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authorAndrew Opalach <andrew@akon.city> 2019-10-30 00:38:04 -0400
committerAndrew Opalach <andrew@akon.city> 2019-10-30 00:38:04 -0400
commit93902c57123c8e33f99263474eac726d4dbdceea (patch)
tree5231712efba19bb089073dc26eba7855f0961a3d /frontends/sdl
parentdc41a8416c82925a2ac42b252ef00e35b18f55ed (diff)
downloadcetris-93902c57123c8e33f99263474eac726d4dbdceea.tar.gz
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random audio and tetris sound
Diffstat (limited to 'frontends/sdl')
-rw-r--r--frontends/sdl/data/bclear_0.wavbin0 -> 99828 bytes
-rw-r--r--frontends/sdl/data/bclear_1.wavbin0 -> 89852 bytes
-rw-r--r--frontends/sdl/data/bclear_2.wavbin0 -> 169676 bytes
-rw-r--r--frontends/sdl/data/bclear_3.wavbin0 -> 129760 bytes
-rw-r--r--frontends/sdl/data/bclear_4.wavbin0 -> 144728 bytes
-rw-r--r--frontends/sdl/data/tetris.wavbin0 -> 142236 bytes
-rw-r--r--frontends/sdl/sdl_ui.c26
7 files changed, 21 insertions, 5 deletions
diff --git a/frontends/sdl/data/bclear_0.wav b/frontends/sdl/data/bclear_0.wav
new file mode 100644
index 0000000..0d73145
--- /dev/null
+++ b/frontends/sdl/data/bclear_0.wav
Binary files differ
diff --git a/frontends/sdl/data/bclear_1.wav b/frontends/sdl/data/bclear_1.wav
new file mode 100644
index 0000000..674a778
--- /dev/null
+++ b/frontends/sdl/data/bclear_1.wav
Binary files differ
diff --git a/frontends/sdl/data/bclear_2.wav b/frontends/sdl/data/bclear_2.wav
new file mode 100644
index 0000000..10004ee
--- /dev/null
+++ b/frontends/sdl/data/bclear_2.wav
Binary files differ
diff --git a/frontends/sdl/data/bclear_3.wav b/frontends/sdl/data/bclear_3.wav
new file mode 100644
index 0000000..cd5a390
--- /dev/null
+++ b/frontends/sdl/data/bclear_3.wav
Binary files differ
diff --git a/frontends/sdl/data/bclear_4.wav b/frontends/sdl/data/bclear_4.wav
new file mode 100644
index 0000000..38a2e10
--- /dev/null
+++ b/frontends/sdl/data/bclear_4.wav
Binary files differ
diff --git a/frontends/sdl/data/tetris.wav b/frontends/sdl/data/tetris.wav
new file mode 100644
index 0000000..aed36b9
--- /dev/null
+++ b/frontends/sdl/data/tetris.wav
Binary files differ
diff --git a/frontends/sdl/sdl_ui.c b/frontends/sdl/sdl_ui.c
index 5fa374c..51c1497 100644
--- a/frontends/sdl/sdl_ui.c
+++ b/frontends/sdl/sdl_ui.c
@@ -39,8 +39,10 @@ game_board_t main_board;
int font_count;
font_t fonts[10];
-audio_clip_t clear_sound[4];
+bool random_audio;
+audio_clip_t clear_sound[5];
audio_clip_t lock_sound;
+audio_clip_t tetris_sound;
SDL_AudioDeviceID audio_device;
void setup_sdl() {
@@ -56,15 +58,16 @@ void setup_sdl() {
TTF_Init();
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 5; i++) {
char name[25];
- format_str(name, 25, "data/clear_%i.wav", i);
+ format_str(name, 25, "data/bclear_%i.wav", i);
SDL_LoadWAV(name, &(clear_sound[i].wav_spec), &(clear_sound[i].wav_buffer), &(clear_sound[i].wav_length));
}
IMG_Init(IMG_INIT_PNG);
SDL_LoadWAV("data/lock.wav", &(lock_sound.wav_spec), &(lock_sound.wav_buffer), &(lock_sound.wav_length));
+ SDL_LoadWAV("data/tetris.wav", &(tetris_sound.wav_spec), &(tetris_sound.wav_buffer), &(tetris_sound.wav_length));
audio_device = SDL_OpenAudioDevice(NULL, 0, &(clear_sound[0].wav_spec), NULL, 0);
if (audio_device == 0) printf("failed to open audio device\n");
}
@@ -420,6 +423,8 @@ int main(void) {
main_board.count_down = 3;
init_game(&g, &config);
main_board.game = &g;
+
+ random_audio = true;
SDL_Event e;
for(;;) {
@@ -479,8 +484,13 @@ int main(void) {
}
if (g.line_event > 0) {
- int index = g.line_combo - 1;
- if (index > 3) index = 3;
+ int index;
+ if (!random_audio) {
+ index = g.line_combo - 1;
+ if (index > 3) index = 3;
+ } else {
+ index = rand() % 5;
+ }
int success = SDL_QueueAudio(audio_device, clear_sound[index].wav_buffer, clear_sound[index].wav_length);
SDL_PauseAudioDevice(audio_device, 0);
g.line_event--;
@@ -489,6 +499,12 @@ int main(void) {
}
}
+ if (g.tetris_event > 0) {
+ int success = SDL_QueueAudio(audio_device, tetris_sound.wav_buffer, tetris_sound.wav_length);
+ SDL_PauseAudioDevice(audio_device, 0);
+ g.tetris_event--;
+ }
+
if (g.lock_event > 0) {
int success = SDL_QueueAudio(audio_device, lock_sound.wav_buffer, lock_sound.wav_length);
SDL_PauseAudioDevice(audio_device, 0);