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|
#define AL_LOG_SECTION "liana"
//#define AL_LOG_ENABLE_TRACE
#include <al/log.h>
#include "../server/common.h"
#include "server.h"
#include "handlers.h"
#include "list.h"
static inline u32 get_incremental_id(struct lia_server *server)
{
server->increment = al_u32_inc_wrap(server->increment);
return server->increment;
}
bool lia_server_init(struct lia_server *server, struct nn_event_loop *loop)
{
server->loop = loop;
server->increment = 0;
al_array_init(server->nodes);
al_array_init(server->dormant_connections);
return true;
}
static void remove_dormant_connection(struct lia_server *server, struct nn_packet_stream *stream)
{
al_array_remove(server->dormant_connections, stream);
}
static void data_packet_sent_callback(void *userdata, struct nn_packet *packet)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
nn_packet_pool_lock(&conn->pool);
disown_packet(packet);
nn_packet_pool_return(&conn->pool, packet);
nn_packet_pool_unlock(&conn->pool);
}
static void data_packets_sent_callback(void *userdata, struct nn_packet **packets, u32 count)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
// If in DIRECT_MODE and the client disconnects first, free_connection_stream() has already run.
nn_packet_pool_lock(&conn->pool);
for (u32 i = 0; i < count; i++) {
al_assert(packets[i]);
disown_packet(packets[i]);
nn_packet_pool_return(&conn->pool, packets[i]);
}
nn_packet_pool_unlock(&conn->pool);
}
static void packet_pool_callback(void *userdata, struct nn_packet *packet)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
if (!nn_packet_stream_send_packet(conn->stream, packet)) {
nn_packet_pool_lock(&conn->pool);
disown_packet(packet);
nn_packet_pool_return(&conn->pool, packet);
nn_packet_pool_unlock(&conn->pool);
}
}
//#define SPORADIC_ERROR_PACKET
#ifdef SPORADIC_ERROR_PACKET
#include <al/random.h>
#endif
static nn_thread_result NNWT_THREADCALL handler_thread(void *userdata)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
nn_thread_set_name("liana_handler");
if (conn->seek_pos != LIANA_TIMESTAMP_INVALID) {
conn->handler->seek(conn->handler, conn->seek_pos);
conn->seek_pos = LIANA_TIMESTAMP_INVALID;
}
// Set TCP_CORK with the intention to notify socket that we are likely
// about to write a lot of data and sending partial frames/small chunks
// won't be helpful.
struct nn_socket *sock = &conn->stream->sock;
if (sock->type == NNWT_SOCKET_TCP) {
nn_socket_set_cork(&conn->stream->sock, 1);
#ifdef AL_LOG_ENABLE_TRACE
u32 rcvbuf = nn_socket_get_recv_buf(sock);
u32 sndbuf = nn_socket_get_send_buf(sock);
#endif
nn_socket_set_recv_buf(sock, KB(8));
nn_socket_set_send_buf(sock, MB(2));
#ifdef AL_LOG_ENABLE_TRACE
log_trace("rcvbuf: %u -> %u", rcvbuf, nn_socket_get_recv_buf(sock));
log_trace("sndbuf: %u -> %u", sndbuf, nn_socket_get_send_buf(sock));
#endif
}
// A possible throughput optimization here would be to bundle multiple
// AVPackets into a single packet up to a certain size.
