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authorAndrew Opalach <andrew@akon.city> 2026-06-03 17:24:53 -0400
committerAndrew Opalach <andrew@akon.city> 2026-06-03 19:01:27 -0400
commitd8fda32bb62dbc02e4e881e5e5a2b865aa862493 (patch)
tree98e986422cc3f195ca432249039f683d02a8a428 /changelog.txt
parent377858fd543439558f7980ba5ca17a0ce690c038 (diff)
downloadNewCamera-d8fda32bb62dbc02e4e881e5e5a2b865aa862493.tar.gz
NewCamera-d8fda32bb62dbc02e4e881e5e5a2b865aa862493.tar.bz2
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Small cleanup for 4.1_beta1HEADmaster
Signed-off-by: Andrew Opalach <andrew@akon.city>
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+= 4.1 (Beta)
+ NewCamera_4.1_beta1.zip: 06/03/26, aeae08ec32cdb3caaed3987f3dfeeb7f9fde4bb288681c2a05c275fc6e79a26e
+== Changelog
+* Gutted "Graphical Enhancements". Moving them to a new mod World Tuning Tool (Release soon).
+* Better method for "Disable Fading", now includes monsters and decals.
+* Added the ability to rotate player joints on the fly and a way to disable inverse kinematics.
+* Added a display for your player's armor and the ability to toggle individual parts.
+* Under "DEBUG" you can see a list of Monsters, Animals, and all currently loaded models.
+
= 4.0 (Beta)
MHWNewCamera_4.0_beta1.zip: 1/22/26, sha256-d3f16b30260b6aef1a981f1f6dc19f7067e13330c931c164ca4c3d254bb3eb92
MHWNewCamera_4.0_beta2.zip: 2/19/26, sha256-749a815623e6c4cc0199f8c0fb10fb2b6fca4fa8e4c4dbd238431f75a60efbd2