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authorAndrew Opalach <andrew@akon.city> 2019-09-27 18:35:22 -0400
committerAndrew Opalach <andrew@akon.city> 2019-09-27 18:35:22 -0400
commit7c2779d53a69b4fa0a81d149002994e8c5051120 (patch)
tree398c53db9082e74beec4fac3c8aaae31a997e620 /core
parent8d0df8b04ed1a12f234091adad65992f46664ad5 (diff)
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single header and clang-format
Diffstat (limited to 'core')
-rw-r--r--core/cetris.c456
-rw-r--r--core/cetris.h109
-rw-r--r--core/matrix.c110
-rw-r--r--core/matrix.h9
-rw-r--r--core/meson.build12
-rw-r--r--core/test.c72
-rw-r--r--core/test.h8
-rw-r--r--core/types.h16
8 files changed, 0 insertions, 792 deletions
diff --git a/core/cetris.c b/core/cetris.c
deleted file mode 100644
index 0ae1517..0000000
--- a/core/cetris.c
+++ /dev/null
@@ -1,456 +0,0 @@
-#include <time.h>
-#include <string.h>
-#include <stdlib.h>
-#include <assert.h>
-#include <stdbool.h>
-
-#include "cetris.h"
-#include "types.h"
-#include "matrix.h"
-
-#ifdef BUILD_TESTS
-#include "test.h"
-#endif
-
-/* PROTOTYPES */
-
-static void next_piece(cetris_game* g);
-static void update_board(cetris_game* g);
-static void lock_current(cetris_game* g);
-static void move_current(cetris_game* g, input_t move);
-static void hard_drop(cetris_game* g);
-static void rotate_piece(cetris_game* g, bool clockwise);
-static void init_piece_queue(cetris_game* g);
-static void shuffle_queue(cetris_game* g);
-static void make_ghosts(cetris_game* g);
-static void add_score(cetris_game* g, u8 lines);
-static void reset_tetrimino(tetrimino* t);
-
-/* SRS WALL KICK VALUES */
-
-// https://tetris.wiki/SRS
-static const vec2 srs_wall_kicks[8][5] = {
- { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 0->R
- { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->0
- { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->2
- { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 2->R
- { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} }, // 2->L
- { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->2
- { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->0
- { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} } // 0->L
-};
-
-static const vec2 srs_wall_kicks_i[8][5] = {
- { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // 0->R
- { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // R->0
- { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} }, // R->2
- { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // 2->R
- { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // 2->L
- { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // L->2
- { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // L->0
- { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} } // 0->L
-};
-
-static const vec2 basic_movements[5] = {
- {0, 0}, {0, 1}, {0, 1}, {1, 0}, {-1, 0} // NONE, DOWN, USER_DOWN, RIGHT, LEFT
-};
-
-// https://tetris.fandom.com/wiki/Tetris_Worlds
-// TODO: Make this more accurate
-static const u32 level_drop_delay[20] = {
- 60, 48, 37, 28, 21, 16, 11, 8, 6, 4, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1
-};
-
-/* GAME FUNCTIONS */
-
-void init_game(cetris_game* g) {
-
- /* check for config errors */
- assert(CETRIS_NEXT_PIECE_DELAY >= CETRIS_LINE_CLEAR_DELAY);
-
- srand(time(NULL));
-
-#ifdef BUILD_TESTS
- apply_test_board(g, TSPIN_NO_LINES);
-#endif
-
- memset(g, 0, sizeof(cetris_game));
-
- g->level = CETRIS_STARTING_LEVEL;
-
- init_piece_queue(g);
- shuffle_queue(g);
-
- next_piece(g);
-}
-
-void init_piece_queue(cetris_game* g) {
- for (u8 i = 0; i < 7; i++) {
- g->piece_queue[i].t = i;
- g->piece_queue[i].c = i + 1;