for (;;) {
struct nn_packet *packet = nn_packet_pool_get(&conn->pool);
if (!packet) {
goto out;
}
#ifdef SPORADIC_ERROR_PACKET
bool error = al_random_int(0, 1000) == 17;
if (error) {
nn_packet_write_u8(packet, LIANA_PACKET_ERROR);
conn->handler->status = CAMU_ERR_ERROR;
} else {
#endif
conn->handler->step(conn->handler);
conn->handler->write_packet(conn->handler, packet);
#ifdef LIANA_SERVER_LOOP
if (conn->node->duration > 0 && conn->handler->status == CAMU_ERR_EOF) {
nn_packet_pool_lock(&conn->pool);
disown_packet(packet);
nn_packet_pool_return(&conn->pool, packet);
nn_packet_pool_unlock(&conn->pool);
continue;
}
#endif
#ifdef SPORADIC_ERROR_PACKET
}
#endif
if (!nn_packet_pool_submit(&conn->pool, packet)) {
disown_packet(packet);
nn_packet_pool_return(&conn->pool, packet);
nn_packet_pool_unlock(&conn->pool);
}
// Check status after submitting so the EOF packet gets sent.
if (conn->handler->status != CAMU_OK) break;
}
nn_packet_pool_flush(&conn->pool);
out:
if (sock->type == NNWT_SOCKET_TCP) {
nn_socket_set_cork(sock, 0);
}
return 0;
}
static void discard_packet_callback(void *userdata, struct nn_packet_stream *stream, struct nn_packet *packet)
{
(void)userdata;
nn_packet_stream_return_packet(stream, packet);
al_assert(false);
}
static bool should_free_node(struct lia_node *node)
{
return node->closed && !node->handler && !node->requests.count && !node->connections.count;
}
static void free_node(struct lia_node *node)
{
struct lia_server *server = node->server;
cch_entry_free(&node->entry);
al_assert(!node->requests.count);
al_array_free(node->requests);
al_assert(!node->connections.count);
al_array_free(node->connections);
al_array_remove(server->nodes, node);
al_free(node);
}
static void free_connection(struct lia_node_connection *conn)
{
struct lia_node *node = conn->node;
al_assert(conn->handler);
conn->handler->free(&conn->handler);
cch_entry_return_handle(node->entry, &conn->handle);
nn_packet_pool_free(&conn->pool);
bool removed = al_array_remove(node->connections, conn);
al_assert(removed && !al_array_contains(node->connections, conn));
al_free(conn);
if (should_free_node(node)) {
free_node(node);
}
}
static void free_connection_stream(struct lia_node_connection *conn)
{
nn_packet_stream_free(conn->stream);
al_free(conn->stream);
conn->stream = NULL;
conn->ref = false;
}
static void disable_connection_and_wait(struct lia_node_connection *conn)
{
nn_packet_pool_disable(&conn->pool);
nn_packet_pool_lock(&conn->pool);
struct nn_packet *packet;
while ((packet = nn_packet_pool_pop(&conn->pool))) {
disown_packet(packet);
nn_packet_pool_return(&conn->pool, packet);
}
nn_packet_pool_unlock(&conn->pool);
cch_handle_disable(&conn->handle);
nn_thread_join(&conn->thread);
}
static void enable_connection(struct lia_node_connection *conn)
{
cch_handle_enable(&conn->handle);
nn_packet_pool_enable(&conn->pool);
}
static void data_connection_closed_callback(void *userdata, struct nn_packet_stream *stream)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
(void)stream;
// We will never be here if init_thread() blocks or fails.
disable_connection_and_wait(conn);
free_connection_stream(conn);
if (conn->disconnected) {
free_connection(conn);
} else {
enable_connection(conn);
}
}
static void start_connection_handler(struct lia_node_connection *conn, u64 mask)
{
struct nn_packet_stream *stream = conn->stream;
conn->handler->subscribe(conn->handler, mask);
stream->packet_callback = discard_packet_callback;
stream->packet_sent_callback = data_packet_sent_callback;
stream->packets_sent_callback = data_packets_sent_callback;
stream->connection_closed_callback = data_connection_closed_callback;
nn_thread_create(&conn->thread, handler_thread, conn);
}
static void subscribe_packet_callback(void *userdata, struct nn_packet_stream *stream, struct nn_packet *packet)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
u64 mask = nn_packet_read_u64(packet);
nn_packet_stream_return_packet(stream, packet);
start_connection_handler(conn, mask);
}
static void subscribe_connection_closed_callback(void *userdata, struct nn_packet_stream *stream)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
(void)stream;
free_connection_stream(conn);
free_connection(conn);
}
static void handle_connection(struct lia_node_connection *conn, struct nn_packet *packet)
{
struct nn_packet_stream *stream = conn->stream;
u64 mask = nn_packet_read_u64(packet);
u64 seek_pos = nn_packet_read_u64(packet);
nn_packet_stream_return_packet(stream, packet);
al_assert(!conn->ref);
conn->ref = true;
// If mask is already set, this is a reconnect. So, always seek to flush
// the handler. Otherwise and if seek_pos is 0, don't seek as seeking to 0
// on a new stream can skip data.
