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-rwxr-xr-x.clang-format4
-rw-r--r--.gitmodules12
-rw-r--r--TODO1
-rw-r--r--meson.build75
-rw-r--r--src/assets.c181
-rw-r--r--src/assets.cc206
-rw-r--r--src/assets.h145
-rw-r--r--src/context.c27
-rw-r--r--src/context.cc41
-rw-r--r--src/context.h37
-rw-r--r--src/context_glfw.c105
-rw-r--r--src/context_glfw.cc90
-rw-r--r--src/context_glfw.h38
-rw-r--r--src/context_x11.cc290
-rw-r--r--src/context_x11.h86
-rw-r--r--src/engine.c99
-rw-r--r--src/engine.cc138
-rw-r--r--src/engine.h80
-rw-r--r--src/gl.c238
-rw-r--r--src/gl.cc368
-rw-r--r--src/gl.h132
-rw-r--r--src/json.c84
-rw-r--r--src/json.cc21
-rw-r--r--src/json.h21
-rw-r--r--src/log.h17
-rw-r--r--src/mauri.c42
-rw-r--r--src/mauri.cc54
-rw-r--r--src/objects/effect.c133
-rw-r--r--src/objects/effect.cc90
-rw-r--r--src/objects/effect.h49
-rw-r--r--src/objects/material.c87
-rw-r--r--src/objects/material.cc64
-rw-r--r--src/objects/material.h37
-rw-r--r--src/objects/model.c43
-rw-r--r--src/objects/model.cc40
-rw-r--r--src/objects/model.h35
-rw-r--r--src/objects/object.c175
-rw-r--r--src/objects/object.cc174
-rw-r--r--src/objects/object.h110
-rw-r--r--src/objects/pass.c405
-rw-r--r--src/objects/pass.cc346
-rw-r--r--src/objects/pass.h111
-rw-r--r--src/objects/scene.c104
-rw-r--r--src/objects/scene.cc120
-rw-r--r--src/objects/scene.h67
-rw-r--r--src/objects/types.h15
-rw-r--r--src/shader.c306
-rw-r--r--src/shader.cc249
-rw-r--r--src/shader.h74
-rw-r--r--src/texture.c199
-rw-r--r--src/texture.cc201
-rw-r--r--src/texture.h115
-rw-r--r--src/util.c17
-rw-r--r--src/util.cc20
-rw-r--r--src/util.h21
m---------subprojects/cglm0
m---------subprojects/fmt0
-rw-r--r--subprojects/glad/include/KHR/khrplatform.h2
-rw-r--r--subprojects/glad/include/glad/gl.h58
-rw-r--r--subprojects/glad/src/gl.c166
m---------subprojects/jansson0
m---------subprojects/moro0
m---------subprojects/s3tc-dxt-decompression0
-rw-r--r--subprojects/stb_image/stb_image_write.h2294
64 files changed, 4798 insertions, 3761 deletions
diff --git a/.clang-format b/.clang-format
new file mode 100755
index 0000000..1190ef5
--- /dev/null
+++ b/.clang-format
@@ -0,0 +1,4 @@
+BasedOnStyle: Microsoft
+IndentWidth: 4
+ColumnLimit: 0
+
diff --git a/.gitmodules b/.gitmodules
index 26f663b..dbdbfee 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,12 +1,6 @@
-[submodule "subprojects/cglm"]
- path = subprojects/cglm
- url = https://github.com/recp/cglm.git
[submodule "subprojects/glfw"]
path = subprojects/glfw
url = https://github.com/glfw/glfw.git
-[submodule "subprojects/jansson"]
- path = subprojects/jansson
- url = https://github.com/akheron/jansson.git
-[submodule "subprojects/moro"]
- path = subprojects/moro
- url = git@github.com:Pizzabelly/moro.git
+[submodule "subprojects/fmt"]
+ path = subprojects/fmt
+ url = https://github.com/fmtlib/fmt.git
diff --git a/TODO b/TODO
index 895e445..120991a 100644
--- a/TODO
+++ b/TODO
@@ -1,2 +1,3 @@
if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object
visible should be a draw time check not handled when parsing
+particles
diff --git a/meson.build b/meson.build
index e21a94b..76b54e7 100644
--- a/meson.build
+++ b/meson.build
@@ -1,45 +1,62 @@
-project('mauri', 'c',
+project('mauri', 'cpp',
version : '0.1',
- default_options : ['warning_level=2', 'c_std=c99'])
-
-add_project_arguments('-D_GNU_SOURCE', language : 'c')
+ default_options : ['warning_level=1', 'cpp_std=gnu++2a'])
if get_option('buildtype').startswith('debug')
- add_project_arguments('-D_DEBUG_', language : 'c')
+ add_project_arguments('-D_DEBUG_', language : 'cpp')
endif
-add_project_arguments('-Wno-sign-compare', language : 'c')
-add_project_arguments('-Wno-unused-but-set-variable', language : 'c')
-add_project_arguments('-Wno-unused-parameter', language : 'c')
+compiler = meson.get_compiler('cpp')
+
+cmake = import('cmake')
+
+add_project_arguments('-Wno-sign-compare', language : 'cpp')
+add_project_arguments('-Wno-unused-parameter', language : 'cpp')
+add_project_arguments('-Wno-missing-field-initializers', language : 'cpp')
+add_project_arguments('-Wno-non-virtual-dtor', language : 'cpp')
-moro = subproject('moro').get_variable('moro')
stbi = subproject('stb_image').get_variable('stbi')
glad = subproject('glad').get_variable('glad')
+s3tc = subproject('s3tc-dxt-decompression').get_variable('s3tc')
+
+fmt = cmake.subproject('fmt').dependency('fmt')
+
+dl = compiler.find_library('dl')
-jansson = dependency('jansson')
lz4 = dependency('liblz4')
-cglm = dependency('cglm')
+glm = dependency('glm')
glfw = dependency('glfw3')
+jsoncpp = dependency('jsoncpp')
+
+X11 = dependency('X11')
+Xrender = dependency('xrender')
+Xext = dependency('xext')
+GLX = dependency('glx')
-deps = [jansson, cglm, lz4, moro, stbi, glad, glfw]
+deps = [dl, jsoncpp, glm, lz4, stbi, glad, glfw, fmt, s3tc, X11, Xrender, Xext, GLX]
src = [
- 'src/mauri.c',
- 'src/assets.c',
- 'src/util.c',
- 'src/json.c',
- 'src/gl.c',
- 'src/texture.c',
- 'src/shader.c',
- 'src/context.c',
- 'src/context_glfw.c',
- 'src/engine.c',
- 'src/objects/scene.c',
- 'src/objects/object.c',
- 'src/objects/model.c',
- 'src/objects/material.c',
- 'src/objects/pass.c',
- 'src/objects/effect.c'
+ 'src/assets.cc',
+ 'src/mauri.cc',
+ 'src/util.cc',
+ 'src/gl.cc',
+ 'src/shader.cc',
+ 'src/engine.cc',
+ 'src/texture.cc',
+ 'src/context.cc',
+ 'src/json.cc',
+ 'src/context_glfw.cc',
+ 'src/context_x11.cc',
+ 'src/objects/scene.cc',
+ 'src/objects/object.cc',
+ 'src/objects/model.cc',
+ 'src/objects/material.cc',
+ 'src/objects/pass.cc',
+ 'src/objects/effect.cc'
]
-executable('mauri', src, dependencies: deps, install: true)
+executable('mauri', src,
+ dependencies: deps,
+ include_directories: include_directories('src'),
+ install: true
+)
diff --git a/src/assets.c b/src/assets.c
deleted file mode 100644
index 1e18eb9..0000000
--- a/src/assets.c
+++ /dev/null
@@ -1,181 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "log.h"
-#include "assets.h"
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "util.h"
-
-mri_asset_manager asset_manager;
-
-static mri_asset asset_void = {
- .type = ASSET_VOID,
- .size = 0,
- .pos = 0,
- .data = NULL,
- .hash = 0
-};
-
-static mri_asset asset_from_slice(mstr *path, unsigned char* begin, unsigned char *end) {
- return (mri_asset) {
- .type = ASSET_SLICE,
- .size = end - begin,
- .pos = 0,
- .data = begin,
- .hash = mstr_hash(path)
- };
-}
-
-static void asset_from_path(mstr *path, mri_asset *asset) {
- char *path_c = mstr_to_cstr(path);
-
- FILE *asset_file = fopen(path_c, "rb");
- if (asset_file == NULL) {
- *asset = asset_void;
- free(path_c);
- return;
- }
-
- free(path_c);
-
- asset->type = ASSET_FILE;
- asset->pos = 0;
- asset->hash = mstr_hash(path);
-
- fseek(asset_file, 0, SEEK_END);
-
- asset->size = ftell(asset_file);
- asset->data = (unsigned char *)malloc(asset->size);
-
- rewind(asset_file);
-
- size_t res = fread(asset->data, 1, asset->size, asset_file);
-
- fclose(asset_file);
-
- if (res != asset->size) {
- log_error("failed to read file (%.*s)", MSTR_PRINTF(path));
- free(asset->data);
- return;
- }
-}
-
-static void mri_asset_manager_init() {
- memset(&asset_manager.pkg, 0, sizeof(mri_asset));
- mvec_init(asset_manager.files);
-}
-
-bool mri_asset_manager_load_pkg(mstr *path) {
- mri_asset_manager_init();
-
- asset_from_path(path, &asset_manager.pkg);
-
- if (asset_manager.pkg.type == ASSET_VOID) {
- log_error("failed to load pkg file: (%.*s)", MSTR_PRINTF(path));
- return false;
- }
-
- mstr signature = mri_asset_str(&asset_manager.pkg,
- mri_asset_value(&asset_manager.pkg, int));
-
- if (!mstr_eqn(&signature, mstr_c("PKGV"), 4)) {
- log_error("invalid pkg file: (%.*s)", MSTR_PRINTF(path));
- return false;
- }
-
- int count = mri_asset_value(&asset_manager.pkg, int);
-
- mri_pkg_file *pkg_files = (mri_pkg_file *)malloc(sizeof(mri_pkg_file) * count);
-
- for (int i = 0; i < count; i++) {
- pkg_files[i] = (mri_pkg_file) {
- .path = mri_asset_str(&asset_manager.pkg, mri_asset_value(&asset_manager.pkg, int)),
- .length = mri_asset_value(&asset_manager.pkg, unsigned int),
- .offset = mri_asset_value(&asset_manager.pkg, unsigned int)
- };
- }
-
- for (int i = 0; i < count; i++) {
- mri_pkg_file *file = &pkg_files[i];
-
- mri_asset asset = asset_from_slice(&file->path,
- mri_asset_ptr(&asset_manager.pkg) + file->offset,
- mri_asset_ptr(&asset_manager.pkg) + file->offset + file->length);
-
- log_debug("loaded file (%.*s)", MSTR_PRINTF(&file->path));
-
- mvec_push(asset_manager.files, asset);
- }
-
- log_info("successfully loaded pkg file (%.*s)", MSTR_PRINTF(path));
-
- free(pkg_files);
-
- return true;
-}
-
-mri_asset *mri_asset_manager_get(mstr *part, mri_file_type_hint hint) {
- mstr *path = mstr_clone(part);
-
- switch (hint) {
- case TEXTURE:
- mstr_prepend(path, mstr_c("materials/"));
- mstr_cat(path, mstr_c(".tex"));
- break;
- case SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- break;
- case FRAGMENT_SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- mstr_cat(path, mstr_c(".frag"));
- break;
- case VERTEX_SHADER:
- mstr_prepend(path, mstr_c("shaders/"));
- mstr_cat(path, mstr_c(".vert"));
- break;
- case NONE:
- break;
- }
-
- unsigned long path_hash = mstr_hash(path);
-
- // true if this asset has already been loaded
- bool asset_loaded = false;
-
- mri_asset *asset = NULL;
- mvec_loop_ptr(asset_manager.files, asset, i) {
- if (asset->hash == path_hash) {
- asset_loaded = true;
- break;
- }
- }
-
- if (!asset_loaded) {
- mstr_prepend(path, mstr_c("assets/"));
- asset = mvec_next(asset_manager.files);
- asset_from_path(path, asset);
- if (asset->type == ASSET_VOID) {
- asset = &mvec_pop(asset_manager.files);
- }
- }
-
- mstr_free(path);
-
- return asset;
-}
-
-void mri_asset_unload(mri_asset *asset) {
- if (asset->type == ASSET_FILE) {
- free(asset->data);
- }
-}
-
-void mri_asset_manager_unload() {
- mri_asset *asset;
- mvec_loop_ptr(asset_manager.files, asset, i) {
- mri_asset_unload(asset);
- }
- mvec_free(asset_manager.files);
- mri_asset_unload(&asset_manager.pkg);
-}
diff --git a/src/assets.cc b/src/assets.cc
new file mode 100644
index 0000000..6b34c03
--- /dev/null
+++ b/src/assets.cc
@@ -0,0 +1,206 @@
+#include "assets.h"
+#include "log.h"
+#include "util.h"
+
+#include <array>
+#include <fstream>
+#include <iostream>
+
+using namespace Mauri;
+
+Asset::Asset()
+{
+ this->type = ASSET_VOID;
+ this->size = 0;
+ this->pos = 0;
+ this->data = nullptr;
+ this->hash = 0;
+}
+
+static Asset asset_void = Asset();
+
+Asset::Asset(std::string path, byte *begin, byte *end)
+{
+ this->type = ASSET_SLICE;
+ this->size = end - begin;
+ this->pos = 0;
+ this->data = begin;
+ this->hash = std::hash<std::string>{}(path);
+}
+
+Asset::Asset(std::string path)
+{
+ //FILE *file = fopen(path.c_str(), "rb");
+
+ //if (file == NULL)
+ // return;
+
+ //this->type = ASSET_FILE;
+ //this->pos = 0;
+ //this->hash = std::hash<std::string>{}(path);
+
+ //fseek(file, 0, SEEK_END);
+
+ //this->size = ftell(file);
+ //this->data = (unsigned char *)malloc(this->size);
+
+ //rewind(file);
+
+ //size_t res = fread(this->data, 1, this->size, file);
+
+ //fclose(file);
+
+ //if (res != this->size) {
+ // log_error("failed to read file (%s)", path.c_str());
+ // free(this->data);
+ // return;
+ //}
+
+ std::ifstream file(path, std::ios::binary | std::ios::ate);
+
+ if (file.bad() || file.fail())
+ {
+ this->type = ASSET_VOID;
+ file.close();
+ return;
+ }
+
+ this->size = file.tellg();
+ this->data = new byte[this->size];
+
+ file.seekg(0, std::ios::beg);
+ if (!file.read(reinterpret_cast<char *>(this->data), this->size))
+ {
+ this->type = ASSET_VOID;
+ file.close();
+ return;
+ }
+
+ file.close();
+
+ this->pos = 0;
+ this->type = ASSET_FILE;
+
+ this->hash = std::hash<std::string>{}(path);
+}
+
+Asset::~Asset()
+{
+ if (this->type == ASSET_FILE)
+ {
+ delete[] this->data;
+ }
+}
+
+bool AssetManager::load_package(std::string path)
+{
+ this->pkg = new Asset(path);
+
+ if (this->pkg->type == ASSET_VOID)
+ {
+ log_error("failed to load pkg file: (%s)", path.c_str());
+ return false;
+ };
+
+ auto signature = this->pkg->reads(this->pkg->read<u32>());
+
+ if (signature.compare(0, 4, "PKGV") != 0)
+ {
+ log_error("invalid pkg file (%s)", path.c_str());
+ return false;
+ }
+
+ auto count = this->pkg->read<u32>();
+
+ std::vector<PkgFile> pkg_files;
+ pkg_files.reserve(count);
+
+ for (auto i = 0; i < count; i++)
+ {
+ pkg_files.emplace_back((PkgFile) {
+ this->pkg->reads(this->pkg->read<u32>()),
+ this->pkg->read<u32>(),
+ this->pkg->read<u32>()
+ });
+ }
+
+ for (auto file : pkg_files)
+ {
+ this->files.push_back(
+ new Asset(std::string(file.path),
+ this->pkg->ptr() + file.offset,
+ this->pkg->ptr() + file.offset + file.length));
+
+ log_debug("loaded file (%s)", std::string(file.path).c_str());
+ }
+
+ return true;
+}
+
+Asset *AssetManager::get_file(std::string path, FileTypeHint hint)
+{
+ switch (hint)
+ {
+ case FileTypeHint::TEXTURE:
+ path.insert(0, "materials/");
+ path.append(".tex");
+ break;
+ case FileTypeHint::SHADER:
+ path.insert(0, "shaders/");
+ break;
+ case FileTypeHint::FRAGMENT_SHADER:
+ path.insert(0, "shaders/");
+ path.append(".frag");
+ break;
+ case FileTypeHint::VERTEX_SHADER:
+ path.insert(0, "shaders/");
+ path.append(".vert");
+ break;
+ case NONE:
+ default:
+ break;
+ }
+
+ u64 hash = std::hash<std::string>{}(path);
+
+ for (auto &file : this->files)
+ {
+ if (file->hash == hash)
+ {
+ return file;
+ }
+ }
+
+ path.insert(0, "assets/");
+
+ Asset *asset = new Asset(path);
+
+ if (asset->type == ASSET_VOID)
+ {
+ delete asset;
+ return &asset_void;
+ }
+
+ this->files.push_back(std::move(asset));
+
+ return this->files.back();
+}
+
+AssetManager::~AssetManager()
+{
+ for (auto &file : this->files)
+ {
+ delete file;
+ }
+ delete this->pkg;
+}
+
+namespace Mauri
+{
+static AssetManager manager;
+
+AssetManager *asset_manager()
+{
+ return &manager;
+}
+} // namespace Mauri
diff --git a/src/assets.h b/src/assets.h
index 5fbc995..57fde5a 100644
--- a/src/assets.h
+++ b/src/assets.h
@@ -1,76 +1,115 @@
#ifndef _ASSET_H
#define _ASSET_H
-#include <stdbool.h>
-#include <moro.h>
+#include <cstring>
+#include <iostream>
+#include <sstream>
+#include <vector>
+#include <jsoncpp/json/json.h>
#include "util.h"
-typedef enum {
- ASSET_FILE,
- ASSET_SLICE,
- ASSET_VOID
-} mri_asset_type;
+namespace Mauri
+{
+enum AssetType
+{
+ ASSET_FILE,
+ ASSET_SLICE,
+ ASSET_VOID
+};
-typedef enum {
- TEXTURE,
- SHADER,
- FRAGMENT_SHADER,
- VERTEX_SHADER,
- NONE
-} mri_file_type_hint;
+enum FileTypeHint
+{
+ TEXTURE,
+ SHADER,
+ FRAGMENT_SHADER,
+ VERTEX_SHADER,
+ NONE
+};
-typedef struct {
- // If this is ASSET_FILE, the data should be
- // free'd along with this asset.
- mri_asset_type type;
+struct Asset
+{
+ Asset();
+ Asset(std::string path, byte *begin, byte *end);
+ Asset(std::string path);
- unsigned int size;
- unsigned int pos;
- unsigned char *data;
+ ~Asset();
- unsigned long hash;
-} mri_asset;
+ // If this is ASSET_FILE, the data should be
+ // free'd along with this asset.
+ AssetType type;
-typedef struct {
- mstr path;
- unsigned int offset;
- unsigned int length;
-} mri_pkg_file;
+ u32 size;
+ u32 pos;
+ byte *data;
-typedef struct {
- // scene.pkg of the current wallpaper
- mri_asset pkg;
+ u64 hash;
- mvec(mri_asset) files;
-} mri_asset_manager;
+ std::string_view str;
-// not thread-safe
-extern mri_asset_manager asset_manager;
+ void seek(s32 n)
+ {
+ this->pos += n;
+ }
-#define mri_asset_ptr(asset) &((asset)->data[(asset)->pos])
-#define mri_asset_seek(asset, n) (asset)->pos += n
+ byte *ptr() const
+ {
+ return &this->data[this->pos];
+ }
-#define mri_asset_value(asset, type) ({ \
- type val = *((type *)(mri_asset_ptr(asset))); \
- mri_asset_seek((asset), sizeof(type)); \
- val; \
-})
+ template <typename T>
+ T read()
+ {
+ T val = *((T *)this->ptr());
+ this->seek(sizeof(T));
+ return val;
+ }
-#define mri_asset_str(a, n) ({ \
- size_t _n = n; \
- mstr *s = mstr_w(mri_asset_ptr(a), _n); \
- mri_asset_seek(a, _n); \
- (*s); \
-})
+ std::string_view reads(u32 n)
+ {
+ std::string_view s((char *)this->ptr(), n);
+ this->seek(n);
+ return s;
+ }
+
+ std::string as_string()
+ {
+ return std::string((char *)this->ptr(), this->size);
+ }
-#define mri_asset_as_str(a) mstr_w(mri_asset_ptr(a), (a)->size)
+ Json::Value as_json()
+ {
+ Json::Value root;
+ std::stringstream(std::string((char *)this->ptr(), this->size)) >> root;
+ return root;
+ }
+};
-bool mri_asset_manager_load_pkg(mstr *path);
+struct PkgFile
+{
+ std::string_view path;
+ u32 offset;
+ u32 length;
+};
-void mri_asset_unload(mri_asset *asset);
-void mri_asset_manager_unload();
+class AssetManager
+{
+ public:
+ AssetManager() {};
+ ~AssetManager();
-mri_asset *mri_asset_manager_get(mstr *path, mri_file_type_hint hint);
+ bool load_package(std::string path);
+
+ Asset *get_file(std::string path, FileTypeHint hint);
+
+ private:
+ Asset *pkg;
+
+ std::vector<Asset *> files;
+};
+
+extern AssetManager *asset_manager();
+
+} // namespace Mauri
#endif // _ASSET_H
diff --git a/src/context.c b/src/context.c
deleted file mode 100644
index 292061d..0000000
--- a/src/context.c
+++ /dev/null
@@ -1,27 +0,0 @@
-#include <glad/gl.h>
-
-#include "log.h"
-#include "context.h"
-
-void print_gl_info() {
- log_info("OpenGL loaded");
- log_info("Vendor: %s", glGetString(GL_VENDOR));
- log_info("Renderer: %s", glGetString(GL_RENDERER));
- log_info("Version: %s", glGetString(GL_VERSION));
-}
-
-GLenum gl_check_error() {
- GLenum error_code;
- while ((error_code = glGetError()) != GL_NO_ERROR) {
- const char *error;
- switch (error_code) {
- case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
- case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
- case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
- case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
- case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
- }
- log_debug("%s", error);
- }
- return error_code;
-}
diff --git a/src/context.cc b/src/context.cc
new file mode 100644
index 0000000..6de03a9
--- /dev/null
+++ b/src/context.cc
@@ -0,0 +1,41 @@
+#include "context.h"
+#include "log.h"
+
+using namespace Mauri;
+
+void Context::print_gl_info()
+{
+ log_info("OpenGL loaded");
+ log_info("Vendor: %s", glGetString(GL_VENDOR));
+ log_info("Renderer: %s", glGetString(GL_RENDERER));
+ log_info("Version: %s", glGetString(GL_VERSION));
+}
+
+GLenum Context::check_error()
+{
+ GLenum error_code;
+ while ((error_code = glGetError()) != GL_NO_ERROR)
+ {
+ std::string error;
+ switch (error_code)
+ {
+ case GL_INVALID_ENUM:
+ error = "INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ error = "INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ error = "INVALID_OPERATION";
+ break;
+ case GL_OUT_OF_MEMORY:
+ error = "OUT_OF_MEMORY";
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ error = "INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ }
+ log_error("%s", error.c_str());
+ }
+ return error_code;
+}
diff --git a/src/context.h b/src/context.h
index a6e4dc0..a4f2342 100644
--- a/src/context.h
+++ b/src/context.h
@@ -1,32 +1,41 @@
#ifndef _CONTEXT_H
#define _CONTEXT_H
-#include <stdbool.h>
#include <glad/gl.h>
+#include <iostream>
#define GL_VERSION_MAJOR 3
#define GL_VERSION_MINOR 3
-typedef struct mri_context mri_context;
+namespace Mauri
+{
-struct mri_context {
- float width, height;
+class Context
+{
+ public:
+ Context(int width, int height, std::string name, bool wallpaper) {}
- bool (*create_window)(mri_context *, float, float, const char *, bool);
- void (*resize_window)(mri_context *, float, float);
+ virtual ~Context() {}
- void (*close_window)(mri_context *);
- bool (*should_close)(mri_context *);
+ int width, height;
- void (*swap_buffers)(mri_context *);
+ virtual void resize_window(int width, int height) = 0;
- void (*process_input)(mri_context *);
- void (*cursor_pos)(mri_context *, float *, float *);
+ virtual void close_window() = 0;
+ virtual bool should_close() const = 0;
- double (*current_time)(mri_context *);
+ virtual void swap_buffers() = 0;
+
+ virtual void process_input() = 0;
+ virtual void cursor_pos(float *x, float *y) = 0;
+
+ virtual double current_time() = 0;
+
+ protected:
+ GLenum check_error();
+ void print_gl_info();
};
-void print_gl_info();
-GLenum gl_check_error();
+} // namespace Mauri
#endif // _CONTEXT_H
diff --git a/src/context_glfw.c b/src/context_glfw.c
deleted file mode 100644
index d40b595..0000000
--- a/src/context_glfw.c
+++ /dev/null
@@ -1,105 +0,0 @@
-#include <stdlib.h>
-#include <glad/gl.h>
-
-#include "log.h"
-#include "context_glfw.h"
-#include "context.h"
-
-static bool create_window(mri_context *c, float width, float height, const char *name, bool wallpaper) {
- if (!glfwInit()) {
- log_error("%s", "failed to init GLFW");
- return false;
- }
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, GL_VERSION_MAJOR);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, GL_VERSION_MINOR);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
-
- glfwWindowHint(GLFW_SAMPLES, 2);
-
- c->width = width;
- c->height = height;
-
- GLFWwindow *window = glfwCreateWindow(width, height, name, NULL, NULL);
-
- ((mri_glfw_context *)c)->window = window;
-
- glfwMakeContextCurrent(window);
- glfwSwapInterval(1);
-
- if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) {
- log_info("%s", "couldn't load opengl");
- return false;
- }
-
- glEnable(GL_BLEND);
- glEnable(GL_MULTISAMPLE);
-
- glDisable(GL_CULL_FACE);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- print_gl_info();
-
- return true;
-}
-
-static void close_window(mri_context *c) {
- glfwSetWindowShouldClose(((mri_glfw_context *)c)->window, GLFW_TRUE);
-}
-
-static void resize_window(mri_context *c, float width, float height) {
- c->width = width;
- c->height = height;
- glfwSetWindowSize(((mri_glfw_context *)c)->window, width, height);
-}
-
-static bool should_close(mri_context *c) {
- return glfwWindowShouldClose(((mri_glfw_context *)c)->window);
-}
-
-static void cursor_pos(mri_context *c, float *x, float *y) {
- double _x, _y;
- glfwGetCursorPos(((mri_glfw_context *)c)->window, &_x, &_y);
- *x = (float)_x;
- *y = (float)_y;
-}
-
-static void swap_buffers(mri_context *c) {
- glfwSwapBuffers(((mri_glfw_context *)c)->window);
-}
-
-static void process_input(mri_context *c) {
- glfwPollEvents();
-}
-
-static double current_time(mri_context *c) {
- return glfwGetTime();
-}
-
-mri_context *mri_glfw_context_new() {
- mri_glfw_context *c = (mri_glfw_context *)malloc(sizeof(mri_glfw_context));
- mri_glfw_context _c = {
- ._c = {
- .create_window = &create_window,
- .resize_window = &resize_window,
- .close_window = &close_window,
- .should_close = &should_close,
- .swap_buffers = &swap_buffers,
- .process_input = &process_input,
- .cursor_pos = &cursor_pos,
- .current_time = &current_time
- },
- .window = NULL
- };
- memcpy(c, &_c, sizeof(mri_glfw_context));
- return (mri_context *)(c);
-}
-
-void mri_glfw_context_unload(mri_context *c) {
- glfwDestroyWindow(((mri_glfw_context *)c)->window);
- glfwTerminate();
- free((mri_glfw_context *)c);
-}
diff --git a/src/context_glfw.cc b/src/context_glfw.cc
new file mode 100644
index 0000000..2900f15
--- /dev/null
+++ b/src/context_glfw.cc
@@ -0,0 +1,90 @@
+#include "context_glfw.h"
+#include "context.h"
+#include "log.h"
+#include "src/objects/pass.h"
+#include <GLFW/glfw3.h>
+
+using namespace Mauri;
+
+void ContextGLFW::close_window()
+{
+ glfwSetWindowShouldClose(this->window, GLFW_TRUE);
+}
+
+void ContextGLFW::resize_window(int width, int height)
+{
+ this->width = width;
+ this->height = height;
+ glfwSetWindowSize(this->window, width, height);
+}
+
+bool ContextGLFW::should_close() const
+{
+ return glfwWindowShouldClose(this->window);
+}
+
+void ContextGLFW::cursor_pos(f32 *x, f32 *y)
+{
+ f64 _x, _y;
+ glfwGetCursorPos(this->window, &_x, &_y);
+ *x = (f32)_x;
+ *y = (f32)_y;
+}
+
+void ContextGLFW::swap_buffers()
+{
+ glfwSwapBuffers(this->window);
+}
+
+void ContextGLFW::process_input()
+{
+ glfwPollEvents();
+}
+
+double ContextGLFW::current_time()
+{
+ return glfwGetTime();
+}
+
+ContextGLFW::ContextGLFW(int width, int height, std::string name, bool wallpaper)
+ : Context(width, height, name, wallpaper)
+{
+ this->width = width;
+ this->height = height;
+
+ if (!glfwInit())
+ {
+ log_print("err", "failed to init glfw");
+ return;
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, GL_VERSION_MAJOR);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, GL_VERSION_MINOR);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+
+ glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
+
+ glfwWindowHint(GLFW_SAMPLES, 4);
+
+ this->window = glfwCreateWindow(width, height, name.c_str(), nullptr, nullptr);
+
+ glfwMakeContextCurrent(window);
+
+ if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress))
+ {
+ log_print("err", "could not load opengl");
+ return;
+ }
+
+ glEnable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_MULTISAMPLE);
+
+ print_gl_info();
+}
+
+ContextGLFW::~ContextGLFW()
+{
+ glfwDestroyWindow(this->window);
+ glfwTerminate();
+}
diff --git a/src/context_glfw.h b/src/context_glfw.h
index f68b284..30a60f2 100644
--- a/src/context_glfw.h
+++ b/src/context_glfw.h
@@ -1,17 +1,37 @@
-#ifndef _CONTEXT_GLFW_H
-#define _CONTEXT_GLFW_H
+#ifndef _CONTEXT_GLFW_HPP
+#define _CONTEXT_GLFW_HPP
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "context.h"
+#include "util.h"
-typedef struct {
- mri_context _c;
- GLFWwindow *window;
-} mri_glfw_context;
+namespace Mauri
+{
-mri_context *mri_glfw_context_new();
-void mri_glfw_context_unload(mri_context *c);
+class ContextGLFW : public Context
+{
+ public:
+ ContextGLFW(int width, int height, std::string name, bool wallpaper);
+ ~ContextGLFW();
-#endif // _CONTEXT_GLFW_H
+ void close_window();
+ void resize_window(int width, int height);
+
+ bool should_close() const;
+ void process_input();
+
+ void cursor_pos(float *x, float *y);
+
+ void swap_buffers();
+
+ double current_time();
+
+ private:
+ GLFWwindow *window;
+};
+
+} // namespace Mauri
+
+#endif // _CONTEXT_GLFW_HPP
diff --git a/src/context_x11.cc b/src/context_x11.cc
new file mode 100644
index 0000000..898aa86
--- /dev/null
+++ b/src/context_x11.cc
@@ -0,0 +1,290 @@
+#include "context_x11.h"
+
+#include "context.h"
+#include "log.h"
+
+using namespace Mauri;
+
+static Atom ATOM_WM_PROTOCOLS, ATOM_WM_DELETE_WINDOW, ATOM__NET_ACTIVE_WINDOW;
+
+void ContextX11::disable_input()
+{
+ XWMHints wmHint;
+
+ wmHint.flags = InputHint | StateHint;
+ wmHint.input = false;
+ wmHint.initial_state = NormalState;
+
+ XSetWMProperties(x11_d, window, NULL, NULL, NULL,
+ 0, NULL, &wmHint, NULL);
+}
+
+ContextX11::ContextX11(int width, int height, std::string name, bool wallpaper)
+ : Context(width, height, name, wallpaper)
+{
+ this->width = width;
+ this->height = height;
+
+ x11_d = XOpenDisplay(NULL);
+
+ ATOM_WM_DELETE_WINDOW = XInternAtom(x11_d, "WM_DELETE_WINDOW", true);
+
+ if (!x11_d)
+ {
+ log_error("%s", "could not open display");
+ return;
+ }
+
+ int screen = XDefaultScreen(x11_d);
+ Window root = RootWindow(x11_d, screen);
+
+ static int gl_attrs[] = {
+ GLX_X_RENDERABLE, True,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
+ GLX_DOUBLEBUFFER, True,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ None
+ };
+
+ GLint context_attrs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, GL_VERSION_MAJOR,
+ GLX_CONTEXT_MINOR_VERSION_ARB, GL_VERSION_MINOR,
+ None
+ };
+
+ // https://github.com/jarcode-foss/glava/blob/master/glava/glx_wcb.c#L383
+ int fb_sz, best = -1, samp = -1;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_d, screen, gl_attrs, &fb_sz);
+ if (!fbc)
+ return;
+
+ for (int t = 0; t < fb_sz; ++t)
+ {
+ XVisualInfo* xvi = glXGetVisualFromFBConfig(x11_d, fbc[t]);
+ if (xvi)
+ {
+ int samp_buf, samples;
+ glXGetFBConfigAttrib(x11_d, fbc[t], GLX_SAMPLE_BUFFERS, &samp_buf);
+ glXGetFBConfigAttrib(x11_d, fbc[t], GLX_SAMPLES, &samples);
+ XRenderPictFormat* fmt = XRenderFindVisualFormat(x11_d, xvi->visual);
+
+ if (!fmt) continue;
+
+ if (best < 0 || (samp_buf && samples > samp))
+ {
+ best = t;
+ samp = samples;
+ }
+ XFree(xvi);
+ }
+ }
+
+ if (best == -1)
+ {
+ log_error("%s", "XRender could not find suitable format");
+ return;
+ }
+
+ GLXFBConfig config = fbc[best];
+ XFree(fbc);
+
+ XVisualInfo *vi = glXGetVisualFromFBConfig(x11_d, config);
+
+ Colormap cmap = XCreateColormap(x11_d, root, vi->visual, AllocNone);
+
+ XSetWindowAttributes swa;
+
+ swa.colormap = cmap;
+ swa.event_mask = ExposureMask | KeyPressMask | StructureNotifyMask |
+ PropertyChangeMask | VisibilityChangeMask;
+
+ swa.background_pixmap = None;
+ swa.border_pixel = 0;
+
+ window = XCreateWindow(x11_d, root, 0, 0, width, height, 0, vi->depth, InputOutput,
+ vi->visual, CWColormap | CWEventMask | CWBackPixmap | CWBorderPixel, &swa);
+
+ XFree(vi);
+
+ //disable_input();
+
+ XStoreName(x11_d, window, name.c_str());
+
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB = NULL;
+ glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
+ glXGetProcAddressARB((const GLubyte*) "glXCreateContextAttribsARB");
+
+ if (!glXCreateContextAttribsARB)
+ return;
+
+ if (!(glc = glXCreateContextAttribsARB(x11_d, config, 0, True, context_attrs)))
+ return;
+
+ glXMakeCurrent(x11_d, window, glc);
+
+ if (!gladLoadGL((GLADloadfunc)glXGetProcAddressARB))
+ {
+ log_error("%s", "failed to load glad");
+ return;
+ }
+
+ if (wallpaper)
+ {
+ //Atom desktop = XInternAtom(x11_d, "_NET_WM_DESKTOP", false);
+
+ //unsigned long all_desktops = XWIN_ALL_DESKTOPS;
+ //XChangeProperty(x11_d, window, desktop,
+ // XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&all_desktops, 1);
+
+ Atom desktop_type = XInternAtom(x11_d, "_NET_WM_WINDOW_TYPE_DESKTOP", false);
+
+ XChangeProperty(x11_d, window, XInternAtom(x11_d, "_NET_WM_WINDOW_TYPE", false),
+ XA_ATOM, 32, PropModeReplace, (unsigned char*)&desktop_type, 1);
+
+ //XEvent event;
+ //event.xclient.type = ClientMessage;
+ //event.xclient.serial = 0;
+ //event.xclient.send_event = True;
+ //event.xclient.display = x11_d;
+ //event.xclient.window = window;
+ //event.xclient.message_type = XInternAtom(x11_d, "_NET_WM_STATE", false);
+ //event.xclient.format = 32;
+
+ //event.xclient.data.l[0] = _NET_WM_STATE_ADD;
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_BELOW", false);
+ //event.xclient.data.l[2] = 0; //unused.
