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Commit message (Collapse)AuthorAge
* fix alternating framebuffers on objects, add toggleable drawingAndrew Opalach 2020-10-29
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* add write to file, finish gifs, gl fixesAndrew Opalach 2020-10-27
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* cleanupAndrew Opalach 2020-10-24
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* fix object/effect load order, visualizer memory leakAndrew Opalach 2020-10-22
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* wip gifAndrew Opalach 2020-10-21
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* fix windows buildAndrew Opalach 2020-10-15
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* proper s3tc subprojectAndrew Opalach 2020-10-15
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* glfw subprojectAndrew Opalach 2020-10-15
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* wipAndrew Opalach 2020-10-15
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* add json subprojectAndrew Opalach 2020-10-15
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* cleanup buildAndrew Opalach 2020-10-15
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* better texture handling, visualizer cleanup, proper handling of object ↵Andrew Opalach 2020-10-15
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* misc render stuff, add visualizerAndrew Opalach 2020-10-12
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* wipAndrew Opalach 2020-10-10
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* new json parsingAndrew Opalach 2020-10-04
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* add cursor position support and fix various issues that came with itAndrew Opalach 2020-10-02
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* refactor render pass creationAndrew Opalach 2020-10-01
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* cleanup 'todo' usageAndrew Opalach 2020-10-01
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* switch to c++, add dxt5 and dxt1 handlingAndrew Opalach 2020-10-01
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* texture cache, load objects in order of dependenciesAndrew Opalach 2020-09-14
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* update moroAndrew Opalach 2020-09-14
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* handle blending modes and refactorAndrew Opalach 2020-09-14
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* wipAndrew Opalach 2020-09-11
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* handle passthrough objectsAndrew Opalach 2020-09-11
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* improve asset load fail logicAndrew Opalach 2020-09-10
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* refactor all the rendering codeAndrew Opalach 2020-09-10
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* wipAndrew Opalach 2020-09-08
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* implement framebuffer handleing and pass targetsAndrew Opalach 2020-09-08
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* finish most of the core stuffAndrew Opalach 2020-09-07
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* implement most of the shader parsingAndrew Opalach 2020-08-24
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* return ref to textureAndrew Opalach 2020-08-24
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* initial commitAndrew Opalach 2020-08-24