- memcpy(g->piece_queue[i].m, default_matrices[i], sizeof(piece_matrix));
- g->piece_queue[i].r = INIT;
- g->piece_queue[i].lock_tick = 0;
- g->piece_queue[i].locked = false;
- g->piece_queue[i].ghost_y = 0;
-
- /* Pieces should spawn so that on the first down
- * tick the bottom row will show. Values here are adjusted
- * for the default 4x4 matricies for each piece */
- g->piece_queue[i].pos.x = 3;
- g->piece_queue[i].pos.y = (i == I) ? 17 : 16;
- }
-}
-
-void shuffle_queue(cetris_game* g) {
- for (u8 i = 0; i < 7; i++) {
- tetrimino t = g->piece_queue[i];
- u8 rand_index = rand() % 7;
- g->piece_queue[i] = g->piece_queue[rand_index];
- g->piece_queue[rand_index] = t;
- }
-}
-
-void update_game_tick(cetris_game* g) {
- if (g->game_over) return;
-
- g->tick++;
-
- if (g->next_piece_tick && g->tick >= g->next_piece_tick) {
- next_piece(g);
- }
-
- if (g->next_piece_tick) return;
-
- bool did_move = false;
- if (g->tick >= g->next_drop_tick || !g->next_drop_tick) {
- if (g->next_drop_tick) {
- move_current(g, DOWN);
- did_move = true;
- }
-
- if (g->level <= 20) {
- g->next_drop_tick = g->tick + level_drop_delay[g->level - 1];
- } else {
- g->next_drop_tick = g->tick + level_drop_delay[19];
- }
- }
-
- /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
- if (!g->next_piece_tick && g->current.lock_tick && g->current.lock_tick <= g->tick) {
- g->current.pos.y++;
- if (check_matrix(g, &g->current.m) <= 0) {
- lock_current(g);
- did_move = true;
- }
- g->current.pos.y--;
- g->current.lock_tick = 0;
- }
-
- if (did_move) update_board(g);
-}
-
-void next_piece(cetris_game* g) {
- g->next_drop_tick = 0;
- g->next_piece_tick = 0;
-
- g->current = g->piece_queue[g->current_index];
- if (check_matrix(g, &g->current.m) <= 0) {
- g->game_over = true;
- }
- g->current_index++;
-
- if (!g->game_over) {
- move_current(g, DOWN);
- }
-
- if (g->current_index >= 7) {
- g->current_index = 0;
- shuffle_queue(g);
- }
-
- update_board(g);
-}
-
-void lock_current(cetris_game* g) {
- g->current.locked = true;
- for (u8 x = 0; x < CETRIS_BOARD_X; x++) {
- for (u8 y = 0; y < CETRIS_BOARD_Y; y++) {
- if (g->board[x][y].occupied) g->board[x][y].constant = 1;
- }
- }
- update_board(g);
-}
-
-void make_ghosts(cetris_game* g) {
- u8 orig_y = g->current.pos.y;
- while (true) {
- g->current.pos.y++;
- if (check_matrix(g, &g->current.m) <= 0) {
- g->current.ghost_y = g->current.pos.y - 1;
- g->current.pos.y = orig_y;
- break;
- }
- }
-}
-
-void update_board(cetris_game* g) {
- if (g->game_over) return;
-
- u8 lines_cleared = 0;
- for (u8 y = 0; y < CETRIS_BOARD_Y; y++) {
- bool clear_line = true;
- for (u8 x = 0; x < CETRIS_BOARD_X; x++) {
- if (!g->board[x][y].constant) {
- memset(&g->board[x][y], 0, sizeof(slot));
- }
-
- if (!g->board[x][y].occupied || g->board[0][y].remove_tick > 0) {
- clear_line = false;
- }
- }
- // remove tick only tracked on first block of line
- if (g->board[0][y].remove_tick && g->board[0][y].remove_tick <= g->tick) {
- for (s8 s = y - 1; s >= 0; s--) {
- for (u8 x = 0; x < CETRIS_BOARD_X; x++) {
- g->board[x][s + 1] = g->board[x][s];
- }
- }
- }
- if (clear_line) {
- g->board[0][y].remove_tick = g->tick + CETRIS_LINE_CLEAR_DELAY;
- lines_cleared++;
- }
- }
-
- make_ghosts(g);
- set_matrix(g, &g->current.m);
-
- assert(lines_cleared <= 4);
-
- if (g->current.locked && !g->next_piece_tick) {
- if (lines_cleared > 0) {
- g->next_piece_tick = g->tick + CETRIS_NEXT_PIECE_DELAY;
- } else {
- next_piece(g);
- }
- }
-
- if (lines_cleared > 0 || g->tspin || g->mini_tspin) {
- add_score(g, lines_cleared);
- if (lines_cleared > 0) {
- g->lines += lines_cleared;
- if (g->lines >= (g->level * 10)) g->level++;
- }
- }
-}
-
-/* SCORE FUNCTIONS */
-