+ //event.xclient.data.l[3] = 0;
+ //event.xclient.data.l[4] = 0;
+
+ //XSendEvent(x11_d, root, false,
+ // SubstructureRedirectMask|SubstructureNotifyMask, &event);
+
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_STICKY", false);
+
+ //XSendEvent(x11_d, root, false,
+ // SubstructureRedirectMask|SubstructureNotifyMask, &event);
+
+ //event.xclient.data.l[1] = XInternAtom(x11_d, "_NET_WM_STATE_FULLSCREEN", false);
+ }
+
+ XSetWMProtocols(x11_d, window, &ATOM_WM_DELETE_WINDOW, 1);
+
+ XMoveWindow(x11_d, window, 1080, 0);
+
+ XMapWindow(x11_d, window);
+ XFlush(x11_d);
+
+ glEnable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_MULTISAMPLE);
+
+ print_gl_info();
+
+ start = system_clock::now();
+}
+
+void ContextX11::resize_window(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+void ContextX11::swap_buffers()
+{
+ glXSwapBuffers(x11_d, window);
+}
+
+void ContextX11::raise() {
+ XClientMessageEvent ev = {
+ .type = ClientMessage,
+ .serial = 0,
+ .send_event = true,
+ .display = x11_d,
+ .window = window,
+ .message_type = ATOM__NET_ACTIVE_WINDOW,
+ .format = 32,
+ .data = { .l = {
+ 1, /* source indication -- `1` when coming from an application */
+ 0, /* timestamp -- `0` to (attempt to) ignore */
+ (long)window /* requestor's currently active window -- `0` for none */
+ }
+ }
+ };
+ /* Send the client message as defined by EWMH standards (usually works) */
+ XSendEvent(x11_d, DefaultRootWindow(x11_d), false, StructureNotifyMask, (XEvent*) &ev);
+ /* Raise the client in the X11 stacking order (sometimes works, can be blocked by the WM) */
+ XRaiseWindow(x11_d, window);
+ XFlush(x11_d);
+}
+
+void ContextX11::set_clickthrough()
+{
+ Window win = window, root = DefaultRootWindow(x11_d);
+ while (win != None)
+ {
+ Region region;
+ if ((region = XCreateRegion()))
+ {
+ XShapeCombineRegion(x11_d, window, ShapeInput, 0, 0, region, ShapeSet);
+ XDestroyRegion(region);
+ }
+
+ Window parent, *children = NULL;
+ unsigned int num_children;
+
+ if (XQueryTree(x11_d, win, &root, &parent, &children, &num_children))
+ {
+ if (children)
+ XFree(children);
+ }
+
+ win = (parent == root ? None : parent);
+ }
+
+ XFlush(x11_d);
+}
+
+void ContextX11::close_window()
+{
+ this->_should_close = true;
+
+}
+
+void ContextX11::process_input()
+{
+ XEvent xev;
+
+ while (XPending(x11_d) > 0)
+ {
+ XNextEvent(x11_d, &xev);
+
+ switch (xev.type)
+ {
+ case ClientMessage:
+ if (xev.xclient.message_type == ATOM_WM_PROTOCOLS
+ && xev.xclient.data.l[0] == ATOM_WM_DELETE_WINDOW)
+ {
+ _should_close = true;
+ }
+ break;
+ case MapNotify: // make window not clickable
+ //set_clickthrough();
+ XFlush(x11_d);
+ break;
+ }
+ }
+}
+
+ContextX11::~ContextX11()
+{
+ glXMakeCurrent(x11_d, None, NULL);
+ glXDestroyContext(x11_d, glc);
+ XDestroyWindow(x11_d, window);
+ XCloseDisplay(x11_d);
+}
diff --git a/src/context_x11.h b/src/context_x11.h
new file mode 100644
index 0000000..c0fd015
--- /dev/null
+++ b/src/context_x11.h
@@ -0,0 +1,86 @@
+#ifndef _CONTEXT_X11_H
+#define _CONTEXT_X11_H
+
+#include "context.h"
+
+#include <chrono>
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+#include <X11/extensions/Xrender.h>
+#include <X11/extensions/shape.h>
+
+#include <glad/gl.h>
+
+#include <GL/glx.h>
+#include <GL/glu.h>
+
+#define XWIN_ALL_DESKTOPS 0xFFFFFFFF
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+#define _NET_WM_STATE_REMOVE 0
+#define _NET_WM_STATE_ADD 1
+#define _NET_WM_STATE_TOGGLE 2
+
+
+typedef GLXContext (*glXCreateContextAttribsARBProc)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+using std::chrono::time_point;
+using std::chrono::system_clock;
+
+namespace Mauri {
+
+class ContextX11 : public Context {
+public:
+ ContextX11(int width, int height, std::string name, bool wallpaper);
+ ~ContextX11();
+
+ bool create_window(int width, int height, std::string name, bool wallpaper);
+ void close_window();
+
+ void resize_window(int width, int height);
+
+ bool should_close() const
+ {
+ return _should_close;
+ }
+
+ void swap_buffers();
+ void process_input();
+
+ void cursor_pos(float *x, float *y)
+ {
+ *x = 0.f;
+ *y = 0.f;
+ }
+
+ double current_time()
+ {
+ std::chrono::duration<double> diff = (system_clock::now() - start);
+ return diff.count() * 0.5;
+ }
+
+private:
+ bool _should_close = false;
+
+ time_point<system_clock> start;
+
+ void raise();
+
+ // make the window shape 0x0 so that its unclickable
+ void set_clickthrough();
+
+ // attempt to disable input by setting window hints
+ void disable_input();
+
+ Window window;
+ Display *x11_d;
+
+ GLXContext glc;
+};
+
+} // namespace Mauri
+
+#endif // _CONTEXT_X11_H
diff --git a/src/engine.c b/src/engine.c
deleted file mode 100644
index f8cb450..0000000
--- a/src/engine.c
+++ /dev/null
@@ -1,99 +0,0 @@
-#include "engine.h"
-
-#include "moro_vec.h"
-#include "objects/object.h"
-#include "objects/scene.h"
-#include "src/context.h"
-#include "src/objects/types.h"
-#include "src/shader.h"
-#include "src/texture.h"
-
-#include <unistd.h>
-#include <cglm/cglm.h>
-
-void mri_engine_load(mri_engine *engine, mri_scene *scene) {
- engine->scene = scene;
-
- mvec_init(engine->texture_cache);
- mvec_init(engine->framebuffers);
-
- mvec_reserve(engine->texture_cache, 100);
- mvec_reserve(engine->framebuffers, mri_scene_framebuffer_count(scene) + 1);
-
- engine->width = scene->width;
- engine->height = scene->height;
-
- engine->texel_size[0] = 1.f / engine->width;
- engine->texel_size[1] = 1.f / engine->height;
-
- engine->texel_half_size[0] = .5f / engine->width;
- engine->texel_half_size[1] = .5f / engine->height;
-
- engine->combine_buffer = mri_engine_get_or_new_framebuffer(engine,
- mstr_c("_rt_FullFrameBuffer"), engine->context->width, engine->context->height, 1.f);
-
- create_gl_object(&engine->default_gl_object, DEFAULT, 0, 0);
-}
-
-mri_framebuffer *mri_engine_get_framebuffer(mri_engine *engine, mstr *name) {
- mri_framebuffer *existing_buffer;
- mvec_loop_ptr(engine->framebuffers, existing_buffer, i) {
- if (mstr_eq(existing_buffer->name, name)) {
- return existing_buffer;
- }
- }
- return NULL;
-}
-
-mri_framebuffer *mri_engine_get_or_new_framebuffer(mri_engine *engine, mstr *name,
- float width, float height, float scale) {
-
- mri_framebuffer *buffer = mri_engine_get_framebuffer(engine, name);
-
- if (!buffer) {
- buffer = mvec_next(engine->framebuffers);
- mri_framebuffer_create(buffer, name, width, height, scale);
- mri_framebuffer_load(buffer);
- }
-
- return buffer;
-}
-
-void mri_engine_update(mri_engine *engine) {
- engine->context->process_input(engine->context);
- engine->time = engine->context->current_time(engine->context);
-}
-
-void mri_engine_draw(mri_engine *engine) {
- mri_framebuffer_bind(engine->combine_buffer);
- glClearBufferfv(GL_COLOR, 0, engine->scene->clear_color);
-
- mri_scene_draw(engine, engine->scene);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, engine->combine_buffer->buffer.id);
-
- // Drawing past the dimensions of the read buffer is an error.
- glBlitFramebuffer(0, engine->context->height, engine->context->width, 0, 0, 0,
- engine->context->width, engine->context->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-}
-
-void mri_engine_run(mri_engine *engine) {
- const float TARGET_FPS = 60.f;
-
- float time = engine->context->current_time(engine->context);
-
- while (!engine->context->should_close(engine->context)) {
- mri_engine_update(engine);
- mri_engine_draw(engine);
-
- while (engine->context->current_time(engine->context) < time + 1.f / TARGET_FPS) {
- usleep(2000); // 2ms
- }
-
- time = engine->context->current_time(engine->context);
-
- engine->context->swap_buffers(engine->context);
- }
-}
diff --git a/src/engine.cc b/src/engine.cc
new file mode 100644
index 0000000..fc76bdd
--- /dev/null
+++ b/src/engine.cc
@@ -0,0 +1,138 @@
+#include "engine.h"
+#include "context.h"
+#include "shader.h"
+#include "src/gl.h"
+#include "texture.h"
+
+#include "objects/object.h"
+#include "objects/scene.h"
+
+#include <glm/ext.hpp>
+#include <glm/fwd.hpp>
+#include <thread>
+
+using namespace Mauri;
+
+void View::center_scale(float w1, float h1)
+{
+ auto w0 = this->width;
+ auto h0 = this->height;
+
+ auto w_scale = w1 / w0;
+ auto h_scale = h1 / h0;
+
+ auto scale = (w_scale > h_scale) ? w_scale : h_scale;
+
+ auto width = w0 * scale;
+ auto height = h0 * scale;
+
+ auto wpad = (width - w1) / -2.f;
+ auto hpad = (height - h1) / -2.f;
+
+ glViewport(wpad, hpad, width, height);
+}
+
+void View::default_viewport(float w0, float h0)
+{
+ glViewport(0, 0, w0, h0);
+}
+
+Engine::Engine(Scene *scene, Context *context)
+{
+ this->scene = scene;
+ this->context = context;
+
+ this->view.width = scene->width;
+ this->view.height = scene->height;
+
+ this->view.texel_size[0] = 1.f / scene->width;
+ this->view.texel_size[1] = 1.f / scene->height;
+
+ this->view.texel_half_size[0] = .5f / scene->width;
+ this->view.texel_half_size[1] = .5f / scene->height;
+
+ this->texture_cache.reserve(100);
+
+ auto combine = std::string("_rt_FullFrameBuffer");
+
+ this->new_framebuffer(combine, this->context->width, this->context->height, 1.f);
+ this->combine_buffer = this->get_framebuffer(combine);
+
+ this->default_object = new RenderObject(DEFAULT);
+ this->identity = mat4x4(1.f);
+
+ this->scene->load(this);
+}
+
+Framebuffer *Engine::get_framebuffer(std::string name)
+{
+ return this->framebuffers[name];
+}
+
+Texture *Engine::get_framebuffer_texture(std::string name)
+{
+ return this->framebuffers[name]->texture;
+}
+
+void Engine::new_framebuffer(std::string name, f32 width, f32 height, f32 scale)
+{
+ this->framebuffers[name] = new Framebuffer(width, height, scale);
+}
+
+void Engine::update()
+{
+ this->context->process_input();
+ this->time = this->context->current_time();
+
+ for (auto &object: this->scene->objects)
+ {
+ object->update(this);
+ }
+}
+
+void Engine::draw()
+{
+ for (auto& buffer : this->framebuffers)
+ {
+ if (buffer.second != nullptr)
+ buffer.second->buffer->clear((vec4){0.f, 0.f, 0.f, 0.f});
+ }
+
+ if (this->scene->clear_enabled)
+ this->combine_buffer->buffer->clear(this->scene->clear_color);
+
+ this->scene->draw(this);
+
+ this->combine_buffer->buffer->blit(this->context->width, this->context->height);
+}
+
+void Engine::run()
+{
+ const f32 TARGET_FPS = 60.f;
+
+ f32 time = this->context->current_time();
+
+ while (!this->context->should_close())
+ {
+ this->update();
+ this->draw();
+
+ while (this->context->current_time() < time + 1.f / TARGET_FPS)
+ {
+ std::this_thread::sleep_for(std::chrono::milliseconds(2));
+ }
+
+ time = this->context->current_time();
+
+ this->context->swap_buffers();
+ }
+}
+
+Engine::~Engine()
+{
+ for (auto &buffer : this->framebuffers)
+ {
+ delete buffer.second;
+ }
+ delete this->default_object;
+}
diff --git a/src/engine.h b/src/engine.h
index 1b5026a..c663e2d 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -1,49 +1,75 @@
#ifndef _ENGINE_H
#define _ENGINE_H
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
#include "context.h"
-#include "texture.h"
-#include "shader.h"
#include "gl.h"
+#include "shader.h"
+#include "texture.h"
-#include "objects/types.h"
-#include "objects/object.h"
-
-struct mri_engine {
- mri_context *context;
- mri_scene *scene;
+using namespace glm;
- float width;
- float height;
+static const std::string COMBINE_BUFFER = "_rt_FullFrameBuffer";
- float time;
+namespace Mauri
+{
- vec2 texel_size;
- vec2 texel_half_size;
+class Scene;
+class Object;
- gl_object default_gl_object;
+struct View
+{
+ float width;
+ float height;
- mri_framebuffer *combine_buffer;
+ float shake_y = 0.f;
+ float shake_x = 0.f;
- mvec(mri_framebuffer) framebuffers;
+ bool shake_y_switch = false;
+ bool shake_x_switch = false;
- mvec(mri_texture) texture_cache;
+ vec2 texel_size;
+ vec2 texel_half_size;
- mri_object *current_object;
+ void center_scale(float w0, float h0);
+ void default_viewport(float w0, float h0);
};
-void mri_engine_load(mri_engine *engine, mri_scene *scene);
+class Engine
+{
+ public:
+ Engine(Scene *scene, Context *context);
+ ~Engine();
+
+ View view;
+
+ Context *context;
+
+ float time;
-mri_framebuffer *mri_engine_get_framebuffer(mri_engine *engine, mstr *name);
-mri_framebuffer *mri_engine_get_or_new_framebuffer(mri_engine *engine,
- mstr *name, float width, float height, float scale);
+ RenderObject *default_object;
+ mat4x4 identity;
-void mri_engine_next_pass(mri_engine *engine);
-void mri_engine_next_effect(mri_engine *engine);
-void mri_engine_next_object(mri_engine *engine, mri_object *object);
+ std::vector<Texture> texture_cache;
+
+ std::unordered_map<std::string, Framebuffer *> framebuffers;
+
+ Framebuffer *combine_buffer;
+
+ void new_framebuffer(std::string name, float width, float height, float scale);
+
+ Framebuffer *get_framebuffer(std::string name);
+ Texture *get_framebuffer_texture(std::string name);
+
+ void run();
+ void draw();
+ void update();
+
+ private:
+ Scene *scene;
+};
-void mri_engine_run(mri_engine *engine);
+} // namespace Mauri
#endif // _ENGINE_H
diff --git a/src/gl.c b/src/gl.c
deleted file mode 100644
index b40880a..0000000
--- a/src/gl.c
+++ /dev/null
@@ -1,238 +0,0 @@
-#include <glad/gl.h>
-#include <stddef.h>
-
-#include <moro.h>
-
-#include "cglm/vec4.h"
-#include "gl.h"
-#include "src/log.h"
-
-void bind_gl_texture(gl_texture *tex, unsigned int index) {
- glActiveTexture(GL_TEXTURE0 + index);
- glBindTexture(GL_TEXTURE_2D, tex->id);
-}
-
-void create_gl_texture(gl_texture *tex, bool interp, bool clamp_uv, int mm_count) {
- glGenTextures(1, &tex->id);
-
- bind_gl_texture(tex, 0);
-
- if (interp) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (clamp_uv) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mm_count - 1);
-}
-
-void upload_gl_texture(gl_texture *tex, unsigned char *data, int width, int height, int level,
- unsigned int format) {
- bind_gl_texture(tex, 0);
-
- int _width = m_npof2(width);
- int _height = m_npof2(height);
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, _width, _height, 0,
- format, GL_UNSIGNED_BYTE, NULL);
-
- glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
- format, GL_UNSIGNED_BYTE, data);
-}
-
-void destroy_gl_texture(gl_texture *tex) {
- glDeleteTextures(1, &tex->id);
-}
-
-void bind_gl_framebuffer(gl_framebuffer *buffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->id);
-}
-
-void create_gl_framebuffer(gl_framebuffer *buffer, float width, float height) {
- glGenFramebuffers(1, &buffer->id);
-
- glGenTextures(1, &buffer->texture.id);
- glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->id);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- buffer->texture.id, 0);
-
- glDrawBuffers(1, (GLenum[]){GL_COLOR_ATTACHMENT0});
-
- glClearBufferfv(GL_COLOR, 0, (vec4){0.f, 0.f, 0.f, 0.f});
-}
-
-void destroy_gl_framebuffer(gl_framebuffer *buffer) {
- glDeleteFramebuffers(1, &buffer->id);
-}
-
-static void set_gl_object(gl_object *obj, float *vertices, int vertex_count) {
- glGenVertexArrays(1, &obj->vao);
- glBindVertexArray(obj->vao);
-
- glGenBuffers(1, &obj->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, obj->vbo);
-
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)0);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)12);
-
- glBufferData(GL_ARRAY_BUFFER, vertex_count, vertices, GL_STATIC_DRAW);
-}
-
-void create_gl_object(gl_object *obj, gl_obj_type type, float width, float height) {
- switch (type) {
- case DEFAULT: {
- float vertices[] = {
- -1.f, 1.f, 0.f, 0.f, 1.f,
- 1.f, -1.f, 0.f, 1.f, 0.f,
- -1.f, -1.f, 0.f, 0.f, 0.f,
- -1.f, 1.f, 0.f, 0.f, 1.f,
- 1.f, 1.f, 0.f, 1.f, 1.f,
- 1.f, -1.f, 0.f, 1.f, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- case UV_SCALE: {
- // Adjust UV coords here so that on the pass where this object is loadn
- // the UV cuts out the padding used to make the texture dimensions powers of two.
- float x_scale = width / (float)m_npof2(width);
- float y_scale = height / (float)m_npof2(height);
-
- float vertices[] = {
- -width, height, 0.f, 0.f, y_scale,
- width, -height, 0.f, x_scale, 0.f,
- -width, -height, 0.f, 0.f, 0.f,
- -width, height, 0.f, 0.f, y_scale,
- width, height, 0.f, x_scale, y_scale,
- width, -height, 0.f, x_scale, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- case OBJECT: {
- float vertices[] = {
- -width, -height, 0.f, 0.f, 1.f,
- width, height, 0.f, 1.f, 0.f,
- -width, height, 0.f, 0.f, 0.f,
- -width, -height, 0.f, 0.f, 1.f,
- width, -height, 0.f, 1.f, 1.f,
- width, height, 0.f, 1.f, 0.f
- };
-
- set_gl_object(obj, vertices, sizeof(vertices));
- break;
- }
- }
-}
-
-void bind_gl_object(gl_object *obj) {
- glBindVertexArray(obj->vao);
- glBindBuffer(GL_ARRAY_BUFFER, obj->vbo);
-}
-
-static bool compile_check_error(unsigned int shader, char *source, char *error) {
- glShaderSource(shader, 1, (const char * const*)&source, 0);
- glCompileShader(shader);
-
- int status;
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
-
- if (status == GL_FALSE) {
- glGetShaderInfoLog(shader, 256, NULL, error);
- glDeleteShader(shader);
-
- return false;
- }
-
- return true;
-}
-
-void create_gl_shader(gl_shader *shader, char *vs_source, char *fs_source) {
- shader->program = glCreateProgram();
-
- char error[256];
-
- unsigned int vs_shader = glCreateShader(GL_VERTEX_SHADER);
- if (!compile_check_error(vs_shader, vs_source, error)) {
- log_error("failed to compile vertex shader (%s)", error);
- return;
- }
-
- unsigned int fs_shader = glCreateShader(GL_FRAGMENT_SHADER);
- if (!compile_check_error(fs_shader, fs_source, error)) {
- log_error("failed to compile fragment shader (%s)", error);
- return;
- }
-
- glAttachShader(shader->program, vs_shader);
- glAttachShader(shader->program, fs_shader);
-
- glLinkProgram(shader->program);
-}
-
-void bind_gl_shader(gl_shader *shader) {
- glUseProgram(shader->program);
-}
-
-void destroy_gl_shader(gl_shader *shader) {
- glDeleteProgram(shader->program);
-}
-
-void set_gl_uniform(unsigned int loc, uniform_type type, float *value) {
- switch (type) {
- case TYPE_FLOAT:
- glUniform1f(loc, *value);
- break;
- case TYPE_SAMPLER2D:
- glUniform1i(loc, (int)*value);
- break;
- case TYPE_VEC2:
- glUniform2fv(loc, 1, value);
- break;
- case TYPE_VEC3:
- glUniform3fv(loc, 1, value);
- break;
- case TYPE_VEC4:
- glUniform4fv(loc, 1, value);
- break;
- case TYPE_MAT4:
- glUniformMatrix4fv(loc, 1, GL_FALSE, value);
- break;
- }
-}
-
-unsigned int get_uniform_loc(const char *name, gl_shader *shader) {
- return glGetUniformLocation(shader->program, name);
-}
-
-void set_gl_uniform_named(const char *name, gl_shader *shader, uniform_type type,
- float *value) {
- set_gl_uniform(get_uniform_loc(name, shader), type, value);
-}
diff --git a/src/gl.cc b/src/gl.cc
new file mode 100644
index 0000000..9da7974
--- /dev/null
+++ b/src/gl.cc
@@ -0,0 +1,368 @@
+#include <glm/glm.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <glad/gl.h>
+
+#include "gl.h"
+#include "log.h"
+#include "util.h"
+
+using namespace Mauri;
+
+void RenderObject::set_data(f32 *vertices, s32 vertex_count)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glGenVertexArrays(1, &this->vao);
+ glBindVertexArray(this->vao);
+
+ glGenBuffers(1, &this->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
+
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(f32), (void *)0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(f32), (void *)12);
+
+ glBufferData(GL_ARRAY_BUFFER, vertex_count, vertices, GL_STATIC_DRAW);
+}
+
+void RenderObject::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glBindVertexArray(this->vao);
+ glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
+}
+
+RenderObject::RenderObject(RenderObjType type, f32 width, f32 height)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ switch (type)
+ {
+ case RenderObjType::DEFAULT: {
+ f32 vertices[] = {
+ -1.f, 1.f, 0.f, 0.f, 1.f,
+ 1.f, -1.f, 0.f, 1.f, 0.f,
+ -1.f, -1.f, 0.f, 0.f, 0.f,
+ -1.f, 1.f, 0.f, 0.f, 1.f,
+ 1.f, 1.f, 0.f, 1.f, 1.f,
+ 1.f, -1.f, 0.f, 1.f, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ case RenderObjType::UV_SCALE: {
+ // Adjust UV coords here so that on the pass where this object is loadn
+ // the UV cuts out the padding used to make the texture dimensions powers of two.