if (mask != 0 || seek_pos > 0) {
conn->seek_pos = seek_pos;
}
if (mask == 0) {
struct nn_packet *rpacket = nn_packet_create();
nn_packet_write_u32(rpacket, conn->id);
nn_packet_write_str(rpacket, cch_entry_get_handler(conn->node->entry));
conn->handler->write_info(conn->handler, rpacket);
stream->packet_callback = subscribe_packet_callback;
stream->connection_closed_callback = subscribe_connection_closed_callback;
nn_packet_stream_send_packet(stream, rpacket);
} else {
start_connection_handler(conn, mask);
conn->handler->subscribe(conn->handler, mask);
}
}
static void connection_closed_callback(void *userdata, struct nn_packet_stream *stream)
{
struct lia_server *server = (struct lia_server *)userdata;
remove_dormant_connection(server, stream);
nn_packet_stream_free(stream);
al_free(stream);
}
static void packet_dequeued_callback(void *userdata, struct nn_packet *packet)
{
(void)userdata;
nn_packet_write_size(packet);
}
static void packet_sent_callback(void *userdata, struct nn_packet *packet)
{
(void)userdata;
nn_packet_free(packet);
}
static void demote_and_disconnect_stream(struct lia_server *server, struct nn_packet_stream *stream)
{
// Discard queue based on the currently set packet_sent_callback.
// This should always be the expected behavior but here it's important to
// not lose packets that belong to the packet pool.
nn_packet_stream_discard_queue(stream);
stream->userdata = server;
stream->connection_closed_callback = connection_closed_callback;
stream->packet_callback = discard_packet_callback;
stream->packet_sent_callback = packet_sent_callback;
stream->packets_sent_callback = NULL;
nn_packet_stream_disconnect(stream);
}
static void signal_callback(void *userdata)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
struct lia_node *node = conn->node;
struct lia_server *server = node->server;
nn_thread_join(&conn->thread);
nn_signal_stop(&conn->signal);
al_array_remove(node->requests, conn);
struct nn_packet_stream *stream = conn->stream;
struct nn_packet *packet = conn->packet;
conn->packet = NULL;
if (!packet || conn->errored) {
conn->handler->free(&conn->handler);
cch_entry_return_handle(node->entry, &conn->handle);
}
if (!packet) { // Connection was closed before init_thread() finished.
al_free(conn);
if (should_free_node(node)) {
free_node(node);
}
nn_packet_stream_free(stream);
al_free(stream);
} else if (conn->errored) {
// We must return the packet before disconnecting.
