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authorAndrew Opalach <andrew@akon.city> 2019-04-10 15:14:00 -0400
committerAndrew Opalach <andrew@akon.city> 2019-04-10 15:14:00 -0400
commit60699af63f92f43cc4b4b9e3050fcdd2a8468281 (patch)
tree20a18af2774daa43ae7f4352dd032a24f7e06075 /frontends/calculator/CEdev/examples/gfx_blitting/src
parent4527bc20241068731c62101d0467d416119ec0c4 (diff)
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add opengl fronend, remove sdl frontend, refactor build system
Diffstat (limited to 'frontends/calculator/CEdev/examples/gfx_blitting/src')
-rw-r--r--frontends/calculator/CEdev/examples/gfx_blitting/src/main.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c
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index 0000000..1582583
--- /dev/null
+++ b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c
@@ -0,0 +1,47 @@
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <tice.h>
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <graphx.h>
+
+/* This tutorial is meant to be played around with to get a feeling for how blitting works */
+void main(void) {
+ uint8_t c;
+
+ /* Initialize the 8bpp graphics, screen cleared to white */
+ gfx_Begin();
+
+ /* Draw to buffer instead of directly to screen */
+ gfx_SetDrawBuffer(); // This is the same as gfx_SetDraw(gfx_buffer)
+
+ /* Draw a gradient (to the buffer) */
+ for (c = 0; c < 8; c++) {
+ gfx_SetColor(c);
+ gfx_FillRectangle_NoClip(c * (LCD_WIDTH / 8), 0, LCD_WIDTH / 8, LCD_HEIGHT);
+ }
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Copy parts of the buffer to the screen */
+ gfx_BlitLines(gfx_buffer, LCD_HEIGHT - 32, 32);
+ gfx_BlitRectangle(gfx_buffer, LCD_WIDTH / 4, LCD_HEIGHT / 4, LCD_WIDTH / 2, LCD_HEIGHT / 2);
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Copy the full buffer to the screen */
+ gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer)
+
+ /* Wait for a key */
+ while (!os_GetCSC());
+
+ /* Close the graphics */
+ gfx_End();
+}