diff options
| author | 2019-10-27 22:38:29 -0400 | |
|---|---|---|
| committer | 2019-10-27 22:38:29 -0400 | |
| commit | 0bb0a3044a8db1ab5ec7eb739efd5904a8ef1454 (patch) | |
| tree | 842494360ca4c5b67fc00a740c294e8114171973 /frontends | |
| parent | 7010781fe755fe0e70b4f1e679b4a8571b02644b (diff) | |
| download | cetris-0bb0a3044a8db1ab5ec7eb739efd5904a8ef1454.tar.gz cetris-0bb0a3044a8db1ab5ec7eb739efd5904a8ef1454.tar.bz2 cetris-0bb0a3044a8db1ab5ec7eb739efd5904a8ef1454.zip | |
accurate windows timer and misc ui
Diffstat (limited to 'frontends')
| -rw-r--r-- | frontends/curses/curses_ui.c | 478 | ||||
| -rw-r--r-- | frontends/curses/meson.build | 36 | ||||
| -rw-r--r-- | frontends/curses/win/curses.h | 2766 | ||||
| -rw-r--r-- | frontends/curses/win/curspriv.h | 244 | ||||
| -rw-r--r-- | frontends/curses/win/panel.h | 108 | ||||
| -rw-r--r-- | frontends/gl/main.c | 516 | ||||
| -rw-r--r-- | frontends/gl/meson.build | 44 | ||||
| -rw-r--r-- | frontends/gl/stb_image.h | 15094 | ||||
| -rw-r--r-- | frontends/gl/win/glfw/include/GLFW/glfw3.h | 11088 | ||||
| -rw-r--r-- | frontends/gl/win/glfw/include/GLFW/glfw3native.h | 1050 | ||||
| -rw-r--r-- | frontends/sdl/sdl_ui.c | 147 |
11 files changed, 15816 insertions, 15755 deletions
diff --git a/frontends/curses/curses_ui.c b/frontends/curses/curses_ui.c index 096f294..1c0fb00 100644 --- a/frontends/curses/curses_ui.c +++ b/frontends/curses/curses_ui.c @@ -1,239 +1,239 @@ -/* very simple curses interface, DAS is not functional because you cant detect
- * key up presses on the terminal, there are 2 character sets, ASCII_COMPATIBLE
- * for no UTF-8 chars and the normal which will look better on a platform that can
- * support UTF-8. Color support is limited because I havent figured out colors yet */
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdbool.h>
-#ifdef _WIN32
-#include "win\curses.h"
-#include <windows.h>
-#else
-#include <ncurses.h>
-#include <unistd.h>
-#include <pthread.h>
-#endif
-#include <locale.h>
-
-#include "cetris.h"
-
-#define WIN_COL 55
-#define WIN_LINE 25
-
-#ifdef ASCII_COMPATIBLE
-#define BLOCK "[]"
-#define PLAY_FIELD_STR " /--------------------\\ /----------------\\ \n"\
- " | | | | \n"\
- " | | \\----------------/ \n"\
- " | | \n"\
- " | | \n"\
- " | | /---------\\ \n"\
- " | | | | \n"\
- " | | | | \n"\
- " | | | | \n"\
- " | | | | \n"\
- " | | \\---------/ \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " | | \n"\
- " \\--------------------/"
-#else
-#define BLOCK "[]"
-#define PLAY_FIELD_STR " ┏━━━━━━━━━━━━━━━━━━━━┓ ┏━━━━━score━━━━━┓ \n"\
- " ┃ ┃ ┃ ┃ \n"\
- " ┃ ┃ ┗━━━━━━━━━━━━━━━┛ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ ┏━━━queue━━━┓ \n"\
- " ┃ ┃ ┃ ┃ \n"\
- " ┃ ┃ ┃ ┃ \n"\
- " ┃ ┃ ┃ ┃ \n"\
- " ┃ ┃ ┃ ┃ \n"\
- " ┃ ┃ ┗━━━━━━━━━━━┛ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┃ ┃ \n"\
- " ┗━━━━━━━━━━━━━━━━━━━━┛ "
-#endif
-
-#define X_OFFSET 8
-#define Y_OFFSET 1
-
-cetris_game game;
-bool is_paused = false;
-
-void curses_init() {
- setlocale(LC_CTYPE, "");
- initscr();
- curs_set(0);
- noecho();
- keypad(stdscr, TRUE);
- timeout(2);
-
-#ifdef _WIN32 // only resize manually on windows
- resize_term(WIN_LINE, WIN_COL);
-#endif
-
- start_color();
- init_pair(MINO_O, COLOR_YELLOW, COLOR_BLACK);
- init_pair(MINO_Z, COLOR_RED, COLOR_BLACK);
- init_pair(MINO_S, COLOR_GREEN, COLOR_BLACK);
- init_pair(MINO_T, COLOR_MAGENTA, COLOR_BLACK);
- init_pair(MINO_L, COLOR_WHITE, COLOR_BLACK); // should be orange
- init_pair(MINO_I, COLOR_CYAN, COLOR_BLACK);
- init_pair(MINO_J, COLOR_BLUE, COLOR_BLACK);
- clear();
-}
-
-#ifdef _WIN32
-DWORD WINAPI game_loop(void* data) {
- while(1) {
- Sleep((1.0/60.0) * 1000.0);
- if (!is_paused) update_game_tick(&game);
- }
- return 0;
-}
-#else
-void *game_loop(void) {
- while(1) {
- usleep((1.0/60.0) * 1000000.0);
- if (!is_paused) update_game_tick(&game);
- }
- return 0;
-}
-#endif
-
-
-void draw_board() {
- mvaddstr(0, 0, PLAY_FIELD_STR);
-
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- if ((game.current.m[y]>>(3 - x))&1) {
- int draw_x = X_OFFSET + ((x + game.current.pos.x) * 2);
- int draw_y = Y_OFFSET + (y + game.current.pos.y) - CETRIS_BOARD_VISABLE;
- int ghost_y = Y_OFFSET + (y + game.current.ghost_y) - CETRIS_BOARD_VISABLE;
- attron(COLOR_PAIR(game.current.t) | A_BOLD);
- mvaddstr(draw_y, draw_x, BLOCK);
-
-
- attroff(COLOR_PAIR(game.current.t) | A_BOLD);
- attron(A_DIM);
- mvaddstr(ghost_y, draw_x, BLOCK);
- attroff(A_DIM);
- }
- if ((default_matrices[game.piece_queue[game.current_index]][y]>>(3 - x))&1) {
- mvaddstr(6 + y, (x * 2) + 36, BLOCK);
- }
- }
- }
-
- for (int x = 0; x < CETRIS_BOARD_X; x++) {
- for (int y = game.highest_line; y < CETRIS_BOARD_Y; y++) {
- int draw_y = y - CETRIS_BOARD_VISABLE + Y_OFFSET;
- int draw_x = x * 2 + X_OFFSET;
- if (game.board[x][y] & SLOT_OCCUPIED) {
- attron(COLOR_PAIR(game.board[x][y] >> 5) | A_BOLD);
- if (game.line_remove_tick[y]) {
- if (game.tick % 2 == 0) {
- mvaddstr(draw_y, draw_x, BLOCK);
- }
- } else {
- mvaddstr(draw_y, draw_x, BLOCK);
- }
- attroff(COLOR_PAIR(game.board[x][y] >> 5) | A_BOLD);
- }
- }
-
- attron(A_BOLD);
-
- char score[50];
- sprintf(score, "%i", game.score);
- mvaddstr(1, (39 + X_OFFSET) - strlen(score), score);
-
- char level[20];
- sprintf(level, "%i", game.level);
- mvaddstr(3, 37, "Level");
- mvaddstr(4, 40 - strlen(level), level);
-
- if (game.game_over) {
- mvaddstr(10, 5 + X_OFFSET, "GAME OVER");
- mvaddstr(11, 4 + X_OFFSET, "r to restart");
- }
-
- if (is_paused) {
- mvaddstr(10, 7 + X_OFFSET, "paused");
- }
-
- attroff(A_BOLD);
- }
-}
-
-int main(void) {
- curses_init();
-
- init_game(&game);
-
-#ifdef _WIN32
- HANDLE thread = CreateThread(NULL, 0, game_loop, NULL, 0, NULL);
-#else
- pthread_t thread;
- pthread_create(&thread, NULL, (void*)game_loop, (void*)0);
-#endif
-
- int c;
- while(1) {
- c = getch();
- switch (c) {
- case 'q': endwin(); exit(1);
- case 27: // esc or alt
- is_paused = !is_paused; break;
- case 'r':
- if (game.game_over) {
- init_game(&game);
- }
- break;
- }
- if (is_paused) continue; // dont allow input if paused
- switch (c) {
- case KEY_LEFT:
- move_piece(&game, LEFT); break;
- case KEY_RIGHT:
- move_piece(&game, RIGHT); break;
- case KEY_DOWN:
- move_piece(&game, USER_DOWN); break;
- case KEY_UP:
- case 'x':
- move_piece(&game, ROTATE_CW); break;
- case '^':
- case 'z':
- move_piece(&game, ROTATE_CCW); break;
- case ' ':
- move_piece(&game, HARD_DROP); break;
- case KEY_SLEFT:
- case 'c':
- hold_piece(&game); break;
- }
- erase();
- draw_board();
- refresh();
- }
- return 0;
-}
-
+/* very simple curses interface, DAS is not functional because you cant detect + * key up presses on the terminal, there are 2 character sets, ASCII_COMPATIBLE + * for no UTF-8 chars and the normal which will look better on a platform that can + * support UTF-8. Color support is limited because I havent figured out colors yet */ + +#include <stdlib.h> +#include <string.h> +#include <stdio.h> +#include <stdbool.h> +#ifdef _WIN32 +#include "win\curses.h" +#include <windows.h> +#else +#include <ncurses.h> +#include <unistd.h> +#include <pthread.h> +#endif +#include <locale.h> + +#include "cetris.h" + +#define WIN_COL 55 +#define WIN_LINE 25 + +#ifdef ASCII_COMPATIBLE +#define BLOCK "[]" +#define PLAY_FIELD_STR " /--------------------\\ /----------------\\ \n"\ + " | | | | \n"\ + " | | \\----------------/ \n"\ + " | | \n"\ + " | | \n"\ + " | | /---------\\ \n"\ + " | | | | \n"\ + " | | | | \n"\ + " | | | | \n"\ + " | | | | \n"\ + " | | \\---------/ \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " | | \n"\ + " \\--------------------/" +#else +#define BLOCK "[]" +#define PLAY_FIELD_STR " ┏━━━━━━━━━━━━━━━━━━━━┓ ┏━━━━━score━━━━━┓ \n"\ + " ┃ ┃ ┃ ┃ \n"\ + " ┃ ┃ ┗━━━━━━━━━━━━━━━┛ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ ┏━━━queue━━━┓ \n"\ + " ┃ ┃ ┃ ┃ \n"\ + " ┃ ┃ ┃ ┃ \n"\ + " ┃ ┃ ┃ ┃ \n"\ + " ┃ ┃ ┃ ┃ \n"\ + " ┃ ┃ ┗━━━━━━━━━━━┛ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┃ ┃ \n"\ + " ┗━━━━━━━━━━━━━━━━━━━━┛ " +#endif + +#define X_OFFSET 8 +#define Y_OFFSET 1 + +cetris_game game; +bool is_paused = false; + +void curses_init() { + setlocale(LC_CTYPE, ""); + initscr(); + curs_set(0); + noecho(); + keypad(stdscr, TRUE); + timeout(2); + +#ifdef _WIN32 // only resize manually on windows + resize_term(WIN_LINE, WIN_COL); +#endif + + start_color(); + init_pair(MINO_O, COLOR_YELLOW, COLOR_BLACK); + init_pair(MINO_Z, COLOR_RED, COLOR_BLACK); + init_pair(MINO_S, COLOR_GREEN, COLOR_BLACK); + init_pair(MINO_T, COLOR_MAGENTA, COLOR_BLACK); + init_pair(MINO_L, COLOR_WHITE, COLOR_BLACK); // should be orange + init_pair(MINO_I, COLOR_CYAN, COLOR_BLACK); + init_pair(MINO_J, COLOR_BLUE, COLOR_BLACK); + clear(); +} + +#ifdef _WIN32 +DWORD WINAPI game_loop(void* data) { + while(1) { + Sleep((1.0/60.0) * 1000.0); + if (!is_paused) update_game_tick(&game); + } + return 0; +} +#else +void *game_loop(void) { + while(1) { + usleep((1.0/60.0) * 1000000.0); + if (!is_paused) update_game_tick(&game); + } + return 0; +} +#endif + + +void draw_board() { + mvaddstr(0, 0, PLAY_FIELD_STR); + + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + if ((game.current.m[y]>>(3 - x))&1) { + int draw_x = X_OFFSET + ((x + game.current.pos.x) * 2); + int draw_y = Y_OFFSET + (y + game.current.pos.y) - CETRIS_BOARD_VISABLE; + int ghost_y = Y_OFFSET + (y + game.current.ghost_y) - CETRIS_BOARD_VISABLE; + attron(COLOR_PAIR(game.current.t) | A_BOLD); + mvaddstr(draw_y, draw_x, BLOCK); + + + attroff(COLOR_PAIR(game.current.t) | A_BOLD); + attron(A_DIM); + mvaddstr(ghost_y, draw_x, BLOCK); + attroff(A_DIM); + } + if ((default_matrices[game.piece_queue[game.current_index]][y]>>(3 - x))&1) { + mvaddstr(6 + y, (x * 2) + 36, BLOCK); + } + } + } + + for (int x = 0; x < CETRIS_BOARD_X; x++) { + for (int y = game.highest_line; y < CETRIS_BOARD_Y; y++) { + int draw_y = y - CETRIS_BOARD_VISABLE + Y_OFFSET; + int draw_x = x * 2 + X_OFFSET; + if (game.board[x][y] & SLOT_OCCUPIED) { + attron(COLOR_PAIR(game.board[x][y] >> 5) | A_BOLD); + if (game.line_remove_tick[y]) { + if (game.tick % 2 == 0) { + mvaddstr(draw_y, draw_x, BLOCK); + } + } else { + mvaddstr(draw_y, draw_x, BLOCK); + } + attroff(COLOR_PAIR(game.board[x][y] >> 5) | A_BOLD); + } + } + + attron(A_BOLD); + + char score[50]; + sprintf(score, "%i", game.score); + mvaddstr(1, (39 + X_OFFSET) - strlen(score), score); + + char level[20]; + sprintf(level, "%i", game.level); + mvaddstr(3, 37, "Level"); + mvaddstr(4, 40 - strlen(level), level); + + if (game.game_over) { + mvaddstr(10, 5 + X_OFFSET, "GAME OVER"); + mvaddstr(11, 4 + X_OFFSET, "r to restart"); + } + + if (is_paused) { + mvaddstr(10, 7 + X_OFFSET, "paused"); + } + + attroff(A_BOLD); + } +} + +int main(void) { + curses_init(); + + init_game(&game); + +#ifdef _WIN32 + HANDLE thread = CreateThread(NULL, 0, game_loop, NULL, 0, NULL); +#else + pthread_t thread; + pthread_create(&thread, NULL, (void*)game_loop, (void*)0); +#endif + + int c; + while(1) { + c = getch(); + switch (c) { + case 'q': endwin(); exit(1); + case 27: // esc or alt + is_paused = !is_paused; break; + case 'r': + if (game.game_over) { + init_game(&game); + } + break; + } + if (is_paused) continue; // dont allow input if paused + switch (c) { + case KEY_LEFT: + move_piece(&game, LEFT); break; + case KEY_RIGHT: + move_piece(&game, RIGHT); break; + case KEY_DOWN: + move_piece(&game, USER_DOWN); break; + case KEY_UP: + case 'x': + move_piece(&game, ROTATE_CW); break; + case '^': + case 'z': + move_piece(&game, ROTATE_CCW); break; + case ' ': + move_piece(&game, HARD_DROP); break; + case KEY_SLEFT: + case 'c': + hold_piece(&game); break; + } + erase(); + draw_board(); + refresh(); + } + return 0; +} + diff --git a/frontends/curses/meson.build b/frontends/curses/meson.build index 8adbd40..6c7497f 100644 --- a/frontends/curses/meson.build +++ b/frontends/curses/meson.build @@ -1,18 +1,18 @@ -src = ['curses_ui.c']
-
-inc = [cetris_inc]
-deps = []
-
-if host_machine.system() == 'windows'
- inc += include_directories('win')
- deps += compiler.find_library('pdcurses', dirs: meson.current_source_dir() + '/win')
-else
- deps += dependency('ncursesw')
- deps += dependency('tinfow')
- deps += dependency('threads')
-endif
-
-executable('cetris', src,
- dependencies: deps,
- include_directories: inc,
- install: false)
+src = ['curses_ui.c'] + +inc = [cetris_inc] +deps = [] + +if host_machine.system() == 'windows' + inc += include_directories('win') + deps += compiler.find_library('pdcurses', dirs: meson.current_source_dir() + '/win') +else + deps += dependency('ncursesw') + deps += dependency('tinfow') + deps += dependency('threads') +endif + +executable('cetris', src, + dependencies: deps, + include_directories: inc, + install: false) diff --git a/frontends/curses/win/curses.h b/frontends/curses/win/curses.h index 1ee294b..8251ec5 100644 --- a/frontends/curses/win/curses.h +++ b/frontends/curses/win/curses.h @@ -1,1383 +1,1383 @@ -/*----------------------------------------------------------------------*
- * PDCurses *
- *----------------------------------------------------------------------*/
-
-#ifndef __PDCURSES__
-#define __PDCURSES__ 1
-
-/*man-start**************************************************************
-
-Define before inclusion (only those needed):
-
- XCURSES True if compiling for X11.
- PDC_RGB True if you want to use RGB color definitions
- (Red = 1, Green = 2, Blue = 4) instead of BGR.
- PDC_WIDE True if building wide-character support.
- PDC_DLL_BUILD True if building a Windows DLL.
- PDC_NCMOUSE Use the ncurses mouse API instead
- of PDCurses' traditional mouse API.
-
-Defined by this header:
-
- PDCURSES Enables access to PDCurses-only routines.
- PDC_BUILD Defines API build version.
- PDC_VER_MAJOR Major version number
- PDC_VER_MINOR Minor version number
- PDC_VERDOT Version string
-
-**man-end****************************************************************/
-
-#define PDCURSES 1 /* PDCurses-only routines */
-#define PDC_BUILD 3802
-#define PDC_VER_MAJOR 3
-#define PDC_VER_MINOR 8
-#define PDC_VERDOT "3.8"
-#define CHTYPE_LONG 1 /* chtype >= 32 bits */
-
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-# define PDC_99 1
-#endif
-
-#if defined(__cplusplus) && __cplusplus >= 199711L
-# define PDC_PP98 1
-#endif
-
-/*----------------------------------------------------------------------*/
-
-#include <stdarg.h>
-#include <stddef.h>
-#include <stdio.h> /* Required by X/Open usage below */
-
-#ifdef PDC_WIDE
-# include <wchar.h>
-#endif
-
-#if defined(PDC_99) && !defined(__bool_true_false_are_defined)
-# include <stdbool.h>
-#endif
-
-#ifdef __cplusplus
-extern "C"
-{
-# ifndef PDC_PP98
-# define bool _bool
-# endif
-#endif
-
-/*----------------------------------------------------------------------
- *
- * Constants and Types
- *
- */
-
-#undef FALSE
-#define FALSE 0
-
-#undef TRUE
-#define TRUE 1
-
-#undef ERR
-#define ERR (-1)
-
-#undef OK
-#define OK 0
-
-#if !defined(PDC_PP98) && !defined(__bool_true_false_are_defined)
-typedef unsigned char bool;
-#endif
-
-#if _LP64
-typedef unsigned int chtype;
-#else
-typedef unsigned long chtype; /* 16-bit attr + 16-bit char */
-#endif
-
-#ifdef PDC_WIDE
-typedef chtype cchar_t;
-#endif
-
-typedef chtype attr_t;
-
-/*----------------------------------------------------------------------
- *
- * Version Info
- *
- */
-
-/* Use this structure with PDC_get_version() for run-time info about the
- way the library was built, in case it doesn't match the header. */
-
-typedef struct
-{
- short flags; /* flags OR'd together (see below) */
- short build; /* PDC_BUILD at compile time */
- unsigned char major; /* PDC_VER_MAJOR */
- unsigned char minor; /* PDC_VER_MINOR */
- unsigned char csize; /* sizeof chtype */
- unsigned char bsize; /* sizeof bool */
-} PDC_VERSION;
-
-enum
-{
- PDC_VFLAG_DEBUG = 1, /* set if built with -DPDCDEBUG */
- PDC_VFLAG_WIDE = 2, /* -DPDC_WIDE */
- PDC_VFLAG_UTF8 = 4, /* -DPDC_FORCE_UTF8 */
- PDC_VFLAG_DLL = 8, /* -DPDC_DLL_BUILD */
- PDC_VFLAG_RGB = 16 /* -DPDC_RGB */
-};
-
-/*----------------------------------------------------------------------
- *
- * Mouse Interface -- SYSVR4, with extensions
- *
- */
-
-#if _LP64
-typedef unsigned int mmask_t;
-#else
-typedef unsigned long mmask_t;
-#endif
-
-typedef struct
-{
- int x; /* absolute column, 0 based, measured in characters */
- int y; /* absolute row, 0 based, measured in characters */
- short button[3]; /* state of each button */
- int changes; /* flags indicating what has changed with the mouse */
-} MOUSE_STATUS;
-
-#define BUTTON_RELEASED 0x0000
-#define BUTTON_PRESSED 0x0001
-#define BUTTON_CLICKED 0x0002
-#define BUTTON_DOUBLE_CLICKED 0x0003
-#define BUTTON_TRIPLE_CLICKED 0x0004
-#define BUTTON_MOVED 0x0005 /* PDCurses */
-#define WHEEL_SCROLLED 0x0006 /* PDCurses */
-#define BUTTON_ACTION_MASK 0x0007 /* PDCurses */
-
-#define PDC_BUTTON_SHIFT 0x0008 /* PDCurses */
-#define PDC_BUTTON_CONTROL 0x0010 /* PDCurses */
-#define PDC_BUTTON_ALT 0x0020 /* PDCurses */
-#define BUTTON_MODIFIER_MASK 0x0038 /* PDCurses */
-
-#define MOUSE_X_POS (Mouse_status.x)
-#define MOUSE_Y_POS (Mouse_status.y)
-
-/*
- * Bits associated with the .changes field:
- * 3 2 1 0
- * 210987654321098765432109876543210
- * 1 <- button 1 has changed
- * 10 <- button 2 has changed
- * 100 <- button 3 has changed
- * 1000 <- mouse has moved
- * 10000 <- mouse position report
- * 100000 <- mouse wheel up
- * 1000000 <- mouse wheel down
- * 10000000 <- mouse wheel left
- * 100000000 <- mouse wheel right
- */
-
-#define PDC_MOUSE_MOVED 0x0008
-#define PDC_MOUSE_POSITION 0x0010
-#define PDC_MOUSE_WHEEL_UP 0x0020
-#define PDC_MOUSE_WHEEL_DOWN 0x0040
-#define PDC_MOUSE_WHEEL_LEFT 0x0080
-#define PDC_MOUSE_WHEEL_RIGHT 0x0100
-
-#define A_BUTTON_CHANGED (Mouse_status.changes & 7)
-#define MOUSE_MOVED (Mouse_status.changes & PDC_MOUSE_MOVED)
-#define MOUSE_POS_REPORT (Mouse_status.changes & PDC_MOUSE_POSITION)
-#define BUTTON_CHANGED(x) (Mouse_status.changes & (1 << ((x) - 1)))
-#define BUTTON_STATUS(x) (Mouse_status.button[(x) - 1])
-#define MOUSE_WHEEL_UP (Mouse_status.changes & PDC_MOUSE_WHEEL_UP)
-#define MOUSE_WHEEL_DOWN (Mouse_status.changes & PDC_MOUSE_WHEEL_DOWN)
-#define MOUSE_WHEEL_LEFT (Mouse_status.changes & PDC_MOUSE_WHEEL_LEFT)
-#define MOUSE_WHEEL_RIGHT (Mouse_status.changes & PDC_MOUSE_WHEEL_RIGHT)
-
-/* mouse bit-masks */
-
-#define BUTTON1_RELEASED 0x00000001L
-#define BUTTON1_PRESSED 0x00000002L
-#define BUTTON1_CLICKED 0x00000004L
-#define BUTTON1_DOUBLE_CLICKED 0x00000008L
-#define BUTTON1_TRIPLE_CLICKED 0x00000010L
-#define BUTTON1_MOVED 0x00000010L /* PDCurses */
-
-#define BUTTON2_RELEASED 0x00000020L
-#define BUTTON2_PRESSED 0x00000040L
-#define BUTTON2_CLICKED 0x00000080L
-#define BUTTON2_DOUBLE_CLICKED 0x00000100L
-#define BUTTON2_TRIPLE_CLICKED 0x00000200L
-#define BUTTON2_MOVED 0x00000200L /* PDCurses */
-
-#define BUTTON3_RELEASED 0x00000400L
-#define BUTTON3_PRESSED 0x00000800L
-#define BUTTON3_CLICKED 0x00001000L
-#define BUTTON3_DOUBLE_CLICKED 0x00002000L
-#define BUTTON3_TRIPLE_CLICKED 0x00004000L
-#define BUTTON3_MOVED 0x00004000L /* PDCurses */
-
-/* For the ncurses-compatible functions only, BUTTON4_PRESSED and
- BUTTON5_PRESSED are returned for mouse scroll wheel up and down;
- otherwise PDCurses doesn't support buttons 4 and 5 */
-
-#define BUTTON4_RELEASED 0x00008000L
-#define BUTTON4_PRESSED 0x00010000L
-#define BUTTON4_CLICKED 0x00020000L
-#define BUTTON4_DOUBLE_CLICKED 0x00040000L
-#define BUTTON4_TRIPLE_CLICKED 0x00080000L
-
-#define BUTTON5_RELEASED 0x00100000L
-#define BUTTON5_PRESSED 0x00200000L
-#define BUTTON5_CLICKED 0x00400000L
-#define BUTTON5_DOUBLE_CLICKED 0x00800000L
-#define BUTTON5_TRIPLE_CLICKED 0x01000000L
-
-#define MOUSE_WHEEL_SCROLL 0x02000000L /* PDCurses */
-#define BUTTON_MODIFIER_SHIFT 0x04000000L /* PDCurses */
-#define BUTTON_MODIFIER_CONTROL 0x08000000L /* PDCurses */
-#define BUTTON_MODIFIER_ALT 0x10000000L /* PDCurses */
-
-#define ALL_MOUSE_EVENTS 0x1fffffffL
-#define REPORT_MOUSE_POSITION 0x20000000L
-
-/* ncurses mouse interface */
-
-typedef struct
-{
- short id; /* unused, always 0 */
- int x, y, z; /* x, y same as MOUSE_STATUS; z unused */
- mmask_t bstate; /* equivalent to changes + button[], but
- in the same format as used for mousemask() */
-} MEVENT;
-
-#if defined(PDC_NCMOUSE) && !defined(NCURSES_MOUSE_VERSION)
-# define NCURSES_MOUSE_VERSION 2
-#endif
-
-#ifdef NCURSES_MOUSE_VERSION
-# define BUTTON_SHIFT BUTTON_MODIFIER_SHIFT
-# define BUTTON_CONTROL BUTTON_MODIFIER_CONTROL
-# define BUTTON_CTRL BUTTON_MODIFIER_CONTROL
-# define BUTTON_ALT BUTTON_MODIFIER_ALT
-#else
-# define BUTTON_SHIFT PDC_BUTTON_SHIFT
-# define BUTTON_CONTROL PDC_BUTTON_CONTROL
-# define BUTTON_ALT PDC_BUTTON_ALT
-#endif
-
-/*----------------------------------------------------------------------
- *
- * Window and Screen Structures
- *
- */
-
-typedef struct _win /* definition of a window */
-{
- int _cury; /* current pseudo-cursor */
- int _curx;
- int _maxy; /* max window coordinates */
- int _maxx;
- int _begy; /* origin on screen */
- int _begx;
- int _flags; /* window properties */
- chtype _attrs; /* standard attributes and colors */
- chtype _bkgd; /* background, normally blank */
- bool _clear; /* causes clear at next refresh */
- bool _leaveit; /* leaves cursor where it is */
- bool _scroll; /* allows window scrolling */
- bool _nodelay; /* input character wait flag */
- bool _immed; /* immediate update flag */
- bool _sync; /* synchronise window ancestors */
- bool _use_keypad; /* flags keypad key mode active */
- chtype **_y; /* pointer to line pointer array */
- int *_firstch; /* first changed character in line */
- int *_lastch; /* last changed character in line */
- int _tmarg; /* top of scrolling region */
- int _bmarg; /* bottom of scrolling region */
- int _delayms; /* milliseconds of delay for getch() */
- int _parx, _pary; /* coords relative to parent (0,0) */
- struct _win *_parent; /* subwin's pointer to parent win */
-} WINDOW;
-
-/* Avoid using the SCREEN struct directly -- use the corresponding
- functions if possible. This struct may eventually be made private. */
-
-typedef struct
-{
- bool alive; /* if initscr() called, and not endwin() */
- bool autocr; /* if cr -> lf */
- bool cbreak; /* if terminal unbuffered */
- bool echo; /* if terminal echo */
- bool raw_inp; /* raw input mode (v. cooked input) */
- bool raw_out; /* raw output mode (7 v. 8 bits) */
- bool audible; /* FALSE if the bell is visual */
- bool mono; /* TRUE if current screen is mono */
- short resized; /* TRUE if TERM has been resized */
- bool orig_attr; /* TRUE if we have the original colors */
- short orig_fore; /* original screen foreground color */
- short orig_back; /* original screen foreground color */
- int cursrow; /* position of physical cursor */
- int curscol; /* position of physical cursor */
- int visibility; /* visibility of cursor */
- int orig_cursor; /* original cursor size */
- int lines; /* new value for LINES */
- int cols; /* new value for COLS */
- mmask_t _trap_mbe; /* trap these mouse button events */
- int mouse_wait; /* time to wait (in ms) for a
- button release after a press, in
- order to count it as a click */
- int slklines; /* lines in use by slk_init() */
- WINDOW *slk_winptr; /* window for slk */
- int linesrippedoff; /* lines ripped off via ripoffline() */
- int linesrippedoffontop; /* lines ripped off on
- top via ripoffline() */
- int delaytenths; /* 1/10ths second to wait block
- getch() for */
- bool _preserve; /* TRUE if screen background
- to be preserved */
- int _restore; /* specifies if screen background
- to be restored, and how */
- bool save_key_modifiers; /* TRUE if each key modifiers saved
- with each key press */
- bool return_key_modifiers; /* TRUE if modifier keys are
- returned as "real" keys */
- bool key_code; /* TRUE if last key is a special key;
- used internally by get_wch() */
-#ifdef XCURSES
- int XcurscrSize; /* size of Xcurscr shared memory block */
- bool sb_on;
- int sb_viewport_y;
- int sb_viewport_x;
- int sb_total_y;
- int sb_total_x;
- int sb_cur_y;
- int sb_cur_x;
-#endif
- short line_color; /* color of line attributes - default -1 */
- attr_t termattrs; /* attribute capabilities */
-} SCREEN;
-
-/*----------------------------------------------------------------------
- *
- * External Variables
- *
- */
-
-#ifdef PDC_DLL_BUILD
-# ifdef CURSES_LIBRARY
-# define PDCEX __declspec(dllexport) extern
-# else
-# define PDCEX __declspec(dllimport)
-# endif
-#else
-# define PDCEX extern
-#endif
-
-PDCEX int LINES; /* terminal height */
-PDCEX int COLS; /* terminal width */
-PDCEX WINDOW *stdscr; /* the default screen window */
-PDCEX WINDOW *curscr; /* the current screen image */
-PDCEX SCREEN *SP; /* curses variables */
-PDCEX MOUSE_STATUS Mouse_status;
-PDCEX int COLORS;
-PDCEX int COLOR_PAIRS;
-PDCEX int TABSIZE;
-PDCEX chtype acs_map[]; /* alternate character set map */
-PDCEX char ttytype[]; /* terminal name/description */
-
-/*man-start**************************************************************
-
-Text Attributes
-===============
-
-PDCurses uses a 32-bit integer for its chtype:
-
- +--------------------------------------------------------------------+
- |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|..| 2| 1| 0|
- +--------------------------------------------------------------------+
- color pair | modifiers | character eg 'a'
-
-There are 256 color pairs (8 bits), 8 bits for modifiers, and 16 bits
-for character data. The modifiers are bold, underline, right-line,
-left-line, italic, reverse and blink, plus the alternate character set
-indicator.
-
-**man-end****************************************************************/
-
-/*** Video attribute macros ***/
-
-#define A_NORMAL (chtype)0
-
-#define A_ALTCHARSET (chtype)0x00010000
-#define A_RIGHT (chtype)0x00020000
-#define A_LEFT (chtype)0x00040000
-#define A_ITALIC (chtype)0x00080000
-#define A_UNDERLINE (chtype)0x00100000
-#define A_REVERSE (chtype)0x00200000
-#define A_BLINK (chtype)0x00400000
-#define A_BOLD (chtype)0x00800000
-
-#define A_ATTRIBUTES (chtype)0xffff0000
-#define A_CHARTEXT (chtype)0x0000ffff
-#define A_COLOR (chtype)0xff000000
-
-#define PDC_COLOR_SHIFT 24
-
-#define A_LEFTLINE A_LEFT
-#define A_RIGHTLINE A_RIGHT
-#define A_STANDOUT (A_REVERSE | A_BOLD) /* X/Open */
-
-#define A_DIM A_NORMAL
-#define A_INVIS A_NORMAL
-#define A_PROTECT A_NORMAL
-
-#define A_HORIZONTAL A_NORMAL
-#define A_LOW A_NORMAL
-#define A_TOP A_NORMAL
-#define A_VERTICAL A_NORMAL
-
-#define CHR_MSK A_CHARTEXT /* Obsolete */
-#define ATR_MSK A_ATTRIBUTES /* Obsolete */
-#define ATR_NRM A_NORMAL /* Obsolete */
-
-/* For use with attr_t -- X/Open says, "these shall be distinct", so
- this is a non-conforming implementation. */
-
-#define WA_NORMAL A_NORMAL
-
-#define WA_ALTCHARSET A_ALTCHARSET
-#define WA_BLINK A_BLINK
-#define WA_BOLD A_BOLD
-#define WA_DIM A_DIM
-#define WA_INVIS A_INVIS
-#define WA_ITALIC A_ITALIC
-#define WA_LEFT A_LEFT
-#define WA_PROTECT A_PROTECT
-#define WA_REVERSE A_REVERSE
-#define WA_RIGHT A_RIGHT
-#define WA_STANDOUT A_STANDOUT
-#define WA_UNDERLINE A_UNDERLINE
-
-#define WA_HORIZONTAL A_HORIZONTAL
-#define WA_LOW A_LOW
-#define WA_TOP A_TOP
-#define WA_VERTICAL A_VERTICAL
-
-#define WA_ATTRIBUTES A_ATTRIBUTES
-
-/*** Alternate character set macros ***/
-
-#define PDC_ACS(w) ((chtype)w | A_ALTCHARSET)
-
-/* VT100-compatible symbols -- box chars */
-
-#define ACS_ULCORNER PDC_ACS('l')
-#define ACS_LLCORNER PDC_ACS('m')
-#define ACS_URCORNER PDC_ACS('k')
-#define ACS_LRCORNER PDC_ACS('j')
-#define ACS_RTEE PDC_ACS('u')
-#define ACS_LTEE PDC_ACS('t')
-#define ACS_BTEE PDC_ACS('v')
-#define ACS_TTEE PDC_ACS('w')
-#define ACS_HLINE PDC_ACS('q')
-#define ACS_VLINE PDC_ACS('x')
-#define ACS_PLUS PDC_ACS('n')
-
-/* VT100-compatible symbols -- other */
-
-#define ACS_S1 PDC_ACS('o')
-#define ACS_S9 PDC_ACS('s')
-#define ACS_DIAMOND PDC_ACS('`')
-#define ACS_CKBOARD PDC_ACS('a')
-#define ACS_DEGREE PDC_ACS('f')
-#define ACS_PLMINUS PDC_ACS('g')
-#define ACS_BULLET PDC_ACS('~')
-
-/* Teletype 5410v1 symbols -- these are defined in SysV curses, but
- are not well-supported by most terminals. Stick to VT100 characters
- for optimum portability. */
-
-#define ACS_LARROW PDC_ACS(',')
-#define ACS_RARROW PDC_ACS('+')
-#define ACS_DARROW PDC_ACS('.')
-#define ACS_UARROW PDC_ACS('-')
-#define ACS_BOARD PDC_ACS('h')
-#define ACS_LANTERN PDC_ACS('i')
-#define ACS_BLOCK PDC_ACS('0')
-
-/* That goes double for these -- undocumented SysV symbols. Don't use
- them. */
-
-#define ACS_S3 PDC_ACS('p')
-#define ACS_S7 PDC_ACS('r')
-#define ACS_LEQUAL PDC_ACS('y')
-#define ACS_GEQUAL PDC_ACS('z')
-#define ACS_PI PDC_ACS('{')
-#define ACS_NEQUAL PDC_ACS('|')
-#define ACS_STERLING PDC_ACS('}')
-
-/* Box char aliases */
-
-#define ACS_BSSB ACS_ULCORNER
-#define ACS_SSBB ACS_LLCORNER
-#define ACS_BBSS ACS_URCORNER
-#define ACS_SBBS ACS_LRCORNER
-#define ACS_SBSS ACS_RTEE
-#define ACS_SSSB ACS_LTEE
-#define ACS_SSBS ACS_BTEE
-#define ACS_BSSS ACS_TTEE
-#define ACS_BSBS ACS_HLINE
-#define ACS_SBSB ACS_VLINE
-#define ACS_SSSS ACS_PLUS
-
-/* cchar_t aliases */
-
-#ifdef PDC_WIDE
-# define WACS_ULCORNER (&(acs_map['l']))
-# define WACS_LLCORNER (&(acs_map['m']))
-# define WACS_URCORNER (&(acs_map['k']))
-# define WACS_LRCORNER (&(acs_map['j']))
-# define WACS_RTEE (&(acs_map['u']))
-# define WACS_LTEE (&(acs_map['t']))
-# define WACS_BTEE (&(acs_map['v']))
-# define WACS_TTEE (&(acs_map['w']))
-# define WACS_HLINE (&(acs_map['q']))
-# define WACS_VLINE (&(acs_map['x']))
-# define WACS_PLUS (&(acs_map['n']))
-
-# define WACS_S1 (&(acs_map['o']))
-# define WACS_S9 (&(acs_map['s']))
-# define WACS_DIAMOND (&(acs_map['`']))
-# define WACS_CKBOARD (&(acs_map['a']))
-# define WACS_DEGREE (&(acs_map['f']))
-# define WACS_PLMINUS (&(acs_map['g']))
-# define WACS_BULLET (&(acs_map['~']))
-
-# define WACS_LARROW (&(acs_map[',']))
-# define WACS_RARROW (&(acs_map['+']))
-# define WACS_DARROW (&(acs_map['.']))
-# define WACS_UARROW (&(acs_map['-']))
-# define WACS_BOARD (&(acs_map['h']))
-# define WACS_LANTERN (&(acs_map['i']))
-# define WACS_BLOCK (&(acs_map['0']))
-
-# define WACS_S3 (&(acs_map['p']))
-# define WACS_S7 (&(acs_map['r']))
-# define WACS_LEQUAL (&(acs_map['y']))
-# define WACS_GEQUAL (&(acs_map['z']))
-# define WACS_PI (&(acs_map['{']))
-# define WACS_NEQUAL (&(acs_map['|']))
-# define WACS_STERLING (&(acs_map['}']))
-
-# define WACS_BSSB WACS_ULCORNER
-# define WACS_SSBB WACS_LLCORNER
-# define WACS_BBSS WACS_URCORNER
-# define WACS_SBBS WACS_LRCORNER
-# define WACS_SBSS WACS_RTEE
-# define WACS_SSSB WACS_LTEE
-# define WACS_SSBS WACS_BTEE
-# define WACS_BSSS WACS_TTEE
-# define WACS_BSBS WACS_HLINE
-# define WACS_SBSB WACS_VLINE
-# define WACS_SSSS WACS_PLUS
-#endif
-
-/*** Color macros ***/
-
-#define COLOR_BLACK 0
-
-#ifdef PDC_RGB /* RGB */
-# define COLOR_RED 1
-# define COLOR_GREEN 2
-# define COLOR_BLUE 4
-#else /* BGR */
-# define COLOR_BLUE 1
-# define COLOR_GREEN 2
-# define COLOR_RED 4
-#endif
-
-#define COLOR_CYAN (COLOR_BLUE | COLOR_GREEN)
-#define COLOR_MAGENTA (COLOR_RED | COLOR_BLUE)
-#define COLOR_YELLOW (COLOR_RED | COLOR_GREEN)
-
-#define COLOR_WHITE 7
-
-/*----------------------------------------------------------------------
- *
- * Function and Keypad Key Definitions
- * Many are just for compatibility
- *
- */
-
-#define KEY_CODE_YES 0x100 /* If get_wch() gives a key code */
-
-#define KEY_BREAK 0x101 /* Not on PC KBD */
-#define KEY_DOWN 0x102 /* Down arrow key */
-#define KEY_UP 0x103 /* Up arrow key */
-#define KEY_LEFT 0x104 /* Left arrow key */
-#define KEY_RIGHT 0x105 /* Right arrow key */
-#define KEY_HOME 0x106 /* home key */
-#define KEY_BACKSPACE 0x107 /* not on pc */
-#define KEY_F0 0x108 /* function keys; 64 reserved */
-
-#define KEY_DL 0x148 /* delete line */
-#define KEY_IL 0x149 /* insert line */
-#define KEY_DC 0x14a /* delete character */
-#define KEY_IC 0x14b /* insert char or enter ins mode */
-#define KEY_EIC 0x14c /* exit insert char mode */
-#define KEY_CLEAR 0x14d /* clear screen */
-#define KEY_EOS 0x14e /* clear to end of screen */
-#define KEY_EOL 0x14f /* clear to end of line */
-#define KEY_SF 0x150 /* scroll 1 line forward */
-#define KEY_SR 0x151 /* scroll 1 line back (reverse) */
-#define KEY_NPAGE 0x152 /* next page */
-#define KEY_PPAGE 0x153 /* previous page */
-#define KEY_STAB 0x154 /* set tab */
-#define KEY_CTAB 0x155 /* clear tab */
-#define KEY_CATAB 0x156 /* clear all tabs */
-#define KEY_ENTER 0x157 /* enter or send (unreliable) */
-#define KEY_SRESET 0x158 /* soft/reset (partial/unreliable) */
-#define KEY_RESET 0x159 /* reset/hard reset (unreliable) */
-#define KEY_PRINT 0x15a /* print/copy */
-#define KEY_LL 0x15b /* home down/bottom (lower left) */
-#define KEY_ABORT 0x15c /* abort/terminate key (any) */
-#define KEY_SHELP 0x15d /* short help */
-#define KEY_LHELP 0x15e /* long help */
-#define KEY_BTAB 0x15f /* Back tab key */
-#define KEY_BEG 0x160 /* beg(inning) key */
-#define KEY_CANCEL 0x161 /* cancel key */
-#define KEY_CLOSE 0x162 /* close key */
-#define KEY_COMMAND 0x163 /* cmd (command) key */
-#define KEY_COPY 0x164 /* copy key */
-#define KEY_CREATE 0x165 /* create key */
-#define KEY_END 0x166 /* end key */
-#define KEY_EXIT 0x167 /* exit key */
-#define KEY_FIND 0x168 /* find key */
-#define KEY_HELP 0x169 /* help key */
-#define KEY_MARK 0x16a /* mark key */
-#define KEY_MESSAGE 0x16b /* message key */
-#define KEY_MOVE 0x16c /* move key */
-#define KEY_NEXT 0x16d /* next object key */
-#define KEY_OPEN 0x16e /* open key */
-#define KEY_OPTIONS 0x16f /* options key */
-#define KEY_PREVIOUS 0x170 /* previous object key */
-#define KEY_REDO 0x171 /* redo key */
-#define KEY_REFERENCE 0x172 /* ref(erence) key */
-#define KEY_REFRESH 0x173 /* refresh key */
-#define KEY_REPLACE 0x174 /* replace key */
-#define KEY_RESTART 0x175 /* restart key */
-#define KEY_RESUME 0x176 /* resume key */
-#define KEY_SAVE 0x177 /* save key */
-#define KEY_SBEG 0x178 /* shifted beginning key */
-#define KEY_SCANCEL 0x179 /* shifted cancel key */
-#define KEY_SCOMMAND 0x17a /* shifted command key */
-#define KEY_SCOPY 0x17b /* shifted copy key */
-#define KEY_SCREATE 0x17c /* shifted create key */
-#define KEY_SDC 0x17d /* shifted delete char key */
-#define KEY_SDL 0x17e /* shifted delete line key */
-#define KEY_SELECT 0x17f /* select key */
-#define KEY_SEND 0x180 /* shifted end key */
-#define KEY_SEOL 0x181 /* shifted clear line key */
-#define KEY_SEXIT 0x182 /* shifted exit key */
-#define KEY_SFIND 0x183 /* shifted find key */
-#define KEY_SHOME 0x184 /* shifted home key */
-#define KEY_SIC 0x185 /* shifted input key */
-
-#define KEY_SLEFT 0x187 /* shifted left arrow key */
-#define KEY_SMESSAGE 0x188 /* shifted message key */
-#define KEY_SMOVE 0x189 /* shifted move key */
-#define KEY_SNEXT 0x18a /* shifted next key */
-#define KEY_SOPTIONS 0x18b /* shifted options key */
-#define KEY_SPREVIOUS 0x18c /* shifted prev key */
-#define KEY_SPRINT 0x18d /* shifted print key */
-#define KEY_SREDO 0x18e /* shifted redo key */
-#define KEY_SREPLACE 0x18f /* shifted replace key */
-#define KEY_SRIGHT 0x190 /* shifted right arrow */
-#define KEY_SRSUME 0x191 /* shifted resume key */
-#define KEY_SSAVE 0x192 /* shifted save key */
-#define KEY_SSUSPEND 0x193 /* shifted suspend key */
-#define KEY_SUNDO 0x194 /* shifted undo key */
-#define KEY_SUSPEND 0x195 /* suspend key */
-#define KEY_UNDO 0x196 /* undo key */
-
-/* PDCurses-specific key definitions -- PC only */
-
-#define ALT_0 0x197
-#define ALT_1 0x198
-#define ALT_2 0x199
-#define ALT_3 0x19a
-#define ALT_4 0x19b
-#define ALT_5 0x19c
-#define ALT_6 0x19d
-#define ALT_7 0x19e
-#define ALT_8 0x19f
-#define ALT_9 0x1a0
-#define ALT_A 0x1a1
-#define ALT_B 0x1a2
-#define ALT_C 0x1a3
-#define ALT_D 0x1a4
-#define ALT_E 0x1a5
-#define ALT_F 0x1a6
-#define ALT_G 0x1a7
-#define ALT_H 0x1a8
-#define ALT_I 0x1a9
-#define ALT_J 0x1aa
-#define ALT_K 0x1ab
-#define ALT_L 0x1ac
-#define ALT_M 0x1ad
-#define ALT_N 0x1ae
-#define ALT_O 0x1af
-#define ALT_P 0x1b0
-#define ALT_Q 0x1b1
-#define ALT_R 0x1b2
-#define ALT_S 0x1b3
-#define ALT_T 0x1b4
-#define ALT_U 0x1b5
-#define ALT_V 0x1b6
-#define ALT_W 0x1b7
-#define ALT_X 0x1b8
-#define ALT_Y 0x1b9
-#define ALT_Z 0x1ba
-
-#define CTL_LEFT 0x1bb /* Control-Left-Arrow */
-#define CTL_RIGHT 0x1bc
-#define CTL_PGUP 0x1bd
-#define CTL_PGDN 0x1be
-#define CTL_HOME 0x1bf
-#define CTL_END 0x1c0
-
-#define KEY_A1 0x1c1 /* upper left on Virtual keypad */
-#define KEY_A2 0x1c2 /* upper middle on Virt. keypad */
-#define KEY_A3 0x1c3 /* upper right on Vir. keypad */
-#define KEY_B1 0x1c4 /* middle left on Virt. keypad */
-#define KEY_B2 0x1c5 /* center on Virt. keypad */
-#define KEY_B3 0x1c6 /* middle right on Vir. keypad */
-#define KEY_C1 0x1c7 /* lower left on Virt. keypad */
-#define KEY_C2 0x1c8 /* lower middle on Virt. keypad */
-#define KEY_C3 0x1c9 /* lower right on Vir. keypad */
-
-#define PADSLASH 0x1ca /* slash on keypad */
-#define PADENTER 0x1cb /* enter on keypad */
-#define CTL_PADENTER 0x1cc /* ctl-enter on keypad */
-#define ALT_PADENTER 0x1cd /* alt-enter on keypad */
-#define PADSTOP 0x1ce /* stop on keypad */
-#define PADSTAR 0x1cf /* star on keypad */
-#define PADMINUS 0x1d0 /* minus on keypad */
-#define PADPLUS 0x1d1 /* plus on keypad */
-#define CTL_PADSTOP 0x1d2 /* ctl-stop on keypad */
-#define CTL_PADCENTER 0x1d3 /* ctl-enter on keypad */
-#define CTL_PADPLUS 0x1d4 /* ctl-plus on keypad */
-#define CTL_PADMINUS 0x1d5 /* ctl-minus on keypad */
-#define CTL_PADSLASH 0x1d6 /* ctl-slash on keypad */
-#define CTL_PADSTAR 0x1d7 /* ctl-star on keypad */
-#define ALT_PADPLUS 0x1d8 /* alt-plus on keypad */
-#define ALT_PADMINUS 0x1d9 /* alt-minus on keypad */
-#define ALT_PADSLASH 0x1da /* alt-slash on keypad */
-#define ALT_PADSTAR 0x1db /* alt-star on keypad */
-#define ALT_PADSTOP 0x1dc /* alt-stop on keypad */
-#define CTL_INS 0x1dd /* ctl-insert */
-#define ALT_DEL 0x1de /* alt-delete */
-#define ALT_INS 0x1df /* alt-insert */
-#define CTL_UP 0x1e0 /* ctl-up arrow */
-#define CTL_DOWN 0x1e1 /* ctl-down arrow */
-#define CTL_TAB 0x1e2 /* ctl-tab */
-#define ALT_TAB 0x1e3
-#define ALT_MINUS 0x1e4
-#define ALT_EQUAL 0x1e5
-#define ALT_HOME 0x1e6
-#define ALT_PGUP 0x1e7
-#define ALT_PGDN 0x1e8
-#define ALT_END 0x1e9
-#define ALT_UP 0x1ea /* alt-up arrow */
-#define ALT_DOWN 0x1eb /* alt-down arrow */
-#define ALT_RIGHT 0x1ec /* alt-right arrow */
-#define ALT_LEFT 0x1ed /* alt-left arrow */
-#define ALT_ENTER 0x1ee /* alt-enter */
-#define ALT_ESC 0x1ef /* alt-escape */
-#define ALT_BQUOTE 0x1f0 /* alt-back quote */
-#define ALT_LBRACKET 0x1f1 /* alt-left bracket */
-#define ALT_RBRACKET 0x1f2 /* alt-right bracket */
-#define ALT_SEMICOLON 0x1f3 /* alt-semi-colon */
-#define ALT_FQUOTE 0x1f4 /* alt-forward quote */
-#define ALT_COMMA 0x1f5 /* alt-comma */
-#define ALT_STOP 0x1f6 /* alt-stop */
-#define ALT_FSLASH 0x1f7 /* alt-forward slash */
-#define ALT_BKSP 0x1f8 /* alt-backspace */
-#define CTL_BKSP 0x1f9 /* ctl-backspace */
-#define PAD0 0x1fa /* keypad 0 */
-
-#define CTL_PAD0 0x1fb /* ctl-keypad 0 */
-#define CTL_PAD1 0x1fc
-#define CTL_PAD2 0x1fd
-#define CTL_PAD3 0x1fe
-#define CTL_PAD4 0x1ff
-#define CTL_PAD5 0x200
-#define CTL_PAD6 0x201
-#define CTL_PAD7 0x202
-#define CTL_PAD8 0x203
-#define CTL_PAD9 0x204
-
-#define ALT_PAD0 0x205 /* alt-keypad 0 */
-#define ALT_PAD1 0x206
-#define ALT_PAD2 0x207
-#define ALT_PAD3 0x208
-#define ALT_PAD4 0x209
-#define ALT_PAD5 0x20a
-#define ALT_PAD6 0x20b
-#define ALT_PAD7 0x20c
-#define ALT_PAD8 0x20d
-#define ALT_PAD9 0x20e
-
-#define CTL_DEL 0x20f /* clt-delete */
-#define ALT_BSLASH 0x210 /* alt-back slash */
-#define CTL_ENTER 0x211 /* ctl-enter */
-
-#define SHF_PADENTER 0x212 /* shift-enter on keypad */
-#define SHF_PADSLASH 0x213 /* shift-slash on keypad */
-#define SHF_PADSTAR 0x214 /* shift-star on keypad */
-#define SHF_PADPLUS 0x215 /* shift-plus on keypad */
-#define SHF_PADMINUS 0x216 /* shift-minus on keypad */
-#define SHF_UP 0x217 /* shift-up on keypad */
-#define SHF_DOWN 0x218 /* shift-down on keypad */
-#define SHF_IC 0x219 /* shift-insert on keypad */
-#define SHF_DC 0x21a /* shift-delete on keypad */
-
-#define KEY_MOUSE 0x21b /* "mouse" key */
-#define KEY_SHIFT_L 0x21c /* Left-shift */
-#define KEY_SHIFT_R 0x21d /* Right-shift */
-#define KEY_CONTROL_L 0x21e /* Left-control */
-#define KEY_CONTROL_R 0x21f /* Right-control */
-#define KEY_ALT_L 0x220 /* Left-alt */
-#define KEY_ALT_R 0x221 /* Right-alt */
-#define KEY_RESIZE 0x222 /* Window resize */
-#define KEY_SUP 0x223 /* Shifted up arrow */
-#define KEY_SDOWN 0x224 /* Shifted down arrow */
-
-#define KEY_MIN KEY_BREAK /* Minimum curses key value */
-#define KEY_MAX KEY_SDOWN /* Maximum curses key */
-
-#define KEY_F(n) (KEY_F0 + (n))
-
-/*----------------------------------------------------------------------
- *
- * Functions
- *
- */
-
-/* Standard */
-
-PDCEX int addch(const chtype);
-PDCEX int addchnstr(const chtype *, int);
-PDCEX int addchstr(const chtype *);
-PDCEX int addnstr(const char *, int);
-PDCEX int addstr(const char *);
-PDCEX int attroff(chtype);
-PDCEX int attron(chtype);
-PDCEX int attrset(chtype);
-PDCEX int attr_get(attr_t *, short *, void *);
-PDCEX int attr_off(attr_t, void *);
-PDCEX int attr_on(attr_t, void *);
-PDCEX int attr_set(attr_t, short, void *);
-PDCEX int baudrate(void);
-PDCEX int beep(void);
-PDCEX int bkgd(chtype);
-PDCEX void bkgdset(chtype);
-PDCEX int border(chtype, chtype, chtype, chtype,
- chtype, chtype, chtype, chtype);
-PDCEX int box(WINDOW *, chtype, chtype);
-PDCEX bool can_change_color(void);
-PDCEX int cbreak(void);
-PDCEX int chgat(int, attr_t, short, const void *);
-PDCEX int clearok(WINDOW *, bool);
-PDCEX int clear(void);
-PDCEX int clrtobot(void);
-PDCEX int clrtoeol(void);
-PDCEX int color_content(short, short *, short *, short *);
-PDCEX int color_set(short, void *);
-PDCEX int copywin(const WINDOW *, WINDOW *, int, int, int,
- int, int, int, int);
-PDCEX int curs_set(int);
-PDCEX int def_prog_mode(void);
-PDCEX int def_shell_mode(void);
-PDCEX int delay_output(int);
-PDCEX int delch(void);
-PDCEX int deleteln(void);
-PDCEX void delscreen(SCREEN *);
-PDCEX int delwin(WINDOW *);
-PDCEX WINDOW *derwin(WINDOW *, int, int, int, int);
-PDCEX int doupdate(void);
-PDCEX WINDOW *dupwin(WINDOW *);
-PDCEX int echochar(const chtype);
-PDCEX int echo(void);
-PDCEX int endwin(void);
-PDCEX char erasechar(void);
-PDCEX int erase(void);
-PDCEX void filter(void);
-PDCEX int flash(void);
-PDCEX int flushinp(void);
-PDCEX chtype getbkgd(WINDOW *);
-PDCEX int getnstr(char *, int);
-PDCEX int getstr(char *);
-PDCEX WINDOW *getwin(FILE *);
-PDCEX int halfdelay(int);
-PDCEX bool has_colors(void);
-PDCEX bool has_ic(void);
-PDCEX bool has_il(void);
-PDCEX int hline(chtype, int);
-PDCEX void idcok(WINDOW *, bool);
-PDCEX int idlok(WINDOW *, bool);
-PDCEX void immedok(WINDOW *, bool);
-PDCEX int inchnstr(chtype *, int);
-PDCEX int inchstr(chtype *);
-PDCEX chtype inch(void);
-PDCEX int init_color(short, short, short, short);
-PDCEX int init_pair(short, short, short);
-PDCEX WINDOW *initscr(void);
-PDCEX int innstr(char *, int);
-PDCEX int insch(chtype);
-PDCEX int insdelln(int);
-PDCEX int insertln(void);
-PDCEX int insnstr(const char *, int);
-PDCEX int insstr(const char *);
-PDCEX int instr(char *);
-PDCEX int intrflush(WINDOW *, bool);
-PDCEX bool isendwin(void);
-PDCEX bool is_linetouched(WINDOW *, int);
-PDCEX bool is_wintouched(WINDOW *);
-PDCEX char *keyname(int);
-PDCEX int keypad(WINDOW *, bool);
-PDCEX char killchar(void);
-PDCEX int leaveok(WINDOW *, bool);
-PDCEX char *longname(void);
-PDCEX int meta(WINDOW *, bool);
-PDCEX int move(int, int);
-PDCEX int mvaddch(int, int, const chtype);
-PDCEX int mvaddchnstr(int, int, const chtype *, int);
-PDCEX int mvaddchstr(int, int, const chtype *);
-PDCEX int mvaddnstr(int, int, const char *, int);
-PDCEX int mvaddstr(int, int, const char *);
-PDCEX int mvchgat(int, int, int, attr_t, short, const void *);
-PDCEX int mvcur(int, int, int, int);
-PDCEX int mvdelch(int, int);
-PDCEX int mvderwin(WINDOW *, int, int);
-PDCEX int mvgetch(int, int);
-PDCEX int mvgetnstr(int, int, char *, int);
-PDCEX int mvgetstr(int, int, char *);
-PDCEX int mvhline(int, int, chtype, int);
-PDCEX chtype mvinch(int, int);
-PDCEX int mvinchnstr(int, int, chtype *, int);
-PDCEX int mvinchstr(int, int, chtype *);
-PDCEX int mvinnstr(int, int, char *, int);
-PDCEX int mvinsch(int, int, chtype);
-PDCEX int mvinsnstr(int, int, const char *, int);
-PDCEX int mvinsstr(int, int, const char *);
-PDCEX int mvinstr(int, int, char *);
-PDCEX int mvprintw(int, int, const char *, ...);
-PDCEX int mvscanw(int, int, const char *, ...);
-PDCEX int mvvline(int, int, chtype, int);
-PDCEX int mvwaddchnstr(WINDOW *, int, int, const chtype *, int);
-PDCEX int mvwaddchstr(WINDOW *, int, int, const chtype *);
-PDCEX int mvwaddch(WINDOW *, int, int, const chtype);
-PDCEX int mvwaddnstr(WINDOW *, int, int, const char *, int);
-PDCEX int mvwaddstr(WINDOW *, int, int, const char *);
-PDCEX int mvwchgat(WINDOW *, int, int, int, attr_t, short, const void *);
-PDCEX int mvwdelch(WINDOW *, int, int);
-PDCEX int mvwgetch(WINDOW *, int, int);
-PDCEX int mvwgetnstr(WINDOW *, int, int, char *, int);
-PDCEX int mvwgetstr(WINDOW *, int, int, char *);
-PDCEX int mvwhline(WINDOW *, int, int, chtype, int);
-PDCEX int mvwinchnstr(WINDOW *, int, int, chtype *, int);
