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* optimize cpu usageAndrew Opalach 2019-10-23
* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
* reorganize a bunch of stuffAndrew Opalach 2019-10-07
* single header and clang-formatAndrew Opalach 2019-09-27
* cleanup core and do a bit on openglAndrew Opalach 2019-09-04
* remove das code and simplify some other stuffAndrew Opalach 2019-08-19
* better spacing for next piece on cursesAndrew Opalach 2019-04-24
* add pause to curses, remove unfinished calculator frontendAndrew Opalach 2019-04-24
* cleanup curses uiAndrew Opalach 2019-04-23
* adjust some stuff from the Tetris guidelinesAndrew Opalach 2019-04-23
* Revert "convert core to ansii c"Andrew Opalach 2019-04-23
* convert core to ansii cAndrew Opalach 2019-04-15
* add next piece delay for when a line is cleared + cleanupAndrew Opalach 2019-04-14
* general cleanup and add ghost piece for previewAndrew Opalach 2019-04-13
* fix curses on linuxAndrew Opalach 2019-04-13
* fix/improve windows supportAndrew Opalach 2019-04-13
* add shorthand int types and cleanupAndrew Opalach 2019-04-10
* add opengl fronend, remove sdl frontend, refactor build systemAndrew Opalach 2019-04-10