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authorAndrew Opalach <andrew@akon.city> 2019-03-19 19:06:32 -0400
committerAndrew Opalach <andrew@akon.city> 2019-03-19 19:06:32 -0400
commit625b2cd4f1b6d923add27ba749f2faa276eadd1a (patch)
tree327ab886188716554b4f7dd34be2b2dfe876b284 /frontend/sdl
parent7649bf08fe950563a6ac4c7816f3bf187779c38a (diff)
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change movement again
Diffstat (limited to 'frontend/sdl')
-rw-r--r--frontend/sdl/sdl_ui.c46
1 files changed, 25 insertions, 21 deletions
diff --git a/frontend/sdl/sdl_ui.c b/frontend/sdl/sdl_ui.c
index 40f7aab..f2ac2f2 100644
--- a/frontend/sdl/sdl_ui.c
+++ b/frontend/sdl/sdl_ui.c
@@ -1,4 +1,5 @@
#ifdef _WIN32
+#define _CRT_SECURE_NO_WARNINGS
#define SDL_DISABLE_IMMINTRIN_H
#define SDL_MAIN_HANDLED
#include <SDL.h>
@@ -26,9 +27,9 @@ TTF_Font* font;
TTF_Font* big_font;
typedef struct {
- int r;
- int g;
- int b;
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
} sdl_color;
sdl_color colors[8] = {
@@ -69,8 +70,8 @@ void draw_text(char* string, int x, int y, int black) {
msgsurf = TTF_RenderText_Blended(font, msg, (SDL_Color){255, 255, 255, 255});
}
SDL_Texture *msgtex = SDL_CreateTextureFromSurface(render, msgsurf);
- SDL_Rect fromrec = {0, 0, msgsurf->w, msgsurf->h};
- SDL_Rect torec = {x, y, msgsurf->w, msgsurf->h};
+ SDL_Rect fromrec = (SDL_Rect){0, 0, msgsurf->w, msgsurf->h};
+ SDL_Rect torec = (SDL_Rect){x, y, msgsurf->w, msgsurf->h};
SDL_RenderCopy(render, msgtex, &fromrec, &torec);
SDL_DestroyTexture(msgtex);
SDL_FreeSurface(msgsurf);
@@ -184,30 +185,33 @@ int main(void) {
case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_LEFT:
- move_left(&g); break;
+ move_peice(&g, LEFT); break;
case SDLK_RIGHT:
- move_right(&g); break;
+ move_peice(&g, RIGHT); break;
case SDLK_DOWN:
- move_down(&g); break;
+ move_peice(&g, DOWN); break;
case SDLK_SPACE:
- move_hard_drop(&g); break;
+ move_peice(&g, HARD_DROP); break;
case SDLK_UP:
- rotate_clockwise(&g); break;
+ move_peice(&g, ROTATE_CW); break;
case SDLK_r:
if (g.game_over) init_game(&g);
}
- break;
+ break;
case SDL_KEYUP:
- switch (e.key.keysym.sym) {
- case SDLK_LEFT:
- case SDLK_RIGHT:
- case SDLK_DOWN:
- case SDLK_SPACE:
- case SDLK_UP:
- clear_held_key(&g);
- break;
- }
- break;
+ switch (e.key.keysym.sym) {
+ case SDLK_LEFT:
+ stop_holding(&g, LEFT); break;
+ case SDLK_RIGHT:
+ stop_holding(&g, RIGHT); break;
+ case SDLK_DOWN:
+ stop_holding(&g, DOWN); break;
+ case SDLK_SPACE:
+ stop_holding(&g, HARD_DROP); break;
+ case SDLK_UP:
+ stop_holding(&g, ROTATE_CW); break;
+ }
+ break;
}
}
update_game_tick(&g);