-void add_score(cetris_game* g, u8 lines) {
- if (!g->tspin && !g->mini_tspin) {
- switch (lines) {
- case 1: g->score += 100 * g->level; break;
- case 2: g->score += 300 * g->level; break;
- case 3: g->score += 500 * g->level; break;
- case 4: g->score += 800 * g->level; break;
- }
- } else if (g->tspin) {
- switch (lines) {
- case 0: g->score += 400 * g->level; break;
- case 1: g->score += 800 * g->level; break;
- case 2: g->score += 1200 * g->level; break;
- case 3: g->score += 1600 * g->level; break;
- }
- g->tspin = false;
- } else if (g->mini_tspin) {
- switch (lines) {
- case 0: g->score += 100 * g->level; break;
- case 1: g->score += 200 * g->level; break;
- case 2: g->score += 400 * g->level; break;
- }
- g->mini_tspin = false;
- }
-}
-
-/* MOVEMENT FUNCTIONS */
-
-void move_piece(cetris_game* g, input_t move) {
- switch (move) {
- case LEFT:
- case RIGHT:
- case DOWN:
- case USER_DOWN:
- move_current(g, move);
- break;
- case HARD_DROP:
- hard_drop(g);
- break;
- case ROTATE_CW:
- rotate_piece(g, 1);
- break;
- case ROTATE_CCW:
- rotate_piece(g, 0);
- break;
- }
-}
-
-void reset_tetrimino(tetrimino* t) {
- t->r = INIT;
- t->pos.x = 3;
- t->pos.y = (t->t == I) ? 17 : 16;
- t->ghost_y = 0;
-}
-
-void hold_piece(cetris_game* g) {
- if (g->piece_held) {
- tetrimino tmp = g->current;
- g->current = g->held;
- g->held = tmp;
- } else {
- g->held = g->current;
- reset_tetrimino(&g->held);
- g->piece_held = true;
- next_piece(g);
- }
- update_board(g);
-}
-
-void move_current(cetris_game* g, input_t move) {
- if (g->game_over || g->next_piece_tick) return;
-
- g->current.pos.y += basic_movements[move].y;
- g->current.pos.x += basic_movements[move].x;
-
- s8 check = check_matrix(g, &g->current.m);
- if (check <= 0) {
- g->current.pos.y -= basic_movements[move].y;
- g->current.pos.x -= basic_movements[move].x;
-
- if (move == DOWN && check == -1 && !g->current.lock_tick) {
- g->current.lock_tick = g->tick + CETRIS_LOCK_DELAY;
- }
- } else {
- if (move == USER_DOWN) g->score++;
- if ((move == DOWN) | (move == USER_DOWN))
- g->current.lock_tick = 0;
- }
-
- update_board(g);
-}
-
-void hard_drop(cetris_game* g) {
- if (g->game_over || g->next_piece_tick) return;
-
- u8 drop_count = 0;
- while (true) {
- g->current.pos.y++;
- drop_count++;
- if (check_matrix(g, &g->current.m) <= 0) {
- g->current.pos.y--;
- drop_count--;
- break;
- }
- }
-
- g->score += 2 * drop_count; // 2 score for each hard-drop'd cell
-
- update_board(g);
- lock_current(g);
-}
-
-void rotate_piece(cetris_game* g, bool clockwise) {
- if (g->game_over || g->next_piece_tick) return;
- if (g->current.t == O) return;
-
- rstate next = 0;
- u8 wall_kick = 0;
- switch (g->current.r) {
- case INIT:
- if (clockwise) {
- next = ONCE_RIGHT;
- wall_kick = 0;
- } else {
- next = ONCE_LEFT;
- wall_kick = 7;
- } break;
- case ONCE_RIGHT:
- if (clockwise) {
- next = TWICE;
- wall_kick = 2;
- } else {
- next = INIT;
- wall_kick = 1;
- } break;
- case ONCE_LEFT:
- if (clockwise) {
- next = INIT;
- wall_kick = 6;
- } else {
- next = TWICE;
- wall_kick = 5;
- } break;
- case TWICE:
- if (clockwise) {
- next = ONCE_LEFT;
- wall_kick = 4;
- } else {
- next = ONCE_RIGHT;
- wall_kick = 3;
- } break;
- }
-
- piece_matrix m;
- memset(m, 0, sizeof(piece_matrix));
-
- rotate_matrix(g, &m, clockwise);
-
- vec2 kick;
- bool set_current = false;
- bool did_kick = false;
- for (u8 i = 0; i < 5; i++) {
- if (g->current.t == I) {
- kick = srs_wall_kicks_i[wall_kick][i];
- } else {
- kick = srs_wall_kicks[wall_kick][i];
- }
-
- g->current.pos.x += kick.x;
- g->current.pos.y += kick.y;
-
- if (check_matrix(g, &m) > 0) {
- set_current = true;
- if (i > 0) did_kick = true;
- break;
- } else {
- g->current.pos.x -= kick.x;
