From 72b4bd5c9d99d874a5900576f9a55d6f97f4f616 Mon Sep 17 00:00:00 2001 From: Andrew Opalach Date: Thu, 15 Oct 2020 13:25:56 -0400 Subject: better texture handling, visualizer cleanup, proper handling of object framebuffers --- TODO | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'TODO') diff --git a/TODO b/TODO index 47a522f..4c80d9f 100644 --- a/TODO +++ b/TODO @@ -2,9 +2,15 @@ [x] pass parser as pointer everywhere -[ ] cleanup visualizer code +[x] cleanup visualizer code + +[ ] seperate program to extract scene.pkg + +[ ] gifs + - https://github.com/notscuffed/repkg/blob/master/RePKG.Application/Texture/TexFrameInfoContainerReader.cs [ ] RG88 & R8 textures + - i think it works need to test more [ ] Re-think parse/load stage, parse stage could possibly be 1 stage where textures and framebuffers, generate itermediate objects then "load" could simply load and map the resources either to the @@ -16,6 +22,12 @@ Broken: [ ] ./mauri ../../../c/workshop_wallpapers/1703298496/scene.pkg - xray only works in the middle +[ ] ./mauri ../../../c/workshop_wallpapers/2216609166/scene.pkg + - left side not draw? + +[ ] ./mauri ../../../c/workshop_wallpapers/1938288759/scene.pkg + - visualizer not drawn correctly + [ ] ./mauri ../../../c/workshop_wallpapers/1778616550/scene.pkg - first object has different blendmode, so we need to handle "combine" passes differently. The final pass should draw to the objects framebuffer as well as to the combine buffer, @@ -37,4 +49,6 @@ Broken: - engine should be a shared library - there should be a cli interface along with gui +[ ] javascript scripting + [ ] particles -- cgit v1.2.3-101-g0448