+ f32 x_scale = width / (f32)next_power_of_two(width);
+ f32 y_scale = height / (f32)next_power_of_two(height);
+
+ f32 vertices[] = {
+ -width, height, 0.f, 0.f, y_scale,
+ width, -height, 0.f, x_scale, 0.f,
+ -width, -height, 0.f, 0.f, 0.f,
+ -width, height, 0.f, 0.f, y_scale,
+ width, height, 0.f, x_scale, y_scale,
+ width, -height, 0.f, x_scale, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ case RenderObjType::OBJECT: {
+ f32 vertices[] = {
+ -width, -height, 0.f, 0.f, 1.f,
+ width, height, 0.f, 1.f, 0.f,
+ -width, height, 0.f, 0.f, 0.f,
+ -width, -height, 0.f, 0.f, 1.f,
+ width, -height, 0.f, 1.f, 1.f,
+ width, height, 0.f, 1.f, 0.f
+ };
+ this->set_data(vertices, sizeof(vertices));
+ break;
+ }
+ }
+}
+
+RenderObject::~RenderObject()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteVertexArrays(1, &this->vao);
+ glDeleteBuffers(1, &this->vbo);
+}
+
+bool RenderShader::compile(u32 program, const char *source, char *error)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glShaderSource(program, 1, &source, 0);
+ glCompileShader(program);
+
+ s32 status;
+
+ glGetShaderiv(program, GL_COMPILE_STATUS, &status);
+
+ if (status == GL_FALSE)
+ {
+ glGetShaderInfoLog(program, 256, NULL, error);
+ glDeleteShader(program);
+ return false;
+ }
+
+ return true;
+}
+
+RenderShader::RenderShader(std::string vs_source, std::string fs_source)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->uniform_locations.clear();
+ this->program = glCreateProgram();
+
+ char error[256];
+
+ u32 vs_shader = glCreateShader(GL_VERTEX_SHADER);
+ if (!this->compile(vs_shader, vs_source.c_str(), error))
+ {
+ log_error("failed to compile vertex shader (%s)", error);
+ return;
+ }
+
+ u32 fs_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!this->compile(fs_shader, fs_source.c_str(), error))
+ {
+ log_error("failed to compile fragment shader (%s)", error);
+ return;
+ }
+
+ glAttachShader(this->program, vs_shader);
+ glAttachShader(this->program, fs_shader);
+
+ glLinkProgram(this->program);
+}
+
+void RenderShader::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glUseProgram(this->program);
+}
+
+RenderShader::~RenderShader()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteShader(this->program);
+}
+
+s32 RenderShader::uniform_loc(std::string &name)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ auto loc = this->uniform_locations.find(name);
+
+ if (loc == this->uniform_locations.end())
+ {
+ this->uniform_locations[name] = glGetUniformLocation(this->program, name.c_str());
+ return this->uniform_locations[name];
+ }
+ else
+ return loc->second;
+}
+
+void RenderShader::set_uniform(std::string name, UniformType type, f32 *value)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ auto loc = this->uniform_loc(name);
+
+ switch (type)
+ {
+ case TYPE_FLOAT:
+ glUniform1f(loc, *value);
+ break;
+ case TYPE_SAMPLER2D:
+ glUniform1i(loc, (s32)*value);
+ break;
+ case TYPE_VEC2:
+ glUniform2fv(loc, 1, value);
+ break;
+ case TYPE_VEC3:
+ glUniform3fv(loc, 1, value);
+ break;
+ case TYPE_VEC4:
+ glUniform4fv(loc, 1, value);
+ break;
+ case TYPE_MAT4:
+ glUniformMatrix4fv(loc, 1, GL_FALSE, value);
+ break;
+ case TYPE_INVALID:
+ break;
+ }
+}
+
+void RenderTexture::bind(s32 index)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glActiveTexture(GL_TEXTURE0 + index);
+ glBindTexture(GL_TEXTURE_2D, this->id);
+}
+
+RenderTexture::RenderTexture(bool interp, bool clamp_uv, s32 mm_count)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glGenTextures(1, &this->id);
+
+ glBindTexture(GL_TEXTURE_2D, this->id);
+
+ if (interp)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ else
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if (clamp_uv)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mm_count - 1);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void RenderTexture::upload(byte *data, s32 width, s32 height, s32 level, u32 format, bool scale, bool dxt)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->bind(0);
+
+ if (scale)
+ {
+ s32 _width = next_power_of_two(width);
+ s32 _height = next_power_of_two(height);
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, _width, _height, 0,
+ format, GL_UNSIGNED_BYTE, nullptr);
+
+ if (dxt)
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
+ format, GL_UNSIGNED_INT_8_8_8_8, data);
+ }
+ else
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height,
+ format, GL_UNSIGNED_BYTE, data);
+ }
+ }
+ else
+ {
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0,
+ format, GL_UNSIGNED_BYTE, data);
+ }
+}
+
+RenderTexture::~RenderTexture()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glDeleteTextures(1, &this->id);
+}
+
+RenderFramebuffer::RenderFramebuffer(f32 width, f32 height, f32 scale)
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ this->width = width / scale;
+ this->height = height / scale;
+
+ this->texture = new RenderTexture(false, false, 1);
+
+ glGenFramebuffers(1, &this->id);
+
+ this->texture->upload(nullptr, this->width, this->height, 0, GL_RGBA, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, this->texture->id, 0);
+
+ GLenum attatchment[] = {GL_COLOR_ATTACHMENT0};
+ glDrawBuffers(1, attatchment);
+}
+
+void RenderFramebuffer::bind()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+}
+
+void RenderFramebuffer::blit(f32 width, f32 height)
+{
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, this->id);
+ glBlitFramebuffer(0, this->height, this->width, 0, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+}
+
+void RenderFramebuffer::clear(vec4 color)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, this->id);
+ glClearBufferfv(GL_COLOR, 0, glm::value_ptr(color));
+}
+
+RenderFramebuffer::~RenderFramebuffer()
+{
+#ifdef __DEBUG__
+ if (!gl_initialized) return;
+#endif
+
+ delete this->texture;
+ glDeleteFramebuffers(1, &this->id);
+}
+
diff --git a/src/gl.h b/src/gl.h
index 9d56378..67e4649 100644
--- a/src/gl.h
+++ b/src/gl.h
@@ -1,61 +1,103 @@
#ifndef _GL_H
#define _GL_H
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <iostream>
+#include <unordered_map>
-typedef enum {
- DEFAULT,
- UV_SCALE,
- OBJECT
-} gl_obj_type;
+#include <glm/glm.hpp>
-typedef enum {
- TYPE_FLOAT,
- TYPE_VEC4,
- TYPE_VEC3,
- TYPE_VEC2,
- TYPE_MAT4,
- TYPE_SAMPLER2D
-} uniform_type;
+#include "util.h"
-typedef struct {
- unsigned int vao;
- unsigned int vbo;
-} gl_object;
+using namespace glm;
-typedef struct {
- unsigned int program;
-} gl_shader;
+namespace Mauri
+{
-typedef struct {
- unsigned int id;
-} gl_texture;
+#ifdef __DEBUG__
+static bool gl_initialized = false;
+#endif
-typedef struct {
- unsigned int id;
- gl_texture texture;
-} gl_framebuffer;
+enum RenderObjType
+{
+ DEFAULT,
+ UV_SCALE,
+ OBJECT
+};
-void bind_gl_texture(gl_texture *tex, unsigned int index);
-void create_gl_texture(gl_texture *tex, bool interp, bool clamp_uv, int mm_count);
-void upload_gl_texture(gl_texture *tex, unsigned char *data, int width, int height, int level,
- unsigned int format);
-void destroy_gl_texture(gl_texture *tex);
+enum UniformType
+{
+ TYPE_FLOAT,
+ TYPE_VEC4,
+ TYPE_VEC3,
+ TYPE_VEC2,
+ TYPE_MAT4,
+ TYPE_SAMPLER2D,
+ TYPE_INVALID
+};
-void bind_gl_framebuffer(gl_framebuffer *buffer);
-void create_gl_framebuffer(gl_framebuffer *buffer, float width, float height);
-void destroy_gl_framebuffer(gl_framebuffer *buffer);
+class RenderObject
+{
+ public:
+ RenderObject(RenderObjType type, f32 width = 0.f, f32 height = 0.f);
+ ~RenderObject();
-void create_gl_object(gl_object *obj, gl_obj_type type, float width, float height);
-void bind_gl_object(gl_object *obj);
+ void bind();
+ void set_data(float *vertices, s32 vertex_count);
-void create_gl_shader(gl_shader *shader, char *vs_source, char *fs_source);
-void bind_gl_shader(gl_shader *shader);
-void destroy_gl_shader(gl_shader *shader);
+ private:
+ u32 vao;
+ u32 vbo;
+};
-void set_gl_uniform(unsigned int loc, uniform_type type, float *value);
-unsigned int get_uniform_loc(const char *name, gl_shader *shader);
-void set_gl_uniform_named(const char *name, gl_shader *shader, uniform_type type, float *value);
+class RenderShader
+{
+ public:
+ RenderShader(std::string vs_source, std::string fs_source);
+ ~RenderShader();
+
+ bool compile(u32 program, const char *source, char *error);
+
+ void set_uniform(std::string name, UniformType type, f32 *value);
+ s32 uniform_loc(std::string &name);
+
+ void bind();
+
+ private:
+ u32 program = 0;
+
+ std::unordered_map<std::string, s32> uniform_locations;
+};
+
+class RenderTexture
+{
+ public:
+ RenderTexture(bool interp, bool clamp_uv, s32 mm_count);
+ ~RenderTexture();
+
+ u32 id = 0;
+
+ void bind(int index);
+ void upload(byte *data, s32 width, s32 height, s32 level, u32 format, bool scale, bool dxt = false);
+};
+
+class RenderFramebuffer
+{
+ public:
+ RenderFramebuffer(f32 width, f32 height, f32 scale);
+ ~RenderFramebuffer();
+
+ u32 id = 0;
+
+ f32 width;
+ f32 height;
+
+ RenderTexture *texture = nullptr;
+
+ void bind();
+ void blit(f32 width, f32 height);
+ void clear(vec4 color);
+};
+
+} // namespace Mauri
#endif // _GL_H
diff --git a/src/json.c b/src/json.c
deleted file mode 100644
index ddebcc9..0000000
--- a/src/json.c
+++ /dev/null
@@ -1,84 +0,0 @@
-#include <cglm/cglm.h>
-#include <jansson.h>
-
-#include "json.h"
-#include "log.h"
-
-json_t *json_load_mstr(mstr *s) {
- json_error_t error;
- json_t *root = json_loadb(s->ptr, s->len, 0, &error);
-
- if (!root) {
- log_error("err: failed to parse json on line %d: %s", error.line, error.text);
- return NULL;
- }
-
- return root;
-}
-
-static json_t *json_value_user(json_t *value) {
- if (json_is_object(value)) {
- return json_object_get(value, "value");
- }
- return value;
-}
-
-void json_get_bool(bool *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_boolean(value)) {
- *result = json_boolean_value(value);
- } else {
- *result = false;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_int(int *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_integer(value)) {
- *result = json_integer_value(value);
- } else {
- *result = 0;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_float(float *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_number(value)) {
- *result = json_number_value(value);
- } else {
- *result = 0.f;
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec2(vec2 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec2(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec2));
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec3(vec3 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec3(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec3));
- //log_debug("using default value for (%s)", name);
- }
-}
-
-void json_get_vec4(vec4 *result, json_t *root, const char *name) {
- json_t *value = json_value_user(json_object_get(root, name));
- if (json_is_string(value)) {
- sscanf_vec4(json_string_value(value), *result);
- } else {
- memset(*result, 0, sizeof(vec4));
- //log_debug("using default value for (%s)", name);
- }
-}
diff --git a/src/json.cc b/src/json.cc
new file mode 100644
index 0000000..2be9a0e
--- /dev/null
+++ b/src/json.cc
@@ -0,0 +1,21 @@
+#include "json.h"
+
+namespace Mauri {
+
+Json::Value json_user_value(Json::Value value)
+{
+ if (value.isObject()) {
+ return value["value"];
+ }
+ return value;
+}
+
+void json_number(Json::Value value, float *res)
+{
+ if (value.isNumeric())
+ *res = value.asFloat();
+ else if (value.isString())
+ sscanf_vec4(value.asCString(), res);
+}
+
+}
diff --git a/src/json.h b/src/json.h
index 294d8a4..5736098 100644
--- a/src/json.h
+++ b/src/json.h
@@ -1,24 +1,17 @@
#ifndef _JSON_H
#define _JSON_H
-#include <cglm/cglm.h>
-#include <stdbool.h>
-#include <moro_str.h>
+#include <jsoncpp/json/json.h>
-json_t *json_load_mstr(mstr *s);
-
-#define json_array(value, array) \
- for (size_t i = 0; i < json_array_size(array) && (value = json_array_get(array, i), 1); i++)
+namespace Mauri {
#define sscanf_vec4(s, v) sscanf(s, "%f %f %f %f", &(v)[0], &(v)[1], &(v)[2], &(v)[3])
#define sscanf_vec3(s, v) sscanf(s, "%f %f %f", &(v)[0], &(v)[1], &(v)[2])
#define sscanf_vec2(s, v) sscanf(s, "%f %f", &(v)[0], &(v)[1])
-
-void json_get_bool(bool *result, json_t *root, const char *name);
-void json_get_int(int *result, json_t *root, const char *name);
-void json_get_float(float *result, json_t *root, const char *name);
-void json_get_vec2(vec2 *result, json_t *root, const char *name);
-void json_get_vec3(vec3 *result, json_t *root, const char *name);
-void json_get_vec4(vec4 *result, json_t *root, const char *name);
+
+extern Json::Value json_user_value(Json::Value value);
+extern void json_number(Json::Value value, float *res);
+
+} // namespace Mauri
#endif // _JSON_H
diff --git a/src/log.h b/src/log.h
index 690e21d..8c97bc5 100644
--- a/src/log.h
+++ b/src/log.h
@@ -8,16 +8,15 @@
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
-#define log_print(t, fmt, ...) \
- do \
- { \
- PRINT("%s:%d %s(): ", __FILENAME__, __LINE__, __FUNCTION__); \
- PRINT("%s -> " fmt "\n", t, ##__VA_ARGS__); \
- } \
- while(0)
+#define log_print(t, fmt, ...) \
+ do \
+ { \
+ PRINT("%s:%d %s(): ", __FILENAME__, __LINE__, __FUNCTION__); \
+ PRINT("%s -> " fmt "\n", t, ##__VA_ARGS__); \
+ } while (0)
-#define log_info(fmt, ...) log_print("info", fmt, ##__VA_ARGS__)
-#define log_warn(fmt, ...) log_print("warn", fmt, ##__VA_ARGS__)
+#define log_info(fmt, ...) log_print("info", fmt, ##__VA_ARGS__)
+#define log_warn(fmt, ...) log_print("warn", fmt, ##__VA_ARGS__)
#define log_error(fmt, ...) log_print("error", fmt, ##__VA_ARGS__)
#ifdef _DEBUG_
diff --git a/src/mauri.c b/src/mauri.c
deleted file mode 100644
index 75d9d47..0000000
--- a/src/mauri.c
+++ /dev/null
@@ -1,42 +0,0 @@
-#include <stdio.h>
-#include <moro_str.h>
-
-#include "assets.h"
-#include "context.h"
-#include "engine.h"
-#include "context_glfw.h"
-#include "objects/scene.h"
-
-int main(int argc, char* argv[]) {
- mri_context *context = mri_glfw_context_new();
- context->create_window(context, 1920, 1080, "mauri", false);
-
- if (argc == 2) {
- if (!mri_asset_manager_load_pkg(mstr_c(argv[1]))) {
- return 1;
- }
-
- mri_scene scene = {0};
- mri_scene_parse(&scene);
-
- //context->resize_window(context, scene.width, scene.height);
-
- mri_engine engine = {0};
-
- engine.context = context;
-
- mri_engine_load(&engine, &scene);
-
- mri_scene_load(&engine, &scene);
-
- mri_engine_run(&engine);
-
- mri_scene_unload(&scene);
- mri_asset_manager_unload();
- }
-
- context->close_window(context);
- mri_glfw_context_unload(context);
-
- return 0;
-}
diff --git a/src/mauri.cc b/src/mauri.cc
new file mode 100644
index 0000000..f6f6703
--- /dev/null
+++ b/src/mauri.cc
@@ -0,0 +1,54 @@
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "util.h"
+
+#include "context.h"
+#include "context_glfw.h"
+#include "context_x11.h"
+
+#include "objects/scene.h"
+
+#include <iostream>
+
+using namespace Mauri;
+
+static std::string scene_path = std::string("scene.json");
+
+s32 main(s32 argc, char *argv[])
+{
+ srand(time(NULL));
+
+#ifdef __DEBUG__
+ gl_initialized = true;
+#endif
+
+ //Context *context = new ContextX11(2560, 1440, "mauri", true);
+ Context *context = new ContextGLFW(720, 1280, "mauri", false);
+ //Context *context = new ContextGLFW(1920, 1080, "mauri", false);
+
+ if (argc == 2)
+ {
+ if (!asset_manager()->load_package(std::string(argv[1])))
+ {
+ delete context;
+ return 1;
+ }
+
+ Scene *scene = new Scene(scene_path);
+
+ //context->resize_window(scene->width, scene->height);
+
+ Engine engine(scene, context);
+
+ engine.run();
+
+ delete scene;
+ }
+
+ context->close_window();
+
+ delete context;
+
+ return 0;
+}
diff --git a/src/objects/effect.c b/src/objects/effect.c
deleted file mode 100644
index d5fb747..0000000
--- a/src/objects/effect.c
+++ /dev/null
@@ -1,133 +0,0 @@
-#include "effect.h"
-
-#include "../engine.h"
-#include "../json.h"
-#include "../log.h"
-
-#include "cglm/mat4.h"
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "src/objects/pass.h"
-#include "src/objects/types.h"
-#include <jansson.h>
-
-void mri_effect_parse(mri_effect *effect, json_t *root) {
- mvec_init(effect->passes);
- mvec_init(effect->passes0);
- mvec_init(effect->passes1);
-
- json_get_int(&effect->id, root, "id");
-
- json_get_bool(&effect->visible, root, "visible");
-
- json_t *pass0;
- json_t *passes0 = json_object_get(root, "passes");
- json_array(pass0, passes0) {
- mri_pass_parse(mvec_next(effect->passes0), pass0, EFFECT0_PASS);
- }
-
- json_t *file = json_object_get(root, "file");
- if (json_is_string(file)) {
- mri_asset *effect_asset = mri_asset_manager_get(mstr_c(json_string_value(file)), NONE);
-
- if (effect_asset->type == ASSET_VOID)
- return;
-
- json_t *_root = json_load_mstr(mri_asset_as_str(effect_asset));
-
- effect->name = mstr_from(json_string_value(json_object_get(_root, "name")));
-
- json_t *pass1;
- json_t *passes1 = json_object_get(_root, "passes");
- json_array(pass1, passes1) {
- mri_pass_parse(mvec_next(effect->passes1), pass1, EFFECT1_PASS);
- }
-
- mvec_init(effect->fbos);
-
- json_t *fbo;
- json_t *fbos = json_object_get(_root, "fbos");
- json_array(fbo, fbos) {
- mri_effect_buffer buffer = {
- .name = mstr_from(json_string_value(json_object_get(fbo, "name"))),
- .scale = json_number_value(json_object_get(fbo, "scale"))
- };
- mvec_push(effect->fbos, buffer);
- }
- }
-}
-
-mri_render_pass *mri_effect_next_pass(mri_effect *effect) {
- mri_render_pass *pass = mvec_next(effect->passes);
- mvec_init(pass->uniforms);
- mvec_init(pass->combos);
- return pass;
-}
-
-void mri_effect_load(mri_engine *engine, mri_effect *effect, bool last_effect) {
- mri_effect_buffer *buffer;
- mvec_loop_ptr(effect->fbos, buffer, i) {
- mri_object *object = engine->current_object;
-
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", effect->id, object->id);
- mstr_cat(buffer->name, effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- mri_engine_get_or_new_framebuffer(engine, buffer->name,
- object->size[0], object->size[1], buffer->scale);
- }
-
- for (unsigned int i = 0; i < mvec_size(effect->passes0); i++) {
- mri_render_pass *pass = mri_effect_next_pass(effect);
-
- pass->object = engine->current_object;
- pass->effect = effect;
-
- pass->combine = (i == mvec_size(effect->passes0) - 1) && last_effect;
-
- if (pass->combine) {
- pass->gl_object = &engine->current_object->gl_object;
- glm_mat4_copy(engine->current_object->model, pass->model);
- } else {
- pass->gl_object = &engine->default_gl_object;
- glm_mat4_identity(pass->model);
- }
-
- mri_pass_load(engine, mvec_at(effect->passes0, i), EFFECT0_PASS, pass);
- mri_pass_load(engine, mvec_at(effect->passes1, i), EFFECT1_PASS, pass);
- }
-}
-
-void mri_effect_draw(mri_engine *engine, mri_effect *effect) {
- mri_render_pass *pass;
- mvec_loop_ptr(effect->passes, pass, i) {
- //log_debug("effect (%.*s): %.*s %i", pass->object->name->len, pass->object->name->ptr,
- // effect->name->len, effect->name->ptr, i + 1);
- mri_render_pass_draw(engine, pass);
- }
-}
-
-void mri_effect_unload(mri_effect *effect) {
- mstr_free(effect->name);
-
- mri_pass *pass;
-
- mvec_loop_ptr(effect->passes0, pass, i) {
- mri_pass_unload(pass);
- }
-
- mvec_loop_ptr(effect->passes1, pass, i) {
- mri_pass_unload(pass);
- }
-
- mvec_free(effect->passes0);
- mvec_free(effect->passes1);
-
- mri_effect_buffer *buffer;
- mvec_loop_ptr(effect->fbos, buffer, i) {
- if (buffer->name)
- mstr_free(buffer->name);
- }
-
- mvec_free(effect->fbos);
-}
diff --git a/src/objects/effect.cc b/src/objects/effect.cc
new file mode 100644
index 0000000..7f22ef0
--- /dev/null
+++ b/src/objects/effect.cc
@@ -0,0 +1,90 @@
+#include "../assets.h"
+#include "../engine.h"
+#include "../json.h"
+#include "../log.h"
+
+#include "effect.h"
+#include "fmt/core.h"
+#include "object.h"
+
+#include "objects/pass.h"
+
+#include <jsoncpp/json/reader.h>
+
+#include <fmt/format.h>
+#include <glm/fwd.hpp>
+
+using namespace Mauri;
+
+Effect::Effect(Json::Value root)
+{
+ this->id = root["id"].asInt();
+
+ this->visible = json_user_value(root.get("visible", true)).asBool();
+
+ for (auto &pass0 : root["passes"])
+ {
+ this->passes0.emplace_back(new Pass(pass0, EFFECT0_PASS));
+ }
+
+ auto asset = asset_manager()->get_file(root["file"].asString(), NONE);
+
+ if (asset->type == ASSET_VOID)
+ return;
+
+ Json::Value file = asset->as_json();
+
+ this->name = file["name"].asString();
+
+ for (auto &pass1 : file["passes"])
+ {
+ this->passes1.emplace_back(new Pass(pass1, EFFECT1_PASS));
+ }
+
+ for (auto &fbo : file["fbos"])
+ {
+ this->fbos.emplace_back((EffectBuffer) { fbo["name"].asString(), fbo["scale"].asFloat() });
+ }
+}
+
+void Effect::load(Engine *engine, Object *object, bool last_effect)
+{
+ if (!this->visible)
+ return;
+
+ this->buffer_id = fmt::format("{}_{}", this->id, object->id);
+
+ for (auto &fbo : this->fbos)
+ {
+ fbo.name.append(this->buffer_id);
+ engine->new_framebuffer(fbo.name, object->size[0], object->size[1], fbo.scale);
+ }
+
+ for (int i = 0; i < this->passes0.size(); i++)
+ {
+ Pass *pass = new Pass();
+
+ pass->combine = (i == (this->passes0.size() - 1)) && last_effect;
+
+ pass->object = object;
+ pass->effect = this;
+
+ this->passes0[i]->load(EFFECT0_PASS, pass);
+ this->passes1[i]->load(EFFECT1_PASS, pass);
+
+ object->passes.push_back(pass);
+ }
+}
+
+Effect::~Effect()
+{
+ for (auto &pass0 : this->passes0)
+ {
+ delete pass0;
+ }
+
+ for (auto &pass1 : this->passes1)
+ {
+ delete pass1;
+ }
+}
diff --git a/src/objects/effect.h b/src/objects/effect.h
index 4d31081..9edeea7 100644
--- a/src/objects/effect.h
+++ b/src/objects/effect.h
@@ -1,32 +1,43 @@
#ifndef _EFFECT_H
#define _EFFECT_H
-#include <moro.h>
+#include <vector>
-#include "types.h"
-#include "pass.h"
+#include "engine.h"
-typedef struct {
- mstr *name;
- float scale;
-} mri_effect_buffer;
+namespace Mauri
+{
-struct mri_effect {
- mstr *name;
- int id;
+class Pass;
+
+struct EffectBuffer
+{
+ std::string name;
+ float scale;
+};
+
+class Effect
+{
+ public:
+ Effect(Json::Value root);
+ ~Effect();
+
+ u32 id;
+ std::string name;
+
+ std::string buffer_id;
+
+ void load(Engine *engine, Object *object, bool last_effect);
- bool visible;
+ private:
+ bool visible;
- mvec(mri_pass) passes0;
- mvec(mri_pass) passes1;
- mvec(mri_render_pass) passes;
+ std::vector<Pass *> passes0;
+ std::vector<Pass *> passes1;
- mvec(mri_effect_buffer) fbos;
+ std::vector<EffectBuffer> fbos;
};
-void mri_effect_parse(mri_effect *effect, json_t *root);
-void mri_effect_load(mri_engine *engine, mri_effect *effect, bool last_effect);
-void mri_effect_draw(mri_engine *engine, mri_effect *effect);
-void mri_effect_unload(mri_effect *effect);
+} // namespace Mauri
#endif // _EFFECT_H
diff --git a/src/objects/material.c b/src/objects/material.c
deleted file mode 100644
index 75422d1..0000000
--- a/src/objects/material.c
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "material.h"
-#include "cglm/mat4.h"
-#include "pass.h"
-
-#include <moro_str.h>
-
-#include "../log.h"
-#include "../json.h"
-#include "../engine.h"
-#include "src/objects/types.h"
-
-void mri_material_parse(mri_material *material, json_t *value) {
- mvec_init(material->passes);
- mvec_init(material->passes0);
-
- if (json_is_string(value)) {
- mri_asset *material_asset = mri_asset_manager_get(mstr_c(json_string_value(value)), NONE);
-
- if (material_asset->type == ASSET_VOID)
- return;
-
- json_t *root = json_load_mstr(mri_asset_as_str(material_asset));
-
- json_t *pass;
- json_t *passes = json_object_get(root, "passes");
- json_array(pass, passes) {
- mri_pass_parse(mvec_next(material->passes0), pass, MATERIAL_PASS);
- }
-
- json_decref(root);
- }
-}
-
-mri_render_pass *mri_material_next_pass(mri_material *material) {
- mri_render_pass *pass = mvec_next(material->passes);
- mvec_init(pass->uniforms);
- mvec_init(pass->combos);
- return pass;
-}
-
-void mri_material_load(mri_engine *engine, mri_material *material, mri_material_type t,
- mri_render_pass *pass, bool no_effects) {
- mri_pass *pass0;
- mvec_loop_ptr(material->passes0, pass0, i) {
- switch (t) {
- case MATERIAL_EFFECT:
- mri_pass_load(engine, pass0, MATERIAL_PASS, pass);
- break;
- case MATERIAL_MODEL:
- pass = mri_material_next_pass(material);
-
- pass->object = engine->current_object;
- pass->combine = no_effects;
-
- if (engine->current_object->passthrough || no_effects) {
- glm_mat4_copy(engine->current_object->model, pass->model);
- } else {
- glm_mat4_copy(engine->current_object->ortho, pass->model);
- }
-
- if (engine->current_object->passthrough) {
- pass->gl_object = &engine->current_object->gl_object;
- } else {
- pass->gl_object = &engine->current_object->gl_uv_object;
- }
-
- mri_pass_load(engine, pass0, MATERIAL_ONLY_PASS, pass);
- break;
- }
- }
-}
-
-void mri_material_draw(mri_engine *engine, mri_material *material) {
- mri_render_pass *pass;
- mvec_loop_ptr(material->passes, pass, i) {
- //log_debug("background (%.*s): %i", pass->object->name->len, pass->object->name->ptr, i);
- mri_render_pass_draw(engine, pass);
- }
-}
-
-void mri_material_unload(mri_material *material) {
- mri_pass *pass0;
- mvec_loop_ptr(material->passes0, pass0, i) {
- mri_pass_unload(pass0);
- }
- mvec_free(material->passes);
-}
diff --git a/src/objects/material.cc b/src/objects/material.cc
new file mode 100644
index 0000000..4c61cbc
--- /dev/null
+++ b/src/objects/material.cc
@@ -0,0 +1,64 @@
+#include <jsoncpp/json/json.h>
+
+#include "assets.h"
+#include "engine.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/material.h"
+#include "objects/object.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Material::Material(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("failed to load material.json (%s)", path.c_str());
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ for (auto &pass : root["passes"])
+ {
+ this->passes0.push_back(new Pass(pass, MATERIAL_PASS));
+ }
+}
+
+void Material::load(Object *object, MaterialType type, Pass *pass, bool no_effects)
+{
+ for (auto &pass0 : this->passes0)
+ {
+ switch (type)
+ {
+ case MATERIAL_EFFECT:
+ pass0->load(MATERIAL_PASS, pass);
+ break;
+ case MATERIAL_MODEL:
+ Pass *pass = new Pass();
+
+ pass->combine = no_effects;
+
+ pass->object = object;
+ pass->effect = nullptr;
+
+ pass0->load(MATERIAL_ONLY_PASS, pass);
+
+ object->passes.push_back(pass);
+
+ break;
+ }
+ }
+}
+
+Material::~Material()
+{
+ for (auto &pass0 : this->passes0)
+ {
+ delete pass0;
+ }
+}
diff --git a/src/objects/material.h b/src/objects/material.h
index e8bc13d..31b3be0 100644
--- a/src/objects/material.h
+++ b/src/objects/material.h
@@ -1,25 +1,32 @@
#ifndef _MATERIAL_H
#define _MATERIAL_H
-#include <jansson.h>
+#include <iostream>
-#include "types.h"
-#include "pass.h"
+#include "engine.h"
-typedef enum {
- MATERIAL_MODEL,
- MATERIAL_EFFECT
-} mri_material_type;
+namespace Mauri
+{
-struct mri_material {
- mvec(mri_pass) passes0;
- mvec(mri_render_pass) passes;
+class Pass;
+
+enum MaterialType
+{
+ MATERIAL_MODEL,
+ MATERIAL_EFFECT
+};
+
+class Material
+{
+ public:
+ Material(std::string path);
+ ~Material();
+
+ void load(Object *object, MaterialType type, Pass *pass, bool no_effects);
+
+ std::vector<Pass *> passes0;
};
-void mri_material_parse(mri_material *material, json_t *value);
-void mri_material_load(mri_engine *engine, mri_material *material, mri_material_type t, mri_render_pass *pass,
- bool no_effects);
-void mri_material_draw(mri_engine *engine, mri_material *material);
-void mri_material_unload(mri_material *material);
+} // namespace Mauri
#endif // MATERIAL_H
diff --git a/src/objects/model.c b/src/objects/model.c
deleted file mode 100644
index 45317f2..0000000
--- a/src/objects/model.c
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <jansson.h>
-#include <moro_str.h>
-
-#include "../json.h"
-#include "../assets.h"
-#include "../log.h"
-#include "../engine.h"
-
-#include "model.h"
-#include "src/objects/types.h"
-
-void mri_model_parse(mri_model *model, json_t *value) {
- if (json_is_string(value)) {
- mri_asset *model_asset = mri_asset_manager_get(mstr_c(json_string_value(value)), NONE);
-
- if (model_asset->type == ASSET_VOID)
- return;
-
- json_t *root = json_load_mstr(mri_asset_as_str(model_asset));
-
- json_get_bool(&model->autosize, root, "autosize");
- json_get_bool(&model->fullscreen, root, "fullscreen");
- json_get_bool(&model->passthrough, root, "passthrough");
-
- mri_material_parse(&model->material, json_object_get(root, "material"));
-
- json_decref(root);
- } else {
- memset(model, 0, sizeof(mri_model));
- }
-}
-
-void mri_model_load(mri_engine *engine, mri_model *model, bool no_effects) {
- mri_material_load(engine, &model->material, MATERIAL_MODEL, NULL, no_effects);
-}
-
-void mri_model_draw(mri_engine *engine, mri_model *model) {
- mri_material_draw(engine, &model->material);
-}
-
-void mri_model_unload(mri_model *model) {
- mri_material_unload(&model->material);
-}
diff --git a/src/objects/model.cc b/src/objects/model.cc
new file mode 100644
index 0000000..59c1cb3
--- /dev/null
+++ b/src/objects/model.cc
@@ -0,0 +1,40 @@
+#include <jsoncpp/json/json.h>
+
+#include "assets.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/material.h"
+#include "objects/model.h"
+
+using namespace Mauri;
+
+Model::Model(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("failed to load model.json (%s)", path.c_str());
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ this->autosize = root.get("autosize", true).asBool();
+ this->fullscreen = root.get("fullscreen", false).asBool();
+ this->passthrough = root.get("passthrough", false).asBool();
+
+ this->material = new Material(root["material"].asString());
+}
+
+void Model::load(Object *object, bool no_effects)
+{
+ this->material->load(object, MATERIAL_MODEL, NULL, no_effects);
+}
+
+Model::~Model()
+{
+ if (this->material != nullptr)
+ delete this->material;
+}
diff --git a/src/objects/model.h b/src/objects/model.h
index 9daed21..e25a592 100644
--- a/src/objects/model.h
+++ b/src/objects/model.h
@@ -1,22 +1,31 @@
#ifndef _MODEL_H
#define _MODEL_H
-#include <jansson.h>
+#include <iostream>
-#include "types.h"
-#include "pass.h"
-#include "material.h"
+#include "engine.h"
-struct mri_model {
- bool autosize;
- bool fullscreen;
- bool passthrough;