-PDCEX int mvwinchstr(WINDOW *, int, int, chtype *);
-PDCEX chtype mvwinch(WINDOW *, int, int);
-PDCEX int mvwinnstr(WINDOW *, int, int, char *, int);
-PDCEX int mvwinsch(WINDOW *, int, int, chtype);
-PDCEX int mvwinsnstr(WINDOW *, int, int, const char *, int);
-PDCEX int mvwinsstr(WINDOW *, int, int, const char *);
-PDCEX int mvwinstr(WINDOW *, int, int, char *);
-PDCEX int mvwin(WINDOW *, int, int);
-PDCEX int mvwprintw(WINDOW *, int, int, const char *, ...);
-PDCEX int mvwscanw(WINDOW *, int, int, const char *, ...);
-PDCEX int mvwvline(WINDOW *, int, int, chtype, int);
-PDCEX int napms(int);
-PDCEX WINDOW *newpad(int, int);
-PDCEX SCREEN *newterm(const char *, FILE *, FILE *);
-PDCEX WINDOW *newwin(int, int, int, int);
-PDCEX int nl(void);
-PDCEX int nocbreak(void);
-PDCEX int nodelay(WINDOW *, bool);
-PDCEX int noecho(void);
-PDCEX int nonl(void);
-PDCEX void noqiflush(void);
-PDCEX int noraw(void);
-PDCEX int notimeout(WINDOW *, bool);
-PDCEX int overlay(const WINDOW *, WINDOW *);
-PDCEX int overwrite(const WINDOW *, WINDOW *);
-PDCEX int pair_content(short, short *, short *);
-PDCEX int pechochar(WINDOW *, chtype);
-PDCEX int pnoutrefresh(WINDOW *, int, int, int, int, int, int);
-PDCEX int prefresh(WINDOW *, int, int, int, int, int, int);
-PDCEX int printw(const char *, ...);
-PDCEX int putwin(WINDOW *, FILE *);
-PDCEX void qiflush(void);
-PDCEX int raw(void);
-PDCEX int redrawwin(WINDOW *);
-PDCEX int refresh(void);
-PDCEX int reset_prog_mode(void);
-PDCEX int reset_shell_mode(void);
-PDCEX int resetty(void);
-PDCEX int ripoffline(int, int (*)(WINDOW *, int));
-PDCEX int savetty(void);
-PDCEX int scanw(const char *, ...);
-PDCEX int scr_dump(const char *);
-PDCEX int scr_init(const char *);
-PDCEX int scr_restore(const char *);
-PDCEX int scr_set(const char *);
-PDCEX int scrl(int);
-PDCEX int scroll(WINDOW *);
-PDCEX int scrollok(WINDOW *, bool);
-PDCEX SCREEN *set_term(SCREEN *);
-PDCEX int setscrreg(int, int);
-PDCEX int slk_attroff(const chtype);
-PDCEX int slk_attr_off(const attr_t, void *);
-PDCEX int slk_attron(const chtype);
-PDCEX int slk_attr_on(const attr_t, void *);
-PDCEX int slk_attrset(const chtype);
-PDCEX int slk_attr_set(const attr_t, short, void *);
-PDCEX int slk_clear(void);
-PDCEX int slk_color(short);
-PDCEX int slk_init(int);
-PDCEX char *slk_label(int);
-PDCEX int slk_noutrefresh(void);
-PDCEX int slk_refresh(void);
-PDCEX int slk_restore(void);
-PDCEX int slk_set(int, const char *, int);
-PDCEX int slk_touch(void);
-PDCEX int standend(void);
-PDCEX int standout(void);
-PDCEX int start_color(void);
-PDCEX WINDOW *subpad(WINDOW *, int, int, int, int);
-PDCEX WINDOW *subwin(WINDOW *, int, int, int, int);
-PDCEX int syncok(WINDOW *, bool);
-PDCEX chtype termattrs(void);
-PDCEX attr_t term_attrs(void);
-PDCEX char *termname(void);
-PDCEX void timeout(int);
-PDCEX int touchline(WINDOW *, int, int);
-PDCEX int touchwin(WINDOW *);
-PDCEX int typeahead(int);
-PDCEX int untouchwin(WINDOW *);
-PDCEX void use_env(bool);
-PDCEX int vidattr(chtype);
-PDCEX int vid_attr(attr_t, short, void *);
-PDCEX int vidputs(chtype, int (*)(int));
-PDCEX int vid_puts(attr_t, short, void *, int (*)(int));
-PDCEX int vline(chtype, int);
-PDCEX int vw_printw(WINDOW *, const char *, va_list);
-PDCEX int vwprintw(WINDOW *, const char *, va_list);
-PDCEX int vw_scanw(WINDOW *, const char *, va_list);
-PDCEX int vwscanw(WINDOW *, const char *, va_list);
-PDCEX int waddchnstr(WINDOW *, const chtype *, int);
-PDCEX int waddchstr(WINDOW *, const chtype *);
-PDCEX int waddch(WINDOW *, const chtype);
-PDCEX int waddnstr(WINDOW *, const char *, int);
-PDCEX int waddstr(WINDOW *, const char *);
-PDCEX int wattroff(WINDOW *, chtype);
-PDCEX int wattron(WINDOW *, chtype);
-PDCEX int wattrset(WINDOW *, chtype);
-PDCEX int wattr_get(WINDOW *, attr_t *, short *, void *);
-PDCEX int wattr_off(WINDOW *, attr_t, void *);
-PDCEX int wattr_on(WINDOW *, attr_t, void *);
-PDCEX int wattr_set(WINDOW *, attr_t, short, void *);
-PDCEX void wbkgdset(WINDOW *, chtype);
-PDCEX int wbkgd(WINDOW *, chtype);
-PDCEX int wborder(WINDOW *, chtype, chtype, chtype, chtype,
- chtype, chtype, chtype, chtype);
-PDCEX int wchgat(WINDOW *, int, attr_t, short, const void *);
-PDCEX int wclear(WINDOW *);
-PDCEX int wclrtobot(WINDOW *);
-PDCEX int wclrtoeol(WINDOW *);
-PDCEX int wcolor_set(WINDOW *, short, void *);
-PDCEX void wcursyncup(WINDOW *);
-PDCEX int wdelch(WINDOW *);
-PDCEX int wdeleteln(WINDOW *);
-PDCEX int wechochar(WINDOW *, const chtype);
-PDCEX int werase(WINDOW *);
-PDCEX int wgetch(WINDOW *);
-PDCEX int wgetnstr(WINDOW *, char *, int);
-PDCEX int wgetstr(WINDOW *, char *);
-PDCEX int whline(WINDOW *, chtype, int);
-PDCEX int winchnstr(WINDOW *, chtype *, int);
-PDCEX int winchstr(WINDOW *, chtype *);
-PDCEX chtype winch(WINDOW *);
-PDCEX int winnstr(WINDOW *, char *, int);
-PDCEX int winsch(WINDOW *, chtype);
-PDCEX int winsdelln(WINDOW *, int);
-PDCEX int winsertln(WINDOW *);
-PDCEX int winsnstr(WINDOW *, const char *, int);
-PDCEX int winsstr(WINDOW *, const char *);
-PDCEX int winstr(WINDOW *, char *);
-PDCEX int wmove(WINDOW *, int, int);
-PDCEX int wnoutrefresh(WINDOW *);
-PDCEX int wprintw(WINDOW *, const char *, ...);
-PDCEX int wredrawln(WINDOW *, int, int);
-PDCEX int wrefresh(WINDOW *);
-PDCEX int wscanw(WINDOW *, const char *, ...);
-PDCEX int wscrl(WINDOW *, int);
-PDCEX int wsetscrreg(WINDOW *, int, int);
-PDCEX int wstandend(WINDOW *);
-PDCEX int wstandout(WINDOW *);
-PDCEX void wsyncdown(WINDOW *);
-PDCEX void wsyncup(WINDOW *);
-PDCEX void wtimeout(WINDOW *, int);
-PDCEX int wtouchln(WINDOW *, int, int, int);
-PDCEX int wvline(WINDOW *, chtype, int);
-
-/* Wide-character functions */
-
-#ifdef PDC_WIDE
-PDCEX int addnwstr(const wchar_t *, int);
-PDCEX int addwstr(const wchar_t *);
-PDCEX int add_wch(const cchar_t *);
-PDCEX int add_wchnstr(const cchar_t *, int);
-PDCEX int add_wchstr(const cchar_t *);
-PDCEX int bkgrnd(const cchar_t *);
-PDCEX void bkgrndset(const cchar_t *);
-PDCEX int border_set(const cchar_t *, const cchar_t *, const cchar_t *,
- const cchar_t *, const cchar_t *, const cchar_t *,
- const cchar_t *, const cchar_t *);
-PDCEX int box_set(WINDOW *, const cchar_t *, const cchar_t *);
-PDCEX int echo_wchar(const cchar_t *);
-PDCEX int erasewchar(wchar_t *);
-PDCEX int getbkgrnd(cchar_t *);
-PDCEX int getcchar(const cchar_t *, wchar_t *, attr_t *, short *, void *);
-PDCEX int getn_wstr(wint_t *, int);
-PDCEX int get_wch(wint_t *);
-PDCEX int get_wstr(wint_t *);
-PDCEX int hline_set(const cchar_t *, int);
-PDCEX int innwstr(wchar_t *, int);
-PDCEX int ins_nwstr(const wchar_t *, int);
-PDCEX int ins_wch(const cchar_t *);
-PDCEX int ins_wstr(const wchar_t *);
-PDCEX int inwstr(wchar_t *);
-PDCEX int in_wch(cchar_t *);
-PDCEX int in_wchnstr(cchar_t *, int);
-PDCEX int in_wchstr(cchar_t *);
-PDCEX char *key_name(wchar_t);
-PDCEX int killwchar(wchar_t *);
-PDCEX int mvaddnwstr(int, int, const wchar_t *, int);
-PDCEX int mvaddwstr(int, int, const wchar_t *);
-PDCEX int mvadd_wch(int, int, const cchar_t *);
-PDCEX int mvadd_wchnstr(int, int, const cchar_t *, int);
-PDCEX int mvadd_wchstr(int, int, const cchar_t *);
-PDCEX int mvgetn_wstr(int, int, wint_t *, int);
-PDCEX int mvget_wch(int, int, wint_t *);
-PDCEX int mvget_wstr(int, int, wint_t *);
-PDCEX int mvhline_set(int, int, const cchar_t *, int);
-PDCEX int mvinnwstr(int, int, wchar_t *, int);
-PDCEX int mvins_nwstr(int, int, const wchar_t *, int);
-PDCEX int mvins_wch(int, int, const cchar_t *);
-PDCEX int mvins_wstr(int, int, const wchar_t *);
-PDCEX int mvinwstr(int, int, wchar_t *);
-PDCEX int mvin_wch(int, int, cchar_t *);
-PDCEX int mvin_wchnstr(int, int, cchar_t *, int);
-PDCEX int mvin_wchstr(int, int, cchar_t *);
-PDCEX int mvvline_set(int, int, const cchar_t *, int);
-PDCEX int mvwaddnwstr(WINDOW *, int, int, const wchar_t *, int);
-PDCEX int mvwaddwstr(WINDOW *, int, int, const wchar_t *);
-PDCEX int mvwadd_wch(WINDOW *, int, int, const cchar_t *);
-PDCEX int mvwadd_wchnstr(WINDOW *, int, int, const cchar_t *, int);
-PDCEX int mvwadd_wchstr(WINDOW *, int, int, const cchar_t *);
-PDCEX int mvwgetn_wstr(WINDOW *, int, int, wint_t *, int);
-PDCEX int mvwget_wch(WINDOW *, int, int, wint_t *);
-PDCEX int mvwget_wstr(WINDOW *, int, int, wint_t *);
-PDCEX int mvwhline_set(WINDOW *, int, int, const cchar_t *, int);
-PDCEX int mvwinnwstr(WINDOW *, int, int, wchar_t *, int);
-PDCEX int mvwins_nwstr(WINDOW *, int, int, const wchar_t *, int);
-PDCEX int mvwins_wch(WINDOW *, int, int, const cchar_t *);
-PDCEX int mvwins_wstr(WINDOW *, int, int, const wchar_t *);
-PDCEX int mvwin_wch(WINDOW *, int, int, cchar_t *);
-PDCEX int mvwin_wchnstr(WINDOW *, int, int, cchar_t *, int);
-PDCEX int mvwin_wchstr(WINDOW *, int, int, cchar_t *);
-PDCEX int mvwinwstr(WINDOW *, int, int, wchar_t *);
-PDCEX int mvwvline_set(WINDOW *, int, int, const cchar_t *, int);
-PDCEX int pecho_wchar(WINDOW *, const cchar_t*);
-PDCEX int setcchar(cchar_t*, const wchar_t*, const attr_t,
- short, const void*);
-PDCEX int slk_wset(int, const wchar_t *, int);
-PDCEX int unget_wch(const wchar_t);
-PDCEX int vline_set(const cchar_t *, int);
-PDCEX int waddnwstr(WINDOW *, const wchar_t *, int);
-PDCEX int waddwstr(WINDOW *, const wchar_t *);
-PDCEX int wadd_wch(WINDOW *, const cchar_t *);
-PDCEX int wadd_wchnstr(WINDOW *, const cchar_t *, int);
-PDCEX int wadd_wchstr(WINDOW *, const cchar_t *);
-PDCEX int wbkgrnd(WINDOW *, const cchar_t *);
-PDCEX void wbkgrndset(WINDOW *, const cchar_t *);
-PDCEX int wborder_set(WINDOW *, const cchar_t *, const cchar_t *,
- const cchar_t *, const cchar_t *, const cchar_t *,
- const cchar_t *, const cchar_t *, const cchar_t *);
-PDCEX int wecho_wchar(WINDOW *, const cchar_t *);
-PDCEX int wgetbkgrnd(WINDOW *, cchar_t *);
-PDCEX int wgetn_wstr(WINDOW *, wint_t *, int);
-PDCEX int wget_wch(WINDOW *, wint_t *);
-PDCEX int wget_wstr(WINDOW *, wint_t *);
-PDCEX int whline_set(WINDOW *, const cchar_t *, int);
-PDCEX int winnwstr(WINDOW *, wchar_t *, int);
-PDCEX int wins_nwstr(WINDOW *, const wchar_t *, int);
-PDCEX int wins_wch(WINDOW *, const cchar_t *);
-PDCEX int wins_wstr(WINDOW *, const wchar_t *);
-PDCEX int winwstr(WINDOW *, wchar_t *);
-PDCEX int win_wch(WINDOW *, cchar_t *);
-PDCEX int win_wchnstr(WINDOW *, cchar_t *, int);
-PDCEX int win_wchstr(WINDOW *, cchar_t *);
-PDCEX wchar_t *wunctrl(cchar_t *);
-PDCEX int wvline_set(WINDOW *, const cchar_t *, int);
-#endif
-
-/* Quasi-standard */
-
-PDCEX chtype getattrs(WINDOW *);
-PDCEX int getbegx(WINDOW *);
-PDCEX int getbegy(WINDOW *);
-PDCEX int getmaxx(WINDOW *);
-PDCEX int getmaxy(WINDOW *);
-PDCEX int getparx(WINDOW *);
-PDCEX int getpary(WINDOW *);
-PDCEX int getcurx(WINDOW *);
-PDCEX int getcury(WINDOW *);
-PDCEX void traceoff(void);
-PDCEX void traceon(void);
-PDCEX char *unctrl(chtype);
-
-PDCEX int crmode(void);
-PDCEX int nocrmode(void);
-PDCEX int draino(int);
-PDCEX int resetterm(void);
-PDCEX int fixterm(void);
-PDCEX int saveterm(void);
-PDCEX void setsyx(int, int);
-
-PDCEX int mouse_set(mmask_t);
-PDCEX int mouse_on(mmask_t);
-PDCEX int mouse_off(mmask_t);
-PDCEX int request_mouse_pos(void);
-PDCEX void wmouse_position(WINDOW *, int *, int *);
-PDCEX mmask_t getmouse(void);
-
-/* ncurses */
-
-PDCEX int assume_default_colors(int, int);
-PDCEX const char *curses_version(void);
-PDCEX bool has_key(int);
-PDCEX int use_default_colors(void);
-PDCEX int wresize(WINDOW *, int, int);
-
-PDCEX int mouseinterval(int);
-PDCEX mmask_t mousemask(mmask_t, mmask_t *);
-PDCEX bool mouse_trafo(int *, int *, bool);
-PDCEX int nc_getmouse(MEVENT *);
-PDCEX int ungetmouse(MEVENT *);
-PDCEX bool wenclose(const WINDOW *, int, int);
-PDCEX bool wmouse_trafo(const WINDOW *, int *, int *, bool);
-
-/* PDCurses */
-
-PDCEX int addrawch(chtype);
-PDCEX int insrawch(chtype);
-PDCEX bool is_termresized(void);
-PDCEX int mvaddrawch(int, int, chtype);
-PDCEX int mvdeleteln(int, int);
-PDCEX int mvinsertln(int, int);
-PDCEX int mvinsrawch(int, int, chtype);
-PDCEX int mvwaddrawch(WINDOW *, int, int, chtype);
-PDCEX int mvwdeleteln(WINDOW *, int, int);
-PDCEX int mvwinsertln(WINDOW *, int, int);
-PDCEX int mvwinsrawch(WINDOW *, int, int, chtype);
-PDCEX int raw_output(bool);
-PDCEX int resize_term(int, int);
-PDCEX WINDOW *resize_window(WINDOW *, int, int);
-PDCEX int waddrawch(WINDOW *, chtype);
-PDCEX int winsrawch(WINDOW *, chtype);
-PDCEX char wordchar(void);
-
-#ifdef PDC_WIDE
-PDCEX wchar_t *slk_wlabel(int);
-#endif
-
-PDCEX void PDC_debug(const char *, ...);
-PDCEX void PDC_get_version(PDC_VERSION *);
-PDCEX int PDC_ungetch(int);
-PDCEX int PDC_set_blink(bool);
-PDCEX int PDC_set_bold(bool);
-PDCEX int PDC_set_line_color(short);
-PDCEX void PDC_set_title(const char *);
-
-PDCEX int PDC_clearclipboard(void);
-PDCEX int PDC_freeclipboard(char *);
-PDCEX int PDC_getclipboard(char **, long *);
-PDCEX int PDC_setclipboard(const char *, long);
-
-PDCEX unsigned long PDC_get_input_fd(void);
-PDCEX unsigned long PDC_get_key_modifiers(void);
-PDCEX int PDC_return_key_modifiers(bool);
-PDCEX int PDC_save_key_modifiers(bool);
-
-#ifdef XCURSES
-PDCEX WINDOW *Xinitscr(int, char **);
-PDCEX void XCursesExit(void);
-PDCEX int sb_init(void);
-PDCEX int sb_set_horz(int, int, int);
-PDCEX int sb_set_vert(int, int, int);
-PDCEX int sb_get_horz(int *, int *, int *);
-PDCEX int sb_get_vert(int *, int *, int *);
-PDCEX int sb_refresh(void);
-#endif
-
-/*** Functions defined as macros ***/
-
-/* getch() and ungetch() conflict with some DOS libraries */
-
-#define getch() wgetch(stdscr)
-#define ungetch(ch) PDC_ungetch(ch)
-
-#define COLOR_PAIR(n) (((chtype)(n) << PDC_COLOR_SHIFT) & A_COLOR)
-#define PAIR_NUMBER(n) (((n) & A_COLOR) >> PDC_COLOR_SHIFT)
-
-/* These will _only_ work as macros */
-
-#define getbegyx(w, y, x) (y = getbegy(w), x = getbegx(w))
-#define getmaxyx(w, y, x) (y = getmaxy(w), x = getmaxx(w))
-#define getparyx(w, y, x) (y = getpary(w), x = getparx(w))
-#define getyx(w, y, x) (y = getcury(w), x = getcurx(w))
-
-#define getsyx(y, x) { if (curscr->_leaveit) (y)=(x)=-1; \
- else getyx(curscr,(y),(x)); }
-
-#ifdef NCURSES_MOUSE_VERSION
-# define getmouse(x) nc_getmouse(x)
-#endif
-
-/* return codes from PDC_getclipboard() and PDC_setclipboard() calls */
-
-#define PDC_CLIP_SUCCESS 0
-#define PDC_CLIP_ACCESS_ERROR 1
-#define PDC_CLIP_EMPTY 2
-#define PDC_CLIP_MEMORY_ERROR 3
-
-/* PDCurses key modifier masks */
-
-#define PDC_KEY_MODIFIER_SHIFT 1
-#define PDC_KEY_MODIFIER_CONTROL 2
-#define PDC_KEY_MODIFIER_ALT 4
-#define PDC_KEY_MODIFIER_NUMLOCK 8
-
-#ifdef __cplusplus
-# ifndef PDC_PP98
-# undef bool
-# endif
-}
-#endif
-
-#endif /* __PDCURSES__ */
+/*----------------------------------------------------------------------* + * PDCurses * + *----------------------------------------------------------------------*/ + +#ifndef __PDCURSES__ +#define __PDCURSES__ 1 + +/*man-start************************************************************** + +Define before inclusion (only those needed): + + XCURSES True if compiling for X11. + PDC_RGB True if you want to use RGB color definitions + (Red = 1, Green = 2, Blue = 4) instead of BGR. + PDC_WIDE True if building wide-character support. + PDC_DLL_BUILD True if building a Windows DLL. + PDC_NCMOUSE Use the ncurses mouse API instead + of PDCurses' traditional mouse API. + +Defined by this header: + + PDCURSES Enables access to PDCurses-only routines. + PDC_BUILD Defines API build version. + PDC_VER_MAJOR Major version number + PDC_VER_MINOR Minor version number + PDC_VERDOT Version string + +**man-end****************************************************************/ + +#define PDCURSES 1 /* PDCurses-only routines */ +#define PDC_BUILD 3802 +#define PDC_VER_MAJOR 3 +#define PDC_VER_MINOR 8 +#define PDC_VERDOT "3.8" +#define CHTYPE_LONG 1 /* chtype >= 32 bits */ + +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +# define PDC_99 1 +#endif + +#if defined(__cplusplus) && __cplusplus >= 199711L +# define PDC_PP98 1 +#endif + +/*----------------------------------------------------------------------*/ + +#include <stdarg.h> +#include <stddef.h> +#include <stdio.h> /* Required by X/Open usage below */ + +#ifdef PDC_WIDE +# include <wchar.h> +#endif + +#if defined(PDC_99) && !defined(__bool_true_false_are_defined) +# include <stdbool.h> +#endif + +#ifdef __cplusplus +extern "C" +{ +# ifndef PDC_PP98 +# define bool _bool +# endif +#endif + +/*---------------------------------------------------------------------- + * + * Constants and Types + * + */ + +#undef FALSE +#define FALSE 0 + +#undef TRUE +#define TRUE 1 + +#undef ERR +#define ERR (-1) + +#undef OK +#define OK 0 + +#if !defined(PDC_PP98) && !defined(__bool_true_false_are_defined) +typedef unsigned char bool; +#endif + +#if _LP64 +typedef unsigned int chtype; +#else +typedef unsigned long chtype; /* 16-bit attr + 16-bit char */ +#endif + +#ifdef PDC_WIDE +typedef chtype cchar_t; +#endif + +typedef chtype attr_t; + +/*---------------------------------------------------------------------- + * + * Version Info + * + */ + +/* Use this structure with PDC_get_version() for run-time info about the + way the library was built, in case it doesn't match the header. */ + +typedef struct +{ + short flags; /* flags OR'd together (see below) */ + short build; /* PDC_BUILD at compile time */ + unsigned char major; /* PDC_VER_MAJOR */ + unsigned char minor; /* PDC_VER_MINOR */ + unsigned char csize; /* sizeof chtype */ + unsigned char bsize; /* sizeof bool */ +} PDC_VERSION; + +enum +{ + PDC_VFLAG_DEBUG = 1, /* set if built with -DPDCDEBUG */ + PDC_VFLAG_WIDE = 2, /* -DPDC_WIDE */ + PDC_VFLAG_UTF8 = 4, /* -DPDC_FORCE_UTF8 */ + PDC_VFLAG_DLL = 8, /* -DPDC_DLL_BUILD */ + PDC_VFLAG_RGB = 16 /* -DPDC_RGB */ +}; + +/*---------------------------------------------------------------------- + * + * Mouse Interface -- SYSVR4, with extensions + * + */ + +#if _LP64 +typedef unsigned int mmask_t; +#else +typedef unsigned long mmask_t; +#endif + +typedef struct +{ + int x; /* absolute column, 0 based, measured in characters */ + int y; /* absolute row, 0 based, measured in characters */ + short button[3]; /* state of each button */ + int changes; /* flags indicating what has changed with the mouse */ +} MOUSE_STATUS; + +#define BUTTON_RELEASED 0x0000 +#define BUTTON_PRESSED 0x0001 +#define BUTTON_CLICKED 0x0002 +#define BUTTON_DOUBLE_CLICKED 0x0003 +#define BUTTON_TRIPLE_CLICKED 0x0004 +#define BUTTON_MOVED 0x0005 /* PDCurses */ +#define WHEEL_SCROLLED 0x0006 /* PDCurses */ +#define BUTTON_ACTION_MASK 0x0007 /* PDCurses */ + +#define PDC_BUTTON_SHIFT 0x0008 /* PDCurses */ +#define PDC_BUTTON_CONTROL 0x0010 /* PDCurses */ +#define PDC_BUTTON_ALT 0x0020 /* PDCurses */ +#define BUTTON_MODIFIER_MASK 0x0038 /* PDCurses */ + +#define MOUSE_X_POS (Mouse_status.x) +#define MOUSE_Y_POS (Mouse_status.y) + +/* + * Bits associated with the .changes field: + * 3 2 1 0 + * 210987654321098765432109876543210 + * 1 <- button 1 has changed + * 10 <- button 2 has changed + * 100 <- button 3 has changed + * 1000 <- mouse has moved + * 10000 <- mouse position report + * 100000 <- mouse wheel up + * 1000000 <- mouse wheel down + * 10000000 <- mouse wheel left + * 100000000 <- mouse wheel right + */ + +#define PDC_MOUSE_MOVED 0x0008 +#define PDC_MOUSE_POSITION 0x0010 +#define PDC_MOUSE_WHEEL_UP 0x0020 +#define PDC_MOUSE_WHEEL_DOWN 0x0040 +#define PDC_MOUSE_WHEEL_LEFT 0x0080 +#define PDC_MOUSE_WHEEL_RIGHT 0x0100 + +#define A_BUTTON_CHANGED (Mouse_status.changes & 7) +#define MOUSE_MOVED (Mouse_status.changes & PDC_MOUSE_MOVED) +#define MOUSE_POS_REPORT (Mouse_status.changes & PDC_MOUSE_POSITION) +#define BUTTON_CHANGED(x) (Mouse_status.changes & (1 << ((x) - 1))) +#define BUTTON_STATUS(x) (Mouse_status.button[(x) - 1]) +#define MOUSE_WHEEL_UP (Mouse_status.changes & PDC_MOUSE_WHEEL_UP) +#define MOUSE_WHEEL_DOWN (Mouse_status.changes & PDC_MOUSE_WHEEL_DOWN) +#define MOUSE_WHEEL_LEFT (Mouse_status.changes & PDC_MOUSE_WHEEL_LEFT) +#define MOUSE_WHEEL_RIGHT (Mouse_status.changes & PDC_MOUSE_WHEEL_RIGHT) + +/* mouse bit-masks */ + +#define BUTTON1_RELEASED 0x00000001L +#define BUTTON1_PRESSED 0x00000002L +#define BUTTON1_CLICKED 0x00000004L +#define BUTTON1_DOUBLE_CLICKED 0x00000008L +#define BUTTON1_TRIPLE_CLICKED 0x00000010L +#define BUTTON1_MOVED 0x00000010L /* PDCurses */ + +#define BUTTON2_RELEASED 0x00000020L +#define BUTTON2_PRESSED 0x00000040L +#define BUTTON2_CLICKED 0x00000080L +#define BUTTON2_DOUBLE_CLICKED 0x00000100L +#define BUTTON2_TRIPLE_CLICKED 0x00000200L +#define BUTTON2_MOVED 0x00000200L /* PDCurses */ + +#define BUTTON3_RELEASED 0x00000400L +#define BUTTON3_PRESSED 0x00000800L +#define BUTTON3_CLICKED 0x00001000L +#define BUTTON3_DOUBLE_CLICKED 0x00002000L +#define BUTTON3_TRIPLE_CLICKED 0x00004000L +#define BUTTON3_MOVED 0x00004000L /* PDCurses */ + +/* For the ncurses-compatible functions only, BUTTON4_PRESSED and + BUTTON5_PRESSED are returned for mouse scroll wheel up and down; + otherwise PDCurses doesn't support buttons 4 and 5 */ + +#define BUTTON4_RELEASED 0x00008000L +#define BUTTON4_PRESSED 0x00010000L +#define BUTTON4_CLICKED 0x00020000L +#define BUTTON4_DOUBLE_CLICKED 0x00040000L +#define BUTTON4_TRIPLE_CLICKED 0x00080000L + +#define BUTTON5_RELEASED 0x00100000L +#define BUTTON5_PRESSED 0x00200000L +#define BUTTON5_CLICKED 0x00400000L +#define BUTTON5_DOUBLE_CLICKED 0x00800000L +#define BUTTON5_TRIPLE_CLICKED 0x01000000L + +#define MOUSE_WHEEL_SCROLL 0x02000000L /* PDCurses */ +#define BUTTON_MODIFIER_SHIFT 0x04000000L /* PDCurses */ +#define BUTTON_MODIFIER_CONTROL 0x08000000L /* PDCurses */ +#define BUTTON_MODIFIER_ALT 0x10000000L /* PDCurses */ + +#define ALL_MOUSE_EVENTS 0x1fffffffL +#define REPORT_MOUSE_POSITION 0x20000000L + +/* ncurses mouse interface */ + +typedef struct +{ + short id; /* unused, always 0 */ + int x, y, z; /* x, y same as MOUSE_STATUS; z unused */ + mmask_t bstate; /* equivalent to changes + button[], but + in the same format as used for mousemask() */ +} MEVENT; + +#if defined(PDC_NCMOUSE) && !defined(NCURSES_MOUSE_VERSION) +# define NCURSES_MOUSE_VERSION 2 +#endif + +#ifdef NCURSES_MOUSE_VERSION +# define BUTTON_SHIFT BUTTON_MODIFIER_SHIFT +# define BUTTON_CONTROL BUTTON_MODIFIER_CONTROL +# define BUTTON_CTRL BUTTON_MODIFIER_CONTROL +# define BUTTON_ALT BUTTON_MODIFIER_ALT +#else +# define BUTTON_SHIFT PDC_BUTTON_SHIFT +# define BUTTON_CONTROL PDC_BUTTON_CONTROL +# define BUTTON_ALT PDC_BUTTON_ALT +#endif + +/*---------------------------------------------------------------------- + * + * Window and Screen Structures + * + */ + +typedef struct _win /* definition of a window */ +{ + int _cury; /* current pseudo-cursor */ + int _curx; + int _maxy; /* max window coordinates */ + int _maxx; + int _begy; /* origin on screen */ + int _begx; + int _flags; /* window properties */ + chtype _attrs; /* standard attributes and colors */ + chtype _bkgd; /* background, normally blank */ + bool _clear; /* causes clear at next refresh */ + bool _leaveit; /* leaves cursor where it is */ + bool _scroll; /* allows window scrolling */ + bool _nodelay; /* input character wait flag */ + bool _immed; /* immediate update flag */ + bool _sync; /* synchronise window ancestors */ + bool _use_keypad; /* flags keypad key mode active */ + chtype **_y; /* pointer to line pointer array */ + int *_firstch; /* first changed character in line */ + int *_lastch; /* last changed character in line */ + int _tmarg; /* top of scrolling region */ + int _bmarg; /* bottom of scrolling region */ + int _delayms; /* milliseconds of delay for getch() */ + int _parx, _pary; /* coords relative to parent (0,0) */ + struct _win *_parent; /* subwin's pointer to parent win */ +} WINDOW; + +/* Avoid using the SCREEN struct directly -- use the corresponding + functions if possible. This struct may eventually be made private. */ + +typedef struct +{ + bool alive; /* if initscr() called, and not endwin() */ + bool autocr; /* if cr -> lf */ + bool cbreak; /* if terminal unbuffered */ + bool echo; /* if terminal echo */ + bool raw_inp; /* raw input mode (v. cooked input) */ + bool raw_out; /* raw output mode (7 v. 8 bits) */ + bool audible; /* FALSE if the bell is visual */ + bool mono; /* TRUE if current screen is mono */ + short resized; /* TRUE if TERM has been resized */ + bool orig_attr; /* TRUE if we have the original colors */ + short orig_fore; /* original screen foreground color */ + short orig_back; /* original screen foreground color */ + int cursrow; /* position of physical cursor */ + int curscol; /* position of physical cursor */ + int visibility; /* visibility of cursor */ + int orig_cursor; /* original cursor size */ + int lines; /* new value for LINES */ + int cols; /* new value for COLS */ + mmask_t _trap_mbe; /* trap these mouse button events */ + int mouse_wait; /* time to wait (in ms) for a + button release after a press, in + order to count it as a click */ + int slklines; /* lines in use by slk_init() */ + WINDOW *slk_winptr; /* window for slk */ + int linesrippedoff; /* lines ripped off via ripoffline() */ + int linesrippedoffontop; /* lines ripped off on + top via ripoffline() */ + int delaytenths; /* 1/10ths second to wait block + getch() for */ + bool _preserve; /* TRUE if screen background + to be preserved */ + int _restore; /* specifies if screen background + to be restored, and how */ + bool save_key_modifiers; /* TRUE if each key modifiers saved + with each key press */ + bool return_key_modifiers; /* TRUE if modifier keys are + returned as "real" keys */ + bool key_code; /* TRUE if last key is a special key; + used internally by get_wch() */ +#ifdef XCURSES + int XcurscrSize; /* size of Xcurscr shared memory block */ + bool sb_on; + int sb_viewport_y; + int sb_viewport_x; + int sb_total_y; + int sb_total_x; + int sb_cur_y; + int sb_cur_x; +#endif + short line_color; /* color of line attributes - default -1 */ + attr_t termattrs; /* attribute capabilities */ +} SCREEN; + +/*---------------------------------------------------------------------- + * + * External Variables + * + */ + +#ifdef PDC_DLL_BUILD +# ifdef CURSES_LIBRARY +# define PDCEX __declspec(dllexport) extern +# else +# define PDCEX __declspec(dllimport) +# endif +#else +# define PDCEX extern +#endif + +PDCEX int LINES; /* terminal height */ +PDCEX int COLS; /* terminal width */ +PDCEX WINDOW *stdscr; /* the default screen window */ +PDCEX WINDOW *curscr; /* the current screen image */ +PDCEX SCREEN *SP; /* curses variables */ +PDCEX MOUSE_STATUS Mouse_status; +PDCEX int COLORS; +PDCEX int COLOR_PAIRS; +PDCEX int TABSIZE; +PDCEX chtype acs_map[]; /* alternate character set map */ +PDCEX char ttytype[]; /* terminal name/description */ + +/*man-start************************************************************** + +Text Attributes +=============== + +PDCurses uses a 32-bit integer for its chtype: + + +--------------------------------------------------------------------+ + |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|..| 2| 1| 0| + +--------------------------------------------------------------------+ + color pair | modifiers | character eg 'a' + +There are 256 color pairs (8 bits), 8 bits for modifiers, and 16 bits +for character data. The modifiers are bold, underline, right-line, +left-line, italic, reverse and blink, plus the alternate character set +indicator. + +**man-end****************************************************************/ + +/*** Video attribute macros ***/ + +#define A_NORMAL (chtype)0 + +#define A_ALTCHARSET (chtype)0x00010000 +#define A_RIGHT (chtype)0x00020000 +#define A_LEFT (chtype)0x00040000 +#define A_ITALIC (chtype)0x00080000 +#define A_UNDERLINE (chtype)0x00100000 +#define A_REVERSE (chtype)0x00200000 +#define A_BLINK (chtype)0x00400000 +#define A_BOLD (chtype)0x00800000 + +#define A_ATTRIBUTES (chtype)0xffff0000 +#define A_CHARTEXT (chtype)0x0000ffff +#define A_COLOR (chtype)0xff000000 + +#define PDC_COLOR_SHIFT 24 + +#define A_LEFTLINE A_LEFT +#define A_RIGHTLINE A_RIGHT +#define A_STANDOUT (A_REVERSE | A_BOLD) /* X/Open */ + +#define A_DIM A_NORMAL +#define A_INVIS A_NORMAL +#define A_PROTECT A_NORMAL + +#define A_HORIZONTAL A_NORMAL +#define A_LOW A_NORMAL +#define A_TOP A_NORMAL +#define A_VERTICAL A_NORMAL + +#define CHR_MSK A_CHARTEXT /* Obsolete */ +#define ATR_MSK A_ATTRIBUTES /* Obsolete */ +#define ATR_NRM A_NORMAL /* Obsolete */ + +/* For use with attr_t -- X/Open says, "these shall be distinct", so + this is a non-conforming implementation. */ + +#define WA_NORMAL A_NORMAL + +#define WA_ALTCHARSET A_ALTCHARSET +#define WA_BLINK A_BLINK +#define WA_BOLD A_BOLD +#define WA_DIM A_DIM +#define WA_INVIS A_INVIS +#define WA_ITALIC A_ITALIC +#define WA_LEFT A_LEFT +#define WA_PROTECT A_PROTECT +#define WA_REVERSE A_REVERSE +#define WA_RIGHT A_RIGHT +#define WA_STANDOUT A_STANDOUT +#define WA_UNDERLINE A_UNDERLINE + +#define WA_HORIZONTAL A_HORIZONTAL +#define WA_LOW A_LOW +#define WA_TOP A_TOP +#define WA_VERTICAL A_VERTICAL + +#define WA_ATTRIBUTES A_ATTRIBUTES + +/*** Alternate character set macros ***/ + +#define PDC_ACS(w) ((chtype)w | A_ALTCHARSET) + +/* VT100-compatible symbols -- box chars */ + +#define ACS_ULCORNER PDC_ACS('l') +#define ACS_LLCORNER PDC_ACS('m') +#define ACS_URCORNER PDC_ACS('k') +#define ACS_LRCORNER PDC_ACS('j') +#define ACS_RTEE PDC_ACS('u') +#define ACS_LTEE PDC_ACS('t') +#define ACS_BTEE PDC_ACS('v') +#define ACS_TTEE PDC_ACS('w') +#define ACS_HLINE PDC_ACS('q') +#define ACS_VLINE PDC_ACS('x') +#define ACS_PLUS PDC_ACS('n') + +/* VT100-compatible symbols -- other */ + +#define ACS_S1 PDC_ACS('o') +#define ACS_S9 PDC_ACS('s') +#define ACS_DIAMOND PDC_ACS('`') +#define ACS_CKBOARD PDC_ACS('a') +#define ACS_DEGREE PDC_ACS('f') +#define ACS_PLMINUS PDC_ACS('g') +#define ACS_BULLET PDC_ACS('~') + +/* Teletype 5410v1 symbols -- these are defined in SysV curses, but + are not well-supported by most terminals. Stick to VT100 characters + for optimum portability. */ + +#define ACS_LARROW PDC_ACS(',') +#define ACS_RARROW PDC_ACS('+') +#define ACS_DARROW PDC_ACS('.') +#define ACS_UARROW PDC_ACS('-') +#define ACS_BOARD PDC_ACS('h') +#define ACS_LANTERN PDC_ACS('i') +#define ACS_BLOCK PDC_ACS('0') + +/* That goes double for these -- undocumented SysV symbols. Don't use + them. */ + +#define ACS_S3 PDC_ACS('p') +#define ACS_S7 PDC_ACS('r') +#define ACS_LEQUAL PDC_ACS('y') +#define ACS_GEQUAL PDC_ACS('z') +#define ACS_PI PDC_ACS('{') +#define ACS_NEQUAL PDC_ACS('|') +#define ACS_STERLING PDC_ACS('}') + +/* Box char aliases */ + +#define ACS_BSSB ACS_ULCORNER +#define ACS_SSBB ACS_LLCORNER +#define ACS_BBSS ACS_URCORNER +#define ACS_SBBS ACS_LRCORNER +#define ACS_SBSS ACS_RTEE +#define ACS_SSSB ACS_LTEE +#define ACS_SSBS ACS_BTEE +#define ACS_BSSS ACS_TTEE +#define ACS_BSBS ACS_HLINE +#define ACS_SBSB ACS_VLINE +#define ACS_SSSS ACS_PLUS + +/* cchar_t aliases */ + +#ifdef PDC_WIDE +# define WACS_ULCORNER (&(acs_map['l'])) +# define WACS_LLCORNER (&(acs_map['m'])) +# define WACS_URCORNER (&(acs_map['k'])) +# define WACS_LRCORNER (&(acs_map['j'])) +# define WACS_RTEE (&(acs_map['u'])) +# define WACS_LTEE (&(acs_map['t'])) +# define WACS_BTEE (&(acs_map['v'])) +# define WACS_TTEE (&(acs_map['w'])) +# define WACS_HLINE (&(acs_map['q'])) +# define WACS_VLINE (&(acs_map['x'])) +# define WACS_PLUS (&(acs_map['n'])) + +# define WACS_S1 (&(acs_map['o'])) +# define WACS_S9 (&(acs_map['s'])) +# define WACS_DIAMOND (&(acs_map['`'])) +# define WACS_CKBOARD (&(acs_map['a'])) +# define WACS_DEGREE (&(acs_map['f'])) +# define WACS_PLMINUS (&(acs_map['g'])) +# define WACS_BULLET (&(acs_map['~'])) + +# define WACS_LARROW (&(acs_map[','])) +# define WACS_RARROW (&(acs_map['+'])) +# define WACS_DARROW (&(acs_map['.'])) +# define WACS_UARROW (&(acs_map['-'])) +# define WACS_BOARD (&(acs_map['h'])) +# define WACS_LANTERN (&(acs_map['i'])) +# define WACS_BLOCK (&(acs_map['0'])) + +# define WACS_S3 (&(acs_map['p'])) +# define WACS_S7 (&(acs_map['r'])) +# define WACS_LEQUAL (&(acs_map['y'])) +# define WACS_GEQUAL (&(acs_map['z'])) +# define WACS_PI (&(acs_map['{'])) +# define WACS_NEQUAL (&(acs_map['|'])) +# define WACS_STERLING (&(acs_map['}'])) + +# define WACS_BSSB WACS_ULCORNER +# define WACS_SSBB WACS_LLCORNER +# define WACS_BBSS WACS_URCORNER +# define WACS_SBBS WACS_LRCORNER +# define WACS_SBSS WACS_RTEE +# define WACS_SSSB WACS_LTEE +# define WACS_SSBS WACS_BTEE +# define WACS_BSSS WACS_TTEE +# define WACS_BSBS WACS_HLINE +# define WACS_SBSB WACS_VLINE +# define WACS_SSSS WACS_PLUS +#endif + +/*** Color macros ***/ + +#define COLOR_BLACK 0 + +#ifdef PDC_RGB /* RGB */ +# define COLOR_RED 1 +# define COLOR_GREEN 2 +# define COLOR_BLUE 4 +#else /* BGR */ +# define COLOR_BLUE 1 +# define COLOR_GREEN 2 +# define COLOR_RED 4 +#endif + +#define COLOR_CYAN (COLOR_BLUE | COLOR_GREEN) +#define COLOR_MAGENTA (COLOR_RED | COLOR_BLUE) +#define COLOR_YELLOW (COLOR_RED | COLOR_GREEN) + +#define COLOR_WHITE 7 + +/*---------------------------------------------------------------------- + * + * Function and Keypad Key Definitions + * Many are just for compatibility + * + */ + +#define KEY_CODE_YES 0x100 /* If get_wch() gives a key code */ + +#define KEY_BREAK 0x101 /* Not on PC KBD */ +#define KEY_DOWN 0x102 /* Down arrow key */ +#define KEY_UP 0x103 /* Up arrow key */ +#define KEY_LEFT 0x104 /* Left arrow key */ +#define KEY_RIGHT 0x105 /* Right arrow key */ +#define KEY_HOME 0x106 /* home key */ +#define KEY_BACKSPACE 0x107 /* not on pc */ +#define KEY_F0 0x108 /* function keys; 64 reserved */ + +#define KEY_DL 0x148 /* delete line */ +#define KEY_IL 0x149 /* insert line */ +#define KEY_DC 0x14a /* delete character */ +#define KEY_IC 0x14b /* insert char or enter ins mode */ +#define KEY_EIC 0x14c /* exit insert char mode */ +#define KEY_CLEAR 0x14d /* clear screen */ +#define KEY_EOS 0x14e /* clear to end of screen */ +#define KEY_EOL 0x14f /* clear to end of line */ +#define KEY_SF 0x150 /* scroll 1 line forward */ +#define KEY_SR 0x151 /* scroll 1 line back (reverse) */ +#define KEY_NPAGE 0x152 /* next page */ +#define KEY_PPAGE 0x153 /* previous page */ +#define KEY_STAB 0x154 /* set tab */ +#define KEY_CTAB 0x155 /* clear tab */ +#define KEY_CATAB 0x156 /* clear all tabs */ +#define KEY_ENTER 0x157 /* enter or send (unreliable) */ +#define KEY_SRESET 0x158 /* soft/reset (partial/unreliable) */ +#define KEY_RESET 0x159 /* reset/hard reset (unreliable) */ +#define KEY_PRINT 0x15a /* print/copy */ +#define KEY_LL 0x15b /* home down/bottom (lower left) */ +#define KEY_ABORT 0x15c /* abort/terminate key (any) */ +#define KEY_SHELP 0x15d /* short help */ +#define KEY_LHELP 0x15e /* long help */ +#define KEY_BTAB 0x15f /* Back tab key */ +#define KEY_BEG 0x160 /* beg(inning) key */ +#define KEY_CANCEL 0x161 /* cancel key */ +#define KEY_CLOSE 0x162 /* close key */ +#define KEY_COMMAND 0x163 /* cmd (command) key */ +#define KEY_COPY 0x164 /* copy key */ +#define KEY_CREATE 0x165 /* create key */ +#define KEY_END 0x166 /* end key */ +#define KEY_EXIT 0x167 /* exit key */ +#define KEY_FIND 0x168 /* find key */ +#define KEY_HELP 0x169 /* help key */ +#define KEY_MARK 0x16a /* mark key */ +#define KEY_MESSAGE 0x16b /* message key */ +#define KEY_MOVE 0x16c /* move key */ +#define KEY_NEXT 0x16d /* next object key */ +#define KEY_OPEN 0x16e /* open key */ +#define KEY_OPTIONS 0x16f /* options key */ +#define KEY_PREVIOUS 0x170 /* previous object key */ +#define KEY_REDO 0x171 /* redo key */ +#define KEY_REFERENCE 0x172 /* ref(erence) key */ +#define KEY_REFRESH 0x173 /* refresh key */ +#define KEY_REPLACE 0x174 /* replace key */ +#define KEY_RESTART 0x175 /* restart key */ +#define KEY_RESUME 0x176 /* resume key */ +#define KEY_SAVE 0x177 /* save key */ +#define KEY_SBEG 0x178 /* shifted beginning key */ +#define KEY_SCANCEL 0x179 /* shifted cancel key */ +#define KEY_SCOMMAND 0x17a /* shifted command key */ +#define KEY_SCOPY 0x17b /* shifted copy key */ +#define KEY_SCREATE 0x17c /* shifted create key */ +#define KEY_SDC 0x17d /* shifted delete char key */ +#define KEY_SDL 0x17e /* shifted delete line key */ +#define KEY_SELECT 0x17f /* select key */ +#define KEY_SEND 0x180 /* shifted end key */ +#define KEY_SEOL 0x181 /* shifted clear line key */ +#define KEY_SEXIT 0x182 /* shifted exit key */ +#define KEY_SFIND 0x183 /* shifted find key */ +#define KEY_SHOME 0x184 /* shifted home key */ +#define KEY_SIC 0x185 /* shifted input key */ + +#define KEY_SLEFT 0x187 /* shifted left arrow key */ +#define KEY_SMESSAGE 0x188 /* shifted message key */ +#define KEY_SMOVE 0x189 /* shifted move key */ +#define KEY_SNEXT 0x18a /* shifted next key */ +#define KEY_SOPTIONS 0x18b /* shifted options key */ +#define KEY_SPREVIOUS 0x18c /* shifted prev key */ +#define KEY_SPRINT 0x18d /* shifted print key */ +#define KEY_SREDO 0x18e /* shifted redo key */ +#define KEY_SREPLACE 0x18f /* shifted replace key */ +#define KEY_SRIGHT 0x190 /* shifted right arrow */ +#define KEY_SRSUME 0x191 /* shifted resume key */ +#define KEY_SSAVE 0x192 /* shifted save key */ +#define KEY_SSUSPEND 0x193 /* shifted suspend key */ +#define KEY_SUNDO 0x194 /* shifted undo key */ +#define KEY_SUSPEND 0x195 /* suspend key */ +#define KEY_UNDO 0x196 /* undo key */ + +/* PDCurses-specific key definitions -- PC only */ + +#define ALT_0 0x197 +#define ALT_1 0x198 +#define ALT_2 0x199 +#define ALT_3 0x19a +#define ALT_4 0x19b +#define ALT_5 0x19c +#define ALT_6 0x19d +#define ALT_7 0x19e +#define ALT_8 0x19f +#define ALT_9 0x1a0 +#define ALT_A 0x1a1 +#define ALT_B 0x1a2 +#define ALT_C 0x1a3 +#define ALT_D 0x1a4 +#define ALT_E 0x1a5 +#define ALT_F 0x1a6 +#define ALT_G 0x1a7 +#define ALT_H 0x1a8 +#define ALT_I 0x1a9 +#define ALT_J 0x1aa +#define ALT_K 0x1ab +#define ALT_L 0x1ac +#define ALT_M 0x1ad +#define ALT_N 0x1ae +#define ALT_O 0x1af +#define ALT_P 0x1b0 +#define ALT_Q 0x1b1 +#define ALT_R 0x1b2 +#define ALT_S 0x1b3 +#define ALT_T 0x1b4 +#define ALT_U 0x1b5 +#define ALT_V 0x1b6 +#define ALT_W 0x1b7 +#define ALT_X 0x1b8 +#define ALT_Y 0x1b9 +#define ALT_Z 0x1ba + +#define CTL_LEFT 0x1bb /* Control-Left-Arrow */ +#define CTL_RIGHT 0x1bc +#define CTL_PGUP 0x1bd +#define CTL_PGDN 0x1be +#define CTL_HOME 0x1bf +#define CTL_END 0x1c0 + +#define KEY_A1 0x1c1 /* upper left on Virtual keypad */ +#define KEY_A2 0x1c2 /* upper middle on Virt. keypad */ +#define KEY_A3 0x1c3 /* upper right on Vir. keypad */ +#define KEY_B1 0x1c4 /* middle left on Virt. keypad */ +#define KEY_B2 0x1c5 /* center on Virt. keypad */ +#define KEY_B3 0x1c6 /* middle right on Vir. keypad */ +#define KEY_C1 0x1c7 /* lower left on Virt. keypad */ +#define KEY_C2 0x1c8 /* lower middle on Virt. keypad */ +#define KEY_C3 0x1c9 /* lower right on Vir. keypad */ + +#define PADSLASH 0x1ca /* slash on keypad */ +#define PADENTER 0x1cb /* enter on keypad */ +#define CTL_PADENTER 0x1cc /* ctl-enter on keypad */ +#define ALT_PADENTER 0x1cd /* alt-enter on keypad */ +#define PADSTOP 0x1ce /* stop on keypad */ +#define PADSTAR 0x1cf /* star on keypad */ +#define PADMINUS 0x1d0 /* minus on keypad */ +#define PADPLUS 0x1d1 /* plus on keypad */ +#define CTL_PADSTOP 0x1d2 /* ctl-stop on keypad */ +#define CTL_PADCENTER 0x1d3 /* ctl-enter on keypad */ +#define CTL_PADPLUS 0x1d4 /* ctl-plus on keypad */ +#define CTL_PADMINUS 0x1d5 /* ctl-minus on keypad */ +#define CTL_PADSLASH 0x1d6 /* ctl-slash on keypad */ +#define CTL_PADSTAR 0x1d7 /* ctl-star on keypad */ +#define ALT_PADPLUS 0x1d8 /* alt-plus on keypad */ +#define ALT_PADMINUS 0x1d9 /* alt-minus on keypad */ +#define ALT_PADSLASH 0x1da /* alt-slash on keypad */ +#define ALT_PADSTAR 0x1db /* alt-star on keypad */ +#define ALT_PADSTOP 0x1dc /* alt-stop on keypad */ +#define CTL_INS 0x1dd /* ctl-insert */ +#define ALT_DEL 0x1de /* alt-delete */ +#define ALT_INS 0x1df /* alt-insert */ +#define CTL_UP 0x1e0 /* ctl-up arrow */ +#define CTL_DOWN 0x1e1 /* ctl-down arrow */ +#define CTL_TAB 0x1e2 /* ctl-tab */ +#define ALT_TAB 0x1e3 +#define ALT_MINUS 0x1e4 +#define ALT_EQUAL 0x1e5 +#define ALT_HOME 0x1e6 +#define ALT_PGUP 0x1e7 +#define ALT_PGDN 0x1e8 +#define ALT_END 0x1e9 +#define ALT_UP 0x1ea /* alt-up arrow */ +#define ALT_DOWN 0x1eb /* alt-down arrow */ +#define ALT_RIGHT 0x1ec /* alt-right arrow */ +#define ALT_LEFT 0x1ed /* alt-left arrow */ +#define ALT_ENTER 0x1ee /* alt-enter */ +#define ALT_ESC 0x1ef /* alt-escape */ +#define ALT_BQUOTE 0x1f0 /* alt-back quote */ +#define ALT_LBRACKET 0x1f1 /* alt-left bracket */ +#define ALT_RBRACKET 0x1f2 /* alt-right bracket */ +#define ALT_SEMICOLON 0x1f3 /* alt-semi-colon */ +#define ALT_FQUOTE 0x1f4 /* alt-forward quote */ +#define ALT_COMMA 0x1f5 /* alt-comma */ +#define ALT_STOP 0x1f6 /* alt-stop */ +#define ALT_FSLASH 0x1f7 /* alt-forward slash */ +#define ALT_BKSP 0x1f8 /* alt-backspace */ +#define CTL_BKSP 0x1f9 /* ctl-backspace */ +#define PAD0 0x1fa /* keypad 0 */ + +#define CTL_PAD0 0x1fb /* ctl-keypad 0 */ +#define CTL_PAD1 0x1fc +#define CTL_PAD2 0x1fd +#define CTL_PAD3 0x1fe +#define CTL_PAD4 0x1ff +#define CTL_PAD5 0x200 +#define CTL_PAD6 0x201 +#define CTL_PAD7 0x202 +#define CTL_PAD8 0x203 +#define CTL_PAD9 0x204 + +#define ALT_PAD0 0x205 /* alt-keypad 0 */ +#define ALT_PAD1 0x206 +#define ALT_PAD2 0x207 +#define ALT_PAD3 0x208 +#define ALT_PAD4 0x209 +#define ALT_PAD5 0x20a +#define ALT_PAD6 0x20b +#define ALT_PAD7 0x20c +#define ALT_PAD8 0x20d +#define ALT_PAD9 0x20e + +#define CTL_DEL 0x20f /* clt-delete */ +#define ALT_BSLASH 0x210 /* alt-back slash */ +#define CTL_ENTER 0x211 /* ctl-enter */ + +#define SHF_PADENTER 0x212 /* shift-enter on keypad */ +#define SHF_PADSLASH 0x213 /* shift-slash on keypad */ +#define SHF_PADSTAR 0x214 /* shift-star on keypad */ +#define SHF_PADPLUS 0x215 /* shift-plus on keypad */ +#define SHF_PADMINUS 0x216 /* shift-minus on keypad */ +#define SHF_UP 0x217 /* shift-up on keypad */ +#define SHF_DOWN 0x218 /* shift-down on keypad */ +#define SHF_IC 0x219 /* shift-insert on keypad */ +#define SHF_DC 0x21a /* shift-delete on keypad */ + +#define KEY_MOUSE 0x21b /* "mouse" key */ +#define KEY_SHIFT_L 0x21c /* Left-shift */ +#define KEY_SHIFT_R 0x21d /* Right-shift */ +#define KEY_CONTROL_L 0x21e /* Left-control */ +#define KEY_CONTROL_R 0x21f /* Right-control */ +#define KEY_ALT_L 0x220 /* Left-alt */ +#define KEY_ALT_R 0x221 /* Right-alt */ +#define KEY_RESIZE 0x222 /* Window resize */ +#define KEY_SUP 0x223 /* Shifted up arrow */ +#define KEY_SDOWN 0x224 /* Shifted down arrow */ + +#define KEY_MIN KEY_BREAK /* Minimum curses key value */ +#define KEY_MAX KEY_SDOWN /* Maximum curses key */ + +#define KEY_F(n) (KEY_F0 + (n)) + +/*---------------------------------------------------------------------- + * + * Functions + * + */ + +/* Standard */ + +PDCEX int addch(const chtype); +PDCEX int addchnstr(const chtype *, int); +PDCEX int addchstr(const chtype *); +PDCEX int addnstr(const char *, int); +PDCEX int addstr(const char *); +PDCEX int attroff(chtype); +PDCEX int attron(chtype); +PDCEX int attrset(chtype); +PDCEX int attr_get(attr_t *, short *, void *); +PDCEX int attr_off(attr_t, void *); +PDCEX int attr_on(attr_t, void *); +PDCEX int attr_set(attr_t, short, void *); +PDCEX int baudrate(void); +PDCEX int beep(void); +PDCEX int bkgd(chtype); +PDCEX void bkgdset(chtype); +PDCEX int border(chtype, chtype, chtype, chtype, + chtype, chtype, chtype, chtype); +PDCEX int box(WINDOW *, chtype, chtype); +PDCEX bool can_change_color(void); +PDCEX int cbreak(void); +PDCEX int chgat(int, attr_t, short, const void *); +PDCEX int clearok(WINDOW *, bool); +PDCEX int clear(void); +PDCEX int clrtobot(void); +PDCEX int clrtoeol(void); +PDCEX int color_content(short, short *, short *, short *); +PDCEX int color_set(short, void *); +PDCEX int copywin(const WINDOW *, WINDOW *, int, int, int, + int, int, int, int); +PDCEX int curs_set(int); +PDCEX int def_prog_mode(void); +PDCEX int def_shell_mode(void); +PDCEX int delay_output(int); +PDCEX int delch(void); +PDCEX int deleteln(void); +PDCEX void delscreen(SCREEN *); +PDCEX int delwin(WINDOW *); +PDCEX WINDOW *derwin(WINDOW *, int, int, int, int); +PDCEX int doupdate(void); +PDCEX WINDOW *dupwin(WINDOW *); +PDCEX int echochar(const chtype); +PDCEX int echo(void); +PDCEX int endwin(void); +PDCEX char erasechar(void); +PDCEX int erase(void); +PDCEX void filter(void); +PDCEX int flash(void); +PDCEX int flushinp(void); +PDCEX chtype getbkgd(WINDOW *); +PDCEX int getnstr(char *, int); +PDCEX int getstr(char *); +PDCEX WINDOW *getwin(FILE *); +PDCEX int halfdelay(int); +PDCEX bool has_colors(void); +PDCEX bool has_ic(void); +PDCEX bool has_il(void); +PDCEX int hline(chtype, int); +PDCEX void idcok(WINDOW *, bool); +PDCEX int idlok(WINDOW *, bool); +PDCEX void immedok(WINDOW *, bool); +PDCEX int inchnstr(chtype *, int); +PDCEX int inchstr(chtype *); +PDCEX chtype inch(void); +PDCEX int init_color(short, short, short, short); +PDCEX int init_pair(short, short, short); +PDCEX WINDOW *initscr(void); +PDCEX int innstr(char *, int); +PDCEX int insch(chtype); +PDCEX int insdelln(int); +PDCEX int insertln(void); +PDCEX int insnstr(const char *, int); +PDCEX int insstr(const char *); +PDCEX int instr(char *); +PDCEX int intrflush(WINDOW *, bool); +PDCEX bool isendwin(void); +PDCEX bool is_linetouched(WINDOW *, int); +PDCEX bool is_wintouched(WINDOW *); +PDCEX char *keyname(int); +PDCEX int keypad(WINDOW *, bool); +PDCEX char killchar(void); +PDCEX int leaveok(WINDOW *, bool); +PDCEX char *longname(void); +PDCEX int meta(WINDOW *, bool); +PDCEX int move(int, int); +PDCEX int mvaddch(int, int, const chtype); +PDCEX int mvaddchnstr(int, int, const