diff options
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 16 |
1 files changed, 15 insertions, 1 deletions
@@ -2,9 +2,15 @@ [x] pass parser as pointer everywhere -[ ] cleanup visualizer code +[x] cleanup visualizer code + +[ ] seperate program to extract scene.pkg + +[ ] gifs + - https://github.com/notscuffed/repkg/blob/master/RePKG.Application/Texture/TexFrameInfoContainerReader.cs [ ] RG88 & R8 textures + - i think it works need to test more [ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers, generate itermediate objects then "load" could simply load and map the resources either to the @@ -16,6 +22,12 @@ Broken: [ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - xray only works in the middle +[ ] ./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg + - left side not draw? + +[ ] ./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg + - visualizer not drawn correctly + [ ] ./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg - first object has different blendmode, so we need to handle "combine" passes differently. The final pass should draw to the objects framebuffer as well as to the combine buffer, @@ -37,4 +49,6 @@ Broken: - engine should be a shared library - there should be a cli interface along with gui +[ ] javascript scripting + [ ] particles |