- mri_material material;
+#include "objects/material.h"
+
+namespace Mauri
+{
+
+class Model
+{
+ public:
+ Model(std::string path);
+ ~Model();
+
+ bool autosize;
+ bool fullscreen;
+ bool passthrough;
+
+ void load(Object *object, bool no_effects);
+
+ private:
+ Material *material = nullptr;
};
-void mri_model_parse(mri_model *model, json_t *value);
-void mri_model_load(mri_engine *engine, mri_model *model, bool no_effects);
-void mri_model_draw(mri_engine *engine, mri_model *model);
-void mri_model_unload(mri_model *model);
+} // namespace Mauri
#endif // _MODEL_H
diff --git a/src/objects/object.c b/src/objects/object.c
index 431852e..69c5411 100644
--- a/src/objects/object.c
+++ b/src/objects/object.c
@@ -1,174 +1 @@
-#include <jansson.h>
-#include <cglm/cglm.h>
-
-#include "moro_str.h"
-#include "src/shader.h"
-#include "src/texture.h"
-
-#include "types.h"
-#include "object.h"
-#include "model.h"
-#include "scene.h"
-
-#include "../log.h"
-#include "../gl.h"
-#include "../engine.h"
-#include "../json.h"
-
-void mri_object_parse(mri_object *object, json_t *root) {
- json_get_int(&object->id, root, "id");
-
- object->name = mstr_from(json_string_value(json_object_get(root, "name")));
-
- mvec_init(object->deps);
-
- json_t *dep;
- json_t *deps = json_object_get(root, "dependencies");
- json_array(dep, deps) {
- int value = json_integer_value(dep);
- mvec_push(object->deps, value);
- }
-
- json_get_float(&object->alpha, root, "alpha");
- json_get_vec3(&object->angles, root, "angles");
- json_get_vec3(&object->color, root, "color");
- json_get_vec2(&object->size, root, "size");
- json_get_vec3(&object->scale, root, "scale");
- json_get_vec3(&object->origin, root, "origin");
- object->origin[2] = 0.f;
-
- json_get_int(&object->color_blend_mode, root, "colorblendmode");
- json_get_bool(&object->copy_background, root, "copybackground");
-
- json_get_bool(&object->visible, root, "visible");
-
- json_t *config = json_object_get(root, "config");
- if (json_is_object(config)) {
- json_get_bool(&object->passthrough, config, "passthrough");
- }
-
- mri_model_parse(&object->image, json_object_get(root, "image"));
-
- mvec_init(object->effects);
-
- json_t *effect;
- json_t *effects = json_object_get(root, "effects");
- json_array(effect, effects) {
- mri_effect_parse(mvec_next(object->effects), effect);
- }
-}
-
-void mri_object_get_model(mri_object *object, mat4 model, float width, float height) {
- glm_mat4_identity(model);
-
- glm_translate_to(model, (vec3){-width, -height, 0.f}, model);
-
- vec3 origin;
- glm_vec3_scale(object->origin, 2.f, origin);
- glm_translate_to(model, origin, model);
-
- glm_rotate(model, object->angles[0], (vec3){1.f, 0.f, 0.f});
- glm_rotate(model, object->angles[1], (vec3){0.f, 1.f, 0.f});
- glm_rotate(model, object->angles[2], (vec3){0.f, 0.f, 1.f});
-
- glm_scale(model, object->scale);
-
- mat4 ortho;
- glm_ortho(-width, width, height, -height, 0.f, 1.f, ortho);
- glm_mat4_mul(ortho, model, model);
-}
-
-void mri_object_load(mri_engine *engine, mri_object *object) {
- if (object->loaded) return;
-
- engine->current_object = object;
-
- float width = object->size[0];
- float height = object->size[1];
-
- mstr *abuffer = mstr_sprintf("_rt_imageLayerComposite_%i_a", object->id);
- mstr *bbuffer = mstr_sprintf("_rt_imageLayerComposite_%i_b", object->id);
-
- object->abuffer = mri_engine_get_or_new_framebuffer(engine,
- abuffer, width, height, 1.f);
-
- object->bbuffer = mri_engine_get_or_new_framebuffer(engine,
- bbuffer, width, height, 1.f);
-
- mstr_free(abuffer);
- mstr_free(bbuffer);
-
- object->buffer_switch = false;
-
- mri_object_get_model(object, engine->current_object->model,
- engine->width, engine->height);
-
- glm_ortho(-width, width, -height, height, 0.f, 1.f,
- engine->current_object->ortho);
-
- create_gl_object(&engine->current_object->gl_uv_object,
- UV_SCALE, width, height);
-
- create_gl_object(&engine->current_object->gl_object,
- OBJECT, width, height);
-
- mri_model_load(engine, &object->image, mvec_size(object->effects) == 0);
-
- if (object->image.fullscreen) {
- object->fullscreen = true;
- object->size[0] = engine->width;
- object->size[1] = engine->height;
- object->origin[0] = object->size[0] / 2.f;
- object->origin[1] = object->size[1] / 2.f;
- }
-
- if (object->image.passthrough) {
- object->passthrough = true;
- }
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_load(engine, effect, i == (mvec_size(object->effects) - 1));
- }
-
- object->loaded = true;
-}
-
-void mri_object_switch_buffer(mri_object *object) {
- object->buffer_switch = !object->buffer_switch;
-}
-
-mri_framebuffer *mri_object_get_target_buffer(mri_object *object) {
- return (object->buffer_switch) ? object->abuffer : object->bbuffer;
-}
-
-mri_texture *mri_object_get_texture_buffer(mri_object *object) {
- return &((object->buffer_switch) ? object->bbuffer : object->abuffer)->texture;
-}
-
-void mri_object_draw(mri_engine *engine, mri_object *object) {
- mri_model_draw(engine, &object->image);
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_draw(engine, effect);
- }
-}
-
-void mri_object_unload(mri_object *object) {
- mstr_free(object->name);
-
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, i) {
- mri_effect_unload(effect);
- }
-
- mvec_free(object->effects);
- mvec_free(object->deps);
-
- mri_framebuffer_unload(object->abuffer);
- mri_framebuffer_unload(object->bbuffer);
-
- mri_model_unload(&object->image);
-}
-
+//#include "../engine.h"
diff --git a/src/objects/object.cc b/src/objects/object.cc
new file mode 100644
index 0000000..a356637
--- /dev/null
+++ b/src/objects/object.cc
@@ -0,0 +1,174 @@
+#include <glm/fwd.hpp>
+#include <glm/trigonometric.hpp>
+#include <jsoncpp/json/json.h>
+
+#include <glm/ext/matrix_transform.hpp>
+#include <glm/glm.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <fmt/core.h>
+
+#include "../gl.h"
+#include "../json.h"
+#include "../log.h"
+
+#include "objects/effect.h"
+#include "objects/object.h"
+#include "objects/scene.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Object::Object(Json::Value root)
+{
+ this->id = root["id"].asInt();
+ this->name = root["name"].asString();
+
+ for (auto &id : root["dependencies"])
+ this->deps.push_back(id.asInt());
+
+ sscanf_vec3(json_user_value(root.get("angles", "")).asCString(), this->angles);
+ sscanf_vec3(json_user_value(root.get("colors", "")).asCString(), this->color);
+ sscanf_vec2(json_user_value(root.get("size", "")).asCString(), this->size);
+ sscanf_vec3(json_user_value(root.get("scale", "")).asCString(), this->scale);
+ sscanf_vec3(json_user_value(root.get("origin", "")).asCString(), this->origin);
+
+ this->color_blend_mode = (BlendMode)root.get("colorblendmode", 0).asInt();
+
+ this->visible = json_user_value(root.get("visible", true)).asBool();
+
+ auto _image = root["image"];
+
+ if (!_image.isNull())
+ this->image = new Model(_image.asString());
+
+ auto config = root["config"];
+
+ if (!config.isNull())
+ this->passthrough = config.get("passthrough", false).asBool();
+
+ for (auto &effect : root["effects"])
+ {
+ this->effects.emplace_back(new Effect(effect));
+ }
+}
+
+void Object::get_model(f32 width, f32 height, bool flip)
+{
+ this->model = mat4x4(1.f);
+
+ this->model = glm::translate(this->model, (vec3){-width, -height, 0.f});
+ this->model = glm::translate(this->model, this->origin * 2.f);
+
+ this->model = glm::rotate(this->model, this->angles[0], (vec3){1.f, 0.f, 0.f});
+ this->model = glm::rotate(this->model, this->angles[1], (vec3){0.f, 1.f, 0.f});
+ this->model = glm::rotate(this->model, this->angles[2], (vec3){0.f, 0.f, 1.f});
+
+ this->model = glm::scale(this->model, this->scale);
+
+ mat4x4 _ortho = glm::ortho(-width, width, height, -height, 0.f, 1.f);
+
+ if (flip)
+ {
+ this->model = glm::scale(this->model, (vec3){1.f, -1.f, 1.f});
+ }
+
+ this->model = _ortho * this->model;
+}
+
+void Object::load(Engine *engine)
+{
+ if (this->loaded || !this->visible)
+ return;
+
+ f32 width = this->size[0];
+ f32 height = this->size[1];
+
+ this->abuffer = fmt::format("_rt_imageLayerComposite_{}_a", this->id);
+ this->bbuffer = fmt::format("_rt_imageLayerComposite_{}_b", this->id);
+
+ engine->new_framebuffer(this->abuffer, width, height, 1.f);
+ engine->new_framebuffer(this->bbuffer, width, height, 1.f);
+
+ this->get_model(engine->view.width, engine->view.height, this->effects.size() == 0);
+
+ this->ortho = glm::ortho(-width, width, -height, height, 0.f, 1.f);
+
+ this->gl_object = new RenderObject(OBJECT, width, height);
+ this->gl_uv_object = new RenderObject(UV_SCALE, width, height);
+
+ if (this->image)
+ {
+ this->image->load(this, this->effects.size() == 0);
+
+ if (this->image->fullscreen)
+ {
+ this->fullscreen = true;
+ this->size[0] = engine->view.width;
+ this->size[1] = engine->view.height;
+ this->origin[0] = this->size[0] / 2.f;
+ this->origin[1] = this->size[1] / 2.f;
+ }
+
+ if (this->image->passthrough)
+ this->passthrough = true;
+ }
+
+ for (int i = 0; i < this->effects.size(); i++)
+ {
+ this->effects[i]->load(engine, this, i == (this->effects.size() - 1));
+ }
+
+ this->loaded = true;
+}
+
+void Object::update(Engine *engine)
+{
+ //if (engine->time > this->shake_tick)
+ //{
+ //}
+}
+
+void Object::draw(Engine *engine)
+{
+ if (!this->visible)
+ return;
+
+ for (auto &pass : this->passes)
+ {
+ pass->draw(engine);
+ }
+}
+
+std::string Object::get_target_buffer() const
+{
+ if (this->buffer_switch)
+ return this->abuffer;
+ else
+ return this->bbuffer;
+}
+
+std::string Object::get_texture_buffer() const
+{
+ if (this->buffer_switch)
+ return this->bbuffer;
+ else
+ return this->abuffer;
+}
+
+Object::~Object()
+{
+ if (this->image != nullptr)
+ delete this->image;
+
+ if (this->gl_object != nullptr)
+ delete this->gl_object;
+
+ if (this->gl_uv_object != nullptr)
+ delete this->gl_uv_object;
+
+ for (auto &effect : this->effects)
+ {
+ delete effect;
+ }
+}
diff --git a/src/objects/object.h b/src/objects/object.h
index fbaae60..fe44e03 100644
--- a/src/objects/object.h
+++ b/src/objects/object.h
@@ -1,76 +1,90 @@
#ifndef _OBJECT_H
#define _OBJECT_H
-#include <moro.h>
-#include <jansson.h>
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
+#include <jsoncpp/json/json.h>
+
+#include "../engine.h"
-#include "src/texture.h"
-#include "types.h"
-#include "model.h"
-#include "pass.h"
#include "effect.h"
+#include "model.h"
-#include "../gl.h"
+using namespace glm;
-typedef enum {
- CENTER,
-} mri_object_alignment;
+namespace Mauri
+{
-struct mri_object {
- int id;
- mstr *name;
+enum ObjectAlignment
+{
+ CENTER,
+};
- mvec(int) deps;
+enum BlendMode
+{
+ TRANSLUCENT = 0,
+ NORMAL = 1
+};
- mri_object_alignment alignment;
+class Object
+{
+ public:
+ Object(Json::Value root);
+ ~Object();
- float alpha;
+ u32 id;
+ std::string name;
- vec3 angles;
- vec3 color;
+ std::vector<int> deps;
- int color_blend_mode;
+ bool passthrough = false;
+ bool fullscreen = false;
- bool copy_background;
+ vec2 size;
- mri_model image;
+ void get_model(f32 width, f32 height, bool flip);
- vec2 size;
- vec3 origin;
- vec3 scale;
+ mat4x4 ortho;
+ mat4x4 model;
- bool visible;
+ RenderObject *gl_uv_object = nullptr;
+ RenderObject *gl_object = nullptr;
- bool passthrough;
- bool fullscreen;
+ BlendMode color_blend_mode;
- gl_object gl_uv_object;
- gl_object gl_object;
-
- mat4 ortho;
- mat4 model;
+ std::string get_target_buffer() const;
+ std::string get_texture_buffer() const;
- mri_framebuffer *abuffer;
- mri_framebuffer *bbuffer;
+ void swap_buffer() {
+ this->buffer_switch = !this->buffer_switch;
+ }
- bool buffer_switch;
+ std::vector<Pass *> passes;
- bool loaded;
+ void load(Engine *engine);
+ void update(Engine *engine);
+ void draw(Engine *engine);
- mvec(mri_effect) effects;
-};
+ private:
+ bool visible;
-void mri_object_get_model(mri_object *object, mat4 model, float width, float height);
+ Model *image = nullptr;
-void mri_object_switch_buffer(mri_object *object);
-mri_framebuffer *mri_object_get_target_buffer(mri_object *object);
-mri_texture *mri_object_get_texture_buffer(mri_object *object);
+ vec3 angles;
+ vec3 color;
+
+ vec3 origin;
+ vec3 scale;
+
+ std::string abuffer;
+ std::string bbuffer;
+
+ bool buffer_switch = false;
+
+ bool loaded = false;
+
+ std::vector<Effect *> effects;
+};
-void mri_object_parse(mri_object *object, json_t *root);
-void mri_object_load(mri_engine *engine, mri_object *object);
-void mri_object_draw(mri_engine *engine, mri_object *object);
-void mri_object_unload(mri_object *object);
+} // namespace Mauri
#endif // _OBJECT_H
diff --git a/src/objects/pass.c b/src/objects/pass.c
deleted file mode 100644
index df3b70d..0000000
--- a/src/objects/pass.c
+++ /dev/null
@@ -1,405 +0,0 @@
-#include <jansson.h>
-#include <unistd.h>
-
-#include "moro_str.h"
-#include "moro_vec.h"
-#include "pass.h"
-#include "material.h"
-#include "model.h"
-#include "object.h"
-#include "scene.h"
-
-#include "../json.h"
-#include "../texture.h"
-#include "../engine.h"
-#include "../assets.h"
-#include "../gl.h"
-#include "../objects/types.h"
-#include "../shader.h"
-
-void mri_pass_parse(mri_pass *pass, json_t *root, mri_pass_stage stage) {
- memset(pass, 0, sizeof(mri_pass));
-
- switch (stage) {
- case EFFECT0_PASS: {
- mvec_init(pass->uniforms);
-
- json_t *uniform;
- json_t *uniforms = json_object_get(root, "constantshadervalues");
-
- void *iter = json_object_iter(uniforms);
-
- while (iter) {
- uniform = json_object_iter_value(iter);
-
- mri_uniform u = {
- .name = mstr_from(json_object_iter_key(iter))
- };
-
- if (json_is_object(uniform)) {
- uniform = json_object_get(uniform, "value");
- }
-
- if (json_is_number(uniform)) {
- u.value[0] = json_number_value(uniform);
- } else if (json_is_string(uniform)) {
- sscanf_vec4(json_string_value(uniform), u.value);
- }
-
- mvec_push(pass->uniforms, u);
-
- iter = json_object_iter_next(uniforms, iter);
- }
-
- break;
- }
- case EFFECT1_PASS: {
- json_t *material = json_object_get(root, "material");
- if (json_is_string(material)) {
- pass->material = (mri_material *)calloc(1, sizeof(mri_material));
- mri_material_parse(pass->material, material);
- }
-
- json_t *target = json_object_get(root, "target");
- if (json_is_string(target)) {
- pass->target = mstr_from(json_string_value(target));
- }
-
- json_t *bind;
- json_t *binds = json_object_get(root, "bind");
- json_array(bind, binds) {
- int index = json_integer_value(json_object_get(bind, "index"));
- pass->binds[index] = mstr_from(json_string_value(json_object_get(bind, "name")));
- }
-
- break;
- }
- case MATERIAL_ONLY_PASS:
- case MATERIAL_PASS: {
- json_t *shader = json_object_get(root, "shader");
- if (json_is_string(shader)) {
- pass->shader = (mri_shader *)calloc(1, sizeof(mri_shader));
- mri_shader_load(pass->shader, mstr_c(json_string_value(shader)));
- }
-
- json_t *blend = json_object_get(root, "blending");
- if (json_is_string(blend)) {
- if (mstr_eq(mstr_c(json_string_value(blend)), mstr_c("normal"))) {
- pass->blend = NORMAL;
- } else if (mstr_eq(mstr_c(json_string_value(blend)), mstr_c("translucent"))) {
- pass->blend = TRANSLUCENT;
- }
- }
-
- break;
- }
- }
-
- json_t *texture;
- json_t *textures = json_object_get(root, "textures");
- json_array(texture, textures) {
- if (json_is_string(texture)) {
- pass->textures[i] = mstr_from(json_string_value(texture));
- }
- }
-
- mvec_init(pass->combos);
-
- json_t *combo;
- json_t *combos = json_object_get(root, "combos");
-
- void *iter = json_object_iter(combos);
-
- while (iter) {
- combo = json_object_iter_value(iter);
-
- mri_combo c = {
- .name = mstr_from(json_object_iter_key(iter))
- };
-
- if (json_is_integer(combo)) {
- c.value = json_integer_value(combo);
- }
-
- mvec_push(pass->combos, c);
-
- iter = json_object_iter_next(combo, iter);
- }
-}
-
-void mri_pass_load(mri_engine *engine, mri_pass *pass, mri_pass_stage stage, mri_render_pass *rpass) {
- mri_object *object = engine->current_object;
-
- for (int i = 0; i < 7; i++) {
- if (pass->textures[i]) {
- mri_asset *texture_asset = mri_asset_manager_get(
- pass->textures[i], TEXTURE);
- if (texture_asset->type != ASSET_VOID) {
- rpass->textures[i] = mri_texture_load(engine, texture_asset);
- } else {
- mri_framebuffer *buffer = mri_engine_get_framebuffer(
- engine, pass->textures[i]);
- if (buffer) {
- rpass->textures[i] = &buffer->texture;
- }
- }
- }
- }
-
- mri_combo *combo;
- mvec_loop_ptr(pass->combos, combo, i) {
- mvec_push(rpass->combos, *combo);
- }
-
- switch (stage) {
- case EFFECT0_PASS: {
- mri_uniform *uniform;
- mvec_loop_ptr(pass->uniforms, uniform, i) {
- mvec_push(rpass->uniforms, *uniform);
- }
- break;
- }
- case EFFECT1_PASS:
- // If there is an explicit target framebuffer, set it.
- if (!pass->target) {
- if (rpass->combine) {
- rpass->target = engine->combine_buffer;
- } else {
- // If no target was specified pick the next buffer in the
- // alternating AB buffers.
- rpass->target = mri_object_get_target_buffer(object);
- }
- rpass->textures[0] = mri_object_get_texture_buffer(object);
- } else {
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", rpass->effect->id, rpass->object->id);
-
- mstr_cat(pass->target, effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- rpass->target = mri_engine_get_framebuffer(engine, pass->target);
- }
-
- for (int i = 0; i < 7; i++) {
- if (!pass->binds[i]) continue;
- // If there are explicit binds given for this pass, set them.
- if (mstr_eq(pass->binds[i], mstr_c("previous"))) {
- rpass->textures[i] = mri_object_get_texture_buffer(object);
- } else {
- mstr *effect_buffer_id = mstr_sprintf("%i_%i", rpass->effect->id, rpass->object->id);
-
- mstr_cat(pass->binds[i], effect_buffer_id);
- mstr_free(effect_buffer_id);
-
- rpass->textures[i] = &mri_engine_get_framebuffer(engine, pass->binds[i])->texture;
- }
- }
-
- // If we selected one of the AB buffers, switch the flag _after_
- // setting binds to keep the ordering correct.
- if (!pass->target) mri_object_switch_buffer(object);
-
- // EFFECT1 passes has the material with the final draw passes.
- mri_material_load(engine, pass->material, MATERIAL_EFFECT, rpass, false);
- break;
- case MATERIAL_ONLY_PASS:
- // There is no EFFECT1 pass before this to set the target, so set it here.
- if (rpass->combine) {
- rpass->target = engine->combine_buffer;
- } else {
- rpass->target = mri_object_get_target_buffer(object);
- mri_object_switch_buffer(object);
- }
- rpass->combine_blend = pass->blend;
- __attribute__ ((fallthrough));
- case MATERIAL_PASS: {
- rpass->shader = *pass->shader;
-
- mvec_clone(rpass->shader.uniforms, pass->shader->uniforms);
- mvec_clone(rpass->shader.combos, pass->shader->combos);
-
- for (int i = 0; i < 7; i++) {
- // As the last step for shaders, set any unset texture slots
- // with the default textures from the shader is there is any.
- if (!rpass->textures[i] && rpass->shader.textures[i]) {
- mri_asset *texture_asset = mri_asset_manager_get(
- rpass->shader.textures[i], TEXTURE);
- if (texture_asset->type != ASSET_VOID) {
- rpass->textures[i] = mri_texture_load(engine, texture_asset);
- }
- }
-
- // Set TEX0FORMAT in-case extra steps are needed when sampling,
- // see "common_fragment.h".
- if (rpass->textures[i] && i == 0) {
- mri_combo c = {
- .name = mstr_from("TEX0FORMAT"),
- .value = rpass->textures[i]->format
- };
- mvec_push(rpass->shader.combos, c);
- }
- }
-
- mri_uniform *pass_uniform, *shader_uniform;
- mvec_loop_ptr(rpass->shader.uniforms, shader_uniform, i) {
- // ex: g_Texture2Resolution (vec4)
- // ^ index
- if (mstr_eqn(shader_uniform->uname, mstr_c("g_Texture"), 9) &&
- mstr_cmp(shader_uniform->uname, mstr_c("Resolution"), 10, 10) == 0) {
- int index = shader_uniform->uname->ptr[9] - '0';
- if (rpass->textures[index]) {
- memcpy(shader_uniform->value,
- rpass->textures[index]->texture_resolution, sizeof(vec4));
- }
- }
- }
-
- // Handle uniform value overrides.
- mvec_loop_ptr(rpass->uniforms, pass_uniform, i)
- mvec_loop_ptr(rpass->shader.uniforms, shader_uniform, s) {
- if (!shader_uniform->name) continue;
- if (mstr_eq(pass_uniform->name, shader_uniform->name)) {
- memcpy(shader_uniform->value, pass_uniform->value, sizeof(vec4));
- break;
- }
- }
-
- mri_combo *pass_combo, *shader_combo;
- mvec_loop_ptr(rpass->shader.combos, shader_combo, s) {
- if (mstr_eq(shader_combo->name, mstr_c("AUDIOPROCESSING"))) {
- shader_combo->value = 0;
- break;
- }
- }
-
- // Handle combo value overrides.
- mvec_loop_ptr(rpass->combos, pass_combo, i) {
- bool override = false;
- mvec_loop_ptr(rpass->shader.combos, shader_combo, s) {
- if (mstr_eq(pass_combo->name, shader_combo->name)) {
- shader_combo->value = pass_combo->value;
- override = true;
- break;
- }
- }
- if (!override) {
- mvec_push(rpass->shader.combos, *pass_combo);
- }
- }
-
- // compile the shader with the new combo values.
- mri_shader_compile(&rpass->shader);
-
- break;
- }
- }
-}
-
-static void viewport_center_scale(float w0, float h0, float w1, float h1) {
- float w_scale = w1 / w0;
- float h_scale = h1 / h0;
-
- float scale = (w_scale > h_scale) ? w_scale : h_scale;
-
- float width = w0 * scale;
- float height = h0 * scale;
-
- float wpad = (width - w1) / -2.f;
- float hpad = (height - h1) / -2.f;
-
- glViewport(wpad, hpad, width, height);
-}
-
-static void viewport_default(float w0, float h0) {
- glViewport(0, 0, w0, h0);
-}
-
-void mri_render_pass_draw(mri_engine *engine, mri_render_pass *pass) {
- mri_framebuffer_bind(pass->target);
- mri_shader_bind(engine, &pass->shader, pass->model);
-
- bind_gl_object(pass->gl_object);
-
- for (int i = 0; i < pass->shader.texture_count; i++) {
- if (pass->textures[i]) mri_texture_bind(pass->textures[i], i);
- }
-
- mri_pass_blend_mode blend;
-
- if (pass->combine) {
- blend = pass->combine_blend;
- } else {
- blend = NORMAL;
- }
-
- switch (blend) {
- case NORMAL:
- glBlendFunc(GL_ONE, GL_ZERO);
- glColorMask(1.f, 1.f, 1.f, 1.f);
- break;
- case TRANSLUCENT:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColorMask(1.f, 1.f, 1.f, 0.f);
- break;
- }
-
- if (pass->combine) {
- viewport_center_scale(engine->width, engine->height, engine->context->width, engine->context->height);
- } else {
- viewport_default(pass->target->width, pass->target->height);
- }
-
- if (pass->object->visible)
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- for (int i = 0; i < pass->shader.texture_count; i++) {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
-#if 0
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->target->buffer.id);
-
- glBlitFramebuffer(0, engine->context->height, engine->context->width, 0, 0, 0,
- engine->context->width, engine->context->height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-
- engine->context->swap_buffers(engine->context);
-
- usleep(1400000);
-#endif
-}
-
-void mri_pass_unload(mri_pass *pass) {
- // TODO render pass unloading
-
- for (int i = 0; i < 7; i++) {
- if (pass->textures[i]) mstr_free(pass->textures[i]);
- }
-
- mri_uniform *uniform;
- mvec_loop_ptr(pass->uniforms, uniform, i) {
- mstr_free(uniform->name);
- }
-
- mri_combo *combo;
- mvec_loop_ptr(pass->combos, combo, i) {
- mstr_free(combo->name);
- }
-
- mvec_free(pass->uniforms);
- mvec_free(pass->combos);
-
- if (pass->shader) {
- mri_shader_unload(pass->shader);
- free(pass->shader);
- }
-
- if (pass->material) {
- mri_material_unload(pass->material);
- free(pass->material);
- }
-
- if (pass->target)
- mstr_free(pass->target);
-}
diff --git a/src/objects/pass.cc b/src/objects/pass.cc
new file mode 100644
index 0000000..7825602
--- /dev/null
+++ b/src/objects/pass.cc
@@ -0,0 +1,346 @@
+#include <fmt/core.h>
+#include <glm/fwd.hpp>
+#include <glm/gtc/type_ptr.hpp>
+#include <thread>
+
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "json.h"
+#include "shader.h"
+#include "json.h"
+#include "texture.h"
+
+#include "objects/pass.h"
+#include "objects/material.h"
+#include "objects/model.h"
+#include "objects/object.h"
+#include "objects/scene.h"
+
+using namespace Mauri;
+
+Pass::Pass(Json::Value root, PassStage stage)
+{
+ switch (stage)
+ {
+ case EFFECT0_PASS: {
+ auto uniforms = root["constantshadervalues"];
+
+ for (auto &name : uniforms.getMemberNames())
+ {
+ auto uniform = Uniform();
+
+ uniform.name = name;
+
+ json_number(json_user_value(uniforms[name]),
+ glm::value_ptr(uniform.value));
+
+ this->uniforms.push_back(uniform);
+ }
+
+ break;
+ }
+ case EFFECT1_PASS: {
+ auto material = root["material"];
+
+ if (material.isString())
+ this->material = new Material(material.asString());
+
+ this->target = root.get("target", "previous").asString();
+
+ for (auto &bind : root["bind"])
+ {
+ auto index = bind["index"].asInt();
+ this->binds[index] = bind["name"].asString();
+ }
+
+ break;
+ }
+ case MATERIAL_ONLY_PASS:
+ this->target = "previous";
+ [[fallthrough]];
+ case MATERIAL_PASS: {
+ this->shader = root["shader"].asString();
+
+ auto blend = root.get("blending", "normal").asString();
+
+ if (blend == "normal")
+ this->blend = NORMAL;
+ else if (blend == "translucent")
+ this->blend = TRANSLUCENT;
+
+ break;
+ }
+ }
+
+ auto _textures = root["textures"];
+
+ for (int i = 0; i < textures.size(); i++)
+ {
+ auto texture = _textures[i];
+ if (texture.isString())
+ this->textures[i] = texture.asString();
+ }
+
+ auto _combos = root["combos"];
+
+ for (auto &name : _combos.getMemberNames())
+ {
+ this->combos.emplace_back((Combo){name, _combos[name].asInt()});
+ }
+}
+
+void Pass::load(PassStage stage, Pass *pass)
+{
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i].empty())
+ continue;
+
+ pass->textures[i] = this->textures[i];
+ }
+
+ for (auto &combo : this->combos)
+ {
+ pass->combos.push_back(combo);
+ }
+
+ switch (stage)
+ {
+ case EFFECT0_PASS:
+ for (auto &uniform : this->uniforms)
+ {
+ pass->uniforms.push_back(uniform);
+ }
+ break;
+ case EFFECT1_PASS:
+ pass->target = this->target;
+
+ if (pass->target == "previous")
+ {
+ if (pass->combine)
+ pass->target = COMBINE_BUFFER;
+ else
+ pass->target = pass->object->get_target_buffer();
+
+ pass->textures[0] = pass->object->get_texture_buffer();
+ }
+ else
+ pass->target.append(pass->effect->buffer_id);
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->binds[i].empty())
+ continue;
+
+ if (this->binds[i] == "previous")
+ pass->textures[i] = pass->object->get_texture_buffer();
+ else
+ pass->textures[i] = this->binds[i] + pass->effect->buffer_id;
+ }
+
+ if (this->target == "previous")
+ pass->object->swap_buffer();
+
+ if (this->material != nullptr)
+ this->material->load(pass->object, MATERIAL_EFFECT, pass, false);
+
+ break;
+ case MATERIAL_ONLY_PASS:
+ if (pass->combine)
+ pass->target = COMBINE_BUFFER;
+ else
+ {
+ pass->target = pass->object->get_target_buffer();
+ pass->object->swap_buffer();
+ }
+ [[fallthrough]];
+ case MATERIAL_PASS:
+ pass->shader = this->shader;
+ break;
+ }
+}
+
+void Pass::generate_pass(Engine *engine)
+{
+ this->rpass = new RenderPass();
+
+ this->rpass->combine = this->combine;
+ this->rpass->combine_blend = this->object->color_blend_mode;
+
+ this->rpass->shader = new Shader(this->shader);
+
+ auto rshader = this->rpass->shader;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i].empty() && !rshader->textures[i].empty())
+ this->textures[i] = rshader->textures[i];
+
+ if (this->textures[i].empty())
+ continue;
+
+ auto asset = asset_manager()->get_file(this->textures[i], TEXTURE);
+
+ if (asset->type != ASSET_VOID)
+ this->rpass->textures[i] = new Texture(asset);
+ else
+ this->rpass->textures[i] = engine->get_framebuffer_texture(this->textures[i]);
+ }
+
+ for (auto &uniform : rshader->uniforms)
+ {
+ // ex: g_Texture2Resolution (vec4)
+ // ^ index
+ if (uniform.uname.compare(0, 9, "g_Texture") == 0 &&
+ uniform.uname.compare(10, 10, "Resolution") == 0)
+ {
+ auto index = uniform.uname[9] - '0';
+ if (this->rpass->textures[index] != nullptr)
+ uniform.value = this->rpass->textures[index]->texture_resolution;
+ }
+ }
+
+ for (auto &pass_uniform : this->uniforms)
+ {
+ for (auto &shader_uniform : rshader->uniforms)
+ {
+ if (shader_uniform.name.empty())
+ continue;
+ if (pass_uniform.name == shader_uniform.name)
+ {
+ shader_uniform.value = pass_uniform.value;
+ break;
+ }
+ }
+ }
+
+ for (auto &combo : rshader->combos)
+ {
+ if (combo.name == "AUDIOPROCESSING")
+ {
+ combo.value = 0;
+ break;
+ }
+ }
+
+ for (auto &pass_combo : this->combos)
+ {
+ auto add = true;
+ for (auto &shader_combo : rshader->combos)
+ {
+ if (pass_combo.name == shader_combo.name)
+ {
+ shader_combo.value = pass_combo.value;
+ add = false;
+ break;
+ }
+ }
+ if (add)
+ rshader->combos.push_back(pass_combo);
+ }
+
+ this->rpass->shader->compile();
+
+ this->rpass->target = engine->get_framebuffer(this->target);
+
+ if (this->effect == nullptr)
+ {
+ if (this->object->passthrough || this->combine)
+ this->rpass->model = &this->object->model;
+ else
+ this->rpass->model = &this->object->ortho;
+
+ if (this->object->passthrough)
+ this->rpass->robject = this->object->gl_object;
+ else
+ this->rpass->robject = this->object->gl_uv_object;
+ }
+ else
+ {
+ if (this->combine)
+ {
+ this->rpass->robject = this->object->gl_object;
+ this->rpass->model = &this->object->model;
+ }
+ else
+ {
+ this->rpass->robject = engine->default_object;
+ this->rpass->model = &engine->identity;
+ }
+ }
+}
+
+void Pass::draw(Engine *engine)
+{
+ if (this->rpass != nullptr)
+ this->rpass->draw(engine);
+}
+
+Pass::~Pass()
+{
+ if (this->material != nullptr)
+ delete this->material;
+
+ if (this->rpass != nullptr)
+ delete this->rpass;
+}
+
+void RenderPass::draw(Engine *engine)
+{
+ this->target->buffer->bind();
+ this->shader->bind(engine, this->model);
+
+ this->robject->bind();
+
+ for (int i = 0; i < this->shader->texture_count; i++)
+ {
+ if (this->textures[i] != nullptr)
+ this->textures[i]->bind(i);
+ }
+
+ BlendMode blend;
+
+ if (this->combine)
+ blend = this->combine_blend;
+ else
+ blend = NORMAL;
+
+ switch (blend)
+ {
+ case NORMAL:
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glColorMask(1.f, 1.f, 1.f, 1.f);
+ break;
+ case TRANSLUCENT:
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColorMask(1.f, 1.f, 1.f, 0.f);
+ break;
+ }
+
+ if (this->combine)
+ engine->view.center_scale(engine->context->width, engine->context->height);
+ else