chtype *, int); +PDCEX int mvaddchstr(int, int, const chtype *); +PDCEX int mvaddnstr(int, int, const char *, int); +PDCEX int mvaddstr(int, int, const char *); +PDCEX int mvchgat(int, int, int, attr_t, short, const void *); +PDCEX int mvcur(int, int, int, int); +PDCEX int mvdelch(int, int); +PDCEX int mvderwin(WINDOW *, int, int); +PDCEX int mvgetch(int, int); +PDCEX int mvgetnstr(int, int, char *, int); +PDCEX int mvgetstr(int, int, char *); +PDCEX int mvhline(int, int, chtype, int); +PDCEX chtype mvinch(int, int); +PDCEX int mvinchnstr(int, int, chtype *, int); +PDCEX int mvinchstr(int, int, chtype *); +PDCEX int mvinnstr(int, int, char *, int); +PDCEX int mvinsch(int, int, chtype); +PDCEX int mvinsnstr(int, int, const char *, int); +PDCEX int mvinsstr(int, int, const char *); +PDCEX int mvinstr(int, int, char *); +PDCEX int mvprintw(int, int, const char *, ...); +PDCEX int mvscanw(int, int, const char *, ...); +PDCEX int mvvline(int, int, chtype, int); +PDCEX int mvwaddchnstr(WINDOW *, int, int, const chtype *, int); +PDCEX int mvwaddchstr(WINDOW *, int, int, const chtype *); +PDCEX int mvwaddch(WINDOW *, int, int, const chtype); +PDCEX int mvwaddnstr(WINDOW *, int, int, const char *, int); +PDCEX int mvwaddstr(WINDOW *, int, int, const char *); +PDCEX int mvwchgat(WINDOW *, int, int, int, attr_t, short, const void *); +PDCEX int mvwdelch(WINDOW *, int, int); +PDCEX int mvwgetch(WINDOW *, int, int); +PDCEX int mvwgetnstr(WINDOW *, int, int, char *, int); +PDCEX int mvwgetstr(WINDOW *, int, int, char *); +PDCEX int mvwhline(WINDOW *, int, int, chtype, int); +PDCEX int mvwinchnstr(WINDOW *, int, int, chtype *, int); +PDCEX int mvwinchstr(WINDOW *, int, int, chtype *); +PDCEX chtype mvwinch(WINDOW *, int, int); +PDCEX int mvwinnstr(WINDOW *, int, int, char *, int); +PDCEX int mvwinsch(WINDOW *, int, int, chtype); +PDCEX int mvwinsnstr(WINDOW *, int, int, const char *, int); +PDCEX int mvwinsstr(WINDOW *, int, int, const char *); +PDCEX int mvwinstr(WINDOW *, int, int, char *); +PDCEX int mvwin(WINDOW *, int, int); +PDCEX int mvwprintw(WINDOW *, int, int, const char *, ...); +PDCEX int mvwscanw(WINDOW *, int, int, const char *, ...); +PDCEX int mvwvline(WINDOW *, int, int, chtype, int); +PDCEX int napms(int); +PDCEX WINDOW *newpad(int, int); +PDCEX SCREEN *newterm(const char *, FILE *, FILE *); +PDCEX WINDOW *newwin(int, int, int, int); +PDCEX int nl(void); +PDCEX int nocbreak(void); +PDCEX int nodelay(WINDOW *, bool); +PDCEX int noecho(void); +PDCEX int nonl(void); +PDCEX void noqiflush(void); +PDCEX int noraw(void); +PDCEX int notimeout(WINDOW *, bool); +PDCEX int overlay(const WINDOW *, WINDOW *); +PDCEX int overwrite(const WINDOW *, WINDOW *); +PDCEX int pair_content(short, short *, short *); +PDCEX int pechochar(WINDOW *, chtype); +PDCEX int pnoutrefresh(WINDOW *, int, int, int, int, int, int); +PDCEX int prefresh(WINDOW *, int, int, int, int, int, int); +PDCEX int printw(const char *, ...); +PDCEX int putwin(WINDOW *, FILE *); +PDCEX void qiflush(void); +PDCEX int raw(void); +PDCEX int redrawwin(WINDOW *); +PDCEX int refresh(void); +PDCEX int reset_prog_mode(void); +PDCEX int reset_shell_mode(void); +PDCEX int resetty(void); +PDCEX int ripoffline(int, int (*)(WINDOW *, int)); +PDCEX int savetty(void); +PDCEX int scanw(const char *, ...); +PDCEX int scr_dump(const char *); +PDCEX int scr_init(const char *); +PDCEX int scr_restore(const char *); +PDCEX int scr_set(const char *); +PDCEX int scrl(int); +PDCEX int scroll(WINDOW *); +PDCEX int scrollok(WINDOW *, bool); +PDCEX SCREEN *set_term(SCREEN *); +PDCEX int setscrreg(int, int); +PDCEX int slk_attroff(const chtype); +PDCEX int slk_attr_off(const attr_t, void *); +PDCEX int slk_attron(const chtype); +PDCEX int slk_attr_on(const attr_t, void *); +PDCEX int slk_attrset(const chtype); +PDCEX int slk_attr_set(const attr_t, short, void *); +PDCEX int slk_clear(void); +PDCEX int slk_color(short); +PDCEX int slk_init(int); +PDCEX char *slk_label(int); +PDCEX int slk_noutrefresh(void); +PDCEX int slk_refresh(void); +PDCEX int slk_restore(void); +PDCEX int slk_set(int, const char *, int); +PDCEX int slk_touch(void); +PDCEX int standend(void); +PDCEX int standout(void); +PDCEX int start_color(void); +PDCEX WINDOW *subpad(WINDOW *, int, int, int, int); +PDCEX WINDOW *subwin(WINDOW *, int, int, int, int); +PDCEX int syncok(WINDOW *, bool); +PDCEX chtype termattrs(void); +PDCEX attr_t term_attrs(void); +PDCEX char *termname(void); +PDCEX void timeout(int); +PDCEX int touchline(WINDOW *, int, int); +PDCEX int touchwin(WINDOW *); +PDCEX int typeahead(int); +PDCEX int untouchwin(WINDOW *); +PDCEX void use_env(bool); +PDCEX int vidattr(chtype); +PDCEX int vid_attr(attr_t, short, void *); +PDCEX int vidputs(chtype, int (*)(int)); +PDCEX int vid_puts(attr_t, short, void *, int (*)(int)); +PDCEX int vline(chtype, int); +PDCEX int vw_printw(WINDOW *, const char *, va_list); +PDCEX int vwprintw(WINDOW *, const char *, va_list); +PDCEX int vw_scanw(WINDOW *, const char *, va_list); +PDCEX int vwscanw(WINDOW *, const char *, va_list); +PDCEX int waddchnstr(WINDOW *, const chtype *, int); +PDCEX int waddchstr(WINDOW *, const chtype *); +PDCEX int waddch(WINDOW *, const chtype); +PDCEX int waddnstr(WINDOW *, const char *, int); +PDCEX int waddstr(WINDOW *, const char *); +PDCEX int wattroff(WINDOW *, chtype); +PDCEX int wattron(WINDOW *, chtype); +PDCEX int wattrset(WINDOW *, chtype); +PDCEX int wattr_get(WINDOW *, attr_t *, short *, void *); +PDCEX int wattr_off(WINDOW *, attr_t, void *); +PDCEX int wattr_on(WINDOW *, attr_t, void *); +PDCEX int wattr_set(WINDOW *, attr_t, short, void *); +PDCEX void wbkgdset(WINDOW *, chtype); +PDCEX int wbkgd(WINDOW *, chtype); +PDCEX int wborder(WINDOW *, chtype, chtype, chtype, chtype, + chtype, chtype, chtype, chtype); +PDCEX int wchgat(WINDOW *, int, attr_t, short, const void *); +PDCEX int wclear(WINDOW *); +PDCEX int wclrtobot(WINDOW *); +PDCEX int wclrtoeol(WINDOW *); +PDCEX int wcolor_set(WINDOW *, short, void *); +PDCEX void wcursyncup(WINDOW *); +PDCEX int wdelch(WINDOW *); +PDCEX int wdeleteln(WINDOW *); +PDCEX int wechochar(WINDOW *, const chtype); +PDCEX int werase(WINDOW *); +PDCEX int wgetch(WINDOW *); +PDCEX int wgetnstr(WINDOW *, char *, int); +PDCEX int wgetstr(WINDOW *, char *); +PDCEX int whline(WINDOW *, chtype, int); +PDCEX int winchnstr(WINDOW *, chtype *, int); +PDCEX int winchstr(WINDOW *, chtype *); +PDCEX chtype winch(WINDOW *); +PDCEX int winnstr(WINDOW *, char *, int); +PDCEX int winsch(WINDOW *, chtype); +PDCEX int winsdelln(WINDOW *, int); +PDCEX int winsertln(WINDOW *); +PDCEX int winsnstr(WINDOW *, const char *, int); +PDCEX int winsstr(WINDOW *, const char *); +PDCEX int winstr(WINDOW *, char *); +PDCEX int wmove(WINDOW *, int, int); +PDCEX int wnoutrefresh(WINDOW *); +PDCEX int wprintw(WINDOW *, const char *, ...); +PDCEX int wredrawln(WINDOW *, int, int); +PDCEX int wrefresh(WINDOW *); +PDCEX int wscanw(WINDOW *, const char *, ...); +PDCEX int wscrl(WINDOW *, int); +PDCEX int wsetscrreg(WINDOW *, int, int); +PDCEX int wstandend(WINDOW *); +PDCEX int wstandout(WINDOW *); +PDCEX void wsyncdown(WINDOW *); +PDCEX void wsyncup(WINDOW *); +PDCEX void wtimeout(WINDOW *, int); +PDCEX int wtouchln(WINDOW *, int, int, int); +PDCEX int wvline(WINDOW *, chtype, int); + +/* Wide-character functions */ + +#ifdef PDC_WIDE +PDCEX int addnwstr(const wchar_t *, int); +PDCEX int addwstr(const wchar_t *); +PDCEX int add_wch(const cchar_t *); +PDCEX int add_wchnstr(const cchar_t *, int); +PDCEX int add_wchstr(const cchar_t *); +PDCEX int bkgrnd(const cchar_t *); +PDCEX void bkgrndset(const cchar_t *); +PDCEX int border_set(const cchar_t *, const cchar_t *, const cchar_t *, + const cchar_t *, const cchar_t *, const cchar_t *, + const cchar_t *, const cchar_t *); +PDCEX int box_set(WINDOW *, const cchar_t *, const cchar_t *); +PDCEX int echo_wchar(const cchar_t *); +PDCEX int erasewchar(wchar_t *); +PDCEX int getbkgrnd(cchar_t *); +PDCEX int getcchar(const cchar_t *, wchar_t *, attr_t *, short *, void *); +PDCEX int getn_wstr(wint_t *, int); +PDCEX int get_wch(wint_t *); +PDCEX int get_wstr(wint_t *); +PDCEX int hline_set(const cchar_t *, int); +PDCEX int innwstr(wchar_t *, int); +PDCEX int ins_nwstr(const wchar_t *, int); +PDCEX int ins_wch(const cchar_t *); +PDCEX int ins_wstr(const wchar_t *); +PDCEX int inwstr(wchar_t *); +PDCEX int in_wch(cchar_t *); +PDCEX int in_wchnstr(cchar_t *, int); +PDCEX int in_wchstr(cchar_t *); +PDCEX char *key_name(wchar_t); +PDCEX int killwchar(wchar_t *); +PDCEX int mvaddnwstr(int, int, const wchar_t *, int); +PDCEX int mvaddwstr(int, int, const wchar_t *); +PDCEX int mvadd_wch(int, int, const cchar_t *); +PDCEX int mvadd_wchnstr(int, int, const cchar_t *, int); +PDCEX int mvadd_wchstr(int, int, const cchar_t *); +PDCEX int mvgetn_wstr(int, int, wint_t *, int); +PDCEX int mvget_wch(int, int, wint_t *); +PDCEX int mvget_wstr(int, int, wint_t *); +PDCEX int mvhline_set(int, int, const cchar_t *, int); +PDCEX int mvinnwstr(int, int, wchar_t *, int); +PDCEX int mvins_nwstr(int, int, const wchar_t *, int); +PDCEX int mvins_wch(int, int, const cchar_t *); +PDCEX int mvins_wstr(int, int, const wchar_t *); +PDCEX int mvinwstr(int, int, wchar_t *); +PDCEX int mvin_wch(int, int, cchar_t *); +PDCEX int mvin_wchnstr(int, int, cchar_t *, int); +PDCEX int mvin_wchstr(int, int, cchar_t *); +PDCEX int mvvline_set(int, int, const cchar_t *, int); +PDCEX int mvwaddnwstr(WINDOW *, int, int, const wchar_t *, int); +PDCEX int mvwaddwstr(WINDOW *, int, int, const wchar_t *); +PDCEX int mvwadd_wch(WINDOW *, int, int, const cchar_t *); +PDCEX int mvwadd_wchnstr(WINDOW *, int, int, const cchar_t *, int); +PDCEX int mvwadd_wchstr(WINDOW *, int, int, const cchar_t *); +PDCEX int mvwgetn_wstr(WINDOW *, int, int, wint_t *, int); +PDCEX int mvwget_wch(WINDOW *, int, int, wint_t *); +PDCEX int mvwget_wstr(WINDOW *, int, int, wint_t *); +PDCEX int mvwhline_set(WINDOW *, int, int, const cchar_t *, int); +PDCEX int mvwinnwstr(WINDOW *, int, int, wchar_t *, int); +PDCEX int mvwins_nwstr(WINDOW *, int, int, const wchar_t *, int); +PDCEX int mvwins_wch(WINDOW *, int, int, const cchar_t *); +PDCEX int mvwins_wstr(WINDOW *, int, int, const wchar_t *); +PDCEX int mvwin_wch(WINDOW *, int, int, cchar_t *); +PDCEX int mvwin_wchnstr(WINDOW *, int, int, cchar_t *, int); +PDCEX int mvwin_wchstr(WINDOW *, int, int, cchar_t *); +PDCEX int mvwinwstr(WINDOW *, int, int, wchar_t *); +PDCEX int mvwvline_set(WINDOW *, int, int, const cchar_t *, int); +PDCEX int pecho_wchar(WINDOW *, const cchar_t*); +PDCEX int setcchar(cchar_t*, const wchar_t*, const attr_t, + short, const void*); +PDCEX int slk_wset(int, const wchar_t *, int); +PDCEX int unget_wch(const wchar_t); +PDCEX int vline_set(const cchar_t *, int); +PDCEX int waddnwstr(WINDOW *, const wchar_t *, int); +PDCEX int waddwstr(WINDOW *, const wchar_t *); +PDCEX int wadd_wch(WINDOW *, const cchar_t *); +PDCEX int wadd_wchnstr(WINDOW *, const cchar_t *, int); +PDCEX int wadd_wchstr(WINDOW *, const cchar_t *); +PDCEX int wbkgrnd(WINDOW *, const cchar_t *); +PDCEX void wbkgrndset(WINDOW *, const cchar_t *); +PDCEX int wborder_set(WINDOW *, const cchar_t *, const cchar_t *, + const cchar_t *, const cchar_t *, const cchar_t *, + const cchar_t *, const cchar_t *, const cchar_t *); +PDCEX int wecho_wchar(WINDOW *, const cchar_t *); +PDCEX int wgetbkgrnd(WINDOW *, cchar_t *); +PDCEX int wgetn_wstr(WINDOW *, wint_t *, int); +PDCEX int wget_wch(WINDOW *, wint_t *); +PDCEX int wget_wstr(WINDOW *, wint_t *); +PDCEX int whline_set(WINDOW *, const cchar_t *, int); +PDCEX int winnwstr(WINDOW *, wchar_t *, int); +PDCEX int wins_nwstr(WINDOW *, const wchar_t *, int); +PDCEX int wins_wch(WINDOW *, const cchar_t *); +PDCEX int wins_wstr(WINDOW *, const wchar_t *); +PDCEX int winwstr(WINDOW *, wchar_t *); +PDCEX int win_wch(WINDOW *, cchar_t *); +PDCEX int win_wchnstr(WINDOW *, cchar_t *, int); +PDCEX int win_wchstr(WINDOW *, cchar_t *); +PDCEX wchar_t *wunctrl(cchar_t *); +PDCEX int wvline_set(WINDOW *, const cchar_t *, int); +#endif + +/* Quasi-standard */ + +PDCEX chtype getattrs(WINDOW *); +PDCEX int getbegx(WINDOW *); +PDCEX int getbegy(WINDOW *); +PDCEX int getmaxx(WINDOW *); +PDCEX int getmaxy(WINDOW *); +PDCEX int getparx(WINDOW *); +PDCEX int getpary(WINDOW *); +PDCEX int getcurx(WINDOW *); +PDCEX int getcury(WINDOW *); +PDCEX void traceoff(void); +PDCEX void traceon(void); +PDCEX char *unctrl(chtype); + +PDCEX int crmode(void); +PDCEX int nocrmode(void); +PDCEX int draino(int); +PDCEX int resetterm(void); +PDCEX int fixterm(void); +PDCEX int saveterm(void); +PDCEX void setsyx(int, int); + +PDCEX int mouse_set(mmask_t); +PDCEX int mouse_on(mmask_t); +PDCEX int mouse_off(mmask_t); +PDCEX int request_mouse_pos(void); +PDCEX void wmouse_position(WINDOW *, int *, int *); +PDCEX mmask_t getmouse(void); + +/* ncurses */ + +PDCEX int assume_default_colors(int, int); +PDCEX const char *curses_version(void); +PDCEX bool has_key(int); +PDCEX int use_default_colors(void); +PDCEX int wresize(WINDOW *, int, int); + +PDCEX int mouseinterval(int); +PDCEX mmask_t mousemask(mmask_t, mmask_t *); +PDCEX bool mouse_trafo(int *, int *, bool); +PDCEX int nc_getmouse(MEVENT *); +PDCEX int ungetmouse(MEVENT *); +PDCEX bool wenclose(const WINDOW *, int, int); +PDCEX bool wmouse_trafo(const WINDOW *, int *, int *, bool); + +/* PDCurses */ + +PDCEX int addrawch(chtype); +PDCEX int insrawch(chtype); +PDCEX bool is_termresized(void); +PDCEX int mvaddrawch(int, int, chtype); +PDCEX int mvdeleteln(int, int); +PDCEX int mvinsertln(int, int); +PDCEX int mvinsrawch(int, int, chtype); +PDCEX int mvwaddrawch(WINDOW *, int, int, chtype); +PDCEX int mvwdeleteln(WINDOW *, int, int); +PDCEX int mvwinsertln(WINDOW *, int, int); +PDCEX int mvwinsrawch(WINDOW *, int, int, chtype); +PDCEX int raw_output(bool); +PDCEX int resize_term(int, int); +PDCEX WINDOW *resize_window(WINDOW *, int, int); +PDCEX int waddrawch(WINDOW *, chtype); +PDCEX int winsrawch(WINDOW *, chtype); +PDCEX char wordchar(void); + +#ifdef PDC_WIDE +PDCEX wchar_t *slk_wlabel(int); +#endif + +PDCEX void PDC_debug(const char *, ...); +PDCEX void PDC_get_version(PDC_VERSION *); +PDCEX int PDC_ungetch(int); +PDCEX int PDC_set_blink(bool); +PDCEX int PDC_set_bold(bool); +PDCEX int PDC_set_line_color(short); +PDCEX void PDC_set_title(const char *); + +PDCEX int PDC_clearclipboard(void); +PDCEX int PDC_freeclipboard(char *); +PDCEX int PDC_getclipboard(char **, long *); +PDCEX int PDC_setclipboard(const char *, long); + +PDCEX unsigned long PDC_get_input_fd(void); +PDCEX unsigned long PDC_get_key_modifiers(void); +PDCEX int PDC_return_key_modifiers(bool); +PDCEX int PDC_save_key_modifiers(bool); + +#ifdef XCURSES +PDCEX WINDOW *Xinitscr(int, char **); +PDCEX void XCursesExit(void); +PDCEX int sb_init(void); +PDCEX int sb_set_horz(int, int, int); +PDCEX int sb_set_vert(int, int, int); +PDCEX int sb_get_horz(int *, int *, int *); +PDCEX int sb_get_vert(int *, int *, int *); +PDCEX int sb_refresh(void); +#endif + +/*** Functions defined as macros ***/ + +/* getch() and ungetch() conflict with some DOS libraries */ + +#define getch() wgetch(stdscr) +#define ungetch(ch) PDC_ungetch(ch) + +#define COLOR_PAIR(n) (((chtype)(n) << PDC_COLOR_SHIFT) & A_COLOR) +#define PAIR_NUMBER(n) (((n) & A_COLOR) >> PDC_COLOR_SHIFT) + +/* These will _only_ work as macros */ + +#define getbegyx(w, y, x) (y = getbegy(w), x = getbegx(w)) +#define getmaxyx(w, y, x) (y = getmaxy(w), x = getmaxx(w)) +#define getparyx(w, y, x) (y = getpary(w), x = getparx(w)) +#define getyx(w, y, x) (y = getcury(w), x = getcurx(w)) + +#define getsyx(y, x) { if (curscr->_leaveit) (y)=(x)=-1; \ + else getyx(curscr,(y),(x)); } + +#ifdef NCURSES_MOUSE_VERSION +# define getmouse(x) nc_getmouse(x) +#endif + +/* return codes from PDC_getclipboard() and PDC_setclipboard() calls */ + +#define PDC_CLIP_SUCCESS 0 +#define PDC_CLIP_ACCESS_ERROR 1 +#define PDC_CLIP_EMPTY 2 +#define PDC_CLIP_MEMORY_ERROR 3 + +/* PDCurses key modifier masks */ + +#define PDC_KEY_MODIFIER_SHIFT 1 +#define PDC_KEY_MODIFIER_CONTROL 2 +#define PDC_KEY_MODIFIER_ALT 4 +#define PDC_KEY_MODIFIER_NUMLOCK 8 + +#ifdef __cplusplus +# ifndef PDC_PP98 +# undef bool +# endif +} +#endif + +#endif /* __PDCURSES__ */ diff --git a/frontends/curses/win/curspriv.h b/frontends/curses/win/curspriv.h index e17fb7b..991b295 100644 --- a/frontends/curses/win/curspriv.h +++ b/frontends/curses/win/curspriv.h @@ -1,122 +1,122 @@ -/* Private definitions and declarations for use within PDCurses.
- These should generally not be referenced by applications. */
-
-#ifndef __CURSES_INTERNALS__
-#define __CURSES_INTERNALS__ 1
-
-#define CURSES_LIBRARY
-#include <curses.h>
-
-#if defined(__TURBOC__) || defined(__EMX__) || defined(__DJGPP__) || \
- defined(PDC_99) || defined(__WATCOMC__)
-# ifndef HAVE_VSSCANF
-# define HAVE_VSSCANF /* have vsscanf() */
-# endif
-#endif
-
-#if defined(PDC_99) || defined(__WATCOMC__)
-# ifndef HAVE_VSNPRINTF
-# define HAVE_VSNPRINTF /* have vsnprintf() */
-# endif
-#endif
-
-/*----------------------------------------------------------------------*/
-
-typedef struct /* structure for ripped off lines */
-{
- int line;
- int (*init)(WINDOW *, int);
-} RIPPEDOFFLINE;
-
-/* Window properties */
-
-#define _SUBWIN 0x01 /* window is a subwindow */
-#define _PAD 0x10 /* X/Open Pad. */
-#define _SUBPAD 0x20 /* X/Open subpad. */
-
-/* Miscellaneous */
-
-#define _NO_CHANGE -1 /* flags line edge unchanged */
-
-#define _ECHAR 0x08 /* Erase char (^H) */
-#define _DWCHAR 0x17 /* Delete Word char (^W) */
-#define _DLCHAR 0x15 /* Delete Line char (^U) */
-
-extern WINDOW *pdc_lastscr;
-extern FILE *pdc_dbfp; /* tracing file pointer (NULL = off) */
-extern bool pdc_color_started;
-extern unsigned long pdc_key_modifiers;
-extern MOUSE_STATUS pdc_mouse_status;
-
-/*----------------------------------------------------------------------*/
-
-/* Platform implementation functions */
-
-void PDC_beep(void);
-bool PDC_can_change_color(void);
-int PDC_color_content(short, short *, short *, short *);
-bool PDC_check_key(void);
-int PDC_curs_set(int);
-void PDC_flushinp(void);
-int PDC_get_columns(void);
-int PDC_get_cursor_mode(void);
-int PDC_get_key(void);
-int PDC_get_rows(void);
-void PDC_gotoyx(int, int);
-int PDC_init_color(short, short, short, short);
-void PDC_init_pair(short, short, short);
-int PDC_modifiers_set(void);
-int PDC_mouse_set(void);
-void PDC_napms(int);
-int PDC_pair_content(short, short *, short *);
-void PDC_reset_prog_mode(void);
-void PDC_reset_shell_mode(void);
-int PDC_resize_screen(int, int);
-void PDC_restore_screen_mode(int);
-void PDC_save_screen_mode(int);
-void PDC_scr_close(void);
-void PDC_scr_free(void);
-int PDC_scr_open(int, char **);
-void PDC_set_keyboard_binary(bool);
-void PDC_transform_line(int, int, int, const chtype *);
-const char *PDC_sysname(void);
-
-/* Internal cross-module functions */
-
-void PDC_init_atrtab(void);
-WINDOW *PDC_makelines(WINDOW *);
-WINDOW *PDC_makenew(int, int, int, int);
-int PDC_mouse_in_slk(int, int);
-void PDC_slk_free(void);
-void PDC_slk_initialize(void);
-void PDC_sync(WINDOW *);
-
-#ifdef PDC_WIDE
-int PDC_mbtowc(wchar_t *, const char *, size_t);
-size_t PDC_mbstowcs(wchar_t *, const char *, size_t);
-size_t PDC_wcstombs(char *, const wchar_t *, size_t);
-#endif
-
-#ifdef PDCDEBUG
-# define PDC_LOG(x) if (pdc_dbfp) PDC_debug x
-#else
-# define PDC_LOG(x)
-#endif
-
-/* Internal macros for attributes */
-
-#define PDC_COLOR_PAIRS 256
-
-#ifndef max
-# define max(a,b) (((a) > (b)) ? (a) : (b))
-#endif
-#ifndef min
-# define min(a,b) (((a) < (b)) ? (a) : (b))
-#endif
-
-#define DIVROUND(num, divisor) ((num) + ((divisor) >> 1)) / (divisor)
-
-#define PDC_CLICK_PERIOD 150 /* time to wait for a click, if
- not set by mouseinterval() */
-
-#endif /* __CURSES_INTERNALS__ */
+/* Private definitions and declarations for use within PDCurses. + These should generally not be referenced by applications. */ + +#ifndef __CURSES_INTERNALS__ +#define __CURSES_INTERNALS__ 1 + +#define CURSES_LIBRARY +#include <curses.h> + +#if defined(__TURBOC__) || defined(__EMX__) || defined(__DJGPP__) || \ + defined(PDC_99) || defined(__WATCOMC__) +# ifndef HAVE_VSSCANF +# define HAVE_VSSCANF /* have vsscanf() */ +# endif +#endif + +#if defined(PDC_99) || defined(__WATCOMC__) +# ifndef HAVE_VSNPRINTF +# define HAVE_VSNPRINTF /* have vsnprintf() */ +# endif +#endif + +/*----------------------------------------------------------------------*/ + +typedef struct /* structure for ripped off lines */ +{ + int line; + int (*init)(WINDOW *, int); +} RIPPEDOFFLINE; + +/* Window properties */ + +#define _SUBWIN 0x01 /* window is a subwindow */ +#define _PAD 0x10 /* X/Open Pad. */ +#define _SUBPAD 0x20 /* X/Open subpad. */ + +/* Miscellaneous */ + +#define _NO_CHANGE -1 /* flags line edge unchanged */ + +#define _ECHAR 0x08 /* Erase char (^H) */ +#define _DWCHAR 0x17 /* Delete Word char (^W) */ +#define _DLCHAR 0x15 /* Delete Line char (^U) */ + +extern WINDOW *pdc_lastscr; +extern FILE *pdc_dbfp; /* tracing file pointer (NULL = off) */ +extern bool pdc_color_started; +extern unsigned long pdc_key_modifiers; +extern MOUSE_STATUS pdc_mouse_status; + +/*----------------------------------------------------------------------*/ + +/* Platform implementation functions */ + +void PDC_beep(void); +bool PDC_can_change_color(void); +int PDC_color_content(short, short *, short *, short *); +bool PDC_check_key(void); +int PDC_curs_set(int); +void PDC_flushinp(void); +int PDC_get_columns(void); +int PDC_get_cursor_mode(void); +int PDC_get_key(void); +int PDC_get_rows(void); +void PDC_gotoyx(int, int); +int PDC_init_color(short, short, short, short); +void PDC_init_pair(short, short, short); +int PDC_modifiers_set(void); +int PDC_mouse_set(void); +void PDC_napms(int); +int PDC_pair_content(short, short *, short *); +void PDC_reset_prog_mode(void); +void PDC_reset_shell_mode(void); +int PDC_resize_screen(int, int); +void PDC_restore_screen_mode(int); +void PDC_save_screen_mode(int); +void PDC_scr_close(void); +void PDC_scr_free(void); +int PDC_scr_open(int, char **); +void PDC_set_keyboard_binary(bool); +void PDC_transform_line(int, int, int, const chtype *); +const char *PDC_sysname(void); + +/* Internal cross-module functions */ + +void PDC_init_atrtab(void); +WINDOW *PDC_makelines(WINDOW *); +WINDOW *PDC_makenew(int, int, int, int); +int PDC_mouse_in_slk(int, int); +void PDC_slk_free(void); +void PDC_slk_initialize(void); +void PDC_sync(WINDOW *); + +#ifdef PDC_WIDE +int PDC_mbtowc(wchar_t *, const char *, size_t); +size_t PDC_mbstowcs(wchar_t *, const char *, size_t); +size_t PDC_wcstombs(char *, const wchar_t *, size_t); +#endif + +#ifdef PDCDEBUG +# define PDC_LOG(x) if (pdc_dbfp) PDC_debug x +#else +# define PDC_LOG(x) +#endif + +/* Internal macros for attributes */ + +#define PDC_COLOR_PAIRS 256 + +#ifndef max +# define max(a,b) (((a) > (b)) ? (a) : (b)) +#endif +#ifndef min +# define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif + +#define DIVROUND(num, divisor) ((num) + ((divisor) >> 1)) / (divisor) + +#define PDC_CLICK_PERIOD 150 /* time to wait for a click, if + not set by mouseinterval() */ + +#endif /* __CURSES_INTERNALS__ */ diff --git a/frontends/curses/win/panel.h b/frontends/curses/win/panel.h index b2b3593..83d4f2c 100644 --- a/frontends/curses/win/panel.h +++ b/frontends/curses/win/panel.h @@ -1,54 +1,54 @@ -/*----------------------------------------------------------------------*
- * Panels for PDCurses *
- *----------------------------------------------------------------------*/
-
-#ifndef __PDCURSES_PANEL_H__
-#define __PDCURSES_PANEL_H__ 1
-
-#include <curses.h>
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
-typedef struct panelobs
-{
- struct panelobs *above;
- struct panel *pan;
-} PANELOBS;
-
-typedef struct panel
-{
- WINDOW *win;
- int wstarty;
- int wendy;
- int wstartx;
- int wendx;
- struct panel *below;
- struct panel *above;
- const void *user;
- struct panelobs *obscure;
-} PANEL;
-
-PDCEX int bottom_panel(PANEL *pan);
-PDCEX int del_panel(PANEL *pan);
-PDCEX int hide_panel(PANEL *pan);
-PDCEX int move_panel(PANEL *pan, int starty, int startx);
-PDCEX PANEL *new_panel(WINDOW *win);
-PDCEX PANEL *panel_above(const PANEL *pan);
-PDCEX PANEL *panel_below(const PANEL *pan);
-PDCEX int panel_hidden(const PANEL *pan);
-PDCEX const void *panel_userptr(const PANEL *pan);
-PDCEX WINDOW *panel_window(const PANEL *pan);
-PDCEX int replace_panel(PANEL *pan, WINDOW *win);
-PDCEX int set_panel_userptr(PANEL *pan, const void *uptr);
-PDCEX int show_panel(PANEL *pan);
-PDCEX int top_panel(PANEL *pan);
-PDCEX void update_panels(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __PDCURSES_PANEL_H__ */
+/*----------------------------------------------------------------------* + * Panels for PDCurses * + *----------------------------------------------------------------------*/ + +#ifndef __PDCURSES_PANEL_H__ +#define __PDCURSES_PANEL_H__ 1 + +#include <curses.h> + +#ifdef __cplusplus +extern "C" +{ +#endif + +typedef struct panelobs +{ + struct panelobs *above; + struct panel *pan; +} PANELOBS; + +typedef struct panel +{ + WINDOW *win; + int wstarty; + int wendy; + int wstartx; + int wendx; + struct panel *below; + struct panel *above; + const void *user; + struct panelobs *obscure; +} PANEL; + +PDCEX int bottom_panel(PANEL *pan); +PDCEX int del_panel(PANEL *pan); +PDCEX int hide_panel(PANEL *pan); +PDCEX int move_panel(PANEL *pan, int starty, int startx); +PDCEX PANEL *new_panel(WINDOW *win); +PDCEX PANEL *panel_above(const PANEL *pan); +PDCEX PANEL *panel_below(const PANEL *pan); +PDCEX int panel_hidden(const PANEL *pan); +PDCEX const void *panel_userptr(const PANEL *pan); +PDCEX WINDOW *panel_window(const PANEL *pan); +PDCEX int replace_panel(PANEL *pan, WINDOW *win); +PDCEX int set_panel_userptr(PANEL *pan, const void *uptr); +PDCEX int show_panel(PANEL *pan); +PDCEX int top_panel(PANEL *pan); +PDCEX void update_panels(void); + +#ifdef __cplusplus +} +#endif + +#endif /* __PDCURSES_PANEL_H__ */ diff --git a/frontends/gl/main.c b/frontends/gl/main.c index c1c6c2d..a8fa9c8 100644 --- a/frontends/gl/main.c +++ b/frontends/gl/main.c @@ -1,258 +1,258 @@ -#include <stdio.h>
-#include <string.h>
-
-#include <glad/gl.h>
-#include <GLFW/glfw3.h>
-
-#define STB_IMAGE_IMPLEMENTATION
-#include "stb_image.h"
-
-#include "cetris.h"
-
-static cetris_game cetris;
-
-const char *vertex_shader_source = "#version 450 core\n"
- "layout (location = 0) in vec3 aPos;\n"
- "layout (location = 1) in vec3 aColor;\n"
- "layout (location = 2) in vec2 aTexCoord;\n"
- "out vec3 ourColor;\n"
- "out vec2 TexCoord;\n"
- "void main()\n"
- "{\n"
- " gl_Position = vec4(aPos, 1.0);\n"
- " ourColor = aColor;\n"
- " TexCoord = aTexCoord;\n"
- "}\0";
-
-const char *fragment_shader_source = "#version 450 core\n"
- "out vec4 FragColor;\n"
- "in vec3 ourColor;\n"
- "in vec2 TexCoord;\n"
- "uniform sampler2D ourTexture;\n"
- "void main()\n"
- "{\n"
- " FragColor = texture(ourTexture, TexCoord) * vec4(ourColor, 1.0);\n"
- "}\n\0";
-
-
-GLuint shader_program;
-
-GLfloat default_rect[32] = {
- // positions // colors // texture coords
- 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right
- 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom right
- 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, // bottom left
- 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f // top left
-};
-
-typedef struct {
- GLfloat r;
- GLfloat g;
- GLfloat b;
-} rbg_color;
-
-GLuint indices[] = {
- 0, 1, 3, // first triangle
- 1, 2, 3 // second triangle
-};
-
-rbg_color colors[7] = {
- //{0.0f, 0.0f, 0.0f}, // Black
- {0.127f,0.219f,0.255f}, // Aqua
- {0.61f,0.153f,0.112f}, // Olive
- {0.177f,0.13f,0.201f}, // Purple
- {0.240f,0.18f,0.190f}, // Fuchsia
- {0.255f,0.133f,0.27f}, // Orange
- {0.0f,0.31f,0.63f}, // Navy
- {0.255f,0.220f,0.0f} // Yellow
-};
-
-typedef struct {
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
- GLuint texture;
-} drawable;
-
-void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
- glViewport(0, 0, width, height);
-}
-
-void input_callback(GLFWwindow *window, int key, int scancode, int action, int mods) {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, 1);
-
- if (key == GLFW_KEY_D && action == GLFW_PRESS)
- move_piece(&cetris, RIGHT);
-
- if (key == GLFW_KEY_S && action == GLFW_PRESS)
- move_piece(&cetris, USER_DOWN);
-
- if (key == GLFW_KEY_A && action == GLFW_PRESS)
- move_piece(&cetris, LEFT);
-
- if (key == GLFW_KEY_W && action == GLFW_PRESS)
- move_piece(&cetris, ROTATE_CW);
-
- if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
- move_piece(&cetris, HARD_DROP);
-}
-
-void load_texture(char *file_name, GLuint texture) {
- int w, h, channel;
- unsigned char *data = stbi_load(file_name, &w, &h, &channel, 0);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
- glGenerateMipmap(GL_TEXTURE_2D);
- stbi_image_free(data);
-}
-
-void load_vertex_shader(GLuint program) {
- GLint vertex_shader;
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
-
- glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
- glCompileShader(vertex_shader);
- glAttachShader(program, vertex_shader);
- glDeleteShader(vertex_shader);
-}
-
-void load_fragment_shader(GLuint program) {
- GLint fragment_shader;
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
-
- glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
- glCompileShader(fragment_shader);
- glAttachShader(program, fragment_shader);
- glDeleteShader(fragment_shader);
-}
-
-void create_static_2d(drawable *b, char* texture_file) {
- glGenVertexArrays(1, &b->vao);
- glGenBuffers(1, &b->vbo);
- glGenBuffers(1, &b->ebo);
- glGenTextures(1, &b->texture);
-
- glBindVertexArray(b->vao);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, b->ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, b->vbo);
-
- GLfloat rect[32];
- memcpy(&rect, &default_rect, sizeof(GLfloat) * 32);
- glBufferData(GL_ARRAY_BUFFER, 32 * sizeof(GLfloat), default_rect, GL_DYNAMIC_DRAW);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)0);
- glEnableVertexAttribArray(0);
-
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(3* sizeof(GLfloat)));
- glEnableVertexAttribArray(1);
-
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(6 * sizeof(GLfloat)));
- glEnableVertexAttribArray(2);
-
- load_texture(texture_file, b->texture);
-}
-
-void calc_size(GLfloat *rect, int x, int y) {
- rect[0] = rect[8] = (x + 1.0f) / 10.0f;
- rect[1] = rect[25] = (((y) * -1.0f) + 1.0f) / 20.0f;
- rect[9] = rect[17] = rect[1] - .05f;
- rect[16] = rect[24] = rect[0] - .1f;
-}
-
-
-void update_block(drawable *b, int x, int y, int color) {
- GLfloat block[32];
- memcpy(block, default_rect, sizeof(GLfloat) * 32);
-
- x = x - 6;
- y = y - 20;
-
- block[0] = block[8] = (x + 1.0f) / 10.0f;
- block[1] = block[25] = (((y) * -1.0f) + 1.0f) / 20.0f;
- block[9] = block[17] = block[1] - .05f;
- block[16] = block[24] = block[0] - .1f;
-
- block[3] = block[11] = block[19] = block[27] = colors[color].r;
- block[4] = block[12] = block[20] = block[28] = colors[color].g;
- block[5] = block[13] = block[21] = block[29] = colors[color].b;
-
- glBindVertexArray(b->vao);
- glBindBuffer(GL_ARRAY_BUFFER, b->vbo);
- glBufferData(GL_ARRAY_BUFFER, 32 * sizeof(GLfloat), block, GL_DYNAMIC_DRAW);
-}
-
-int main(void) {
- glfwInit();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- GLFWwindow* window = glfwCreateWindow(400, 800, "Cetris", NULL, NULL);
- if (window == NULL) {
- printf("[Error] failed to create GLFW window\n");
- glfwTerminate();
- return -1;
- }
-
- glfwMakeContextCurrent(window);
-
- if (!gladLoadGL(glfwGetProcAddress)) {
- printf("[Error] failed to load GLAD\n");
- return -1;
- }
-
- glViewport(0, 0, 400, 800);
-
- glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
-
- shader_program = glCreateProgram();
- load_fragment_shader(shader_program);
- load_vertex_shader(shader_program);
- glLinkProgram(shader_program);
-
- drawable block;
- create_static_2d(&block, "block.jpg");
-
-
- init_game(&cetris);
-
- double prev_time = glfwGetTime();
-
- glfwSetKeyCallback(window, input_callback);
-
- while(!glfwWindowShouldClose(window)) {
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBindTexture(GL_TEXTURE_2D, block.texture);
- glUseProgram(shader_program);
- glBindVertexArray(block.vao);
- for (int x = 0; x < CETRIS_BOARD_X; x++) {
- for (int y = 0; y < CETRIS_BOARD_Y; y++) {
- if (cetris.board[x][y].flags & SLOT_OCCUPIED) {
- update_block(&block, x, y, cetris.board[x][y].color);
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
- }
- }
- }
-
- double current_time = glfwGetTime();
- if (current_time - prev_time >= 0.0166) {
- update_game_tick(&cetris);
- prev_time = current_time;
- }
-
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
-
- glfwTerminate();
- return 0;
-}
+#include <stdio.h> +#include <string.h> + +#include <glad/gl.h> +#include <GLFW/glfw3.h> + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#include "cetris.h" + +static cetris_game cetris; + +const char *vertex_shader_source = "#version 450 core\n" + "layout (location = 0) in vec3 aPos;\n" + "layout (location = 1) in vec3 aColor;\n" + "layout (location = 2) in vec2 aTexCoord;\n" + "out vec3 ourColor;\n" + "out vec2 TexCoord;\n" + "void main()\n" + "{\n" + " gl_Position = vec4(aPos, 1.0);\n" + " ourColor = aColor;\n" + " TexCoord = aTexCoord;\n" + "}\0"; + +const char *fragment_shader_source = "#version 450 core\n" + "out vec4 FragColor;\n" + "in vec3 ourColor;\n" + "in vec2 TexCoord;\n" + "uniform sampler2D ourTexture;\n" + "void main()\n" + "{\n" + " FragColor = texture(ourTexture, TexCoord) * vec4(ourColor, 1.0);\n" + "}\n\0"; + + +GLuint shader_program; + +GLfloat default_rect[32] = { + // positions // colors // texture coords + 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right + 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, // bottom right + 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, // bottom left + 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f // top left +}; + +typedef struct { + GLfloat r; + GLfloat g; + GLfloat b; +} rbg_color; + +GLuint indices[] = { + 0, 1, 3, // first triangle + 1, 2, 3 // second triangle +}; + +rbg_color colors[7] = { + //{0.0f, 0.0f, 0.0f}, // Black + {0.127f,0.219f,0.255f}, // Aqua + {0.61f,0.153f,0.112f}, // Olive + {0.177f,0.13f,0.201f}, // Purple + {0.240f,0.18f,0.190f}, // Fuchsia + {0.255f,0.133f,0.27f}, // Orange + {0.0f,0.31f,0.63f}, // Navy + {0.255f,0.220f,0.0f} // Yellow +}; + +typedef struct { + GLuint vao; + GLuint vbo; + GLuint ebo; + GLuint texture; +} drawable; + +void framebuffer_size_callback(GLFWwindow* window, int width, int height) { + glViewport(0, 0, width, height); +} + +void input_callback(GLFWwindow *window, int key, int scancode, int action, int mods) { + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, 1); + + if (key == GLFW_KEY_D && action == GLFW_PRESS) + move_piece(&cetris, RIGHT); + + if (key == GLFW_KEY_S && action == GLFW_PRESS) + move_piece(&cetris, USER_DOWN); + + if (key == GLFW_KEY_A && action == GLFW_PRESS) + move_piece(&cetris, LEFT); + + if (key == GLFW_KEY_W && action == GLFW_PRESS) + move_piece(&cetris, ROTATE_CW); + + if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) + move_piece(&cetris, HARD_DROP); +} + +void load_texture(char *file_name, GLuint texture) { + int w, h, channel; + unsigned char *data = stbi_load(file_name, &w, &h, &channel, 0); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, data); + glGenerateMipmap(GL_TEXTURE_2D); + stbi_image_free(data); +} + +void load_vertex_shader(GLuint program) { + GLint vertex_shader; + vertex_shader = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); + glCompileShader(vertex_shader); + glAttachShader(program, vertex_shader); + glDeleteShader(vertex_shader); +} + +void load_fragment_shader(GLuint program) { + GLint fragment_shader; + fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + + glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); + glCompileShader(fragment_shader); + glAttachShader(program, fragment_shader); + glDeleteShader(fragment_shader); +} + +void create_static_2d(drawable *b, char* texture_file) { + glGenVertexArrays(1, &b->vao); + glGenBuffers(1, &b->vbo); + glGenBuffers(1, &b->ebo); + glGenTextures(1, &b->texture); + + glBindVertexArray(b->vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, b->ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, b->vbo); + + GLfloat rect[32]; + memcpy(&rect, &default_rect, sizeof(GLfloat) * 32); + glBufferData(GL_ARRAY_BUFFER, 32 * sizeof(GLfloat), default_rect, GL_DYNAMIC_DRAW); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(0); + + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(3* sizeof(GLfloat))); + glEnableVertexAttribArray(1); + + glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(6 * sizeof(GLfloat))); + glEnableVertexAttribArray(2); + + load_texture(texture_file, b->texture); +} + +void calc_size(GLfloat *rect, int x, int y) { + rect[0] = rect[8] = (x + 1.0f) / 10.0f; + rect[1] = rect[25] = (((y) * -1.0f) + 1.0f) / 20.0f; + rect[9] = rect[17] = rect[1] - .05f; + rect[16] = rect[24] = rect[0] - .1f; +} + + +void update_block(drawable *b, int x, int y, int color) { + GLfloat block[32]; + memcpy(block, default_rect, sizeof(GLfloat) * 32); + + x = x - 6; + y = y - 20; + + block[0] = block[8] = (x + 1.0f) / 10.0f; + block[1] = block[25] = (((y) * -1.0f) + 1.0f) / 20.0f; + block[9] = block[17] = block[1] - .05f; + block[16] = block[24] = block[0] - .1f; + + block[3] = block[11] = block[19] = block[27] = colors[color].r; + block[4] = block[12] = block[20] = block[28] = colors[color].g; + block[5] = block[13] = block[21] = block[29] = colors[color].b; + + glBindVertexArray(b->vao); + glBindBuffer(GL_ARRAY_BUFFER, b->vbo); + glBufferData(GL_ARRAY_BUFFER, 32 * sizeof(GLfloat), block, GL_DYNAMIC_DRAW); +} + +int main(void) { + glfwInit(); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + + GLFWwindow* window = glfwCreateWindow(400, 800, "Cetris", NULL, NULL); + if (window == NULL) { + printf("[Error] failed to create GLFW window\n"); + glfwTerminate(); + return -1; + } + + glfwMakeContextCurrent(window); + + if (!gladLoadGL(glfwGetProcAddress)) { + printf("[Error] failed to load GLAD\n"); + return -1; + } + + glViewport(0, 0, 400, 800); + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + + shader_program = glCreateProgram(); + load_fragment_shader(shader_program); + load_vertex_shader(shader_program); + glLinkProgram(shader_program); + + drawable block; + create_static_2d(&block, "block.jpg"); + + + init_game(&cetris); + + double prev_time = glfwGetTime(); + + glfwSetKeyCallback(window, input_callback); + + while(!glfwWindowShouldClose(window)) { + glClearColor(0.2f, 0.3f, 0.3f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glBindTexture(GL_TEXTURE_2D, block.texture); + glUseProgram(shader_program); + glBindVertexArray(block.vao); + for (int x = 0; x < CETRIS_BOARD_X; x++) { + for (int y = 0; y < CETRIS_BOARD_Y; y++) { + if (cetris.board[x][y].flags & SLOT_OCCUPIED) { + update_block(&block, x, y, cetris.board[x][y].color); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + } + } + } + + double current_time = glfwGetTime(); + if (current_time - prev_time >= 0.0166) { + update_game_tick(&cetris); + prev_time = current_time; + } + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwTerminate(); + return 0; +} diff --git a/frontends/gl/meson.build b/frontends/gl/meson.build index a1787b2..819011a 100644 --- a/frontends/gl/meson.build +++ b/frontends/gl/meson.build @@ -1,22 +1,22 @@ -src = ['main.c', 'glad/src/gl.c']
-
-inc = [cetris_inc, include_directories('glad/include')]
-deps = []
-
-if host_machine.system() == 'windows'
- deps += compiler.find_library('glfw3', dirs: meson.current_source_dir() + '/win/glfw')
- inc += include_directories('win/glfw/include')
-else
- deps += dependency('glfw3')
- deps += compiler.find_library('m')
- deps += compiler.find_library('dl')
-endif
-
-configure_file(input: 'block.jpg',
- output: 'block.jpg',
- copy: true, install: false)
-
-executable('cetris', src,
- dependencies: deps,
- include_directories: inc,
- install: false)
+src = ['main.c', 'glad/src/gl.c'] + +inc = [cetris_inc, include_directories('glad/include')] +deps = [] + +if host_machine.system() == 'windows' + deps += compiler.find_library('glfw3', dirs: meson.current_source_dir() + '/win/glfw') + inc += include_directories('win/glfw/include') +else + deps += dependency('glfw3') + deps += compiler.find_library('m') + deps += compiler.find_library('dl') +endif + +configure_file(input: 'block.jpg', + output: 'block.jpg', + copy: true, install: false) + +executable('cetris', src, + dependencies: deps, + include_directories: inc, + install: false) diff --git a/frontends/gl/stb_image.h b/frontends/gl/stb_image.h index f8fb2a0..a6202a3 100644 --- a/frontends/gl/stb_image.h +++ b/frontends/gl/stb_image.h @@ -1,7547 +1,7547 @@ -/* stb_image - v2.22 - public domain image loader - http://nothings.org/stb
- no warranty implied; use at your own risk
-
- Do this:
- #define STB_IMAGE_IMPLEMENTATION
- before you include this file in *one* C or C++ file to create the implementation.
-
- // i.e. it should look like this:
- #include ...
- #include ...
- #include ...
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
-
- You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
- And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
-
-
- QUICK NOTES:
- Primarily of interest to game developers and other people who can
- avoid problematic images and only need the trivial interface
-
- JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
- PNG 1/2/4/8/16-bit-per-channel
-
- TGA (not sure what subset, if a subset)
- BMP non-1bpp, non-RLE
- PSD (composited view only, no extra channels, 8/16 bit-per-channel)
-
- GIF (*comp always reports as 4-channel)
- HDR (radiance rgbE format)
- PIC (Softimage PIC)
- PNM (PPM and PGM binary only)
-
- Animated GIF still needs a proper API, but here's one way to do it:
- http://gist.github.com/urraka/685d9a6340b26b830d49
-
- - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- - decode from arbitrary I/O callbacks
- - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
-
- Full documentation under "DOCUMENTATION" below.
-
-
-LICENSE
-
- See end of file for license information.
-
-RECENT REVISION HISTORY:
-
- 2.22 (2019-03-04) gif fixes, fix warnings
- 2.21 (2019-02-25) fix typo in comment
- 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
- 2.19 (2018-02-11) fix warning
- 2.18 (2018-01-30) fix warnings
- 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
- 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
- 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
- 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
- 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
- 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
- 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
- RGB-format JPEG; remove white matting in PSD;
- allocate large structures on the stack;
- correct channel count for PNG & BMP
- 2.10 (2016-01-22) avoid warning introduced in 2.09
- 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
-
- See end of file for full revision history.
-
-
- ============================ Contributors =========================
-
- Image formats Extensions, features
- Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
- Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
- Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
- Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
- Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
- Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
- Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
- github:urraka (animated gif) Junggon Kim (PNM comments)
- Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
- socks-the-fox (16-bit PNG)
- Jeremy Sawicki (handle all ImageNet JPGs)
- Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
- Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
- Arseny Kapoulkine
- John-Mark Allen
- Carmelo J Fdez-Aguera
-
- Bug & warning fixes
- Marc LeBlanc David Woo Guillaume George Martins Mozeiko
- Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan
- Dave Moore Roy Eltham Hayaki Saito Nathan Reed
- Won Chun Luke Graham Johan Duparc Nick Verigakis
- the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh
- Janez Zemva John Bartholomew Michal Cichon github:romigrou
- Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
- Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar
- Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex
- Ryamond Barbiero Paul Du Bois Engin Manap github:grim210
- Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw
- Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus
- Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo
- Christian Floisand Kevin Schmidt JR Smith github:darealshinji
- Blazej Dariusz Roszkowski github:Michaelangel007
-*/
-
-#ifndef STBI_INCLUDE_STB_IMAGE_H
-#define STBI_INCLUDE_STB_IMAGE_H
-
-// DOCUMENTATION
-//
-// Limitations:
-// - no 12-bit-per-channel JPEG
-// - no JPEGs with arithmetic coding
-// - GIF always returns *comp=4
-//
-// Basic usage (see HDR discussion below for HDR usage):
-// int x,y,n;
-// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
-// // ... process data if not NULL ...
