diff options
| author | 2019-04-13 12:40:52 -0400 | |
|---|---|---|
| committer | 2019-04-13 12:40:52 -0400 | |
| commit | 55bfff7cf6541caac172b43186cf14405185b14d (patch) | |
| tree | c1ae99d2b39f8df8933d81ec2e61e81050bdb410 /core | |
| parent | 761462861fc1228e65546c4e0f877d5212320082 (diff) | |
| download | cetris-55bfff7cf6541caac172b43186cf14405185b14d.tar.gz cetris-55bfff7cf6541caac172b43186cf14405185b14d.tar.bz2 cetris-55bfff7cf6541caac172b43186cf14405185b14d.zip | |
fix curses on linux
Diffstat (limited to 'core')
| -rw-r--r-- | core/include/input.h | 18 | ||||
| -rw-r--r-- | core/include/matrix.h | 30 | ||||
| -rw-r--r-- | core/include/test.h | 16 | ||||
| -rw-r--r-- | core/include/types.h | 56 | ||||
| -rw-r--r-- | core/meson.build | 24 | ||||
| -rw-r--r-- | core/src/input.c | 102 | ||||
| -rw-r--r-- | core/src/matrix.c | 538 | ||||
| -rw-r--r-- | core/src/test.c | 144 |
8 files changed, 464 insertions, 464 deletions
diff --git a/core/include/input.h b/core/include/input.h index 1199991..3cfa947 100644 --- a/core/include/input.h +++ b/core/include/input.h @@ -1,9 +1,9 @@ -#pragma once - -#include <stdint.h> -#include <stdbool.h> - -struct cetris_game; - -bool handle_inputs(struct cetris_game* g); -void clear_held_key(struct cetris_game* g); +#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+struct cetris_game;
+
+bool handle_inputs(struct cetris_game* g);
+void clear_held_key(struct cetris_game* g);
diff --git a/core/include/matrix.h b/core/include/matrix.h index 5b6a74c..658906c 100644 --- a/core/include/matrix.h +++ b/core/include/matrix.h @@ -1,15 +1,15 @@ -#pragma once - -#include <stdint.h> - -#include "types.h" -#include "cetris.h" - -extern const piece_matrix default_matrices[7]; -extern const vec2 basic_movements[4]; - -void move_current(struct cetris_game* g, vec2 offset); -void overlay_current_matrix(struct cetris_game* g); -void hard_drop(struct cetris_game* g); -void rotate_matrix(struct cetris_game* g, bool clockwise); -i8 check_new_matrix(struct cetris_game* g, piece_matrix m); +#pragma once
+
+#include <stdint.h>
+
+#include "types.h"
+#include "cetris.h"
+
+extern const piece_matrix default_matrices[7];
+extern const vec2 basic_movements[4];
+
+void move_current(struct cetris_game* g, vec2 offset);
+void overlay_current_matrix(struct cetris_game* g);
+void hard_drop(struct cetris_game* g);
+void rotate_matrix(struct cetris_game* g, bool clockwise);
+i8 check_new_matrix(struct cetris_game* g, piece_matrix m);
diff --git a/core/include/test.h b/core/include/test.h index 04fd09a..d700627 100644 --- a/core/include/test.h +++ b/core/include/test.h @@ -1,8 +1,8 @@ -struct cetris_game; - -enum tests { - TSPIN, - TSPIN_NO_LINES -}; - -void apply_test_board(struct cetris_game* g, enum tests t); +struct cetris_game;
+
+enum tests {
+ TSPIN,
+ TSPIN_NO_LINES
+};
+
+void apply_test_board(struct cetris_game* g, enum tests t);
diff --git a/core/include/types.h b/core/include/types.h index a20773b..0431de1 100644 --- a/core/include/types.h +++ b/core/include/types.h @@ -1,28 +1,28 @@ -#pragma once - -#include <stdint.h> - -#define u8 uint8_t -#define u16 uint16_t -#define u32 uint32_t -#define u64 uint64_t -#define i8 int8_t -#define i16 int16_t -#define i32 int32_t -#define i64 int64_t - -typedef struct { - i8 x; - i8 y; -} vec2; - -typedef u8 piece_matrix[4][4]; - -typedef enum { - DOWN = 1, - RIGHT = 2, - LEFT = 3, - ROTATE_CCW = 4, - ROTATE_CW = 5, - HARD_DROP = 6 -} input_t; +#pragma once
+
