diff options
| author | 2019-03-06 20:59:45 -0500 | |
|---|---|---|
| committer | 2019-03-06 20:59:45 -0500 | |
| commit | c2d0d1b15cb19940c9ef065ae21dc1fd78f73772 (patch) | |
| tree | ec515f0777b110ab1dc950f3cee881cc3ce697a9 /frontend/sdl | |
| parent | 60f886b5359f792fd89b5847fb72923f6574e1bf (diff) | |
| download | cetris-c2d0d1b15cb19940c9ef065ae21dc1fd78f73772.tar.gz cetris-c2d0d1b15cb19940c9ef065ae21dc1fd78f73772.tar.bz2 cetris-c2d0d1b15cb19940c9ef065ae21dc1fd78f73772.zip | |
change a lot of stuff and flesh out sdl ui
Diffstat (limited to 'frontend/sdl')
| -rw-r--r-- | frontend/sdl/.border.jpeg-autosave.kra | bin | 0 -> 71027 bytes | |||
| -rw-r--r-- | frontend/sdl/sdl_ui.c | 99 |
2 files changed, 92 insertions, 7 deletions
diff --git a/frontend/sdl/.border.jpeg-autosave.kra b/frontend/sdl/.border.jpeg-autosave.kra Binary files differnew file mode 100644 index 0000000..69f596a --- /dev/null +++ b/frontend/sdl/.border.jpeg-autosave.kra diff --git a/frontend/sdl/sdl_ui.c b/frontend/sdl/sdl_ui.c index 012255a..f862244 100644 --- a/frontend/sdl/sdl_ui.c +++ b/frontend/sdl/sdl_ui.c @@ -1,15 +1,19 @@ #include <SDL2/SDL.h> +#include <SDL2/SDL_ttf.h> #include "cetris.h" -#define W 360 -#define H 640 +#define W 430 +#define H 550 +#define BOARD_OFFSET_X 25 +#define BOARD_OFFSET_Y 20 struct cetris_game g; SDL_Renderer* render; SDL_Texture* block; SDL_Event e; +TTF_Font* font; typedef struct { int r; @@ -31,22 +35,103 @@ sdl_color colors[8] = { void setup() { SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); SDL_Window* win = SDL_CreateWindow("Cetris", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, W, H, SDL_WINDOW_SHOWN); - render = SDL_CreateRenderer(win, -1, SDL_RENDERER_PRESENTVSYNC); + render = SDL_CreateRenderer(win, -1, SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACCELERATED); + SDL_RenderSetLogicalSize(render, W, H); if (!render) exit(fprintf(stderr, "[Error] Could not create SDL renderer\n")); SDL_Surface* s = SDL_LoadBMP("block.bmp"); block = SDL_CreateTextureFromSurface(render, s); SDL_FreeSurface(s); + + TTF_Init(); + font = TTF_OpenFont("LiberationMono-Regular.ttf", 18); +} + +void draw_text(char* string, int x, int y) { + int w, h; + char msg[80]; + snprintf(msg, 80, string); + TTF_SizeText(font, msg, &w, &h); + SDL_Surface *msgsurf = TTF_RenderText_Blended(font, msg, (SDL_Color){255, 255, 255, 255}); + SDL_Texture *msgtex = SDL_CreateTextureFromSurface(render, msgsurf); + SDL_Rect fromrec = {0, 0, msgsurf->w, msgsurf->h}; + SDL_Rect torec = {x, y, msgsurf->w, msgsurf->h}; + SDL_RenderCopy(render, msgtex, &fromrec, &torec); + SDL_DestroyTexture(msgtex); + SDL_FreeSurface(msgsurf); } void draw_stuff() { + SDL_SetRenderDrawColor(render, 100, 100, 112, 255); SDL_RenderClear(render); + SDL_Rect b = {BOARD_OFFSET_X, BOARD_OFFSET_Y, 250, 500}; + SDL_SetRenderDrawColor(render, 120, 120, 132, 255); + SDL_RenderFillRect(render, &b); + SDL_RenderDrawRect(render, &b); + + + SDL_Rect next = {294, 20, 125, 125}; + SDL_RenderFillRect(render, &next); + SDL_RenderDrawRect(render, &next); + int index = g.current_index; + sdl_color nc = colors[g.piece_queue[index].c]; + SDL_SetTextureColorMod(block, nc.r, nc.g, nc.b); + SDL_Rect p = {294, 20, 25, 25}; + for (int x = 0; x < 4; x++) { + for (int y = 0; y < 4; y++) { + if (g.piece_queue[index].mat[y][x]) { + p.x = 319 + (x * 25); + p.y = 30 + (y * 25); + if (g.piece_queue[index].t == I) { + p.x = 306 + (x * 25); + } + if (g.piece_queue[index].t == O) { + p.x = 306 + (x * 25); + } + SDL_RenderCopy(render, block, NULL, &p); + } + } + } + + SDL_SetRenderDrawColor(render, 76, 70, 72, 255); + + int y_off = 140; + + SDL_Rect s = {290, 20 + y_off, 135, 42}; + SDL_RenderFillRect(render, &s); + SDL_RenderDrawRect(render, &s); + draw_text("SCORE", 295, 23 + y_off); + char* score = malloc(sizeof(char) * 25); + sprintf(score, "%li", g.score); + draw_text(score, 294 + strlen(score), 40 + y_off); + free(score); + + SDL_Rect l = {290, 70 + y_off, 135, 42}; + SDL_RenderFillRect(render, &l); + SDL_RenderDrawRect(render, &l); + draw_text("LEVEL", 295, 73 + y_off); + char* level = malloc(sizeof(char) * 25); + sprintf(level, "%i", g.level); + draw_text(level, 294 + strlen(level), 90 + y_off); + free(level); + + SDL_Rect l1 = {290, 120 + y_off, 135, 42}; + SDL_RenderFillRect(render, &l1); + SDL_RenderDrawRect(render, &l1); + draw_text("LINES", 295, 123 + y_off); + char* lines = malloc(sizeof(char) * 25); + sprintf(lines, "%i", g.lines); + draw_text(lines, 294 + strlen(lines), 140 + y_off); + free(lines); + SDL_SetRenderDrawColor(render, 255, 255, 255, 124); for (int x = 0; x < BOARD_X + 1; x++) { - SDL_RenderDrawLine(render, 1 + (x * 25), 1, 1 + (x * 25), 500); + int rx = BOARD_OFFSET_X + 1 + (x * 25); + SDL_RenderDrawLine(render, rx, BOARD_OFFSET_Y + 1, rx, BOARD_OFFSET_Y + 500); } for (int y = 0; y < BOARD_Y - BOARD_VISABLE + 1; y++) { - SDL_RenderDrawLine(render, 1, 1 + (y * 25), 250, 1 + (y * 25)); + int ry = BOARD_OFFSET_Y + (y * 25); + SDL_RenderDrawLine(render, BOARD_OFFSET_X + 1, ry, BOARD_OFFSET_X + 250, ry); } SDL_SetRenderDrawColor(render, 0, 0, 0, 255); @@ -57,8 +142,8 @@ void draw_stuff() { if (g.board[x][y].occupied) { c = colors[g.board[x][y].c]; SDL_SetTextureColorMod(block, c.r, c.g, c.b); - r.x = x * 25; - r.y = (y - BOARD_VISABLE) * 25; + r.x = BOARD_OFFSET_X + x * 25; + r.y = BOARD_OFFSET_Y + (y - BOARD_VISABLE) * 25; SDL_RenderCopy(render, block, NULL, &r); } } |