-// // ... x = width, y = height, n = # 8-bit components per pixel ...
-// // ... replace '0' with '1'..'4' to force that many components per pixel
-// // ... but 'n' will always be the number that it would have been if you said 0
-// stbi_image_free(data)
-//
-// Standard parameters:
-// int *x -- outputs image width in pixels
-// int *y -- outputs image height in pixels
-// int *channels_in_file -- outputs # of image components in image file
-// int desired_channels -- if non-zero, # of image components requested in result
-//
-// The return value from an image loader is an 'unsigned char *' which points
-// to the pixel data, or NULL on an allocation failure or if the image is
-// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
-// with each pixel consisting of N interleaved 8-bit components; the first
-// pixel pointed to is top-left-most in the image. There is no padding between
-// image scanlines or between pixels, regardless of format. The number of
-// components N is 'desired_channels' if desired_channels is non-zero, or
-// *channels_in_file otherwise. If desired_channels is non-zero,
-// *channels_in_file has the number of components that _would_ have been
-// output otherwise. E.g. if you set desired_channels to 4, you will always
-// get RGBA output, but you can check *channels_in_file to see if it's trivially
-// opaque because e.g. there were only 3 channels in the source image.
-//
-// An output image with N components has the following components interleaved
-// in this order in each pixel:
-//
-// N=#comp components
-// 1 grey
-// 2 grey, alpha
-// 3 red, green, blue
-// 4 red, green, blue, alpha
-//
-// If image loading fails for any reason, the return value will be NULL,
-// and *x, *y, *channels_in_file will be unchanged. The function
-// stbi_failure_reason() can be queried for an extremely brief, end-user
-// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
-// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
-// more user-friendly ones.
-//
-// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
-//
-// ===========================================================================
-//
-// UNICODE:
-//
-// If compiling for Windows and you wish to use Unicode filenames, compile
-// with
-// #define STBI_WINDOWS_UTF8
-// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
-// Windows wchar_t filenames to utf8.
-//
-// ===========================================================================
-//
-// Philosophy
-//
-// stb libraries are designed with the following priorities:
-//
-// 1. easy to use
-// 2. easy to maintain
-// 3. good performance
-//
-// Sometimes I let "good performance" creep up in priority over "easy to maintain",
-// and for best performance I may provide less-easy-to-use APIs that give higher
-// performance, in addition to the easy-to-use ones. Nevertheless, it's important
-// to keep in mind that from the standpoint of you, a client of this library,
-// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
-//
-// Some secondary priorities arise directly from the first two, some of which
-// provide more explicit reasons why performance can't be emphasized.
-//
-// - Portable ("ease of use")
-// - Small source code footprint ("easy to maintain")
-// - No dependencies ("ease of use")
-//
-// ===========================================================================
-//
-// I/O callbacks
-//
-// I/O callbacks allow you to read from arbitrary sources, like packaged
-// files or some other source. Data read from callbacks are processed
-// through a small internal buffer (currently 128 bytes) to try to reduce
-// overhead.
-//
-// The three functions you must define are "read" (reads some bytes of data),
-// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
-//
-// ===========================================================================
-//
-// SIMD support
-//
-// The JPEG decoder will try to automatically use SIMD kernels on x86 when
-// supported by the compiler. For ARM Neon support, you must explicitly
-// request it.
-//
-// (The old do-it-yourself SIMD API is no longer supported in the current
-// code.)
-//
-// On x86, SSE2 will automatically be used when available based on a run-time
-// test; if not, the generic C versions are used as a fall-back. On ARM targets,
-// the typical path is to have separate builds for NEON and non-NEON devices
-// (at least this is true for iOS and Android). Therefore, the NEON support is
-// toggled by a build flag: define STBI_NEON to get NEON loops.
-//
-// If for some reason you do not want to use any of SIMD code, or if
-// you have issues compiling it, you can disable it entirely by
-// defining STBI_NO_SIMD.
-//
-// ===========================================================================
-//
-// HDR image support (disable by defining STBI_NO_HDR)
-//
-// stb_image supports loading HDR images in general, and currently the Radiance
-// .HDR file format specifically. You can still load any file through the existing
-// interface; if you attempt to load an HDR file, it will be automatically remapped
-// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
-// both of these constants can be reconfigured through this interface:
-//
-// stbi_hdr_to_ldr_gamma(2.2f);
-// stbi_hdr_to_ldr_scale(1.0f);
-//
-// (note, do not use _inverse_ constants; stbi_image will invert them
-// appropriately).
-//
-// Additionally, there is a new, parallel interface for loading files as
-// (linear) floats to preserve the full dynamic range:
-//
-// float *data = stbi_loadf(filename, &x, &y, &n, 0);
-//
-// If you load LDR images through this interface, those images will
-// be promoted to floating point values, run through the inverse of
-// constants corresponding to the above:
-//
-// stbi_ldr_to_hdr_scale(1.0f);
-// stbi_ldr_to_hdr_gamma(2.2f);
-//
-// Finally, given a filename (or an open file or memory block--see header
-// file for details) containing image data, you can query for the "most
-// appropriate" interface to use (that is, whether the image is HDR or
-// not), using:
-//
-// stbi_is_hdr(char *filename);
-//
-// ===========================================================================
-//
-// iPhone PNG support:
-//
-// By default we convert iphone-formatted PNGs back to RGB, even though
-// they are internally encoded differently. You can disable this conversion
-// by calling stbi_convert_iphone_png_to_rgb(0), in which case
-// you will always just get the native iphone "format" through (which
-// is BGR stored in RGB).
-//
-// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
-// pixel to remove any premultiplied alpha *only* if the image file explicitly
-// says there's premultiplied data (currently only happens in iPhone images,
-// and only if iPhone convert-to-rgb processing is on).
-//
-// ===========================================================================
-//
-// ADDITIONAL CONFIGURATION
-//
-// - You can suppress implementation of any of the decoders to reduce
-// your code footprint by #defining one or more of the following
-// symbols before creating the implementation.
-//
-// STBI_NO_JPEG
-// STBI_NO_PNG
-// STBI_NO_BMP
-// STBI_NO_PSD
-// STBI_NO_TGA
-// STBI_NO_GIF
-// STBI_NO_HDR
-// STBI_NO_PIC
-// STBI_NO_PNM (.ppm and .pgm)
-//
-// - You can request *only* certain decoders and suppress all other ones
-// (this will be more forward-compatible, as addition of new decoders
-// doesn't require you to disable them explicitly):
-//
-// STBI_ONLY_JPEG
-// STBI_ONLY_PNG
-// STBI_ONLY_BMP
-// STBI_ONLY_PSD
-// STBI_ONLY_TGA
-// STBI_ONLY_GIF
-// STBI_ONLY_HDR
-// STBI_ONLY_PIC
-// STBI_ONLY_PNM (.ppm and .pgm)
-//
-// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
-// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
-//
-
-
-#ifndef STBI_NO_STDIO
-#include <stdio.h>
-#endif // STBI_NO_STDIO
-
-#define STBI_VERSION 1
-
-enum
-{
- STBI_default = 0, // only used for desired_channels
-
- STBI_grey = 1,
- STBI_grey_alpha = 2,
- STBI_rgb = 3,
- STBI_rgb_alpha = 4
-};
-
-#include <stdlib.h>
-typedef unsigned char stbi_uc;
-typedef unsigned short stbi_us;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef STBIDEF
-#ifdef STB_IMAGE_STATIC
-#define STBIDEF static
-#else
-#define STBIDEF extern
-#endif
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// PRIMARY API - works on images of any type
-//
-
-//
-// load image by filename, open file, or memory buffer
-//
-
-typedef struct
-{
- int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
- void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
- int (*eof) (void *user); // returns nonzero if we are at end of file/data
-} stbi_io_callbacks;
-
-////////////////////////////////////
-//
-// 8-bits-per-channel interface
-//
-
-STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
-
-#ifndef STBI_NO_STDIO
-STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
-// for stbi_load_from_file, file pointer is left pointing immediately after image
-#endif
-
-#ifndef STBI_NO_GIF
-STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
-#endif
-
-#ifdef STBI_WINDOWS_UTF8
-STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
-#endif
-
-////////////////////////////////////
-//
-// 16-bits-per-channel interface
-//
-
-STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
-
-#ifndef STBI_NO_STDIO
-STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
-#endif
-
-////////////////////////////////////
-//
-// float-per-channel interface
-//
-#ifndef STBI_NO_LINEAR
- STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
-
- #ifndef STBI_NO_STDIO
- STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
- #endif
-#endif
-
-#ifndef STBI_NO_HDR
- STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
- STBIDEF void stbi_hdr_to_ldr_scale(float scale);
-#endif // STBI_NO_HDR
-
-#ifndef STBI_NO_LINEAR
- STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
- STBIDEF void stbi_ldr_to_hdr_scale(float scale);
-#endif // STBI_NO_LINEAR
-
-// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
-STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
-STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_is_hdr (char const *filename);
-STBIDEF int stbi_is_hdr_from_file(FILE *f);
-#endif // STBI_NO_STDIO
-
-
-// get a VERY brief reason for failure
-// NOT THREADSAFE
-STBIDEF const char *stbi_failure_reason (void);
-
-// free the loaded image -- this is just free()
-STBIDEF void stbi_image_free (void *retval_from_stbi_load);
-
-// get image dimensions & components without fully decoding
-STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
-STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
-STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
-STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
-STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
-STBIDEF int stbi_is_16_bit (char const *filename);
-STBIDEF int stbi_is_16_bit_from_file(FILE *f);
-#endif
-
-
-
-// for image formats that explicitly notate that they have premultiplied alpha,
-// we just return the colors as stored in the file. set this flag to force
-// unpremultiplication. results are undefined if the unpremultiply overflow.
-STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
-
-// indicate whether we should process iphone images back to canonical format,
-// or just pass them through "as-is"
-STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
-
-// flip the image vertically, so the first pixel in the output array is the bottom left
-STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
-
-// ZLIB client - used by PNG, available for other purposes
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
-STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
-STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
-STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
-
-STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
-STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-//
-//
-//// end header file /////////////////////////////////////////////////////
-#endif // STBI_INCLUDE_STB_IMAGE_H
-
-#ifdef STB_IMAGE_IMPLEMENTATION
-
-#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
- || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
- || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
- || defined(STBI_ONLY_ZLIB)
- #ifndef STBI_ONLY_JPEG
- #define STBI_NO_JPEG
- #endif
- #ifndef STBI_ONLY_PNG
- #define STBI_NO_PNG
- #endif
- #ifndef STBI_ONLY_BMP
- #define STBI_NO_BMP
- #endif
- #ifndef STBI_ONLY_PSD
- #define STBI_NO_PSD
- #endif
- #ifndef STBI_ONLY_TGA
- #define STBI_NO_TGA
- #endif
- #ifndef STBI_ONLY_GIF
- #define STBI_NO_GIF
- #endif
- #ifndef STBI_ONLY_HDR
- #define STBI_NO_HDR
- #endif
- #ifndef STBI_ONLY_PIC
- #define STBI_NO_PIC
- #endif
- #ifndef STBI_ONLY_PNM
- #define STBI_NO_PNM
- #endif
-#endif
-
-#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
-#define STBI_NO_ZLIB
-#endif
-
-
-#include <stdarg.h>
-#include <stddef.h> // ptrdiff_t on osx
-#include <stdlib.h>
-#include <string.h>
-#include <limits.h>
-
-#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
-#include <math.h> // ldexp, pow
-#endif
-
-#ifndef STBI_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifndef STBI_ASSERT
-#include <assert.h>
-#define STBI_ASSERT(x) assert(x)
-#endif
-
-#ifdef __cplusplus
-#define STBI_EXTERN extern "C"
-#else
-#define STBI_EXTERN extern
-#endif
-
-
-#ifndef _MSC_VER
- #ifdef __cplusplus
- #define stbi_inline inline
- #else
- #define stbi_inline
- #endif
-#else
- #define stbi_inline __forceinline
-#endif
-
-
-#ifdef _MSC_VER
-typedef unsigned short stbi__uint16;
-typedef signed short stbi__int16;
-typedef unsigned int stbi__uint32;
-typedef signed int stbi__int32;
-#else
-#include <stdint.h>
-typedef uint16_t stbi__uint16;
-typedef int16_t stbi__int16;
-typedef uint32_t stbi__uint32;
-typedef int32_t stbi__int32;
-#endif
-
-// should produce compiler error if size is wrong
-typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
-
-#ifdef _MSC_VER
-#define STBI_NOTUSED(v) (void)(v)
-#else
-#define STBI_NOTUSED(v) (void)sizeof(v)
-#endif
-
-#ifdef _MSC_VER
-#define STBI_HAS_LROTL
-#endif
-
-#ifdef STBI_HAS_LROTL
- #define stbi_lrot(x,y) _lrotl(x,y)
-#else
- #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
-#endif
-
-#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
-// ok
-#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
-// ok
-#else
-#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
-#endif
-
-#ifndef STBI_MALLOC
-#define STBI_MALLOC(sz) malloc(sz)
-#define STBI_REALLOC(p,newsz) realloc(p,newsz)
-#define STBI_FREE(p) free(p)
-#endif
-
-#ifndef STBI_REALLOC_SIZED
-#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
-#endif
-
-// x86/x64 detection
-#if defined(__x86_64__) || defined(_M_X64)
-#define STBI__X64_TARGET
-#elif defined(__i386) || defined(_M_IX86)
-#define STBI__X86_TARGET
-#endif
-
-#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
-// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
-// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
-// but previous attempts to provide the SSE2 functions with runtime
-// detection caused numerous issues. The way architecture extensions are
-// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
-// New behavior: if compiled with -msse2, we use SSE2 without any
-// detection; if not, we don't use it at all.
-#define STBI_NO_SIMD
-#endif
-
-#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
-// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
-//
-// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
-// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
-// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
-// simultaneously enabling "-mstackrealign".
-//
-// See https://github.com/nothings/stb/issues/81 for more information.
-//
-// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
-// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
-#define STBI_NO_SIMD
-#endif
-
-#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
-#define STBI_SSE2
-#include <emmintrin.h>
-
-#ifdef _MSC_VER
-
-#if _MSC_VER >= 1400 // not VC6
-#include <intrin.h> // __cpuid
-static int stbi__cpuid3(void)
-{
- int info[4];
- __cpuid(info,1);
- return info[3];
-}
-#else
-static int stbi__cpuid3(void)
-{
- int res;
- __asm {
- mov eax,1
- cpuid
- mov res,edx
- }
- return res;
-}
-#endif
-
-#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
-
-#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
-static int stbi__sse2_available(void)
-{
- int info3 = stbi__cpuid3();
- return ((info3 >> 26) & 1) != 0;
-}
-#endif
-
-#else // assume GCC-style if not VC++
-#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
-
-#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
-static int stbi__sse2_available(void)
-{
- // If we're even attempting to compile this on GCC/Clang, that means
- // -msse2 is on, which means the compiler is allowed to use SSE2
- // instructions at will, and so are we.
- return 1;
-}
-#endif
-
-#endif
-#endif
-
-// ARM NEON
-#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
-#undef STBI_NEON
-#endif
-
-#ifdef STBI_NEON
-#include <arm_neon.h>
-// assume GCC or Clang on ARM targets
-#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
-#endif
-
-#ifndef STBI_SIMD_ALIGN
-#define STBI_SIMD_ALIGN(type, name) type name
-#endif
-
-///////////////////////////////////////////////
-//
-// stbi__context struct and start_xxx functions
-
-// stbi__context structure is our basic context used by all images, so it
-// contains all the IO context, plus some basic image information
-typedef struct
-{
- stbi__uint32 img_x, img_y;
- int img_n, img_out_n;
-
- stbi_io_callbacks io;
- void *io_user_data;
-
- int read_from_callbacks;
- int buflen;
- stbi_uc buffer_start[128];
-
- stbi_uc *img_buffer, *img_buffer_end;
- stbi_uc *img_buffer_original, *img_buffer_original_end;
-} stbi__context;
-
-
-static void stbi__refill_buffer(stbi__context *s);
-
-// initialize a memory-decode context
-static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
-{
- s->io.read = NULL;
- s->read_from_callbacks = 0;
- s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
- s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
-}
-
-// initialize a callback-based context
-static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
-{
- s->io = *c;
- s->io_user_data = user;
- s->buflen = sizeof(s->buffer_start);
- s->read_from_callbacks = 1;
- s->img_buffer_original = s->buffer_start;
- stbi__refill_buffer(s);
- s->img_buffer_original_end = s->img_buffer_end;
-}
-
-#ifndef STBI_NO_STDIO
-
-static int stbi__stdio_read(void *user, char *data, int size)
-{
- return (int) fread(data,1,size,(FILE*) user);
-}
-
-static void stbi__stdio_skip(void *user, int n)
-{
- fseek((FILE*) user, n, SEEK_CUR);
-}
-
-static int stbi__stdio_eof(void *user)
-{
- return feof((FILE*) user);
-}
-
-static stbi_io_callbacks stbi__stdio_callbacks =
-{
- stbi__stdio_read,
- stbi__stdio_skip,
- stbi__stdio_eof,
-};
-
-static void stbi__start_file(stbi__context *s, FILE *f)
-{
- stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
-}
-
-//static void stop_file(stbi__context *s) { }
-
-#endif // !STBI_NO_STDIO
-
-static void stbi__rewind(stbi__context *s)
-{
- // conceptually rewind SHOULD rewind to the beginning of the stream,
- // but we just rewind to the beginning of the initial buffer, because
- // we only use it after doing 'test', which only ever looks at at most 92 bytes
- s->img_buffer = s->img_buffer_original;
- s->img_buffer_end = s->img_buffer_original_end;
-}
-
-enum
-{
- STBI_ORDER_RGB,
- STBI_ORDER_BGR
-};
-
-typedef struct
-{
- int bits_per_channel;
- int num_channels;
- int channel_order;
-} stbi__result_info;
-
-#ifndef STBI_NO_JPEG
-static int stbi__jpeg_test(stbi__context *s);
-static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PNG
-static int stbi__png_test(stbi__context *s);
-static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
-static int stbi__png_is16(stbi__context *s);
-#endif
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_test(stbi__context *s);
-static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_TGA
-static int stbi__tga_test(stbi__context *s);
-static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_test(stbi__context *s);
-static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
-static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
-static int stbi__psd_is16(stbi__context *s);
-#endif
-
-#ifndef STBI_NO_HDR
-static int stbi__hdr_test(stbi__context *s);
-static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_test(stbi__context *s);
-static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_GIF
-static int stbi__gif_test(stbi__context *s);
-static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
-static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PNM
-static int stbi__pnm_test(stbi__context *s);
-static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-// this is not threadsafe
-static const char *stbi__g_failure_reason;
-
-STBIDEF const char *stbi_failure_reason(void)
-{
- return stbi__g_failure_reason;
-}
-
-static int stbi__err(const char *str)
-{
- stbi__g_failure_reason = str;
- return 0;
-}
-
-static void *stbi__malloc(size_t size)
-{
- return STBI_MALLOC(size);
-}
-
-// stb_image uses ints pervasively, including for offset calculations.
-// therefore the largest decoded image size we can support with the
-// current code, even on 64-bit targets, is INT_MAX. this is not a
-// significant limitation for the intended use case.
-//
-// we do, however, need to make sure our size calculations don't
-// overflow. hence a few helper functions for size calculations that
-// multiply integers together, making sure that they're non-negative
-// and no overflow occurs.
-
-// return 1 if the sum is valid, 0 on overflow.
-// negative terms are considered invalid.
-static int stbi__addsizes_valid(int a, int b)
-{
- if (b < 0) return 0;
- // now 0 <= b <= INT_MAX, hence also
- // 0 <= INT_MAX - b <= INTMAX.
- // And "a + b <= INT_MAX" (which might overflow) is the
- // same as a <= INT_MAX - b (no overflow)
- return a <= INT_MAX - b;
-}
-
-// returns 1 if the product is valid, 0 on overflow.
-// negative factors are considered invalid.
-static int stbi__mul2sizes_valid(int a, int b)
-{
- if (a < 0 || b < 0) return 0;
- if (b == 0) return 1; // mul-by-0 is always safe
- // portable way to check for no overflows in a*b
- return a <= INT_MAX/b;
-}
-
-// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
-static int stbi__mad2sizes_valid(int a, int b, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
-}
-
-// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
-static int stbi__mad3sizes_valid(int a, int b, int c, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
- stbi__addsizes_valid(a*b*c, add);
-}
-
-// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
-#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
-static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
- stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
-}
-#endif
-
-// mallocs with size overflow checking
-static void *stbi__malloc_mad2(int a, int b, int add)
-{
- if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
- return stbi__malloc(a*b + add);
-}
-
-static void *stbi__malloc_mad3(int a, int b, int c, int add)
-{
- if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
- return stbi__malloc(a*b*c + add);
-}
-
-#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
-static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
-{
- if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
- return stbi__malloc(a*b*c*d + add);
-}
-#endif
-
-// stbi__err - error
-// stbi__errpf - error returning pointer to float
-// stbi__errpuc - error returning pointer to unsigned char
-
-#ifdef STBI_NO_FAILURE_STRINGS
- #define stbi__err(x,y) 0
-#elif defined(STBI_FAILURE_USERMSG)
- #define stbi__err(x,y) stbi__err(y)
-#else
- #define stbi__err(x,y) stbi__err(x)
-#endif
-
-#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
-#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
-
-STBIDEF void stbi_image_free(void *retval_from_stbi_load)
-{
- STBI_FREE(retval_from_stbi_load);
-}
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
-#endif
-
-#ifndef STBI_NO_HDR
-static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp);
-#endif
-
-static int stbi__vertically_flip_on_load = 0;
-
-STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
-{
- stbi__vertically_flip_on_load = flag_true_if_should_flip;
-}
-
-static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
-{
- memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
- ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
- ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
- ri->num_channels = 0;
-
- #ifndef STBI_NO_JPEG
- if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PNG
- if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_BMP
- if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_GIF
- if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PSD
- if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
- #endif
- #ifndef STBI_NO_PIC
- if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PNM
- if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
- #endif
-
- #ifndef STBI_NO_HDR
- if (stbi__hdr_test(s)) {
- float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
- return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
- }
- #endif
-
- #ifndef STBI_NO_TGA
- // test tga last because it's a crappy test!
- if (stbi__tga_test(s))
- return stbi__tga_load(s,x,y,comp,req_comp, ri);
- #endif
-
- return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
-}
-
-static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
-{
- int i;
- int img_len = w * h * channels;
- stbi_uc *reduced;
-
- reduced = (stbi_uc *) stbi__malloc(img_len);
- if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
-
- for (i = 0; i < img_len; ++i)
- reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
-
- STBI_FREE(orig);
- return reduced;
-}
-
-static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
-{
- int i;
- int img_len = w * h * channels;
- stbi__uint16 *enlarged;
-
- enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
- if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
-
- for (i = 0; i < img_len; ++i)
- enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
-
- STBI_FREE(orig);
- return enlarged;
-}
-
-static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
-{
- int row;
- size_t bytes_per_row = (size_t)w * bytes_per_pixel;
- stbi_uc temp[2048];
- stbi_uc *bytes = (stbi_uc *)image;
-
- for (row = 0; row < (h>>1); row++) {
- stbi_uc *row0 = bytes + row*bytes_per_row;
- stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
- // swap row0 with row1
- size_t bytes_left = bytes_per_row;
- while (bytes_left) {
- size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
- memcpy(temp, row0, bytes_copy);
- memcpy(row0, row1, bytes_copy);
- memcpy(row1, temp, bytes_copy);
- row0 += bytes_copy;
- row1 += bytes_copy;
- bytes_left -= bytes_copy;
- }
- }
-}
-
-#ifndef STBI_NO_GIF
-static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
-{
- int slice;
- int slice_size = w * h * bytes_per_pixel;
-
- stbi_uc *bytes = (stbi_uc *)image;
- for (slice = 0; slice < z; ++slice) {
- stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
- bytes += slice_size;
- }
-}
-#endif
-
-static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- stbi__result_info ri;
- void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
-
- if (result == NULL)
- return NULL;
-
- if (ri.bits_per_channel != 8) {
- STBI_ASSERT(ri.bits_per_channel == 16);
- result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
- ri.bits_per_channel = 8;
- }
-
- // @TODO: move stbi__convert_format to here
-
- if (stbi__vertically_flip_on_load) {
- int channels = req_comp ? req_comp : *comp;
- stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
- }
-
- return (unsigned char *) result;
-}
-
-static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- stbi__result_info ri;
- void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
-
- if (result == NULL)
- return NULL;
-
- if (ri.bits_per_channel != 16) {
- STBI_ASSERT(ri.bits_per_channel == 8);
- result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
- ri.bits_per_channel = 16;
- }
-
- // @TODO: move stbi__convert_format16 to here
- // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
-
- if (stbi__vertically_flip_on_load) {
- int channels = req_comp ? req_comp : *comp;
- stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
- }
-
- return (stbi__uint16 *) result;
-}
-
-#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
-static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
-{
- if (stbi__vertically_flip_on_load && result != NULL) {
- int channels = req_comp ? req_comp : *comp;
- stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
- }
-}
-#endif
-
-#ifndef STBI_NO_STDIO
-
-#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
-STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
-STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
-#endif
-
-#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
-STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
-{
- return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
-}
-#endif
-
-static FILE *stbi__fopen(char const *filename, char const *mode)
-{
- FILE *f;
-#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
- wchar_t wMode[64];
- wchar_t wFilename[1024];
- if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
- return 0;
-
- if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
- return 0;
-
-#if _MSC_VER >= 1400
- if (0 != _wfopen_s(&f, wFilename, wMode))
- f = 0;
-#else
- f = _wfopen(wFilename, wMode);
-#endif
-
-#elif defined(_MSC_VER) && _MSC_VER >= 1400
- if (0 != fopen_s(&f, filename, mode))
- f=0;
-#else
- f = fopen(filename, mode);
-#endif
- return f;
-}
-
-
-STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- unsigned char *result;
- if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
- result = stbi_load_from_file(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- unsigned char *result;
- stbi__context s;
- stbi__start_file(&s,f);
- result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
- if (result) {
- // need to 'unget' all the characters in the IO buffer
- fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
- }
- return result;
-}
-
-STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- stbi__uint16 *result;
- stbi__context s;
- stbi__start_file(&s,f);
- result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
- if (result) {
- // need to 'unget' all the characters in the IO buffer
- fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
- }
- return result;
-}
-
-STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- stbi__uint16 *result;
- if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
- result = stbi_load_from_file_16(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-
-#endif //!STBI_NO_STDIO
-
-STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
-}
-
-STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
- return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
-}
-
-STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
-}
-
-STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
-}
-
-#ifndef STBI_NO_GIF
-STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
-{
- unsigned char *result;
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
-
- result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
- if (stbi__vertically_flip_on_load) {
- stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
- }
-
- return result;
-}
-#endif
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- unsigned char *data;
- #ifndef STBI_NO_HDR
- if (stbi__hdr_test(s)) {
- stbi__result_info ri;
- float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
- if (hdr_data)
- stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
- return hdr_data;
- }
- #endif
- data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
- if (data)
- return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
- return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
-}
-
-STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-
-STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- float *result;
- FILE *f = stbi__fopen(filename, "rb");
- if (!f) return stbi__errpf("can't fopen", "Unable to open file");
- result = stbi_loadf_from_file(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_file(&s,f);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-#endif // !STBI_NO_STDIO
-
-#endif // !STBI_NO_LINEAR
-
-// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
-// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
-// reports false!
-
-STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
-{
- #ifndef STBI_NO_HDR
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__hdr_test(&s);
- #else
- STBI_NOTUSED(buffer);
- STBI_NOTUSED(len);
- return 0;
- #endif
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_is_hdr (char const *filename)
-{
- FILE *f = stbi__fopen(filename, "rb");
- int result=0;
- if (f) {
- result = stbi_is_hdr_from_file(f);
- fclose(f);
- }
- return result;
-}
-
-STBIDEF int stbi_is_hdr_from_file(FILE *f)
-{
- #ifndef STBI_NO_HDR
- long pos = ftell(f);
- int res;
- stbi__context s;
- stbi__start_file(&s,f);
- res = stbi__hdr_test(&s);
- fseek(f, pos, SEEK_SET);
- return res;
- #else
- STBI_NOTUSED(f);
- return 0;
- #endif
-}
-#endif // !STBI_NO_STDIO
-
-STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
-{
- #ifndef STBI_NO_HDR
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__hdr_test(&s);
- #else
- STBI_NOTUSED(clbk);
- STBI_NOTUSED(user);
- return 0;
- #endif
-}
-
-#ifndef STBI_NO_LINEAR
-static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
-
-STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
-STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
-#endif
-
-static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
-
-STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
-STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Common code used by all image loaders
-//
-
-enum
-{
- STBI__SCAN_load=0,
- STBI__SCAN_type,
- STBI__SCAN_header
-};
-
-static void stbi__refill_buffer(stbi__context *s)
-{
- int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
- if (n == 0) {
- // at end of file, treat same as if from memory, but need to handle case
- // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
- s->read_from_callbacks = 0;
- s->img_buffer = s->buffer_start;
- s->img_buffer_end = s->buffer_start+1;
- *s->img_buffer = 0;
- } else {
- s->img_buffer = s->buffer_start;
- s->img_buffer_end = s->buffer_start + n;
- }
-}
-
-stbi_inline static stbi_uc stbi__get8(stbi__context *s)
-{
- if (s->img_buffer < s->img_buffer_end)
- return *s->img_buffer++;
- if (s->read_from_callbacks) {
- stbi__refill_buffer(s);
- return *s->img_buffer++;
- }
- return 0;
-}
-
-stbi_inline static int stbi__at_eof(stbi__context *s)
-{
- if (s->io.read) {
- if (!(s->io.eof)(s->io_user_data)) return 0;
- // if feof() is true, check if buffer = end
- // special case: we've only got the special 0 character at the end
- if (s->read_from_callbacks == 0) return 1;
- }
-
- return s->img_buffer >= s->img_buffer_end;
-}
-
-static void stbi__skip(stbi__context *s, int n)
-{
- if (n < 0) {
- s->img_buffer = s->img_buffer_end;
- return;
- }
- if (s->io.read) {
- int blen = (int) (s->img_buffer_end - s->img_buffer);
- if (blen < n) {
- s->img_buffer = s->img_buffer_end;
- (s->io.skip)(s->io_user_data, n - blen);
- return;
- }
- }
- s->img_buffer += n;
-}
-
-static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
-{
- if (s->io.read) {
- int blen = (int) (s->img_buffer_end - s->img_buffer);
- if (blen < n) {
- int res, count;
-
- memcpy(buffer, s->img_buffer, blen);
-
- count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
- res = (count == (n-blen));
- s->img_buffer = s->img_buffer_end;
- return res;
- }
- }
-
- if (s->img_buffer+n <= s->img_buffer_end) {
- memcpy(buffer, s->img_buffer, n);
- s->img_buffer += n;
- return 1;
- } else
- return 0;
-}
-
-static int stbi__get16be(stbi__context *s)
-{
- int z = stbi__get8(s);
- return (z << 8) + stbi__get8(s);
-}
-
-static stbi__uint32 stbi__get32be(stbi__context *s)
-{
- stbi__uint32 z = stbi__get16be(s);
- return (z << 16) + stbi__get16be(s);
-}
-
-#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
-// nothing
-#else
-static int stbi__get16le(stbi__context *s)
-{
- int z = stbi__get8(s);
- return z + (stbi__get8(s) << 8);
-}
-#endif
-
-#ifndef STBI_NO_BMP
-static stbi__uint32 stbi__get32le(stbi__context *s)
-{
- stbi__uint32 z = stbi__get16le(s);
- return z + (stbi__get16le(s) << 16);
-}
-#endif
-
-#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// generic converter from built-in img_n to req_comp
-// individual types do this automatically as much as possible (e.g. jpeg
-// does all cases internally since it needs to colorspace convert anyway,
-// and it never has alpha, so very few cases ). png can automatically
-// interleave an alpha=255 channel, but falls back to this for other cases
-//
-// assume data buffer is malloced, so malloc a new one and free that one
-// only failure mode is malloc failing
-
-static stbi_uc stbi__compute_y(int r, int g, int b)
-{
- return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8);
-}
-
-static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
-{
- int i,j;
- unsigned char *good;
-
- if (req_comp == img_n) return data;
- STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
-
- good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
- if (good == NULL) {
- STBI_FREE(data);
- return stbi__errpuc("outofmem", "Out of memory");
- }
-
- for (j=0; j < (int) y; ++j) {
- unsigned char *src = data + j * x * img_n ;
- unsigned char *dest = good + j * x * req_comp;
-
- #define STBI__COMBO(a,b) ((a)*8+(b))
- #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
- // convert source image with img_n components to one with req_comp components;
- // avoid switch per pixel, so use switch per scanline and massive macros
- switch (STBI__COMBO(img_n, req_comp)) {
- STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break;
- STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break;
- STBI__CASE(2,1) { dest[0]=src[0]; } break;
- STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
- STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break;
- STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
- STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break;
- STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
- STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break;
- STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
- default: STBI_ASSERT(0);
- }
- #undef STBI__CASE
- }
-
- STBI_FREE(data);
- return good;
-}
-
-static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
-{
- return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
-}
-
-static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
-{
- int i,j;
- stbi__uint16 *good;
-
- if (req_comp == img_n) return data;
- STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
-
- good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
- if (good == NULL) {
- STBI_FREE(data);
- return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
- }
-
- for (j=0; j < (int) y; ++j) {
- stbi__uint16 *src = data + j * x * img_n ;
- stbi__uint16 *dest = good + j * x * req_comp;
-
- #define STBI__COMBO(a,b) ((a)*8+(b))
- #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
- // convert source image with img_n components to one with req_comp components;
- // avoid switch per pixel, so use switch per scanline and massive macros
- switch (STBI__COMBO(img_n, req_comp)) {
- STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break;
- STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break;
- STBI__CASE(2,1) { dest[0]=src[0]; } break;
- STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
- STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break;
- STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
- STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break;
- STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
- STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break;
- STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
- default: STBI_ASSERT(0);
- }
- #undef STBI__CASE
- }
-
- STBI_FREE(data);
- return good;
-}
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
-{
- int i,k,n;
- float *output;
- if (!data) return NULL;
- output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
- if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
- // compute number of non-alpha components
- if (comp & 1) n = comp; else n = comp-1;
- for (i=0; i < x*y; ++i) {
- for (k=0; k < n; ++k) {
- output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
- }
- }
- if (n < comp) {
- for (i=0; i < x*y; ++i) {
- output[i*comp + n] = data[i*comp + n]/255.0f;
- }
- }
- STBI_FREE(data);
- return output;
-}
-#endif
-
-#ifndef STBI_NO_HDR
-#define stbi__float2int(x) ((int) (x))
-static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)
-{
- int i,k,n;
- stbi_uc *output;
- if (!data) return NULL;
- output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
- if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
- // compute number of non-alpha components
- if (comp & 1) n = comp; else n = comp-1;
- for (i=0; i < x*y; ++i) {
- for (k=0; k < n; ++k) {
- float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
- if (z < 0) z = 0;
- if (z > 255) z = 255;
- output[i*comp + k] = (stbi_uc) stbi__float2int(z);
- }
- if (k < comp) {
- float z = data[i*comp+k] * 255 + 0.5f;
- if (z < 0) z = 0;
- if (z > 255) z = 255;
- output[i*comp + k] = (stbi_uc) stbi__float2int(z);
- }
- }
- STBI_FREE(data);
- return output;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// "baseline" JPEG/JFIF decoder
-//
-// simple implementation
-// - doesn't support delayed output of y-dimension
-// - simple interface (only one output format: 8-bit interleaved RGB)
-// - doesn't try to recover corrupt jpegs
-// - doesn't allow partial loading, loading multiple at once
-// - still fast on x86 (copying globals into locals doesn't help x86)
-// - allocates lots of intermediate memory (full size of all components)
-// - non-interleaved case requires this anyway
-// - allows good upsampling (see next)
-// high-quality
-// - upsampled channels are bilinearly interpolated, even across blocks
-// - quality integer IDCT derived from IJG's 'slow'
-// performance
-// - fast huffman; reasonable integer IDCT
-// - some SIMD kernels for common paths on targets with SSE2/NEON
-// - uses a lot of intermediate memory, could cache poorly
-
-#ifndef STBI_NO_JPEG
-
-// huffman decoding acceleration
-#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
-
-typedef struct
-{
- stbi_uc fast[1 << FAST_BITS];
- // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
- stbi__uint16 code[256];
- stbi_uc values[256];
- stbi_uc size[257];
- unsigned int maxcode[18];
- int delta[17]; // old 'firstsymbol' - old 'firstcode'
-} stbi__huffman;
-
-typedef struct
-{
- stbi__context *s;
- stbi__huffman huff_dc[4];
- stbi__huffman huff_ac[4];
- stbi__uint16 dequant[4][64];
- stbi__int16 fast_ac[4][1 << FAST_BITS];
-
-// sizes for components, interleaved MCUs
- int img_h_max, img_v_max;
- int img_mcu_x, img_mcu_y;
- int img_mcu_w, img_mcu_h;
-
-// definition of jpeg image component
- struct
- {
- int id;
- int h,v;
- int tq;
- int hd,ha;
- int dc_pred;
-
- int x,y,w2,h2;
- stbi_uc *data;
- void *raw_data, *raw_coeff;
- stbi_uc *linebuf;
- short *coeff; // progressive only
- int coeff_w, coeff_h; // number of 8x8 coefficient blocks
- } img_comp[4];
-
- stbi__uint32 code_buffer; // jpeg entropy-coded buffer
- int code_bits; // number of valid bits
- unsigned char marker; // marker seen while filling entropy buffer
- int nomore; // flag if we saw a marker so must stop
-
- int progressive;
- int spec_start;
- int spec_end;
- int succ_high;
- int succ_low;
- int eob_run;
- int jfif;
- int app14_color_transform; // Adobe APP14 tag
- int rgb;
-
- int scan_n, order[4];
- int restart_interval, todo;
-
-// kernels
- void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
- void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
- stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
-} stbi__jpeg;
-
-static int stbi__build_huffman(stbi__huffman *h, int *count)
-{
- int i,j,k=0;
- unsigned int code;
- // build size list for each symbol (from JPEG spec)
- for (i=0; i < 16; ++i)
- for (j=0; j < count[i]; ++j)
- h->size[k++] = (stbi_uc) (i+1);
- h->size[k] = 0;
-
- // compute actual symbols (from jpeg spec)
- code = 0;
- k = 0;
- for(j=1; j <= 16; ++j) {
- // compute delta to add to code to compute symbol id
- h->delta[j] = k - code;
- if (h->size[k] == j) {
- while (h->size[k] == j)
- h->code[k++] = (stbi__uint16) (code++);
- if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
- }
- // compute largest code + 1 for this size, preshifted as needed later
- h->maxcode[j] = code << (16-j);
- code <<= 1;
- }
- h->maxcode[j] = 0xffffffff;
-
- // build non-spec acceleration table; 255 is flag for not-accelerated
- memset(h->fast, 255, 1 << FAST_BITS);
- for (i=0; i < k; ++i) {
- int s = h->size[i];
- if (s <= FAST_BITS) {
- int c = h->code[i] << (FAST_BITS-s);
- int m = 1 << (FAST_BITS-s);
- for (j=0; j < m; ++j) {
- h->fast[c+j] = (stbi_uc) i;
- }
- }
- }
- return 1;
-}
-
-// build a table that decodes both magnitude and value of small ACs in
-// one go.
-static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
-{
- int i;
- for (i=0; i < (1 << FAST_BITS); ++i) {
- stbi_uc fast = h->fast[i];
- fast_ac[i] = 0;
- if (fast < 255) {
- int rs = h->values[fast];
- int run = (rs >> 4) & 15;
- int magbits = rs & 15;
- int len = h->size[fast];
-
- if (magbits && len + magbits <= FAST_BITS) {
- // magnitude code followed by receive_extend code
- int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
- int m = 1 << (magbits - 1);
- if (k < m) k += (~0U << magbits) + 1;
- // if the result is small enough, we can fit it in fast_ac table
- if (k >= -128 && k <= 127)
- fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
- }
- }
- }
-}
-
-static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
-{
- do {
- unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
- if (b == 0xff) {
- int c = stbi__get8(j->s);
- while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
- if (c != 0) {
- j->marker = (unsigned char) c;
- j->nomore = 1;
- return;
- }
- }
- j->code_buffer |= b << (24 - j->code_bits);
- j->code_bits += 8;
- } while (j->code_bits <= 24);
-}
-
-// (1 << n) - 1
-static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
-
-// decode a jpeg huffman value from the bitstream
-stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
-{
- unsigned int temp;
- int c,k;
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
-
- // look at the top FAST_BITS and determine what symbol ID it is,
- // if the code is <= FAST_BITS
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- k = h->fast[c];
- if (k < 255) {
- int s = h->size[k];
- if (s > j->code_bits)
- return -1;
- j->code_buffer <<= s;
- j->code_bits -= s;
- return h->values[k];
- }
-
- // naive test is to shift the code_buffer down so k bits are
- // valid, then test against maxcode. To speed this up, we've
- // preshifted maxcode left so that it has (16-k) 0s at the
- // end; in other words, regardless of the number of bits, it
- // wants to be compared against something shifted to have 16;
- // that way we don't need to shift inside the loop.
- temp = j->code_buffer >> 16;
- for (k=FAST_BITS+1 ; ; ++k)
- if (temp < h->maxcode[k])
- break;
- if (k == 17) {
- // error! code not found
- j->code_bits -= 16;
- return -1;
- }
-
- if (k > j->code_bits)
- return -1;
-
- // convert the huffman code to the symbol id
- c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
- STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
-
- // convert the id to a symbol
- j->code_bits -= k;
- j->code_buffer <<= k;
- return h->values[c];
-}
-
-// bias[n] = (-1<<n) + 1
-static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
-
-// combined JPEG 'receive' and JPEG 'extend', since baseline
-// always extends everything it receives.
-stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
-{
- unsigned int k;
- int sgn;
- if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
-
- sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
- k = stbi_lrot(j->code_buffer, n);
- STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask)));
- j->code_buffer = k & ~stbi__bmask[n];
- k &= stbi__bmask[n];
- j->code_bits -= n;
- return k + (stbi__jbias[n] & ~sgn);
-}
-
-// get some unsigned bits
-stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
-{
- unsigned int k;
- if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
- k = stbi_lrot(j->code_buffer, n);
- j->code_buffer = k & ~stbi__bmask[n];
- k &= stbi__bmask[n];
- j->code_bits -= n;
- return k;
-}
-
-stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
-{
- unsigned int k;
- if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
- k = j->code_buffer;
- j->code_buffer <<= 1;
- --j->code_bits;
- return k & 0x80000000;
-}
-
-// given a value that's at position X in the zigzag stream,
-// where does it appear in the 8x8 matrix coded as row-major?
-static const stbi_uc stbi__jpeg_dezigzag[64+15] =
-{
- 0, 1, 8, 16, 9, 2, 3, 10,
- 17, 24, 32, 25, 18, 11, 4, 5,
- 12, 19, 26, 33, 40, 48, 41, 34,
- 27, 20, 13, 6, 7, 14, 21, 28,
- 35, 42, 49, 56, 57, 50, 43, 36,
- 29, 22, 15, 23, 30, 37, 44, 51,
- 58, 59, 52, 45, 38, 31, 39, 46,
- 53, 60, 61, 54, 47, 55, 62, 63,
- // let corrupt input sample past end
- 63, 63, 63, 63, 63, 63, 63, 63,
- 63, 63, 63, 63, 63, 63, 63
-};
-
-// decode one 64-entry block--
-static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
-{
- int diff,dc,k;
- int t;
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- t = stbi__jpeg_huff_decode(j, hdc);
- if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
-
- // 0 all the ac values now so we can do it 32-bits at a time
- memset(data,0,64*sizeof(data[0]));
-
- diff = t ? stbi__extend_receive(j, t) : 0;
- dc = j->img_comp[b].dc_pred + diff;
- j->img_comp[b].dc_pred = dc;
- data[0] = (short) (dc * dequant[0]);
-
- // decode AC components, see JPEG spec
- k = 1;
- do {
- unsigned int zig;
- int c,r,s;
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- r = fac[c];
- if (r) { // fast-AC path
- k += (r >> 4) & 15; // run
- s = r & 15; // combined length
- j->code_buffer <<= s;
- j->code_bits -= s;
- // decode into unzigzag'd location
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) ((r >> 8) * dequant[zig]);
- } else {
- int rs = stbi__jpeg_huff_decode(j, hac);
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (rs != 0xf0) break; // end block
- k += 16;
- } else {
- k += r;
- // decode into unzigzag'd location
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
- }
- }
- } while (k < 64);
- return 1;
-}
-
-static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
-{
- int diff,dc;
- int t;
- if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
-
- if (j->succ_high == 0) {
- // first scan for DC coefficient, must be first
- memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
- t = stbi__jpeg_huff_decode(j, hdc);
- diff = t ? stbi__extend_receive(j, t) : 0;
-
- dc = j->img_comp[b].dc_pred + diff;
- j->img_comp[b].dc_pred = dc;
- data[0] = (short) (dc << j->succ_low);
- } else {
- // refinement scan for DC coefficient
- if (stbi__jpeg_get_bit(j))
- data[0] += (short) (1 << j->succ_low);
- }
- return 1;
-}
-
-// @OPTIMIZE: store non-zigzagged during the decode passes,
-// and only de-zigzag when dequantizing
-static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
-{
- int k;
- if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
-
- if (j->succ_high == 0) {
- int shift = j->succ_low;
-
- if (j->eob_run) {
- --j->eob_run;
- return 1;
- }
-
- k = j->spec_start;
- do {
- unsigned int zig;
- int c,r,s;
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- r = fac[c];
- if (r) { // fast-AC path
- k += (r >> 4) & 15; // run
- s = r & 15; // combined length
- j->code_buffer <<= s;
- j->code_bits -= s;
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) ((r >> 8) << shift);
- } else {
- int rs = stbi__jpeg_huff_decode(j, hac);
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (r < 15) {
- j->eob_run = (1 << r);
- if (r)
- j->eob_run += stbi__jpeg_get_bits(j, r);
- --j->eob_run;
- break;
- }
- k += 16;
- } else {
- k += r;
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) (stbi__extend_receive(j,s) << shift);
- }
- }
- } while (k <= j->spec_end);
- } else {
- // refinement scan for these AC coefficients
-
- short bit = (short) (1 << j->succ_low);
-
- if (j->eob_run) {
- --j->eob_run;
- for (k = j->spec_start; k <= j->spec_end; ++k) {
- short *p = &data[stbi__jpeg_dezigzag[k]];
- if (*p != 0)
- if (stbi__jpeg_get_bit(j))
- if ((*p & bit)==0) {
- if (*p > 0)
- *p += bit;
- else
- *p -= bit;
- }
- }
- } else {
- k = j->spec_start;
- do {
- int r,s;
- int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (r < 15) {
- j->eob_run = (1 << r) - 1;
- if (r)
- j->eob_run += stbi__jpeg_get_bits(j, r);
- r = 64; // force end of block
- } else {
- // r=15 s=0 should write 16 0s, so we just do
- // a run of 15 0s and then write s (which is 0),
- // so we don't have to do anything special here
- }
- } else {
- if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
- // sign bit
- if (stbi__jpeg_get_bit(j))
- s = bit;
- else
- s = -bit;
- }
-
- // advance by r
- while (k <= j->spec_end) {
- short *p = &data[stbi__jpeg_dezigzag[k++]];
- if (*p != 0) {
- if (stbi__jpeg_get_bit(j))
- if ((*p & bit)==0) {
- if (*p > 0)
- *p += bit;
- else
- *p -= bit;
- }
- } else {
- if (r == 0) {
- *p = (short) s;
- break;
- }
- --r;
- }
- }
- } while (k <= j->spec_end);
- }
- }
- return 1;
-}
-
-// take a -128..127 value and stbi__clamp it and convert to 0..255
-stbi_inline static stbi_uc stbi__clamp(int x)
-{
- // trick to use a single test to catch both cases
- if ((unsigned int) x > 255) {
- if (x < 0) return 0;
- if (x > 255) return 255;
- }
- return (stbi_uc) x;
-}
-
-#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
-#define stbi__fsh(x) ((x) * 4096)
-
-// derived from jidctint -- DCT_ISLOW
-#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
- int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
- p2 = s2; \
- p3 = s6; \
- p1 = (p2+p3) * stbi__f2f(0.5411961f); \
- t2 = p1 + p3*stbi__f2f(-1.847759065f); \
- t3 = p1 + p2*stbi__f2f( 0.765366865f); \
- p2 = s0; \
- p3 = s4; \
- t0 = stbi__fsh(p2+p3); \
- t1 = stbi__fsh(p2-p3); \
- x0 = t0+t3; \
- x3 = t0-t3; \
- x1 = t1+t2; \
- x2 = t1-t2; \
- t0 = s7; \
- t1 = s5; \
- t2 = s3; \
- t3 = s1; \
- p3 = t0+t2; \
- p4 = t1+t3; \
- p1 = t0+t3; \
- p2 = t1+t2; \
- p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
- t0 = t0*stbi__f2f( 0.298631336f); \
- t1 = t1*stbi__f2f( 2.053119869f); \
- t2 = t2*stbi__f2f( 3.072711026f); \
- t3 = t3*stbi__f2f( 1.501321110f); \
- p1 = p5 + p1*stbi__f2f(-0.899976223f); \
- p2 = p5 + p2*stbi__f2f(-2.562915447f); \
- p3 = p3*stbi__f2f(-1.961570560f); \
- p4 = p4*stbi__f2f(-0.390180644f); \
- t3 += p1+p4; \
- t2 += p2+p3; \
- t1 += p2+p4; \
- t0 += p1+p3;
-
-static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
-{
- int i,val[64],*v=val;
- stbi_uc *o;
- short *d = data;
-
- // columns
- for (i=0; i < 8; ++i,++d, ++v) {
- // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
- if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
- && d[40]==0 && d[48]==0 && d[56]==0) {
- // no shortcut 0 seconds
- // (1|2|3|4|5|6|7)==0 0 seconds
- // all separate -0.047 seconds
- // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
- int dcterm = d[0]*4;
- v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
- } else {
- STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
- // constants scaled things up by 1<<12; let's bring them back
- // down, but keep 2 extra bits of precision
- x0 += 512; x1 += 512; x2 += 512; x3 += 512;
- v[ 0] = (x0+t3) >> 10;
- v[56] = (x0-t3) >> 10;
- v[ 8] = (x1+t2) >> 10;
- v[48] = (x1-t2) >> 10;
- v[16] = (x2+t1) >> 10;
- v[40] = (x2-t1) >> 10;
- v[24] = (x3+t0) >> 10;
- v[32] = (x3-t0) >> 10;
- }
- }
-
- for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
- // no fast case since the first 1D IDCT spread components out
- STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
- // constants scaled things up by 1<<12, plus we had 1<<2 from first
- // loop, plus horizontal and vertical each scale by sqrt(8) so together
- // we've got an extra 1<<3, so 1<<17 total we need to remove.
- // so we want to round that, which means adding 0.5 * 1<<17,
- // aka 65536. Also, we'll end up with -128 to 127 that we want
- // to encode as 0..255 by adding 128, so we'll add that before the shift
- x0 += 65536 + (128<<17);
- x1 += 65536 + (128<<17);
- x2 += 65536 + (128<<17);
- x3 += 65536 + (128<<17);
- // tried computing the shifts into temps, or'ing the temps to see
- // if any were out of range, but that was slower
- o[0] = stbi__clamp((x0+t3) >> 17);
- o[7] = stbi__clamp((x0-t3) >> 17);
- o[1] = stbi__clamp((x1+t2) >> 17);
- o[6] = stbi__clamp((x1-t2) >> 17);
- o[2] = stbi__clamp((x2+t1) >> 17);
- o[5] = stbi__clamp((x2-t1) >> 17);
- o[3] = stbi__clamp((x3+t0) >> 17);
- o[4] = stbi__clamp((x3-t0) >> 17);
- }
-}
-
-#ifdef STBI_SSE2
-// sse2 integer IDCT. not the fastest possible implementation but it
-// produces bit-identical results to the generic C version so it's
-// fully "transparent".
-static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
-{
- // This is constructed to match our regular (generic) integer IDCT exactly.
- __m128i row0, row1, row2, row3, row4, row5, row6, row7;
- __m128i tmp;
-
- // dot product constant: even elems=x, odd elems=y
- #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
-
- // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
- // out(1) = c1[even]*x + c1[odd]*y
- #define dct_rot(out0,out1, x,y,c0,c1) \
- __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
- __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
- __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
- __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
- __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
- __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
-
- // out = in << 12 (in 16-bit, out 32-bit)
- #define dct_widen(out, in) \
- __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
- __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
-
- // wide add
- #define dct_wadd(out, a, b) \
- __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
- __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
-
- // wide sub
- #define dct_wsub(out, a, b) \
- __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
- __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
-
- // butterfly a/b, add bias, then shift by "s" and pack
- #define dct_bfly32o(out0, out1, a,b,bias,s) \
- { \
- __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
- __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
- dct_wadd(sum, abiased, b); \
- dct_wsub(dif, abiased, b); \
- out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
- out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
- }
-
- // 8-bit interleave step (for transposes)
- #define dct_interleave8(a, b) \
- tmp = a; \
- a = _mm_unpacklo_epi8(a, b); \
- b = _mm_unpackhi_epi8(tmp, b)
-
- // 16-bit interleave step (for transposes)
- #define dct_interleave16(a, b) \
- tmp = a; \
- a = _mm_unpacklo_epi16(a, b); \
- b = _mm_unpackhi_epi16(tmp, b)
-
- #define dct_pass(bias,shift) \
- { \
- /* even part */ \
- dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
- __m128i sum04 = _mm_add_epi16(row0, row4); \
- __m128i dif04 = _mm_sub_epi16(row0, row4); \
- dct_widen(t0e, sum04); \
- dct_widen(t1e, dif04); \
- dct_wadd(x0, t0e, t3e); \
- dct_wsub(x3, t0e, t3e); \
- dct_wadd(x1, t1e, t2e); \
- dct_wsub(x2, t1e, t2e); \
- /* odd part */ \
- dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
- dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
- __m128i sum17 = _mm_add_epi16(row1, row7); \
- __m128i sum35 = _mm_add_epi16(row3, row5); \
- dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
- dct_wadd(x4, y0o, y4o); \
- dct_wadd(x5, y1o, y5o); \
- dct_wadd(x6, y2o, y5o); \
- dct_wadd(x7, y3o, y4o); \
- dct_bfly32o(row0,row7, x0,x7,bias,shift); \
- dct_bfly32o(row1,row6, x1,x6,bias,shift); \
- dct_bfly32o(row2,row5, x2,x5,bias,shift); \
- dct_bfly32o(row3,row4, x3,x4,bias,shift); \
- }
-
- __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
- __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
- __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
- __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
- __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
- __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
- __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
- __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
-
- // rounding biases in column/row passes, see stbi__idct_block for explanation.
- __m128i bias_0 = _mm_set1_epi32(512);
- __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
-
- // load
- row0 = _mm_load_si128((const __m128i *) (data + 0*8));
- row1 = _mm_load_si128((const __m128i *) (data + 1*8));
- row2 = _mm_load_si128((const __m128i *) (data + 2*8));
- row3 = _mm_load_si128((const __m128i *) (data + 3*8));
- row4 = _mm_load_si128((const __m128i *) (data + 4*8));
- row5 = _mm_load_si128((const __m128i *) (data + 5*8));
- row6 = _mm_load_si128((const __m128i *) (data + 6*8));
- row7 = _mm_load_si128((const __m128i *) (data + 7*8));
-
- // column pass
- dct_pass(bias_0, 10);
-
- {
- // 16bit 8x8 transpose pass 1
- dct_interleave16(row0, row4);
- dct_interleave16(row1, row5);
- dct_interleave16(row2, row6);
- dct_interleave16(row3, row7);
-
- // transpose pass 2
- dct_interleave16(row0, row2);
- dct_interleave16(row1, row3);
- dct_interleave16(row4, row6);
- dct_interleave16(row5, row7);
-
- // transpose pass 3
- dct_interleave16(row0, row1);
- dct_interleave16(row2, row3);
- dct_interleave16(row4, row5);
- dct_interleave16(row6, row7);
- }
-
- // row pass
- dct_pass(bias_1, 17);
-
- {
- // pack
- __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
- __m128i p1 = _mm_packus_epi16(row2, row3);
- __m128i p2 = _mm_packus_epi16(row4, row5);
- __m128i p3 = _mm_packus_epi16(row6, row7);
-
- // 8bit 8x8 transpose pass 1
- dct_interleave8(p0, p2); // a0e0a1e1...
- dct_interleave8(p1, p3); // c0g0c1g1...
-
- // transpose pass 2
- dct_interleave8(p0, p1); // a0c0e0g0...
- dct_interleave8(p2, p3); // b0d0f0h0...
-
- // transpose pass 3
- dct_interleave8(p0, p2); // a0b0c0d0...
- dct_interleave8(p1, p3); // a4b4c4d4...
-
- // store
- _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
- }
-
-#undef dct_const
-#undef dct_rot
-#undef dct_widen
-#undef dct_wadd
-#undef dct_wsub
-#undef dct_bfly32o
-#undef dct_interleave8
-#undef dct_interleave16
-#undef dct_pass
-}
-
-#endif // STBI_SSE2
-
-#ifdef STBI_NEON
-
-// NEON integer IDCT. should produce bit-identical
-// results to the generic C version.