+#include <stdint.h>
+
+#define u8 uint8_t
+#define u16 uint16_t
+#define u32 uint32_t
+#define u64 uint64_t
+#define i8 int8_t
+#define i16 int16_t
+#define i32 int32_t
+#define i64 int64_t
+
+typedef struct {
+ i8 x;
+ i8 y;
+} vec2;
+
+typedef u8 piece_matrix[4][4];
+
+typedef enum {
+ DOWN = 1,
+ RIGHT = 2,
+ LEFT = 3,
+ ROTATE_CCW = 4,
+ ROTATE_CW = 5,
+ HARD_DROP = 6
+} input_t;
diff --git a/core/meson.build b/core/meson.build index 1832f26..c1134c6 100644 --- a/core/meson.build +++ b/core/meson.build @@ -1,12 +1,12 @@ -src = ['src/cetris.c', 'src/input.c', 'src/matrix.c'] - -if get_option('debug') == true - src += 'src/test.c' -endif - -cetris_lib = static_library('cetris', src, - include_directories: cetris_inc, - install: false) - -cetris = declare_dependency(include_directories: cetris_inc, - link_with: cetris_lib) +src = ['src/cetris.c', 'src/input.c', 'src/matrix.c']
+
+if get_option('debug') == true
+ src += 'src/test.c'
+endif
+
+cetris_lib = static_library('cetris', src,
+ include_directories: cetris_inc,
+ install: false)
+
+cetris = declare_dependency(include_directories: cetris_inc,
+ link_with: cetris_lib)
diff --git a/core/src/input.c b/core/src/input.c index 08d6219..edcd450 100644 --- a/core/src/input.c +++ b/core/src/input.c @@ -1,51 +1,51 @@ -#include <stdint.h> - -#include "input.h" - -#include "types.h" -#include "matrix.h" -#include "cetris.h" - -bool handle_inputs(struct cetris_game* g) { - if ((g->held_moves[RIGHT] || g->held_moves[LEFT]) && !g->das_move_tick) { - if (g->das_repeat == 0) { - g->das_move_tick = g->tick + CETRIS_DAS_DELAY; - } else if (g->das_repeat > 0) { - g->das_move_tick = g->tick + CETRIS_DAS_PERIOD; - } - } - - if (g->held_moves[DOWN] && !g->down_move_tick) { - g->down_move_tick = g->tick + CETRIS_DROP_PERIOD; - } - - bool did_move = false; - if (g->das_move_tick && g->tick >= g->das_move_tick) { - if (g->held_moves[RIGHT]) { - if (g->prev_das_move == RIGHT || g->das_repeat == 0) g->das_repeat++; - else g->das_repeat = 0; - move_current(g, basic_movements[RIGHT]); - g->prev_das_move = RIGHT; - } - - if (g->held_moves[LEFT]) { - if (g->prev_das_move == LEFT || g->das_repeat == 0) g->das_repeat++; - else g->das_repeat = 0; - move_current(g, basic_movements[LEFT]); - g->prev_das_move = LEFT; - } - - g->das_move_tick = 0; - did_move = true; - } - - if (g->down_move_tick && g->tick >= g->down_move_tick) { - if (g->held_moves[DOWN]) { - move_current(g, basic_movements[DOWN]); - } - - g->down_move_tick = 0; - did_move = true; - } - return did_move; -} +#include <stdint.h>
+
+#include "input.h"
+
+#include "types.h"
+#include "matrix.h"
+#include "cetris.h"
+
+bool handle_inputs(struct cetris_game* g) {
+ if ((g->held_moves[RIGHT] || g->held_moves[LEFT]) && !g->das_move_tick) {
+ if (g->das_repeat == 0) {
+ g->das_move_tick = g->tick + CETRIS_DAS_DELAY;
+ } else if (g->das_repeat > 0) {
+ g->das_move_tick = g->tick + CETRIS_DAS_PERIOD;
+ }
+ }
+
+ if (g->held_moves[DOWN] && !g->down_move_tick) {
+ g->down_move_tick = g->tick + CETRIS_DROP_PERIOD;
+ }
+
+ bool did_move = false;
+ if (g->das_move_tick && g->tick >= g->das_move_tick) {
+ if (g->held_moves[RIGHT]) {
+ if (g->prev_das_move == RIGHT || g->das_repeat == 0) g->das_repeat++;
+ else g->das_repeat = 0;
+ move_current(g, basic_movements[RIGHT]);
+ g->prev_das_move = RIGHT;
+ }
+
+ if (g->held_moves[LEFT]) {
+ if (g->prev_das_move == LEFT || g->das_repeat == 0) g->das_repeat++;
+ else g->das_repeat = 0;
