#include "cetris.h" typedef enum { TSPIN, TSPIN_NO_LINES } test; int tspin_board[20][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } }; int tspin_no_lines_board[20][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } }; /* void apply_test_board(cetris_game* g, test t) { u8 (*board)[20][10]; switch (t) { case TSPIN: board = &tspin_board; break; case TSPIN_NO_LINES: board = &tspin_no_lines_board; break; default: return; } for (u8 y = 0; y < CETRIS_BOARD_Y; y++) { for (u8 x = 0; x < 10; x++) { if ((*board)[y][x]) { g->board[x][y].occupied = 1; g->board[x][y].constant = 1; g->board[x][y].c = COLOR_I; } } } } */