-static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
-{
- int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
-
- int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
- int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
- int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
- int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
- int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
- int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
- int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
- int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
- int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
- int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
- int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
- int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
-
-#define dct_long_mul(out, inq, coeff) \
- int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
- int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
-
-#define dct_long_mac(out, acc, inq, coeff) \
- int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
- int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
-
-#define dct_widen(out, inq) \
- int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
- int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
-
-// wide add
-#define dct_wadd(out, a, b) \
- int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
- int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
-
-// wide sub
-#define dct_wsub(out, a, b) \
- int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
- int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
-
-// butterfly a/b, then shift using "shiftop" by "s" and pack
-#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
- { \
- dct_wadd(sum, a, b); \
- dct_wsub(dif, a, b); \
- out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
- out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
- }
-
-#define dct_pass(shiftop, shift) \
- { \
- /* even part */ \
- int16x8_t sum26 = vaddq_s16(row2, row6); \
- dct_long_mul(p1e, sum26, rot0_0); \
- dct_long_mac(t2e, p1e, row6, rot0_1); \
- dct_long_mac(t3e, p1e, row2, rot0_2); \
- int16x8_t sum04 = vaddq_s16(row0, row4); \
- int16x8_t dif04 = vsubq_s16(row0, row4); \
- dct_widen(t0e, sum04); \
- dct_widen(t1e, dif04); \
- dct_wadd(x0, t0e, t3e); \
- dct_wsub(x3, t0e, t3e); \
- dct_wadd(x1, t1e, t2e); \
- dct_wsub(x2, t1e, t2e); \
- /* odd part */ \
- int16x8_t sum15 = vaddq_s16(row1, row5); \
- int16x8_t sum17 = vaddq_s16(row1, row7); \
- int16x8_t sum35 = vaddq_s16(row3, row5); \
- int16x8_t sum37 = vaddq_s16(row3, row7); \
- int16x8_t sumodd = vaddq_s16(sum17, sum35); \
- dct_long_mul(p5o, sumodd, rot1_0); \
- dct_long_mac(p1o, p5o, sum17, rot1_1); \
- dct_long_mac(p2o, p5o, sum35, rot1_2); \
- dct_long_mul(p3o, sum37, rot2_0); \
- dct_long_mul(p4o, sum15, rot2_1); \
- dct_wadd(sump13o, p1o, p3o); \
- dct_wadd(sump24o, p2o, p4o); \
- dct_wadd(sump23o, p2o, p3o); \
- dct_wadd(sump14o, p1o, p4o); \
- dct_long_mac(x4, sump13o, row7, rot3_0); \
- dct_long_mac(x5, sump24o, row5, rot3_1); \
- dct_long_mac(x6, sump23o, row3, rot3_2); \
- dct_long_mac(x7, sump14o, row1, rot3_3); \
- dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
- dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
- dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
- dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
- }
-
- // load
- row0 = vld1q_s16(data + 0*8);
- row1 = vld1q_s16(data + 1*8);
- row2 = vld1q_s16(data + 2*8);
- row3 = vld1q_s16(data + 3*8);
- row4 = vld1q_s16(data + 4*8);
- row5 = vld1q_s16(data + 5*8);
- row6 = vld1q_s16(data + 6*8);
- row7 = vld1q_s16(data + 7*8);
-
- // add DC bias
- row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
-
- // column pass
- dct_pass(vrshrn_n_s32, 10);
-
- // 16bit 8x8 transpose
- {
-// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
-// whether compilers actually get this is another story, sadly.
-#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
-#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
-#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
-
- // pass 1
- dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
- dct_trn16(row2, row3);
- dct_trn16(row4, row5);
- dct_trn16(row6, row7);
-
- // pass 2
- dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
- dct_trn32(row1, row3);
- dct_trn32(row4, row6);
- dct_trn32(row5, row7);
-
- // pass 3
- dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
- dct_trn64(row1, row5);
- dct_trn64(row2, row6);
- dct_trn64(row3, row7);
-
-#undef dct_trn16
-#undef dct_trn32
-#undef dct_trn64
- }
-
- // row pass
- // vrshrn_n_s32 only supports shifts up to 16, we need
- // 17. so do a non-rounding shift of 16 first then follow
- // up with a rounding shift by 1.
- dct_pass(vshrn_n_s32, 16);
-
- {
- // pack and round
- uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
- uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
- uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
- uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
- uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
- uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
- uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
- uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
-
- // again, these can translate into one instruction, but often don't.
-#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
-#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
-#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
-
- // sadly can't use interleaved stores here since we only write
- // 8 bytes to each scan line!
-
- // 8x8 8-bit transpose pass 1
- dct_trn8_8(p0, p1);
- dct_trn8_8(p2, p3);
- dct_trn8_8(p4, p5);
- dct_trn8_8(p6, p7);
-
- // pass 2
- dct_trn8_16(p0, p2);
- dct_trn8_16(p1, p3);
- dct_trn8_16(p4, p6);
- dct_trn8_16(p5, p7);
-
- // pass 3
- dct_trn8_32(p0, p4);
- dct_trn8_32(p1, p5);
- dct_trn8_32(p2, p6);
- dct_trn8_32(p3, p7);
-
- // store
- vst1_u8(out, p0); out += out_stride;
- vst1_u8(out, p1); out += out_stride;
- vst1_u8(out, p2); out += out_stride;
- vst1_u8(out, p3); out += out_stride;
- vst1_u8(out, p4); out += out_stride;
- vst1_u8(out, p5); out += out_stride;
- vst1_u8(out, p6); out += out_stride;
- vst1_u8(out, p7);
-
-#undef dct_trn8_8
-#undef dct_trn8_16
-#undef dct_trn8_32
- }
-
-#undef dct_long_mul
-#undef dct_long_mac
-#undef dct_widen
-#undef dct_wadd
-#undef dct_wsub
-#undef dct_bfly32o
-#undef dct_pass
-}
-
-#endif // STBI_NEON
-
-#define STBI__MARKER_none 0xff
-// if there's a pending marker from the entropy stream, return that
-// otherwise, fetch from the stream and get a marker. if there's no
-// marker, return 0xff, which is never a valid marker value
-static stbi_uc stbi__get_marker(stbi__jpeg *j)
-{
- stbi_uc x;
- if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
- x = stbi__get8(j->s);
- if (x != 0xff) return STBI__MARKER_none;
- while (x == 0xff)
- x = stbi__get8(j->s); // consume repeated 0xff fill bytes
- return x;
-}
-
-// in each scan, we'll have scan_n components, and the order
-// of the components is specified by order[]
-#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
-
-// after a restart interval, stbi__jpeg_reset the entropy decoder and
-// the dc prediction
-static void stbi__jpeg_reset(stbi__jpeg *j)
-{
- j->code_bits = 0;
- j->code_buffer = 0;
- j->nomore = 0;
- j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
- j->marker = STBI__MARKER_none;
- j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
- j->eob_run = 0;
- // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
- // since we don't even allow 1<<30 pixels
-}
-
-static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
-{
- stbi__jpeg_reset(z);
- if (!z->progressive) {
- if (z->scan_n == 1) {
- int i,j;
- STBI_SIMD_ALIGN(short, data[64]);
- int n = z->order[0];
- // non-interleaved data, we just need to process one block at a time,
- // in trivial scanline order
- // number of blocks to do just depends on how many actual "pixels" this
- // component has, independent of interleaved MCU blocking and such
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
- // every data block is an MCU, so countdown the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- // if it's NOT a restart, then just bail, so we get corrupt data
- // rather than no data
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- } else { // interleaved
- int i,j,k,x,y;
- STBI_SIMD_ALIGN(short, data[64]);
- for (j=0; j < z->img_mcu_y; ++j) {
- for (i=0; i < z->img_mcu_x; ++i) {
- // scan an interleaved mcu... process scan_n components in order
- for (k=0; k < z->scan_n; ++k) {
- int n = z->order[k];
- // scan out an mcu's worth of this component; that's just determined
- // by the basic H and V specified for the component
- for (y=0; y < z->img_comp[n].v; ++y) {
- for (x=0; x < z->img_comp[n].h; ++x) {
- int x2 = (i*z->img_comp[n].h + x)*8;
- int y2 = (j*z->img_comp[n].v + y)*8;
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
- }
- }
- }
- // after all interleaved components, that's an interleaved MCU,
- // so now count down the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- }
- } else {
- if (z->scan_n == 1) {
- int i,j;
- int n = z->order[0];
- // non-interleaved data, we just need to process one block at a time,
- // in trivial scanline order
- // number of blocks to do just depends on how many actual "pixels" this
- // component has, independent of interleaved MCU blocking and such
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
- if (z->spec_start == 0) {
- if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
- return 0;
- } else {
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
- return 0;
- }
- // every data block is an MCU, so countdown the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- } else { // interleaved
- int i,j,k,x,y;
- for (j=0; j < z->img_mcu_y; ++j) {
- for (i=0; i < z->img_mcu_x; ++i) {
- // scan an interleaved mcu... process scan_n components in order
- for (k=0; k < z->scan_n; ++k) {
- int n = z->order[k];
- // scan out an mcu's worth of this component; that's just determined
- // by the basic H and V specified for the component
- for (y=0; y < z->img_comp[n].v; ++y) {
- for (x=0; x < z->img_comp[n].h; ++x) {
- int x2 = (i*z->img_comp[n].h + x);
- int y2 = (j*z->img_comp[n].v + y);
- short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
- if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
- return 0;
- }
- }
- }
- // after all interleaved components, that's an interleaved MCU,
- // so now count down the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- }
- }
-}
-
-static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
-{
- int i;
- for (i=0; i < 64; ++i)
- data[i] *= dequant[i];
-}
-
-static void stbi__jpeg_finish(stbi__jpeg *z)
-{
- if (z->progressive) {
- // dequantize and idct the data
- int i,j,n;
- for (n=0; n < z->s->img_n; ++n) {
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
- stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
- }
- }
- }
- }
-}
-
-static int stbi__process_marker(stbi__jpeg *z, int m)
-{
- int L;
- switch (m) {
- case STBI__MARKER_none: // no marker found
- return stbi__err("expected marker","Corrupt JPEG");
-
- case 0xDD: // DRI - specify restart interval
- if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
- z->restart_interval = stbi__get16be(z->s);
- return 1;
-
- case 0xDB: // DQT - define quantization table
- L = stbi__get16be(z->s)-2;
- while (L > 0) {
- int q = stbi__get8(z->s);
- int p = q >> 4, sixteen = (p != 0);
- int t = q & 15,i;
- if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
- if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
-
- for (i=0; i < 64; ++i)
- z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
- L -= (sixteen ? 129 : 65);
- }
- return L==0;
-
- case 0xC4: // DHT - define huffman table
- L = stbi__get16be(z->s)-2;
- while (L > 0) {
- stbi_uc *v;
- int sizes[16],i,n=0;
- int q = stbi__get8(z->s);
- int tc = q >> 4;
- int th = q & 15;
- if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
- for (i=0; i < 16; ++i) {
- sizes[i] = stbi__get8(z->s);
- n += sizes[i];
- }
- L -= 17;
- if (tc == 0) {
- if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
- v = z->huff_dc[th].values;
- } else {
- if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
- v = z->huff_ac[th].values;
- }
- for (i=0; i < n; ++i)
- v[i] = stbi__get8(z->s);
- if (tc != 0)
- stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
- L -= n;
- }
- return L==0;
- }
-
- // check for comment block or APP blocks
- if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
- L = stbi__get16be(z->s);
- if (L < 2) {
- if (m == 0xFE)
- return stbi__err("bad COM len","Corrupt JPEG");
- else
- return stbi__err("bad APP len","Corrupt JPEG");
- }
- L -= 2;
-
- if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
- static const unsigned char tag[5] = {'J','F','I','F','\0'};
- int ok = 1;
- int i;
- for (i=0; i < 5; ++i)
- if (stbi__get8(z->s) != tag[i])
- ok = 0;
- L -= 5;
- if (ok)
- z->jfif = 1;
- } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
- static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
- int ok = 1;
- int i;
- for (i=0; i < 6; ++i)
- if (stbi__get8(z->s) != tag[i])
- ok = 0;
- L -= 6;
- if (ok) {
- stbi__get8(z->s); // version
- stbi__get16be(z->s); // flags0
- stbi__get16be(z->s); // flags1
- z->app14_color_transform = stbi__get8(z->s); // color transform
- L -= 6;
- }
- }
-
- stbi__skip(z->s, L);
- return 1;
- }
-
- return stbi__err("unknown marker","Corrupt JPEG");
-}
-
-// after we see SOS
-static int stbi__process_scan_header(stbi__jpeg *z)
-{
- int i;
- int Ls = stbi__get16be(z->s);
- z->scan_n = stbi__get8(z->s);
- if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
- if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
- for (i=0; i < z->scan_n; ++i) {
- int id = stbi__get8(z->s), which;
- int q = stbi__get8(z->s);
- for (which = 0; which < z->s->img_n; ++which)
- if (z->img_comp[which].id == id)
- break;
- if (which == z->s->img_n) return 0; // no match
- z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
- z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
- z->order[i] = which;
- }
-
- {
- int aa;
- z->spec_start = stbi__get8(z->s);
- z->spec_end = stbi__get8(z->s); // should be 63, but might be 0
- aa = stbi__get8(z->s);
- z->succ_high = (aa >> 4);
- z->succ_low = (aa & 15);
- if (z->progressive) {
- if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
- return stbi__err("bad SOS", "Corrupt JPEG");
- } else {
- if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
- if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
- z->spec_end = 63;
- }
- }
-
- return 1;
-}
-
-static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
-{
- int i;
- for (i=0; i < ncomp; ++i) {
- if (z->img_comp[i].raw_data) {
- STBI_FREE(z->img_comp[i].raw_data);
- z->img_comp[i].raw_data = NULL;
- z->img_comp[i].data = NULL;
- }
- if (z->img_comp[i].raw_coeff) {
- STBI_FREE(z->img_comp[i].raw_coeff);
- z->img_comp[i].raw_coeff = 0;
- z->img_comp[i].coeff = 0;
- }
- if (z->img_comp[i].linebuf) {
- STBI_FREE(z->img_comp[i].linebuf);
- z->img_comp[i].linebuf = NULL;
- }
- }
- return why;
-}
-
-static int stbi__process_frame_header(stbi__jpeg *z, int scan)
-{
- stbi__context *s = z->s;
- int Lf,p,i,q, h_max=1,v_max=1,c;
- Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
- p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
- s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
- s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
- c = stbi__get8(s);
- if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
- s->img_n = c;
- for (i=0; i < c; ++i) {
- z->img_comp[i].data = NULL;
- z->img_comp[i].linebuf = NULL;
- }
-
- if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
-
- z->rgb = 0;
- for (i=0; i < s->img_n; ++i) {
- static const unsigned char rgb[3] = { 'R', 'G', 'B' };
- z->img_comp[i].id = stbi__get8(s);
- if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
- ++z->rgb;
- q = stbi__get8(s);
- z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
- z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
- z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
- }
-
- if (scan != STBI__SCAN_load) return 1;
-
- if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
-
- for (i=0; i < s->img_n; ++i) {
- if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
- if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
- }
-
- // compute interleaved mcu info
- z->img_h_max = h_max;
- z->img_v_max = v_max;
- z->img_mcu_w = h_max * 8;
- z->img_mcu_h = v_max * 8;
- // these sizes can't be more than 17 bits
- z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
- z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
-
- for (i=0; i < s->img_n; ++i) {
- // number of effective pixels (e.g. for non-interleaved MCU)
- z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
- z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
- // to simplify generation, we'll allocate enough memory to decode
- // the bogus oversized data from using interleaved MCUs and their
- // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
- // discard the extra data until colorspace conversion
- //
- // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
- // so these muls can't overflow with 32-bit ints (which we require)
- z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
- z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
- z->img_comp[i].coeff = 0;
- z->img_comp[i].raw_coeff = 0;
- z->img_comp[i].linebuf = NULL;
- z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
- if (z->img_comp[i].raw_data == NULL)
- return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
- // align blocks for idct using mmx/sse
- z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
- if (z->progressive) {
- // w2, h2 are multiples of 8 (see above)
- z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
- z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
- z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
- if (z->img_comp[i].raw_coeff == NULL)
- return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
- z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
- }
- }
-
- return 1;
-}
-
-// use comparisons since in some cases we handle more than one case (e.g. SOF)
-#define stbi__DNL(x) ((x) == 0xdc)
-#define stbi__SOI(x) ((x) == 0xd8)
-#define stbi__EOI(x) ((x) == 0xd9)
-#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
-#define stbi__SOS(x) ((x) == 0xda)
-
-#define stbi__SOF_progressive(x) ((x) == 0xc2)
-
-static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
-{
- int m;
- z->jfif = 0;
- z->app14_color_transform = -1; // valid values are 0,1,2
- z->marker = STBI__MARKER_none; // initialize cached marker to empty
- m = stbi__get_marker(z);
- if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
- if (scan == STBI__SCAN_type) return 1;
- m = stbi__get_marker(z);
- while (!stbi__SOF(m)) {
- if (!stbi__process_marker(z,m)) return 0;
- m = stbi__get_marker(z);
- while (m == STBI__MARKER_none) {
- // some files have extra padding after their blocks, so ok, we'll scan
- if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
- m = stbi__get_marker(z);
- }
- }
- z->progressive = stbi__SOF_progressive(m);
- if (!stbi__process_frame_header(z, scan)) return 0;
- return 1;
-}
-
-// decode image to YCbCr format
-static int stbi__decode_jpeg_image(stbi__jpeg *j)
-{
- int m;
- for (m = 0; m < 4; m++) {
- j->img_comp[m].raw_data = NULL;
- j->img_comp[m].raw_coeff = NULL;
- }
- j->restart_interval = 0;
- if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
- m = stbi__get_marker(j);
- while (!stbi__EOI(m)) {
- if (stbi__SOS(m)) {
- if (!stbi__process_scan_header(j)) return 0;
- if (!stbi__parse_entropy_coded_data(j)) return 0;
- if (j->marker == STBI__MARKER_none ) {
- // handle 0s at the end of image data from IP Kamera 9060
- while (!stbi__at_eof(j->s)) {
- int x = stbi__get8(j->s);
- if (x == 255) {
- j->marker = stbi__get8(j->s);
- break;
- }
- }
- // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
- }
- } else if (stbi__DNL(m)) {
- int Ld = stbi__get16be(j->s);
- stbi__uint32 NL = stbi__get16be(j->s);
- if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
- if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
- } else {
- if (!stbi__process_marker(j, m)) return 0;
- }
- m = stbi__get_marker(j);
- }
- if (j->progressive)
- stbi__jpeg_finish(j);
- return 1;
-}
-
-// static jfif-centered resampling (across block boundaries)
-
-typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
- int w, int hs);
-
-#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
-
-static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- STBI_NOTUSED(out);
- STBI_NOTUSED(in_far);
- STBI_NOTUSED(w);
- STBI_NOTUSED(hs);
- return in_near;
-}
-
-static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate two samples vertically for every one in input
- int i;
- STBI_NOTUSED(hs);
- for (i=0; i < w; ++i)
- out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
- return out;
-}
-
-static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate two samples horizontally for every one in input
- int i;
- stbi_uc *input = in_near;
-
- if (w == 1) {
- // if only one sample, can't do any interpolation
- out[0] = out[1] = input[0];
- return out;
- }
-
- out[0] = input[0];
- out[1] = stbi__div4(input[0]*3 + input[1] + 2);
- for (i=1; i < w-1; ++i) {
- int n = 3*input[i]+2;
- out[i*2+0] = stbi__div4(n+input[i-1]);
- out[i*2+1] = stbi__div4(n+input[i+1]);
- }
- out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
- out[i*2+1] = input[w-1];
-
- STBI_NOTUSED(in_far);
- STBI_NOTUSED(hs);
-
- return out;
-}
-
-#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
-
-static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate 2x2 samples for every one in input
- int i,t0,t1;
- if (w == 1) {
- out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
- return out;
- }
-
- t1 = 3*in_near[0] + in_far[0];
- out[0] = stbi__div4(t1+2);
- for (i=1; i < w; ++i) {
- t0 = t1;
- t1 = 3*in_near[i]+in_far[i];
- out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
- out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
- }
- out[w*2-1] = stbi__div4(t1+2);
-
- STBI_NOTUSED(hs);
-
- return out;
-}
-
-#if defined(STBI_SSE2) || defined(STBI_NEON)
-static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate 2x2 samples for every one in input
- int i=0,t0,t1;
-
- if (w == 1) {
- out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
- return out;
- }
-
- t1 = 3*in_near[0] + in_far[0];
- // process groups of 8 pixels for as long as we can.
- // note we can't handle the last pixel in a row in this loop
- // because we need to handle the filter boundary conditions.
- for (; i < ((w-1) & ~7); i += 8) {
-#if defined(STBI_SSE2)
- // load and perform the vertical filtering pass
- // this uses 3*x + y = 4*x + (y - x)
- __m128i zero = _mm_setzero_si128();
- __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i));
- __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
- __m128i farw = _mm_unpacklo_epi8(farb, zero);
- __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
- __m128i diff = _mm_sub_epi16(farw, nearw);
- __m128i nears = _mm_slli_epi16(nearw, 2);
- __m128i curr = _mm_add_epi16(nears, diff); // current row
-
- // horizontal filter works the same based on shifted vers of current
- // row. "prev" is current row shifted right by 1 pixel; we need to
- // insert the previous pixel value (from t1).
- // "next" is current row shifted left by 1 pixel, with first pixel
- // of next block of 8 pixels added in.
- __m128i prv0 = _mm_slli_si128(curr, 2);
- __m128i nxt0 = _mm_srli_si128(curr, 2);
- __m128i prev = _mm_insert_epi16(prv0, t1, 0);
- __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
-
- // horizontal filter, polyphase implementation since it's convenient:
- // even pixels = 3*cur + prev = cur*4 + (prev - cur)
- // odd pixels = 3*cur + next = cur*4 + (next - cur)
- // note the shared term.
- __m128i bias = _mm_set1_epi16(8);
- __m128i curs = _mm_slli_epi16(curr, 2);
- __m128i prvd = _mm_sub_epi16(prev, curr);
- __m128i nxtd = _mm_sub_epi16(next, curr);
- __m128i curb = _mm_add_epi16(curs, bias);
- __m128i even = _mm_add_epi16(prvd, curb);
- __m128i odd = _mm_add_epi16(nxtd, curb);
-
- // interleave even and odd pixels, then undo scaling.
- __m128i int0 = _mm_unpacklo_epi16(even, odd);
- __m128i int1 = _mm_unpackhi_epi16(even, odd);
- __m128i de0 = _mm_srli_epi16(int0, 4);
- __m128i de1 = _mm_srli_epi16(int1, 4);
-
- // pack and write output
- __m128i outv = _mm_packus_epi16(de0, de1);
- _mm_storeu_si128((__m128i *) (out + i*2), outv);
-#elif defined(STBI_NEON)
- // load and perform the vertical filtering pass
- // this uses 3*x + y = 4*x + (y - x)
- uint8x8_t farb = vld1_u8(in_far + i);
- uint8x8_t nearb = vld1_u8(in_near + i);
- int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
- int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
- int16x8_t curr = vaddq_s16(nears, diff); // current row
-
- // horizontal filter works the same based on shifted vers of current
- // row. "prev" is current row shifted right by 1 pixel; we need to
- // insert the previous pixel value (from t1).
- // "next" is current row shifted left by 1 pixel, with first pixel
- // of next block of 8 pixels added in.
- int16x8_t prv0 = vextq_s16(curr, curr, 7);
- int16x8_t nxt0 = vextq_s16(curr, curr, 1);
- int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
- int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
-
- // horizontal filter, polyphase implementation since it's convenient:
- // even pixels = 3*cur + prev = cur*4 + (prev - cur)
- // odd pixels = 3*cur + next = cur*4 + (next - cur)
- // note the shared term.
- int16x8_t curs = vshlq_n_s16(curr, 2);
- int16x8_t prvd = vsubq_s16(prev, curr);
- int16x8_t nxtd = vsubq_s16(next, curr);
- int16x8_t even = vaddq_s16(curs, prvd);
- int16x8_t odd = vaddq_s16(curs, nxtd);
-
- // undo scaling and round, then store with even/odd phases interleaved
- uint8x8x2_t o;
- o.val[0] = vqrshrun_n_s16(even, 4);
- o.val[1] = vqrshrun_n_s16(odd, 4);
- vst2_u8(out + i*2, o);
-#endif
-
- // "previous" value for next iter
- t1 = 3*in_near[i+7] + in_far[i+7];
- }
-
- t0 = t1;
- t1 = 3*in_near[i] + in_far[i];
- out[i*2] = stbi__div16(3*t1 + t0 + 8);
-
- for (++i; i < w; ++i) {
- t0 = t1;
- t1 = 3*in_near[i]+in_far[i];
- out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
- out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
- }
- out[w*2-1] = stbi__div4(t1+2);
-
- STBI_NOTUSED(hs);
-
- return out;
-}
-#endif
-
-static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // resample with nearest-neighbor
- int i,j;
- STBI_NOTUSED(in_far);
- for (i=0; i < w; ++i)
- for (j=0; j < hs; ++j)
- out[i*hs+j] = in_near[i];
- return out;
-}
-
-// this is a reduced-precision calculation of YCbCr-to-RGB introduced
-// to make sure the code produces the same results in both SIMD and scalar
-#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
-static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
-{
- int i;
- for (i=0; i < count; ++i) {
- int y_fixed = (y[i] << 20) + (1<<19); // rounding
- int r,g,b;
- int cr = pcr[i] - 128;
- int cb = pcb[i] - 128;
- r = y_fixed + cr* stbi__float2fixed(1.40200f);
- g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
- b = y_fixed + cb* stbi__float2fixed(1.77200f);
- r >>= 20;
- g >>= 20;
- b >>= 20;
- if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
- if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
- if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
- out[0] = (stbi_uc)r;
- out[1] = (stbi_uc)g;
- out[2] = (stbi_uc)b;
- out[3] = 255;
- out += step;
- }
-}
-
-#if defined(STBI_SSE2) || defined(STBI_NEON)
-static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
-{
- int i = 0;
-
-#ifdef STBI_SSE2
- // step == 3 is pretty ugly on the final interleave, and i'm not convinced
- // it's useful in practice (you wouldn't use it for textures, for example).
- // so just accelerate step == 4 case.
- if (step == 4) {
- // this is a fairly straightforward implementation and not super-optimized.
- __m128i signflip = _mm_set1_epi8(-0x80);
- __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f));
- __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
- __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
- __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f));
- __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
- __m128i xw = _mm_set1_epi16(255); // alpha channel
-
- for (; i+7 < count; i += 8) {
- // load
- __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
- __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
- __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
- __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
- __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
-
- // unpack to short (and left-shift cr, cb by 8)
- __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes);
- __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
- __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
-
- // color transform
- __m128i yws = _mm_srli_epi16(yw, 4);
- __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
- __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
- __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
- __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
- __m128i rws = _mm_add_epi16(cr0, yws);
- __m128i gwt = _mm_add_epi16(cb0, yws);
- __m128i bws = _mm_add_epi16(yws, cb1);
- __m128i gws = _mm_add_epi16(gwt, cr1);
-
- // descale
- __m128i rw = _mm_srai_epi16(rws, 4);
- __m128i bw = _mm_srai_epi16(bws, 4);
- __m128i gw = _mm_srai_epi16(gws, 4);
-
- // back to byte, set up for transpose
- __m128i brb = _mm_packus_epi16(rw, bw);
- __m128i gxb = _mm_packus_epi16(gw, xw);
-
- // transpose to interleave channels
- __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
- __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
- __m128i o0 = _mm_unpacklo_epi16(t0, t1);
- __m128i o1 = _mm_unpackhi_epi16(t0, t1);
-
- // store
- _mm_storeu_si128((__m128i *) (out + 0), o0);
- _mm_storeu_si128((__m128i *) (out + 16), o1);
- out += 32;
- }
- }
-#endif
-
-#ifdef STBI_NEON
- // in this version, step=3 support would be easy to add. but is there demand?
- if (step == 4) {
- // this is a fairly straightforward implementation and not super-optimized.
- uint8x8_t signflip = vdup_n_u8(0x80);
- int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f));
- int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
- int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
- int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f));
-
- for (; i+7 < count; i += 8) {
- // load
- uint8x8_t y_bytes = vld1_u8(y + i);
- uint8x8_t cr_bytes = vld1_u8(pcr + i);
- uint8x8_t cb_bytes = vld1_u8(pcb + i);
- int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
- int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
-
- // expand to s16
- int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
- int16x8_t crw = vshll_n_s8(cr_biased, 7);
- int16x8_t cbw = vshll_n_s8(cb_biased, 7);
-
- // color transform
- int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
- int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
- int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
- int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
- int16x8_t rws = vaddq_s16(yws, cr0);
- int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
- int16x8_t bws = vaddq_s16(yws, cb1);
-
- // undo scaling, round, convert to byte
- uint8x8x4_t o;
- o.val[0] = vqrshrun_n_s16(rws, 4);
- o.val[1] = vqrshrun_n_s16(gws, 4);
- o.val[2] = vqrshrun_n_s16(bws, 4);
- o.val[3] = vdup_n_u8(255);
-
- // store, interleaving r/g/b/a
- vst4_u8(out, o);
- out += 8*4;
- }
- }
-#endif
-
- for (; i < count; ++i) {
- int y_fixed = (y[i] << 20) + (1<<19); // rounding
- int r,g,b;
- int cr = pcr[i] - 128;
- int cb = pcb[i] - 128;
- r = y_fixed + cr* stbi__float2fixed(1.40200f);
- g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
- b = y_fixed + cb* stbi__float2fixed(1.77200f);
- r >>= 20;
- g >>= 20;
- b >>= 20;
- if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
- if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
- if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
- out[0] = (stbi_uc)r;
- out[1] = (stbi_uc)g;
- out[2] = (stbi_uc)b;
- out[3] = 255;
- out += step;
- }
-}
-#endif
-
-// set up the kernels
-static void stbi__setup_jpeg(stbi__jpeg *j)
-{
- j->idct_block_kernel = stbi__idct_block;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
-
-#ifdef STBI_SSE2
- if (stbi__sse2_available()) {
- j->idct_block_kernel = stbi__idct_simd;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
- }
-#endif
-
-#ifdef STBI_NEON
- j->idct_block_kernel = stbi__idct_simd;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
-#endif
-}
-
-// clean up the temporary component buffers
-static void stbi__cleanup_jpeg(stbi__jpeg *j)
-{
- stbi__free_jpeg_components(j, j->s->img_n, 0);
-}
-
-typedef struct
-{
- resample_row_func resample;
- stbi_uc *line0,*line1;
- int hs,vs; // expansion factor in each axis
- int w_lores; // horizontal pixels pre-expansion
- int ystep; // how far through vertical expansion we are
- int ypos; // which pre-expansion row we're on
-} stbi__resample;
-
-// fast 0..255 * 0..255 => 0..255 rounded multiplication
-static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
-{
- unsigned int t = x*y + 128;
- return (stbi_uc) ((t + (t >>8)) >> 8);
-}
-
-static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
-{
- int n, decode_n, is_rgb;
- z->s->img_n = 0; // make stbi__cleanup_jpeg safe
-
- // validate req_comp
- if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
-
- // load a jpeg image from whichever source, but leave in YCbCr format
- if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
-
- // determine actual number of components to generate
- n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
-
- is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
-
- if (z->s->img_n == 3 && n < 3 && !is_rgb)
- decode_n = 1;
- else
- decode_n = z->s->img_n;
-
- // resample and color-convert
- {
- int k;
- unsigned int i,j;
- stbi_uc *output;
- stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
-
- stbi__resample res_comp[4];
-
- for (k=0; k < decode_n; ++k) {
- stbi__resample *r = &res_comp[k];
-
- // allocate line buffer big enough for upsampling off the edges
- // with upsample factor of 4
- z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
- if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
-
- r->hs = z->img_h_max / z->img_comp[k].h;
- r->vs = z->img_v_max / z->img_comp[k].v;
- r->ystep = r->vs >> 1;
- r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
- r->ypos = 0;
- r->line0 = r->line1 = z->img_comp[k].data;
-
- if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
- else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
- else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
- else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
- else r->resample = stbi__resample_row_generic;
- }
-
- // can't error after this so, this is safe
- output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
- if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
-
- // now go ahead and resample
- for (j=0; j < z->s->img_y; ++j) {
- stbi_uc *out = output + n * z->s->img_x * j;
- for (k=0; k < decode_n; ++k) {
- stbi__resample *r = &res_comp[k];
- int y_bot = r->ystep >= (r->vs >> 1);
- coutput[k] = r->resample(z->img_comp[k].linebuf,
- y_bot ? r->line1 : r->line0,
- y_bot ? r->line0 : r->line1,
- r->w_lores, r->hs);
- if (++r->ystep >= r->vs) {
- r->ystep = 0;
- r->line0 = r->line1;
- if (++r->ypos < z->img_comp[k].y)
- r->line1 += z->img_comp[k].w2;
- }
- }
- if (n >= 3) {
- stbi_uc *y = coutput[0];
- if (z->s->img_n == 3) {
- if (is_rgb) {
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = y[i];
- out[1] = coutput[1][i];
- out[2] = coutput[2][i];
- out[3] = 255;
- out += n;
- }
- } else {
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- }
- } else if (z->s->img_n == 4) {
- if (z->app14_color_transform == 0) { // CMYK
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc m = coutput[3][i];
- out[0] = stbi__blinn_8x8(coutput[0][i], m);
- out[1] = stbi__blinn_8x8(coutput[1][i], m);
- out[2] = stbi__blinn_8x8(coutput[2][i], m);
- out[3] = 255;
- out += n;
- }
- } else if (z->app14_color_transform == 2) { // YCCK
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc m = coutput[3][i];
- out[0] = stbi__blinn_8x8(255 - out[0], m);
- out[1] = stbi__blinn_8x8(255 - out[1], m);
- out[2] = stbi__blinn_8x8(255 - out[2], m);
- out += n;
- }
- } else { // YCbCr + alpha? Ignore the fourth channel for now
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- }
- } else
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = out[1] = out[2] = y[i];
- out[3] = 255; // not used if n==3
- out += n;
- }
- } else {
- if (is_rgb) {
- if (n == 1)
- for (i=0; i < z->s->img_x; ++i)
- *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
- else {
- for (i=0; i < z->s->img_x; ++i, out += 2) {
- out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
- out[1] = 255;
- }
- }
- } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc m = coutput[3][i];
- stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
- stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
- stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
- out[0] = stbi__compute_y(r, g, b);
- out[1] = 255;
- out += n;
- }
- } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
- out[1] = 255;
- out += n;
- }
- } else {
- stbi_uc *y = coutput[0];
- if (n == 1)
- for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
- else
- for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; }
- }
- }
- }
- stbi__cleanup_jpeg(z);
- *out_x = z->s->img_x;
- *out_y = z->s->img_y;
- if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
- return output;
- }
-}
-
-static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- unsigned char* result;
- stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
- STBI_NOTUSED(ri);
- j->s = s;
- stbi__setup_jpeg(j);
- result = load_jpeg_image(j, x,y,comp,req_comp);
- STBI_FREE(j);
- return result;
-}
-
-static int stbi__jpeg_test(stbi__context *s)
-{
- int r;
- stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
- j->s = s;
- stbi__setup_jpeg(j);
- r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
- stbi__rewind(s);
- STBI_FREE(j);
- return r;
-}
-
-static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
-{
- if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
- stbi__rewind( j->s );
- return 0;
- }
- if (x) *x = j->s->img_x;
- if (y) *y = j->s->img_y;
- if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
- return 1;
-}
-
-static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int result;
- stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
- j->s = s;
- result = stbi__jpeg_info_raw(j, x, y, comp);
- STBI_FREE(j);
- return result;
-}
-#endif
-
-// public domain zlib decode v0.2 Sean Barrett 2006-11-18
-// simple implementation
-// - all input must be provided in an upfront buffer
-// - all output is written to a single output buffer (can malloc/realloc)
-// performance
-// - fast huffman
-
-#ifndef STBI_NO_ZLIB
-
-// fast-way is faster to check than jpeg huffman, but slow way is slower
-#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
-#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
-
-// zlib-style huffman encoding
-// (jpegs packs from left, zlib from right, so can't share code)
-typedef struct
-{
- stbi__uint16 fast[1 << STBI__ZFAST_BITS];
- stbi__uint16 firstcode[16];
- int maxcode[17];
- stbi__uint16 firstsymbol[16];
- stbi_uc size[288];
- stbi__uint16 value[288];
-} stbi__zhuffman;
-
-stbi_inline static int stbi__bitreverse16(int n)
-{
- n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
- n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
- n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
- n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
- return n;
-}
-
-stbi_inline static int stbi__bit_reverse(int v, int bits)
-{
- STBI_ASSERT(bits <= 16);
- // to bit reverse n bits, reverse 16 and shift
- // e.g. 11 bits, bit reverse and shift away 5
- return stbi__bitreverse16(v) >> (16-bits);
-}
-
-static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
-{
- int i,k=0;
- int code, next_code[16], sizes[17];
-
- // DEFLATE spec for generating codes
- memset(sizes, 0, sizeof(sizes));
- memset(z->fast, 0, sizeof(z->fast));
- for (i=0; i < num; ++i)
- ++sizes[sizelist[i]];
- sizes[0] = 0;
- for (i=1; i < 16; ++i)
- if (sizes[i] > (1 << i))
- return stbi__err("bad sizes", "Corrupt PNG");
- code = 0;
- for (i=1; i < 16; ++i) {
- next_code[i] = code;
- z->firstcode[i] = (stbi__uint16) code;
- z->firstsymbol[i] = (stbi__uint16) k;
- code = (code + sizes[i]);
- if (sizes[i])
- if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
- z->maxcode[i] = code << (16-i); // preshift for inner loop
- code <<= 1;
- k += sizes[i];
- }
- z->maxcode[16] = 0x10000; // sentinel
- for (i=0; i < num; ++i) {
- int s = sizelist[i];
- if (s) {
- int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
- stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
- z->size [c] = (stbi_uc ) s;
- z->value[c] = (stbi__uint16) i;
- if (s <= STBI__ZFAST_BITS) {
- int j = stbi__bit_reverse(next_code[s],s);
- while (j < (1 << STBI__ZFAST_BITS)) {
- z->fast[j] = fastv;
- j += (1 << s);
- }
- }
- ++next_code[s];
- }
- }
- return 1;
-}
-
-// zlib-from-memory implementation for PNG reading
-// because PNG allows splitting the zlib stream arbitrarily,
-// and it's annoying structurally to have PNG call ZLIB call PNG,
-// we require PNG read all the IDATs and combine them into a single
-// memory buffer
-
-typedef struct
-{
- stbi_uc *zbuffer, *zbuffer_end;
- int num_bits;
- stbi__uint32 code_buffer;
-
- char *zout;
- char *zout_start;
- char *zout_end;
- int z_expandable;
-
- stbi__zhuffman z_length, z_distance;
-} stbi__zbuf;
-
-stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
-{
- if (z->zbuffer >= z->zbuffer_end) return 0;
- return *z->zbuffer++;
-}
-
-static void stbi__fill_bits(stbi__zbuf *z)
-{
- do {
- STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
- z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
- z->num_bits += 8;
- } while (z->num_bits <= 24);
-}
-
-stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
-{
- unsigned int k;
- if (z->num_bits < n) stbi__fill_bits(z);
- k = z->code_buffer & ((1 << n) - 1);
- z->code_buffer >>= n;
- z->num_bits -= n;
- return k;
-}
-
-static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
-{
- int b,s,k;
- // not resolved by fast table, so compute it the slow way
- // use jpeg approach, which requires MSbits at top
- k = stbi__bit_reverse(a->code_buffer, 16);
- for (s=STBI__ZFAST_BITS+1; ; ++s)
- if (k < z->maxcode[s])
- break;
- if (s == 16) return -1; // invalid code!
- // code size is s, so:
- b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
- STBI_ASSERT(z->size[b] == s);
- a->code_buffer >>= s;
- a->num_bits -= s;
- return z->value[b];
-}
-
-stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
-{
- int b,s;
- if (a->num_bits < 16) stbi__fill_bits(a);
- b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
- if (b) {
- s = b >> 9;
- a->code_buffer >>= s;
- a->num_bits -= s;
- return b & 511;
- }
- return stbi__zhuffman_decode_slowpath(a, z);
-}
-
-static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes
-{
- char *q;
- int cur, limit, old_limit;
- z->zout = zout;
- if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
- cur = (int) (z->zout - z->zout_start);
- limit = old_limit = (int) (z->zout_end - z->zout_start);
- while (cur + n > limit)
- limit *= 2;
- q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
- STBI_NOTUSED(old_limit);
- if (q == NULL) return stbi__err("outofmem", "Out of memory");
- z->zout_start = q;
- z->zout = q + cur;
- z->zout_end = q + limit;
- return 1;
-}
-
-static const int stbi__zlength_base[31] = {
- 3,4,5,6,7,8,9,10,11,13,
- 15,17,19,23,27,31,35,43,51,59,
- 67,83,99,115,131,163,195,227,258,0,0 };
-
-static const int stbi__zlength_extra[31]=
-{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
-
-static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
-257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
-
-static const int stbi__zdist_extra[32] =
-{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
-
-static int stbi__parse_huffman_block(stbi__zbuf *a)
-{
- char *zout = a->zout;
- for(;;) {
- int z = stbi__zhuffman_decode(a, &a->z_length);
- if (z < 256) {
- if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
- if (zout >= a->zout_end) {
- if (!stbi__zexpand(a, zout, 1)) return 0;
- zout = a->zout;
- }
- *zout++ = (char) z;
- } else {
- stbi_uc *p;
- int len,dist;
- if (z == 256) {
- a->zout = zout;
- return 1;
- }
- z -= 257;
- len = stbi__zlength_base[z];
- if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
- z = stbi__zhuffman_decode(a, &a->z_distance);
- if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
- dist = stbi__zdist_base[z];
- if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
- if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
- if (zout + len > a->zout_end) {
- if (!stbi__zexpand(a, zout, len)) return 0;
- zout = a->zout;
- }
- p = (stbi_uc *) (zout - dist);
- if (dist == 1) { // run of one byte; common in images.
- stbi_uc v = *p;
- if (len) { do *zout++ = v; while (--len); }
- } else {
- if (len) { do *zout++ = *p++; while (--len); }
- }
- }
- }
-}
-
-static int stbi__compute_huffman_codes(stbi__zbuf *a)
-{
- static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
- stbi__zhuffman z_codelength;
- stbi_uc lencodes[286+32+137];//padding for maximum single op
- stbi_uc codelength_sizes[19];
- int i,n;
-
- int hlit = stbi__zreceive(a,5) + 257;
- int hdist = stbi__zreceive(a,5) + 1;
- int hclen = stbi__zreceive(a,4) + 4;
- int ntot = hlit + hdist;
-
- memset(codelength_sizes, 0, sizeof(codelength_sizes));
- for (i=0; i < hclen; ++i) {
- int s = stbi__zreceive(a,3);
- codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
- }
- if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
-
- n = 0;
- while (n < ntot) {
- int c = stbi__zhuffman_decode(a, &z_codelength);
- if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
- if (c < 16)
- lencodes[n++] = (stbi_uc) c;
- else {
- stbi_uc fill = 0;
- if (c == 16) {
- c = stbi__zreceive(a,2)+3;
- if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
- fill = lencodes[n-1];
- } else if (c == 17)
- c = stbi__zreceive(a,3)+3;
- else {
- STBI_ASSERT(c == 18);
- c = stbi__zreceive(a,7)+11;
- }
- if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
- memset(lencodes+n, fill, c);
- n += c;
- }
- }
- if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
- if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
- if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
- return 1;
-}
-
-static int stbi__parse_uncompressed_block(stbi__zbuf *a)
-{
- stbi_uc header[4];
- int len,nlen,k;
- if (a->num_bits & 7)
- stbi__zreceive(a, a->num_bits & 7); // discard
- // drain the bit-packed data into header
- k = 0;
- while (a->num_bits > 0) {
- header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
- a->code_buffer >>= 8;
- a->num_bits -= 8;
- }
- STBI_ASSERT(a->num_bits == 0);
- // now fill header the normal way
- while (k < 4)
- header[k++] = stbi__zget8(a);
- len = header[1] * 256 + header[0];
- nlen = header[3] * 256 + header[2];
- if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
- if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
- if (a->zout + len > a->zout_end)
- if (!stbi__zexpand(a, a->zout, len)) return 0;
- memcpy(a->zout, a->zbuffer, len);
- a->zbuffer += len;
- a->zout += len;
- return 1;
-}
-
-static int stbi__parse_zlib_header(stbi__zbuf *a)
-{
- int cmf = stbi__zget8(a);
- int cm = cmf & 15;
- /* int cinfo = cmf >> 4; */
- int flg = stbi__zget8(a);
- if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
- if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
- if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
- // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
- return 1;
-}
-
-static const stbi_uc stbi__zdefault_length[288] =
-{
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
-};
-static const stbi_uc stbi__zdefault_distance[32] =
-{
- 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
-};
-/*
-Init algorithm:
-{
- int i; // use <= to match clearly with spec
- for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
- for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
- for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
- for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
-
- for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
-}
-*/
-
-static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
-{
- int final, type;
- if (parse_header)
- if (!stbi__parse_zlib_header(a)) return 0;
- a->num_bits = 0;
- a->code_buffer = 0;
- do {
- final = stbi__zreceive(a,1);
- type = stbi__zreceive(a,2);
- if (type == 0) {
- if (!stbi__parse_uncompressed_block(a)) return 0;
- } else if (type == 3) {
- return 0;
- } else {
- if (type == 1) {
- // use fixed code lengths
- if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0;
- if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
- } else {
- if (!stbi__compute_huffman_codes(a)) return 0;
- }
- if (!stbi__parse_huffman_block(a)) return 0;
- }
- } while (!final);
- return 1;
-}
-
-static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
-{
- a->zout_start = obuf;
- a->zout = obuf;
- a->zout_end = obuf + olen;
- a->z_expandable = exp;
-
- return stbi__parse_zlib(a, parse_header);
-}
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(initial_size);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer + len;
- if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
-{
- return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
-}
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(initial_size);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer + len;
- if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
-{
- stbi__zbuf a;
- a.zbuffer = (stbi_uc *) ibuffer;
- a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
- if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
- return (int) (a.zout - a.zout_start);
- else
- return -1;
-}
-
-STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(16384);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer+len;
- if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
-{
- stbi__zbuf a;
- a.zbuffer = (stbi_uc *) ibuffer;
- a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
- if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
- return (int) (a.zout - a.zout_start);
- else
- return -1;
-}
-#endif
-
-// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
-// simple implementation
-// - only 8-bit samples
-// - no CRC checking
-// - allocates lots of intermediate memory
-// - avoids problem of streaming data between subsystems
-// - avoids explicit window management
-// performance
-// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
-
-#ifndef STBI_NO_PNG
-typedef struct
-{
- stbi__uint32 length;
- stbi__uint32 type;
-} stbi__pngchunk;
-
-static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
-{
- stbi__pngchunk c;
- c.length = stbi__get32be(s);
- c.type = stbi__get32be(s);
- return c;
-}
-
-static int stbi__check_png_header(stbi__context *s)
-{
- static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
- int i;
- for (i=0; i < 8; ++i)
- if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
- return 1;
-}
-
-typedef struct
-{
- stbi__context *s;
- stbi_uc *idata, *expanded, *out;
- int depth;
-} stbi__png;
-
-
-enum {
- STBI__F_none=0,
- STBI__F_sub=1,
- STBI__F_up=2,
- STBI__F_avg=3,
- STBI__F_paeth=4,
- // synthetic filters used for first scanline to avoid needing a dummy row of 0s
- STBI__F_avg_first,
- STBI__F_paeth_first
-};
-
-static stbi_uc first_row_filter[5] =
-{
- STBI__F_none,
- STBI__F_sub,
- STBI__F_none,
- STBI__F_avg_first,
- STBI__F_paeth_first
-};
-
-static int stbi__paeth(int a, int b, int c)
-{
- int p = a + b - c;
- int pa = abs(p-a);
- int pb = abs(p-b);
- int pc = abs(p-c);
- if (pa <= pb && pa <= pc) return a;
- if (pb <= pc) return b;
- return c;
-}
-
-static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
-
-// create the png data from post-deflated data
-static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
-{
- int bytes = (depth == 16? 2 : 1);
- stbi__context *s = a->s;
- stbi__uint32 i,j,stride = x*out_n*bytes;
- stbi__uint32 img_len, img_width_bytes;
- int k;
- int img_n = s->img_n; // copy it into a local for later
-
- int output_bytes = out_n*bytes;
- int filter_bytes = img_n*bytes;
- int width = x;
-
- STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
- a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
- if (!a->out) return stbi__err("outofmem", "Out of memory");
-
- if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
- img_width_bytes = (((img_n * x * depth) + 7) >> 3);
- img_len = (img_width_bytes + 1) * y;
-
- // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
- // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
- // so just check for raw_len < img_len always.
- if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
-
- for (j=0; j < y; ++j) {
- stbi_uc *cur = a->out + stride*j;
- stbi_uc *prior;
- int filter = *raw++;
-
- if (filter > 4)
- return stbi__err("invalid filter","Corrupt PNG");
-
- if (depth < 8) {
- STBI_ASSERT(img_width_bytes <= x);
- cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
- filter_bytes = 1;
- width = img_width_bytes;
- }
- prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
-
- // if first row, use special filter that doesn't sample previous row
- if (j == 0) filter = first_row_filter[filter];
-
- // handle first byte explicitly
- for (k=0; k < filter_bytes; ++k) {
- switch (filter) {
- case STBI__F_none : cur[k] = raw[k]; break;
- case STBI__F_sub : cur[k] = raw[k]; break;
- case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
- case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
- case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
- case STBI__F_avg_first : cur[k] = raw[k]; break;
- case STBI__F_paeth_first: cur[k] = raw[k]; break;
- }
- }
-
- if (depth == 8) {
- if (img_n != out_n)
- cur[img_n] = 255; // first pixel
- raw += img_n;
- cur += out_n;
- prior += out_n;
- } else if (depth == 16) {
- if (img_n != out_n) {
- cur[filter_bytes] = 255; // first pixel top byte
- cur[filter_bytes+1] = 255; // first pixel bottom byte
- }
- raw += filter_bytes;
- cur += output_bytes;
- prior += output_bytes;
- } else {
- raw += 1;
- cur += 1;
- prior += 1;
- }
-
- // this is a little gross, so that we don't switch per-pixel or per-component
- if (depth < 8 || img_n == out_n) {
- int nk = (width - 1)*filter_bytes;
- #define STBI__CASE(f) \
- case f: \
- for (k=0; k < nk; ++k)
- switch (filter) {
- // "none" filter turns into a memcpy here; make that explicit.
- case STBI__F_none: memcpy(cur, raw, nk); break;
- STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
- STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
- STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
- STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
- STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
- STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
- }
- #undef STBI__CASE
- raw += nk;
- } else {
- STBI_ASSERT(img_n+1 == out_n);
- #define STBI__CASE(f) \
- case f: \
- for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
- for (k=0; k < filter_bytes; ++k)
- switch (filter) {
- STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
- STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
- STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
- STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
- STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
- STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
- STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
- }
- #undef STBI__CASE
-
- // the loop above sets the high byte of the pixels' alpha, but for
- // 16 bit png files we also need the low byte set. we'll do that here.
- if (depth == 16) {
- cur = a->out + stride*j; // start at the beginning of the row again
- for (i=0; i < x; ++i,cur+=output_bytes) {
- cur[filter_bytes+1] = 255;
- }
- }
- }
- }
-
- // we make a separate pass to expand bits to pixels; for performance,
- // this could run two scanlines behind the above code, so it won't
- // intefere with filtering but will still be in the cache.
- if (depth < 8) {
- for (j=0; j < y; ++j) {
- stbi_uc *cur = a->out + stride*j;
- stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes;
- // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
- // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
- stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
-
- // note that the final byte might overshoot and write more data than desired.
- // we can allocate enough data that this never writes out of memory, but it
- // could also overwrite the next scanline. can it overwrite non-empty data
- // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
- // so we need to explicitly clamp the final ones
-
- if (depth == 4) {
- for (k=x*img_n; k >= 2; k-=2, ++in) {
- *cur++ = scale * ((*in >> 4) );
- *cur++ = scale * ((*in ) & 0x0f);
- }
- if (k > 0) *cur++ = scale * ((*in >> 4) );
- } else if (depth == 2) {
- for (k=x*img_n; k >= 4; k-=4, ++in) {
- *cur++ = scale * ((*in >> 6) );
- *cur++ = scale * ((*in >> 4) & 0x03);
- *cur++ = scale * ((*in >> 2) & 0x03);
- *cur++ = scale * ((*in ) & 0x03);
- }
- if (k > 0) *cur++ = scale * ((*in >> 6) );
- if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
- if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
- } else if (depth == 1) {
- for (k=x*img_n; k >= 8; k-=8, ++in) {
- *cur++ = scale * ((*in >> 7) );
- *cur++ = scale * ((*in >> 6) & 0x01);
- *cur++ = scale * ((*in >> 5) & 0x01);
- *cur++ = scale * ((*in >> 4) & 0x01);
- *cur++ = scale * ((*in >> 3) & 0x01);
- *cur++ = scale * ((*in >> 2) & 0x01);
- *cur++ = scale * ((*in >> 1) & 0x01);
- *cur++ = scale * ((*in ) & 0x01);
- }
- if (k > 0) *cur++ = scale * ((*in >> 7) );
- if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
- if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
- if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
- if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
- if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
- if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
- }
- if (img_n != out_n) {
- int q;
- // insert alpha = 255
- cur = a->out + stride*j;
- if (img_n == 1) {
- for (q=x-1; q >= 0; --q) {
- cur[q*2+1] = 255;
- cur[q*2+0] = cur[q];
- }
- } else {
- STBI_ASSERT(img_n == 3);
- for (q=x-1; q >= 0; --q) {
- cur[q*4+3] = 255;
- cur[q*4+2] = cur[q*3+2];
- cur[q*4+1] = cur[q*3+1];
- cur[q*4+0] = cur[q*3+0];
- }
- }
- }
- }
- } else if (depth == 16) {
- // force the image data from big-endian to platform-native.
- // this is done in a separate pass due to the decoding relying
- // on the data being untouched, but could probably be done
- // per-line during decode if care is taken.
- stbi_uc *cur = a->out;
- stbi__uint16 *cur16 = (stbi__uint16*)cur;
-
- for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
- *cur16 = (cur[0] << 8) | cur[1];
- }
- }
-
- return 1;
-}
-
-static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
-{
- int bytes = (depth == 16 ? 2 : 1);
- int out_bytes = out_n * bytes;
- stbi_uc *final;
- int p;
- if (!interlaced)
- return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
-
- // de-interlacing
- final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
- for (p=0; p < 7; ++p) {
- int xorig[] = { 0,4,0,2,0,1,0 };
- int yorig[] = { 0,0,4,0,2,0,1 };
- int xspc[] = { 8,8,4,4,2,2,1 };
- int yspc[] = { 8,8,8,4,4,2,2 };
- int i,j,x,y;
- // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
- x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
- y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
- if (x && y) {
- stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
- if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
- STBI_FREE(final);
- return 0;
- }
- for (j=0; j < y; ++j) {
- for (i=0; i < x; ++i) {
- int out_y = j*yspc[p]+yorig[p];
- int out_x = i*xspc[p]+xorig[p];
- memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
- a->out + (j*x+i)*out_bytes, out_bytes);
- }
- }
- STBI_FREE(a->out);
- image_data += img_len;
- image_data_len -= img_len;
- }
- }
- a->out = final;
-
- return 1;
-}
-
-static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi_uc *p = z->out;
-
- // compute color-based transparency, assuming we've
- // already got 255 as the alpha value in the output
- STBI_ASSERT(out_n == 2 || out_n == 4);
-
- if (out_n == 2) {
- for (i=0; i < pixel_count; ++i) {
- p[1] = (p[0] == tc[0] ? 0 : 255);
- p += 2;
- }
- } else {
- for (i=0; i < pixel_count; ++i) {
- if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
- p[3] = 0;
- p += 4;
- }
- }
- return 1;
-}
-
-static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi__uint16 *p = (stbi__uint16*) z->out;
-
- // compute color-based transparency, assuming we've
- // already got 65535 as the alpha value in the output
- STBI_ASSERT(out_n == 2 || out_n == 4);
-
- if (out_n == 2) {
- for (i = 0; i < pixel_count; ++i) {
- p[1] = (p[0] == tc[0] ? 0 : 65535);
- p += 2;
- }
- } else {
- for (i = 0; i < pixel_count; ++i) {
- if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
- p[3] = 0;
- p += 4;
- }
- }
- return 1;
-}
-
-static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
-{
- stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
- stbi_uc *p, *temp_out, *orig = a->out;
-
- p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
- if (p == NULL) return stbi__err("outofmem", "Out of memory");
-
- // between here and free(out) below, exitting would leak
- temp_out = p;
-
- if (pal_img_n == 3) {
- for (i=0; i < pixel_count; ++i) {
- int n = orig[i]*4;
- p[0] = palette[n ];
- p[1] = palette[n+1];
- p[2] = palette[n+2];
- p += 3;
- }
- } else {
- for (i=0; i < pixel_count; ++i) {
- int n = orig[i]*4;
- p[0] = palette[n ];
- p[1] = palette[n+1];
- p[2] = palette[n+2];
- p[3] = palette[n+3];
- p += 4;
- }
- }
- STBI_FREE(a->out);
- a->out = temp_out;
-
- STBI_NOTUSED(len);
-
- return 1;
-}
-
-static int stbi__unpremultiply_on_load = 0;
-static int stbi__de_iphone_flag = 0;
-
-STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
-{
- stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
-}
-
-STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
-{
- stbi__de_iphone_flag = flag_true_if_should_convert;
-}
-
-static void stbi__de_iphone(stbi__png *z)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi_uc *p = z->out;
-
- if (s->img_out_n == 3) { // convert bgr to rgb
- for (i=0; i < pixel_count; ++i) {
- stbi_uc t = p[0];
- p[0] = p[2];
- p[2] = t;
- p += 3;
- }
- } else {
- STBI_ASSERT(s->img_out_n == 4);
- if (stbi__unpremultiply_on_load) {
- // convert bgr to rgb and unpremultiply
- for (i=0; i < pixel_count; ++i) {
- stbi_uc a = p[3];
- stbi_uc t = p[0];
- if (a) {
- stbi_uc half = a / 2;
- p[0] = (p[2] * 255 + half) / a;
- p[1] = (p[1] * 255 + half) / a;
- p[2] = ( t * 255 + half) / a;
- } else {
- p[0] = p[2];
- p[2] = t;
- }
- p += 4;
- }
- } else {
- // convert bgr to rgb
- for (i=0; i < pixel_count; ++i) {
- stbi_uc t = p[0];
- p[0] = p[2];
- p[2] = t;
- p += 4;
- }
- }
- }
-}
-
-#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
-
-static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
-{
- stbi_uc palette[1024], pal_img_n=0;
- stbi_uc has_trans=0, tc[3]={0};
- stbi__uint16 tc16[3];
- stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
- int first=1,k,interlace=0, color=0, is_iphone=0;
- stbi__context *s = z->s;
-
- z->expanded = NULL;
- z->idata = NULL;
- z->out = NULL;
-
- if (!stbi__check_png_header(s)) return 0;
-
- if (scan == STBI__SCAN_type) return 1;
-
- for (;;) {
- stbi__pngchunk c = stbi__get_chunk_header(s);
- switch (c.type) {
- case STBI__PNG_TYPE('C','g','B','I'):
- is_iphone = 1;
- stbi__skip(s, c.length);
- break;
- case STBI__PNG_TYPE('I','H','D','R'): {
- int comp,filter;
- if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
- first = 0;
- if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
- s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
- s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
- z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
- color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG");
- if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG");
- if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
- comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG");
- filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG");
- interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
- if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
- if (!pal_img_n) {
- s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
- if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
- if (scan == STBI__SCAN_header) return 1;
- } else {
- // if paletted, then pal_n is our final components, and
- // img_n is # components to decompress/filter.