nn_packet_stream_return_packet(stream, packet);
demote_and_disconnect_stream(server, stream);
al_free(conn);
if (should_free_node(node)) {
free_node(node);
}
} else {
al_assert(!should_free_node(node));
conn->id = get_incremental_id(server);
al_array_push(node->connections, conn);
nn_packet_pool_init(&conn->pool, 3072, 2, server->loop, packet_pool_callback, conn);
handle_connection(conn, packet);
}
}
static nn_thread_result NNWT_THREADCALL init_thread(void *userdata)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
nn_thread_set_name("liana_node_init");
if (!conn->handler->init(conn->handler, &conn->handle)) {
conn->errored = true;
}
nn_signal_send(&conn->signal);
return 0;
}
static struct lia_node *get_node_from_id(struct lia_server *server, u32 id)
{
struct lia_node *node;
al_array_foreach(server->nodes, i, node) {
if (node->id == id) return node;
}
return NULL;
}
static struct lia_node_connection *get_connection_from_id(struct lia_node *node, u32 id)
{
struct lia_node_connection *conn, *ret = NULL;
al_array_foreach(node->connections, i, conn) {
if (conn->id == id) {
al_assert(!ret);
ret = conn;
}
}
return ret;
}
static void pre_init_connection_closed_callback(void *userdata, struct nn_packet_stream *stream)
{
struct lia_node_connection *conn = (struct lia_node_connection *)userdata;
struct nn_packet *packet = conn->packet;
conn->packet = NULL; // Request cleanup in signal_callback().
nn_packet_stream_return_packet(stream, packet);
}
static void packet_callback(void *userdata, struct nn_packet_stream *stream, struct nn_packet *packet)
{
struct lia_server *server = (struct lia_server *)userdata;
// We got a packet, this connection is no longer dormant.
remove_dormant_connection(server, stream);
u32 node_id = nn_packet_read_u32(packet);
u32 connection_id = nn_packet_read_u32(packet);
struct lia_node *node = get_node_from_id(server, node_id);
if (!node || node->closed) {
goto err;
}
struct lia_node_connection *conn = NULL;
if (connection_id == 0) {
conn = al_alloc_object(struct lia_node_connection);
stream->userdata = conn;
conn->node = node;
conn->stream = stream;
conn->packet = packet;
nn_signal_init(&conn->signal, server->loop, signal_callback, conn);
nn_signal_start(&conn->signal);
cch_entry_get_handle(node->entry, &conn->handle);
conn->handler = lia_handler_by_name(cch_entry_get_handler(node->entry))->create_server_handler();
conn->errored = false;
conn->disconnected = false;
conn->ref = false;
conn->seek_pos = LIANA_TIMESTAMP_INVALID;
stream->packet_callback = discard_packet_callback;
stream->connection_closed_callback = pre_init_connection_closed_callback;
al_array_push(node->requests, conn);
nn_thread_create(&conn->thread, init_thread, conn);
} else {
if ((conn = get_connection_from_id(node, connection_id))) {
if (conn->ref) {
// Cleanup the existing connection's handler and demote it's stream.
// The stream was likely already disconnected client-side but it's still safe
// to disconnect it here to be sure.
// An alternative to this could be to create a new connection if conn->ref.
disable_connection_and_wait(conn);
demote_and_disconnect_stream(server, conn->stream);
conn->ref = false;
enable_connection(conn);
}
stream->userdata = conn;
al_assert(conn->node == node);
conn->stream = stream;
handle_connection(conn, packet);
} else {
goto err;
}
}
return;
err:
nn_packet_stream_return_packet(stream, packet);
nn_packet_stream_disconnect(stream);
}
static bool connection_callback(void *userdata, struct nn_packet_stream *stream)
{
struct lia_server *server = (struct lia_server *)userdata;
stream->packet_callback = packet_callback;
stream->packet_dequeued_callback = packet_dequeued_callback;
stream->packet_sent_callback = packet_sent_callback;
al_array_push(server->dormant_connections, stream);
return true;
}
void lia_server_add_stream(struct lia_server *server, struct nn_packet_stream *stream)
{
stream->connection_callback = connection_callback;
stream->connection_closed_callback = connection_closed_callback;
stream->userdata = server;
}
struct lia_node *lia_server_create_node(struct lia_server *server, struct cch_entry *entry)
{
struct lia_node *node = al_alloc_object(struct lia_node);
node->id = get_incremental_id(server);
node->entry = entry;
al_array_init(node->requests);
al_array_init(node->connections);
node->closed = false;
node->duration = LIANA_TIMESTAMP_INVALID;
node->server = server;
al_array_push(server->nodes, node);
return node;
}
static nn_thread_result NNWT_THREADCALL init_duration_thread(void *userdata)
{
struct lia_node *node = (struct lia_node *)userdata;
nn_thread_set_name("liana_init_dur");
#if 0 // This is really bad for large resources and is just for testing.
