#include #include #include #include #include #include #include #include #include void main(void) { uint8_t y; uint24_t i; /* Triangle coordinates */ int verts[6] = { 160, 1, /* (x0, y0) */ 1, 238, /* (x1, y1) */ 318,238, /* (x2, y2) */ }; /* Initialize the 8bpp graphics */ gfx_Begin(); gfx_SetColor(gfx_blue); /* Draw some circles to make sure they all look the same */ y = 40; for (i = 2; i < 13; i++) { y += i; gfx_FillCircle_NoClip(80, y, i); y += i + 3; } y = 40; for (i = 2; i < 13; i++) { y += i; gfx_FillCircle(240, y, i); y += i + 3; } y = 40; for (i = 2; i < 13; i++) { y += i; gfx_Circle(160, y, i); y += i + 3; } /* Wait for any key */ while (!os_GetCSC()); gfx_FillScreen(gfx_white); gfx_SetColor(gfx_yellow); gfx_Rectangle(0, 0, 320, 240); /* Draw a blue triangle outline */ gfx_SetColor(gfx_blue); gfx_Polygon(verts, 3); /* Draw a red circle outline */ gfx_SetColor(gfx_red); gfx_Circle(160, 152, 80); /* Wait for any key */ while (!os_GetCSC()); /* Draw a filled yellow rectangle */ gfx_SetColor(gfx_yellow); gfx_FillRectangle(0, 0, 320, 240); /* Draw a filled blue triangle */ gfx_SetColor(gfx_blue); gfx_FillTriangle(verts[0], verts[1], verts[2], verts[3], verts[4], verts[5]); /* Draw a filled red circle */ gfx_SetColor(gfx_red); gfx_FillCircle(160, 152, 80); /* Wait for any key */ while (!os_GetCSC()); /* Shift the screen around a bit */ gfx_ShiftDown(20); gfx_ShiftDown(20); gfx_ShiftLeft(20); gfx_ShiftLeft(20); gfx_ShiftUp(20); gfx_ShiftRight(20); /* Wait for any key */ while (!os_GetCSC()); gfx_FillScreen(gfx_white); /* Test triangle drawing */ gfx_SetColor(gfx_blue); gfx_FillTriangle(110, 170, 110, 70, 230, 70); gfx_SetColor(gfx_green); gfx_FillTriangle_NoClip(110, 170, 230, 70, 230, 170); gfx_SetColor(gfx_black); gfx_FillTriangle(110, 170, 200, 200, 230, 200); gfx_FillTriangle_NoClip(140, 40, 110, 40, 230, 70); gfx_FillTriangle(1, 1, 318, 1, 1, 1); gfx_FillTriangle_NoClip(1, 238, 1, 238, 318, 238); gfx_FillTriangle(1, 3, 1, 236, 1, 236); gfx_FillTriangle_NoClip(318, 3, 318, 236, 318, 3); /* Wait for any key */ while (!os_GetCSC()); /* Close the graphics */ gfx_End(); }