+ move_current(g, basic_movements[LEFT]);
+ g->prev_das_move = LEFT;
+ }
+
+ g->das_move_tick = 0;
+ did_move = true;
+ }
+
+ if (g->down_move_tick && g->tick >= g->down_move_tick) {
+ if (g->held_moves[DOWN]) {
+ move_current(g, basic_movements[DOWN]);
+ }
+
+ g->down_move_tick = 0;
+ did_move = true;
+ }
+ return did_move;
+}
diff --git a/core/src/matrix.c b/core/src/matrix.c index 204d920..265fe05 100644 --- a/core/src/matrix.c +++ b/core/src/matrix.c @@ -1,269 +1,269 @@ -#include <string.h> - -#include "matrix.h" -#include "types.h" -#include "cetris.h" - -/* SRS WALL KICK VALUES */ - -// https://tetris.wiki/SRS -static const vec2 srs_wall_kicks[8][5] = { - { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 0->R - { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->0 - { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->2 - { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 2->R - { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} }, // 2->L - { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->2 - { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->0 - { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} } // 0->L -}; - -static const vec2 srs_wall_kicks_i[8][5] = { - { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // 0->R - { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // R->0 - { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} }, // R->2 - { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // 2->R - { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // 2->L - { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // L->2 - { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // L->0 - { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} } // 0->L -}; - -/* DEFAULT MATRIX FOR EACH POSSIBLE TETRIMINO */ - -const piece_matrix default_matrices[7] = { - { - { 0, 0, 0, 0 }, - { 0, 1, 1, 0 }, - { 0, 1, 1, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 1, 1, 1, 1 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 0, 1, 1, 0 }, - { 1, 1, 0, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 1, 1, 0, 0 }, - { 0, 1, 1, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 0, 0, 1, 0 }, - { 1, 1, 1, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 1, 0, 0, 0 }, - { 1, 1, 1, 0 }, - { 0, 0, 0, 0 } - }, - - { - { 0, 0, 0, 0 }, - { 0, 1, 0, 0 }, - { 1, 1, 1, 0 }, - { 0, 0, 0, 0 } - } -}; - -/* MATRIX MODIFICATION */ - -const vec2 basic_movements[4] = { - {0, 0}, {0, 1}, {1, 0}, {-1, 0} // NONE, DOWN, RIGHT, LEFT -}; - -void move_current(struct cetris_game* g, vec2 offset) { - if (g->game_over) return; - - g->current.pos.y += offset.y; - g->current.pos.x += offset.x; - - int32_t check = check_new_matrix(g, g->current.m); - if (check <= 0) { - g->current.pos.y -= offset.y; - g->current.pos.x -= offset.x; - - if (check == -1 && g->current.lock_tick == 0) { - g->current.lock_tick = g->tick + 30; - } - } - - wipe_board(g); -} - -void overlay_current_matrix(struct cetris_game* g) { - for (uint32_t y = 0; y < 4; y++) { - for (uint32_t x = 0; x < 4; x++) { - vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y}; - if (g->current.m[y][x]) { - g->board[r.x][r.y].occupied = 1; - g->board[r.x][r.y].c = g->current.c; - } - } - } -} - -void hard_drop(struct cetris_game* g) { - if (g->game_over) return; - - bool drop = false; - u8 drop_count = 0; - while (!drop) { - g->current.pos.y++; - drop_count++; - i8 check = check_new_matrix(g, g->current.m); - if (check <= 