+ engine->view.default_viewport(this->target->buffer->width, this->target->buffer->height);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+#if 0
+ engine->combine_buffer->buffer->blit(this->context->width, this->context->height);
+ engine->context->swap_buffers();
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+#endif
+}
+
+RenderPass::~RenderPass()
+{
+ if (this->shader != nullptr)
+ delete this->shader;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (this->textures[i] != nullptr && !this->textures[i]->wrapped)
+ delete this->textures[i];
+ }
+}
+
diff --git a/src/objects/pass.h b/src/objects/pass.h
index 59dcdba..f7d5129 100644
--- a/src/objects/pass.h
+++ b/src/objects/pass.h
@@ -1,79 +1,86 @@
#ifndef _PASS_H
#define _PASS_H
-#include <jansson.h>
+#include <glm/glm.hpp>
+#include <jsoncpp/json/json.h>
-#include "src/gl.h"
-#include "types.h"
+#include "context.h"
+#include "engine.h"
+#include "gl.h"
+#include "shader.h"
+#include "texture.h"
-#include "../context.h"
-#include "../shader.h"
-#include "../texture.h"
+#include "objects/object.h"
-typedef enum {
- EFFECT0_PASS,
- EFFECT1_PASS,
- MATERIAL_PASS,
- MATERIAL_ONLY_PASS
-} mri_pass_stage;
+namespace Mauri
+{
-typedef enum {
- BACKGROUND,
- BACKGROUND_ONLY,
- TRANSFORM,
- COMBINE,
- PASS,
-} mri_render_pass_stage;
+enum PassStage
+{
+ EFFECT0_PASS,
+ EFFECT1_PASS,
+ MATERIAL_PASS,
+ MATERIAL_ONLY_PASS
+};
-typedef enum {
- TRANSLUCENT,
- NORMAL
-} mri_pass_blend_mode;
+struct RenderPass;
-struct mri_pass {
- int id;
+class Pass
+{
+ public:
+ Pass() {}
+ Pass(Json::Value root, PassStage stage);
- mri_material *material;
+ ~Pass();
- mri_shader *shader;
+ std::string target;
- mstr *textures[7];
+ Object *object;
+ Effect *effect;
- mstr *target;
- mstr *binds[7];
+ bool combine;
- mri_pass_blend_mode blend;
+ void load(PassStage stage, Pass *pass);
+ void draw(Engine *engine);
- mvec(mri_uniform) uniforms;
- mvec(mri_combo) combos;
-};
+ void generate_pass(Engine *engine);
-struct mri_render_pass {
- mri_shader shader;
+ private:
+ std::string shader;
- mri_object *object;
- mri_effect *effect;
+ Material *material = nullptr;
- mat4 model;
- gl_object *gl_object;
+ std::array<std::string, 8> textures;
+ std::array<std::string, 8> binds;
- mri_texture *textures[7];
- mri_framebuffer *target;
+ BlendMode blend;
- bool combine;
+ std::vector<Uniform> uniforms;
+ std::vector<Combo> combos;
- mri_pass_blend_mode combine_blend;
+ RenderPass *rpass = nullptr;
+};
- mri_render_pass_stage stage;
+struct RenderPass
+{
+ RenderPass() {};
+ ~RenderPass();
- mvec(mri_uniform) uniforms;
- mvec(mri_combo) combos;
-};
+ Shader *shader;
+ Framebuffer *target;
+
+ mat4x4 *model;
+ RenderObject *robject;
-void mri_pass_parse(mri_pass *pass, json_t *root, mri_pass_stage stage);
-void mri_pass_load(mri_engine *engine, mri_pass *pass, mri_pass_stage stage, mri_render_pass *rpass);
-void mri_pass_unload(mri_pass *pass);
+ bool combine;
+
+ BlendMode combine_blend;
+
+ std::array<Texture *, 8> textures = {0};
+
+ void draw(Engine *engine);
+};
-void mri_render_pass_draw(mri_engine *engine, mri_render_pass *pass);
+} // namespace Mauri
#endif // _PASS_H
diff --git a/src/objects/scene.c b/src/objects/scene.c
deleted file mode 100644
index 3bcd6ac..0000000
--- a/src/objects/scene.c
+++ /dev/null
@@ -1,104 +0,0 @@
-#include <jansson.h>
-#include <moro_vec.h>
-
-#include "scene.h"
-#include "object.h"
-
-#include "../json.h"
-#include "../log.h"
-#include "../engine.h"
-#include "src/objects/types.h"
-
-void mri_scene_parse(mri_scene *scene) {
- mri_asset *scene_asset = mri_asset_manager_get(mstr_c("scene.json"), NONE);
-
- if (scene_asset->type == ASSET_VOID) {
- log_error("err: failed to open scene.json");
- return;
- }
-
- json_t *root = json_load_mstr(mri_asset_as_str(scene_asset));
-
- json_t *camera = json_object_get(root, "camera");
- json_t *general = json_object_get(root, "general");
- json_t *ortho = json_object_get(general, "orthogonalprojection");
-
- json_get_vec3(&scene->camera.center, camera, "center");
- json_get_vec3(&scene->camera.eye, camera, "eye");
- json_get_vec3(&scene->camera.up, camera, "up");
-
- json_get_bool(&scene->clear_enabled, general, "clearenabled");
-
- json_get_vec3((vec3 *)&scene->clear_color, general, "clearcolor");
- scene->clear_color[3] = 1.f;
-
- json_get_vec3(&scene->ambient_color, general, "ambientcolor");
- json_get_vec3(&scene->skylight_color, general, "skylightcolor");
-
- json_get_float(&scene->width, ortho, "width");
- json_get_float(&scene->height, ortho, "height");
-
- mvec_init(scene->objects);
-
- json_t *object;
- json_t *objects = json_object_get(root, "objects");
- json_array(object, objects) {
- mri_object_parse(mvec_next(scene->objects), object);
- }
-
- json_decref(root);
-}
-
-int mri_scene_framebuffer_count(mri_scene *scene) {
- int total = 0;
-
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_effect *effect;
- mvec_loop_ptr(object->effects, effect, s) {
- mri_pass *pass;
- mvec_loop_ptr(effect->passes1, pass, j) {
- if (pass->target) {
- total++;
- }
- }
- }
- total += 2;
- }
-
- return total;
-}
-
-void mri_scene_load(mri_engine *engine, mri_scene *scene) {
- engine->width = scene->width;
- engine->height = scene->height;
-
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- int dep;
- mvec_loop(object->deps, dep, s) {
- mri_object *dep_object;
- mvec_loop_ptr(scene->objects, dep_object, j) {
- if (dep_object->id == dep) {
- mri_object_load(engine, dep_object);
- }
- }
- }
- mri_object_load(engine, object);
- }
-}
-
-void mri_scene_draw(mri_engine *engine, mri_scene *scene) {
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_object_draw(engine, object);
- }
-}
-
-void mri_scene_unload(mri_scene *scene) {
- mri_object *object;
- mvec_loop_ptr(scene->objects, object, i) {
- mri_object_unload(object);
- }
- mvec_free(scene->objects);
-}
diff --git a/src/objects/scene.cc b/src/objects/scene.cc
new file mode 100644
index 0000000..5c00147
--- /dev/null
+++ b/src/objects/scene.cc
@@ -0,0 +1,120 @@
+#include <istream>
+#include <jsoncpp/json/json.h>
+#include <sstream>
+
+#include "assets.h"
+#include "json.h"
+#include "log.h"
+
+#include "objects/scene.h"
+#include "objects/pass.h"
+
+using namespace Mauri;
+
+Scene::Scene(std::string path)
+{
+ auto asset = asset_manager()->get_file(path, NONE);
+
+ if (asset->type == ASSET_VOID)
+ {
+ log_error("err: failed to open scene.json");
+ return;
+ }
+
+ Json::Value root = asset->as_json();
+
+ auto camera = root["camera"];
+ auto general = root["general"];
+ auto ortho = general["orthogonalprojection"];
+
+ sscanf_vec3(json_user_value(camera.get("center", "")).asCString(), this->camera.center);
+ sscanf_vec3(json_user_value(camera.get("eye", "")).asCString(), this->camera.eye);
+ sscanf_vec3(json_user_value(camera.get("up", "")).asCString(), this->camera.up);
+
+ this->clear_enabled = general.get("clearenabled", false).asBool();
+
+ sscanf_vec3(json_user_value(general.get("clearcolor", "")).asCString(), this->clear_color);
+ this->clear_color[3] = 1.f;
+
+ this->width = json_user_value(ortho.get("width", 0.f)).asFloat();
+ this->height = json_user_value(ortho.get("height", 0.f)).asFloat();
+
+ for (auto &object : root["objects"])
+ {
+ this->objects.emplace_back(new Object(object));
+ }
+}
+
+Object *Scene::get_object_by_id(u32 id)
+{
+ for (auto &object : this->objects)
+ {
+ if (object->id == id)
+ {
+ return object;
+ }
+ }
+
+ return nullptr;
+}
+
+void Scene::load(Engine *engine)
+{
+ engine->view.width = this->width;
+ engine->view.height = this->height;
+
+ for (auto &object : this->objects)
+ {
+ for (auto &dep : object->deps)
+ {
+ auto dep_object = this->get_object_by_id(dep);
+ if (dep_object)
+ dep_object->load(engine);
+ }
+
+ object->load(engine);
+ }
+
+ for (auto &object : this->objects)
+ {
+ for (auto &pass : object->passes)
+ pass->generate_pass(engine);
+ }
+}
+
+void Scene::draw(Engine *engine)
+{
+ for (auto &object : this->objects)
+ {
+ object->draw(engine);
+ }
+}
+
+Scene::~Scene()
+{
+ for (auto &object : this->objects)
+ {
+ delete object;
+ }
+}
+
+s32 Scene::estimated_buffer_count()
+{
+ return 0;
+// s32 total = 0;
+//
+// for (auto &object : this->objects)
+// {
+// for (auto &effect : object->effects)
+// {
+// for (auto &pass1 : effect->passes1)
+// {
+// if (!pass1->target.empty())
+// total++;
+// }
+// }
+// total += 2;
+// }
+//
+// return total;
+}
diff --git a/src/objects/scene.h b/src/objects/scene.h
index 9514580..47aa19a 100644
--- a/src/objects/scene.h
+++ b/src/objects/scene.h
@@ -1,47 +1,54 @@
#ifndef _SCENE_H
#define _SCENE_H
-#include <cglm/cglm.h>
-#include <moro_vec.h>
+#include <glm/glm.hpp>
-#include "types.h"
-#include "object.h"
+#include <vector>
-#include "../assets.h"
+#include "assets.h"
+#include "engine.h"
-struct mri_scene {
- float width;
- float height;
+#include "objects/object.h"
- struct {
- vec3 center;
- vec3 eye;
- vec3 up;
+using namespace glm;
- float farz;
- float nearz;
- float fov;
- } camera;
+namespace Mauri
+{
- bool clear_enabled;
+class Scene
+{
+ public:
+ Scene(std::string path);
+ ~Scene();
- vec4 clear_color;
- vec3 ambient_color;
- vec3 skylight_color;
+ f32 width;
+ f32 height;
- bool bloom;
+ bool clear_enabled;
+ vec4 clear_color;
- float bloom_strength;
- float bloom_threshold;
+ void load(Engine *engine);
+ void draw(Engine *engine);
- mvec(mri_object) objects;
-};
+ s32 estimated_buffer_count();
+
+ Object *get_object_by_id(u32 id);
+
+ std::vector<Object *> objects;
-void mri_scene_parse(mri_scene *scene);
-void mri_scene_load(mri_engine *engine, mri_scene *scene);
-void mri_scene_draw(mri_engine *engine, mri_scene *scene);
-void mri_scene_unload(mri_scene *scene);
+ private:
+ struct
+ {
+ vec3 center;
+ vec3 eye;
+ vec3 up;
+
+ float farz;
+ float nearz;
+ float fov;
+ } camera;
+};
-int mri_scene_framebuffer_count(mri_scene *scene);
+} // namespace Mauri
#endif // _SCENE_H
diff --git a/src/objects/types.h b/src/objects/types.h
deleted file mode 100644
index 76fd8eb..0000000
--- a/src/objects/types.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef _TYPES_H
-#define _TYPES_H
-
-typedef struct mri_scene mri_scene;
-typedef struct mri_object mri_object;
-typedef struct mri_model mri_model;
-typedef struct mri_material mri_material;
-typedef struct mri_pass mri_pass;
-typedef struct mri_effect mri_effect;
-
-typedef struct mri_render_pass mri_render_pass;
-
-typedef struct mri_engine mri_engine;
-
-#endif // _TYPES_H
diff --git a/src/shader.c b/src/shader.c
deleted file mode 100644
index a89eebc..0000000
--- a/src/shader.c
+++ /dev/null
@@ -1,306 +0,0 @@
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <jansson.h>
-#include <glad/gl.h>
-
-#include <moro.h>
-
-#include "moro_str.h"
-#include "shader.h"
-#include "assets.h"
-#include "json.h"
-#include "log.h"
-#include "gl.h"
-#include "engine.h"
-
-#include "objects/object.h"
-
-static const char *gl_compat =
- "#define highp\n"
- "#define mediump\n"
- "#define lowp\n"
- "#define mul(x, y) (y * x)\n"
- "#define frac fract\n"
- "#define CAST2(x) vec2(x)\n"
- "#define CAST3(x) vec3(x)\n"
- "#define CAST4(x) vec4(x)\n"
- "#define CAST3X3(x) (mat3(x))\n"
- "#define saturate(x) (clamp(x, 0.0, 1.0))\n"
- "#define texSample2D texture2D\n"
- "#define texSample2DLod texture2DLod\n"
- "#define texture2DLod texture2D\n"
- "#define atan2 atan\n"
- "#define ddx dFdx\n"
- "#define ddy(x) dFdy(-(x))\n"
- "#define GLSL 1\n";
-
-static const char *version = "#version 120\n";
-
-static mstr *build_shader_source(mri_shader *shader, mstr *isource, bool root) {
- mstr *source = mstr_from("\0");
-
- // Append compatablity macros once per shader
- if (root) mstr_cat(source, mstr_c(gl_compat));
-
- mstr line = {0};
-
- while (mstr_get_line(isource, &line)) {
- bool cut_line = false;
-
- if (mstr_eqn(&line, mstr_c("#include"), 8)) {
- mstr inc_name = mstr_substr(&line, mstr_find(&line, '"') + 1, mstr_rfind(&line, '"'));
-
- mri_asset *inc_asset = mri_asset_manager_get(&inc_name, SHADER);
- mstr *inc = build_shader_source(shader, mri_asset_as_str(inc_asset), false);
-
- mstr_cat(source, inc);
- mstr_free(inc);
-
- cut_line = true;
- } else if (mstr_eqn(&line, mstr_c("uniform"), 7)) {
- mri_uniform *u = mvec_next(shader->uniforms);
-
- mstr type = mstr_substr(&line, mstr_find(&line, ' ') + 1, mstr_len(&line));
-
- if (mstr_eqn(&type, mstr_c("float"), 5)) u->type = TYPE_FLOAT;
- else if (mstr_eqn(&type, mstr_c("vec4"), 4)) u->type = TYPE_VEC4;
- else if (mstr_eqn(&type, mstr_c("vec3"), 4)) u->type = TYPE_VEC3;
- else if (mstr_eqn(&type, mstr_c("vec2"), 4)) u->type = TYPE_VEC2;
- else if (mstr_eqn(&type, mstr_c("mat4"), 4)) u->type = TYPE_MAT4;
- else if (mstr_eqn(&type, mstr_c("sampler2D"), 9)) {
- u->type = TYPE_SAMPLER2D;
- u->value[0] = (float)shader->texture_count++;
- }
-
- u->uname = mstr_substr_copy(&type, mstr_find(&type, ' ') + 1, mstr_find(&type, ';'));
-
- ptrdiff_t combo_start = mstr_find(&line, '/');
-
- if (combo_start >= 0) {
- mstr combo_str = mstr_substr(&line, combo_start + 2, mstr_len(&line));
-
- json_t *root = json_load_mstr(&combo_str);
-
- if (!root) {
- log_error("err: failed to load the combo for (%.*s)", MSTR_PRINTF(u->uname));
- continue;
- }
-
- // If material is present, it's always used to reference this
- // uniform for setting its values. If material is not present,
- // label is used.
- json_t *label = json_object_get(root, "label");
- json_t *material = json_object_get(root, "material");
-
- if (json_is_string(material)) {
- u->name = mstr_clone(mstr_c(json_string_value(material)));
- } else if (json_is_string(label)) {
- u->name = mstr_clone(mstr_c(json_string_value(label)));
- }
-
- switch (u->type) {
- case TYPE_SAMPLER2D: {
- int index = (int)u->value[0];
-
- json_t *texture = json_object_get(root, "default");
- if (json_is_string(texture)) {
- shader->textures[index] = mstr_from(json_string_value(texture));
- }
-
- // NOTE: I assume the only case where this is wrong would
- // be if "combo" is present and not "default".
- json_t *combo = json_object_get(root, "combo");
- if (json_is_string(combo)) {
- mri_combo c = {
- .name = mstr_from(json_string_value(combo)),
- .value = 1
- };
- mvec_push(shader->combos, c);
- }
-
- break;
- }
- case TYPE_FLOAT:
- json_get_float(&u->value[0], root, "default");
- break;
- case TYPE_VEC4:
- json_get_vec4(&u->value, root, "default");
- break;
- case TYPE_VEC3:
- json_get_vec3((vec3 *)&u->value, root, "default");
- break;
- case TYPE_VEC2:
- json_get_vec2((vec2 *)&u->value, root, "default");
- break;
- case TYPE_MAT4:
- default:
- memset(&u->value, 0, sizeof(vec4));
- break;
- }
-
- json_decref(root);
- }
- } else if (mstr_eqn(&line, mstr_c("// [COMBO]"), 10)) {
- mstr combo = mstr_substr(&line, mstr_find(&line, '{'), mstr_len(&line));
-
- json_t *root = json_load_mstr(&combo);
-
- if (!root) {
- log_error("%s", "err: failed to load [COMBO]");
- continue;
- }
-
- json_t *_combo = json_object_get(root, "combo");
- json_t *_value = json_object_get(root, "default");
-
- if (json_is_string(_combo) && json_is_integer(_value)) {
- mri_combo c = {
- .name = mstr_from(json_string_value(_combo)),
- .value = json_integer_value(_value)
- };
-
- mvec_push(shader->combos, c);
- }
-
- json_decref(root);
- }
-
- if (!cut_line) {
- mstr_cat(source, &line);
- mstr_cat(source, mstr_c("\n"));
- }
- }
-
- return source;
-}
-
-static mstr *mri_combo_to_str(mri_combo *combo) {
- return mstr_sprintf("#define %.*s %i\n", (int)combo->name->len,
- combo->name->ptr, combo->value);
-}
-
-void mri_shader_compile(mri_shader *shader) {
- mstr *vs_source = mstr_clone(shader->vs_source);
- mstr *fs_source = mstr_clone(shader->fs_source);
-
- mri_combo *combo;
- mvec_loop_ptr(shader->combos, combo, i) {
- mstr *combo_str = mri_combo_to_str(combo);
- mstr_prepend(vs_source, combo_str);
- mstr_prepend(fs_source, combo_str);
- mstr_free(combo_str);
- }
-
- mstr_prepend(vs_source, mstr_c(version));
- mstr_prepend(fs_source, mstr_c(version));
-
- char *vs_source_c = mstr_to_cstr(vs_source);
- char *fs_source_c = mstr_to_cstr(fs_source);
-
- create_gl_shader(&shader->gl_shader, vs_source_c, fs_source_c);
-
- free(vs_source_c);
- free(fs_source_c);
-
- mstr_free(vs_source);
- mstr_free(fs_source);
-}
-
-void mri_shader_load(mri_shader *shader, mstr *name) {
- mvec_init(shader->uniforms);
- mvec_init(shader->combos);
-
- mri_asset *vs_asset = mri_asset_manager_get(name, VERTEX_SHADER);
-
- if (vs_asset->type != ASSET_VOID) {
- shader->vs_source = build_shader_source(shader, mri_asset_as_str(vs_asset), true);
- } else {
- log_error("failed to load shader file (%.*s.vert)", MSTR_PRINTF(name));
- }
-
- mri_asset *fs_asset = mri_asset_manager_get(name, FRAGMENT_SHADER);
-
- if (fs_asset->type != ASSET_VOID) {
- shader->fs_source = build_shader_source(shader, mri_asset_as_str(fs_asset), true);
- } else {
- log_error("failed to load shader file (%.*s.frag)", MSTR_PRINTF(name));
- }
-}
-
-void mri_uniform_set(mri_shader *shader, mri_uniform *uniform) {
- if (!uniform->loc) {
- char *name = mstr_to_cstr(uniform->uname);
- uniform->loc = get_uniform_loc(name, &shader->gl_shader);
- free(name);
- }
-
- set_gl_uniform(uniform->loc, uniform->type, uniform->value);
-}
-
-void mri_shader_bind(mri_engine *engine, mri_shader *shader, mat4 mvp) {
- bind_gl_shader(&shader->gl_shader);
-
- mri_uniform *uniform;
- mvec_loop_ptr(shader->uniforms, uniform, i) {
- if (mstr_find(uniform->uname, '[') >= 0)
- continue;
- mri_uniform_set(shader, uniform);
- //printf("%.*s %f %f %f %f %i\n", uniform->uname->len, uniform->uname->ptr,
- // uniform->value[0], uniform->value[1], uniform->value[2], uniform->value[3], uniform->type);
- }
-
- set_gl_uniform_named("g_Time", &shader->gl_shader, TYPE_FLOAT, &engine->time);
-
- set_gl_uniform_named("g_TexelSize", &shader->gl_shader, TYPE_VEC2, engine->texel_size);
- set_gl_uniform_named("g_TexelSizeHalf", &shader->gl_shader, TYPE_VEC2,
- engine->texel_half_size);
-
- mat4 _mvp, _inverse;
-
- if (!mvp)
- glm_mat4_identity(_mvp);
- else
- glm_mat4_copy(mvp, _mvp);
-
- glm_mat4_inv(_mvp, _inverse);
-
- set_gl_uniform_named("g_ModelViewProjectionMatrix",
- &shader->gl_shader, TYPE_MAT4, (float *)_mvp);
-
- set_gl_uniform_named("g_ModelViewProjectionMatrixInverse",
- &shader->gl_shader, TYPE_MAT4, (float *)_inverse);
-}
-
-void mri_shader_unload(mri_shader *shader) {
- for (int i = 0; i < 7; i++) {
- if (shader->textures[i]) mstr_free(shader->textures[i]);
- }
-
- if (shader->vs_source)
- mstr_free(shader->vs_source);
- if (shader->fs_source)
- mstr_free(shader->fs_source);
-
- mri_uniform *uniform;
- mvec_loop_ptr(shader->uniforms, uniform, i) {
- if (uniform->uname)
- mstr_free(uniform->uname);
- if (uniform->name)
- mstr_free(uniform->name);
- }
-
- mri_combo *combo;
- mvec_loop_ptr(shader->combos, combo, i) {
- if (combo->name)
- mstr_free(combo->name);
- }
-
- mvec_free(shader->uniforms);
- mvec_free(shader->combos);
-
- //destroy_gl_shader(&shader->gl_shader);
-}
-
-
-
diff --git a/src/shader.cc b/src/shader.cc
new file mode 100644
index 0000000..6a27954
--- /dev/null
+++ b/src/shader.cc
@@ -0,0 +1,249 @@
+#include <glad/gl.h>
+#include <glm/ext.hpp>
+#include <glm/fwd.hpp>
+#include <glm/matrix.hpp>
+#include <jsoncpp/json/json.h>
+
+#include <fmt/core.h>
+
+#include "assets.h"
+#include "gl.h"
+#include "json.h"
+#include "log.h"
+#include "shader.h"
+
+#include "objects/object.h"
+
+static const char *gl_compat = "#define highp\n"
+ "#define mediump\n"
+ "#define lowp\n"
+ "#define mul(x, y) (y * x)\n"
+ "#define frac fract\n"
+ "#define CAST2(x) vec2(x)\n"
+ "#define CAST3(x) vec3(x)\n"
+ "#define CAST4(x) vec4(x)\n"
+ "#define CAST3X3(x) (mat3(x))\n"
+ "#define saturate(x) (clamp(x, 0.0, 1.0))\n"
+ "#define texSample2D texture2D\n"
+ "#define texSample2DLod texture2DLod\n"
+ "#define texture2DLod texture2D\n"
+ "#define atan2 atan\n"
+ "#define ddx dFdx\n"
+ "#define ddy(x) dFdy(-(x))\n"
+ "#define GLSL 1\n";
+
+static const char *version = "#version 120\n";
+
+using namespace Mauri;
+
+std::string Shader::build_shader_source(std::string isource, bool root)
+{
+ std::stringstream stream(isource), source;
+
+ if (root) source << gl_compat;
+
+ for (std::string line; std::getline(stream, line);)
+ {
+ auto cut_line = false;
+
+ if (line.compare(0, 8, "#include") == 0)
+ {
+ auto open = line.find('"') + 1;
+ auto include_name = line.substr(open, line.rfind('"') - open);
+
+ auto asset = asset_manager()->get_file(include_name, SHADER);
+ auto include_source = this->build_shader_source(asset->as_string(), false);
+
+ source << include_source;
+
+ cut_line = true;
+ }
+ else if (line.compare(0, 7, "uniform") == 0)
+ {
+ auto type_string = line.substr(line.find(' ') + 1);
+
+ auto type = TYPE_INVALID;
+ auto value = vec4(0.f);
+
+ if (type_string.compare(0, 5, "float") == 0)
+ type = TYPE_FLOAT;
+ else if (type_string.compare(0, 4, "vec4") == 0)
+ type = TYPE_VEC4;
+ else if (type_string.compare(0, 4, "vec3") == 0)
+ type = TYPE_VEC3;
+ else if (type_string.compare(0, 4, "vec2") == 0)
+ type = TYPE_VEC2;
+ else if (type_string.compare(0, 4, "mat4") == 0)
+ type = TYPE_MAT4;
+ else if (type_string.compare(0, 9, "sampler2D") == 0)
+ {
+ type = TYPE_SAMPLER2D;
+ value[0] = this->texture_count++;
+ }
+
+ auto open = type_string.find(' ') + 1;
+ auto uname = type_string.substr(open, type_string.find(';') - open);
+
+ auto name = std::string("");
+
+ auto combo_start = line.find("// ");
+
+ if (combo_start != std::string::npos)
+ {
+ auto combo_string = line.substr(combo_start + 2);
+
+ Json::Value root;
+
+ std::stringstream(combo_string) >> root;
+
+ // If material is present, it's always used to reference this
+ // uniform for setting its values. If material is not present,
+ // label is used.
+ auto label = root["label"];
+ auto material = root["material"];
+
+ if (!material.isNull())
+ name = material.asString();
+ else if (!label.isNull())
+ name = label.asString();
+
+ switch (type)
+ {
+ case TYPE_SAMPLER2D: {
+ auto index = (int)value[0];
+
+ auto _default = root["default"];
+
+ if (!_default.isNull())
+ this->textures[index] = _default.asString();
+
+ auto combo = root["combo"];
+
+ if (!combo.isNull())
+ this->combos.emplace_back((Combo) { .name = combo.asString(), .value = 1 });
+
+ break;
+ }
+ case TYPE_FLOAT: {
+ auto _value = root["default"];
+ if (_value.isString())
+ sscanf_vec2(_value.asCString(), value);
+ else if (_value.isNumeric())
+ value[0] = _value.asFloat();
+ break;
+ }
+ case TYPE_VEC4:
+ sscanf_vec4(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_VEC3:
+ sscanf_vec3(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_VEC2:
+ sscanf_vec2(root.get("default", "").asCString(), value);
+ break;
+ case TYPE_MAT4:
+ case TYPE_INVALID:
+ value = glm::vec4(0.f);
+ break;
+ }
+ }
+
+ this->uniforms.emplace_back((Uniform){type, name, uname, value});
+ }
+ else if (line.compare(0, 10, "// [COMBO]") == 0)
+ {
+ auto open = line.find('{');
+ auto combo = line.substr(open, line.length() - open);
+
+ Json::Value root;
+
+ std::stringstream(combo) >> root;
+
+ auto _combo = root["combo"].asString();
+ auto _value = root["default"].asInt();
+
+ this->combos.emplace_back((Combo) { _combo, _value });
+ }
+
+ if (!cut_line) source << line << "\n";
+ }
+
+ return source.str();
+}
+
+std::string Combo::to_string()
+{
+ return fmt::format("#define {} {}\n", this->name, this->value);
+}
+
+void Shader::compile()
+{
+ auto vs_source = this->vs_source;
+ auto fs_source = this->fs_source;
+
+ for (auto &combo : this->combos)
+ {
+ vs_source.insert(0, combo.to_string());
+ fs_source.insert(0, combo.to_string());
+ }
+
+ vs_source.insert(0, version);
+ fs_source.insert(0, version);
+
+ this->rshader = new RenderShader(vs_source, fs_source);
+}
+
+Shader::Shader(std::string name)
+{
+ auto vs_asset = asset_manager()->get_file(name, VERTEX_SHADER);
+ auto fs_asset = asset_manager()->get_file(name, FRAGMENT_SHADER);
+
+ if (vs_asset->type != ASSET_VOID)
+ this->vs_source = this->build_shader_source(vs_asset->as_string(), true);
+ else
+ log_error("failed to load shader file (%s)", name.c_str());
+
+ if (fs_asset->type != ASSET_VOID)
+ this->fs_source = this->build_shader_source(fs_asset->as_string(), true);
+ else
+ log_error("failed to load shader file (%s)", name.c_str());
+}
+
+void Shader::bind(Engine *engine, mat4x4 *model)
+{
+ this->rshader->bind();
+
+
+ for (auto &uniform : this->uniforms)
+ {
+ if (uniform.uname.find('[') != std::string::npos)
+ continue;
+ //std::cout << uniform.uname << " " << uniform.value[0] << "\n";
+ this->rshader->set_uniform(uniform.uname, uniform.type, glm::value_ptr(uniform.value));
+ }
+
+ this->rshader->set_uniform("g_Time", TYPE_FLOAT, &engine->time);
+
+ this->rshader->set_uniform("g_TexelSize", TYPE_VEC2, glm::value_ptr(engine->view.texel_size));
+ this->rshader->set_uniform("g_TexelSizeHalf", TYPE_VEC2, glm::value_ptr(engine->view.texel_half_size));
+
+ mat4x4 _model, _inverse;
+
+ if (!model)
+ _model = mat4x4(1.f);
+ else
+ _model = *model;
+
+ _inverse = glm::inverse(_model);
+
+ this->rshader->set_uniform("g_ModelViewProjectionMatrix", TYPE_MAT4, glm::value_ptr(_model));
+ this->rshader->set_uniform("g_ModelViewProjectionMatrixInverse", TYPE_MAT4, glm::value_ptr(_inverse));
+}
+
+Shader::~Shader()
+{
+ if (this->rshader)
+ {
+ delete this->rshader;
+ }
+}
diff --git a/src/shader.h b/src/shader.h
index 30c9e6c..bd4a80c 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -1,44 +1,60 @@
#ifndef _SHADER_H
#define _SHADER_H
-#include <moro_str.h>
+#include <glm/glm.hpp>
-#include "objects/types.h"
-#include "texture.h"
#include "gl.h"
+#include "texture.h"
+
+using namespace glm;
+
+namespace Mauri
+{
+
+struct Uniform
+{
+ UniformType type;
+
+ std::string name;
+ std::string uname;
+
+ vec4 value;
+};
+
+struct Combo
+{
+ std::string name;
+ int value;
+ std::string to_string();
+};
+
+class Engine;
+
+class Shader
+{
+ public:
+ Shader(std::string name);
+ ~Shader();
-typedef struct mri_engine mri_engine;
+ std::vector<Uniform> uniforms;
+ std::vector<Combo> combos;
-typedef struct {
- uniform_type type;
- mstr *name;
- mstr *uname;
- vec4 value;
- unsigned int loc;
-} mri_uniform;
+ std::array<std::string, 8> textures;
-typedef struct {
- mstr *name;
- int value;
-} mri_combo;
+ int texture_count = 0;
-typedef struct {
- mstr *vs_source;
- mstr *fs_source;
-
- gl_shader gl_shader;
+ void bind(Engine *engine, mat4x4 *model);
+ void compile();
- int texture_count;
+ private:
+ std::string vs_source;
+ std::string fs_source;
- mstr *textures[7];
+ RenderShader *rshader = nullptr;
- mvec(mri_combo) combos;
- mvec(mri_uniform) uniforms;
-} mri_shader;
+ std::string build_shader_source(std::string isource, bool root);
+};
-void mri_shader_load(mri_shader *shader, mstr *name);
-void mri_shader_compile(mri_shader *shader);
-void mri_shader_bind(mri_engine *engine, mri_shader *shader, mat4 mvp);
-void mri_shader_unload(mri_shader *shader);
+} // namespace Mauri
#endif // _SHADER_H
diff --git a/src/texture.c b/src/texture.c
deleted file mode 100644
index 42f0830..0000000
--- a/src/texture.c
+++ /dev/null
@@ -1,199 +0,0 @@
-#define STB_IMAGE_IMPLEMENTATION
-#include <stb_image.h>
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-#include <stb_image_write.h>
-
-#include <lz4.h>
-#include <moro.h>
-#include <glad/gl.h>
-
-#include "util.h"
-#include "texture.h"
-#include "assets.h"
-#include "gl.h"
-#include "log.h"
-#include "engine.h"
-
-static unsigned char *load_image_rgba(unsigned char *data, int len) {
- int w, h, channels;
- return stbi_load_from_memory(data, len, &w, &h, &channels, 4);
-}
-
-//static uint32_t rgba_to_brga(uint32_t x) {
-// return ((x) & 0xff00ff00) |
-// ((x >> 16) & 0xFF) |
-// ((x << 16) & 0xFF0000);
-//}
-//
-//static uint32_t argb_to_brga(uint32_t x) {
-// return ((x & 0xFF000000) >> 24) | //______AA
-// ((x & 0x00FF0000) >> 8) | //____RR__
-// ((x & 0x0000FF00) << 8) | //__GG____
-// ((x & 0x000000FF) << 24);
-//}
-
-mri_texture *mri_texture_load(mri_engine *engine, mri_asset *asset) {
- mri_texture *previous_texture;
- mvec_loop_ptr(engine->texture_cache, previous_texture, i) {
- if (previous_texture->hash == asset->hash) {
- return previous_texture;
- }
- }
-
- mri_texture *t = mvec_next(engine->texture_cache);
-
- t->hash = asset->hash;
-
- //mstr type = mri_asset_str(asset, 9);
- //mstr itype = mri_asset_str(asset, 9);
- mri_asset_seek(asset, 18);
-
- t->format = (mri_texture_format)mri_asset_value(asset, unsigned int);
-
- t->flags.integer = mri_asset_value(asset, unsigned int);
-
- t->texture_width = mri_asset_value(asset, unsigned int);
- t->texture_height = mri_asset_value(asset, unsigned int);
-
- t->width = mri_asset_value(asset, unsigned int);
- t->height = mri_asset_value(asset, unsigned int);
-
- t->texture_resolution[0] = t->texture_width;
- t->texture_resolution[1] = t->texture_height;
- t->texture_resolution[2] = t->width;
- t->texture_resolution[3] = t->height;
-
- mri_asset_seek(asset, 4);
-
- mstr container = mri_asset_str(asset, 9);
-
- int iformat = -1;
-
- if (mstr_eqn(&container, mstr_c("TEXB0003"), 8)) {
- t->version = TEXB0003;
- mri_asset_seek(asset, 4);
- iformat = mri_asset_value(asset, unsigned int);
- } else if (mstr_eqn(&container, mstr_c("TEXB0002"), 8)) {
- t->version = TEXB0002;
- mri_asset_seek(asset, 4);
- } else if (mstr_eqn(&container, mstr_c("TEXB0001"), 8)) {
- t->version = TEXB0001;
- mri_asset_seek(asset, 4);
- } else {
- log_error("%s", "unknown texture version");
- }
-
- int mm_count = mri_asset_value(asset, int);
-
- create_gl_texture(&t->texture, t->flags.map.NO_INTERPOLATION,
- t->flags.map.CLAMP_UV, mm_count);
-
- for (int i = 0; i < mm_count; i++) {
- unsigned int mwidth = mri_asset_value(asset, unsigned int);
- unsigned int mheight = mri_asset_value(asset, unsigned int);
-
- bool lz4_compressed = false;
- unsigned int decompressed_byte_count = 0;
-
- if (t->version == TEXB0002 || t->version == TEXB0003) {
- lz4_compressed = mri_asset_value(asset, unsigned int) == 1;
- decompressed_byte_count = mri_asset_value(asset, unsigned int);
- }
-
- unsigned int byte_count = mri_asset_value(asset, unsigned int);
-
- if (!lz4_compressed) {
- decompressed_byte_count = byte_count;
- }
-
- unsigned char *buffer = mri_asset_ptr(asset);
-
- if (lz4_compressed) {
