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Tetris Logic in C
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Author
Age
*
start new sdl interface
Andrew Opalach
2019-10-26
*
fix next piece visual
Andrew Opalach
2019-10-24
*
fix hard drop ghosts
Andrew Opalach
2019-10-23
*
matrix is unsigned
Andrew Opalach
2019-10-23
*
reverse srs y values to fix srs
Andrew Opalach
2019-10-23
*
srs table into signed ints
Andrew Opalach
2019-10-23
*
optimize cpu usage
Andrew Opalach
2019-10-23
*
optimize memory further (530 bytes) and refactor srs
Andrew Opalach
2019-10-23
*
greatly imporve memory usage of a game instance (5704 -> 788 bytes)
Andrew Opalach
2019-10-22
*
reorganize a bunch of stuff
Andrew Opalach
2019-10-07
*
just use int
Andrew Opalach
2019-09-27
*
add header guard
Andrew Opalach
2019-09-27
*
single header and clang-format
Andrew Opalach
2019-09-27
*
cleanup core and do a bit on opengl
Andrew Opalach
2019-09-04
*
remove das code and simplify some other stuff
Andrew Opalach
2019-08-19
*
better spacing for next piece on curses
Andrew Opalach
2019-04-24
*
add pause to curses, remove unfinished calculator frontend
Andrew Opalach
2019-04-24
*
cleanup curses ui
Andrew Opalach
2019-04-23
*
adjust some stuff from the Tetris guidelines
Andrew Opalach
2019-04-23
*
Revert "convert core to ansii c"
Andrew Opalach
2019-04-23
*
convert core to ansii c
Andrew Opalach
2019-04-15
*
add next piece delay for when a line is cleared + cleanup
Andrew Opalach
2019-04-14
*
remove accidental file
Andrew Opalach
2019-04-13
*
general cleanup and add ghost piece for preview
Andrew Opalach
2019-04-13
*
simplify piece queue
Andrew Opalach
2019-04-13
*
fix curses on linux
Andrew Opalach
2019-04-13
*
fix/improve windows support
Andrew Opalach
2019-04-13
*
add shorthand int types and cleanup
Andrew Opalach
2019-04-10
*
add opengl fronend, remove sdl frontend, refactor build system
Andrew Opalach
2019-04-10
*
edit formatting
Andrew Opalach
2019-03-19
*
fix possible issue with game over
Andrew Opalach
2019-03-19
*
change movement again
Andrew Opalach
2019-03-19
*
fix build errors
Andrew Opalach
2019-03-14
*
more restruture
Andrew Opalach
2019-03-13
*
wip movements improvements
Andrew Opalach
2019-03-10
*
change a lot of stuff and flesh out sdl ui
Andrew Opalach
2019-03-06
*
optimize movement queue
Andrew Opalach
2019-03-05
*
add sdl_ui
Andrew Opalach
2019-03-05
*
small ncurses_ui adjustments
Andrew Opalach
2019-03-05
*
add proper drop timing based on level
Andrew Opalach
2019-03-04
*
add lock delay
Andrew Opalach
2019-03-04
*
improve ncurses_ui more
Andrew Opalach
2019-03-04
*
add unicode to ncurses_ui
Andrew Opalach
2019-03-04
*
improve responsivness, style ncurses frontend more
Andrew Opalach
2019-03-04
*
add scoring and fix some timing
Andrew Opalach
2019-03-04
*
restructure project and add tspin checking
Andrew Opalach
2019-03-04
*
add color support
Andrew Opalach
2019-03-04
*
fix undefined behaviour due to uninitialized rotation state
Andrew Opalach
2019-03-04
*
add tspin testing method
Andrew Opalach
2019-03-03
*
add proper counterclockwise rotate support
Andrew Opalach
2019-03-03
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