- s->img_n = 1;
- if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
- // if SCAN_header, have to scan to see if we have a tRNS
- }
- break;
- }
-
- case STBI__PNG_TYPE('P','L','T','E'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
- pal_len = c.length / 3;
- if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
- for (i=0; i < pal_len; ++i) {
- palette[i*4+0] = stbi__get8(s);
- palette[i*4+1] = stbi__get8(s);
- palette[i*4+2] = stbi__get8(s);
- palette[i*4+3] = 255;
- }
- break;
- }
-
- case STBI__PNG_TYPE('t','R','N','S'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
- if (pal_img_n) {
- if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
- if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
- if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
- pal_img_n = 4;
- for (i=0; i < c.length; ++i)
- palette[i*4+3] = stbi__get8(s);
- } else {
- if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
- if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
- has_trans = 1;
- if (z->depth == 16) {
- for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
- } else {
- for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
- }
- }
- break;
- }
-
- case STBI__PNG_TYPE('I','D','A','T'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
- if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
- if ((int)(ioff + c.length) < (int)ioff) return 0;
- if (ioff + c.length > idata_limit) {
- stbi__uint32 idata_limit_old = idata_limit;
- stbi_uc *p;
- if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
- while (ioff + c.length > idata_limit)
- idata_limit *= 2;
- STBI_NOTUSED(idata_limit_old);
- p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
- z->idata = p;
- }
- if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
- ioff += c.length;
- break;
- }
-
- case STBI__PNG_TYPE('I','E','N','D'): {
- stbi__uint32 raw_len, bpl;
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (scan != STBI__SCAN_load) return 1;
- if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
- // initial guess for decoded data size to avoid unnecessary reallocs
- bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
- raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
- z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
- if (z->expanded == NULL) return 0; // zlib should set error
- STBI_FREE(z->idata); z->idata = NULL;
- if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
- s->img_out_n = s->img_n+1;
- else
- s->img_out_n = s->img_n;
- if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
- if (has_trans) {
- if (z->depth == 16) {
- if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
- } else {
- if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
- }
- }
- if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
- stbi__de_iphone(z);
- if (pal_img_n) {
- // pal_img_n == 3 or 4
- s->img_n = pal_img_n; // record the actual colors we had
- s->img_out_n = pal_img_n;
- if (req_comp >= 3) s->img_out_n = req_comp;
- if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
- return 0;
- } else if (has_trans) {
- // non-paletted image with tRNS -> source image has (constant) alpha
- ++s->img_n;
- }
- STBI_FREE(z->expanded); z->expanded = NULL;
- return 1;
- }
-
- default:
- // if critical, fail
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if ((c.type & (1 << 29)) == 0) {
- #ifndef STBI_NO_FAILURE_STRINGS
- // not threadsafe
- static char invalid_chunk[] = "XXXX PNG chunk not known";
- invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
- invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
- invalid_chunk[2] = STBI__BYTECAST(c.type >> 8);
- invalid_chunk[3] = STBI__BYTECAST(c.type >> 0);
- #endif
- return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
- }
- stbi__skip(s, c.length);
- break;
- }
- // end of PNG chunk, read and skip CRC
- stbi__get32be(s);
- }
-}
-
-static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
-{
- void *result=NULL;
- if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
- if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
- if (p->depth < 8)
- ri->bits_per_channel = 8;
- else
- ri->bits_per_channel = p->depth;
- result = p->out;
- p->out = NULL;
- if (req_comp && req_comp != p->s->img_out_n) {
- if (ri->bits_per_channel == 8)
- result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
- else
- result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
- p->s->img_out_n = req_comp;
- if (result == NULL) return result;
- }
- *x = p->s->img_x;
- *y = p->s->img_y;
- if (n) *n = p->s->img_n;
- }
- STBI_FREE(p->out); p->out = NULL;
- STBI_FREE(p->expanded); p->expanded = NULL;
- STBI_FREE(p->idata); p->idata = NULL;
-
- return result;
-}
-
-static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi__png p;
- p.s = s;
- return stbi__do_png(&p, x,y,comp,req_comp, ri);
-}
-
-static int stbi__png_test(stbi__context *s)
-{
- int r;
- r = stbi__check_png_header(s);
- stbi__rewind(s);
- return r;
-}
-
-static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
-{
- if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
- stbi__rewind( p->s );
- return 0;
- }
- if (x) *x = p->s->img_x;
- if (y) *y = p->s->img_y;
- if (comp) *comp = p->s->img_n;
- return 1;
-}
-
-static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
-{
- stbi__png p;
- p.s = s;
- return stbi__png_info_raw(&p, x, y, comp);
-}
-
-static int stbi__png_is16(stbi__context *s)
-{
- stbi__png p;
- p.s = s;
- if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
- return 0;
- if (p.depth != 16) {
- stbi__rewind(p.s);
- return 0;
- }
- return 1;
-}
-#endif
-
-// Microsoft/Windows BMP image
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_test_raw(stbi__context *s)
-{
- int r;
- int sz;
- if (stbi__get8(s) != 'B') return 0;
- if (stbi__get8(s) != 'M') return 0;
- stbi__get32le(s); // discard filesize
- stbi__get16le(s); // discard reserved
- stbi__get16le(s); // discard reserved
- stbi__get32le(s); // discard data offset
- sz = stbi__get32le(s);
- r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
- return r;
-}
-
-static int stbi__bmp_test(stbi__context *s)
-{
- int r = stbi__bmp_test_raw(s);
- stbi__rewind(s);
- return r;
-}
-
-
-// returns 0..31 for the highest set bit
-static int stbi__high_bit(unsigned int z)
-{
- int n=0;
- if (z == 0) return -1;
- if (z >= 0x10000) { n += 16; z >>= 16; }
- if (z >= 0x00100) { n += 8; z >>= 8; }
- if (z >= 0x00010) { n += 4; z >>= 4; }
- if (z >= 0x00004) { n += 2; z >>= 2; }
- if (z >= 0x00002) { n += 1; z >>= 1; }
- return n;
-}
-
-static int stbi__bitcount(unsigned int a)
-{
- a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
- a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
- a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
- a = (a + (a >> 8)); // max 16 per 8 bits
- a = (a + (a >> 16)); // max 32 per 8 bits
- return a & 0xff;
-}
-
-// extract an arbitrarily-aligned N-bit value (N=bits)
-// from v, and then make it 8-bits long and fractionally
-// extend it to full full range.
-static int stbi__shiftsigned(unsigned int v, int shift, int bits)
-{
- static unsigned int mul_table[9] = {
- 0,
- 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
- 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
- };
- static unsigned int shift_table[9] = {
- 0, 0,0,1,0,2,4,6,0,
- };
- if (shift < 0)
- v <<= -shift;
- else
- v >>= shift;
- STBI_ASSERT(v >= 0 && v < 256);
- v >>= (8-bits);
- STBI_ASSERT(bits >= 0 && bits <= 8);
- return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
-}
-
-typedef struct
-{
- int bpp, offset, hsz;
- unsigned int mr,mg,mb,ma, all_a;
-} stbi__bmp_data;
-
-static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
-{
- int hsz;
- if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
- stbi__get32le(s); // discard filesize
- stbi__get16le(s); // discard reserved
- stbi__get16le(s); // discard reserved
- info->offset = stbi__get32le(s);
- info->hsz = hsz = stbi__get32le(s);
- info->mr = info->mg = info->mb = info->ma = 0;
-
- if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
- if (hsz == 12) {
- s->img_x = stbi__get16le(s);
- s->img_y = stbi__get16le(s);
- } else {
- s->img_x = stbi__get32le(s);
- s->img_y = stbi__get32le(s);
- }
- if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
- info->bpp = stbi__get16le(s);
- if (hsz != 12) {
- int compress = stbi__get32le(s);
- if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
- stbi__get32le(s); // discard sizeof
- stbi__get32le(s); // discard hres
- stbi__get32le(s); // discard vres
- stbi__get32le(s); // discard colorsused
- stbi__get32le(s); // discard max important
- if (hsz == 40 || hsz == 56) {
- if (hsz == 56) {
- stbi__get32le(s);
- stbi__get32le(s);
- stbi__get32le(s);
- stbi__get32le(s);
- }
- if (info->bpp == 16 || info->bpp == 32) {
- if (compress == 0) {
- if (info->bpp == 32) {
- info->mr = 0xffu << 16;
- info->mg = 0xffu << 8;
- info->mb = 0xffu << 0;
- info->ma = 0xffu << 24;
- info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
- } else {
- info->mr = 31u << 10;
- info->mg = 31u << 5;
- info->mb = 31u << 0;
- }
- } else if (compress == 3) {
- info->mr = stbi__get32le(s);
- info->mg = stbi__get32le(s);
- info->mb = stbi__get32le(s);
- // not documented, but generated by photoshop and handled by mspaint
- if (info->mr == info->mg && info->mg == info->mb) {
- // ?!?!?
- return stbi__errpuc("bad BMP", "bad BMP");
- }
- } else
- return stbi__errpuc("bad BMP", "bad BMP");
- }
- } else {
- int i;
- if (hsz != 108 && hsz != 124)
- return stbi__errpuc("bad BMP", "bad BMP");
- info->mr = stbi__get32le(s);
- info->mg = stbi__get32le(s);
- info->mb = stbi__get32le(s);
- info->ma = stbi__get32le(s);
- stbi__get32le(s); // discard color space
- for (i=0; i < 12; ++i)
- stbi__get32le(s); // discard color space parameters
- if (hsz == 124) {
- stbi__get32le(s); // discard rendering intent
- stbi__get32le(s); // discard offset of profile data
- stbi__get32le(s); // discard size of profile data
- stbi__get32le(s); // discard reserved
- }
- }
- }
- return (void *) 1;
-}
-
-
-static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *out;
- unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
- stbi_uc pal[256][4];
- int psize=0,i,j,width;
- int flip_vertically, pad, target;
- stbi__bmp_data info;
- STBI_NOTUSED(ri);
-
- info.all_a = 255;
- if (stbi__bmp_parse_header(s, &info) == NULL)
- return NULL; // error code already set
-
- flip_vertically = ((int) s->img_y) > 0;
- s->img_y = abs((int) s->img_y);
-
- mr = info.mr;
- mg = info.mg;
- mb = info.mb;
- ma = info.ma;
- all_a = info.all_a;
-
- if (info.hsz == 12) {
- if (info.bpp < 24)
- psize = (info.offset - 14 - 24) / 3;
- } else {
- if (info.bpp < 16)
- psize = (info.offset - 14 - info.hsz) >> 2;
- }
-
- s->img_n = ma ? 4 : 3;
- if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
- target = req_comp;
- else
- target = s->img_n; // if they want monochrome, we'll post-convert
-
- // sanity-check size
- if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
- return stbi__errpuc("too large", "Corrupt BMP");
-
- out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- if (info.bpp < 16) {
- int z=0;
- if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
- for (i=0; i < psize; ++i) {
- pal[i][2] = stbi__get8(s);
- pal[i][1] = stbi__get8(s);
- pal[i][0] = stbi__get8(s);
- if (info.hsz != 12) stbi__get8(s);
- pal[i][3] = 255;
- }
- stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
- if (info.bpp == 1) width = (s->img_x + 7) >> 3;
- else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
- else if (info.bpp == 8) width = s->img_x;
- else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
- pad = (-width)&3;
- if (info.bpp == 1) {
- for (j=0; j < (int) s->img_y; ++j) {
- int bit_offset = 7, v = stbi__get8(s);
- for (i=0; i < (int) s->img_x; ++i) {
- int color = (v>>bit_offset)&0x1;
- out[z++] = pal[color][0];
- out[z++] = pal[color][1];
- out[z++] = pal[color][2];
- if (target == 4) out[z++] = 255;
- if (i+1 == (int) s->img_x) break;
- if((--bit_offset) < 0) {
- bit_offset = 7;
- v = stbi__get8(s);
- }
- }
- stbi__skip(s, pad);
- }
- } else {
- for (j=0; j < (int) s->img_y; ++j) {
- for (i=0; i < (int) s->img_x; i += 2) {
- int v=stbi__get8(s),v2=0;
- if (info.bpp == 4) {
- v2 = v & 15;
- v >>= 4;
- }
- out[z++] = pal[v][0];
- out[z++] = pal[v][1];
- out[z++] = pal[v][2];
- if (target == 4) out[z++] = 255;
- if (i+1 == (int) s->img_x) break;
- v = (info.bpp == 8) ? stbi__get8(s) : v2;
- out[z++] = pal[v][0];
- out[z++] = pal[v][1];
- out[z++] = pal[v][2];
- if (target == 4) out[z++] = 255;
- }
- stbi__skip(s, pad);
- }
- }
- } else {
- int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
- int z = 0;
- int easy=0;
- stbi__skip(s, info.offset - 14 - info.hsz);
- if (info.bpp == 24) width = 3 * s->img_x;
- else if (info.bpp == 16) width = 2*s->img_x;
- else /* bpp = 32 and pad = 0 */ width=0;
- pad = (-width) & 3;
- if (info.bpp == 24) {
- easy = 1;
- } else if (info.bpp == 32) {
- if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
- easy = 2;
- }
- if (!easy) {
- if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
- // right shift amt to put high bit in position #7
- rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
- gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
- bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
- ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
- }
- for (j=0; j < (int) s->img_y; ++j) {
- if (easy) {
- for (i=0; i < (int) s->img_x; ++i) {
- unsigned char a;
- out[z+2] = stbi__get8(s);
- out[z+1] = stbi__get8(s);
- out[z+0] = stbi__get8(s);
- z += 3;
- a = (easy == 2 ? stbi__get8(s) : 255);
- all_a |= a;
- if (target == 4) out[z++] = a;
- }
- } else {
- int bpp = info.bpp;
- for (i=0; i < (int) s->img_x; ++i) {
- stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
- unsigned int a;
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
- a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
- all_a |= a;
- if (target == 4) out[z++] = STBI__BYTECAST(a);
- }
- }
- stbi__skip(s, pad);
- }
- }
-
- // if alpha channel is all 0s, replace with all 255s
- if (target == 4 && all_a == 0)
- for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
- out[i] = 255;
-
- if (flip_vertically) {
- stbi_uc t;
- for (j=0; j < (int) s->img_y>>1; ++j) {
- stbi_uc *p1 = out + j *s->img_x*target;
- stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
- for (i=0; i < (int) s->img_x*target; ++i) {
- t = p1[i]; p1[i] = p2[i]; p2[i] = t;
- }
- }
- }
-
- if (req_comp && req_comp != target) {
- out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
-
- *x = s->img_x;
- *y = s->img_y;
- if (comp) *comp = s->img_n;
- return out;
-}
-#endif
-
-// Targa Truevision - TGA
-// by Jonathan Dummer
-#ifndef STBI_NO_TGA
-// returns STBI_rgb or whatever, 0 on error
-static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
-{
- // only RGB or RGBA (incl. 16bit) or grey allowed
- if (is_rgb16) *is_rgb16 = 0;
- switch(bits_per_pixel) {
- case 8: return STBI_grey;
- case 16: if(is_grey) return STBI_grey_alpha;
- // fallthrough
- case 15: if(is_rgb16) *is_rgb16 = 1;
- return STBI_rgb;
- case 24: // fallthrough
- case 32: return bits_per_pixel/8;
- default: return 0;
- }
-}
-
-static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
- int sz, tga_colormap_type;
- stbi__get8(s); // discard Offset
- tga_colormap_type = stbi__get8(s); // colormap type
- if( tga_colormap_type > 1 ) {
- stbi__rewind(s);
- return 0; // only RGB or indexed allowed
- }
- tga_image_type = stbi__get8(s); // image type
- if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
- if (tga_image_type != 1 && tga_image_type != 9) {
- stbi__rewind(s);
- return 0;
- }
- stbi__skip(s,4); // skip index of first colormap entry and number of entries
- sz = stbi__get8(s); // check bits per palette color entry
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
- stbi__rewind(s);
- return 0;
- }
- stbi__skip(s,4); // skip image x and y origin
- tga_colormap_bpp = sz;
- } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
- if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
- stbi__rewind(s);
- return 0; // only RGB or grey allowed, +/- RLE
- }
- stbi__skip(s,9); // skip colormap specification and image x/y origin
- tga_colormap_bpp = 0;
- }
- tga_w = stbi__get16le(s);
- if( tga_w < 1 ) {
- stbi__rewind(s);
- return 0; // test width
- }
- tga_h = stbi__get16le(s);
- if( tga_h < 1 ) {
- stbi__rewind(s);
- return 0; // test height
- }
- tga_bits_per_pixel = stbi__get8(s); // bits per pixel
- stbi__get8(s); // ignore alpha bits
- if (tga_colormap_bpp != 0) {
- if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
- // when using a colormap, tga_bits_per_pixel is the size of the indexes
- // I don't think anything but 8 or 16bit indexes makes sense
- stbi__rewind(s);
- return 0;
- }
- tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
- } else {
- tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
- }
- if(!tga_comp) {
- stbi__rewind(s);
- return 0;
- }
- if (x) *x = tga_w;
- if (y) *y = tga_h;
- if (comp) *comp = tga_comp;
- return 1; // seems to have passed everything
-}
-
-static int stbi__tga_test(stbi__context *s)
-{
- int res = 0;
- int sz, tga_color_type;
- stbi__get8(s); // discard Offset
- tga_color_type = stbi__get8(s); // color type
- if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
- sz = stbi__get8(s); // image type
- if ( tga_color_type == 1 ) { // colormapped (paletted) image
- if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
- stbi__skip(s,4); // skip index of first colormap entry and number of entries
- sz = stbi__get8(s); // check bits per palette color entry
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
- stbi__skip(s,4); // skip image x and y origin
- } else { // "normal" image w/o colormap
- if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
- stbi__skip(s,9); // skip colormap specification and image x/y origin
- }
- if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width
- if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height
- sz = stbi__get8(s); // bits per pixel
- if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
-
- res = 1; // if we got this far, everything's good and we can return 1 instead of 0
-
-errorEnd:
- stbi__rewind(s);
- return res;
-}
-
-// read 16bit value and convert to 24bit RGB
-static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
-{
- stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
- stbi__uint16 fiveBitMask = 31;
- // we have 3 channels with 5bits each
- int r = (px >> 10) & fiveBitMask;
- int g = (px >> 5) & fiveBitMask;
- int b = px & fiveBitMask;
- // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
- out[0] = (stbi_uc)((r * 255)/31);
- out[1] = (stbi_uc)((g * 255)/31);
- out[2] = (stbi_uc)((b * 255)/31);
-
- // some people claim that the most significant bit might be used for alpha
- // (possibly if an alpha-bit is set in the "image descriptor byte")
- // but that only made 16bit test images completely translucent..
- // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
-}
-
-static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- // read in the TGA header stuff
- int tga_offset = stbi__get8(s);
- int tga_indexed = stbi__get8(s);
- int tga_image_type = stbi__get8(s);
- int tga_is_RLE = 0;
- int tga_palette_start = stbi__get16le(s);
- int tga_palette_len = stbi__get16le(s);
- int tga_palette_bits = stbi__get8(s);
- int tga_x_origin = stbi__get16le(s);
- int tga_y_origin = stbi__get16le(s);
- int tga_width = stbi__get16le(s);
- int tga_height = stbi__get16le(s);
- int tga_bits_per_pixel = stbi__get8(s);
- int tga_comp, tga_rgb16=0;
- int tga_inverted = stbi__get8(s);
- // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
- // image data
- unsigned char *tga_data;
- unsigned char *tga_palette = NULL;
- int i, j;
- unsigned char raw_data[4] = {0};
- int RLE_count = 0;
- int RLE_repeating = 0;
- int read_next_pixel = 1;
- STBI_NOTUSED(ri);
-
- // do a tiny bit of precessing
- if ( tga_image_type >= 8 )
- {
- tga_image_type -= 8;
- tga_is_RLE = 1;
- }
- tga_inverted = 1 - ((tga_inverted >> 5) & 1);
-
- // If I'm paletted, then I'll use the number of bits from the palette
- if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
- else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
-
- if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
- return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
-
- // tga info
- *x = tga_width;
- *y = tga_height;
- if (comp) *comp = tga_comp;
-
- if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
- return stbi__errpuc("too large", "Corrupt TGA");
-
- tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
- if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
-
- // skip to the data's starting position (offset usually = 0)
- stbi__skip(s, tga_offset );
-
- if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
- for (i=0; i < tga_height; ++i) {
- int row = tga_inverted ? tga_height -i - 1 : i;
- stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
- stbi__getn(s, tga_row, tga_width * tga_comp);
- }
- } else {
- // do I need to load a palette?
- if ( tga_indexed)
- {
- // any data to skip? (offset usually = 0)
- stbi__skip(s, tga_palette_start );
- // load the palette
- tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
- if (!tga_palette) {
- STBI_FREE(tga_data);
- return stbi__errpuc("outofmem", "Out of memory");
- }
- if (tga_rgb16) {
- stbi_uc *pal_entry = tga_palette;
- STBI_ASSERT(tga_comp == STBI_rgb);
- for (i=0; i < tga_palette_len; ++i) {
- stbi__tga_read_rgb16(s, pal_entry);
- pal_entry += tga_comp;
- }
- } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
- STBI_FREE(tga_data);
- STBI_FREE(tga_palette);
- return stbi__errpuc("bad palette", "Corrupt TGA");
- }
- }
- // load the data
- for (i=0; i < tga_width * tga_height; ++i)
- {
- // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
- if ( tga_is_RLE )
- {
- if ( RLE_count == 0 )
- {
- // yep, get the next byte as a RLE command
- int RLE_cmd = stbi__get8(s);
- RLE_count = 1 + (RLE_cmd & 127);
- RLE_repeating = RLE_cmd >> 7;
- read_next_pixel = 1;
- } else if ( !RLE_repeating )
- {
- read_next_pixel = 1;
- }
- } else
- {
- read_next_pixel = 1;
- }
- // OK, if I need to read a pixel, do it now
- if ( read_next_pixel )
- {
- // load however much data we did have
- if ( tga_indexed )
- {
- // read in index, then perform the lookup
- int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
- if ( pal_idx >= tga_palette_len ) {
- // invalid index
- pal_idx = 0;
- }
- pal_idx *= tga_comp;
- for (j = 0; j < tga_comp; ++j) {
- raw_data[j] = tga_palette[pal_idx+j];
- }
- } else if(tga_rgb16) {
- STBI_ASSERT(tga_comp == STBI_rgb);
- stbi__tga_read_rgb16(s, raw_data);
- } else {
- // read in the data raw
- for (j = 0; j < tga_comp; ++j) {
- raw_data[j] = stbi__get8(s);
- }
- }
- // clear the reading flag for the next pixel
- read_next_pixel = 0;
- } // end of reading a pixel
-
- // copy data
- for (j = 0; j < tga_comp; ++j)
- tga_data[i*tga_comp+j] = raw_data[j];
-
- // in case we're in RLE mode, keep counting down
- --RLE_count;
- }
- // do I need to invert the image?
- if ( tga_inverted )
- {
- for (j = 0; j*2 < tga_height; ++j)
- {
- int index1 = j * tga_width * tga_comp;
- int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
- for (i = tga_width * tga_comp; i > 0; --i)
- {
- unsigned char temp = tga_data[index1];
- tga_data[index1] = tga_data[index2];
- tga_data[index2] = temp;
- ++index1;
- ++index2;
- }
- }
- }
- // clear my palette, if I had one
- if ( tga_palette != NULL )
- {
- STBI_FREE( tga_palette );
- }
- }
-
- // swap RGB - if the source data was RGB16, it already is in the right order
- if (tga_comp >= 3 && !tga_rgb16)
- {
- unsigned char* tga_pixel = tga_data;
- for (i=0; i < tga_width * tga_height; ++i)
- {
- unsigned char temp = tga_pixel[0];
- tga_pixel[0] = tga_pixel[2];
- tga_pixel[2] = temp;
- tga_pixel += tga_comp;
- }
- }
-
- // convert to target component count
- if (req_comp && req_comp != tga_comp)
- tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
-
- // the things I do to get rid of an error message, and yet keep
- // Microsoft's C compilers happy... [8^(
- tga_palette_start = tga_palette_len = tga_palette_bits =
- tga_x_origin = tga_y_origin = 0;
- // OK, done
- return tga_data;
-}
-#endif
-
-// *************************************************************************************************
-// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_test(stbi__context *s)
-{
- int r = (stbi__get32be(s) == 0x38425053);
- stbi__rewind(s);
- return r;
-}
-
-static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
-{
- int count, nleft, len;
-
- count = 0;
- while ((nleft = pixelCount - count) > 0) {
- len = stbi__get8(s);
- if (len == 128) {
- // No-op.
- } else if (len < 128) {
- // Copy next len+1 bytes literally.
- len++;
- if (len > nleft) return 0; // corrupt data
- count += len;
- while (len) {
- *p = stbi__get8(s);
- p += 4;
- len--;
- }
- } else if (len > 128) {
- stbi_uc val;
- // Next -len+1 bytes in the dest are replicated from next source byte.
- // (Interpret len as a negative 8-bit int.)
- len = 257 - len;
- if (len > nleft) return 0; // corrupt data
- val = stbi__get8(s);
- count += len;
- while (len) {
- *p = val;
- p += 4;
- len--;
- }
- }
- }
-
- return 1;
-}
-
-static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
-{
- int pixelCount;
- int channelCount, compression;
- int channel, i;
- int bitdepth;
- int w,h;
- stbi_uc *out;
- STBI_NOTUSED(ri);
-
- // Check identifier
- if (stbi__get32be(s) != 0x38425053) // "8BPS"
- return stbi__errpuc("not PSD", "Corrupt PSD image");
-
- // Check file type version.
- if (stbi__get16be(s) != 1)
- return stbi__errpuc("wrong version", "Unsupported version of PSD image");
-
- // Skip 6 reserved bytes.
- stbi__skip(s, 6 );
-
- // Read the number of channels (R, G, B, A, etc).
- channelCount = stbi__get16be(s);
- if (channelCount < 0 || channelCount > 16)
- return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
-
- // Read the rows and columns of the image.
- h = stbi__get32be(s);
- w = stbi__get32be(s);
-
- // Make sure the depth is 8 bits.
- bitdepth = stbi__get16be(s);
- if (bitdepth != 8 && bitdepth != 16)
- return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
-
- // Make sure the color mode is RGB.
- // Valid options are:
- // 0: Bitmap
- // 1: Grayscale
- // 2: Indexed color
- // 3: RGB color
- // 4: CMYK color
- // 7: Multichannel
- // 8: Duotone
- // 9: Lab color
- if (stbi__get16be(s) != 3)
- return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
-
- // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
- stbi__skip(s,stbi__get32be(s) );
-
- // Skip the image resources. (resolution, pen tool paths, etc)
- stbi__skip(s, stbi__get32be(s) );
-
- // Skip the reserved data.
- stbi__skip(s, stbi__get32be(s) );
-
- // Find out if the data is compressed.
- // Known values:
- // 0: no compression
- // 1: RLE compressed
- compression = stbi__get16be(s);
- if (compression > 1)
- return stbi__errpuc("bad compression", "PSD has an unknown compression format");
-
- // Check size
- if (!stbi__mad3sizes_valid(4, w, h, 0))
- return stbi__errpuc("too large", "Corrupt PSD");
-
- // Create the destination image.
-
- if (!compression && bitdepth == 16 && bpc == 16) {
- out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
- ri->bits_per_channel = 16;
- } else
- out = (stbi_uc *) stbi__malloc(4 * w*h);
-
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- pixelCount = w*h;
-
- // Initialize the data to zero.
- //memset( out, 0, pixelCount * 4 );
-
- // Finally, the image data.
- if (compression) {
- // RLE as used by .PSD and .TIFF
- // Loop until you get the number of unpacked bytes you are expecting:
- // Read the next source byte into n.
- // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
- // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
- // Else if n is 128, noop.
- // Endloop
-
- // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
- // which we're going to just skip.
- stbi__skip(s, h * channelCount * 2 );
-
- // Read the RLE data by channel.
- for (channel = 0; channel < 4; channel++) {
- stbi_uc *p;
-
- p = out+channel;
- if (channel >= channelCount) {
- // Fill this channel with default data.
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = (channel == 3 ? 255 : 0);
- } else {
- // Read the RLE data.
- if (!stbi__psd_decode_rle(s, p, pixelCount)) {
- STBI_FREE(out);
- return stbi__errpuc("corrupt", "bad RLE data");
- }
- }
- }
-
- } else {
- // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
- // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
-
- // Read the data by channel.
- for (channel = 0; channel < 4; channel++) {
- if (channel >= channelCount) {
- // Fill this channel with default data.
- if (bitdepth == 16 && bpc == 16) {
- stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
- stbi__uint16 val = channel == 3 ? 65535 : 0;
- for (i = 0; i < pixelCount; i++, q += 4)
- *q = val;
- } else {
- stbi_uc *p = out+channel;
- stbi_uc val = channel == 3 ? 255 : 0;
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = val;
- }
- } else {
- if (ri->bits_per_channel == 16) { // output bpc
- stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
- for (i = 0; i < pixelCount; i++, q += 4)
- *q = (stbi__uint16) stbi__get16be(s);
- } else {
- stbi_uc *p = out+channel;
- if (bitdepth == 16) { // input bpc
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = (stbi_uc) (stbi__get16be(s) >> 8);
- } else {
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = stbi__get8(s);
- }
- }
- }
- }
- }
-
- // remove weird white matte from PSD
- if (channelCount >= 4) {
- if (ri->bits_per_channel == 16) {
- for (i=0; i < w*h; ++i) {
- stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
- if (pixel[3] != 0 && pixel[3] != 65535) {
- float a = pixel[3] / 65535.0f;
- float ra = 1.0f / a;
- float inv_a = 65535.0f * (1 - ra);
- pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
- pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
- pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
- }
- }
- } else {
- for (i=0; i < w*h; ++i) {
- unsigned char *pixel = out + 4*i;
- if (pixel[3] != 0 && pixel[3] != 255) {
- float a = pixel[3] / 255.0f;
- float ra = 1.0f / a;
- float inv_a = 255.0f * (1 - ra);
- pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
- pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
- pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
- }
- }
- }
- }
-
- // convert to desired output format
- if (req_comp && req_comp != 4) {
- if (ri->bits_per_channel == 16)
- out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
- else
- out = stbi__convert_format(out, 4, req_comp, w, h);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
-
- if (comp) *comp = 4;
- *y = h;
- *x = w;
-
- return out;
-}
-#endif
-
-// *************************************************************************************************
-// Softimage PIC loader
-// by Tom Seddon
-//
-// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
-// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_is4(stbi__context *s,const char *str)
-{
- int i;
- for (i=0; i<4; ++i)
- if (stbi__get8(s) != (stbi_uc)str[i])
- return 0;
-
- return 1;
-}
-
-static int stbi__pic_test_core(stbi__context *s)
-{
- int i;
-
- if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
- return 0;
-
- for(i=0;i<84;++i)
- stbi__get8(s);
-
- if (!stbi__pic_is4(s,"PICT"))
- return 0;
-
- return 1;
-}
-
-typedef struct
-{
- stbi_uc size,type,channel;
-} stbi__pic_packet;
-
-static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
-{
- int mask=0x80, i;
-
- for (i=0; i<4; ++i, mask>>=1) {
- if (channel & mask) {
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
- dest[i]=stbi__get8(s);
- }
- }
-
- return dest;
-}
-
-static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
-{
- int mask=0x80,i;
-
- for (i=0;i<4; ++i, mask>>=1)
- if (channel&mask)
- dest[i]=src[i];
-}
-
-static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
-{
- int act_comp=0,num_packets=0,y,chained;
- stbi__pic_packet packets[10];
-
- // this will (should...) cater for even some bizarre stuff like having data
- // for the same channel in multiple packets.
- do {
- stbi__pic_packet *packet;
-
- if (num_packets==sizeof(packets)/sizeof(packets[0]))
- return stbi__errpuc("bad format","too many packets");
-
- packet = &packets[num_packets++];
-
- chained = stbi__get8(s);
- packet->size = stbi__get8(s);
- packet->type = stbi__get8(s);
- packet->channel = stbi__get8(s);
-
- act_comp |= packet->channel;
-
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)");
- if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp");
- } while (chained);
-
- *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
-
- for(y=0; y<height; ++y) {
- int packet_idx;
-
- for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
- stbi__pic_packet *packet = &packets[packet_idx];
- stbi_uc *dest = result+y*width*4;
-
- switch (packet->type) {
- default:
- return stbi__errpuc("bad format","packet has bad compression type");
-
- case 0: {//uncompressed
- int x;
-
- for(x=0;x<width;++x, dest+=4)
- if (!stbi__readval(s,packet->channel,dest))
- return 0;
- break;
- }
-
- case 1://Pure RLE
- {
- int left=width, i;
-
- while (left>0) {
- stbi_uc count,value[4];
-
- count=stbi__get8(s);
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)");
-
- if (count > left)
- count = (stbi_uc) left;
-
- if (!stbi__readval(s,packet->channel,value)) return 0;
-
- for(i=0; i<count; ++i,dest+=4)
- stbi__copyval(packet->channel,dest,value);
- left -= count;
- }
- }
- break;
-
- case 2: {//Mixed RLE
- int left=width;
- while (left>0) {
- int count = stbi__get8(s), i;
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)");
-
- if (count >= 128) { // Repeated
- stbi_uc value[4];
-
- if (count==128)
- count = stbi__get16be(s);
- else
- count -= 127;
- if (count > left)
- return stbi__errpuc("bad file","scanline overrun");
-
- if (!stbi__readval(s,packet->channel,value))
- return 0;
-
- for(i=0;i<count;++i, dest += 4)
- stbi__copyval(packet->channel,dest,value);
- } else { // Raw
- ++count;
- if (count>left) return stbi__errpuc("bad file","scanline overrun");
-
- for(i=0;i<count;++i, dest+=4)
- if (!stbi__readval(s,packet->channel,dest))
- return 0;
- }
- left-=count;
- }
- break;
- }
- }
- }
- }
-
- return result;
-}
-
-static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
-{
- stbi_uc *result;
- int i, x,y, internal_comp;
- STBI_NOTUSED(ri);
-
- if (!comp) comp = &internal_comp;
-
- for (i=0; i<92; ++i)
- stbi__get8(s);
-
- x = stbi__get16be(s);
- y = stbi__get16be(s);
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)");
- if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
-
- stbi__get32be(s); //skip `ratio'
- stbi__get16be(s); //skip `fields'
- stbi__get16be(s); //skip `pad'
-
- // intermediate buffer is RGBA
- result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
- memset(result, 0xff, x*y*4);
-
- if (!stbi__pic_load_core(s,x,y,comp, result)) {
- STBI_FREE(result);
- result=0;
- }
- *px = x;
- *py = y;
- if (req_comp == 0) req_comp = *comp;
- result=stbi__convert_format(result,4,req_comp,x,y);
-
- return result;
-}
-
-static int stbi__pic_test(stbi__context *s)
-{
- int r = stbi__pic_test_core(s);
- stbi__rewind(s);
- return r;
-}
-#endif
-
-// *************************************************************************************************
-// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
-
-#ifndef STBI_NO_GIF
-typedef struct
-{
- stbi__int16 prefix;
- stbi_uc first;
- stbi_uc suffix;
-} stbi__gif_lzw;
-
-typedef struct
-{
- int w,h;
- stbi_uc *out; // output buffer (always 4 components)
- stbi_uc *background; // The current "background" as far as a gif is concerned
- stbi_uc *history;
- int flags, bgindex, ratio, transparent, eflags;
- stbi_uc pal[256][4];
- stbi_uc lpal[256][4];
- stbi__gif_lzw codes[8192];
- stbi_uc *color_table;
- int parse, step;
- int lflags;
- int start_x, start_y;
- int max_x, max_y;
- int cur_x, cur_y;
- int line_size;
- int delay;
-} stbi__gif;
-
-static int stbi__gif_test_raw(stbi__context *s)
-{
- int sz;
- if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
- sz = stbi__get8(s);
- if (sz != '9' && sz != '7') return 0;
- if (stbi__get8(s) != 'a') return 0;
- return 1;
-}
-
-static int stbi__gif_test(stbi__context *s)
-{
- int r = stbi__gif_test_raw(s);
- stbi__rewind(s);
- return r;
-}
-
-static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
-{
- int i;
- for (i=0; i < num_entries; ++i) {
- pal[i][2] = stbi__get8(s);
- pal[i][1] = stbi__get8(s);
- pal[i][0] = stbi__get8(s);
- pal[i][3] = transp == i ? 0 : 255;
- }
-}
-
-static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
-{
- stbi_uc version;
- if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
- return stbi__err("not GIF", "Corrupt GIF");
-
- version = stbi__get8(s);
- if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF");
- if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF");
-
- stbi__g_failure_reason = "";
- g->w = stbi__get16le(s);
- g->h = stbi__get16le(s);
- g->flags = stbi__get8(s);
- g->bgindex = stbi__get8(s);
- g->ratio = stbi__get8(s);
- g->transparent = -1;
-
- if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
-
- if (is_info) return 1;
-
- if (g->flags & 0x80)
- stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
-
- return 1;
-}
-
-static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
-{
- stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
- if (!stbi__gif_header(s, g, comp, 1)) {
- STBI_FREE(g);
- stbi__rewind( s );
- return 0;
- }
- if (x) *x = g->w;
- if (y) *y = g->h;
- STBI_FREE(g);
- return 1;
-}
-
-static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
-{
- stbi_uc *p, *c;
- int idx;
-
- // recurse to decode the prefixes, since the linked-list is backwards,
- // and working backwards through an interleaved image would be nasty
- if (g->codes[code].prefix >= 0)
- stbi__out_gif_code(g, g->codes[code].prefix);
-
- if (g->cur_y >= g->max_y) return;
-
- idx = g->cur_x + g->cur_y;
- p = &g->out[idx];
- g->history[idx / 4] = 1;
-
- c = &g->color_table[g->codes[code].suffix * 4];
- if (c[3] > 128) { // don't render transparent pixels;
- p[0] = c[2];
- p[1] = c[1];
- p[2] = c[0];
- p[3] = c[3];
- }
- g->cur_x += 4;
-
- if (g->cur_x >= g->max_x) {
- g->cur_x = g->start_x;
- g->cur_y += g->step;
-
- while (g->cur_y >= g->max_y && g->parse > 0) {
- g->step = (1 << g->parse) * g->line_size;
- g->cur_y = g->start_y + (g->step >> 1);
- --g->parse;
- }
- }
-}
-
-static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
-{
- stbi_uc lzw_cs;
- stbi__int32 len, init_code;
- stbi__uint32 first;
- stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
- stbi__gif_lzw *p;
-
- lzw_cs = stbi__get8(s);
- if (lzw_cs > 12) return NULL;
- clear = 1 << lzw_cs;
- first = 1;
- codesize = lzw_cs + 1;
- codemask = (1 << codesize) - 1;
- bits = 0;
- valid_bits = 0;
- for (init_code = 0; init_code < clear; init_code++) {
- g->codes[init_code].prefix = -1;
- g->codes[init_code].first = (stbi_uc) init_code;
- g->codes[init_code].suffix = (stbi_uc) init_code;
- }
-
- // support no starting clear code
- avail = clear+2;
- oldcode = -1;
-
- len = 0;
- for(;;) {
- if (valid_bits < codesize) {
- if (len == 0) {
- len = stbi__get8(s); // start new block
- if (len == 0)
- return g->out;
- }
- --len;
- bits |= (stbi__int32) stbi__get8(s) << valid_bits;
- valid_bits += 8;
- } else {
- stbi__int32 code = bits & codemask;
- bits >>= codesize;
- valid_bits -= codesize;
- // @OPTIMIZE: is there some way we can accelerate the non-clear path?
- if (code == clear) { // clear code
- codesize = lzw_cs + 1;
- codemask = (1 << codesize) - 1;
- avail = clear + 2;
- oldcode = -1;
- first = 0;
- } else if (code == clear + 1) { // end of stream code
- stbi__skip(s, len);
- while ((len = stbi__get8(s)) > 0)
- stbi__skip(s,len);
- return g->out;
- } else if (code <= avail) {
- if (first) {
- return stbi__errpuc("no clear code", "Corrupt GIF");
- }
-
- if (oldcode >= 0) {
- p = &g->codes[avail++];
- if (avail > 8192) {
- return stbi__errpuc("too many codes", "Corrupt GIF");
- }
-
- p->prefix = (stbi__int16) oldcode;
- p->first = g->codes[oldcode].first;
- p->suffix = (code == avail) ? p->first : g->codes[code].first;
- } else if (code == avail)
- return stbi__errpuc("illegal code in raster", "Corrupt GIF");
-
- stbi__out_gif_code(g, (stbi__uint16) code);
-
- if ((avail & codemask) == 0 && avail <= 0x0FFF) {
- codesize++;
- codemask = (1 << codesize) - 1;
- }
-
- oldcode = code;
- } else {
- return stbi__errpuc("illegal code in raster", "Corrupt GIF");
- }
- }
- }
-}
-
-// this function is designed to support animated gifs, although stb_image doesn't support it
-// two back is the image from two frames ago, used for a very specific disposal format
-static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
-{
- int dispose;
- int first_frame;
- int pi;
- int pcount;
- STBI_NOTUSED(req_comp);
-
- // on first frame, any non-written pixels get the background colour (non-transparent)
- first_frame = 0;
- if (g->out == 0) {
- if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
- if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
- return stbi__errpuc("too large", "GIF image is too large");
- pcount = g->w * g->h;
- g->out = (stbi_uc *) stbi__malloc(4 * pcount);
- g->background = (stbi_uc *) stbi__malloc(4 * pcount);
- g->history = (stbi_uc *) stbi__malloc(pcount);
- if (!g->out || !g->background || !g->history)
- return stbi__errpuc("outofmem", "Out of memory");
-
- // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
- // background colour is only used for pixels that are not rendered first frame, after that "background"
- // color refers to the color that was there the previous frame.
- memset(g->out, 0x00, 4 * pcount);
- memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
- memset(g->history, 0x00, pcount); // pixels that were affected previous frame
- first_frame = 1;
- } else {
- // second frame - how do we dispoase of the previous one?
- dispose = (g->eflags & 0x1C) >> 2;
- pcount = g->w * g->h;
-
- if ((dispose == 3) && (two_back == 0)) {
- dispose = 2; // if I don't have an image to revert back to, default to the old background
- }
-
- if (dispose == 3) { // use previous graphic
- for (pi = 0; pi < pcount; ++pi) {
- if (g->history[pi]) {
- memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
- }
- }
- } else if (dispose == 2) {
- // restore what was changed last frame to background before that frame;
- for (pi = 0; pi < pcount; ++pi) {
- if (g->history[pi]) {
- memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
- }
- }
- } else {
- // This is a non-disposal case eithe way, so just
- // leave the pixels as is, and they will become the new background
- // 1: do not dispose
- // 0: not specified.
- }
-
- // background is what out is after the undoing of the previou frame;
- memcpy( g->background, g->out, 4 * g->w * g->h );
- }
-
- // clear my history;
- memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
-
- for (;;) {
- int tag = stbi__get8(s);
- switch (tag) {
- case 0x2C: /* Image Descriptor */
- {
- stbi__int32 x, y, w, h;
- stbi_uc *o;
-
- x = stbi__get16le(s);
- y = stbi__get16le(s);
- w = stbi__get16le(s);
- h = stbi__get16le(s);
- if (((x + w) > (g->w)) || ((y + h) > (g->h)))
- return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
-
- g->line_size = g->w * 4;
- g->start_x = x * 4;
- g->start_y = y * g->line_size;
- g->max_x = g->start_x + w * 4;
- g->max_y = g->start_y + h * g->line_size;
- g->cur_x = g->start_x;
- g->cur_y = g->start_y;
-
- // if the width of the specified rectangle is 0, that means
- // we may not see *any* pixels or the image is malformed;
- // to make sure this is caught, move the current y down to
- // max_y (which is what out_gif_code checks).
- if (w == 0)
- g->cur_y = g->max_y;
-
- g->lflags = stbi__get8(s);
-
- if (g->lflags & 0x40) {
- g->step = 8 * g->line_size; // first interlaced spacing
- g->parse = 3;
- } else {
- g->step = g->line_size;
- g->parse = 0;
- }
-
- if (g->lflags & 0x80) {
- stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
- g->color_table = (stbi_uc *) g->lpal;
- } else if (g->flags & 0x80) {
- g->color_table = (stbi_uc *) g->pal;
- } else
- return stbi__errpuc("missing color table", "Corrupt GIF");
-
- o = stbi__process_gif_raster(s, g);
- if (!o) return NULL;
-
- // if this was the first frame,
- pcount = g->w * g->h;
- if (first_frame && (g->bgindex > 0)) {
- // if first frame, any pixel not drawn to gets the background color
- for (pi = 0; pi < pcount; ++pi) {
- if (g->history[pi] == 0) {
- g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
- memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
- }
- }
- }
-
- return o;
- }
-
- case 0x21: // Comment Extension.
- {
- int len;
- int ext = stbi__get8(s);
- if (ext == 0xF9) { // Graphic Control Extension.
- len = stbi__get8(s);
- if (len == 4) {
- g->eflags = stbi__get8(s);
- g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
-
- // unset old transparent
- if (g->transparent >= 0) {
- g->pal[g->transparent][3] = 255;
- }
- if (g->eflags & 0x01) {
- g->transparent = stbi__get8(s);
- if (g->transparent >= 0) {
- g->pal[g->transparent][3] = 0;
- }
- } else {
- // don't need transparent
- stbi__skip(s, 1);
- g->transparent = -1;
- }
- } else {
- stbi__skip(s, len);
- break;
- }
- }
- while ((len = stbi__get8(s)) != 0) {
- stbi__skip(s, len);
- }
- break;
- }
-
- case 0x3B: // gif stream termination code
- return (stbi_uc *) s; // using '1' causes warning on some compilers
-
- default:
- return stbi__errpuc("unknown code", "Corrupt GIF");
- }
- }
-}
-
-static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
-{
- if (stbi__gif_test(s)) {
- int layers = 0;
- stbi_uc *u = 0;
- stbi_uc *out = 0;
- stbi_uc *two_back = 0;
- stbi__gif g;
- int stride;
- memset(&g, 0, sizeof(g));
- if (delays) {
- *delays = 0;
- }
-
- do {
- u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
- if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
-
- if (u) {
- *x = g.w;
- *y = g.h;
- ++layers;
- stride = g.w * g.h * 4;
-
- if (out) {
- out = (stbi_uc*) STBI_REALLOC( out, layers * stride );
- if (delays) {
- *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers );
- }
- } else {
- out = (stbi_uc*)stbi__malloc( layers * stride );
- if (delays) {
- *delays = (int*) stbi__malloc( layers * sizeof(int) );
- }
- }
- memcpy( out + ((layers - 1) * stride), u, stride );
- if (layers >= 2) {
- two_back = out - 2 * stride;
- }
-
- if (delays) {
- (*delays)[layers - 1U] = g.delay;
- }
- }
- } while (u != 0);
-
- // free temp buffer;
- STBI_FREE(g.out);
- STBI_FREE(g.history);
- STBI_FREE(g.background);
-
- // do the final conversion after loading everything;
- if (req_comp && req_comp != 4)
- out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
-
- *z = layers;
- return out;
- } else {
- return stbi__errpuc("not GIF", "Image was not as a gif type.");
- }
-}
-
-static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *u = 0;
- stbi__gif g;
- memset(&g, 0, sizeof(g));
- STBI_NOTUSED(ri);
-
- u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
- if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
- if (u) {
- *x = g.w;
- *y = g.h;
-
- // moved conversion to after successful load so that the same
- // can be done for multiple frames.
- if (req_comp && req_comp != 4)
- u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
- } else if (g.out) {
- // if there was an error and we allocated an image buffer, free it!
- STBI_FREE(g.out);
- }
-
- // free buffers needed for multiple frame loading;
- STBI_FREE(g.history);
- STBI_FREE(g.background);
-
- return u;
-}
-
-static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
-{
- return stbi__gif_info_raw(s,x,y,comp);
-}
-#endif
-
-// *************************************************************************************************
-// Radiance RGBE HDR loader
-// originally by Nicolas Schulz
-#ifndef STBI_NO_HDR
-static int stbi__hdr_test_core(stbi__context *s, const char *signature)
-{
- int i;
- for (i=0; signature[i]; ++i)
- if (stbi__get8(s) != signature[i])
- return 0;
- stbi__rewind(s);
- return 1;
-}
-
-static int stbi__hdr_test(stbi__context* s)
-{
- int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
- stbi__rewind(s);
- if(!r) {
- r = stbi__hdr_test_core(s, "#?RGBE\n");
- stbi__rewind(s);
- }
- return r;
-}
-
-#define STBI__HDR_BUFLEN 1024
-static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
-{
- int len=0;
- char c = '\0';
-
- c = (char) stbi__get8(z);
-
- while (!stbi__at_eof(z) && c != '\n') {
- buffer[len++] = c;
- if (len == STBI__HDR_BUFLEN-1) {
- // flush to end of line
- while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
- ;
- break;
- }
- c = (char) stbi__get8(z);
- }
-
- buffer[len] = 0;
- return buffer;
-}
-
-static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
-{
- if ( input[3] != 0 ) {
- float f1;
- // Exponent
- f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
- if (req_comp <= 2)
- output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
- else {
- output[0] = input[0] * f1;
- output[1] = input[1] * f1;
- output[2] = input[2] * f1;
- }
- if (req_comp == 2) output[1] = 1;
- if (req_comp == 4) output[3] = 1;
- } else {
- switch (req_comp) {
- case 4: output[3] = 1; /* fallthrough */
- case 3: output[0] = output[1] = output[2] = 0;
- break;
- case 2: output[1] = 1; /* fallthrough */
- case 1: output[0] = 0;
- break;
- }
- }
-}
-
-static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- char buffer[STBI__HDR_BUFLEN];
- char *token;
- int valid = 0;
- int width, height;
- stbi_uc *scanline;
- float *hdr_data;
- int len;
- unsigned char count, value;
- int i, j, k, c1,c2, z;
- const char *headerToken;
- STBI_NOTUSED(ri);
-
- // Check identifier
- headerToken = stbi__hdr_gettoken(s,buffer);
- if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
- return stbi__errpf("not HDR", "Corrupt HDR image");
-
- // Parse header
- for(;;) {
- token = stbi__hdr_gettoken(s,buffer);
- if (token[0] == 0) break;
- if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
- }
-
- if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format");
-
- // Parse width and height
- // can't use sscanf() if we're not using stdio!
- token = stbi__hdr_gettoken(s,buffer);
- if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
- token += 3;
- height = (int) strtol(token, &token, 10);
- while (*token == ' ') ++token;
- if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
- token += 3;
- width = (int) strtol(token, NULL, 10);
-
- *x = width;
- *y = height;
-
- if (comp) *comp = 3;
- if (req_comp == 0) req_comp = 3;
-
- if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
- return stbi__errpf("too large", "HDR image is too large");
-
- // Read data
- hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
- if (!hdr_data)
- return stbi__errpf("outofmem", "Out of memory");
-
- // Load image data
- // image data is stored as some number of sca
- if ( width < 8 || width >= 32768) {
- // Read flat data
- for (j=0; j < height; ++j) {
- for (i=0; i < width; ++i) {
- stbi_uc rgbe[4];
- main_decode_loop:
- stbi__getn(s, rgbe, 4);
- stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
- }
- }
- } else {
- // Read RLE-encoded data
- scanline = NULL;
-
- for (j = 0; j < height; ++j) {
- c1 = stbi__get8(s);
- c2 = stbi__get8(s);
- len = stbi__get8(s);
- if (c1 != 2 || c2 != 2 || (len & 0x80)) {
- // not run-length encoded, so we have to actually use THIS data as a decoded
- // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
- stbi_uc rgbe[4];
- rgbe[0] = (stbi_uc) c1;
- rgbe[1] = (stbi_uc) c2;
- rgbe[2] = (stbi_uc) len;
- rgbe[3] = (stbi_uc) stbi__get8(s);
- stbi__hdr_convert(hdr_data, rgbe, req_comp);
- i = 1;
- j = 0;
- STBI_FREE(scanline);
- goto main_decode_loop; // yes, this makes no sense
- }
- len <<= 8;
- len |= stbi__get8(s);
- if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
- if (scanline == NULL) {
- scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
- if (!scanline) {
- STBI_FREE(hdr_data);
- return stbi__errpf("outofmem", "Out of memory");
- }
- }
-
- for (k = 0; k < 4; ++k) {
- int nleft;
- i = 0;
- while ((nleft = width - i) > 0) {
- count = stbi__get8(s);
- if (count > 128) {
- // Run
- value = stbi__get8(s);
- count -= 128;
- if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
- for (z = 0; z < count; ++z)
- scanline[i++ * 4 + k] = value;
- } else {
- // Dump
- if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
- for (z = 0; z < count; ++z)
- scanline[i++ * 4 + k] = stbi__get8(s);
- }
- }
- }
- for (i=0; i < width; ++i)
- stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
- }
- if (scanline)
- STBI_FREE(scanline);
- }
-
- return hdr_data;
-}
-
-static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
-{
- char buffer[STBI__HDR_BUFLEN];
- char *token;
- int valid = 0;
- int dummy;
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- if (stbi__hdr_test(s) == 0) {
- stbi__rewind( s );
- return 0;
- }
-
- for(;;) {
- token = stbi__hdr_gettoken(s,buffer);
- if (token[0] == 0) break;
- if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
- }
-
- if (!valid) {
- stbi__rewind( s );
- return 0;
- }
- token = stbi__hdr_gettoken(s,buffer);
- if (strncmp(token, "-Y ", 3)) {
- stbi__rewind( s );
- return 0;
- }
- token += 3;
- *y = (int) strtol(token, &token, 10);
- while (*token == ' ') ++token;
- if (strncmp(token, "+X ", 3)) {
- stbi__rewind( s );
- return 0;
- }
- token += 3;
- *x = (int) strtol(token, NULL, 10);
- *comp = 3;
- return 1;
-}
-#endif // STBI_NO_HDR
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
-{
- void *p;
- stbi__bmp_data info;
-
- info.all_a = 255;
- p = stbi__bmp_parse_header(s, &info);
- stbi__rewind( s );
- if (p == NULL)
- return 0;
- if (x) *x = s->img_x;
- if (y) *y = s->img_y;
- if (comp) *comp = info.ma ? 4 : 3;
- return 1;
-}
-#endif
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int channelCount, dummy, depth;
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
- if (stbi__get32be(s) != 0x38425053) {
- stbi__rewind( s );
- return 0;
- }
- if (stbi__get16be(s) != 1) {
- stbi__rewind( s );
- return 0;
- }
- stbi__skip(s, 6);
- channelCount = stbi__get16be(s);
- if (channelCount < 0 || channelCount > 16) {
- stbi__rewind( s );
- return 0;
- }
- *y = stbi__get32be(s);
- *x = stbi__get32be(s);
- depth = stbi__get16be(s);
- if (depth != 8 && depth != 16) {
- stbi__rewind( s );
- return 0;
- }
- if (stbi__get16be(s) != 3) {
- stbi__rewind( s );
- return 0;
- }
- *comp = 4;
- return 1;
-}
-
-static int stbi__psd_is16(stbi__context *s)
-{
- int channelCount, depth;
- if (stbi__get32be(s) != 0x38425053) {
- stbi__rewind( s );
- return 0;
- }
- if (stbi__get16be(s) != 1) {
- stbi__rewind( s );
- return 0;
- }
- stbi__skip(s, 6);
- channelCount = stbi__get16be(s);
- if (channelCount < 0 || channelCount > 16) {
- stbi__rewind( s );
- return 0;
- }
- (void) stbi__get32be(s);
- (void) stbi__get32be(s);
- depth = stbi__get16be(s);
- if (depth != 16) {
- stbi__rewind( s );
- return 0;
- }
- return 1;
-}
-#endif
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int act_comp=0,num_packets=0,chained,dummy;
- stbi__pic_packet packets[10];
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
- stbi__rewind(s);
- return 0;
- }
-
- stbi__skip(s, 88);
-
- *x = stbi__get16be(s);
- *y = stbi__get16be(s);
- if (stbi__at_eof(s)) {
- stbi__rewind( s);
- return 0;
- }
- if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
- stbi__rewind( s );
- return 0;
- }
-
- stbi__skip(s, 8);
-
- do {
- stbi__pic_packet *packet;
-
- if (num_packets==sizeof(packets)/sizeof(packets[0]))
- return 0;
-
- packet = &packets[num_packets++];
- chained = stbi__get8(s);
- packet->size = stbi__get8(s);
- packet->type = stbi__get8(s);
- packet->channel = stbi__get8(s);
- act_comp |= packet->channel;
-
- if (stbi__at_eof(s)) {
- stbi__rewind( s );
- return 0;
- }
- if (packet->size != 8) {
- stbi__rewind( s );
- return 0;
- }
- } while (chained);
-
- *comp = (act_comp & 0x10 ? 4 : 3);
-
- return 1;
-}
-#endif
-
-// *************************************************************************************************
-// Portable Gray Map and Portable Pixel Map loader
-// by Ken Miller
-//
-// PGM: http://netpbm.sourceforge.net/doc/pgm.html
-// PPM: http://netpbm.sourceforge.net/doc/ppm.html
-//
-// Known limitations:
-// Does not support comments in the header section
-// Does not support ASCII image data (formats P2 and P3)
-// Does not support 16-bit-per-channel
-
-#ifndef STBI_NO_PNM
-
-static int stbi__pnm_test(stbi__context *s)
-{
- char p, t;
- p = (char) stbi__get8(s);
- t = (char) stbi__get8(s);
- if (p != 'P' || (t != '5' && t != '6')) {
- stbi__rewind( s );
- return 0;
- }
- return 1;
-}
-
-static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *out;
- STBI_NOTUSED(ri);
-
- if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
- return 0;
-
- *x = s->img_x;
- *y = s->img_y;
- if (comp) *comp = s->img_n;
-
- if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
- return stbi__errpuc("too large", "PNM too large");
-
- out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
-
- if (req_comp && req_comp != s->img_n) {
- out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
- return out;
-}
-
-static int stbi__pnm_isspace(char c)
-{
- return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
-}
-
-static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)
-{
- for (;;) {
- while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
- *c = (char) stbi__get8(s);
-
- if (stbi__at_eof(s) || *c != '#')
- break;
-
- while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
- *c = (char) stbi__get8(s);
- }
-}
-
-static int stbi__pnm_isdigit(char c)
-{
- return c >= '0' && c <= '9';
-}
-
-static int stbi__pnm_getinteger(stbi__context *s, char *c)
-{
- int value = 0;
-
- while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
- value = value*10 + (*c - '0');
- *c = (char) stbi__get8(s);
- }
-
- return value;
-}
-
-static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int maxv, dummy;
- char c, p, t;
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- stbi__rewind(s);
-
- // Get identifier
- p = (char) stbi__get8(s);
- t = (char) stbi__get8(s);
- if (p != 'P' || (t != '5' && t != '6')) {
- stbi__rewind(s);
- return 0;
- }
-
- *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
-
- c = (char) stbi__get8(s);
- stbi__pnm_skip_whitespace(s, &c);
-
- *x = stbi__pnm_getinteger(s, &c); // read width
- stbi__pnm_skip_whitespace(s, &c);
-
- *y = stbi__pnm_getinteger(s, &c); // read height
- stbi__pnm_skip_whitespace(s, &c);
-
- maxv = stbi__pnm_getinteger(s, &c); // read max value
-
- if (maxv > 255)
- return stbi__err("max value > 255", "PPM image not 8-bit");
- else
- return 1;
-}
-#endif
-
-static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
-{
- #ifndef STBI_NO_JPEG
- if (stbi__jpeg_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PNG
- if (stbi__png_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_GIF
- if (stbi__gif_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_BMP
- if (stbi__bmp_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PSD
- if (stbi__psd_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PIC
- if (stbi__pic_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PNM
- if (stbi__pnm_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_HDR
- if (stbi__hdr_info(s, x, y, comp)) return 1;
- #endif
-
- // test tga last because it's a crappy test!
