning systemAndrew Opalach 2019-10-30
* improve skinsAndrew Opalach 2019-10-30
* sdl ui refactorAndrew Opalach 2019-10-30
* random audio and tetris soundAndrew Opalach 2019-10-30
* add image support to windows buildAndrew Opalach 2019-10-30
* add image loadingAndrew Opalach 2019-10-29
* reuse the same textures for each partAndrew Opalach 2019-10-29
* fix sdl ui on windowsAndrew Opalach 2019-10-29
* optimize rendering, and make events queuesAndrew Opalach 2019-10-29
* minor ui changesAndrew Opalach 2019-10-29
* sdl ui improvmentsAndrew Opalach 2019-10-29
* fix windows buildAndrew Opalach 2019-10-29
* change up sounds and add lock_eventAndrew Opalach 2019-10-29
* fix build and update submoduleAndrew Opalach 2019-10-29
* refactor sdl uiAndrew Opalach 2019-10-29
* move timers to cetris lib, add rulesets, add audio to sdlAndrew Opalach 2019-10-28
* fix windows buildAndrew Opalach 2019-10-27
* imporve build for sdlAndrew Opalach 2019-10-27
* accurate windows timer and misc uiAndrew Opalach 2019-10-27
* minor fix in function defintionAndrew Opalach 2019-10-27
* misc fixesAndrew Opalach 2019-10-27
* add piece queue and hold fix memoryAndrew Opalach 2019-10-26
* windows and sdl stuffAndrew Opalach 2019-10-26
* add das and almost finish sdl uiAndrew Opalach 2019-10-26
* more sdl uiAndrew Opalach 2019-10-26
* more sdl uiAndrew Opalach 2019-10-26
* start new sdl interfaceAndrew Opalach 2019-10-26
* fix next piece visualAndrew Opalach 2019-10-24
* fix hard drop ghostsAndrew Opalach 2019-10-23
* matrix is unsignedAndrew Opalach 2019-10-23
* reverse srs y values to fix srsAndrew Opalach 2019-10-23
* srs table into signed intsAndrew Opalach 2019-10-23
* optimize cpu usageAndrew Opalach 2019-10-23
* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
* reorganize a bunch of stuffAndrew Opalach 2019-10-07
* just use intAndrew Opalach 2019-09-27
* add header guardAndrew Opalach 2019-09-27
* single header and clang-formatAndrew Opalach 2019-09-27
* cleanup core and do a bit on openglAndrew Opalach 2019-09-04
* remove das code and simplify some other stuffAndrew Opalach 2019-08-19