- g->current.pos.y -= kick.y;
- }
- }
-
- if (set_current) {
-
- /* check for tspin */
- if (g->current.t == T) {
- bool did_tspin = true;
- for (u8 i = 1; i < 5; i++) {
- g->current.pos.x += basic_movements[i].x;
- g->current.pos.y += basic_movements[i].y;
-
- if (check_matrix(g, &m) == 1) did_tspin = false;
-
- g->current.pos.x -= basic_movements[i].x;
- g->current.pos.y -= basic_movements[i].y;
- }
-
- if (did_tspin) {
- if (did_kick) g->mini_tspin = true;
- else g->tspin = true;
- }
- }
-
- g->current.r = next;
- memcpy(g->current.m, m, sizeof(piece_matrix));
- update_board(g);
- }
-}
diff --git a/core/cetris.h b/core/cetris.h
deleted file mode 100644
index 5c5a391..0000000
--- a/core/cetris.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#pragma once
-
-#include <stdbool.h>
-
-#include "types.h"
-
-#define CETRIS_BOARD_X 10
-#define CETRIS_BOARD_Y 40
-#define CETRIS_BOARD_VISABLE 20
-
-#define CETRIS_HZ 60
-#define CETRIS_DAS_DELAY 11
-#define CETRIS_DAS_PERIOD 3
-#define CETRIS_DROP_PERIOD 2
-#define CETRIS_NEXT_PIECE_DELAY 40
-#define CETRIS_LINE_CLEAR_DELAY 40
-#define CETRIS_LOCK_DELAY 30
-#define CETRIS_WAIT_ON_CLEAR 0
-
-#define CETRIS_STARTING_LEVEL 11
-
-typedef enum {
- O, I, S, Z, L, J, T
-} type;
-
-typedef enum {
- COLOR_NONE,
- COLOR_O, // yellow
- COLOR_I, // cyan
- COLOR_S, // green
- COLOR_Z, // red
- COLOR_L, // orange
- COLOR_J, // blue
- COLOR_T // purple
-} color;
-
-typedef enum {
- INIT,
- ONCE_RIGHT,
- ONCE_LEFT,
- TWICE
-} rstate;
-
-typedef struct {
- type t;
- rstate r;
- color c;
- piece_matrix m;
- s8 ghost_y;
- vec2 pos;
- u32 lock_tick;
- bool locked;
-} tetrimino;
-
-typedef struct {
- bool occupied;
- bool ghost;
- bool constant;
- u32 remove_tick;
- color c;
-} slot;
-
-typedef struct {
- /* playfield represented by a 2d array */
- slot board[CETRIS_BOARD_X][CETRIS_BOARD_Y];
-
- /* constant queue of all 7 possible tetrimino */
- tetrimino piece_queue[7];
-
- /* current tetrimino */
- tetrimino current;
- tetrimino held;
- bool piece_held;
- u8 current_index;
-
- /* internal game tick */
- u32 tick;
- u32 next_drop_tick;
- u32 next_piece_tick;
- u32 down_move_tick;
-
- /* progress trackers */
- u32 lines;
- u32 level;
- bool game_over;
-
- /* scoring flags */
- bool tspin;
- bool mini_tspin;
-
- /* score counter */
- u32 score;
-} cetris_game;
-
-typedef enum {
- DOWN = 1,
- USER_DOWN = 2,
- RIGHT = 3,
- LEFT = 4,
- ROTATE_CCW = 5,
- ROTATE_CW = 6,
- HARD_DROP = 7
-} input_t;
-
-/* API FUNCTIONS */
-void init_game(cetris_game* g);
-void update_game_tick(cetris_game* g);
-void move_piece(cetris_game* g, input_t move);
-void hold_piece(cetris_game* g);
diff --git a/core/matrix.c b/core/matrix.c
deleted file mode 100644
index ba32bfb..0000000
--- a/core/matrix.c
+++ /dev/null
@@ -1,110 +0,0 @@
-#include <stdbool.h>
-
-#include "types.h"
-#include "cetris.h"
-#include "matrix.h"
-
-piece_matrix default_matrices[7] = {
- {
- { 0, 0, 0, 0 },
- { 0, 1, 1, 0 },
- { 0, 1, 1, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 1, 1, 1, 1 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 0, 1, 1, 0 },
- { 1, 1, 0, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 1, 1, 0, 0 },
- { 0, 1, 1, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 0, 0, 1, 0 },
- { 1, 1, 1, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 1, 0, 0, 0 },
- { 1, 1, 1, 0 },
- { 0, 0, 0, 0 }
- },
-
- {
- { 0, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 1, 1, 1, 0 },
- { 0, 0, 0, 0 }
- }
-};
-
-s8 check_matrix(cetris_game* g, piece_matrix* m) {
- for (s8 y = 0; y < 4; y++) {
- for (s8 x = 0; x < 4; x++) {
- vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y};
- if (r.y < 0) continue;
