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Tetris Logic in C
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Age
...
*
change a lot of stuff and flesh out sdl ui
Andrew Opalach
2019-03-06
*
optimize movement queue
Andrew Opalach
2019-03-05
*
add sdl_ui
Andrew Opalach
2019-03-05
*
small ncurses_ui adjustments
Andrew Opalach
2019-03-05
*
add proper drop timing based on level
Andrew Opalach
2019-03-04
*
add lock delay
Andrew Opalach
2019-03-04
*
improve ncurses_ui more
Andrew Opalach
2019-03-04
*
add unicode to ncurses_ui
Andrew Opalach
2019-03-04
*
improve responsivness, style ncurses frontend more
Andrew Opalach
2019-03-04
*
add scoring and fix some timing
Andrew Opalach
2019-03-04
*
restructure project and add tspin checking
Andrew Opalach
2019-03-04
*
add color support
Andrew Opalach
2019-03-04
*
fix undefined behaviour due to uninitialized rotation state
Andrew Opalach
2019-03-04
*
add tspin testing method
Andrew Opalach
2019-03-03
*
add proper counterclockwise rotate support
Andrew Opalach
2019-03-03
*
actually fix formating
Andrew Opalach
2019-03-03
*
fix formatting
Andrew Opalach
2019-03-03
*
fix crash when no rotation is possible
Andrew Opalach
2019-03-03
*
implment srs rotation system
Andrew Opalach
2019-03-03
*
add line clear delay
Andrew Opalach
2019-03-03
*
fix issue in das and add hard drop
Andrew Opalach
2019-03-03
*
implement configurable das
Andrew Opalach
2019-03-03
*
finish most of the core gameplay
Andrew Opalach
2019-03-01
*
delete wrong ncurses_ui header
Andrew Opalach
2019-02-25
*
initial commit
Andrew Opalach
2019-02-24
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