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| author | 2019-04-13 12:40:52 -0400 | |
|---|---|---|
| committer | 2019-04-13 12:40:52 -0400 | |
| commit | 55bfff7cf6541caac172b43186cf14405185b14d (patch) | |
| tree | c1ae99d2b39f8df8933d81ec2e61e81050bdb410 /frontends/calculator/CEdev/examples/gfx_blitting/src | |
| parent | 761462861fc1228e65546c4e0f877d5212320082 (diff) | |
| download | cetris-55bfff7cf6541caac172b43186cf14405185b14d.tar.gz cetris-55bfff7cf6541caac172b43186cf14405185b14d.tar.bz2 cetris-55bfff7cf6541caac172b43186cf14405185b14d.zip | |
fix curses on linux
Diffstat (limited to 'frontends/calculator/CEdev/examples/gfx_blitting/src')
| -rw-r--r-- | frontends/calculator/CEdev/examples/gfx_blitting/src/main.c | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c index 1582583..da7b90c 100644 --- a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c +++ b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c @@ -1,47 +1,47 @@ -#include <stdbool.h> -#include <stddef.h> -#include <stdint.h> -#include <tice.h> - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include <graphx.h> - -/* This tutorial is meant to be played around with to get a feeling for how blitting works */ -void main(void) { - uint8_t c; - - /* Initialize the 8bpp graphics, screen cleared to white */ - gfx_Begin(); - - /* Draw to buffer instead of directly to screen */ - gfx_SetDrawBuffer(); // This is the same as gfx_SetDraw(gfx_buffer) - - /* Draw a gradient (to the buffer) */ - for (c = 0; c < 8; c++) { - gfx_SetColor(c); - gfx_FillRectangle_NoClip(c * (LCD_WIDTH / 8), 0, LCD_WIDTH / 8, LCD_HEIGHT); - } - - /* Wait for a key */ - while (!os_GetCSC()); - - /* Copy parts of the buffer to the screen */ - gfx_BlitLines(gfx_buffer, LCD_HEIGHT - 32, 32); - gfx_BlitRectangle(gfx_buffer, LCD_WIDTH / 4, LCD_HEIGHT / 4, LCD_WIDTH / 2, LCD_HEIGHT / 2); - - /* Wait for a key */ - while (!os_GetCSC()); - - /* Copy the full buffer to the screen */ - gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer) - - /* Wait for a key */ - while (!os_GetCSC()); - - /* Close the graphics */ - gfx_End(); -} +#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <tice.h>
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <graphx.h>
+
+/* This tutorial is meant to be played around with to get a feeling for how blitting works */
+void main(void) {
+ uint8_t c;
+
+ /* Initialize the 8bpp graphics, screen cleared to white */
+ gfx_Begin();
+
+ /* Draw to buffer instead of directly to screen */
+ gfx_SetDrawBuffer(); // This is the same as gfx_SetDraw(gfx_buffer)
+
+ /* Draw a gradient (to the buffer) */
+ for (c = 0; c < 8; c++) {
+ gfx_SetColor(c);
+ gfx_FillRectangle_NoClip(c * (LCD_WIDTH / 8), 0, LCD_WIDTH / 8, LCD_HEIGHT);
+ }
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Copy parts of the buffer to the screen */
+ gfx_BlitLines(gfx_buffer, LCD_HEIGHT - 32, 32);
+ gfx_BlitRectangle(gfx_buffer, LCD_WIDTH / 4, LCD_HEIGHT / 4, LCD_WIDTH / 2, LCD_HEIGHT / 2);
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Copy the full buffer to the screen */
+ gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer)
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Close the graphics */
+ gfx_End();
+}
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