0) { - g->current.pos.y--; - drop_count--; - drop = true; - } - } - - g->score += 2 * drop_count; // 2 score for each harddrop cell - - wipe_board(g); - next_piece(g); -} - -void rotate_matrix(struct cetris_game* g, bool clockwise) { - if (g->game_over) return; - if (g->current.t == O) return; - - rstate next; - u8 wall_kick = 0; - switch (g->current.r) { - case INIT: - if (clockwise) { - next = ONCE_RIGHT; - wall_kick = 0; - } else { - next = ONCE_LEFT; - wall_kick = 7; - } break; - case ONCE_RIGHT: - if (clockwise) { - next = TWICE; - wall_kick = 2; - } else { - next = INIT; - wall_kick = 1; - } break; - case ONCE_LEFT: - if (clockwise) { - next = INIT; - wall_kick = 6; - } else { - next = TWICE; - wall_kick = 5; - } break; - case TWICE: - if (clockwise) { - next = ONCE_LEFT; - wall_kick = 4; - } else { - next = ONCE_RIGHT; - wall_kick = 3; - } break; - } - - piece_matrix m; - memset(m, 0, sizeof(piece_matrix)); - - for (u8 x = 0; x < 4; x++) { - for (u8 y = 0; y < 4; y++) { - if (g->current.m[y][x]) { - u8 new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2); - u8 new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1); - - if (g->current.t == I) { - if (clockwise) new_y--; - else new_x++; - } - - m[new_y][new_x] = 1; - } - } - } - - vec2 kick; - bool set_current = false; - bool did_kick = false; - for (u8 i = 0; i < 5; i++) { - if (g->current.t == I) { - kick = srs_wall_kicks_i[wall_kick][i]; - } else { - kick = srs_wall_kicks[wall_kick][i]; - } - g->current.pos.x += kick.x; - g->current.pos.y += kick.y; - if (check_new_matrix(g, m) > 0) { - set_current = true; - if (i > 0) did_kick = true; - break; - } else { - g->current.pos.x -= kick.x; - g->current.pos.y -= kick.y; - } - } - - if (set_current) { - /* check for tspin */ - if (g->current.t == T) { - u8 did_tspin = 1; - for (u8 i = 0; i < 4; i++) { - g->current.pos.x += basic_movements[i].x; - g->current.pos.y += basic_movements[i].y; - - if (check_new_matrix(g, m) == 1) - did_tspin = 0; - - g->current.pos.x -= basic_movements[i].x; - g->current.pos.y -= basic_movements[i].y; - } - - if (did_tspin) { - if (did_kick) g->mini_tspin = 1; - else g->tspin = 1; - } - } - - g->current.r = next; - memcpy(g->current.m, m, sizeof(piece_matrix)); - wipe_board(g); - } -} - -i8 check_new_matrix(struct cetris_game* g, piece_matrix m) { - for (u8 x = 0; x < 4; x++) { - for (u8 y = 0; y < 4; y++) { - vec2 r = (vec2){g->current.pos.x + x, g->current.pos.y + y}; - if (m[y][x]) { - if (r.x > CETRIS_BOARD_X - 1 || r.x < 0) - return 0; - - if (r.y > CETRIS_BOARD_Y - 1 || r.y < 0) - return -1; - - if (g->board[r.x][r.y].occupied && g->board[r.x][r.y].constant) - return -1; - } - } - } - return 1; -} +#include <string.h>
+
+#include "matrix.h"
+#include "types.h"
+#include "cetris.h"
+
+/* SRS WALL KICK VALUES */
+
+// https://tetris.wiki/SRS
+static const vec2 srs_wall_kicks[8][5] = {
+ { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 0->R
+ { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->0
+ { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->2
+ { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 2->R
+ { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} }, // 2->L
+ { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->2
+ { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->0
+ { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} } // 0->L
+};
+
+static const vec2 srs_wall_kicks_i[8][5] = {
+ { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // 0->R
+ { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // R->0
+ { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} }, // R->2
+ { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // 2->R
+ { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // 2->L
+ { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // L->2
+ { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // L->0
+ { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} } // 0->L
+};
+
+/* DEFAULT MATRIX FOR EACH POSSIBLE TETRIMINO */
+
+const piece_matrix default_matrices[7] = {
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 1, 1, 1 },
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 1, 1, 0, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 1, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 0, 1, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 0, 0, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 0, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ }
+};
+
+/* MATRIX MODIFICATION */
+
+const vec2 basic_movements[4] = {
+ {0, 0}, {0, 1}, {1, 0}, {-1, 0} // NONE, DOWN, RIGHT, LEFT
+};
+
+void move_current(struct cetris_game* g, vec2 offset) {
+ if (g->game_over) return;
+
+ g->current.pos.y += offset.y;
+ g->current.pos.x += offset.x;
+
+ int32_t check = check_new_matrix(g, g->current.m);
+ if (check <= 0) {
+ g->current.pos.y -= offset.y;
+ g->current.pos.x -= offset.x;
+
+ if (check == -1 && g->current.lock_tick == 0) {
+ g->current.lock_tick = g->tick + 30;
+ }
+ }
+
+ wipe_board(g);
+}
+
+void overlay_current_matrix(struct cetris_game* g) {
+ for (uint32_t y = 0; y < 4; y++) {
+ for (uint32_t x = 0; x < 4; x++) {
+ vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y};
+ if (g->current.m[y][x]) {
+ g->board[r.x][r.y].occupied = 1;
+ g->board[r.x][r.y].c = g->current.c;
+ }
+ }
+ }
+}
+
+void hard_drop(struct cetris_game* g) {
+ if (g->game_over) return;
+
+ bool drop = false;
+ u8 drop_count = 0;
+ while (!drop) {
+ g->current.pos.y++;
+ drop_count++;
+ i8 check = check_new_matrix(g, g->current.m);
+ if (check <= 0) {
+ g->current.pos.y--;
+ drop_count--;
+ drop = true;
+ }
+ }
+
+ g->score += 2 * drop_count; // 2 score for each harddrop cell
+
+ wipe_board(g);
+ next_piece(g);
+}
+
+void rotate_matrix(struct cetris_game* g, bool clockwise) {
+ if (g->game_over) return;
+ if (g->current.t == O) return;
+
+ rstate next;
+ u8 wall_kick = 0;
+ switch (g->current.r) {
+ case INIT:
+ if (clockwise) {
+ next = ONCE_RIGHT;
+ wall_kick = 0;
+ } else {
+ next = ONCE_LEFT;
+ wall_kick = 7;
+ } break;
+ case ONCE_RIGHT:
+ if (clockwise) {
+ next = TWICE;
+ wall_kick = 2;
+ } else {
+ next = INIT;
+ wall_kick = 1;
+ } break;
+ case ONCE_LEFT:
+ if (clockwise) {
+ next = INIT;
+ wall_kick = 6;
+ } else {
+ next = TWICE;
+ wall_kick = 5;
+ } break;
+ case TWICE:
+ if (clockwise) {
+ next = ONCE_LEFT;
+ wall_kick = 4;
+ } else {
+ next = ONCE_RIGHT;
+ wall_kick = 3;
+ } break;
+ }
+
+ piece_matrix m;
+ memset(m, 0, sizeof(piece_matrix));
+
+ for (u8 x = 0; x < 4; x++) {
+ for (u8 y = 0; y < 4; y++) {
+ if (g->current.m[y][x]) {
+ u8 new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2);
+ u8 new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1);
+
+ if (g->current.t == I) {
+ if (clockwise) new_y--;
+ else new_x++;
+ }
+
+ m[new_y][new_x] = 1;
+ }
+ }
+ }
+
+ vec2 kick;
+ bool set_current = false;
+ bool did_kick = false;
+ for (u8 i = 0; i < 5; i++) {
+ if (g->current.t == I) {
+ kick = srs_wall_kicks_i[wall_kick][i];
