From 3c5f029889db977dae80455144d8a473d369a395 Mon Sep 17 00:00:00 2001 From: Andrew Opalach Date: Sat, 24 Oct 2020 00:59:53 -0400 Subject: cleanup --- TODO | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index 75e1b56..fa118a9 100644 --- a/TODO +++ b/TODO @@ -6,6 +6,9 @@ [X] cleanup build system +[ ] start commiting in a more structured way + - most of the bulk work is done so this will make things easier going forward + [ ] more acurate visualizer [ ] seperate program to extract scene.pkg @@ -16,12 +19,6 @@ [ ] RG88 & R8 textures - i think it works need to test more -[ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers, - generate itermediate objects then "load" could simply load and map the resources either to the - itermediate objects or something else. - - We already know when a single pass is generated so we could just transfer that logic to only the parse step - - The intermediate objects should probably store the resource - Broken: [ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - xray only works in the middle @@ -52,8 +49,9 @@ Broken: [X] ./mauri ../../../c/workshop_wallpapers/2008251577/scene.pkg - effect doesnt draw correctly - It was because of incorrect GL_TEXTURE_WRAP + - should analyze this in renderdoc -[ ] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object +[X] if version 2 is defined as a combo, g_Alpha and g_Color need to be set from the object visible should be a draw time check not handled when parsing [ ] mouse paralax -- cgit v1.2.3-101-g0448