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Wallpaper Engine Implementation (for Linux)
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Author
Age
*
cleanup build
Andrew Opalach
2020-10-15
*
better texture handling, visualizer cleanup, proper handling of object frameb...
Andrew Opalach
2020-10-15
*
misc render stuff, add visualizer
Andrew Opalach
2020-10-12
*
wip
Andrew Opalach
2020-10-10
*
new json parsing
Andrew Opalach
2020-10-04
*
add cursor position support and fix various issues that came with it
Andrew Opalach
2020-10-02
*
refactor render pass creation
Andrew Opalach
2020-10-01
*
cleanup 'todo' usage
Andrew Opalach
2020-10-01
*
switch to c++, add dxt5 and dxt1 handling
Andrew Opalach
2020-10-01
*
texture cache, load objects in order of dependencies
Andrew Opalach
2020-09-14
*
update moro
Andrew Opalach
2020-09-14
*
handle blending modes and refactor
Andrew Opalach
2020-09-14
*
wip
Andrew Opalach
2020-09-11
*
handle passthrough objects
Andrew Opalach
2020-09-11
*
improve asset load fail logic
Andrew Opalach
2020-09-10
*
refactor all the rendering code
Andrew Opalach
2020-09-10
*
wip
Andrew Opalach
2020-09-08
*
implement framebuffer handleing and pass targets
Andrew Opalach
2020-09-08
*
finish most of the core stuff
Andrew Opalach
2020-09-07
*
implement most of the shader parsing
Andrew Opalach
2020-08-24
*
return ref to texture
Andrew Opalach
2020-08-24
*
initial commit
Andrew Opalach
2020-08-24