- #ifndef STBI_NO_TGA
- if (stbi__tga_info(s, x, y, comp))
- return 1;
- #endif
- return stbi__err("unknown image type", "Image not of any known type, or corrupt");
-}
-
-static int stbi__is_16_main(stbi__context *s)
-{
- #ifndef STBI_NO_PNG
- if (stbi__png_is16(s)) return 1;
- #endif
-
- #ifndef STBI_NO_PSD
- if (stbi__psd_is16(s)) return 1;
- #endif
-
- return 0;
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- int result;
- if (!f) return stbi__err("can't fopen", "Unable to open file");
- result = stbi_info_from_file(f, x, y, comp);
- fclose(f);
- return result;
-}
-
-STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
-{
- int r;
- stbi__context s;
- long pos = ftell(f);
- stbi__start_file(&s, f);
- r = stbi__info_main(&s,x,y,comp);
- fseek(f,pos,SEEK_SET);
- return r;
-}
-
-STBIDEF int stbi_is_16_bit(char const *filename)
-{
- FILE *f = stbi__fopen(filename, "rb");
- int result;
- if (!f) return stbi__err("can't fopen", "Unable to open file");
- result = stbi_is_16_bit_from_file(f);
- fclose(f);
- return result;
-}
-
-STBIDEF int stbi_is_16_bit_from_file(FILE *f)
-{
- int r;
- stbi__context s;
- long pos = ftell(f);
- stbi__start_file(&s, f);
- r = stbi__is_16_main(&s);
- fseek(f,pos,SEEK_SET);
- return r;
-}
-#endif // !STBI_NO_STDIO
-
-STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__info_main(&s,x,y,comp);
-}
-
-STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
- return stbi__info_main(&s,x,y,comp);
-}
-
-STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__is_16_main(&s);
-}
-
-STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
- return stbi__is_16_main(&s);
-}
-
-#endif // STB_IMAGE_IMPLEMENTATION
-
-/*
- revision history:
- 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
- 2.19 (2018-02-11) fix warning
- 2.18 (2018-01-30) fix warnings
- 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
- 1-bit BMP
- *_is_16_bit api
- avoid warnings
- 2.16 (2017-07-23) all functions have 16-bit variants;
- STBI_NO_STDIO works again;
- compilation fixes;
- fix rounding in unpremultiply;
- optimize vertical flip;
- disable raw_len validation;
- documentation fixes
- 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
- warning fixes; disable run-time SSE detection on gcc;
- uniform handling of optional "return" values;
- thread-safe initialization of zlib tables
- 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
- 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
- 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
- 2.11 (2016-04-02) allocate large structures on the stack
- remove white matting for transparent PSD
- fix reported channel count for PNG & BMP
- re-enable SSE2 in non-gcc 64-bit
- support RGB-formatted JPEG
- read 16-bit PNGs (only as 8-bit)
- 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
- 2.09 (2016-01-16) allow comments in PNM files
- 16-bit-per-pixel TGA (not bit-per-component)
- info() for TGA could break due to .hdr handling
- info() for BMP to shares code instead of sloppy parse
- can use STBI_REALLOC_SIZED if allocator doesn't support realloc
- code cleanup
- 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
- 2.07 (2015-09-13) fix compiler warnings
- partial animated GIF support
- limited 16-bpc PSD support
- #ifdef unused functions
- bug with < 92 byte PIC,PNM,HDR,TGA
- 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
- 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
- 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
- 2.03 (2015-04-12) extra corruption checking (mmozeiko)
- stbi_set_flip_vertically_on_load (nguillemot)
- fix NEON support; fix mingw support
- 2.02 (2015-01-19) fix incorrect assert, fix warning
- 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
- 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
- 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
- progressive JPEG (stb)
- PGM/PPM support (Ken Miller)
- STBI_MALLOC,STBI_REALLOC,STBI_FREE
- GIF bugfix -- seemingly never worked
- STBI_NO_*, STBI_ONLY_*
- 1.48 (2014-12-14) fix incorrectly-named assert()
- 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
- optimize PNG (ryg)
- fix bug in interlaced PNG with user-specified channel count (stb)
- 1.46 (2014-08-26)
- fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
- 1.45 (2014-08-16)
- fix MSVC-ARM internal compiler error by wrapping malloc
- 1.44 (2014-08-07)
- various warning fixes from Ronny Chevalier
- 1.43 (2014-07-15)
- fix MSVC-only compiler problem in code changed in 1.42
- 1.42 (2014-07-09)
- don't define _CRT_SECURE_NO_WARNINGS (affects user code)
- fixes to stbi__cleanup_jpeg path
- added STBI_ASSERT to avoid requiring assert.h
- 1.41 (2014-06-25)
- fix search&replace from 1.36 that messed up comments/error messages
- 1.40 (2014-06-22)
- fix gcc struct-initialization warning
- 1.39 (2014-06-15)
- fix to TGA optimization when req_comp != number of components in TGA;
- fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
- add support for BMP version 5 (more ignored fields)
- 1.38 (2014-06-06)
- suppress MSVC warnings on integer casts truncating values
- fix accidental rename of 'skip' field of I/O
- 1.37 (2014-06-04)
- remove duplicate typedef
- 1.36 (2014-06-03)
- convert to header file single-file library
- if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
- 1.35 (2014-05-27)
- various warnings
- fix broken STBI_SIMD path
- fix bug where stbi_load_from_file no longer left file pointer in correct place
- fix broken non-easy path for 32-bit BMP (possibly never used)
- TGA optimization by Arseny Kapoulkine
- 1.34 (unknown)
- use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
- 1.33 (2011-07-14)
- make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
- 1.32 (2011-07-13)
- support for "info" function for all supported filetypes (SpartanJ)
- 1.31 (2011-06-20)
- a few more leak fixes, bug in PNG handling (SpartanJ)
- 1.30 (2011-06-11)
- added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
- removed deprecated format-specific test/load functions
- removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
- error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
- fix inefficiency in decoding 32-bit BMP (David Woo)
- 1.29 (2010-08-16)
- various warning fixes from Aurelien Pocheville
- 1.28 (2010-08-01)
- fix bug in GIF palette transparency (SpartanJ)
- 1.27 (2010-08-01)
- cast-to-stbi_uc to fix warnings
- 1.26 (2010-07-24)
- fix bug in file buffering for PNG reported by SpartanJ
- 1.25 (2010-07-17)
- refix trans_data warning (Won Chun)
- 1.24 (2010-07-12)
- perf improvements reading from files on platforms with lock-heavy fgetc()
- minor perf improvements for jpeg
- deprecated type-specific functions so we'll get feedback if they're needed
- attempt to fix trans_data warning (Won Chun)
- 1.23 fixed bug in iPhone support
- 1.22 (2010-07-10)
- removed image *writing* support
- stbi_info support from Jetro Lauha
- GIF support from Jean-Marc Lienher
- iPhone PNG-extensions from James Brown
- warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
- 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
- 1.20 added support for Softimage PIC, by Tom Seddon
- 1.19 bug in interlaced PNG corruption check (found by ryg)
- 1.18 (2008-08-02)
- fix a threading bug (local mutable static)
- 1.17 support interlaced PNG
- 1.16 major bugfix - stbi__convert_format converted one too many pixels
- 1.15 initialize some fields for thread safety
- 1.14 fix threadsafe conversion bug
- header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
- 1.13 threadsafe
- 1.12 const qualifiers in the API
- 1.11 Support installable IDCT, colorspace conversion routines
- 1.10 Fixes for 64-bit (don't use "unsigned long")
- optimized upsampling by Fabian "ryg" Giesen
- 1.09 Fix format-conversion for PSD code (bad global variables!)
- 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
- 1.07 attempt to fix C++ warning/errors again
- 1.06 attempt to fix C++ warning/errors again
- 1.05 fix TGA loading to return correct *comp and use good luminance calc
- 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
- 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
- 1.02 support for (subset of) HDR files, float interface for preferred access to them
- 1.01 fix bug: possible bug in handling right-side up bmps... not sure
- fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
- 1.00 interface to zlib that skips zlib header
- 0.99 correct handling of alpha in palette
- 0.98 TGA loader by lonesock; dynamically add loaders (untested)
- 0.97 jpeg errors on too large a file; also catch another malloc failure
- 0.96 fix detection of invalid v value - particleman@mollyrocket forum
- 0.95 during header scan, seek to markers in case of padding
- 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
- 0.93 handle jpegtran output; verbose errors
- 0.92 read 4,8,16,24,32-bit BMP files of several formats
- 0.91 output 24-bit Windows 3.0 BMP files
- 0.90 fix a few more warnings; bump version number to approach 1.0
- 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
- 0.60 fix compiling as c++
- 0.59 fix warnings: merge Dave Moore's -Wall fixes
- 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
- 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
- 0.56 fix bug: zlib uncompressed mode len vs. nlen
- 0.55 fix bug: restart_interval not initialized to 0
- 0.54 allow NULL for 'int *comp'
- 0.53 fix bug in png 3->4; speedup png decoding
- 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
- 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
- on 'test' only check type, not whether we support this variant
- 0.50 (2006-11-19)
- first released version
-*/
-
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
+/* stb_image - v2.22 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan + Dave Moore Roy Eltham Hayaki Saito Nathan Reed + Won Chun Luke Graham Johan Duparc Nick Verigakis + the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar + Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex + Ryamond Barbiero Paul Du Bois Engin Manap github:grim210 + Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw + Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus + Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo + Christian Floisand Kevin Schmidt JR Smith github:darealshinji + Blazej Dariusz Roszkowski github:Michaelangel007 +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB, even though +// they are internally encoded differently. You can disable this conversion +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through (which +// is BGR stored in RGB). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// + + +#ifndef STBI_NO_STDIO +#include <stdio.h> +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include <stdlib.h> +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// NOT THREADSAFE +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include <stdarg.h> +#include <stddef.h> // ptrdiff_t on osx +#include <stdlib.h> +#include <string.h> +#include <limits.h> + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include <math.h> // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include <stdio.h> +#endif + +#ifndef STBI_ASSERT +#include <assert.h> +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + + +#ifdef _MSC_VER +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include <stdint.h> +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include <emmintrin.h> + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include <intrin.h> // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include <arm_neon.h> +// assume GCC or Clang on ARM targets +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +// this is not threadsafe +static const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load = flag_true_if_should_flip; +} + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 8) { + STBI_ASSERT(ri.bits_per_channel == 16); + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 16) { + STBI_ASSERT(ri.bits_per_channel == 8); + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) + return 0; + +#if _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} + +static void stbi__skip(stbi__context *s, int n) +{ + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} + +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} + +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + return z + (stbi__get16le(s) << 16); +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi_uc) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<<n) + 1 +static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767}; + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n) +{ + unsigned int k; + int sgn; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + + sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB + k = stbi_lrot(j->code_buffer, n); + STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & ~sgn); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + diff = t ? stbi__extend_receive(j, t) : 0; + + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc << j->succ_low); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) << shift); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) << shift); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + if (x == 255) { + j->marker = stbi__get8(j->s); + break; + } + } + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + } else { + if (!stbi__process_marker(j, m)) return 0; + } + m = stbi__get_marker(j); + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[288]; + stbi__uint16 value[288]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + STBI_ASSERT(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) stbi__fill_bits(a); + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = old_limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) + c = stbi__zreceive(a,3)+3; + else { + STBI_ASSERT(c == 18); + c = stbi__zreceive(a,7)+11; + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + STBI_ASSERT(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[288] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + STBI_ASSERT(img_width_bytes <= x); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load = 0; +static int stbi__de_iphone_flag = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth < 8) + ri->bits_per_channel = 8; + else + ri->bits_per_channel = p->depth; + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1; z >>= 1; } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v >= 0 && v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; +} stbi__bmp_data; + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - 14 - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - 14 - info.hsz) >> 2; + } + + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - 14 - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; y<height; ++y) { + int packet_idx; + + for(packet_idx=0; packet_idx < num_packets; ++packet_idx) { + stbi__pic_packet *packet = &packets[packet_idx]; + stbi_uc *dest = result+y*width*4; + + switch (packet->type) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;x<width;++x, dest+=4) + if (!stbi__readval(s,packet->channel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; i<count; ++i,dest+=4) + stbi__copyval(packet->channel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;i<count;++i, dest += 4) + stbi__copyval(packet->channel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;i<count;++i, dest+=4) + if (!stbi__readval(s,packet->channel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispoase of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + out = (stbi_uc*) STBI_REALLOC( out, layers * stride ); + if (delays) { + *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + stbi__rewind( s ); + if (p == NULL) + return 0; + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) *comp = info.ma ? 4 : 3; + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + (void) stbi__get32be(s); + (void) stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) +// Does not support 16-bit-per-channel + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) + return 0; + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + stbi__getn(s, out, s->img_n * s->img_x * s->img_y); + + if (req_comp && req_comp != s->img_n) { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + + if (maxv > 255) + return stbi__err("max value > 255", "PPM image not 8-bit"); + else + return 1; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/frontends/gl/win/glfw/include/GLFW/glfw3.h b/frontends/gl/win/glfw/include/GLFW/glfw3.h index c1e6145..1fc8fe5 100644 --- a/frontends/gl/win/glfw/include/GLFW/glfw3.h +++ b/frontends/gl/win/glfw/include/GLFW/glfw3.h @@ -1,5544 +1,5544 @@ -/*************************************************************************
- * GLFW 3.3 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3.h
- * @brief The header of the GLFW 3 API.
- *
- * This is the header file of the GLFW 3 API. It defines all its types and
- * declares all its functions.
- *
- * For more information about how to use this file, see @ref build_include.
- */
-/*! @defgroup context Context reference
- * @brief Functions and types related to OpenGL and OpenGL ES contexts.
- *
- * This is the reference documentation for OpenGL and OpenGL ES context related
- * functions. For more task-oriented information, see the @ref context_guide.
- */
-/*! @defgroup vulkan Vulkan reference
- * @brief Functions and types related to Vulkan.
- *
- * This is the reference documentation for Vulkan related functions and types.
- * For more task-oriented information, see the @ref vulkan_guide.
- */
-/*! @defgroup init Initialization, version and error reference
- * @brief Functions and types related to initialization and error handling.
- *
- * This is the reference documentation for initialization and termination of
- * the library, version management and error handling. For more task-oriented
- * information, see the @ref intro_guide.
- */
-/*! @defgroup input Input reference
- * @brief Functions and types related to input handling.
- *
- * This is the reference documentation for input related functions and types.
- * For more task-oriented information, see the @ref input_guide.
- */
-/*! @defgroup monitor Monitor reference
- * @brief Functions and types related to monitors.
- *
- * This is the reference documentation for monitor related functions and types.
- * For more task-oriented information, see the @ref monitor_guide.
- */
-/*! @defgroup window Window reference
- * @brief Functions and types related to windows.
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more task-oriented
- * information, see the @ref window_guide.
- */
-
-
-/*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
-
-/* If we are we on Windows, we want a single define for it.
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
- */
-#ifndef APIENTRY
- #ifdef _WIN32
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
- #define GLFW_APIENTRY_DEFINED
-#endif /* APIENTRY */
-
-/* Some Windows OpenGL headers need this.
- */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some Windows GLU headers need this.
- */
-#if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Include because most Windows GLU headers need wchar_t and
- * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
- * Include it unconditionally to avoid surprising side-effects.
- */
-#include <stddef.h>
-
-/* Include because it is needed by Vulkan and related functions.
- * Include it unconditionally to avoid surprising side-effects.
- */
-#include <stdint.h>
-
-/* Include the chosen OpenGL or OpenGL ES headers.
- */
-#if defined(GLFW_INCLUDE_ES1)
-
- #include <GLES/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES/glext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES2)
-
- #include <GLES2/gl2.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES3)
-
- #include <GLES3/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES31)
-
- #include <GLES3/gl31.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES32)
-
- #include <GLES3/gl32.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_GLCOREARB)
-
- #if defined(__APPLE__)
-
- #include <OpenGL/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <OpenGL/gl3ext.h>
- #endif /*GLFW_INCLUDE_GLEXT*/
-
- #else /*__APPLE__*/
-
- #include <GL/glcorearb.h>
-
- #endif /*__APPLE__*/
-
-#elif !defined(GLFW_INCLUDE_NONE)
-
- #if defined(__APPLE__)
-
- #if !defined(GLFW_INCLUDE_GLEXT)
- #define GL_GLEXT_LEGACY
- #endif
- #include <OpenGL/gl.h>
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
-
- #else /*__APPLE__*/
-
- #include <GL/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
-
- #endif /*__APPLE__*/
-
-#endif /* OpenGL and OpenGL ES headers */
-
-#if defined(GLFW_INCLUDE_VULKAN)
- #include <vulkan/vulkan.h>
-#endif /* Vulkan header */
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
- * configuration header when compiling the DLL version of the library.
- */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-/* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-#elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a shared / dynamic library */
- #define GLFWAPI __attribute__((visibility("default")))
-#else
- /* We are building or calling GLFW as a static library */
- #define GLFWAPI
-#endif
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- * @{ */
-/*! @brief The major version number of the GLFW library.
- *
- * This is incremented when the API is changed in non-compatible ways.
- * @ingroup init
- */
-#define GLFW_VERSION_MAJOR 3
-/*! @brief The minor version number of the GLFW library.
- *
- * This is incremented when features are added to the API but it remains
- * backward-compatible.
- * @ingroup init
- */
-#define GLFW_VERSION_MINOR 3
-/*! @brief The revision number of the GLFW library.
- *
- * This is incremented when a bug fix release is made that does not contain any
- * API changes.
- * @ingroup init
- */
-#define GLFW_VERSION_REVISION 0
-/*! @} */
-
-/*! @name Boolean values
- * @{ */
-/*! @brief One.
- *
- * One. Seriously. You don't _need_ to use this symbol in your code. It's
- * semantic sugar for the number 1. You can also use `1` or `true` or `_True`
- * or `GL_TRUE` or whatever you want.
- */
-#define GLFW_TRUE 1
-/*! @brief Zero.
- *
- * Zero. Seriously. You don't _need_ to use this symbol in your code. It's
- * semantic sugar for the number 0. You can also use `0` or `false` or
- * `_False` or `GL_FALSE` or whatever you want.
- */
-#define GLFW_FALSE 0
-/*! @} */
-
-/*! @name Key and button actions
- * @{ */
-/*! @brief The key or mouse button was released.
- *
- * The key or mouse button was released.
- *
- * @ingroup input
- */
-#define GLFW_RELEASE 0
-/*! @brief The key or mouse button was pressed.
- *
- * The key or mouse button was pressed.
- *
- * @ingroup input
- */
-#define GLFW_PRESS 1
-/*! @brief The key was held down until it repeated.
- *
- * The key was held down until it repeated.
- *
- * @ingroup input
- */
-#define GLFW_REPEAT 2
-/*! @} */
-
-/*! @defgroup hat_state Joystick hat states
- *
- * See [joystick hat input](@ref joystick_hat) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_HAT_CENTERED 0
-#define GLFW_HAT_UP 1
-#define GLFW_HAT_RIGHT 2
-#define GLFW_HAT_DOWN 4
-#define GLFW_HAT_LEFT 8
-#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
-#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
-#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
-#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
-/*! @} */
-
-/*! @defgroup keys Keyboard keys
- * @brief Keyboard key IDs.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
-
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN -1
-
-/* Printable keys */
-#define GLFW_KEY_SPACE 32
-#define GLFW_KEY_APOSTROPHE 39 /* ' */
-#define GLFW_KEY_COMMA 44 /* , */
-#define GLFW_KEY_MINUS 45 /* - */
-#define GLFW_KEY_PERIOD 46 /* . */
-#define GLFW_KEY_SLASH 47 /* / */
-#define GLFW_KEY_0 48
-#define GLFW_KEY_1 49
-#define GLFW_KEY_2 50
-#define GLFW_KEY_3 51
-#define GLFW_KEY_4 52
-#define GLFW_KEY_5 53
-#define GLFW_KEY_6 54
-#define GLFW_KEY_7 55
-#define GLFW_KEY_8 56
-#define GLFW_KEY_9 57
-#define GLFW_KEY_SEMICOLON 59 /* ; */
-#define GLFW_KEY_EQUAL 61 /* = */
-#define GLFW_KEY_A 65
-#define GLFW_KEY_B 66
-#define GLFW_KEY_C 67
-#define GLFW_KEY_D 68
-#define GLFW_KEY_E 69
-#define GLFW_KEY_F 70
-#define GLFW_KEY_G 71
-#define GLFW_KEY_H 72
-#define GLFW_KEY_I 73
-#define GLFW_KEY_J 74
-#define GLFW_KEY_K 75
-#define GLFW_KEY_L 76
-#define GLFW_KEY_M 77
-#define GLFW_KEY_N 78
-#define GLFW_KEY_O 79
-#define GLFW_KEY_P 80
-#define GLFW_KEY_Q 81
-#define GLFW_KEY_R 82
-#define GLFW_KEY_S 83
-#define GLFW_KEY_T 84
-#define GLFW_KEY_U 85
-#define GLFW_KEY_V 86
-#define GLFW_KEY_W 87
-#define GLFW_KEY_X 88
-#define GLFW_KEY_Y 89
-#define GLFW_KEY_Z 90
-#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
-#define GLFW_KEY_BACKSLASH 92 /* \ */
-#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
-#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
-#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE 256
-#define GLFW_KEY_ENTER 257
-#define GLFW_KEY_TAB 258
-#define GLFW_KEY_BACKSPACE 259
-#define GLFW_KEY_INSERT 260
-#define GLFW_KEY_DELETE 261
-#define GLFW_KEY_RIGHT 262
-#define GLFW_KEY_LEFT 263
-#define GLFW_KEY_DOWN 264
-#define GLFW_KEY_UP 265
-#define GLFW_KEY_PAGE_UP 266
-#define GLFW_KEY_PAGE_DOWN 267
-#define GLFW_KEY_HOME 268
-#define GLFW_KEY_END 269
-#define GLFW_KEY_CAPS_LOCK 280
-#define GLFW_KEY_SCROLL_LOCK 281
-#define GLFW_KEY_NUM_LOCK 282
-#define GLFW_KEY_PRINT_SCREEN 283
-#define GLFW_KEY_PAUSE 284
-#define GLFW_KEY_F1 290
-#define GLFW_KEY_F2 291
-#define GLFW_KEY_F3 292
-#define GLFW_KEY_F4 293
-#define GLFW_KEY_F5 294
-#define GLFW_KEY_F6 295
-#define GLFW_KEY_F7 296
-#define GLFW_KEY_F8 297
-#define GLFW_KEY_F9 298
-#define GLFW_KEY_F10 299
-#define GLFW_KEY_F11 300
-#define GLFW_KEY_F12 301
-#define GLFW_KEY_F13 302
-#define GLFW_KEY_F14 303
-#define GLFW_KEY_F15 304
-#define GLFW_KEY_F16 305
-#define GLFW_KEY_F17 306
-#define GLFW_KEY_F18 307
-#define GLFW_KEY_F19 308
-#define GLFW_KEY_F20 309
-#define GLFW_KEY_F21 310
-#define GLFW_KEY_F22 311
-#define GLFW_KEY_F23 312
-#define GLFW_KEY_F24 313
-#define GLFW_KEY_F25 314
-#define GLFW_KEY_KP_0 320
-#define GLFW_KEY_KP_1 321
-#define GLFW_KEY_KP_2 322
-#define GLFW_KEY_KP_3 323
-#define GLFW_KEY_KP_4 324
-#define GLFW_KEY_KP_5 325
-#define GLFW_KEY_KP_6 326
-#define GLFW_KEY_KP_7 327
-#define GLFW_KEY_KP_8 328
-#define GLFW_KEY_KP_9 329
-#define GLFW_KEY_KP_DECIMAL 330
-#define GLFW_KEY_KP_DIVIDE 331
-#define GLFW_KEY_KP_MULTIPLY 332
-#define GLFW_KEY_KP_SUBTRACT 333
-#define GLFW_KEY_KP_ADD 334
-#define GLFW_KEY_KP_ENTER 335
-#define GLFW_KEY_KP_EQUAL 336
-#define GLFW_KEY_LEFT_SHIFT 340
-#define GLFW_KEY_LEFT_CONTROL 341
-#define GLFW_KEY_LEFT_ALT 342
-#define GLFW_KEY_LEFT_SUPER 343
-#define GLFW_KEY_RIGHT_SHIFT 344
-#define GLFW_KEY_RIGHT_CONTROL 345
-#define GLFW_KEY_RIGHT_ALT 346
-#define GLFW_KEY_RIGHT_SUPER 347
-#define GLFW_KEY_MENU 348
-
-#define GLFW_KEY_LAST GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- * @brief Modifier key flags.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * @ingroup input
- * @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- *
- * If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT 0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- *
- * If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL 0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- *
- * If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT 0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- *
- * If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER 0x0008
-/*! @brief If this bit is set the Caps Lock key is enabled.
- *
- * If this bit is set the Caps Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
-#define GLFW_MOD_CAPS_LOCK 0x0010
-/*! @brief If this bit is set the Num Lock key is enabled.
- *
- * If this bit is set the Num Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
-#define GLFW_MOD_NUM_LOCK 0x0020
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- * @brief Mouse button IDs.
- *
- * See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_MOUSE_BUTTON_1 0
-#define GLFW_MOUSE_BUTTON_2 1
-#define GLFW_MOUSE_BUTTON_3 2
-#define GLFW_MOUSE_BUTTON_4 3
-#define GLFW_MOUSE_BUTTON_5 4
-#define GLFW_MOUSE_BUTTON_6 5
-#define GLFW_MOUSE_BUTTON_7 6
-#define GLFW_MOUSE_BUTTON_8 7
-#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- * @brief Joystick IDs.
- *
- * See [joystick input](@ref joystick) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_JOYSTICK_1 0
-#define GLFW_JOYSTICK_2 1
-#define GLFW_JOYSTICK_3 2
-#define GLFW_JOYSTICK_4 3
-#define GLFW_JOYSTICK_5 4
-#define GLFW_JOYSTICK_6 5
-#define GLFW_JOYSTICK_7 6
-#define GLFW_JOYSTICK_8 7
-#define GLFW_JOYSTICK_9 8
-#define GLFW_JOYSTICK_10 9
-#define GLFW_JOYSTICK_11 10
-#define GLFW_JOYSTICK_12 11
-#define GLFW_JOYSTICK_13 12
-#define GLFW_JOYSTICK_14 13
-#define GLFW_JOYSTICK_15 14
-#define GLFW_JOYSTICK_16 15
-#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup gamepad_buttons Gamepad buttons
- * @brief Gamepad buttons.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_GAMEPAD_BUTTON_A 0
-#define GLFW_GAMEPAD_BUTTON_B 1
-#define GLFW_GAMEPAD_BUTTON_X 2
-#define GLFW_GAMEPAD_BUTTON_Y 3
-#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
-#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
-#define GLFW_GAMEPAD_BUTTON_BACK 6
-#define GLFW_GAMEPAD_BUTTON_START 7
-#define GLFW_GAMEPAD_BUTTON_GUIDE 8
-#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
-#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
-#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
-#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
-#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
-#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
-#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
-
-#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
-#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
-#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
-#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
-/*! @} */
-
-/*! @defgroup gamepad_axes Gamepad axes
- * @brief Gamepad axes.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_GAMEPAD_AXIS_LEFT_X 0
-#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
-#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
-#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
-#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
-#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
-#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
-/*! @} */
-
-/*! @defgroup errors Error codes
- * @brief Error codes.
- *
- * See [error handling](@ref error_handling) for how these are used.
- *
- * @ingroup init
- * @{ */
-/*! @brief No error has occurred.
- *
- * No error has occurred.
- *
- * @analysis Yay.
- */
-#define GLFW_NO_ERROR 0
-/*! @brief GLFW has not been initialized.
- *
- * This occurs if a GLFW function was called that must not be called unless the
- * library is [initialized](@ref intro_init).
- *
- * @analysis Application programmer error. Initialize GLFW before calling any
- * function that requires initialization.
- */
-#define GLFW_NOT_INITIALIZED 0x00010001
-/*! @brief No context is current for this thread.
- *
- * This occurs if a GLFW function was called that needs and operates on the
- * current OpenGL or OpenGL ES context but no context is current on the calling
- * thread. One such function is @ref glfwSwapInterval.
- *
- * @analysis Application programmer error. Ensure a context is current before
- * calling functions that require a current context.
- */
-#define GLFW_NO_CURRENT_CONTEXT 0x00010002
-/*! @brief One of the arguments to the function was an invalid enum value.
- *
- * One of the arguments to the function was an invalid enum value, for example
- * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_ENUM 0x00010003
-/*! @brief One of the arguments to the function was an invalid value.
- *
- * One of the arguments to the function was an invalid value, for example
- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- * result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_VALUE 0x00010004
-/*! @brief A memory allocation failed.
- *
- * A memory allocation failed.
- *
- * @analysis A bug in GLFW or the underlying operating system. Report the bug
- * to our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_OUT_OF_MEMORY 0x00010005
-/*! @brief GLFW could not find support for the requested API on the system.
- *
- * GLFW could not find support for the requested API on the system.
- *
- * @analysis The installed graphics driver does not support the requested
- * API, or does not support it via the chosen context creation backend.
- * Below are a few examples.
- *
- * @par
- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
- * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- * driver. Older graphics drivers do not support Vulkan.
- */
-#define GLFW_API_UNAVAILABLE 0x00010006
-/*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- * The requested OpenGL or OpenGL ES version (including any requested context
- * or framebuffer hints) is not available on this machine.
- *
- * @analysis The machine does not support your requirements. If your
- * application is sufficiently flexible, downgrade your requirements and try
- * again. Otherwise, inform the user that their machine does not match your
- * requirements.
- *
- * @par
- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- * comes out before the 4.x series gets that far, also fail with this error and
- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- * will exist.
- */
-#define GLFW_VERSION_UNAVAILABLE 0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- *
- * A platform-specific error occurred that does not match any of the more
- * specific categories.
- *
- * @analysis A bug or configuration error in GLFW, the underlying operating
- * system or its drivers, or a lack of required resources. Report the issue to
- * our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_PLATFORM_ERROR 0x00010008
-/*! @brief The requested format is not supported or available.
- *
- * If emitted during window creation, the requested pixel format is not
- * supported.
- *
- * If emitted when querying the clipboard, the contents of the clipboard could
- * not be converted to the requested format.
- *
- * @analysis If emitted during window creation, one or more
- * [hard constraints](@ref window_hints_hard) did not match any of the
- * available pixel formats. If your application is sufficiently flexible,
- * downgrade your requirements and try again. Otherwise, inform the user that
- * their machine does not match your requirements.
- *
- * @par
- * If emitted when querying the clipboard, ignore the error or report it to
- * the user, as appropriate.
- */
-#define GLFW_FORMAT_UNAVAILABLE 0x00010009
-/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
- *
- * A window that does not have an OpenGL or OpenGL ES context was passed to
- * a function that requires it to have one.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
-/*! @} */
-
-/*! @addtogroup window
- * @{ */
-/*! @brief Input focus window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
- * [window attribute](@ref GLFW_FOCUSED_attrib).
- */
-#define GLFW_FOCUSED 0x00020001
-/*! @brief Window iconification window attribute
- *
- * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
- */
-#define GLFW_ICONIFIED 0x00020002
-/*! @brief Window resize-ability window hint and attribute
- *
- * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
- * [window attribute](@ref GLFW_RESIZABLE_attrib).
- */
-#define GLFW_RESIZABLE 0x00020003
-/*! @brief Window visibility window hint and attribute
- *
- * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
- * [window attribute](@ref GLFW_VISIBLE_attrib).
- */
-#define GLFW_VISIBLE 0x00020004
-/*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
- * [window attribute](@ref GLFW_DECORATED_attrib).
- */
-#define GLFW_DECORATED 0x00020005
-/*! @brief Window auto-iconification window hint and attribute
- *
- * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
- * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
- */
-#define GLFW_AUTO_ICONIFY 0x00020006
-/*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
- * [window attribute](@ref GLFW_FLOATING_attrib).
- */
-#define GLFW_FLOATING 0x00020007
-/*! @brief Window maximization window hint and attribute
- *
- * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
- * [window attribute](@ref GLFW_MAXIMIZED_attrib).
- */
-#define GLFW_MAXIMIZED 0x00020008
-/*! @brief Cursor centering window hint
- *
- * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
- */
-#define GLFW_CENTER_CURSOR 0x00020009
-/*! @brief Window framebuffer transparency hint and attribute
- *
- * Window framebuffer transparency
- * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
- * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
- */
-#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
-/*! @brief Mouse cursor hover window attribute.
- *
- * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
- */
-#define GLFW_HOVERED 0x0002000B
-/*! @brief Input focus on calling show window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
- * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
- */
-#define GLFW_FOCUS_ON_SHOW 0x0002000C
-
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
- */
-#define GLFW_RED_BITS 0x00021001
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
- */
-#define GLFW_GREEN_BITS 0x00021002
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
- */
-#define GLFW_BLUE_BITS 0x00021003
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
- */
-#define GLFW_ALPHA_BITS 0x00021004
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
- */
-#define GLFW_DEPTH_BITS 0x00021005
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
- */
-#define GLFW_STENCIL_BITS 0x00021006
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
- */
-#define GLFW_ACCUM_RED_BITS 0x00021007
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
- */
-#define GLFW_ACCUM_GREEN_BITS 0x00021008
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
- */
-#define GLFW_ACCUM_BLUE_BITS 0x00021009
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
- */
-#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
-/*! @brief Framebuffer auxiliary buffer hint.
- *
- * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
- */
-#define GLFW_AUX_BUFFERS 0x0002100B
-/*! @brief OpenGL stereoscopic rendering hint.
- *
- * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
- */
-#define GLFW_STEREO 0x0002100C
-/*! @brief Framebuffer MSAA samples hint.
- *
- * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
- */
-#define GLFW_SAMPLES 0x0002100D
-/*! @brief Framebuffer sRGB hint.
- *
- * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
- */
-#define GLFW_SRGB_CAPABLE 0x0002100E
-/*! @brief Monitor refresh rate hint.
- *
- * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
- */
-#define GLFW_REFRESH_RATE 0x0002100F
-/*! @brief Framebuffer double buffering hint.
- *
- * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
- */
-#define GLFW_DOUBLEBUFFER 0x00021010
-
-/*! @brief Context client API hint and attribute.
- *
- * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CLIENT_API 0x00022001
-/*! @brief Context client API major version hint and attribute.
- *
- * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
-/*! @brief Context client API minor version hint and attribute.
- *
- * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
-/*! @brief Context client API revision number hint and attribute.
- *
- * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_REVISION 0x00022004
-/*! @brief Context robustness hint and attribute.
- *
- * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
-/*! @brief OpenGL forward-compatibility hint and attribute.
- *
- * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
-/*! @brief OpenGL debug context hint and attribute.
- *
- * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
-/*! @brief OpenGL profile hint and attribute.
- *
- * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_OPENGL_PROFILE 0x00022008
-/*! @brief Context flush-on-release hint and attribute.
- *
- * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
-/*! @brief Context error suppression hint and attribute.
- *
- * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_NO_ERROR 0x0002200A
-/*! @brief Context creation API hint and attribute.
- *
- * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CONTEXT_CREATION_API 0x0002200B
-/*! @brief Window content area scaling window
- * [window hint](@ref GLFW_SCALE_TO_MONITOR).
- */
-#define GLFW_SCALE_TO_MONITOR 0x0002200C
-
-#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
-#define GLFW_COCOA_FRAME_NAME 0x00023002
-#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
-
-#define GLFW_X11_CLASS_NAME 0x00024001
-#define GLFW_X11_INSTANCE_NAME 0x00024002
-/*! @} */
-
-#define GLFW_NO_API 0
-#define GLFW_OPENGL_API 0x00030001
-#define GLFW_OPENGL_ES_API 0x00030002
-
-#define GLFW_NO_ROBUSTNESS 0
-#define GLFW_NO_RESET_NOTIFICATION 0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE 0
-#define GLFW_OPENGL_CORE_PROFILE 0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
-
-#define GLFW_CURSOR 0x00033001
-#define GLFW_STICKY_KEYS 0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
-#define GLFW_LOCK_KEY_MODS 0x00033004
-
-#define GLFW_CURSOR_NORMAL 0x00034001
-#define GLFW_CURSOR_HIDDEN 0x00034002
-#define GLFW_CURSOR_DISABLED 0x00034003
-
-#define GLFW_ANY_RELEASE_BEHAVIOR 0
-#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
-#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
-
-#define GLFW_NATIVE_CONTEXT_API 0x00036001
-#define GLFW_EGL_CONTEXT_API 0x00036002
-#define GLFW_OSMESA_CONTEXT_API 0x00036003
-
-/*! @defgroup shapes Standard cursor shapes
- * @brief Standard system cursor shapes.
- *
- * See [standard cursor creation](@ref cursor_standard) for how these are used.
- *
- * @ingroup input
- * @{ */
-
-/*! @brief The regular arrow cursor shape.
- *
- * The regular arrow cursor.
- */
-#define GLFW_ARROW_CURSOR 0x00036001
-/*! @brief The text input I-beam cursor shape.
- *
- * The text input I-beam cursor shape.
- */
-#define GLFW_IBEAM_CURSOR 0x00036002
-/*! @brief The crosshair shape.
- *
- * The crosshair shape.
- */
-#define GLFW_CROSSHAIR_CURSOR 0x00036003
-/*! @brief The hand shape.
- *
- * The hand shape.
- */
-#define GLFW_HAND_CURSOR 0x00036004
-/*! @brief The horizontal resize arrow shape.
- *
- * The horizontal resize arrow shape.
- */
-#define GLFW_HRESIZE_CURSOR 0x00036005
-/*! @brief The vertical resize arrow shape.
- *
- * The vertical resize arrow shape.
- */
-#define GLFW_VRESIZE_CURSOR 0x00036006
-/*! @} */
-
-#define GLFW_CONNECTED 0x00040001
-#define GLFW_DISCONNECTED 0x00040002
-
-/*! @addtogroup init
- * @{ */
-#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
-
-#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
-#define GLFW_COCOA_MENUBAR 0x00051002
-/*! @} */
-
-#define GLFW_DONT_CARE -1
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Vulkan API function pointer type.
- *
- * Generic function pointer used for returning Vulkan API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref vulkan_proc
- * @sa @ref glfwGetInstanceProcAddress
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-typedef void (*GLFWvkproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @see @ref monitor_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @see @ref window_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief Opaque cursor object.
- *
- * Opaque cursor object.
- *
- * @see @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup cursor
- */
-typedef struct GLFWcursor GLFWcursor;
-
-/*! @brief The function signature for error callbacks.
- *
- * This is the function signature for error callback functions.
- *
- * @param[in] error An [error code](@ref errors).
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-typedef void (* GLFWerrorfun)(int,const char*);
-
-/*! @brief The function signature for window position callbacks.
- *
- * This is the function signature for window position callback functions.
- *
- * @param[in] window The window that was moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPosCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window resize callbacks.
- *
- * This is the function signature for window size callback functions.
- *
- * @param[in] window The window that was resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSizeCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window close callbacks.
- *
- * This is the function signature for window close callback functions.
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa @ref window_close
- * @sa @ref glfwSetWindowCloseCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
-/*! @brief The function signature for window content refresh callbacks.
- *
- * This is the function signature for window refresh callback functions.
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa @ref window_refresh
- * @sa @ref glfwSetWindowRefreshCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
-/*! @brief The function signature for window focus/defocus callbacks.
- *
- * This is the function signature for window focus callback functions.
- *
- * @param[in] window The window that gained or lost input focus.
- * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
- * `GLFW_FALSE` if it lost it.
- *
- * @sa @ref window_focus
- * @sa @ref glfwSetWindowFocusCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window iconify/restore callbacks.
- *
- * This is the function signature for window iconify/restore callback
- * functions.
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
- * `GLFW_FALSE` if it was restored.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwSetWindowIconifyCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window maximize/restore callbacks.
- *
- * This is the function signature for window maximize/restore callback
- * functions.
- *
- * @param[in] window The window that was maximized or restored.
- * @param[in] iconified `GLFW_TRUE` if the window was maximized, or
- * `GLFW_FALSE` if it was restored.
- *
- * @sa @ref window_maximize
- * @sa glfwSetWindowMaximizeCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
-
-/*! @brief The function signature for framebuffer resize callbacks.
- *
- * This is the function signature for framebuffer resize callback
- * functions.
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window content scale callbacks.
- *
- * This is the function signature for window content scale callback
- * functions.
- *
- * @param[in] window The window whose content scale changed.
- * @param[in] xscale The new x-axis content scale of the window.
- * @param[in] yscale The new y-axis content scale of the window.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
-
-/*! @brief The function signature for mouse button callbacks.
- *
- * This is the function signature for mouse button callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_mouse_button
- * @sa @ref glfwSetMouseButtonCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle and modifier mask parameters.
- *
- * @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
-/*! @brief The function signature for cursor position callbacks.
- *
- * This is the function signature for cursor position callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- * the client area.
- * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- * client area.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPosCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for cursor enter/leave callbacks.
- *
- * This is the function signature for cursor enter/leave callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
- * area, or `GLFW_FALSE` if it left it.
- *
- * @sa @ref cursor_enter
- * @sa @ref glfwSetCursorEnterCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for scroll callbacks.
- *
- * This is the function signature for scroll callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- *
- * @sa @ref scrolling
- * @sa @ref glfwSetScrollCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
- *
- * @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for keyboard key callbacks.
- *
- * This is the function signature for keyboard key callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- * @param[in] scancode The system-specific scancode of the key.
- * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_key
- * @sa @ref glfwSetKeyCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle, scancode and modifier mask parameters.
- *
- * @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
-/*! @brief The function signature for Unicode character callbacks.
- *
- * This is the function signature for Unicode character callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- *
- * @sa @ref input_char
- * @sa @ref glfwSetCharCallback
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
-/*! @brief The function signature for Unicode character with modifiers
- * callbacks.
- *
- * This is the function signature for Unicode character with modifiers callback
- * functions. It is called for each input character, regardless of what
- * modifier keys are held down.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_char
- * @sa @ref glfwSetCharModsCallback
- *
- * @deprecated Scheduled for removal in version 4.0.
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
-
-/*! @brief The function signature for file drop callbacks.
- *
- * This is the function signature for file drop callbacks.
- *
- * @param[in] window The window that received the event.
- * @param[in] count The number of dropped files.
- * @param[in] paths The UTF-8 encoded file and/or directory path names.
- *
- * @sa @ref path_drop
- * @sa @ref glfwSetDropCallback
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
-
-/*! @brief The function signature for monitor configuration callbacks.
- *
- * This is the function signature for monitor configuration callback functions.
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining
- * values reserved for future use.
- *
- * @sa @ref monitor_event
- * @sa @ref glfwSetMonitorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
-/*! @brief The function signature for joystick configuration callbacks.
- *
- * This is the function signature for joystick configuration callback
- * functions.
- *
- * @param[in] jid The joystick that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining
- * values reserved for future use.
- *
- * @sa @ref joystick_event
- * @sa @ref glfwSetJoystickCallback
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-typedef void (* GLFWjoystickfun)(int,int);
-
-/*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 1.0.
- * @glfw3 Added refresh rate member.
- *
- * @ingroup monitor
- */
-typedef struct GLFWvidmode
-{
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa @ref monitor_gamma
- * @sa @ref glfwGetGammaRamp
- * @sa @ref glfwSetGammaRamp
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef struct GLFWgammaramp
-{
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
-} GLFWgammaramp;
-
-/*! @brief Image data.
- *
- * This describes a single 2D image. See the documentation for each related
- * function what the expected pixel format is.
- *
- * @sa @ref cursor_custom
- * @sa @ref window_icon
- *
- * @since Added in version 2.1.
- * @glfw3 Removed format and bytes-per-pixel members.
- */
-typedef struct GLFWimage
-{
- /*! The width, in pixels, of this image.
- */
- int width;
- /*! The height, in pixels, of this image.
- */
- int height;
- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
- */
- unsigned char* pixels;
-} GLFWimage;
-
-/*! @brief Gamepad input state
- *
- * This describes the input state of a gamepad.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- */
-typedef struct GLFWgamepadstate
-{
- /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
- * or `GLFW_RELEASE`.
- */
- unsigned char buttons[15];
- /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
- * to 1.0 inclusive.
- */
- float axes[6];
-} GLFWgamepadstate;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before an application terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the application exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will return `GLFW_TRUE` immediately.
- *
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present. This can be disabled with the @ref
- * GLFW_COCOA_CHDIR_RESOURCES init hint.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwTerminate
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows and cursors, restores any
- * modified gamma ramps and frees any other allocated resources. Once this
- * function is called, you must again call @ref glfwInit successfully before
- * you will be able to use most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the application exits. If initialization fails, there is no need to
- * call this function, as it is called by @ref glfwInit before it returns
- * failure.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @warning The contexts of any remaining windows must not be current on any
- * other thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwInit
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Sets the specified init hint to the desired value.
- *
- * This function sets hints for the next initialization of GLFW.
- *
- * The values you set hints to are never reset by GLFW, but they only take
- * effect during initialization. Once GLFW has been initialized, any values
- * you set will be ignored until the library is terminated and initialized
- * again.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [init hint](@ref init_hints) to set.
- * @param[in] value The new value of the init hint.
- *
- * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa init_hints
- * @sa glfwInit
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
-GLFWAPI void glfwInitHint(int hint, int value);
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * Any or all of the version arguments may be `NULL`.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersionString
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns the compile-time generated
- * [version string](@ref intro_version_string) of the GLFW library binary. It
- * describes the version, platform, compiler and any platform-specific
- * compile-time options. It should not be confused with the OpenGL or OpenGL
- * ES version string, queried with `glGetString`.
- *
- * __Do not use the version string__ to parse the GLFW library version. The
- * @ref glfwGetVersion function provides the version of the running library
- * binary in numerical format.
- *
- * @return The ASCII encoded GLFW version string.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @pointer_lifetime The returned string is static and compile-time generated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersion
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Returns and clears the last error for the calling thread.
- *
- * This function returns and clears the [error code](@ref errors) of the last
- * error that occurred on the calling thread, and optionally a UTF-8 encoded
- * human-readable description of it. If no error has occurred since the last
- * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
- * set to `NULL`.
- *
- * @param[in] description Where to store the error description pointer, or `NULL`.
- * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
- * (zero).
- *
- * @errors None.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * next error occurs or the library is terminated.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
-GLFWAPI int glfwGetError(const char** description);
-
-/*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * The error code is set before the callback is called. Calling @ref
- * glfwGetError from the error callback will return the same value as the error
- * code argument.
- *
- * The error callback is called on the thread where the error occurred. If you
- * are using GLFW from multiple threads, your error callback needs to be
- * written accordingly.
- *
- * Because the description string may have been generated specifically for that
- * error, it is not guaranteed to be valid after the callback has returned. If
- * you wish to use it after the callback returns, you need to make a copy.
- *
- * Once set, the error callback remains set even after the library has been
- * terminated.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwGetError
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
-
-/*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors. The primary monitor is always first in the returned array. If no
- * monitors were found, this function returns `NULL`.
- *
- * @param[out] count Where to store the number of monitors in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if no monitors were found or
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * monitor configuration changes or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa @ref monitor_event
- * @sa @ref glfwGetPrimaryMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the task bar or global menu bar are located.
- *
- * @return The primary monitor, or `NULL` if no monitors were found or if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @remark The primary monitor is always first in the array returned by @ref
- * glfwGetMonitors.
- *
- * @sa @ref monitor_monitors
- * @sa @ref glfwGetMonitors
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * Some systems do not provide accurate monitor size information, either
- * because the monitor
- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- * data is incorrect or because the driver does not report it accurately.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] widthMM Where to store the width, in millimetres, of the
- * monitor's display area, or `NULL`.
- * @param[out] heightMM Where to store the height, in millimetres, of the
- * monitor's display area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @win32 calculates the returned physical size from the
- * current resolution and system DPI instead of querying the monitor EDID data.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
-
-/*! @brief Retrieves the content scale for the specified monitor.
- *
- * This function retrieves the content scale for the specified monitor. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. If you scale all pixel dimensions by this scale then your
- * content should appear at an appropriate size. This is especially important
- * for text and any UI elements.
- *
- * The content scale may depend on both the monitor resolution and pixel
- * density and on user settings. It may be very different from the raw DPI
- * calculated from the physical size and current resolution.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
-
-/*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor. The name typically reflects the make and model of the
- * monitor and is not guaranteed to be unique among the connected monitors.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the user pointer of the specified monitor.
- *
- * This function sets the user-defined pointer of the specified monitor. The
- * current value is retained until the monitor is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwGetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
-
-/*! @brief Returns the user pointer of the specified monitor.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified monitor. The initial value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwSetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_event
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths) and then by resolution area (the
- * product of width and height).
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected, this function is called again for that monitor or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- *
- * @since Added in version 1.0.
- * @glfw3 Changed to return an array of modes for a specific monitor.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you have created a full screen window for that monitor, the return value
- * will depend on whether that window is iconified.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates a 256-element gamma ramp from the specified exponent
- * and then calls @ref glfwSetGammaRamp with it. The value must be a finite
- * number greater than zero.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Gamma handling is a priviledged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Returns the current gamma ramp for the specified monitor.
- *
- * This function returns the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Gamma handling is a priviledged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
- * returning `NULL`.
- *
- * @pointer_lifetime The returned structure and its arrays are allocated and
- * freed by GLFW. You should not free them yourself. They are valid until the
- * specified monitor is disconnected, this function is called again for that
- * monitor or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor. The
- * original gamma ramp for that monitor is saved by GLFW the first time this
- * function is called and is restored by @ref glfwTerminate.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark Gamma ramp sizes other than 256 are not supported by all platforms
- * or graphics hardware.
- *
- * @remark @win32 The gamma ramp size must be 256.
- *
- * @remark @wayland Gamma handling is a priviledged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified gamma ramp is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwWindowHintString
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only integer value hints can be set with this function. String value hints
- * are set with @ref glfwWindowHintString.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHintString
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHint(int hint, int value);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only string type hints can be set with this function. Integer value hints
- * are set with @ref glfwWindowHint.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHintString(int hint, const char* value);
-
-/*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated OpenGL or OpenGL ES
- * context. Most of the options controlling how the window and its context
- * should be created are specified with [window hints](@ref window_hints).
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to
- * [make it current](@ref context_current). For information about the `share`
- * parameter, see @ref context_sharing.
- *
- * The created window, framebuffer and context may differ from what you
- * requested, as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To query the actual attributes
- * of the created window, framebuffer and context, see @ref
- * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- *
- * To create a full screen window, you need to specify the monitor the window
- * will cover. If no monitor is specified, the window will be windowed mode.
- * Unless you have a way for the user to choose a specific monitor, it is
- * recommended that you pick the primary monitor. For more information on how
- * to query connected monitors, see @ref monitor_monitors.
- *
- * For full screen windows, the specified size becomes the resolution of the
- * window's _desired video mode_. As long as a full screen window is not
- * iconified, the supported video mode most closely matching the desired video
- * mode is set for the specified monitor. For more information about full
- * screen windows, including the creation of so called _windowed full screen_
- * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- * Once you have created the window, you can switch it between windowed and
- * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
- * OpenGL or OpenGL ES context.
- *
- * By default, newly created windows use the placement recommended by the
- * window system. To create the window at a specific position, make it
- * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
- * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
- * it.
- *
- * As long as at least one full screen window is not iconified, the screensaver
- * is prohibited from starting.
- *
- * Window systems put limits on window sizes. Very large or very small window
- * dimensions may be overridden by the window system on creation. Check the
- * actual [size](@ref window_size) after creation.
- *
- * The [swap interval](@ref buffer_swap) is not set during window creation and
- * the initial value may vary depending on driver settings and defaults.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 Window creation will fail if the Microsoft GDI software
- * OpenGL implementation is the only one available.
- *
- * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
- * will be set as the initial icon for the window. If no such icon is present,
- * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
- * see @ref glfwSetWindowIcon.
- *
- * @remark @win32 The context to share resources with must not be current on
- * any other thread.
- *
- * @remark @macos The OS only supports forward-compatible core profile contexts
- * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
- * version 3.2 or later you must set the
- * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
- * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
- * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
- *
- * @remark @macos The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remark @macos The first time a window is created the menu bar is created.
- * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
- * bar. Otherwise a minimal menu bar is created manually with common commands
- * like Hide, Quit and About. The About entry opens a minimal about dialog
- * with information from the application's bundle. Menu bar creation can be
- * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
- *
- * @remark @macos On OS X 10.10 and later the window frame will not be rendered
- * at full resolution on Retina displays unless the
- * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
- * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
- * application bundle's `Info.plist`. For more information, see
- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- * in the Mac Developer Library. The GLFW test and example programs use
- * a custom `Info.plist` template for this, which can be found as
- * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
- *
- * @remark @macos When activating frame autosaving with
- * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
- * window size and position may be overriden by previously saved values.
- *
- * @remark @x11 Some window managers will not respect the placement of
- * initially hidden windows.
- *
- * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
- * a window to reach its requested state. This means you may not be able to
- * query the final size, position or other attributes directly after window
- * creation.
- *
- * @remark @x11 The class part of the `WM_CLASS` window property will by
- * default be set to the window title passed to this function. The instance
- * part will use the contents of the `RESOURCE_NAME` environment variable, if
- * present and not empty, or fall back to the window title. Set the @ref
- * GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override
- * this.
- *
- * @remark @wayland The window frame is currently very simple, only allowing
- * window resize or move. A compositor can still emit close, maximize or
- * fullscreen events, using for example a keybind mechanism. Additionally,
- * the wp_viewporter protocol is required for this feature, otherwise the
- * window will not be decorated.
- *
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size or refresh rate.
- *
- * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
- * to be implemented in the user's compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwDestroyWindow
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindow`.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * If the context of the specified window is current on the main thread, it is
- * detached before being destroyed.
- *
- * @param[in] window The window to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @note The context of the specified window must not be current on any other
- * thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwCreateWindow
- *
- * @since Added in version 3.0. Replaces `glfwCloseWindow`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos The window title will not be updated until the next time you
- * process events.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_title
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Sets the icon for the specified window.
- *
- * This function sets the icon of the specified window. If passed an array of
- * candidate images, those of or closest to the sizes desired by the system are
- * selected. If no images are specified, the window reverts to its default
- * icon.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The desired image sizes varies depending on platform and system settings.
- * The selected images will be rescaled as needed. Good sizes include 16x16,
- * 32x32 and 48x48.
- *
- * @param[in] window The window whose icon to set.
- * @param[in] count The number of images in the specified array, or zero to
- * revert to the default window icon.
- * @param[in] images The images to create the icon from. This is ignored if
- * count is zero.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @remark @macos The GLFW window has no icon, as it is not a document
- * window, so this function does nothing. The dock icon will be the same as
- * the application bundle's icon. For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remark @wayland There is no existing protocol to change an icon, the
- * window will thus inherit the one defined in the application's desktop file.
- * This function always emits @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_icon
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
-
-/*! @brief Retrieves the position of the client area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the client area of the specified window.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland There is no way for an application to retrieve the global
- * position of its windows, this function will always emit @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the client area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the client area of the specified windowed mode window. If the
- * window is a full screen window, this function does nothing.