- char *decompressed = (char *)malloc(decompressed_byte_count);
- LZ4_decompress_safe((char *)buffer, decompressed, byte_count, decompressed_byte_count);
- buffer = (unsigned char *)decompressed;
- }
-
- if (iformat == -1) {
- switch (t->format) {
- case RGBA8888: {
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RGBA);
- break;
- }
- case DXT5:
- log_warn("%s", "DXT5 Texture");
- break;
- case DXT1:
- log_warn("%s", "DXT1 Texture");
- break;
- case DXT3:
- log_warn("%s", "DXT3 Texture");
- break;
- case RG88:
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RG);
- log_warn("%s", "RG88 Texture");
- break;
- case R8:
- upload_gl_texture(&t->texture, buffer, mwidth, mheight, i, GL_RED);
- log_warn("%s", "RG8 Texture");
- break;
- default:
- log_warn("%s", "Uknown Texture");
- break;
- }
- } else {
- unsigned char *data = load_image_rgba(buffer, decompressed_byte_count);
- upload_gl_texture(&t->texture, data, mwidth, mheight, i, GL_RGBA);
- free(data);
- }
-
- if (lz4_compressed) {
- free(buffer);
- }
-
- mri_asset_seek(asset, byte_count);
- }
-
- asset->pos = 0;
-
- return t;
-}
-
-void mri_texture_unload(mri_texture *t) {
- destroy_gl_texture(&t->texture);
- free(t);
-}
-
-void mri_texture_bind(mri_texture *t, int index) {
- bind_gl_texture(&t->texture, index);
-}
-
-void mri_framebuffer_create(mri_framebuffer *buffer, mstr *name, float width, float height, float scale) {
- buffer->name = mstr_clone(name);
-
- buffer->width = width / scale;
- buffer->height = height / scale;
-
- buffer->texture.texture_resolution[0] = buffer->width;
- buffer->texture.texture_resolution[1] = buffer->height;
- buffer->texture.texture_resolution[2] = buffer->width;
- buffer->texture.texture_resolution[3] = buffer->height;
-}
-
-void mri_framebuffer_load(mri_framebuffer *buffer) {
- create_gl_framebuffer(&buffer->buffer, buffer->width, buffer->height);
- buffer->texture.texture.id = buffer->buffer.texture.id;
-}
-
-void mri_framebuffer_unload(mri_framebuffer *buffer) {
- mstr_free(buffer->name);
- destroy_gl_framebuffer(&buffer->buffer);
- //free(buffer);
-}
-
-void mri_framebuffer_bind(mri_framebuffer *buffer) {
- bind_gl_framebuffer(&buffer->buffer);
-}
-
-
-
diff --git a/src/texture.cc b/src/texture.cc
new file mode 100644
index 0000000..c47352b
--- /dev/null
+++ b/src/texture.cc
@@ -0,0 +1,201 @@
+#define STB_IMAGE_IMPLEMENTATION
+extern "C"
+{
+#include <stb_image.h>
+}
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include <stb_image_write.h>
+
+#include <s3tc.h>
+
+#include <glad/gl.h>
+#include <lz4.h>
+
+#include "assets.h"
+#include "engine.h"
+#include "gl.h"
+#include "log.h"
+#include "texture.h"
+#include "util.h"
+
+using namespace Mauri;
+
+static byte *load_image_rgba(byte *data, s32 len)
+{
+ s32 w, h, channels;
+ return stbi_load_from_memory(data, len, &w, &h, &channels, 4);
+}
+
+Texture::Texture(Asset *asset)
+{
+ this->hash = asset->hash;
+
+ // auto type = asset->read_str(9);
+ // auto itype = asset->read_str(9);
+
+ asset->seek(18);
+
+ this->format = (TextureFormat)asset->read<u32>();
+
+ this->flags.integer = asset->read<u32>();
+
+ this->texture_width = asset->read<u32>();
+ this->texture_height = asset->read<u32>();
+
+ this->width = asset->read<u32>();
+ this->height = asset->read<u32>();
+
+ this->texture_resolution[0] = this->texture_width;
+ this->texture_resolution[1] = this->texture_height;
+ this->texture_resolution[2] = this->width;
+ this->texture_resolution[3] = this->height;
+
+ asset->seek(4);
+
+ auto container = asset->reads(9);
+
+ auto iformat = -1;
+
+ if (container.compare(0, 8, "TEXB0003") == 0)
+ {
+ this->version = TEXB0003;
+ asset->seek(4);
+ iformat = asset->read<u32>();
+ }
+ else if (container.compare(0, 8, "TEXB0002") == 0)
+ {
+ this->version = TEXB0002;
+ asset->seek(4);
+ }
+ else if (container.compare(0, 8, "TEXB0001") == 0)
+ {
+ this->version = TEXB0001;
+ asset->seek(4);
+ }
+ else
+ {
+ log_error("%s", "unknown texture version");
+ }
+
+ auto mm_count = asset->read<u32>();
+
+ this->texture = new RenderTexture(this->flags.map.NO_INTERPOLATION, this->flags.map.CLAMP_UV, mm_count);
+
+ for (int i = 0; i < mm_count; i++)
+ {
+ auto mwidth = asset->read<u32>();
+ auto mheight = asset->read<u32>();
+
+ auto lz4_compressed = false;
+ auto decompressed_byte_count = 0;
+
+ if (this->version == TEXB0002 || this->version == TEXB0003)
+ {
+ lz4_compressed = asset->read<u32>() == 1;
+ decompressed_byte_count = asset->read<u32>();
+ }
+
+ auto byte_count = asset->read<u32>();
+
+ if (!lz4_compressed)
+ decompressed_byte_count = byte_count;
+
+ auto buffer = asset->ptr();
+
+ if (lz4_compressed)
+ {
+ auto decompressed = new char[decompressed_byte_count];
+ LZ4_decompress_safe(reinterpret_cast<char *>(buffer), decompressed,
+ byte_count, decompressed_byte_count);
+ buffer = reinterpret_cast<byte *>(decompressed);
+ }
+
+ if (iformat == -1)
+ {
+ switch (this->format)
+ {
+ case RGBA8888:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RGBA, true);
+ break;
+ case DXT5: {
+ auto decompressed = new u32[decompressed_byte_count];
+ BlockDecompressImageDXT5(mwidth, mheight, buffer, decompressed);
+ this->texture->upload(reinterpret_cast<byte *>(decompressed),
+ mwidth, mheight, i, GL_RGBA, true, true);
+ delete[] decompressed;
+ log_warn("%s", "DXT5 Texture");
+ break;
+ }
+ case DXT1: {
+ auto decompressed = new u32[decompressed_byte_count * 2];
+ BlockDecompressImageDXT1(mwidth, mheight, buffer, decompressed);
+ this->texture->upload(reinterpret_cast<byte *>(decompressed),
+ mwidth, mheight, i, GL_RGBA, true, true);
+ delete[] decompressed;
+ log_warn("%s", "DXT1 Texture");
+ break;
+ }
+ case DXT3:
+ log_warn("%s", "DXT3 Texture");
+ break;
+ case RG88:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RG, true);
+ log_warn("%s", "RG88 Texture");
+ break;
+ case R8:
+ this->texture->upload(buffer, mwidth, mheight, i, GL_RED, true);
+ log_warn("%s", "RG8 Texture");
+ break;
+ default:
+ log_warn("%s", "Uknown Texture");
+ break;
+ }
+ }
+ else
+ {
+ auto data = load_image_rgba(buffer, decompressed_byte_count);
+ this->texture->upload(data, mwidth, mheight, i, GL_RGBA, true);
+ free(data);
+ }
+
+ if (lz4_compressed)
+ delete[] buffer;
+
+ asset->seek(byte_count);
+ }
+
+ asset->pos = 0;
+}
+
+Texture::~Texture()
+{
+ if (!this->wrapped)
+ delete this->texture;
+}
+
+void Texture::bind(s32 index)
+{
+ this->texture->bind(index);
+}
+
+Framebuffer::Framebuffer(f32 width, f32 height, f32 scale)
+{
+ this->buffer = new RenderFramebuffer(width, height, scale);
+
+ this->texture = new Texture();
+ this->texture->wrapped = true;
+
+ this->texture->texture = this->buffer->texture;
+
+ this->texture->texture_resolution[0] = this->buffer->width;
+ this->texture->texture_resolution[1] = this->buffer->height;
+ this->texture->texture_resolution[2] = this->buffer->width;
+ this->texture->texture_resolution[3] = this->buffer->height;
+}
+
+Framebuffer::~Framebuffer()
+{
+ delete this->texture;
+ delete this->buffer;
+}
diff --git a/src/texture.h b/src/texture.h
index 316d7fd..d70b423 100644
--- a/src/texture.h
+++ b/src/texture.h
@@ -1,72 +1,89 @@
#ifndef _TEXTURE_H
#define _TEXTURE_H
-#include <stdbool.h>
-#include <cglm/cglm.h>
+#include <glm/glm.hpp>
-#include "gl.h"
#include "assets.h"
+#include "gl.h"
+#include "util.h"
+
+using namespace glm;
+
+namespace Mauri
+{
+enum TextureFormat
+{
+ RGBA8888 = 0,
+ DXT5 = 4,
+ DXT3 = 6,
+ DXT1 = 7,
+ RG88 = 8,
+ R8 = 9
+};
+
+enum TextureVersion
+{
+ TEXB0001,
+ TEXB0002,
+ TEXB0003
+};
-#include "objects/types.h"
+struct TextureFlags
+{
+ bool NO_INTERPOLATION : 1;
+ bool CLAMP_UV : 1;
+ bool IS_GIF : 1;
+ u32 UNKNWON : 29;
+};
-typedef enum {
- RGBA8888 = 0,
- DXT5 = 4,
- DXT3 = 6,
- DXT1 = 7,
- RG88 = 8,
- R8 = 9
-} mri_texture_format;
+class Texture
+{
+ public:
+ Texture(Asset *asset);
+ Texture()
+ {
+ }
-typedef enum {
- TEXB0001,
- TEXB0002,
- TEXB0003
-} mri_texture_version;
+ ~Texture();
-typedef struct {
- bool NO_INTERPOLATION:1;
- bool CLAMP_UV:1;
- bool IS_GIF:1;
- unsigned int UNKNWON: 29;
-} mri_texture_flags;
+ s32 width;
+ s32 height;
-typedef struct {
- int width, height;
- int texture_width, texture_height;
+ bool wrapped = false;
- unsigned long hash;
+ vec4 texture_resolution;
- gl_texture texture;
+ RenderTexture *texture;
- vec4 texture_resolution;
+ TextureFormat format;
- union {
- mri_texture_flags map;
- unsigned int integer;
- } flags;
+ void load(Asset *asset);
+ void bind(s32 index);
- mri_texture_format format;
- mri_texture_version version;
-} mri_texture;
+ private:
+ s32 texture_width;
+ s32 texture_height;
-typedef struct {
- mstr *name;
+ u64 hash;
- float width, height;
+ union {
+ TextureFlags map;
+ unsigned int integer;
+ } flags;
- gl_framebuffer buffer;
+ TextureVersion version;
+};
- mri_texture texture;
-} mri_framebuffer;
+class Framebuffer
+{
+ public:
+ Framebuffer(f32 width, f32 height, f32 scale);
+ ~Framebuffer();
-mri_texture *mri_texture_load(mri_engine *engine, mri_asset *asset);
-void mri_texture_unload(mri_texture *texture);
-void mri_texture_bind(mri_texture *t, int index);
+ Texture *texture;
+ RenderFramebuffer *buffer;
+};
-void mri_framebuffer_create(mri_framebuffer *buffer, mstr *name, float width, float height, float scale);
-void mri_framebuffer_load(mri_framebuffer *buffer);
-void mri_framebuffer_unload(mri_framebuffer *buffer);
-void mri_framebuffer_bind(mri_framebuffer *buffer);
+} // namespace Mauri
#endif // _TEXTURE_H
diff --git a/src/util.c b/src/util.c
deleted file mode 100644
index f71761b..0000000
--- a/src/util.c
+++ /dev/null
@@ -1,17 +0,0 @@
-#include <string.h>
-#include <stdlib.h>
-#include <stddef.h>
-
-#include "util.h"
-
-// http://www.cse.yorku.ca/~oz/hash.html
-unsigned long djb2_hash(unsigned char *str) {
- return 0;
- unsigned long hash = 5381;
- int c;
-
- while ((c = *str++))
- hash = ((hash << 5) + hash) + c; /* hash * 33 + c */
-
- return hash;
-}
diff --git a/src/util.cc b/src/util.cc
new file mode 100644
index 0000000..ff341ef
--- /dev/null
+++ b/src/util.cc
@@ -0,0 +1,20 @@
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "util.h"
+
+namespace Mauri
+{
+
+int next_power_of_two(int n)
+{
+ n--;
+ n |= n >> 1;
+ n |= n >> 2;
+ n |= n >> 4;
+ n |= n >> 8;
+ return ++n;
+};
+
+} // namespace Mauri
diff --git a/src/util.h b/src/util.h
index 8493a39..f81b7f7 100644
--- a/src/util.h
+++ b/src/util.h
@@ -1,6 +1,25 @@
#ifndef _UTIL_H
#define _UTIL_H
-unsigned long djb2_hash(unsigned char *str);
+#include <stdint.h>
+
+typedef uint32_t u32;
+typedef int32_t s32;
+
+typedef uint64_t u64;
+typedef int64_t s64;
+
+typedef uint8_t u8;
+typedef int8_t s8;
+
+typedef float f32;
+typedef double f64;
+
+typedef unsigned char byte;
+
+namespace Mauri
+{
+extern s32 next_power_of_two(s32 n);
+}
#endif // _UTIL_H
diff --git a/subprojects/cglm b/subprojects/cglm
deleted file mode 160000
-Subproject 66f6bbde6c3786924025637edfc67c50c13aa73
diff --git a/subprojects/fmt b/subprojects/fmt
new file mode 160000
+Subproject 05a28312cf55f885cbd12f42a1e4d15b1794b42
diff --git a/subprojects/glad/include/KHR/khrplatform.h b/subprojects/glad/include/KHR/khrplatform.h
index 5b55ea2..dd22d92 100644
--- a/subprojects/glad/include/KHR/khrplatform.h
+++ b/subprojects/glad/include/KHR/khrplatform.h
@@ -119,7 +119,7 @@
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
diff --git a/subprojects/glad/include/glad/gl.h b/subprojects/glad/include/glad/gl.h
index 1f083c8..a7fe964 100644
--- a/subprojects/glad/include/glad/gl.h
+++ b/subprojects/glad/include/glad/gl.h
@@ -1,5 +1,5 @@
/**
- * Loader generated by glad 2.0.0-beta on Wed May 13 00:01:36 2020
+ * Loader generated by glad 2.0.0-beta on Thu Oct 1 10:15:45 2020
*
* Generator: C/C++
* Specification: gl
@@ -11,17 +11,17 @@
* Options:
* - MX_GLOBAL = False
* - ON_DEMAND = False
- * - LOADER = False
+ * - LOADER = True
* - ALIAS = False
* - HEADER_ONLY = False
* - DEBUG = False
* - MX = False
*
* Commandline:
- * --api='gl:core=3.2' --extensions='' c
+ * --api='gl:core=3.2' --extensions='' c --loader
*
* Online:
- * http://glad.sh/#api=gl%3Acore%3D3.2&extensions=&generator=c&options=
+ * http://glad.sh/#api=gl%3Acore%3D3.2&extensions=&generator=c&options=LOADER
*
*/
@@ -53,6 +53,7 @@
#endif
#define GLAD_GL
+#define GLAD_OPTION_GL_LOADER
#ifdef __cplusplus
extern "C" {
@@ -977,70 +978,113 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
#include <KHR/khrplatform.h>
+
typedef unsigned int GLenum;
+
typedef unsigned char GLboolean;
+
typedef unsigned int GLbitfield;
+
typedef void GLvoid;
+
typedef khronos_int8_t GLbyte;
+
typedef khronos_uint8_t GLubyte;
+
typedef khronos_int16_t GLshort;
+
typedef khronos_uint16_t GLushort;
+
typedef int GLint;
+
typedef unsigned int GLuint;
+
typedef khronos_int32_t GLclampx;
+
typedef int GLsizei;
+
typedef khronos_float_t GLfloat;
+
typedef khronos_float_t GLclampf;
+
typedef double GLdouble;
+
typedef double GLclampd;
+
typedef void *GLeglClientBufferEXT;
+
typedef void *GLeglImageOES;
+
typedef char GLchar;
+
typedef char GLcharARB;
+
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
+
typedef khronos_uint16_t GLhalf;
+
typedef khronos_uint16_t GLhalfARB;
+
typedef khronos_int32_t GLfixed;
+
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
+
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
+
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
+
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
+
typedef khronos_int64_t GLint64;
+
typedef khronos_int64_t GLint64EXT;
+
typedef khronos_uint64_t GLuint64;
+
typedef khronos_uint64_t GLuint64EXT;
+
typedef struct __GLsync *GLsync;
+
struct _cl_context;
+
struct _cl_event;
+
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+
typedef unsigned short GLhalfNV;
+
typedef GLintptr GLvdpauSurfaceNV;
+
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
#define GL_VERSION_1_0 1
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 1
@@ -2023,6 +2067,12 @@ GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+#ifdef GLAD_GL
+
+GLAD_API_CALL int gladLoaderLoadGL(void);
+GLAD_API_CALL void gladLoaderUnloadGL(void);
+
+#endif
#ifdef __cplusplus
}
diff --git a/subprojects/glad/src/gl.c b/subprojects/glad/src/gl.c
index 1fae27b..eb3e66a 100644
--- a/subprojects/glad/src/gl.c
+++ b/subprojects/glad/src/gl.c
@@ -890,6 +890,172 @@ int gladLoadGL( GLADloadfunc load) {
+#ifdef GLAD_GL
+
+#ifndef GLAD_LOADER_LIBRARY_C_
+#define GLAD_LOADER_LIBRARY_C_
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#if GLAD_PLATFORM_WIN32
+#include <windows.h>
+#else
+#include <dlfcn.h>
+#endif
+
+
+static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
+ void *handle = NULL;
+ int i;
+
+ for (i = 0; i < length; ++i) {
+#if GLAD_PLATFORM_WIN32
+ #if GLAD_PLATFORM_UWP
+ size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
+ LPWSTR buffer = (LPWSTR) malloc(buffer_size);
+ if (buffer != NULL) {
+ int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
+ if (ret != 0) {
+ handle = (void*) LoadPackagedLibrary(buffer, 0);
+ }
+ free((void*) buffer);
+ }
+ #else
+ handle = (void*) LoadLibraryA(lib_names[i]);
+ #endif
+#else
+ handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
+#endif
+ if (handle != NULL) {
+ return handle;
+ }
+ }
+
+ return NULL;
+}
+
+static void glad_close_dlopen_handle(void* handle) {
+ if (handle != NULL) {
+#if GLAD_PLATFORM_WIN32
+ FreeLibrary((HMODULE) handle);
+#else
+ dlclose(handle);
+#endif
+ }
+}
+
+static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
+ if (handle == NULL) {
+ return NULL;
+ }
+
+#if GLAD_PLATFORM_WIN32
+ return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
+#else
+ return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
+#endif
+}
+
+#endif /* GLAD_LOADER_LIBRARY_C_ */
+
+typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*);
+struct _glad_gl_userptr {
+ void *handle;
+ GLADglprocaddrfunc gl_get_proc_address_ptr;
+};
+
+static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
+ struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
+ GLADapiproc result = NULL;
+
+ if(userptr.gl_get_proc_address_ptr != NULL) {
+ result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name);
+ }
+ if(result == NULL) {
+ result = glad_dlsym_handle(userptr.handle, name);
+ }
+
+ return result;
+}
+
+static void* _gl_handle = NULL;
+
+static void* glad_gl_dlopen_handle(void) {
+#if GLAD_PLATFORM_APPLE
+ static const char *NAMES[] = {
+ "../Frameworks/OpenGL.framework/OpenGL",
+ "/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+ };
+#elif GLAD_PLATFORM_WIN32
+ static const char *NAMES[] = {"opengl32.dll"};
+#else
+ static const char *NAMES[] = {
+ #if defined(__CYGWIN__)
+ "libGL-1.so",
+ #endif
+ "libGL.so.1",
+ "libGL.so"
+ };
+#endif
+
+ if (_gl_handle == NULL) {
+ _gl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
+ }
+
+ return _gl_handle;
+}
+
+static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
+ struct _glad_gl_userptr userptr;
+
+ userptr.handle = handle;
+#if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
+ userptr.gl_get_proc_address_ptr = NULL;
+#elif GLAD_PLATFORM_WIN32
+ userptr.gl_get_proc_address_ptr =
+ (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress");
+#else
+ userptr.gl_get_proc_address_ptr =
+ (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
+#endif
+
+ return userptr;
+}
+
+int gladLoaderLoadGL(void) {
+ int version = 0;
+ void *handle;
+ int did_load = 0;
+ struct _glad_gl_userptr userptr;
+
+ did_load = _gl_handle == NULL;
+ handle = glad_gl_dlopen_handle();
+ if (handle) {
+ userptr = glad_gl_build_userptr(handle);
+
+ version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
+
+ if (did_load) {
+ gladLoaderUnloadGL();
+ }
+ }
+
+ return version;
+}
+
+
+
+void gladLoaderUnloadGL(void) {
+ if (_gl_handle != NULL) {
+ glad_close_dlopen_handle(_gl_handle);
+ _gl_handle = NULL;
+ }
+}
+
+#endif /* GLAD_GL */
#ifdef __cplusplus
}
diff --git a/subprojects/jansson b/subprojects/jansson
deleted file mode 160000
-Subproject a740f15c17ef7956b1493d8d1f800896c1e60ba
diff --git a/subprojects/moro b/subprojects/moro
deleted file mode 160000
-Subproject 8a2b0e9107356e75696cb9ea619b2436889cd63
diff --git a/subprojects/s3tc-dxt-decompression b/subprojects/s3tc-dxt-decompression
new file mode 160000
+Subproject d3a8c52440bbc03f60a9c3921e41409583181c1
diff --git a/subprojects/stb_image/stb_image_write.h b/subprojects/stb_image/stb_image_write.h
index 95943eb..1b31b03 100644
--- a/subprojects/stb_image/stb_image_write.h
+++ b/subprojects/stb_image/stb_image_write.h
@@ -55,11 +55,11 @@ USAGE:
There are also five equivalent functions that use an arbitrary write function. You are
expected to open/close your file-equivalent before and after calling these:
- int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
- int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
- int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
- int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
- int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+ int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int
+stride_in_bytes); int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void
+*data); int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); int
+stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); int
+stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
where the callback is:
void stbi_write_func(void *context, void *data, int size);
@@ -155,65 +155,67 @@ LICENSE
// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline'
#ifndef STBIWDEF
#ifdef STB_IMAGE_WRITE_STATIC
-#define STBIWDEF static
+#define STBIWDEF static
#else
#ifdef __cplusplus
-#define STBIWDEF extern "C"
+#define STBIWDEF extern "C"
#else
-#define STBIWDEF extern
+#define STBIWDEF extern
#endif
#endif
#endif
-#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
+#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
extern int stbi_write_tga_with_rle;
extern int stbi_write_png_compression_level;
extern int stbi_write_force_png_filter;
#endif
#ifndef STBI_WRITE_NO_STDIO
-STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
-STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
-STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
-STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality);
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality);
#ifdef STBI_WINDOWS_UTF8
-STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t *input);
#endif
#endif
typedef void stbi_write_func(void *context, void *data, int size);
-STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
-STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
-STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data,
+ int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
-STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data,
+ int quality);
STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
-#endif//INCLUDE_STB_IMAGE_WRITE_H
+#endif // INCLUDE_STB_IMAGE_WRITE_H
#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
#ifdef _WIN32
- #ifndef _CRT_SECURE_NO_WARNINGS
- #define _CRT_SECURE_NO_WARNINGS
- #endif
- #ifndef _CRT_NONSTDC_NO_DEPRECATE
- #define _CRT_NONSTDC_NO_DEPRECATE
- #endif
+#ifndef _CRT_SECURE_NO_WARNINGS
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+#ifndef _CRT_NONSTDC_NO_DEPRECATE
+#define _CRT_NONSTDC_NO_DEPRECATE
+#endif
#endif
#ifndef STBI_WRITE_NO_STDIO
#include <stdio.h>
#endif // STBI_WRITE_NO_STDIO
+#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
-#include <math.h>
#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
// ok
@@ -224,27 +226,25 @@ STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
#endif
#ifndef STBIW_MALLOC
-#define STBIW_MALLOC(sz) malloc(sz)
-#define STBIW_REALLOC(p,newsz) realloc(p,newsz)
-#define STBIW_FREE(p) free(p)
+#define STBIW_MALLOC(sz) malloc(sz)
+#define STBIW_REALLOC(p, newsz) realloc(p, newsz)
+#define STBIW_FREE(p) free(p)
#endif
#ifndef STBIW_REALLOC_SIZED
-#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#define STBIW_REALLOC_SIZED(p, oldsz, newsz) STBIW_REALLOC(p, newsz)
#endif
-
#ifndef STBIW_MEMMOVE
-#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#define STBIW_MEMMOVE(a, b, sz) memmove(a, b, sz)
#endif
-
#ifndef STBIW_ASSERT
#include <assert.h>
#define STBIW_ASSERT(x) assert(x)
#endif
-#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+#define STBIW_UCHAR(x) (unsigned char)((x)&0xff)
#ifdef STB_IMAGE_WRITE_STATIC
static int stbi_write_png_compression_level = 8;
@@ -260,29 +260,29 @@ static int stbi__flip_vertically_on_write = 0;
STBIWDEF void stbi_flip_vertically_on_write(int flag)
{
- stbi__flip_vertically_on_write = flag;
+ stbi__flip_vertically_on_write = flag;
}
typedef struct
{
- stbi_write_func *func;
- void *context;
- unsigned char buffer[64];
- int buf_used;
+ stbi_write_func *func;
+ void *context;
+ unsigned char buffer[64];
+ int buf_used;
} stbi__write_context;
// initialize a callback-based context
static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
{
- s->func = c;
- s->context = context;
+ s->func = c;
+ s->context = context;
}
#ifndef STBI_WRITE_NO_STDIO
static void stbi__stdio_write(void *context, void *data, int size)
{
- fwrite(data,1,size,(FILE*) context);
+ fwrite(data, 1, size, (FILE *)context);
}
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
@@ -291,328 +291,387 @@ static void stbi__stdio_write(void *context, void *data, int size)
#else
#define STBIW_EXTERN extern
#endif
-STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
-STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags,
+ const char *str, int cbmb, wchar_t *widestr,
+ int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags,
+ const wchar_t *widestr, int cchwide, char *str,
+ int cbmb, const char *defchar, int *used_default);
-STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t *input)
{
- return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int)bufferlen, NULL, NULL);
}
#endif
static FILE *stbiw__fopen(char const *filename, char const *mode)
{
- FILE *f;
+ FILE *f;
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
- wchar_t wMode[64];
- wchar_t wFilename[1024];
- if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
- return 0;
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
+ return 0;
- if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
- return 0;
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
+ return 0;
#if _MSC_VER >= 1400
- if (0 != _wfopen_s(&f, wFilename, wMode))
- f = 0;
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
#else
- f = _wfopen(wFilename, wMode);
+ f = _wfopen(wFilename, wMode);
#endif
#elif defined(_MSC_VER) && _MSC_VER >= 1400
- if (0 != fopen_s(&f, filename, mode))
- f=0;
+ if (0 != fopen_s(&f, filename, mode))
+ f = 0;
#else
- f = fopen(filename, mode);
+ f = fopen(filename, mode);
#endif
- return f;
+ return f;
}
static int stbi__start_write_file(stbi__write_context *s, const char *filename)
{
- FILE *f = stbiw__fopen(filename, "wb");
- stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
- return f != NULL;
+ FILE *f = stbiw__fopen(filename, "wb");
+ stbi__start_write_callbacks(s, stbi__stdio_write, (void *)f);
+ return f != NULL;
}
static void stbi__end_write_file(stbi__write_context *s)
{
- fclose((FILE *)s->context);
+ fclose((FILE *)s->context);
}
#endif // !STBI_WRITE_NO_STDIO
typedef unsigned int stbiw_uint32;
-typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+typedef int stb_image_write_test[sizeof(stbiw_uint32) == 4 ? 1 : -1];
static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
{
- while (*fmt) {
- switch (*fmt++) {
- case ' ': break;
- case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
- s->func(s->context,&x,1);
- break; }
- case '2': { int x = va_arg(v,int);
- unsigned char b[2];
- b[0] = STBIW_UCHAR(x);
- b[1] = STBIW_UCHAR(x>>8);
- s->func(s->context,b,2);
- break; }
- case '4': { stbiw_uint32 x = va_arg(v,int);
- unsigned char b[4];
- b[0]=STBIW_UCHAR(x);
- b[1]=STBIW_UCHAR(x>>8);
- b[2]=STBIW_UCHAR(x>>16);
- b[3]=STBIW_UCHAR(x>>24);
- s->func(s->context,b,4);
- break; }
- default:
+ while (*fmt)
+ {
+ switch (*fmt++)
+ {
+ case ' ':
+ break;
+ case '1': {
+ unsigned char x = STBIW_UCHAR(va_arg(v, int));
+ s->func(s->context, &x, 1);
+ break;
+ }
+ case '2': {
+ int x = va_arg(v, int);
+ unsigned char b[2];
+ b[0] = STBIW_UCHAR(x);
+ b[1] = STBIW_UCHAR(x >> 8);
+ s->func(s->context, b, 2);
+ break;
+ }
+ case '4': {
+ stbiw_uint32 x = va_arg(v, int);
+ unsigned char b[4];
+ b[0] = STBIW_UCHAR(x);
+ b[1] = STBIW_UCHAR(x >> 8);
+ b[2] = STBIW_UCHAR(x >> 16);
+ b[3] = STBIW_UCHAR(x >> 24);
+ s->func(s->context, b, 4);
+ break;
+ }
+ default:
STBIW_ASSERT(0);
return;
- }
- }
+ }
+ }
}
static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
{
- va_list v;
- va_start(v, fmt);
- stbiw__writefv(s, fmt, v);
- va_end(v);
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
}
static void stbiw__write_flush(stbi__write_context *s)
{
- if (s->buf_used) {
- s->func(s->context, &s->buffer, s->buf_used);
- s->buf_used = 0;
- }
+ if (s->buf_used)
+ {
+ s->func(s->context, &s->buffer, s->buf_used);
+ s->buf_used = 0;
+ }
}
static void stbiw__putc(stbi__write_context *s, unsigned char c)
{
- s->func(s->context, &c, 1);
+ s->func(s->context, &c, 1);
}
static void stbiw__write1(stbi__write_context *s, unsigned char a)
{
- if (s->buf_used + 1 > sizeof(s->buffer))
- stbiw__write_flush(s);
- s->buffer[s->buf_used++] = a;
+ if (s->buf_used + 1 > sizeof(s->buffer))
+ stbiw__write_flush(s);
+ s->buffer[s->buf_used++] = a;
}
static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
{
- int n;
- if (s->buf_used + 3 > sizeof(s->buffer))
- stbiw__write_flush(s);
- n = s->buf_used;
- s->buf_used = n+3;
- s->buffer[n+0] = a;
- s->buffer[n+1] = b;
- s->buffer[n+2] = c;
+ int n;
+ if (s->buf_used + 3 > sizeof(s->buffer))
+ stbiw__write_flush(s);
+ n = s->buf_used;
+ s->buf_used = n + 3;
+ s->buffer[n + 0] = a;
+ s->buffer[n + 1] = b;
+ s->buffer[n + 2] = c;
}
-static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono,
+ unsigned char *d)
{
- unsigned char bg[3] = { 255, 0, 255}, px[3];
- int k;
+ unsigned char bg[3] = {255, 0, 255}, px[3];
+ int k;
- if (write_alpha < 0)
- stbiw__write1(s, d[comp - 1]);
+ if (write_alpha < 0)
+ stbiw__write1(s, d[comp - 1]);
- switch (comp) {
- case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
- case 1:
- if (expand_mono)
+ switch (comp)
+ {
+ case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
+ case 1:
+ if (expand_mono)
stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
- else
- stbiw__write1(s, d[0]); // monochrome TGA
- break;
- case 4:
- if (!write_alpha) {
+ else
+ stbiw__write1(s, d[0]); // monochrome TGA
+ break;
+ case 4:
+ if (!write_alpha)
+ {
// composite against pink background
for (k = 0; k < 3; ++k)
- px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
break;
- }
- /* FALLTHROUGH */
- case 3:
- stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
- break;
- }
- if (write_alpha > 0)
- stbiw__write1(s, d[comp - 1]);
+ }
+ /* FALLTHROUGH */
+ case 3:
+ stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ stbiw__write1(s, d[comp - 1]);
}
-static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data,
+ int write_alpha, int scanline_pad, int expand_mono)
{
- stbiw_uint32 zero = 0;
- int i,j, j_end;
+ stbiw_uint32 zero = 0;
+ int i, j, j_end;
- if (y <= 0)
- return;
+ if (y <= 0)
+ return;
- if (stbi__flip_vertically_on_write)
- vdir *= -1;
+ if (stbi__flip_vertically_on_write)
+ vdir *= -1;
- if (vdir < 0) {
- j_end = -1; j = y-1;
- } else {
- j_end = y; j = 0;
- }
+ if (vdir < 0)
+ {
+ j_end = -1;
+ j = y - 1;
+ }
+ else
+ {
+ j_end = y;
+ j = 0;
+ }
- for (; j != j_end; j += vdir) {
- for (i=0; i < x; ++i) {
- unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
- stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
- }
- stbiw__write_flush(s);
- s->func(s->context, &zero, scanline_pad);
- }
+ for (; j != j_end; j += vdir)
+ {
+ for (i = 0; i < x; ++i)
+ {
+ unsigned char *d = (unsigned char *)data + (j * x + i) * comp;
+ stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+ }
+ stbiw__write_flush(s);
+ s->func(s->context, &zero, scanline_pad);
+ }
}
-static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono,
+ void *data, int alpha, int pad, const char *fmt, ...)
