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| author | 2026-10-12 22:43:36 -0400 | |
|---|---|---|
| committer | 2026-10-12 22:43:36 -0400 | |
| commit | 0161ec8e1cce92fd9b1538c781c0e6ff6679ced8 (patch) | |
| tree | b7a61f56dd0aaf1a3905a649ba8b851e321028ea /Plugin.cs | |
| parent | e41e593eeacbe27bdcfd9eb97f83274f2d2b800f (diff) | |
| download | WorldTuningTool-0161ec8e1cce92fd9b1538c781c0e6ff6679ced8.tar.gz WorldTuningTool-0161ec8e1cce92fd9b1538c781c0e6ff6679ced8.tar.bz2 WorldTuningTool-0161ec8e1cce92fd9b1538c781c0e6ff6679ced8.zip | |
Add tooltip to character creator face rendering
Signed-off-by: Andrew Opalach <andrew@akon.city>
Diffstat (limited to 'Plugin.cs')
| -rw-r--r-- | Plugin.cs | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -4307,6 +4307,11 @@ namespace WorldTuningTool config.Patches = patches; saveConfig(config); } + if (ImGui.BeginItemTooltip()) + { + ImGui.Text("Default to the higher detail face rendering used in the Character Creator, Guild Card, and tent.\nApplies to NPCs as well and will make old Wyverians have lumpy heads."); + ImGui.EndTooltip(); + } if (ImGui.Checkbox("Larger Foliage Sway Range", ref largerFoliageSwayRange)) { |