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| author | 2019-04-24 11:03:58 -0400 | |
|---|---|---|
| committer | 2019-04-24 11:03:58 -0400 | |
| commit | 4d9d7b5600ab615d68f671df5f8bc6c9fe4a5a09 (patch) | |
| tree | fe63c3525b2e14f12b4492f87d3e875c4dcec0e4 /frontends/calculator/CEdev/examples/gfx_blitting/src | |
| parent | 6152e965868f3e010c79d91ce3da0036758fda4d (diff) | |
| download | cetris-4d9d7b5600ab615d68f671df5f8bc6c9fe4a5a09.tar.gz cetris-4d9d7b5600ab615d68f671df5f8bc6c9fe4a5a09.tar.bz2 cetris-4d9d7b5600ab615d68f671df5f8bc6c9fe4a5a09.zip | |
add pause to curses, remove unfinished calculator frontend
Diffstat (limited to 'frontends/calculator/CEdev/examples/gfx_blitting/src')
| -rw-r--r-- | frontends/calculator/CEdev/examples/gfx_blitting/src/main.c | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c deleted file mode 100644 index da7b90c..0000000 --- a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c +++ /dev/null @@ -1,47 +0,0 @@ -#include <stdbool.h>
-#include <stddef.h>
-#include <stdint.h>
-#include <tice.h>
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <graphx.h>
-
-/* This tutorial is meant to be played around with to get a feeling for how blitting works */
-void main(void) {
- uint8_t c;
-
- /* Initialize the 8bpp graphics, screen cleared to white */
- gfx_Begin();
-
- /* Draw to buffer instead of directly to screen */
- gfx_SetDrawBuffer(); // This is the same as gfx_SetDraw(gfx_buffer)
-
- /* Draw a gradient (to the buffer) */
- for (c = 0; c < 8; c++) {
- gfx_SetColor(c);
- gfx_FillRectangle_NoClip(c * (LCD_WIDTH / 8), 0, LCD_WIDTH / 8, LCD_HEIGHT);
- }
-
- /* Wait for a key */
- while (!os_GetCSC());
-
- /* Copy parts of the buffer to the screen */
- gfx_BlitLines(gfx_buffer, LCD_HEIGHT - 32, 32);
- gfx_BlitRectangle(gfx_buffer, LCD_WIDTH / 4, LCD_HEIGHT / 4, LCD_WIDTH / 2, LCD_HEIGHT / 2);
-
- /* Wait for a key */
- while (!os_GetCSC());
-
- /* Copy the full buffer to the screen */
- gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer)
-
- /* Wait for a key */
- while (!os_GetCSC());
-
- /* Close the graphics */
- gfx_End();
-}
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