lia_prepare_visual_data(&node->handle, &node->visual);
cch_handle_seek(&node->handle, 0, SEEK_SET);
#endif
if (!node->handler->init(node->handler, &node->handle)) {
node->errored = true;
} else {
node->duration = node->handler->get_duration(node->handler);
}
nn_signal_send(&node->signal);
return 0;
}
static void duration_signal_callback(void *userdata)
{
struct lia_node *node = (struct lia_node *)userdata;
nn_signal_stop(&node->signal);
nn_thread_join(&node->thread);
node->handler->free(&node->handler);
cch_entry_return_handle(node->entry, &node->handle);
if (should_free_node(node)) {
free_node(node);
} else {
if (node->errored) {
al_assert(node->duration == LIANA_TIMESTAMP_INVALID);
node->callback(node->userdata, LIANA_NODE_ERRORED, &node->duration);
} else {
node->callback(node->userdata, LIANA_NODE_DURATION, &node->duration);
}
}
}
void lia_node_probe_duration(struct lia_node *node)
{
// It is vital we don't block the loop during handler->init().
nn_signal_init(&node->signal, node->server->loop, duration_signal_callback, node);
nn_signal_start(&node->signal);
cch_entry_get_handle(node->entry, &node->handle);
node->handler = lia_handler_by_name(cch_entry_get_handler(node->entry))->create_server_handler();
nn_thread_create(&node->thread, init_duration_thread, node);
}
void lia_node_close(struct lia_node *node)
{
node->closed = true;
if (should_free_node(node)) {
free_node(node);
} else {
struct lia_node_connection *conn;
al_array_foreach_rev(node->requests, i, conn) {
// We cannot disconnect the stream here because pre_init_connection_closed_callback()
// doesn't remove it from node->requests.
conn->errored = true;
}
al_array_foreach_rev(node->connections, i, conn) {
if (conn->stream) {
conn->disconnected = true;
nn_packet_stream_disconnect(conn->stream);
} else {
free_connection(conn);
}
}
}
}
void lia_server_close(struct lia_server *server)
{
struct nn_packet_stream *conn;
al_array_foreach_rev(server->dormant_connections, i, conn) {
nn_packet_stream_disconnect(conn);
}
}
void lia_server_abort(struct lia_server *server)
{
struct lia_node *node;
al_array_foreach(server->nodes, i, node) {
struct lia_node_connection *conn;
al_array_foreach_rev(node->requests, j, conn) {
// We can't assert(conn->errored) here as we haven't fully waited on the loop.
#ifdef NAUNET_HAS_THREAD_CANCEL
// This could result in a mutex_destroy() on a locked mutex.
nn_thread_cancel(&conn->thread);
nn_signal_send(&conn->signal);
#else
(void)conn;
#endif
}
}
}
void lia_server_force_disconnect_nodes(struct lia_server *server)
{
struct lia_node *node;
al_array_foreach(server->nodes, i, node) {
struct lia_node_connection *conn;
al_array_foreach_rev(node->connections, j, conn) {
if (conn->stream) {
nn_packet_stream_disconnect(conn->stream);
}
}
}
}
void lia_server_free(struct lia_server *server)
{
// Assuming we joined on the event loop, server->nodes should be empty.
al_assert(!server->nodes.count);
al_array_free(server->nodes);
al_assert(!server->dormant_connections.count);
al_array_free(server->dormant_connections);
}
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