{
- if (y < 0 || x < 0) {
- return 0;
- } else {
- va_list v;
- va_start(v, fmt);
- stbiw__writefv(s, fmt, v);
- va_end(v);
- stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
- return 1;
- }
+ if (y < 0 || x < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+ stbiw__write_pixels(s, rgb_dir, vdir, x, y, comp, data, alpha, pad, expand_mono);
+ return 1;
+ }
}
static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
{
- int pad = (-x*3) & 3;
- return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
- "11 4 22 4" "4 44 22 444444",
- 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
- 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+ int pad = (-x * 3) & 3;
+ return stbiw__outfile(s, -1, -1, x, y, comp, 1, (void *)data, 0, pad,
+ "11 4 22 4"
+ "4 44 22 444444",
+ 'B', 'M', 14 + 40 + (x * 3 + pad) * y, 0, 0, 14 + 40, // file header
+ 40, x, y, 1, 24, 0, 0, 0, 0, 0, 0); // bitmap header
}
STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
{
- stbi__write_context s = { 0 };
- stbi__start_write_callbacks(&s, func, context);
- return stbi_write_bmp_core(&s, x, y, comp, data);
+ stbi__write_context s = {0};
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_bmp_core(&s, x, y, comp, data);
}
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
{
- stbi__write_context s = { 0 };
- if (stbi__start_write_file(&s,filename)) {
- int r = stbi_write_bmp_core(&s, x, y, comp, data);
- stbi__end_write_file(&s);
- return r;
- } else
- return 0;
+ stbi__write_context s = {0};
+ if (stbi__start_write_file(&s, filename))
+ {
+ int r = stbi_write_bmp_core(&s, x, y, comp, data);
+ stbi__end_write_file(&s);
+ return r;
+ }
+ else
+ return 0;
}
-#endif //!STBI_WRITE_NO_STDIO
+#endif //! STBI_WRITE_NO_STDIO
static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
{
- int has_alpha = (comp == 2 || comp == 4);
- int colorbytes = has_alpha ? comp-1 : comp;
- int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+ int has_alpha = (comp == 2 || comp == 4);
+ int colorbytes = has_alpha ? comp - 1 : comp;
+ int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
- if (y < 0 || x < 0)
- return 0;
+ if (y < 0 || x < 0)
+ return 0;
- if (!stbi_write_tga_with_rle) {
- return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
- "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
- } else {
- int i,j,k;
- int jend, jdir;
+ if (!stbi_write_tga_with_rle)
+ {
+ return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *)data, has_alpha, 0, "111 221 2222 11", 0, 0, format, 0,
+ 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+ }
+ else
+ {
+ int i, j, k;
+ int jend, jdir;
- stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+ stbiw__writef(s, "111 221 2222 11", 0, 0, format + 8, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8,
+ has_alpha * 8);
- if (stbi__flip_vertically_on_write) {
- j = 0;
- jend = y;
- jdir = 1;
- } else {
- j = y-1;
- jend = -1;
- jdir = -1;
- }
- for (; j != jend; j += jdir) {
- unsigned char *row = (unsigned char *) data + j * x * comp;
- int len;
+ if (stbi__flip_vertically_on_write)
+ {
+ j = 0;
+ jend = y;
+ jdir = 1;
+ }
+ else
+ {
+ j = y - 1;
+ jend = -1;
+ jdir = -1;
+ }
+ for (; j != jend; j += jdir)
+ {
+ unsigned char *row = (unsigned char *)data + j * x * comp;
+ int len;
- for (i = 0; i < x; i += len) {
- unsigned char *begin = row + i * comp;
- int diff = 1;
- len = 1;
+ for (i = 0; i < x; i += len)
+ {
+ unsigned char *begin = row + i * comp;
+ int diff = 1;
+ len = 1;
- if (i < x - 1) {
- ++len;
- diff = memcmp(begin, row + (i + 1) * comp, comp);
- if (diff) {
- const unsigned char *prev = begin;
- for (k = i + 2; k < x && len < 128; ++k) {
- if (memcmp(prev, row + k * comp, comp)) {
- prev += comp;
- ++len;
- } else {
- --len;
- break;
- }
- }
- } else {
- for (k = i + 2; k < x && len < 128; ++k) {
- if (!memcmp(begin, row + k * comp, comp)) {
- ++len;
- } else {
- break;
- }
- }
- }
- }
+ if (i < x - 1)
+ {
+ ++len;
+ diff = memcmp(begin, row + (i + 1) * comp, comp);
+ if (diff)
+ {
+ const unsigned char *prev = begin;
+ for (k = i + 2; k < x && len < 128; ++k)
+ {
+ if (memcmp(prev, row + k * comp, comp))
+ {
+ prev += comp;
+ ++len;
+ }
+ else
+ {
+ --len;
+ break;
+ }
+ }
+ }
+ else
+ {
+ for (k = i + 2; k < x && len < 128; ++k)
+ {
+ if (!memcmp(begin, row + k * comp, comp))
+ {
+ ++len;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
- if (diff) {
- unsigned char header = STBIW_UCHAR(len - 1);
- stbiw__write1(s, header);
- for (k = 0; k < len; ++k) {
- stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
- }
- } else {
- unsigned char header = STBIW_UCHAR(len - 129);
- stbiw__write1(s, header);
- stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+ if (diff)
+ {
+ unsigned char header = STBIW_UCHAR(len - 1);
+ stbiw__write1(s, header);
+ for (k = 0; k < len; ++k)
+ {
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+ }
+ }
+ else
+ {
+ unsigned char header = STBIW_UCHAR(len - 129);
+ stbiw__write1(s, header);
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+ }
}
- }
- }
- stbiw__write_flush(s);
- }
- return 1;
+ }
+ stbiw__write_flush(s);
+ }
+ return 1;
}
STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
{
- stbi__write_context s = { 0 };
- stbi__start_write_callbacks(&s, func, context);
- return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+ stbi__write_context s = {0};
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_tga_core(&s, x, y, comp, (void *)data);
}
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
{
- stbi__write_context s = { 0 };
- if (stbi__start_write_file(&s,filename)) {
- int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
- stbi__end_write_file(&s);
- return r;
- } else
- return 0;
+ stbi__write_context s = {0};
+ if (stbi__start_write_file(&s, filename))
+ {
+ int r = stbi_write_tga_core(&s, x, y, comp, (void *)data);
+ stbi__end_write_file(&s);
+ return r;
+ }
+ else
+ return 0;
}
#endif
@@ -620,177 +679,201 @@ STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const
// Radiance RGBE HDR writer
// by Baldur Karlsson
-#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
+#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
{
- int exponent;
- float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+ int exponent;
+ float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
- if (maxcomp < 1e-32f) {
- rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
- } else {
- float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+ if (maxcomp < 1e-32f)
+ {
+ rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+ }
+ else
+ {
+ float normalize = (float)frexp(maxcomp, &exponent) * 256.0f / maxcomp;
- rgbe[0] = (unsigned char)(linear[0] * normalize);
- rgbe[1] = (unsigned char)(linear[1] * normalize);
- rgbe[2] = (unsigned char)(linear[2] * normalize);
- rgbe[3] = (unsigned char)(exponent + 128);
- }
+ rgbe[0] = (unsigned char)(linear[0] * normalize);
+ rgbe[1] = (unsigned char)(linear[1] * normalize);
+ rgbe[2] = (unsigned char)(linear[2] * normalize);
+ rgbe[3] = (unsigned char)(exponent + 128);
+ }
}
static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
{
- unsigned char lengthbyte = STBIW_UCHAR(length+128);
- STBIW_ASSERT(length+128 <= 255);
- s->func(s->context, &lengthbyte, 1);
- s->func(s->context, &databyte, 1);
+ unsigned char lengthbyte = STBIW_UCHAR(length + 128);
+ STBIW_ASSERT(length + 128 <= 255);
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, &databyte, 1);
}
static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
{
- unsigned char lengthbyte = STBIW_UCHAR(length);
- STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
- s->func(s->context, &lengthbyte, 1);
- s->func(s->context, data, length);
+ unsigned char lengthbyte = STBIW_UCHAR(length);
+ STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, data, length);
}
-static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch,
+ float *scanline)
{
- unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
- unsigned char rgbe[4];
- float linear[3];
- int x;
+ unsigned char scanlineheader[4] = {2, 2, 0, 0};
+ unsigned char rgbe[4];
+ float linear[3];
+ int x;
- scanlineheader[2] = (width&0xff00)>>8;
- scanlineheader[3] = (width&0x00ff);
+ scanlineheader[2] = (width & 0xff00) >> 8;
+ scanlineheader[3] = (width & 0x00ff);
- /* skip RLE for images too small or large */
- if (width < 8 || width >= 32768) {
- for (x=0; x < width; x++) {
- switch (ncomp) {
+ /* skip RLE for images too small or large */
+ if (width < 8 || width >= 32768)
+ {
+ for (x = 0; x < width; x++)
+ {
+ switch (ncomp)
+ {
case 4: /* fallthrough */
- case 3: linear[2] = scanline[x*ncomp + 2];
- linear[1] = scanline[x*ncomp + 1];
- linear[0] = scanline[x*ncomp + 0];
- break;
+ case 3:
+ linear[2] = scanline[x * ncomp + 2];
+ linear[1] = scanline[x * ncomp + 1];
+ linear[0] = scanline[x * ncomp + 0];
+ break;
default:
- linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
- break;
- }
- stbiw__linear_to_rgbe(rgbe, linear);
- s->func(s->context, rgbe, 4);
- }
- } else {
- int c,r;
- /* encode into scratch buffer */
- for (x=0; x < width; x++) {
- switch(ncomp) {
+ linear[0] = linear[1] = linear[2] = scanline[x * ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ s->func(s->context, rgbe, 4);
+ }
+ }
+ else
+ {
+ int c, r;
+ /* encode into scratch buffer */
+ for (x = 0; x < width; x++)
+ {
+ switch (ncomp)
+ {
case 4: /* fallthrough */
- case 3: linear[2] = scanline[x*ncomp + 2];
- linear[1] = scanline[x*ncomp + 1];
- linear[0] = scanline[x*ncomp + 0];
- break;
+ case 3:
+ linear[2] = scanline[x * ncomp + 2];
+ linear[1] = scanline[x * ncomp + 1];
+ linear[0] = scanline[x * ncomp + 0];
+ break;
default:
- linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
- break;
- }
- stbiw__linear_to_rgbe(rgbe, linear);
- scratch[x + width*0] = rgbe[0];
- scratch[x + width*1] = rgbe[1];
- scratch[x + width*2] = rgbe[2];
- scratch[x + width*3] = rgbe[3];
- }
+ linear[0] = linear[1] = linear[2] = scanline[x * ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ scratch[x + width * 0] = rgbe[0];
+ scratch[x + width * 1] = rgbe[1];
+ scratch[x + width * 2] = rgbe[2];
+ scratch[x + width * 3] = rgbe[3];
+ }
- s->func(s->context, scanlineheader, 4);
+ s->func(s->context, scanlineheader, 4);
- /* RLE each component separately */
- for (c=0; c < 4; c++) {
- unsigned char *comp = &scratch[width*c];
+ /* RLE each component separately */
+ for (c = 0; c < 4; c++)
+ {
+ unsigned char *comp = &scratch[width * c];
- x = 0;
- while (x < width) {
- // find first run
- r = x;
- while (r+2 < width) {
- if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
- break;
- ++r;
- }
- if (r+2 >= width)
- r = width;
- // dump up to first run
- while (x < r) {
- int len = r-x;
- if (len > 128) len = 128;
- stbiw__write_dump_data(s, len, &comp[x]);
- x += len;
- }
- // if there's a run, output it
- if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
- // find next byte after run
- while (r < width && comp[r] == comp[x])
- ++r;
- // output run up to r
- while (x < r) {
- int len = r-x;
- if (len > 127) len = 127;
- stbiw__write_run_data(s, len, comp[x]);
- x += len;
- }
+ x = 0;
+ while (x < width)
+ {
+ // find first run
+ r = x;
+ while (r + 2 < width)
+ {
+ if (comp[r] == comp[r + 1] && comp[r] == comp[r + 2])
+ break;
+ ++r;
+ }
+ if (r + 2 >= width)
+ r = width;
+ // dump up to first run
+ while (x < r)
+ {
+ int len = r - x;
+ if (len > 128)
+ len = 128;
+ stbiw__write_dump_data(s, len, &comp[x]);
+ x += len;
+ }
+ // if there's a run, output it
+ if (r + 2 < width)
+ { // same test as what we break out of in search loop, so only true if we break'd
+ // find next byte after run
+ while (r < width && comp[r] == comp[x])
+ ++r;
+ // output run up to r
+ while (x < r)
+ {
+ int len = r - x;
+ if (len > 127)
+ len = 127;
+ stbiw__write_run_data(s, len, comp[x]);
+ x += len;
+ }
+ }
}
- }
- }
- }
+ }
+ }
}
static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
{
- if (y <= 0 || x <= 0 || data == NULL)
- return 0;
- else {
- // Each component is stored separately. Allocate scratch space for full output scanline.
- unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
- int i, len;
- char buffer[128];
- char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
- s->func(s->context, header, sizeof(header)-1);
+ if (y <= 0 || x <= 0 || data == NULL)
+ return 0;
+ else
+ {
+ // Each component is stored separately. Allocate scratch space for full output scanline.
+ unsigned char *scratch = (unsigned char *)STBIW_MALLOC(x * 4);
+ int i, len;
+ char buffer[128];
+ char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+ s->func(s->context, header, sizeof(header) - 1);
#ifdef __STDC_WANT_SECURE_LIB__
- len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+ len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#else
- len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+ len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#endif
- s->func(s->context, buffer, len);
+ s->func(s->context, buffer, len);
- for(i=0; i < y; i++)
- stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i));
- STBIW_FREE(scratch);
- return 1;
- }
+ for (i = 0; i < y; i++)
+ stbiw__write_hdr_scanline(s, x, comp, scratch,
+ data + comp * x * (stbi__flip_vertically_on_write ? y - 1 - i : i));
+ STBIW_FREE(scratch);
+ return 1;
+ }
}
STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
{
- stbi__write_context s = { 0 };
- stbi__start_write_callbacks(&s, func, context);
- return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+ stbi__write_context s = {0};
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_hdr_core(&s, x, y, comp, (float *)data);
}
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
{
- stbi__write_context s = { 0 };
- if (stbi__start_write_file(&s,filename)) {
- int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
- stbi__end_write_file(&s);
- return r;
- } else
- return 0;
+ stbi__write_context s = {0};
+ if (stbi__start_write_file(&s, filename))
+ {
+ int r = stbi_write_hdr_core(&s, x, y, comp, (float *)data);
+ stbi__end_write_file(&s);
+ return r;
+ }
+ else
+ return 0;
}
#endif // STBI_WRITE_NO_STDIO
-
//////////////////////////////////////////////////////////////////////////////
//
// PNG writer
@@ -798,196 +881,235 @@ STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const
#ifndef STBIW_ZLIB_COMPRESS
// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
-#define stbiw__sbraw(a) ((int *) (void *) (a) - 2)
-#define stbiw__sbm(a) stbiw__sbraw(a)[0]
-#define stbiw__sbn(a) stbiw__sbraw(a)[1]
+#define stbiw__sbraw(a) ((int *)(void *)(a)-2)
+#define stbiw__sbm(a) stbiw__sbraw(a)[0]
+#define stbiw__sbn(a) stbiw__sbraw(a)[1]
-#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
-#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
-#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+#define stbiw__sbneedgrow(a, n) ((a) == 0 || stbiw__sbn(a) + n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a, n) (stbiw__sbneedgrow(a, (n)) ? stbiw__sbgrow(a, n) : 0)
+#define stbiw__sbgrow(a, n) stbiw__sbgrowf((void **)&(a), (n), sizeof(*(a)))
-#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
-#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
-#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a, 1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)), 0 : 0)
static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
{
- int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
- void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
- STBIW_ASSERT(p);
- if (p) {
- if (!*arr) ((int *) p)[1] = 0;
- *arr = (void *) ((int *) p + 2);
- stbiw__sbm(*arr) = m;
- }
- return *arr;
+ int m = *arr ? 2 * stbiw__sbm(*arr) + increment : increment + 1;
+ void *p =
+ STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr) * itemsize + sizeof(int) * 2) : 0,
+ itemsize * m + sizeof(int) * 2);
+ STBIW_ASSERT(p);
+ if (p)
+ {
+ if (!*arr)
+ ((int *)p)[1] = 0;
+ *arr = (void *)((int *)p + 2);
+ stbiw__sbm(*arr) = m;
+ }
+ return *arr;
}
static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
{
- while (*bitcount >= 8) {
- stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
- *bitbuffer >>= 8;
- *bitcount -= 8;
- }
- return data;
+ while (*bitcount >= 8)
+ {
+ stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
}
static int stbiw__zlib_bitrev(int code, int codebits)
{
- int res=0;
- while (codebits--) {
- res = (res << 1) | (code & 1);
- code >>= 1;
- }
- return res;
+ int res = 0;
+ while (codebits--)
+ {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
}
static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
{
- int i;
- for (i=0; i < limit && i < 258; ++i)
- if (a[i] != b[i]) break;
- return i;
+ int i;
+ for (i = 0; i < limit && i < 258; ++i)
+ if (a[i] != b[i])
+ break;
+ return i;
}
static unsigned int stbiw__zhash(unsigned char *data)
{
- stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
- hash ^= hash << 3;
- hash += hash >> 5;
- hash ^= hash << 4;
- hash += hash >> 17;
- hash ^= hash << 25;
- hash += hash >> 6;
- return hash;
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
}
#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
-#define stbiw__zlib_add(code,codebits) \
- (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
-#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+#define stbiw__zlib_add(code, codebits) (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b, c) stbiw__zlib_add(stbiw__zlib_bitrev(b, c), c)
// default huffman tables
-#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
-#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
-#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7)
-#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8)
-#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256, 7)
+#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280, 8)
+#define stbiw__zlib_huff(n) \
+ ((n) <= 143 ? stbiw__zlib_huff1(n) \
+ : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
-#define stbiw__ZHASH 16384
+#define stbiw__ZHASH 16384
#endif // STBIW_ZLIB_COMPRESS
-STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+STBIWDEF unsigned char *stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
{
#ifdef STBIW_ZLIB_COMPRESS
- // user provided a zlib compress implementation, use that
- return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
-#else // use builtin
- static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
- static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
- static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
- static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
- unsigned int bitbuf=0;
- int i,j, bitcount=0;
- unsigned char *out = NULL;
- unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**));
- if (hash_table == NULL)
- return NULL;
- if (quality < 5) quality = 5;
+ // user provided a zlib compress implementation, use that
+ return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else // use builtin
+ static unsigned short lengthc[] = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27,
+ 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 259};
+ static unsigned char lengtheb[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
+ 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0};
+ static unsigned short distc[] = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33,
+ 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537,
+ 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 32768};
+ static unsigned char disteb[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6,
+ 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
+ unsigned int bitbuf = 0;
+ int i, j, bitcount = 0;
+ unsigned char *out = NULL;
+ unsigned char ***hash_table = (unsigned char ***)STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char **));
+ if (hash_table == NULL)
+ return NULL;
+ if (quality < 5)
+ quality = 5;
- stbiw__sbpush(out, 0x78); // DEFLATE 32K window
- stbiw__sbpush(out, 0x5e); // FLEVEL = 1
- stbiw__zlib_add(1,1); // BFINAL = 1
- stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+ stbiw__sbpush(out, 0x78); // DEFLATE 32K window
+ stbiw__sbpush(out, 0x5e); // FLEVEL = 1
+ stbiw__zlib_add(1, 1); // BFINAL = 1
+ stbiw__zlib_add(1, 2); // BTYPE = 1 -- fixed huffman
- for (i=0; i < stbiw__ZHASH; ++i)
- hash_table[i] = NULL;
+ for (i = 0; i < stbiw__ZHASH; ++i)
+ hash_table[i] = NULL;
- i=0;
- while (i < data_len-3) {
- // hash next 3 bytes of data to be compressed
- int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
- unsigned char *bestloc = 0;
- unsigned char **hlist = hash_table[h];
- int n = stbiw__sbcount(hlist);
- for (j=0; j < n; ++j) {
- if (hlist[j]-data > i-32768) { // if entry lies within window
- int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
- if (d >= best) { best=d; bestloc=hlist[j]; }
- }
- }
- // when hash table entry is too long, delete half the entries
- if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
- STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
- stbiw__sbn(hash_table[h]) = quality;
- }
- stbiw__sbpush(hash_table[h],data+i);
+ i = 0;
+ while (i < data_len - 3)
+ {
+ // hash next 3 bytes of data to be compressed
+ int h = stbiw__zhash(data + i) & (stbiw__ZHASH - 1), best = 3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbiw__sbcount(hlist);
+ for (j = 0; j < n; ++j)
+ {
+ if (hlist[j] - data > i - 32768)
+ { // if entry lies within window
+ int d = stbiw__zlib_countm(hlist[j], data + i, data_len - i);
+ if (d >= best)
+ {
+ best = d;
+ bestloc = hlist[j];
+ }
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2 * quality)
+ {
+ STBIW_MEMMOVE(hash_table[h], hash_table[h] + quality, sizeof(hash_table[h][0]) * quality);
+ stbiw__sbn(hash_table[h]) = quality;
+ }
+ stbiw__sbpush(hash_table[h], data + i);
- if (bestloc) {
- // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
- h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
- hlist = hash_table[h];
- n = stbiw__sbcount(hlist);
- for (j=0; j < n; ++j) {
- if (hlist[j]-data > i-32767) {
- int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
- if (e > best) { // if next match is better, bail on current match
- bestloc = NULL;
- break;
- }
+ if (bestloc)
+ {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbiw__zhash(data + i + 1) & (stbiw__ZHASH - 1);
+ hlist = hash_table[h];
+ n = stbiw__sbcount(hlist);
+ for (j = 0; j < n; ++j)
+ {
+ if (hlist[j] - data > i - 32767)
+ {
+ int e = stbiw__zlib_countm(hlist[j], data + i + 1, data_len - i - 1);
+ if (e > best)
+ { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
}
- }
- }
+ }
- if (bestloc) {
- int d = (int) (data+i - bestloc); // distance back
- STBIW_ASSERT(d <= 32767 && best <= 258);
- for (j=0; best > lengthc[j+1]-1; ++j);
- stbiw__zlib_huff(j+257);
- if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
- for (j=0; d > distc[j+1]-1; ++j);
- stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
- if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
- i += best;
- } else {
- stbiw__zlib_huffb(data[i]);
- ++i;
- }
- }
- // write out final bytes
- for (;i < data_len; ++i)
- stbiw__zlib_huffb(data[i]);
- stbiw__zlib_huff(256); // end of block
- // pad with 0 bits to byte boundary
- while (bitcount)
- stbiw__zlib_add(0,1);
+ if (bestloc)
+ {
+ int d = (int)(data + i - bestloc); // distance back
+ STBIW_ASSERT(d <= 32767 && best <= 258);
+ for (j = 0; best > lengthc[j + 1] - 1; ++j)
+ ;
+ stbiw__zlib_huff(j + 257);
+ if (lengtheb[j])
+ stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j = 0; d > distc[j + 1] - 1; ++j)
+ ;
+ stbiw__zlib_add(stbiw__zlib_bitrev(j, 5), 5);
+ if (disteb[j])
+ stbiw__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ }
+ else
+ {
+ stbiw__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (; i < data_len; ++i)
+ stbiw__zlib_huffb(data[i]);
+ stbiw__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbiw__zlib_add(0, 1);
- for (i=0; i < stbiw__ZHASH; ++i)
- (void) stbiw__sbfree(hash_table[i]);
- STBIW_FREE(hash_table);
+ for (i = 0; i < stbiw__ZHASH; ++i)
+ (void)stbiw__sbfree(hash_table[i]);
+ STBIW_FREE(hash_table);
- {
- // compute adler32 on input
- unsigned int s1=1, s2=0;
- int blocklen = (int) (data_len % 5552);
- j=0;
- while (j < data_len) {
- for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
- s1 %= 65521; s2 %= 65521;
- j += blocklen;
- blocklen = 5552;
- }
- stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
- stbiw__sbpush(out, STBIW_UCHAR(s2));
- stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
- stbiw__sbpush(out, STBIW_UCHAR(s1));
- }
- *out_len = stbiw__sbn(out);
- // make returned pointer freeable
- STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
- return (unsigned char *) stbiw__sbraw(out);
+ {
+ // compute adler32 on input
+ unsigned int s1 = 1, s2 = 0;
+ int blocklen = (int)(data_len % 5552);
+ j = 0;
+ while (j < data_len)
+ {
+ for (i = 0; i < blocklen; ++i)
+ {
+ s1 += data[j + i];
+ s2 += s1;
+ }
+ s1 %= 65521;
+ s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s2));
+ stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s1));
+ }
+ *out_len = stbiw__sbn(out);
+ // make returned pointer freeable
+ STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+ return (unsigned char *)stbiw__sbraw(out);
#endif // STBIW_ZLIB_COMPRESS
}
@@ -996,219 +1118,278 @@ static unsigned int stbiw__crc32(unsigned char *buffer, int len)
#ifdef STBIW_CRC32
return STBIW_CRC32(buffer, len);
#else
- static unsigned int crc_table[256] =
- {
- 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
- 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
- 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
- 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
- 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
- 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
- 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
- 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
- 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
- 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
- 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
- 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
- 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
- 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
- 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
- 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
- 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
- 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
- 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
- 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
- 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
- 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
- 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
- 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
- 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
- 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
- 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
- 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
- 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
- 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
- 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
- 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
- };
+ static unsigned int crc_table[256] = {
+ 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0eDB8832,
+ 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2,
+ 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856, 0x646BA8C0, 0xFD62F97A,
+ 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
+ 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3,
+ 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423,
+ 0xCFBA9599, 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB,
+ 0xB6662D3D, 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+ 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, 0x6B6B51F4,
+ 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950,
+ 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, 0x4DB26158, 0x3AB551CE, 0xA3BC0074,
+ 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
+ 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525,
+ 0x206F85B3, 0xB966D409, 0xCE61E49F, 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81,
+ 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615,
+ 0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+ 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, 0xFED41B76,
+ 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, 0xD6D6A3E8, 0xA1D1937E,
+ 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6,
+ 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
+ 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7,
+ 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F,
+ 0x72076785, 0x05005713, 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7,
+ 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+ 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278,
+ 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC,
+ 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, 0xBDBDF21C, 0xCABAC28A, 0x53B39330,
+ 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
+ 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D};
- unsigned int crc = ~0u;
- int i;
- for (i=0; i < len; ++i)
- crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
- return ~crc;
+ unsigned int crc = ~0u;
+ int i;
+ for (i = 0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
#endif
}
-#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
-#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
-#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+#define stbiw__wpng4(o, a, b, c, d) \
+ ((o)[0] = STBIW_UCHAR(a), (o)[1] = STBIW_UCHAR(b), (o)[2] = STBIW_UCHAR(c), (o)[3] = STBIW_UCHAR(d), (o) += 4)
+#define stbiw__wp32(data, v) stbiw__wpng4(data, (v) >> 24, (v) >> 16, (v) >> 8, (v));
+#define stbiw__wptag(data, s) stbiw__wpng4(data, s[0], s[1], s[2], s[3])
static void stbiw__wpcrc(unsigned char **data, int len)
{
- unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
- stbiw__wp32(*data, crc);
+ unsigned int crc = stbiw__crc32(*data - len - 4, len + 4);
+ stbiw__wp32(*data, crc);
}
static unsigned char stbiw__paeth(int a, int b, int c)
{
- int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
- if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
- if (pb <= pc) return STBIW_UCHAR(b);
- return STBIW_UCHAR(c);
+ int p = a + b - c, pa = abs(p - a), pb = abs(p - b), pc = abs(p - c);
+ if (pa <= pb && pa <= pc)
+ return STBIW_UCHAR(a);
+ if (pb <= pc)
+ return STBIW_UCHAR(b);
+ return STBIW_UCHAR(c);
}
// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
-static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
+static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n,
+ int filter_type, signed char *line_buffer)
{
- static int mapping[] = { 0,1,2,3,4 };
- static int firstmap[] = { 0,1,0,5,6 };
- int *mymap = (y != 0) ? mapping : firstmap;
- int i;
- int type = mymap[filter_type];
- unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
- int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+ static int mapping[] = {0, 1, 2, 3, 4};
+ static int firstmap[] = {0, 1, 0, 5, 6};
+ int *mymap = (y != 0) ? mapping : firstmap;
+ int i;
+ int type = mymap[filter_type];
+ unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height - 1 - y : y);
+ int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
- if (type==0) {
- memcpy(line_buffer, z, width*n);
- return;
- }
+ if (type == 0)
+ {
+ memcpy(line_buffer, z, width * n);
+ return;
+ }
- // first loop isn't optimized since it's just one pixel
- for (i = 0; i < n; ++i) {
- switch (type) {
- case 1: line_buffer[i] = z[i]; break;
- case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break;
- case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break;
- case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break;
- case 5: line_buffer[i] = z[i]; break;
- case 6: line_buffer[i] = z[i]; break;
- }
- }
- switch (type) {
- case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break;
- case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break;
- case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break;
- case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break;
- case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break;
- case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
- }
+ // first loop isn't optimized since it's just one pixel
+ for (i = 0; i < n; ++i)
+ {
+ switch (type)
+ {
+ case 1:
+ line_buffer[i] = z[i];
+ break;
+ case 2:
+ line_buffer[i] = z[i] - z[i - signed_stride];
+ break;
+ case 3:
+ line_buffer[i] = z[i] - (z[i - signed_stride] >> 1);
+ break;
+ case 4:
+ line_buffer[i] = (signed char)(z[i] - stbiw__paeth(0, z[i - signed_stride], 0));
+ break;
+ case 5:
+ line_buffer[i] = z[i];
+ break;
+ case 6:
+ line_buffer[i] = z[i];
+ break;
+ }
+ }
+ switch (type)
+ {
+ case 1:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - z[i - n];
+ break;
+ case 2:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - z[i - signed_stride];
+ break;
+ case 3:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - ((z[i - n] + z[i - signed_stride]) >> 1);
+ break;
+ case 4:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - stbiw__paeth(z[i - n], z[i - signed_stride], z[i - signed_stride - n]);
+ break;
+ case 5:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - (z[i - n] >> 1);
+ break;
+ case 6:
+ for (i = n; i < width * n; ++i)
+ line_buffer[i] = z[i] - stbiw__paeth(z[i - n], 0, 0);
+ break;
+ }
}
-STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n,
+ int *out_len)
{
- int force_filter = stbi_write_force_png_filter;
- int ctype[5] = { -1, 0, 4, 2, 6 };
- unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
- unsigned char *out,*o, *filt, *zlib;
- signed char *line_buffer;
- int j,zlen;
+ int force_filter = stbi_write_force_png_filter;
+ int ctype[5] = {-1, 0, 4, 2, 6};
+ unsigned char sig[8] = {137, 80, 78, 71, 13, 10, 26, 10};
+ unsigned char *out, *o, *filt, *zlib;
+ signed char *line_buffer;
+ int j, zlen;
- if (stride_bytes == 0)
- stride_bytes = x * n;
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
- if (force_filter >= 5) {
- force_filter = -1;
- }
+ if (force_filter >= 5)
+ {
+ force_filter = -1;
+ }
- filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
- line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
- for (j=0; j < y; ++j) {
- int filter_type;
- if (force_filter > -1) {
- filter_type = force_filter;
- stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
- } else { // Estimate the best filter by running through all of them:
- int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
- for (filter_type = 0; filter_type < 5; filter_type++) {
- stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+ filt = (unsigned char *)STBIW_MALLOC((x * n + 1) * y);
+ if (!filt)
+ return 0;
+ line_buffer = (signed char *)STBIW_MALLOC(x * n);
+ if (!line_buffer)
+ {
+ STBIW_FREE(filt);
+ return 0;
+ }
+ for (j = 0; j < y; ++j)
+ {
+ int filter_type;
+ if (force_filter > -1)
+ {
+ filter_type = force_filter;
+ stbiw__encode_png_line((unsigned char *)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+ }
+ else
+ { // Estimate the best filter by running through all of them:
+ int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+ for (filter_type = 0; filter_type < 5; filter_type++)
+ {
+ stbiw__encode_png_line((unsigned char *)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
- // Estimate the entropy of the line using this filter; the less, the better.
- est = 0;
- for (i = 0; i < x*n; ++i) {
- est += abs((signed char) line_buffer[i]);
+ // Estimate the entropy of the line using this filter; the less, the better.
