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Commit message (Expand)AuthorAge
* windows and sdl stuffAndrew Opalach 2019-10-26
* add das and almost finish sdl uiAndrew Opalach 2019-10-26
* more sdl uiAndrew Opalach 2019-10-26
* more sdl uiAndrew Opalach 2019-10-26
* start new sdl interfaceAndrew Opalach 2019-10-26
* fix next piece visualAndrew Opalach 2019-10-24
* fix hard drop ghostsAndrew Opalach 2019-10-23
* matrix is unsignedAndrew Opalach 2019-10-23
* reverse srs y values to fix srsAndrew Opalach 2019-10-23
* srs table into signed intsAndrew Opalach 2019-10-23
* optimize cpu usageAndrew Opalach 2019-10-23
* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
* reorganize a bunch of stuffAndrew Opalach 2019-10-07
* just use intAndrew Opalach 2019-09-27
* add header guardAndrew Opalach 2019-09-27
* single header and clang-formatAndrew Opalach 2019-09-27
* cleanup core and do a bit on openglAndrew Opalach 2019-09-04
* remove das code and simplify some other stuffAndrew Opalach 2019-08-19
* better spacing for next piece on cursesAndrew Opalach 2019-04-24
* add pause to curses, remove unfinished calculator frontendAndrew Opalach 2019-04-24
* cleanup curses uiAndrew Opalach 2019-04-23
* adjust some stuff from the Tetris guidelinesAndrew Opalach 2019-04-23
* Revert "convert core to ansii c"Andrew Opalach 2019-04-23
* convert core to ansii cAndrew Opalach 2019-04-15
* add next piece delay for when a line is cleared + cleanupAndrew Opalach 2019-04-14
* remove accidental fileAndrew Opalach 2019-04-13
* general cleanup and add ghost piece for previewAndrew Opalach 2019-04-13
* simplify piece queueAndrew Opalach 2019-04-13
* fix curses on linuxAndrew Opalach 2019-04-13
* fix/improve windows supportAndrew Opalach 2019-04-13
* add shorthand int types and cleanupAndrew Opalach 2019-04-10
* add opengl fronend, remove sdl frontend, refactor build systemAndrew Opalach 2019-04-10
* edit formattingAndrew Opalach 2019-03-19
* fix possible issue with game overAndrew Opalach 2019-03-19
* change movement againAndrew Opalach 2019-03-19
* fix build errorsAndrew Opalach 2019-03-14
* more restrutureAndrew Opalach 2019-03-13
* wip movements improvementsAndrew Opalach 2019-03-10
* change a lot of stuff and flesh out sdl uiAndrew Opalach 2019-03-06
* optimize movement queueAndrew Opalach 2019-03-05
* add sdl_uiAndrew Opalach 2019-03-05
* small ncurses_ui adjustmentsAndrew Opalach 2019-03-05
* add proper drop timing based on levelAndrew Opalach 2019-03-04
* add lock delayAndrew Opalach 2019-03-04
* improve ncurses_ui moreAndrew Opalach 2019-03-04
* add unicode to ncurses_uiAndrew Opalach 2019-03-04
* improve responsivness, style ncurses frontend moreAndrew Opalach 2019-03-04
* add scoring and fix some timingAndrew Opalach 2019-03-04
* restructure project and add tspin checkingAndrew Opalach 2019-03-04