- if ((*m)[y][x]) {
- if (r.x >= CETRIS_BOARD_X || r.x < 0) return 0;
- if (r.y >= CETRIS_BOARD_Y) return -1;
- if (g->board[r.x][r.y].occupied &&
- g->board[r.x][r.y].constant) return -1;
- }
- }
- }
- return 1;
-}
-
-void set_matrix(cetris_game* g, piece_matrix* m) {
- for (s8 y = 0; y < 4; y++) {
- for (s8 x = 0; x < 4; x++) {
- if ((*m)[y][x]) {
- vec2 r = (vec2){x + g->current.pos.x,
- y + g->current.pos.y};
- if (r.y >= 0) {
- if (!g->board[r.x][r.y].occupied) {
- g->board[r.x][r.y].occupied = true;
- g->board[r.x][r.y].c = g->current.c;
- }
- }
- if (g->current.ghost_y + y >= 0)
- if (r.y != (g->current.ghost_y + y))
- g->board[r.x][g->current.ghost_y + y].ghost = true;
- }
- }
- }
-}
-
-void rotate_matrix(cetris_game* g, piece_matrix* m, bool clockwise) {
- for (u8 x = 0; x < 4; x++) {
- for (u8 y = 0; y < 4; y++) {
- if (g->current.m[y][x]) {
- u8 new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2);
- u8 new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1);
-
- if (g->current.t == I) {
- if (clockwise) new_y--;
- else new_x++;
- }
-
- (*m)[new_y][new_x] = 1;
- }
- }
- }
-}
diff --git a/core/matrix.h b/core/matrix.h
deleted file mode 100644
index 6994b36..0000000
--- a/core/matrix.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#pragma once
-
-#include "types.h"
-#include "cetris.h"
-
-extern piece_matrix default_matrices[7];
-s8 check_matrix(cetris_game* g, piece_matrix* m);
-void set_matrix(cetris_game* g, piece_matrix* m);
-void rotate_matrix(cetris_game* g, piece_matrix* m, bool clockwise);
diff --git a/core/meson.build b/core/meson.build
deleted file mode 100644
index ea8d15a..0000000
--- a/core/meson.build
+++ /dev/null
@@ -1,12 +0,0 @@
-src = ['cetris.c', 'matrix.c']
-
-if get_option('debug') == true
- src += 'test.c'
-endif
-
-cetris_lib = static_library('cetris', src,
- include_directories: cetris_inc,
- install: false)
-
-cetris = declare_dependency(include_directories: cetris_inc,
- link_with: cetris_lib)
diff --git a/core/test.c b/core/test.c
deleted file mode 100644
index bad50d8..0000000
--- a/core/test.c
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "test.h"
-#include "cetris.h"
-
-u8 tspin_board[20][10] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 },
- { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 },
- { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 },
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
-};
-
-u8 tspin_no_lines_board[20][10] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 },
- { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 },
- { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
-};
-
-void apply_test_board(cetris_game* g, test t) {
- u8 (*board)[20][10];
- switch (t) {
- case TSPIN:
- board = &tspin_board;
- break;
- case TSPIN_NO_LINES:
- board = &tspin_no_lines_board;
- break;
- default:
- return;
- }
- for (u8 y = 0; y < CETRIS_BOARD_Y; y++) {
- for (u8 x = 0; x < 10; x++) {
- if ((*board)[y][x]) {
- g->board[x][y].occupied = 1;
- g->board[x][y].constant = 1;
- g->board[x][y].c = COLOR_I;
- }
- }
- }
-}
-
diff --git a/core/test.h b/core/test.h
deleted file mode 100644
index 4b8622e..0000000
--- a/core/test.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#include "cetris.h"
-
-typedef enum {
- TSPIN,
- TSPIN_NO_LINES
-} test;
-
-void apply_test_board( cetris_game* g, test t);
diff --git a/core/types.h b/core/types.h
deleted file mode 100644
index f123da3..0000000
--- a/core/types.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#define u8 uint8_t
-#define u32 uint32_t
-#define u64 uint64_t
-#define s8 int8_t
-#define s32 int32_t
-
-typedef struct {
- s8 x;
- s8 y;
-} vec2;
-
-typedef u8 piece_matrix[4][4];