+ est = 0;
+ for (i = 0; i < x * n; ++i)
+ {
+ est += abs((signed char)line_buffer[i]);
+ }
+ if (est < best_filter_val)
+ {
+ best_filter_val = est;
+ best_filter = filter_type;
+ }
}
- if (est < best_filter_val) {
- best_filter_val = est;
- best_filter = filter_type;
+ if (filter_type != best_filter)
+ { // If the last iteration already got us the best filter, don't redo it
+ stbiw__encode_png_line((unsigned char *)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+ filter_type = best_filter;
}
- }
- if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it
- stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
- filter_type = best_filter;
- }
- }
- // when we get here, filter_type contains the filter type, and line_buffer contains the data
- filt[j*(x*n+1)] = (unsigned char) filter_type;
- STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
- }
- STBIW_FREE(line_buffer);
- zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level);
- STBIW_FREE(filt);
- if (!zlib) return 0;
+ }
+ // when we get here, filter_type contains the filter type, and line_buffer contains the data
+ filt[j * (x * n + 1)] = (unsigned char)filter_type;
+ STBIW_MEMMOVE(filt + j * (x * n + 1) + 1, line_buffer, x * n);
+ }
+ STBIW_FREE(line_buffer);
+ zlib = stbi_zlib_compress(filt, y * (x * n + 1), &zlen, stbi_write_png_compression_level);
+ STBIW_FREE(filt);
+ if (!zlib)
+ return 0;
- // each tag requires 12 bytes of overhead
- out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
- if (!out) return 0;
- *out_len = 8 + 12+13 + 12+zlen + 12;
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *)STBIW_MALLOC(8 + 12 + 13 + 12 + zlen + 12);
+ if (!out)
+ return 0;
+ *out_len = 8 + 12 + 13 + 12 + zlen + 12;
- o=out;
- STBIW_MEMMOVE(o,sig,8); o+= 8;
- stbiw__wp32(o, 13); // header length
- stbiw__wptag(o, "IHDR");
- stbiw__wp32(o, x);
- stbiw__wp32(o, y);
- *o++ = 8;
- *o++ = STBIW_UCHAR(ctype[n]);
- *o++ = 0;
- *o++ = 0;
- *o++ = 0;
- stbiw__wpcrc(&o,13);
+ o = out;
+ STBIW_MEMMOVE(o, sig, 8);
+ o += 8;
+ stbiw__wp32(o, 13); // header length
+ stbiw__wptag(o, "IHDR");
+ stbiw__wp32(o, x);
+ stbiw__wp32(o, y);
+ *o++ = 8;
+ *o++ = STBIW_UCHAR(ctype[n]);
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbiw__wpcrc(&o, 13);
- stbiw__wp32(o, zlen);
- stbiw__wptag(o, "IDAT");
- STBIW_MEMMOVE(o, zlib, zlen);
- o += zlen;
- STBIW_FREE(zlib);
- stbiw__wpcrc(&o, zlen);
+ stbiw__wp32(o, zlen);
+ stbiw__wptag(o, "IDAT");
+ STBIW_MEMMOVE(o, zlib, zlen);
+ o += zlen;
+ STBIW_FREE(zlib);
+ stbiw__wpcrc(&o, zlen);
- stbiw__wp32(o,0);
- stbiw__wptag(o, "IEND");
- stbiw__wpcrc(&o,0);
+ stbiw__wp32(o, 0);
+ stbiw__wptag(o, "IEND");
+ stbiw__wpcrc(&o, 0);
- STBIW_ASSERT(o == out + *out_len);
+ STBIW_ASSERT(o == out + *out_len);
- return out;
+ return out;
}
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
{
- FILE *f;
- int len;
- unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
- if (png == NULL) return 0;
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *)data, stride_bytes, x, y, comp, &len);
+ if (png == NULL)
+ return 0;
- f = stbiw__fopen(filename, "wb");
- if (!f) { STBIW_FREE(png); return 0; }
- fwrite(png, 1, len, f);
- fclose(f);
- STBIW_FREE(png);
- return 1;
+ f = stbiw__fopen(filename, "wb");
+ if (!f)
+ {
+ STBIW_FREE(png);
+ return 0;
+ }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ STBIW_FREE(png);
+ return 1;
}
#endif
-STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data,
+ int stride_bytes)
{
- int len;
- unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
- if (png == NULL) return 0;
- func(context, png, len);
- STBIW_FREE(png);
- return 1;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *)data, stride_bytes, x, y, comp, &len);
+ if (png == NULL)
+ return 0;
+ func(context, png, len);
+ STBIW_FREE(png);
+ return 1;
}
-
/* ***************************************************************************
*
* JPEG writer
@@ -1217,381 +1398,430 @@ STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x,
* public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html
*/
-static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,
- 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 };
+static const unsigned char stbiw__jpg_ZigZag[] = {0, 1, 5, 6, 14, 15, 27, 28, 2, 4, 7, 13, 16, 26, 29, 42,
+ 3, 8, 12, 17, 25, 30, 41, 43, 9, 11, 18, 24, 31, 40, 44, 53,
+ 10, 19, 23, 32, 39, 45, 52, 54, 20, 22, 33, 38, 46, 51, 55, 60,
+ 21, 34, 37, 47, 50, 56, 59, 61, 35, 36, 48, 49, 57, 58, 62, 63};
-static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {
- int bitBuf = *bitBufP, bitCnt = *bitCntP;
- bitCnt += bs[1];
- bitBuf |= bs[0] << (24 - bitCnt);
- while(bitCnt >= 8) {
- unsigned char c = (bitBuf >> 16) & 255;
- stbiw__putc(s, c);
- if(c == 255) {
- stbiw__putc(s, 0);
- }
- bitBuf <<= 8;
- bitCnt -= 8;
- }
- *bitBufP = bitBuf;
- *bitCntP = bitCnt;
+static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs)
+{
+ int bitBuf = *bitBufP, bitCnt = *bitCntP;
+ bitCnt += bs[1];
+ bitBuf |= bs[0] << (24 - bitCnt);
+ while (bitCnt >= 8)
+ {
+ unsigned char c = (bitBuf >> 16) & 255;
+ stbiw__putc(s, c);
+ if (c == 255)
+ {
+ stbiw__putc(s, 0);
+ }
+ bitBuf <<= 8;
+ bitCnt -= 8;
+ }
+ *bitBufP = bitBuf;
+ *bitCntP = bitCnt;
}
-static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {
- float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
- float z1, z2, z3, z4, z5, z11, z13;
+static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p,
+ float *d7p)
+{
+ float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+ float z1, z2, z3, z4, z5, z11, z13;
- float tmp0 = d0 + d7;
- float tmp7 = d0 - d7;
- float tmp1 = d1 + d6;
- float tmp6 = d1 - d6;
- float tmp2 = d2 + d5;
- float tmp5 = d2 - d5;
- float tmp3 = d3 + d4;
- float tmp4 = d3 - d4;
+ float tmp0 = d0 + d7;
+ float tmp7 = d0 - d7;
+ float tmp1 = d1 + d6;
+ float tmp6 = d1 - d6;
+ float tmp2 = d2 + d5;
+ float tmp5 = d2 - d5;
+ float tmp3 = d3 + d4;
+ float tmp4 = d3 - d4;
- // Even part
- float tmp10 = tmp0 + tmp3; // phase 2
- float tmp13 = tmp0 - tmp3;
- float tmp11 = tmp1 + tmp2;
- float tmp12 = tmp1 - tmp2;
+ // Even part
+ float tmp10 = tmp0 + tmp3; // phase 2
+ float tmp13 = tmp0 - tmp3;
+ float tmp11 = tmp1 + tmp2;
+ float tmp12 = tmp1 - tmp2;
- d0 = tmp10 + tmp11; // phase 3
- d4 = tmp10 - tmp11;
+ d0 = tmp10 + tmp11; // phase 3
+ d4 = tmp10 - tmp11;
- z1 = (tmp12 + tmp13) * 0.707106781f; // c4
- d2 = tmp13 + z1; // phase 5
- d6 = tmp13 - z1;
+ z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+ d2 = tmp13 + z1; // phase 5
+ d6 = tmp13 - z1;
- // Odd part
- tmp10 = tmp4 + tmp5; // phase 2
- tmp11 = tmp5 + tmp6;
- tmp12 = tmp6 + tmp7;
+ // Odd part
+ tmp10 = tmp4 + tmp5; // phase 2
+ tmp11 = tmp5 + tmp6;
+ tmp12 = tmp6 + tmp7;
- // The rotator is modified from fig 4-8 to avoid extra negations.
- z5 = (tmp10 - tmp12) * 0.382683433f; // c6
- z2 = tmp10 * 0.541196100f + z5; // c2-c6
- z4 = tmp12 * 1.306562965f + z5; // c2+c6
- z3 = tmp11 * 0.707106781f; // c4
+ // The rotator is modified from fig 4-8 to avoid extra negations.
+ z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+ z2 = tmp10 * 0.541196100f + z5; // c2-c6
+ z4 = tmp12 * 1.306562965f + z5; // c2+c6
+ z3 = tmp11 * 0.707106781f; // c4
- z11 = tmp7 + z3; // phase 5
- z13 = tmp7 - z3;
+ z11 = tmp7 + z3; // phase 5
+ z13 = tmp7 - z3;
- *d5p = z13 + z2; // phase 6
- *d3p = z13 - z2;
- *d1p = z11 + z4;
- *d7p = z11 - z4;
+ *d5p = z13 + z2; // phase 6
+ *d3p = z13 - z2;
+ *d1p = z11 + z4;
+ *d7p = z11 - z4;
- *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6;
+ *d0p = d0;
+ *d2p = d2;
+ *d4p = d4;
+ *d6p = d6;
}
-static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
- int tmp1 = val < 0 ? -val : val;
- val = val < 0 ? val-1 : val;
- bits[1] = 1;
- while(tmp1 >>= 1) {
- ++bits[1];
- }
- bits[0] = val & ((1<<bits[1])-1);
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2])
+{
+ int tmp1 = val < 0 ? -val : val;
+ val = val < 0 ? val - 1 : val;
+ bits[1] = 1;
+ while (tmp1 >>= 1)
+ {
+ ++bits[1];
+ }
+ bits[0] = val & ((1 << bits[1]) - 1);
}
-static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
- const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
- const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
- int dataOff, i, j, n, diff, end0pos, x, y;
- int DU[64];
+static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride,
+ float *fdtbl, int DC, const unsigned short HTDC[256][2],
+ const unsigned short HTAC[256][2])
+{
+ const unsigned short EOB[2] = {HTAC[0x00][0], HTAC[0x00][1]};
+ const unsigned short M16zeroes[2] = {HTAC[0xF0][0], HTAC[0xF0][1]};
+ int dataOff, i, j, n, diff, end0pos, x, y;
+ int DU[64];
- // DCT rows
- for(dataOff=0, n=du_stride*8; dataOff<n; dataOff+=du_stride) {
- stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]);
- }
- // DCT columns
- for(dataOff=0; dataOff<8; ++dataOff) {
- stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+du_stride], &CDU[dataOff+du_stride*2], &CDU[dataOff+du_stride*3], &CDU[dataOff+du_stride*4],
- &CDU[dataOff+du_stride*5], &CDU[dataOff+du_stride*6], &CDU[dataOff+du_stride*7]);
- }
- // Quantize/descale/zigzag the coefficients
- for(y = 0, j=0; y < 8; ++y) {
- for(x = 0; x < 8; ++x,++j) {
- float v;
- i = y*du_stride+x;
- v = CDU[i]*fdtbl[j];
- // DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
- // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
- DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
- }
- }
+ // DCT rows
+ for (dataOff = 0, n = du_stride * 8; dataOff < n; dataOff += du_stride)
+ {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + 1], &CDU[dataOff + 2], &CDU[dataOff + 3], &CDU[dataOff + 4],
+ &CDU[dataOff + 5], &CDU[dataOff + 6], &CDU[dataOff + 7]);
+ }
+ // DCT columns
+ for (dataOff = 0; dataOff < 8; ++dataOff)
+ {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + du_stride], &CDU[dataOff + du_stride * 2],
+ &CDU[dataOff + du_stride * 3], &CDU[dataOff + du_stride * 4], &CDU[dataOff + du_stride * 5],
+ &CDU[dataOff + du_stride * 6], &CDU[dataOff + du_stride * 7]);
+ }
+ // Quantize/descale/zigzag the coefficients
+ for (y = 0, j = 0; y < 8; ++y)
+ {
+ for (x = 0; x < 8; ++x, ++j)
+ {
+ float v;
+ i = y * du_stride + x;
+ v = CDU[i] * fdtbl[j];
+ // DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
+ // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
+ DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+ }
+ }
- // Encode DC
- diff = DU[0] - DC;
- if (diff == 0) {
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
- } else {
- unsigned short bits[2];
- stbiw__jpg_calcBits(diff, bits);
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
- }
- // Encode ACs
- end0pos = 63;
- for(; (end0pos>0)&&(DU[end0pos]==0); --end0pos) {
- }
- // end0pos = first element in reverse order !=0
- if(end0pos == 0) {
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
- return DU[0];
- }
- for(i = 1; i <= end0pos; ++i) {
- int startpos = i;
- int nrzeroes;
- unsigned short bits[2];
- for (; DU[i]==0 && i<=end0pos; ++i) {
- }
- nrzeroes = i-startpos;
- if ( nrzeroes >= 16 ) {
- int lng = nrzeroes>>4;
- int nrmarker;
- for (nrmarker=1; nrmarker <= lng; ++nrmarker)
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
- nrzeroes &= 15;
- }
- stbiw__jpg_calcBits(DU[i], bits);
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]);
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
- }
- if(end0pos != 63) {
- stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
- }
- return DU[0];
+ // Encode DC
+ diff = DU[0] - DC;
+ if (diff == 0)
+ {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+ }
+ else
+ {
+ unsigned short bits[2];
+ stbiw__jpg_calcBits(diff, bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ // Encode ACs
+ end0pos = 63;
+ for (; (end0pos > 0) && (DU[end0pos] == 0); --end0pos)
+ {
+ }
+ // end0pos = first element in reverse order !=0
+ if (end0pos == 0)
+ {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ return DU[0];
+ }
+ for (i = 1; i <= end0pos; ++i)
+ {
+ int startpos = i;
+ int nrzeroes;
+ unsigned short bits[2];
+ for (; DU[i] == 0 && i <= end0pos; ++i)
+ {
+ }
+ nrzeroes = i - startpos;
+ if (nrzeroes >= 16)
+ {
+ int lng = nrzeroes >> 4;
+ int nrmarker;
+ for (nrmarker = 1; nrmarker <= lng; ++nrmarker)
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+ nrzeroes &= 15;
+ }
+ stbiw__jpg_calcBits(DU[i], bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes << 4) + bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ if (end0pos != 63)
+ {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ }
+ return DU[0];
}
-static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {
- // Constants that don't pollute global namespace
- static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0};
- static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
- static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d};
- static const unsigned char std_ac_luminance_values[] = {
- 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
- 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
- 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
- 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
- 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
- 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
- 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
- };
- static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
- static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
- static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77};
- static const unsigned char std_ac_chrominance_values[] = {
- 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
- 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
- 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
- 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
- 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
- 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
- 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
- };
- // Huffman tables
- static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}};
- static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}};
- static const unsigned short YAC_HT[256][2] = {
- {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0},
- {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
- };
- static const unsigned short UVAC_HT[256][2] = {
- {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
- {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0},
- {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
- };
- static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22,
- 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99};
- static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
- 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99};
- static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
- 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
+static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void *data, int quality)
+{
+ // Constants that don't pollute global namespace
+ static const unsigned char std_dc_luminance_nrcodes[] = {0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0};
+ static const unsigned char std_dc_luminance_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+ static const unsigned char std_ac_luminance_nrcodes[] = {0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d};
+ static const unsigned char std_ac_luminance_values[] = {
+ 0x01, 0x02, 0x03, 0x00, 0x04, 0x11, 0x05, 0x12, 0x21, 0x31, 0x41, 0x06, 0x13, 0x51, 0x61, 0x07, 0x22, 0x71,
+ 0x14, 0x32, 0x81, 0x91, 0xa1, 0x08, 0x23, 0x42, 0xb1, 0xc1, 0x15, 0x52, 0xd1, 0xf0, 0x24, 0x33, 0x62, 0x72,
+ 0x82, 0x09, 0x0a, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+ 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x83,
+ 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3,
+ 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3,
+ 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2,
+ 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa};
+ static const unsigned char std_dc_chrominance_nrcodes[] = {0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0};
+ static const unsigned char std_dc_chrominance_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+ static const unsigned char std_ac_chrominance_nrcodes[] = {0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77};
+ static const unsigned char std_ac_chrominance_values[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x11, 0x04, 0x05, 0x21, 0x31, 0x06, 0x12, 0x41, 0x51, 0x07, 0x61, 0x71, 0x13, 0x22,
+ 0x32, 0x81, 0x08, 0x14, 0x42, 0x91, 0xa1, 0xb1, 0xc1, 0x09, 0x23, 0x33, 0x52, 0xf0, 0x15, 0x62, 0x72, 0xd1,
+ 0x0a, 0x16, 0x24, 0x34, 0xe1, 0x25, 0xf1, 0x17, 0x18, 0x19, 0x1a, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x35, 0x36,
+ 0x37, 0x38, 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+ 0x59, 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a,
+ 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a,
+ 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba,
+ 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda,
+ 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa};
+ // Huffman tables
+ static const unsigned short YDC_HT[256][2] = {{0, 2}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {14, 4}, {30, 5}, {62, 6}, {126, 7}, {254, 8}, {510, 9}};
+ static const unsigned short UVDC_HT[256][2] = {{0, 2}, {1, 2}, {2, 2}, {6, 3}, {14, 4}, {30, 5}, {62, 6}, {126, 7}, {254, 8}, {510, 9}, {1022, 10}, {2046, 11}};
+ static const unsigned short YAC_HT[256][2] = {
+ {10, 4}, {0, 2}, {1, 2}, {4, 3}, {11, 4}, {26, 5}, {120, 7}, {248, 8}, {1014, 10}, {65410, 16}, {65411, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {12, 4}, {27, 5}, {121, 7}, {502, 9}, {2038, 11}, {65412, 16}, {65413, 16}, {65414, 16}, {65415, 16}, {65416, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {28, 5}, {249, 8}, {1015, 10}, {4084, 12}, {65417, 16}, {65418, 16}, {65419, 16}, {65420, 16}, {65421, 16}, {65422, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {58, 6}, {503, 9}, {4085, 12}, {65423, 16}, {65424, 16}, {65425, 16}, {65426, 16}, {65427, 16}, {65428, 16}, {65429, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {59, 6}, {1016, 10}, {65430, 16}, {65431, 16}, {65432, 16}, {65433, 16}, {65434, 16}, {65435, 16}, {65436, 16}, {65437, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {122, 7}, {2039, 11}, {65438, 16}, {65439, 16}, {65440, 16}, {65441, 16}, {65442, 16}, {65443, 16}, {65444, 16}, {65445, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {123, 7}, {4086, 12}, {65446, 16}, {65447, 16}, {65448, 16}, {65449, 16}, {65450, 16}, {65451, 16}, {65452, 16}, {65453, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {250, 8}, {4087, 12}, {65454, 16}, {65455, 16}, {65456, 16}, {65457, 16}, {65458, 16}, {65459, 16}, {65460, 16}, {65461, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {504, 9}, {32704, 15}, {65462, 16}, {65463, 16}, {65464, 16}, {65465, 16}, {65466, 16}, {65467, 16}, {65468, 16}, {65469, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {505, 9}, {65470, 16}, {65471, 16}, {65472, 16}, {65473, 16}, {65474, 16}, {65475, 16}, {65476, 16}, {65477, 16}, {65478, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {506, 9}, {65479, 16}, {65480, 16}, {65481, 16}, {65482, 16}, {65483, 16}, {65484, 16}, {65485, 16}, {65486, 16}, {65487, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1017, 10}, {65488, 16}, {65489, 16}, {65490, 16}, {65491, 16}, {65492, 16}, {65493, 16}, {65494, 16}, {65495, 16}, {65496, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1018, 10}, {65497, 16}, {65498, 16}, {65499, 16}, {65500, 16}, {65501, 16}, {65502, 16}, {65503, 16}, {65504, 16}, {65505, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2040, 11}, {65506, 16}, {65507, 16}, {65508, 16}, {65509, 16}, {65510, 16}, {65511, 16}, {65512, 16}, {65513, 16}, {65514, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {65515, 16}, {65516, 16}, {65517, 16}, {65518, 16}, {65519, 16}, {65520, 16}, {65521, 16}, {65522, 16}, {65523, 16}, {65524, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2041, 11}, {65525, 16}, {65526, 16}, {65527, 16}, {65528, 16}, {65529, 16}, {65530, 16}, {65531, 16}, {65532, 16}, {65533, 16}, {65534, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}};
+ static const unsigned short UVAC_HT[256][2] = {
+ {0, 2}, {1, 2}, {4, 3}, {10, 4}, {24, 5}, {25, 5}, {56, 6}, {120, 7}, {500, 9}, {1014, 10}, {4084, 12}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {11, 4}, {57, 6}, {246, 8}, {501, 9}, {2038, 11}, {4085, 12}, {65416, 16}, {65417, 16}, {65418, 16}, {65419, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {26, 5}, {247, 8}, {1015, 10}, {4086, 12}, {32706, 15}, {65420, 16}, {65421, 16}, {65422, 16}, {65423, 16}, {65424, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {27, 5}, {248, 8}, {1016, 10}, {4087, 12}, {65425, 16}, {65426, 16}, {65427, 16}, {65428, 16}, {65429, 16}, {65430, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {58, 6}, {502, 9}, {65431, 16}, {65432, 16}, {65433, 16}, {65434, 16}, {65435, 16}, {65436, 16}, {65437, 16}, {65438, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {59, 6}, {1017, 10}, {65439, 16}, {65440, 16}, {65441, 16}, {65442, 16}, {65443, 16}, {65444, 16}, {65445, 16}, {65446, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {121, 7}, {2039, 11}, {65447, 16}, {65448, 16}, {65449, 16}, {65450, 16}, {65451, 16}, {65452, 16}, {65453, 16}, {65454, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {122, 7}, {2040, 11}, {65455, 16}, {65456, 16}, {65457, 16}, {65458, 16}, {65459, 16}, {65460, 16}, {65461, 16}, {65462, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {249, 8}, {65463, 16}, {65464, 16}, {65465, 16}, {65466, 16}, {65467, 16}, {65468, 16}, {65469, 16}, {65470, 16}, {65471, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {503, 9}, {65472, 16}, {65473, 16}, {65474, 16}, {65475, 16}, {65476, 16}, {65477, 16}, {65478, 16}, {65479, 16}, {65480, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {504, 9}, {65481, 16}, {65482, 16}, {65483, 16}, {65484, 16}, {65485, 16}, {65486, 16}, {65487, 16}, {65488, 16}, {65489, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {505, 9}, {65490, 16}, {65491, 16}, {65492, 16}, {65493, 16}, {65494, 16}, {65495, 16}, {65496, 16}, {65497, 16}, {65498, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {506, 9}, {65499, 16}, {65500, 16}, {65501, 16}, {65502, 16}, {65503, 16}, {65504, 16}, {65505, 16}, {65506, 16}, {65507, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2041, 11}, {65508, 16}, {65509, 16}, {65510, 16}, {65511, 16}, {65512, 16}, {65513, 16}, {65514, 16}, {65515, 16}, {65516, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {16352, 14}, {65517, 16}, {65518, 16}, {65519, 16}, {65520, 16}, {65521, 16}, {65522, 16}, {65523, 16}, {65524, 16}, {65525, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1018, 10}, {32707, 15}, {65526, 16}, {65527, 16}, {65528, 16}, {65529, 16}, {65530, 16}, {65531, 16}, {65532, 16}, {65533, 16}, {65534, 16}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}};
+ static const int YQT[] = {16, 11, 10, 16, 24, 40, 51, 61, 12, 12, 14, 19, 26, 58, 60, 55,
+ 14, 13, 16, 24, 40, 57, 69, 56, 14, 17, 22, 29, 51, 87, 80, 62,
+ 18, 22, 37, 56, 68, 109, 103, 77, 24, 35, 55, 64, 81, 104, 113, 92,
+ 49, 64, 78, 87, 103, 121, 120, 101, 72, 92, 95, 98, 112, 100, 103, 99};
+ static const int UVQT[] = {17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99,
+ 99, 99, 47, 66, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
+ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99};
+ static const float aasf[] = {1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f,
+ 1.175875602f * 2.828427125f, 1.0f * 2.828427125f, 0.785694958f * 2.828427125f,
+ 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f};
- int row, col, i, k, subsample;
- float fdtbl_Y[64], fdtbl_UV[64];
- unsigned char YTable[64], UVTable[64];
+ int row, col, i, k, subsample;
+ float fdtbl_Y[64], fdtbl_UV[64];
+ unsigned char YTable[64], UVTable[64];
- if(!data || !width || !height || comp > 4 || comp < 1) {
- return 0;
- }
+ if (!data || !width || !height || comp > 4 || comp < 1)
+ {
+ return 0;
+ }
- quality = quality ? quality : 90;
- subsample = quality <= 90 ? 1 : 0;
- quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
- quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+ quality = quality ? quality : 90;
+ subsample = quality <= 90 ? 1 : 0;
+ quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+ quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
- for(i = 0; i < 64; ++i) {
- int uvti, yti = (YQT[i]*quality+50)/100;
- YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti);
- uvti = (UVQT[i]*quality+50)/100;
- UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
- }
+ for (i = 0; i < 64; ++i)
+ {
+ int uvti, yti = (YQT[i] * quality + 50) / 100;
+ YTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(yti < 1 ? 1 : yti > 255 ? 255 : yti);
+ uvti = (UVQT[i] * quality + 50) / 100;
+ UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+ }
- for(row = 0, k = 0; row < 8; ++row) {
- for(col = 0; col < 8; ++col, ++k) {
- fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
- fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
- }
- }
+ for (row = 0, k = 0; row < 8; ++row)
+ {
+ for (col = 0; col < 8; ++col, ++k)
+ {
+ fdtbl_Y[k] = 1 / (YTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ }
+ }
- // Write Headers
- {
- static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
- static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
- const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width),
- 3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
- s->func(s->context, (void*)head0, sizeof(head0));
- s->func(s->context, (void*)YTable, sizeof(YTable));
- stbiw__putc(s, 1);
- s->func(s->context, UVTable, sizeof(UVTable));
- s->func(s->context, (void*)head1, sizeof(head1));
- s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1);
- s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
- stbiw__putc(s, 0x10); // HTYACinfo
- s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1);
- s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
- stbiw__putc(s, 1); // HTUDCinfo
- s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1);
- s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
- stbiw__putc(s, 0x11); // HTUACinfo
- s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1);
- s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
- s->func(s->context, (void*)head2, sizeof(head2));
- }
+ // Write Headers
+ {
+ static const unsigned char head0[] = {0xFF, 0xD8, 0xFF, 0xE0, 0, 0x10, 'J', 'F', 'I', 'F', 0, 1, 1,
+ 0, 0, 1, 0, 1, 0, 0, 0xFF, 0xDB, 0, 0x84, 0};
+ static const unsigned char head2[] = {0xFF, 0xDA, 0, 0xC, 3, 1, 0, 2, 0x11, 3, 0x11, 0, 0x3F, 0};
+ const unsigned char head1[] = {0xFF,
+ 0xC0,
+ 0,
+ 0x11,
+ 8,
+ (unsigned char)(height >> 8),
+ STBIW_UCHAR(height),
+ (unsigned char)(width >> 8),
+ STBIW_UCHAR(width),
+ 3,
+ 1,
+ (unsigned char)(subsample ? 0x22 : 0x11),
+ 0,
+ 2,
+ 0x11,
+ 1,
+ 3,
+ 0x11,
+ 1,
+ 0xFF,
+ 0xC4,
+ 0x01,
+ 0xA2,
+ 0};
+ s->func(s->context, (void *)head0, sizeof(head0));
+ s->func(s->context, (void *)YTable, sizeof(YTable));
+ stbiw__putc(s, 1);
+ s->func(s->context, UVTable, sizeof(UVTable));
+ s->func(s->context, (void *)head1, sizeof(head1));
+ s->func(s->context, (void *)(std_dc_luminance_nrcodes + 1), sizeof(std_dc_luminance_nrcodes) - 1);
+ s->func(s->context, (void *)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+ stbiw__putc(s, 0x10); // HTYACinfo
+ s->func(s->context, (void *)(std_ac_luminance_nrcodes + 1), sizeof(std_ac_luminance_nrcodes) - 1);
+ s->func(s->context, (void *)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+ stbiw__putc(s, 1); // HTUDCinfo
+ s->func(s->context, (void *)(std_dc_chrominance_nrcodes + 1), sizeof(std_dc_chrominance_nrcodes) - 1);
+ s->func(s->context, (void *)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+ stbiw__putc(s, 0x11); // HTUACinfo
+ s->func(s->context, (void *)(std_ac_chrominance_nrcodes + 1), sizeof(std_ac_chrominance_nrcodes) - 1);
+ s->func(s->context, (void *)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+ s->func(s->context, (void *)head2, sizeof(head2));
+ }
- // Encode 8x8 macroblocks
- {
- static const unsigned short fillBits[] = {0x7F, 7};
- int DCY=0, DCU=0, DCV=0;
- int bitBuf=0, bitCnt=0;
- // comp == 2 is grey+alpha (alpha is ignored)
- int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
- const unsigned char *dataR = (const unsigned char *)data;
- const unsigned char *dataG = dataR + ofsG;
- const unsigned char *dataB = dataR + ofsB;
- int x, y, pos;
- if(subsample) {
- for(y = 0; y < height; y += 16) {
- for(x = 0; x < width; x += 16) {
- float Y[256], U[256], V[256];
- for(row = y, pos = 0; row < y+16; ++row) {
- // row >= height => use last input row
- int clamped_row = (row < height) ? row : height - 1;
- int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
- for(col = x; col < x+16; ++col, ++pos) {
- // if col >= width => use pixel from last input column
- int p = base_p + ((col < width) ? col : (width-1))*comp;
- float r = dataR[p], g = dataG[p], b = dataB[p];
- Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
- U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
- V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
- }
- }
- DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ // Encode 8x8 macroblocks
+ {
+ static const unsigned short fillBits[] = {0x7F, 7};
+ int DCY = 0, DCU = 0, DCV = 0;
+ int bitBuf = 0, bitCnt = 0;
+ // comp == 2 is grey+alpha (alpha is ignored)
+ int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+ const unsigned char *dataR = (const unsigned char *)data;
+ const unsigned char *dataG = dataR + ofsG;
+ const unsigned char *dataB = dataR + ofsB;
+ int x, y, pos;
+ if (subsample)
+ {
+ for (y = 0; y < height; y += 16)
+ {
+ for (x = 0; x < width; x += 16)
+ {
+ float Y[256], U[256], V[256];
+ for (row = y, pos = 0; row < y + 16; ++row)
+ {
+ // row >= height => use last input row
+ int clamped_row = (row < height) ? row : height - 1;
+ int base_p =
+ (stbi__flip_vertically_on_write ? (height - 1 - clamped_row) : clamped_row) * width * comp;
+ for (col = x; col < x + 16; ++col, ++pos)
+ {
+ // if col >= width => use pixel from last input column
+ int p = base_p + ((col < width) ? col : (width - 1)) * comp;
+ float r = dataR[p], g = dataG[p], b = dataB[p];
+ Y[pos] = +0.29900f * r + 0.58700f * g + 0.11400f * b - 128;
+ U[pos] = -0.16874f * r - 0.33126f * g + 0.50000f * b;
+ V[pos] = +0.50000f * r - 0.41869f * g - 0.08131f * b;
+ }
+ }
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- // subsample U,V
- {
- float subU[64], subV[64];
- int yy, xx;
- for(yy = 0, pos = 0; yy < 8; ++yy) {
- for(xx = 0; xx < 8; ++xx, ++pos) {
- int j = yy*32+xx*2;
- subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f;
- subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f;
- }
- }
- DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
- DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
- }
+ // subsample U,V
+ {
+ float subU[64], subV[64];
+ int yy, xx;
+ for (yy = 0, pos = 0; yy < 8; ++yy)
+ {
+ for (xx = 0; xx < 8; ++xx, ++pos)
+ {
+ int j = yy * 32 + xx * 2;
+ subU[pos] = (U[j + 0] + U[j + 1] + U[j + 16] + U[j + 17]) * 0.25f;
+ subV[pos] = (V[j + 0] + V[j + 1] + V[j + 16] + V[j + 17]) * 0.25f;
+ }
+ }
+ DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+ DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ }
+ }
}
- }
- } else {
- for(y = 0; y < height; y += 8) {
- for(x = 0; x < width; x += 8) {
- float Y[64], U[64], V[64];
- for(row = y, pos = 0; row < y+8; ++row) {
- // row >= height => use last input row
- int clamped_row = (row < height) ? row : height - 1;
- int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
- for(col = x; col < x+8; ++col, ++pos) {
- // if col >= width => use pixel from last input column
- int p = base_p + ((col < width) ? col : (width-1))*comp;
- float r = dataR[p], g = dataG[p], b = dataB[p];
- Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
- U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
- V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
- }
- }
+ }
+ else
+ {
+ for (y = 0; y < height; y += 8)
+ {
+ for (x = 0; x < width; x += 8)
+ {
+ float Y[64], U[64], V[64];
+ for (row = y, pos = 0; row < y + 8; ++row)
+ {
+ // row >= height => use last input row
+ int clamped_row = (row < height) ? row : height - 1;
+ int base_p =
+ (stbi__flip_vertically_on_write ? (height - 1 - clamped_row) : clamped_row) * width * comp;
+ for (col = x; col < x + 8; ++col, ++pos)
+ {
+ // if col >= width => use pixel from last input column
+ int p = base_p + ((col < width) ? col : (width - 1)) * comp;
+ float r = dataR[p], g = dataG[p], b = dataB[p];
+ Y[pos] = +0.29900f * r + 0.58700f * g + 0.11400f * b - 128;
+ U[pos] = -0.16874f * r - 0.33126f * g + 0.50000f * b;
+ V[pos] = +0.50000f * r - 0.41869f * g - 0.08131f * b;
+ }
+ }
- DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
- DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+ DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ }
}
- }
- }
+ }
- // Do the bit alignment of the EOI marker
- stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
- }
+ // Do the bit alignment of the EOI marker
+ stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+ }
- // EOI
- stbiw__putc(s, 0xFF);
- stbiw__putc(s, 0xD9);
+ // EOI
+ stbiw__putc(s, 0xFF);
+ stbiw__putc(s, 0xD9);
- return 1;
+ return 1;
}
-STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data,
+ int quality)
{
- stbi__write_context s = { 0 };
- stbi__start_write_callbacks(&s, func, context);
- return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality);
+ stbi__write_context s = {0};
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_jpg_core(&s, x, y, comp, (void *)data, quality);
}
-
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
{
- stbi__write_context s = { 0 };
- if (stbi__start_write_file(&s,filename)) {
- int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
- stbi__end_write_file(&s);
- return r;
- } else
- return 0;
+ stbi__write_context s = {0};
+ if (stbi__start_write_file(&s, filename))
+ {
+ int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+ stbi__end_write_file(&s);
+ return r;
+ }
+ else
+ return 0;
}
#endif
@@ -1635,7 +1865,7 @@ STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const
add HDR output
fix monochrome BMP
0.95 (2014-08-17)
- add monochrome TGA output
+ add monochrome TGA output
0.94 (2014-05-31)
rename private functions to avoid conflicts with stb_image.h
0.93 (2014-05-27)