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#include "../client.h"
#include "cdio.h"
static bool cdio_client_init(struct lia_client_handler *handler, struct camu_renderer *renderer,
struct camu_codec_stream *stream)
{
struct lia_cdio_client *cdio = (struct lia_cdio_client *)handler;
(void)renderer;
cdio->handler.stream = stream;
return true;
}
static bool cdio_client_handle_packet(struct lia_client_handler *handler, struct nn_packet *packet)
{
struct lia_cdio_client *cdio = (struct lia_cdio_client *)handler;
if (!packet) {
cdio->handler.callback(cdio->handler.userdata, LIANA_CLIENT_EOF, cdio->handler.stream, NULL);
return true;
}
struct camu_codec_frame *frame = al_alloc_object(struct camu_codec_frame);
frame->mode = CAMU_NORMAL;
frame->pts = nn_packet_read_f64(packet);
frame->audio.sample_count = nn_packet_read_s32(packet);
struct nn_buffer buffer;
nn_packet_read_buffer(packet, &buffer);
frame->data = (u8 *)al_malloc(buffer.size);
al_memcpy(frame->data, nn_buffer_get_ptr(&buffer, 0), buffer.size);
cdio->handler.callback(cdio->handler.userdata, LIANA_CLIENT_DATA, cdio->handler.stream, frame);
return true;
}
static void cdio_client_flush(struct lia_client_handler *handler)
{
(void)handler;
}
static void cdio_client_free(struct lia_client_handler **handler)
{
(void)handler;
}
struct lia_client_handler *lia_cdio_client_create(void)
{
struct lia_cdio_client *cdio = al_alloc_object(struct lia_cdio_client);
cdio->handler.init = cdio_client_init;
cdio->handler.handle_packet = cdio_client_handle_packet;
cdio->handler.flush = cdio_client_flush;
cdio->handler.free = cdio_client_free;
return (struct lia_client_handler *)cdio;
}
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