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| author | 2019-04-10 15:14:00 -0400 | |
|---|---|---|
| committer | 2019-04-10 15:14:00 -0400 | |
| commit | 60699af63f92f43cc4b4b9e3050fcdd2a8468281 (patch) | |
| tree | 20a18af2774daa43ae7f4352dd032a24f7e06075 /frontends/calculator/CEdev/examples/gfx_blitting/src | |
| parent | 4527bc20241068731c62101d0467d416119ec0c4 (diff) | |
| download | cetris-60699af63f92f43cc4b4b9e3050fcdd2a8468281.tar.gz cetris-60699af63f92f43cc4b4b9e3050fcdd2a8468281.tar.bz2 cetris-60699af63f92f43cc4b4b9e3050fcdd2a8468281.zip | |
add opengl fronend, remove sdl frontend, refactor build system
Diffstat (limited to 'frontends/calculator/CEdev/examples/gfx_blitting/src')
| -rw-r--r-- | frontends/calculator/CEdev/examples/gfx_blitting/src/main.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c new file mode 100644 index 0000000..1582583 --- /dev/null +++ b/frontends/calculator/CEdev/examples/gfx_blitting/src/main.c @@ -0,0 +1,47 @@ +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> +#include <tice.h> + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include <graphx.h> + +/* This tutorial is meant to be played around with to get a feeling for how blitting works */ +void main(void) { + uint8_t c; + + /* Initialize the 8bpp graphics, screen cleared to white */ + gfx_Begin(); + + /* Draw to buffer instead of directly to screen */ + gfx_SetDrawBuffer(); // This is the same as gfx_SetDraw(gfx_buffer) + + /* Draw a gradient (to the buffer) */ + for (c = 0; c < 8; c++) { + gfx_SetColor(c); + gfx_FillRectangle_NoClip(c * (LCD_WIDTH / 8), 0, LCD_WIDTH / 8, LCD_HEIGHT); + } + + /* Wait for a key */ + while (!os_GetCSC()); + + /* Copy parts of the buffer to the screen */ + gfx_BlitLines(gfx_buffer, LCD_HEIGHT - 32, 32); + gfx_BlitRectangle(gfx_buffer, LCD_WIDTH / 4, LCD_HEIGHT / 4, LCD_WIDTH / 2, LCD_HEIGHT / 2); + + /* Wait for a key */ + while (!os_GetCSC()); + + /* Copy the full buffer to the screen */ + gfx_BlitBuffer(); // This is the same as gfx_Blit(gfx_buffer) + + /* Wait for a key */ + while (!os_GetCSC()); + + /* Close the graphics */ + gfx_End(); +} |