+ } else {
+ kick = srs_wall_kicks[wall_kick][i];
+ }
+ g->current.pos.x += kick.x;
+ g->current.pos.y += kick.y;
+ if (check_new_matrix(g, m) > 0) {
+ set_current = true;
+ if (i > 0) did_kick = true;
+ break;
+ } else {
+ g->current.pos.x -= kick.x;
+ g->current.pos.y -= kick.y;
+ }
+ }
+
+ if (set_current) {
+ /* check for tspin */
+ if (g->current.t == T) {
+ u8 did_tspin = 1;
+ for (u8 i = 0; i < 4; i++) {
+ g->current.pos.x += basic_movements[i].x;
+ g->current.pos.y += basic_movements[i].y;
+
+ if (check_new_matrix(g, m) == 1)
+ did_tspin = 0;
+
+ g->current.pos.x -= basic_movements[i].x;
+ g->current.pos.y -= basic_movements[i].y;
+ }
+
+ if (did_tspin) {
+ if (did_kick) g->mini_tspin = 1;
+ else g->tspin = 1;
+ }
+ }
+
+ g->current.r = next;
+ memcpy(g->current.m, m, sizeof(piece_matrix));
+ wipe_board(g);
+ }
+}
+
+i8 check_new_matrix(struct cetris_game* g, piece_matrix m) {
+ for (u8 x = 0; x < 4; x++) {
+ for (u8 y = 0; y < 4; y++) {
+ vec2 r = (vec2){g->current.pos.x + x, g->current.pos.y + y};
+ if (m[y][x]) {
+ if (r.x > CETRIS_BOARD_X - 1 || r.x < 0)
+ return 0;
+
+ if (r.y > CETRIS_BOARD_Y - 1 || r.y < 0)
+ return -1;
+
+ if (g->board[r.x][r.y].occupied && g->board[r.x][r.y].constant)
+ return -1;
+ }
+ }
+ }
+ return 1;
+}
diff --git a/core/src/test.c b/core/src/test.c index c15156a..e9ce23e 100644 --- a/core/src/test.c +++ b/core/src/test.c @@ -1,72 +1,72 @@ -#include "test.h" -#include "cetris.h" - -u8 tspin_board[20][10] = { - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, - { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 }, - { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 }, - { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } -}; - -u8 tspin_no_lines_board[20][10] = { - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, - { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, - { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, - { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 }, - { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } -}; - -void apply_test_board(struct cetris_game* g, enum tests t) { - u8 (*board)[20][10]; - switch (t) { - case TSPIN: - board = &tspin_board; - break; - case TSPIN_NO_LINES: - board = &tspin_no_lines_board; - break; - default: - return; - } - for (u8 y = CETRIS_BOARD_VISABLE; y < CETRIS_BOARD_Y; y++) { - for (u8 x = 0; x < 10; x++) { - if ((*board)[y - CETRIS_BOARD_VISABLE][x]) { - g->board[x][y].occupied = 1; - g->board[x][y].constant = 1; - g->board[x][y].c = COLOR_I; - } - } - } -} - +#include "test.h"
+#include "cetris.h"
+
+u8 tspin_board[20][10] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 },
+ { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
+};
+
+u8 tspin_no_lines_board[20][10] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 },
+ { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 },
+ { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
+};
+
+void apply_test_board(struct cetris_game* g, enum tests t) {
+ u8 (*board)[20][10];
+ switch (t) {
+ case TSPIN:
+ board = &tspin_board;
+ break;
+ case TSPIN_NO_LINES:
+ board = &tspin_no_lines_board;
+ break;
+ default:
+ return;
+ }
+ for (u8 y = CETRIS_BOARD_VISABLE; y < CETRIS_BOARD_Y; y++) {
+ for (u8 x = 0; x < 10; x++) {
+ if ((*board)[y - CETRIS_BOARD_VISABLE][x]) {
+ g->board[x][y].occupied = 1;
+ g->board[x][y].constant = 1;
+ g->board[x][y].c = COLOR_I;
+ }
+ }
+ }
+}
+
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