- *
- * __Do not use this function__ to move an already visible window unless you
- * have very good reasons for doing so, as it will confuse and annoy the user.
- *
- * The window manager may put limits on what positions are allowed. GLFW
- * cannot and should not override these limits.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland There is no way for an application to set the global
- * position of its windows, this function will always emit @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwGetWindowPos
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the client area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the client area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * client area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size limits of the specified window.
- *
- * This function sets the size limits of the client area of the specified
- * window. If the window is full screen, the size limits only take effect
- * once it is made windowed. If the window is not resizable, this function
- * does nothing.
- *
- * The size limits are applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * The maximum dimensions must be greater than or equal to the minimum
- * dimensions and all must be greater than or equal to zero.
- *
- * @param[in] window The window to set limits for.
- * @param[in] minwidth The minimum width, in screen coordinates, of the client
- * area, or `GLFW_DONT_CARE`.
- * @param[in] minheight The minimum height, in screen coordinates, of the
- * client area, or `GLFW_DONT_CARE`.
- * @param[in] maxwidth The maximum width, in screen coordinates, of the client
- * area, or `GLFW_DONT_CARE`.
- * @param[in] maxheight The maximum height, in screen coordinates, of the
- * client area, or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The size limits will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowAspectRatio
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
-
-/*! @brief Sets the aspect ratio of the specified window.
- *
- * This function sets the required aspect ratio of the client area of the
- * specified window. If the window is full screen, the aspect ratio only takes
- * effect once it is made windowed. If the window is not resizable, this
- * function does nothing.
- *
- * The aspect ratio is specified as a numerator and a denominator and both
- * values must be greater than zero. For example, the common 16:9 aspect ratio
- * is specified as 16 and 9, respectively.
- *
- * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
- * ratio limit is disabled.
- *
- * The aspect ratio is applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * @param[in] window The window to set limits for.
- * @param[in] numer The numerator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- * @param[in] denom The denominator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The aspect ratio will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowSizeLimits
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
-
-/*! @brief Sets the size of the client area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the client area of
- * the specified window.
- *
- * For full screen windows, this function updates the resolution of its desired
- * video mode and switches to the video mode closest to it, without affecting
- * the window's context. As the context is unaffected, the bit depths of the
- * framebuffer remain unchanged.
- *
- * If you wish to update the refresh rate of the desired video mode in addition
- * to its resolution, see @ref glfwSetWindowMonitor.
- *
- * The window manager may put limits on what sizes are allowed. GLFW cannot
- * and should not override these limits.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width, in screen coordinates, of the window
- * client area.
- * @param[in] height The desired height, in screen coordinates, of the window
- * client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwGetWindowSize
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Retrieves the size of the frame of the window.
- *
- * This function retrieves the size, in screen coordinates, of each edge of the
- * frame of the specified window. This size includes the title bar, if the
- * window has one. The size of the frame may vary depending on the
- * [window-related hints](@ref window_hints_wnd) used to create it.
- *
- * Because this function retrieves the size of each window frame edge and not
- * the offset along a particular coordinate axis, the retrieved values will
- * always be zero or positive.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose frame size to query.
- * @param[out] left Where to store the size, in screen coordinates, of the left
- * edge of the window frame, or `NULL`.
- * @param[out] top Where to store the size, in screen coordinates, of the top
- * edge of the window frame, or `NULL`.
- * @param[out] right Where to store the size, in screen coordinates, of the
- * right edge of the window frame, or `NULL`.
- * @param[out] bottom Where to store the size, in screen coordinates, of the
- * bottom edge of the window frame, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
-
-/*! @brief Retrieves the content scale for the specified window.
- *
- * This function retrieves the content scale for the specified window. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. If you scale all pixel dimensions by this scale then your
- * content should appear at an appropriate size. This is especially important
- * for text and any UI elements.
- *
- * On systems where each monitors can have its own content scale, the window
- * content scale will depend on which monitor the system considers the window
- * to be on.
- *
- * @param[in] window The window to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- * @sa @ref glfwGetMonitorContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
-
-/*! @brief Returns the opacity of the whole window.
- *
- * This function returns the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque. If the system
- * does not support whole window transparency, this function always returns one.
- *
- * The initial opacity value for newly created windows is one.
- *
- * @param[in] window The window to query.
- * @return The opacity value of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwSetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
-
-/*! @brief Sets the opacity of the whole window.
- *
- * This function sets the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque.
- *
- * The initial opacity value for newly created windows is one.
- *
- * A window created with framebuffer transparency may not use whole window
- * transparency. The results of doing this are undefined.
- *
- * @param[in] window The window to set the opacity for.
- * @param[in] opacity The desired opacity of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwGetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
-
-/*! @brief Iconifies the specified window.
- *
- * This function iconifies (minimizes) the specified window if it was
- * previously restored. If the window is already iconified, this function does
- * nothing.
- *
- * If the specified window is a full screen window, the original monitor
- * resolution is restored until the window is restored.
- *
- * @param[in] window The window to iconify.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland There is no concept of iconification in wl_shell, this
- * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
- * protocol.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwRestoreWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- * This function restores the specified window if it was previously iconified
- * (minimized) or maximized. If the window is already restored, this function
- * does nothing.
- *
- * If the specified window is a full screen window, the resolution chosen for
- * the window is restored on the selected monitor.
- *
- * @param[in] window The window to restore.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Maximizes the specified window.
- *
- * This function maximizes the specified window if it was previously not
- * maximized. If the window is already maximized, this function does nothing.
- *
- * If the specified window is a full screen window, this function does nothing.
- *
- * @param[in] window The window to maximize.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwRestoreWindow
- *
- * @since Added in GLFW 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * By default, windowed mode windows are focused when shown
- * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
- * to change this behavior for all newly created windows, or change the
- * behavior for an existing window with @ref glfwSetWindowAttrib.
- *
- * @param[in] window The window to make visible.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwHideWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- * This function hides the specified window if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwShowWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Brings the specified window to front and sets input focus.
- *
- * This function brings the specified window to front and sets input focus.
- * The window should already be visible and not iconified.
- *
- * By default, both windowed and full screen mode windows are focused when
- * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
- * disable this behavior.
- *
- * Also by default, windowed mode windows are focused when shown
- * with @ref glfwShowWindow. Set the
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
- *
- * __Do not use this function__ to steal focus from other applications unless
- * you are certain that is what the user wants. Focus stealing can be
- * extremely disruptive.
- *
- * For a less disruptive way of getting the user's attention, see
- * [attention requests](@ref window_attention).
- *
- * @param[in] window The window to give input focus.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland It is not possible for an application to bring its windows
- * to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- * @sa @ref window_attention
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwFocusWindow(GLFWwindow* window);
-
-/*! @brief Requests user attention to the specified window.
- *
- * This function requests user attention to the specified window. On
- * platforms where this is not supported, attention is requested to the
- * application as a whole.
- *
- * Once the user has given attention, usually by focusing the window or
- * application, the system will end the request automatically.
- *
- * @param[in] window The window to request attention to.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos Attention is requested to the application as a whole, not the
- * specific window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attention
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode or an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Sets the mode, monitor, video mode and placement of a window.
- *
- * This function sets the monitor that the window uses for full screen mode or,
- * if the monitor is `NULL`, makes it windowed mode.
- *
- * When setting a monitor, this function updates the width, height and refresh
- * rate of the desired video mode and switches to the video mode closest to it.
- * The window position is ignored when setting a monitor.
- *
- * When the monitor is `NULL`, the position, width and height are used to
- * place the window client area. The refresh rate is ignored when no monitor
- * is specified.
- *
- * If you only wish to update the resolution of a full screen window or the
- * size of a windowed mode window, see @ref glfwSetWindowSize.
- *
- * When a window transitions from full screen to windowed mode, this function
- * restores any previous window settings such as whether it is decorated,
- * floating, resizable, has size or aspect ratio limits, etc.
- *
- * @param[in] window The window whose monitor, size or video mode to set.
- * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
- * @param[in] xpos The desired x-coordinate of the upper-left corner of the
- * client area.
- * @param[in] ypos The desired y-coordinate of the upper-left corner of the
- * client area.
- * @param[in] width The desired with, in screen coordinates, of the client area
- * or video mode.
- * @param[in] height The desired height, in screen coordinates, of the client
- * area or video mode.
- * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
- * or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
- * affected by any resizing or mode switching, although you may need to update
- * your viewport if the framebuffer size has changed.
- *
- * @remark @wayland The desired window position is ignored, as there is no way
- * for an application to set this property.
- *
- * @remark @wayland Setting the window to full screen will not attempt to
- * change the mode, no matter what the requested size or refresh rate.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref window_full_screen
- * @sa @ref glfwGetWindowMonitor
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
-
-/*! @brief Returns an attribute of the specified window.
- *
- * This function returns the value of an attribute of the specified window or
- * its OpenGL or OpenGL ES context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Framebuffer related hints are not window attributes. See @ref
- * window_attribs_fb for more information.
- *
- * @remark Zero is a valid value for many window and context related
- * attributes so you cannot use a return value of zero as an indication of
- * errors. However, this function should not fail as long as it is passed
- * valid arguments and the library has been [initialized](@ref intro_init).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwSetWindowAttrib
- *
- * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
- * `glfwGetGLVersion`.
- *
- * @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets an attribute of the specified window.
- *
- * This function sets the value of an attribute of the specified window.
- *
- * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
- * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
- * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
- * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
- *
- * Some of these attributes are ignored for full screen windows. The new
- * value will take effect if the window is later made windowed.
- *
- * Some of these attributes are ignored for windowed mode windows. The new
- * value will take effect if the window is later made full screen.
- *
- * @param[in] window The window to set the attribute for.
- * @param[in] attrib A supported window attribute.
- * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Calling @ref glfwGetWindowAttrib will always return the latest
- * value, even if that value is ignored by the current mode of the window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwGetWindowAttrib
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwGetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwSetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the
- * position, in screen coordinates, of the upper-left corner of the client area
- * of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland This callback will never be called, as there is no way for
- * an application to know its global position.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
-/*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
-/*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @macos Selecting Quit from the application menu will trigger the
- * close callback for all windows.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_close
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the client area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
- * the window contents are saved off-screen, this callback may be called only
- * very infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_refresh
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses input focus.
- *
- * After the focus callback is called for a window that lost input focus,
- * synthetic key and mouse button release events will be generated for all such
- * that had been pressed. For more information, see @ref glfwSetKeyCallback
- * and @ref glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland The wl_shell protocol has no concept of iconification,
- * this callback will never be called when using this deprecated protocol.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
-
-/*! @brief Sets the maximize callback for the specified window.
- *
- * This function sets the maximization callback of the specified window, which
- * is called when the window is maximized or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_maximize
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
-
-/*! @brief Sets the window content scale callback for the specified window.
- *
- * This function sets the window content scale callback of the specified window,
- * which is called when the content scale of the specified window changes.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun);
-
-/*! @brief Processes all pending events.
- *
- * This function processes only those events that are already in the event
- * queue and then returns immediately. Processing events will cause the window
- * and input callbacks associated with those events to be called.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwWaitEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 1.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue. Once one or more events are available,
- * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
- * are processed and the function then returns immediately. Processing events
- * will cause the window and input callbacks associated with those events to be
- * called.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwPollEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 2.5.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Waits with timeout until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue, or until the specified timeout is reached. If
- * one or more events are available, it behaves exactly like @ref
- * glfwPollEvents, i.e. the events in the queue are processed and the function
- * then returns immediately. Processing events will cause the window and input
- * callbacks associated with those events to be called.
- *
- * The timeout value must be a positive finite number.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * Event processing is not required for joystick input to work.
- *
- * @param[in] timeout The maximum amount of time, in seconds, to wait.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwPollEvents
- * @sa @ref glfwWaitEvents
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEventsTimeout(double timeout);
-
-/*! @brief Posts an empty event to the event queue.
- *
- * This function posts an empty event from the current thread to the event
- * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref events
- * @sa @ref glfwWaitEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPostEmptyEvent(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- * This function returns the value of an input option for the specified window.
- * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwSetInputMode
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- *
- * This function sets an input mode option for the specified window. The mode
- * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
- *
- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- * area of the window but does not restrict the cursor from leaving.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- *
- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
- * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- * the next time it is called even if the key had been released before the
- * call. This is useful when you are only interested in whether keys have been
- * pressed but not when or in which order.
- *
- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
- * If sticky mouse buttons are enabled, a mouse button press will ensure that
- * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
- * if the mouse button had been released before the call. This is useful when
- * you are only interested in whether mouse buttons have been pressed but not
- * when or in which order.
- *
- * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
- * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
- * callbacks that receive modifier bits will also have the @ref
- * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
- * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
- *
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
- * @param[in] value The new value of the specified input mode.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwGetInputMode
- *
- * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns the layout-specific name of the specified printable key.
- *
- * This function returns the name of the specified printable key, encoded as
- * UTF-8. This is typically the character that key would produce without any
- * modifier keys, intended for displaying key bindings to the user. For dead
- * keys, it is typically the diacritic it would add to a character.
- *
- * __Do not use this function__ for [text input](@ref input_char). You will
- * break text input for many languages even if it happens to work for yours.
- *
- * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
- * otherwise the scancode is ignored. If you specify a non-printable key, or
- * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
- * function returns `NULL` but does not emit an error.
- *
- * This behavior allows you to always pass in the arguments in the
- * [key callback](@ref input_key) without modification.
- *
- * The printable keys are:
- * - `GLFW_KEY_APOSTROPHE`
- * - `GLFW_KEY_COMMA`
- * - `GLFW_KEY_MINUS`
- * - `GLFW_KEY_PERIOD`
- * - `GLFW_KEY_SLASH`
- * - `GLFW_KEY_SEMICOLON`
- * - `GLFW_KEY_EQUAL`
- * - `GLFW_KEY_LEFT_BRACKET`
- * - `GLFW_KEY_RIGHT_BRACKET`
- * - `GLFW_KEY_BACKSLASH`
- * - `GLFW_KEY_WORLD_1`
- * - `GLFW_KEY_WORLD_2`
- * - `GLFW_KEY_0` to `GLFW_KEY_9`
- * - `GLFW_KEY_A` to `GLFW_KEY_Z`
- * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
- * - `GLFW_KEY_KP_DECIMAL`
- * - `GLFW_KEY_KP_DIVIDE`
- * - `GLFW_KEY_KP_MULTIPLY`
- * - `GLFW_KEY_KP_SUBTRACT`
- * - `GLFW_KEY_KP_ADD`
- * - `GLFW_KEY_KP_EQUAL`
- *
- * Names for printable keys depend on keyboard layout, while names for
- * non-printable keys are the same across layouts but depend on the application
- * language and should be localized along with other user interface text.
- *
- * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
- * @param[in] scancode The scancode of the key to query.
- * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetKeyName, or until the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key_name
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetKeyName(int key, int scancode);
-
-/*! @brief Returns the platform-specific scancode of the specified key.
- *
- * This function returns the platform-specific scancode of the specified key.
- *
- * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
- * method will return `-1`.
- *
- * @param[in] key Any [named key](@ref keys).
- * @return The platform-specific scancode for the key, or `-1` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKeyScancode(int key);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
- * the key callback.
- *
- * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- * that key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- * used with this function.
- *
- * __Do not use this function__ to implement [text input](@ref input_char).
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
- * not a valid key for this function.
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`.
- *
- * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
- * returns `GLFW_PRESS` the first time you call it for a mouse button that was
- * pressed, even if that mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the position of the cursor relative to the client area of
- * the window.
- *
- * This function returns the position of the cursor, in screen coordinates,
- * relative to the upper-left corner of the client area of the specified
- * window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the client area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the client area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwGetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the client area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the client area of the specified
- * window. The window must have input focus. If the window does not have
- * input focus when this function is called, it fails silently.
- *
- * __Do not use this function__ to implement things like camera controls. GLFW
- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- * cursor, transparently re-centers it and provides unconstrained cursor
- * motion. See @ref glfwSetInputMode for more information.
- *
- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- * unconstrained and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * client area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * client area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland This function will only work when the cursor mode is
- * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwGetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Creates a custom cursor.
- *
- * Creates a new custom cursor image that can be set for a window with @ref
- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
- * Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The cursor hotspot is specified in pixels, relative to the upper-left corner
- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
- * points to the right and the Y-axis points down.
- *
- * @param[in] image The desired cursor image.
- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- * @return The handle of the created cursor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwDestroyCursor
- * @sa @ref glfwCreateStandardCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
-
-/*! @brief Creates a cursor with a standard shape.
- *
- * Returns a cursor with a [standard shape](@ref shapes), that can be set for
- * a window with @ref glfwSetCursor.
- *
- * @param[in] shape One of the [standard shapes](@ref shapes).
- * @return A new cursor ready to use or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
-
-/*! @brief Destroys a cursor.
- *
- * This function destroys a cursor previously created with @ref
- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
- * glfwTerminate.
- *
- * If the specified cursor is current for any window, that window will be
- * reverted to the default cursor. This does not affect the cursor mode.
- *
- * @param[in] cursor The cursor object to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
-
-/*! @brief Sets the cursor for the window.
- *
- * This function sets the cursor image to be used when the cursor is over the
- * client area of the specified window. The set cursor will only be visible
- * when the [cursor mode](@ref cursor_mode) of the window is
- * `GLFW_CURSOR_NORMAL`.
- *
- * On some platforms, the set cursor may not be visible unless the window also
- * has input focus.
- *
- * @param[in] window The window to set the cursor for.
- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- * arrow cursor.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
-
-/*! @brief Sets the key callback.
- *
- * This function sets the key callback of the specified window, which is called
- * when a key is pressed, repeated or released.
- *
- * The key functions deal with physical keys, with layout independent
- * [key tokens](@ref keys) named after their values in the standard US keyboard
- * layout. If you want to input text, use the
- * [character callback](@ref glfwSetCharCallback) instead.
- *
- * When a window loses input focus, it will generate synthetic key release
- * events for all pressed keys. You can tell these events from user-generated
- * events by the fact that the synthetic ones are generated after the focus
- * loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * The scancode of a key is specific to that platform or sometimes even to that
- * machine. Scancodes are intended to allow users to bind keys that don't have
- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- * state is not saved and so it cannot be queried with @ref glfwGetKey.
- *
- * Sometimes GLFW needs to generate synthetic key events, in which case the
- * scancode may be zero.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new key callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
-
-/*! @brief Sets the Unicode character callback.
- *
- * This function sets the character callback of the specified window, which is
- * called when a Unicode character is input.
- *
- * The character callback is intended for Unicode text input. As it deals with
- * characters, it is keyboard layout dependent, whereas the
- * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
- * to physical keys, as a key may produce zero, one or more characters. If you
- * want to know whether a specific physical key was pressed or released, see
- * the key callback instead.
- *
- * The character callback behaves as system text input normally does and will
- * not be called if modifier keys are held down that would prevent normal text
- * input on that platform, for example a Super (Command) key on macOS or Alt key
- * on Windows. There is a
- * [character with modifiers callback](@ref glfwSetCharModsCallback) that
- * receives these events.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
-
-/*! @brief Sets the Unicode character with modifiers callback.
- *
- * This function sets the character with modifiers callback of the specified
- * window, which is called when a Unicode character is input regardless of what
- * modifier keys are used.
- *
- * The character with modifiers callback is intended for implementing custom
- * Unicode character input. For regular Unicode text input, see the
- * [character callback](@ref glfwSetCharCallback). Like the character
- * callback, the character with modifiers callback deals with characters and is
- * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
- * a key may produce zero, one or more characters. If you want to know whether
- * a specific physical key was pressed or released, see the
- * [key callback](@ref glfwSetKeyCallback) instead.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * [error](@ref error_handling) occurred.
- *
- * @deprecated Scheduled for removal in version 4.0.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
-
-/*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses input focus, it will generate synthetic mouse button
- * release events for all pressed mouse buttons. You can tell these events
- * from user-generated events by the fact that the synthetic ones are generated
- * after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
-
-/*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
-
-/*! @brief Sets the cursor enter/exit callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the client area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_enter
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
-
-/*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref scrolling
- *
- * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
-
-/*! @brief Sets the file drop callback.
- *
- * This function sets the file drop callback of the specified window, which is
- * called when one or more dragged files are dropped on the window.
- *
- * Because the path array and its strings may have been generated specifically
- * for that event, they are not guaranteed to be valid after the callback has
- * returned. If you wish to use them after the callback returns, you need to
- * make a deep copy.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new file drop callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland File drop is currently unimplemented.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref path_drop
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
-
-/*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * There is no need to call this function before other functions that accept
- * a joystick ID, as they all check for presence before performing any other
- * work.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickPresent(int jid);
-
-/*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- * Each element in the array is a value between -1.0 and 1.0.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of axis values in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present or
- * an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_axis
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
- *
- * @ingroup input
- */
-GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
-
-/*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * For backward compatibility with earlier versions that did not have @ref
- * glfwGetJoystickHats, the button array also includes all hats, each
- * represented as four buttons. The hats are in the same order as returned by
- * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
- * _left_. To disable these extra buttons, set the @ref
- * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of button states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of button states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_button
- *
- * @since Added in version 2.2.
- * @glfw3 Changed to return a dynamic array.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
-
-/*! @brief Returns the state of all hats of the specified joystick.
- *
- * This function returns the state of all hats of the specified joystick.
- * Each element in the array is one of the following values:
- *
- * Name | Value
- * --------------------- | --------------------------------
- * `GLFW_HAT_CENTERED` | 0
- * `GLFW_HAT_UP` | 1
- * `GLFW_HAT_RIGHT` | 2
- * `GLFW_HAT_DOWN` | 4
- * `GLFW_HAT_LEFT` | 8
- * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
- * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
- *
- * The diagonal directions are bitwise combinations of the primary (up, right,
- * down and left) directions and you can test for these individually by ANDing
- * it with the corresponding direction.
- *
- * @code
- * if (hats[2] & GLFW_HAT_RIGHT)
- * {
- * // State of hat 2 could be right-up, right or right-down
- * }
- * @endcode
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of hat states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of hat states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_hat
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
-
-/*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_name
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickName(int jid);
-
-/*! @brief Returns the SDL comaptible GUID of the specified joystick.
- *
- * This function returns the SDL compatible GUID, as a UTF-8 encoded
- * hexadecimal string, of the specified joystick. The returned string is
- * allocated and freed by GLFW. You should not free it yourself.
- *
- * The GUID is what connects a joystick to a gamepad mapping. A connected
- * joystick will always have a GUID even if there is no gamepad mapping
- * assigned to it.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
- * uniquely identify the make and model of a joystick but does not identify
- * a specific unit, e.g. all wired Xbox 360 controllers will have the same
- * GUID on that platform. The GUID for a unit may vary between platforms
- * depending on what hardware information the platform specific APIs provide.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickGUID(int jid);
-
-/*! @brief Sets the user pointer of the specified joystick.
- *
- * This function sets the user-defined pointer of the specified joystick. The
- * current value is retained until the joystick is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwGetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
-
-/*! @brief Returns the user pointer of the specified joystick.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified joystick. The initial value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwSetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI void* glfwGetJoystickUserPointer(int jid);
-
-/*! @brief Returns whether the specified joystick has a gamepad mapping.
- *
- * This function returns whether the specified joystick is both present and has
- * a gamepad mapping.
- *
- * If the specified joystick is present but does not have a gamepad mapping
- * this function will return `GLFW_FALSE` but will not generate an error. Call
- * @ref glfwJoystickPresent to check if a joystick is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
- * or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickIsGamepad(int jid);
-
-/*! @brief Sets the joystick configuration callback.
- *
- * This function sets the joystick configuration callback, or removes the
- * currently set callback. This is called when a joystick is connected to or
- * disconnected from the system.
- *
- * For joystick connection and disconnection events to be delivered on all
- * platforms, you need to call one of the [event processing](@ref events)
- * functions. Joystick disconnection may also be detected and the callback
- * called by joystick functions. The function will then return whatever it
- * returns if the joystick is not present.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_event
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
-
-/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
- *
- * This function parses the specified ASCII encoded string and updates the
- * internal list with any gamepad mappings it finds. This string may
- * contain either a single gamepad mapping or many mappings separated by
- * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
- * source file including empty lines and comments.
- *
- * See @ref gamepad_mapping for a description of the format.
- *
- * If there is already a gamepad mapping for a given GUID in the internal list,
- * it will be replaced by the one passed to this function. If the library is
- * terminated and re-initialized the internal list will revert to the built-in
- * default.
- *
- * @param[in] string The string containing the gamepad mappings.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- * @sa @ref glfwGetGamepadName
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwUpdateGamepadMappings(const char* string);
-
-/*! @brief Returns the human-readable gamepad name for the specified joystick.
- *
- * This function returns the human-readable name of the gamepad from the
- * gamepad mapping assigned to the specified joystick.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `NULL` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
- * joystick is not present, does not have a mapping or an
- * [error](@ref error_handling) occurred.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, the gamepad mappings are updated or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetGamepadName(int jid);
-
-/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
- *
- * This function retrives the state of the specified joystick remapped to
- * an Xbox-like gamepad.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `GLFW_FALSE` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * The Guide button may not be available for input as it is often hooked by the
- * system or the Steam client.
- *
- * Not all devices have all the buttons or axes provided by @ref
- * GLFWgamepadstate. Unavailable buttons and axes will always report
- * `GLFW_RELEASE` and 0.0 respectively.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] state The gamepad input state of the joystick.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
- * connected, it has no gamepad mapping or an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwUpdateGamepadMappings
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
-
-/*! @brief Sets the clipboard to the specified string.
- *
- * This function sets the system clipboard to the specified, UTF-8 encoded
- * string.
- *
- * @param[in] window Deprecated. Any valid window or `NULL`.
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Clipboard is currently unimplemented.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa @ref glfwGetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
-
-/*! @brief Returns the contents of the clipboard as a string.
- *
- * This function returns the contents of the system clipboard, if it contains
- * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
- * if its contents cannot be converted, `NULL` is returned and a @ref
- * GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @param[in] window Deprecated. Any valid window or `NULL`.
- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Clipboard is currently unimplemented.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa @ref glfwSetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
-
-/*! @brief Returns the value of the GLFW timer.
- *
- * This function returns the value of the GLFW timer. Unless the timer has
- * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
- * was initialized.
- *
- * The resolution of the timer is system dependent, but is usually on the order
- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
- * time source on each supported platform.
- *
- * @return The current value, in seconds, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal timer offset is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwSetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 1.0.
- *
- * @ingroup input
- */
-GLFWAPI double glfwGetTime(void);
-
-/*! @brief Sets the GLFW timer.
- *
- * This function sets the value of the GLFW timer. It then continues to count
- * up from that value. The value must be a positive finite number less than
- * or equal to 18446744073.0, which is approximately 584.5 years.
- *
- * @param[in] time The new value, in seconds.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remark The upper limit of the timer is calculated as
- * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
- * storing nanoseconds in 64 bits. The limit may be increased in the future.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal timer offset is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwGetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 2.2.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetTime(double time);
-
-/*! @brief Returns the current value of the raw timer.
- *
- * This function returns the current value of the raw timer, measured in
- * 1 / frequency seconds. To get the frequency, call @ref
- * glfwGetTimerFrequency.
- *
- * @return The value of the timer, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa @ref glfwGetTimerFrequency
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerValue(void);
-
-/*! @brief Returns the frequency, in Hz, of the raw timer.
- *
- * This function returns the frequency, in Hz, of the raw timer.
- *
- * @return The frequency of the timer, in Hz, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa @ref glfwGetTimerValue
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerFrequency(void);
-
-/*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the OpenGL or OpenGL ES context of the specified window
- * current on the calling thread. A context must only be made current on
- * a single thread at a time and each thread can have only a single current
- * context at a time.
- *
- * When moving a context between threads, you must make it non-current on the
- * old thread before making it current on the new one.
- *
- * By default, making a context non-current implicitly forces a pipeline flush.
- * On machines that support `GL_KHR_context_flush_control`, you can control
- * whether a context performs this flush by setting the
- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
- * hint.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwGetCurrentContext
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
-
-/*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose OpenGL or OpenGL ES context is
- * current on the calling thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwMakeContextCurrent
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
-
-/*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window when
- * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
- * zero, the GPU driver waits the specified number of screen updates before
- * swapping the buffers.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see `vkQueuePresentKHR` instead.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark __EGL:__ The context of the specified window must be current on the
- * calling thread.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapInterval
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
-
-/*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current OpenGL or OpenGL ES
- * context, i.e. the number of screen updates to wait from the time @ref
- * glfwSwapBuffers was called before swapping the buffers and returning. This
- * is sometimes called _vertical synchronization_, _vertical retrace
- * synchronization_ or just _vsync_.
- *
- * A context that supports either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
- * intervals, which allows the driver to swap immediately even if a frame
- * arrives a little bit late. You can check for these extensions with @ref
- * glfwExtensionSupported.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see the present mode of your swapchain instead.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function is not called during context creation, leaving the
- * swap interval set to whatever is the default on that platform. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @remark Some GPU drivers do not honor the requested swap interval, either
- * because of a user setting that overrides the application's request or due to
- * bugs in the driver.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapBuffers
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwSwapInterval(int interval);
-
-/*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [API extension](@ref context_glext) is supported by the current OpenGL or
- * OpenGL ES context. It searches both for client API extension and context
- * creation API extensions.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * As this functions retrieves and searches one or more extension strings each
- * call, it is recommended that you cache its results if it is going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * This function does not apply to Vulkan. If you are using Vulkan, see @ref
- * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
- * and `vkEnumerateDeviceExtensionProperties` instead.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI int glfwExtensionSupported(const char* extension);
-
-/*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified OpenGL or OpenGL ES
- * [core or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
- * `vkGetDeviceProcAddr` instead.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark The address of a given function is not guaranteed to be the same
- * between contexts.
- *
- * @remark This function may return a non-`NULL` address despite the
- * associated version or extension not being available. Always check the
- * context version or extension string first.
- *
- * @pointer_lifetime The returned function pointer is valid until the context
- * is destroyed or the library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwExtensionSupported
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
-
-/*! @brief Returns whether the Vulkan loader and an ICD have been found.
- *
- * This function returns whether the Vulkan loader and any minimally functional
- * ICD have been found.
- *
- * The availability of a Vulkan loader and even an ICD does not by itself
- * guarantee that surface creation or even instance creation is possible.
- * For example, on Fermi systems Nvidia will install an ICD that provides no
- * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check
- * whether the extensions necessary for Vulkan surface creation are available
- * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
- * family of a physical device supports image presentation.
- *
- * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_support
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI int glfwVulkanSupported(void);
-
-/*! @brief Returns the Vulkan instance extensions required by GLFW.
- *
- * This function returns an array of names of Vulkan instance extensions required
- * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
- * list will always contains `VK_KHR_surface`, so if you don't require any
- * additional extensions you can pass this list directly to the
- * `VkInstanceCreateInfo` struct.
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * If Vulkan is available but no set of extensions allowing window surface
- * creation was found, this function returns `NULL`. You may still use Vulkan
- * for off-screen rendering and compute work.
- *
- * @param[out] count Where to store the number of extensions in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of ASCII encoded extension names, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @remark Additional extensions may be required by future versions of GLFW.
- * You should check if any extensions you wish to enable are already in the
- * returned array, as it is an error to specify an extension more than once in
- * the `VkInstanceCreateInfo` struct.
- *
- * @remark @macos This function currently only supports the
- * `VK_MVK_macos_surface` extension from MoltenVK.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_ext
- * @sa @ref glfwCreateWindowSurface
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
-
-#if defined(VK_VERSION_1_0)
-
-/*! @brief Returns the address of the specified Vulkan instance function.
- *
- * This function returns the address of the specified Vulkan core or extension
- * function for the specified instance. If instance is set to `NULL` it can
- * return any function exported from the Vulkan loader, including at least the
- * following functions:
- *
- * - `vkEnumerateInstanceExtensionProperties`
- * - `vkEnumerateInstanceLayerProperties`
- * - `vkCreateInstance`
- * - `vkGetInstanceProcAddr`
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * This function is equivalent to calling `vkGetInstanceProcAddr` with
- * a platform-specific query of the Vulkan loader as a fallback.
- *
- * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
- * functions related to instance creation.
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @pointer_lifetime The returned function pointer is valid until the library
- * is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_proc
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
-
-/*! @brief Returns whether the specified queue family can present images.
- *
- * This function returns whether the specified queue family of the specified
- * physical device supports presentation to the platform GLFW was built for.
- *
- * If Vulkan or the required window surface creation instance extensions are
- * not available on the machine, or if the specified instance was not created
- * with the required extensions, this function returns `GLFW_FALSE` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available and @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * @param[in] instance The instance that the physical device belongs to.
- * @param[in] device The physical device that the queue family belongs to.
- * @param[in] queuefamily The index of the queue family to query.
- * @return `GLFW_TRUE` if the queue family supports presentation, or
- * `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function currently always returns `GLFW_TRUE`, as the
- * `VK_MVK_macos_surface` extension does not provide
- * a `vkGetPhysicalDevice*PresentationSupport` type function.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_present
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
-
-/*! @brief Creates a Vulkan surface for the specified window.
- *
- * This function creates a Vulkan surface for the specified window.
- *
- * If the Vulkan loader or at least one minimally functional ICD were not found,
- * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
- * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
- * Vulkan is at least minimally available.
- *
- * If the required window surface creation instance extensions are not
- * available or if the specified instance was not created with these extensions
- * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * The window surface cannot be shared with another API so the window must
- * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
- * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
- * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
- *
- * The window surface must be destroyed before the specified Vulkan instance.
- * It is the responsibility of the caller to destroy the window surface. GLFW
- * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
- * surface.
- *
- * @param[in] instance The Vulkan instance to create the surface in.
- * @param[in] window The window to create the surface for.
- * @param[in] allocator The allocator to use, or `NULL` to use the default
- * allocator.
- * @param[out] surface Where to store the handle of the surface. This is set
- * to `VK_NULL_HANDLE` if an error occurred.
- * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
- *
- * @remark If an error occurs before the creation call is made, GLFW returns
- * the Vulkan error code most appropriate for the error. Appropriate use of
- * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
- * eliminate almost all occurrences of these errors.
- *
- * @remark @macos This function currently only supports the
- * `VK_MVK_macos_surface` extension from MoltenVK.
- *
- * @remark @macos This function creates and sets a `CAMetalLayer` instance for
- * the window content view, which is required for MoltenVK to function.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_surface
- * @sa @ref glfwGetRequiredInstanceExtensions
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
-
-#endif /*VK_VERSION_1_0*/
-
-
-/*************************************************************************
- * Global definition cleanup
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-#ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
-#endif
-
-#ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
-#endif
-
-/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
- * defined by some gl.h variants (OpenBSD) so define it after if needed.
- */
-#ifndef GLAPIENTRY
- #define GLAPIENTRY APIENTRY
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_h_ */
-
+/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include <stddef.h> + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include <stdint.h> + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include <GLES/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES/glext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include <GLES2/gl2.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include <GLES3/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include <GLES3/gl31.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include <GLES3/gl32.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include <OpenGL/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <OpenGL/gl3ext.h> + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include <GL/glcorearb.h> + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include <OpenGL/gl.h> + #if defined(GLFW_INCLUDE_GLU) + #include <OpenGL/glu.h> + #endif + + #else /*__APPLE__*/ + + #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GL/glext.h> + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <GL/glu.h> + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_INCLUDE_VULKAN) + #include <vulkan/vulkan.h> +#endif /* Vulkan header */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW library. + * + * This is incremented when the API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW library. + * + * This is incremented when features are added to the API but it remains + * backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 3 +/*! @brief The revision number of the GLFW library. + * + * This is incremented when a bug fix release is made that does not contain any + * API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @name Boolean values + * @{ */ +/*! @brief One. + * + * One. Seriously. You don't _need_ to use this symbol in your code. It's + * semantic sugar for the number 1. You can also use `1` or `true` or `_True` + * or `GL_TRUE` or whatever you want. + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * Zero. Seriously. You don't _need_ to use this symbol in your code. It's + * semantic sugar for the number 0. You can also use `0` or `false` or + * `_False` or `GL_FALSE` or whatever you want. + */ +#define GLFW_FALSE 0 +/*! @} */ + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) +/*! @} */ + +/*! @defgroup keys Keyboard keys + * @brief Keyboard key IDs. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief OpenGL debug context hint and attribute. + * + * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C + +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +#define GLFW_COCOA_FRAME_NAME 0x00023002 +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 + +#define GLFW_X11_CLASS_NAME 0x00024001 +#define GLFW_X11_INSTANCE_NAME 0x00024002 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 + +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function signature for error callbacks. + * + * This is the function signature for error callback functions. + * + * @param[in] error An [error code](@ref errors). + * @param[in] description A UTF-8 encoded string describing the error. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int,const char*); + +/*! @brief The function signature for window position callbacks. + * + * This is the function signature for window position callback functions. + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window resize callbacks. + * + * This is the function signature for window size callback functions. + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window close callbacks. + * + * This is the function signature for window close callback functions. + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow*); + +/*! @brief The function signature for window content refresh callbacks. + * + * This is the function signature for window refresh callback functions. + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); + +/*! @brief The function signature for window focus/defocus callbacks. + * + * This is the function signature for window focus callback functions. + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); + +/*! @brief The function signature for window iconify/restore callbacks. + * + * This is the function signature for window iconify/restore callback + * functions. + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); + +/*! @brief The function signature for window maximize/restore callbacks. + * + * This is the function signature for window maximize/restore callback + * functions. + * + * @param[in] window The window that was maximized or restored. + * @param[in] iconified `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); + +/*! @brief The function signature for framebuffer resize callbacks. + * + * This is the function signature for framebuffer resize callback + * functions. + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window content scale callbacks. + * + * This is the function signature for window content scale callback + * functions. + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); + +/*! @brief The function signature for mouse button callbacks. + * + * This is the function signature for mouse button callback functions. + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); + +/*! @brief The function signature for cursor position callbacks. + * + * This is the function signature for cursor position callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the client area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * client area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for cursor enter/leave callbacks. + * + * This is the function signature for cursor enter/leave callback functions. + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); + +/*! @brief The function signature for scroll callbacks. + * + * This is the function signature for scroll callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for keyboard key callbacks. + * + * This is the function signature for keyboard key callback functions. + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); + +/*! @brief The function signature for Unicode character callbacks. + * + * This is the function signature for Unicode character callback functions. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); + +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + +/*! @brief The function signature for monitor configuration callbacks. + * + * This is the function signature for monitor configuration callback functions. + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); + +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. If you scale all pixel dimensions by this scale then your + * content should appear at an appropriate size. This is especially important + * for text and any UI elements. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths) and then by resolution area (the + * product of width and height). + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates a 256-element gamma ramp from the specified exponent + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports forward-compatible core profile contexts + * for OpenGL versions 3.2 and later. Before creating an OpenGL context of + * version 3.2 or later you must set the + * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and + * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. + * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @macos The first time a window is created the menu bar is created. + * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu + * bar. Otherwise a minimal menu bar is created manually with common commands + * like Hide, Quit and About. The About entry opens a minimal about dialog + * with information from the application's bundle. Menu bar creation can be + * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overriden by previously saved values. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the @ref + * GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override + * this. + * + * @remark @wayland The window frame is currently very simple, only allowing + * window resize or move. A compositor can still emit close, maximize or + * fullscreen events, using for example a keybind mechanism. Additionally, + * the wp_viewporter protocol is required for this feature, otherwise the + * window will not be decorated. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size or refresh rate. + * + * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol + * to be implemented in the user's compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function always emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the client area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the client area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the client area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the client area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the client area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the client area. + * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to set the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the client area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the client area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * client area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the client area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the client area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the client area of the specified window. + * + * This function sets the size, in screen coordinates, of the client area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * client area. + * @param[in] height The desired height, in screen coordinates, of the window + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. If you scale all pixel dimensions by this scale then your + * content should appear at an appropriate size. This is especially important + * for text and any UI elements. + * + * On systems where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no concept of iconification in wl_shell, this + * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland It is not possible for an application to bring its windows + * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window client area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * client area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * client area. + * @param[in] width The desired with, in screen coordinates, of the client area + * or video mode. + * @param[in] height The desired height, in screen coordinates, of the client + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @remark @wayland Setting the window to full screen will not attempt to + * change the mode, no matter what the requested size or refresh rate. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the client area + * of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the client area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland The wl_shell protocol has no concept of iconification, + * this callback will never be called when using this deprecated protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client + * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this + * method will return `-1`. + * + * @param[in] key Any [named key](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the client area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the client area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the client area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the client area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the client area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * client area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * client area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. There is a + * [character with modifiers callback](@ref glfwSetCharModsCallback) that + * receives these events. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); + +/*! @brief Sets the cursor enter/exit callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the client area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); + +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland File drop is currently unimplemented. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * --------------------- | -------------------------------- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL comaptible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrives the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Clipboard is currently unimplemented. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Clipboard is currently unimplemented. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the value of the GLFW timer. + * + * This function returns the value of the GLFW timer. Unless the timer has + * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW + * was initialized. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW timer. + * + * This function sets the value of the GLFW timer. It then continues to count + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context must only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * When moving a context between threads, you must make it non-current on the + * old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself + * guarantee that surface creation or even instance creation is possible. + * For example, on Fermi systems Nvidia will install an ICD that provides no + * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check + * whether the extensions necessary for Vulkan surface creation are available + * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue + * family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` extension does not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/frontends/gl/win/glfw/include/GLFW/glfw3native.h b/frontends/gl/win/glfw/include/GLFW/glfw3native.h index 0630693..83d3ca4 100644 --- a/frontends/gl/win/glfw/include/GLFW/glfw3native.h +++ b/frontends/gl/win/glfw/include/GLFW/glfw3native.h @@ -1,525 +1,525 @@ -/*************************************************************************
- * GLFW 3.3 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3native.h
- * @brief The header of the native access functions.
- *
- * This is the header file of the native access functions. See @ref native for
- * more information.
- */
-/*! @defgroup native Native access
- * @brief Functions related to accessing native handles.
- *
- * **By using the native access functions you assert that you know what you're
- * doing and how to fix problems caused by using them. If you don't, you
- * shouldn't be using them.**
- *
- * Before the inclusion of @ref glfw3native.h, you may define zero or more
- * window system API macro and zero or more context creation API macros.
- *
- * The chosen backends must match those the library was compiled for. Failure
- * to do this will cause a link-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- * * `GLFW_EXPOSE_NATIVE_WAYLAND`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- * * `GLFW_EXPOSE_NATIVE_OSMESA`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- // example to allow applications to correctly declare a GL_ARB_debug_output
- // callback) but windows.h assumes no one will define APIENTRY before it does
- #if defined(GLFW_APIENTRY_DEFINED)
- #undef APIENTRY
- #undef GLFW_APIENTRY_DEFINED
- #endif
- #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #include <ApplicationServices/ApplicationServices.h>
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- typedef void* id;
- #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
-#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
- #include <wayland-client.h>
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
- #include <GL/osmesa.h>
-#endif
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the adapter device name of the specified monitor.
- *
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the display device name of the specified monitor.
- *
- * @return The UTF-8 encoded display device name (for example
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `HWND` of the specified window.
- *
- * @return The `HWND` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- *
- * @return The `HGLRC` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- * @return The `CGDirectDisplayID` of the specified monitor, or
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `NSWindow` of the specified window.
- *
- * @return The `NSWindow` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- *
- * @return The `Display` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-
-/*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- * @return The `RRCrtc` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the `RROutput` of the specified monitor.
- *
- * @return The `RROutput` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `Window` of the specified window.
- *
- * @return The `Window` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-
-/*! @brief Sets the current primary selection to the specified string.
- *
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwGetX11SelectionString
- * @sa glfwSetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI void glfwSetX11SelectionString(const char* string);
-
-/*! @brief Returns the contents of the current primary selection as a string.
- *
- * If the selection is empty or if its contents cannot be converted, `NULL`
- * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
- * library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwSetX11SelectionString
- * @sa glfwGetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetX11SelectionString(void);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- *
- * @return The `GLXContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-
-/*! @brief Returns the `GLXWindow` of the specified window.
- *
- * @return The `GLXWindow` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
-/*! @brief Returns the `struct wl_display*` used by GLFW.
- *
- * @return The `struct wl_display*` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
-
-/*! @brief Returns the `struct wl_output*` of the specified monitor.
- *
- * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the main `struct wl_surface*` of the specified window.
- *
- * @return The main `struct wl_surface*` of the specified window, or `NULL` if
- * an [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-
-/*! @brief Returns the `EGLSurface` of the specified window.
- *
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
-/*! @brief Retrieves the color buffer associated with the specified window.
- *
- * @param[in] window The window whose color buffer to retrieve.
- * @param[out] width Where to store the width of the color buffer, or `NULL`.
- * @param[out] height Where to store the height of the color buffer, or `NULL`.
- * @param[out] format Where to store the OSMesa pixel format of the color
- * buffer, or `NULL`.
- * @param[out] buffer Where to store the address of the color buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
-
-/*! @brief Retrieves the depth buffer associated with the specified window.
- *
- * @param[in] window The window whose depth buffer to retrieve.
- * @param[out] width Where to store the width of the depth buffer, or `NULL`.
- * @param[out] height Where to store the height of the depth buffer, or `NULL`.
- * @param[out] bytesPerValue Where to store the number of bytes per depth
- * buffer element, or `NULL`.
- * @param[out] buffer Where to store the address of the depth buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
-
-/*! @brief Returns the `OSMesaContext` of the specified window.
- *
- * @return The `OSMesaContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-
+/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_ARB_debug_output + // callback) but windows.h assumes no one will define APIENTRY before it does + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include <windows.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) + #include <ApplicationServices/ApplicationServices.h> + #if defined(__OBJC__) + #import <Cocoa/Cocoa.h> + #else + typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) + #include <X11/Xlib.h> + #include <X11/extensions/Xrandr.h> +#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include <wayland-client.h> +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_GLX) + #include <GL/glx.h> +#endif +#if defined(GLFW_EXPOSE_NATIVE_EGL) + #include <EGL/egl.h> +#endif +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) + #include <GL/osmesa.h> +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/frontends/sdl/sdl_ui.c b/frontends/sdl/sdl_ui.c index c36e440..3dfc93a 100644 --- a/frontends/sdl/sdl_ui.c +++ b/frontends/sdl/sdl_ui.c @@ -10,6 +10,7 @@ #include <pthread.h> #include <unistd.h> #endif +#include <math.h> #include <stdlib.h> #include <string.h> #include <stdio.h> @@ -32,6 +33,16 @@ TTF_Font* font; SDL_Window *window; SDL_Surface *screen; +bool dark_mode; +SDL_Color main_color; +SDL_Color off; +SDL_Color text; + +float count_down; +bool game_running; + +long long timer; + cetris_game g; uint8_t colors[7][3] = { @@ -48,15 +59,20 @@ uint8_t colors[7][3] = { DWORD WINAPI game_loop(void* data) { LARGE_INTEGER StartingTime, EndingTime, ElapsedMicroseconds; LARGE_INTEGER Frequency; - LONGLONG nsec = (LONGLONG)(10000000L/CETRIS_HZ); + QueryPerformanceFrequency(&Frequency); + QueryPerformanceCounter(&StartingTime); while(1) { - ElapsedMicroseconds.QuadPart = 0; - QueryPerformanceCounter(&StartingTime); - while (ElapsedMicroseconds.QuadPart <= nsec) { - QueryPerformanceCounter(&EndingTime); - ElapsedMicroseconds.QuadPart = EndingTime.QuadPart - StartingTime.QuadPart; + if (!game_running) break; + QueryPerformanceCounter(&EndingTime); + ElapsedMicroseconds.QuadPart = EndingTime.QuadPart - StartingTime.QuadPart; + ElapsedMicroseconds.QuadPart *= 1000000; + ElapsedMicroseconds.QuadPart /= Frequency.QuadPart; + timer = ElapsedMicroseconds.QuadPart; + g.tick = ElapsedMicroseconds.QuadPart / 1000; + if (!update_game_tick(&g)) { + break; } - update_game_tick(&g); + Sleep(1); } return 0; } @@ -75,18 +91,18 @@ void setup() { SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); window = SDL_CreateWindow("cetris", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, W, H, SDL_WINDOW_SHOWN); screen = SDL_GetWindowSurface(window); + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); render = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACCELERATED); SDL_RenderSetLogicalSize(render, W, H); if (!render) exit(fprintf(stderr, "err: could not create SDL renderer\n")); - SDL_SetRenderDrawBlendMode(render, SDL_BLENDMODE_BLEND); TTF_Init(); - font = TTF_OpenFont("LiberationMono-Regular.ttf", 18); + font = TTF_OpenFont("OpenSans-Regular.ttf", 20); + TTF_SetFontHinting(font, TTF_HINTING_MONO); } void draw_text(char* string, int x, int y) { - SDL_Color black = {0, 0, 0, 255}; - SDL_Surface* surface = TTF_RenderText_Solid(font, string, black); + SDL_Surface* surface = TTF_RenderText_Solid(font, string, text); SDL_Rect message; message.x = x; message.y = y; @@ -99,17 +115,32 @@ void draw_text(char* string, int x, int y) { SDL_FreeSurface(surface); } +void load_colors() { + if (dark_mode) { + main_color = (SDL_Color){100, 100, 100, 255}; + off = (SDL_Color){50, 50, 50, 255}; + text = (SDL_Color){240, 240, 240, 255}; + SDL_SetRenderDrawBlendMode(render, SDL_BLENDMODE_ADD); + } else { + main_color = (SDL_Color){255, 255, 255, 255}; + off = (SDL_Color){235, 235, 235, 255}; + text = (SDL_Color){10, 10, 10, 255}; + SDL_SetRenderDrawBlendMode(render, SDL_BLENDMODE_BLEND); + } +} + + void draw() { SDL_Texture *m = SDL_CreateTexture(render, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, W, H); SDL_SetRenderTarget(render, m); - - SDL_SetRenderDrawColor(render, 255, 255, 255, 255); + + SDL_SetRenderDrawColor(render, main_color.r, main_color.g, main_color.b, 255); SDL_RenderClear(render); - SDL_Rect board = {X_OFFSET, Y_OFFSET, 250, 500}; + SDL_Rect board = {X_OFFSET + 1, Y_OFFSET, 250, 500}; SDL_Rect queue = {W - (W / 4), Y_OFFSET, (BLOCK_SIZE * 4) + 20, BLOCK_SIZE * 5 * 3}; SDL_Rect hold = {30, Y_OFFSET, BLOCK_SIZE * 4, BLOCK_SIZE * 4}; - SDL_SetRenderDrawColor(render, 235, 235, 235, 255); + SDL_SetRenderDrawColor(render, off.r - (fmod((double)count_down, (double)1.0) * 50), off.g, off.b, 255); SDL_RenderFillRect(render, &board); SDL_RenderFillRect(render, &queue); SDL_RenderFillRect(render, &hold); @@ -117,7 +148,7 @@ void draw() { SDL_RenderDrawRect(render, &queue); SDL_RenderDrawRect(render, &hold); - SDL_SetRenderDrawColor(render, 255, 255, 255, 255); + SDL_SetRenderDrawColor(render, main_color.r, main_color.g, main_color.b, 255); for (int x = 0; x < CETRIS_BOARD_X + 1; x++) { int rx = X_OFFSET + 1 + (x * BLOCK_SIZE); SDL_RenderDrawLine(render, rx, Y_OFFSET + 1, rx, Y_OFFSET + 500); @@ -127,13 +158,13 @@ void draw() { SDL_RenderDrawLine(render, X_OFFSET + 1, ry, X_OFFSET + 250, ry); } - SDL_Rect b = {0, 0, BLOCK_SIZE - 1, BLOCK_SIZE - 1}; + SDL_Rect b = {0, 0, BLOCK_SIZE, BLOCK_SIZE}; SDL_Rect w = {0, 0, BLOCK_SIZE + 1, BLOCK_SIZE + 1}; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if ((g.current.m[y]>>(3 - x))&1) { - b.x = X_OFFSET + ((x + g.current.pos.x) * BLOCK_SIZE); + b.x = X_OFFSET + ((x + g.current.pos.x) * BLOCK_SIZE) + 1; b.y = (Y_OFFSET + ((y + g.current.pos.y) * BLOCK_SIZE)) - (CETRIS_BOARD_VISABLE * BLOCK_SIZE); uint8_t (*color)[3] = &(colors[g.current.t]); @@ -142,7 +173,7 @@ void draw() { SDL_RenderFillRect(render, &b); SDL_RenderDrawRect(render, &b); - SDL_SetRenderDrawColor(render, 240, 240, 240, 255); + SDL_SetRenderDrawColor(render, off.r, off.g, off.b, 255); w.y = b.y - 1; w.x = b.x - 1; SDL_RenderDrawRect(render, &w); @@ -174,7 +205,7 @@ void draw() { SDL_RenderFillRect(render, &b); SDL_RenderDrawRect(render, &b); - SDL_SetRenderDrawColor(render, 240, 240, 240, 255); + SDL_SetRenderDrawColor(render, off.r, off.g, off.b, 255); w.y = b.y - 1; w.x = b.x - 1; SDL_RenderDrawRect(render, &w); @@ -208,7 +239,7 @@ void draw() { SDL_RenderFillRect(render, &b); SDL_RenderDrawRect(render, &b); - SDL_SetRenderDrawColor(render, 240, 240, 240, 255); + SDL_SetRenderDrawColor(render, off.r, off.g, off.b, 255); w.y = b.y - 1; w.x = b.x - 1; SDL_RenderDrawRect(render, &w); @@ -220,7 +251,7 @@ void draw() { for (int x = 0; x < CETRIS_BOARD_X; x++) { for (int y = g.highest_line; y < CETRIS_BOARD_Y; y++) { if (g.board[x][y] & SLOT_OCCUPIED) { - b.x = X_OFFSET + (x * BLOCK_SIZE); + b.x = X_OFFSET + (x * BLOCK_SIZE) + 1; b.y = (Y_OFFSET + (y * BLOCK_SIZE)) - (CETRIS_BOARD_VISABLE * BLOCK_SIZE); if (g.line_remove_tick[y]) { @@ -229,7 +260,7 @@ void draw() { } } - SDL_SetRenderDrawColor(render, 240, 240, 240, 255); + SDL_SetRenderDrawColor(render, off.r, off.g, off.b, 255); w.y = b.y - 1; w.x = b.x - 1; SDL_RenderDrawRect(render, &w); @@ -243,10 +274,20 @@ void draw() { } } - long double time = g.tick / 60.0f; char *buf = malloc(200); - sprintf(buf, "%.18Lf", time); - draw_text(buf, 20, 20); + long double second = timer / 1000000.0f; + if (second > 60.0f) { + int minute = (int)(second / 60.0f); + second -= (minute * 60.0f); + sprintf(buf, "%02d:%09.6Lf", minute, second); + } else { + sprintf(buf, "%.6Lf", second); + } + draw_text(buf, 20, H - 40); + + sprintf(buf, "lines remaining: %i", 20 - g.lines); + draw_text(buf, 20, H - 60); + free(buf); SDL_SetRenderTarget(render, NULL); @@ -255,40 +296,50 @@ void draw() { SDL_RenderCopyEx(render, m, NULL, NULL, 0, ¢er, SDL_FLIP_NONE); SDL_DestroyTexture(m); - SDL_RenderPresent(render); + + if (count_down > 0) { + count_down-=(1.0/144.0); + } +} + +void start_game() { + g.waiting = false; +#ifdef _WIN32 + HANDLE thread = CreateThread(NULL, 0, game_loop, NULL, 0, NULL); +#else + pthread_t thread; + pthread_create(&thread, NULL, (void*)game_loop, (void*)0); +#endif } int main(void) { setup(); - - ini_parser p; load_ini_file(&p, "config.ini"); cetris_config config; int das = atoi(get_ini_value(&p, "das", "das")); - config.das_das = das * .06f; + config.das_das = das; int arr = atoi(get_ini_value(&p, "das", "arr")); - config.das_arr = arr * .06f; + config.das_arr = arr; - config.drop_period = atoi(get_ini_value(&p, "game", "drop_delay")) * .06f; + config.drop_period = atoi(get_ini_value(&p, "game", "drop_delay")); config.next_piece_delay = atoi(get_ini_value(&p, "game", "next_piece_delay")); config.lock_delay = atoi(get_ini_value(&p, "game", "lock_delay")); + config.force_lock = atoi(get_ini_value(&p, "game", "force_lock")); config.wait_on_clear = atoi(get_ini_value(&p, "game", "wait_on_clear")); config.line_delay_clear = atoi(get_ini_value(&p, "game", "line_clear_delay")); + dark_mode = atoi(get_ini_value(&p, "ui", "dark_mode")); + load_colors(); + + count_down = 3; init_game(&g, &config); - -#ifdef _WIN32 - HANDLE thread = CreateThread(NULL, 0, game_loop, NULL, 0, NULL); -#else - pthread_t thread; - pthread_create(&thread, NULL, (void*)game_loop, (void*)0); -#endif - + g.waiting = true; + SDL_Event e; for(;;) { while(SDL_PollEvent(&e)) { @@ -302,7 +353,7 @@ int main(void) { case SDLK_RIGHT: move_piece(&g, RIGHT); break; case SDLK_DOWN: - move_piece(&g, USER_DOWN); break; + move_piece(&g, DOWN); break; case SDLK_SPACE: move_piece(&g, HARD_DROP); break; case SDLK_UP: @@ -314,7 +365,11 @@ int main(void) { case 'z': move_piece(&g, ROTATE_CCW); break; case 'r': - init_game(&g, &config); break; + game_running = false; + init_game(&g, &config); + g.waiting = true; + count_down = 3; + break; } break; case SDL_KEYUP: @@ -324,7 +379,7 @@ int main(void) { case SDLK_RIGHT: unhold_piece(&g, RIGHT); break; case SDLK_DOWN: - unhold_piece(&g, USER_DOWN); break; + unhold_piece(&g, DOWN); break; case SDLK_SPACE: unhold_piece(&g, HARD_DROP); break; case SDLK_UP: @@ -337,6 +392,12 @@ int main(void) { } } draw(); + + if (count_down < 0 && !game_running) { + start_game(); + game_running = true; + } + SDL_RenderPresent(render); SDL_Delay(1000 / 144); } |