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authorAndrew Opalach <andrew@akon.city> 2020-04-05 23:17:16 -0400
committerAndrew Opalach <andrew@akon.city> 2020-04-05 23:17:16 -0400
commit599d68f3b14e7945ddea79b5baade4d9baeb5332 (patch)
tree7d758473944697d07c8a584777ad16f7581cc032 /lib
parent3b0e0f4788a3476ef848f1e54b0afae7a60bcdfe (diff)
downloadcetris-599d68f3b14e7945ddea79b5baade4d9baeb5332.tar.gz
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convert to single header lib and remove outdated frontends
Diffstat (limited to 'lib')
-rw-r--r--lib/cetris.c571
-rwxr-xr-x[-rw-r--r--]lib/cetris.h892
-rwxr-xr-x[-rw-r--r--]lib/meson.build9
-rw-r--r--lib/rules.c43
-rwxr-xr-x[-rw-r--r--]lib/rules.h45
-rwxr-xr-x[-rw-r--r--]lib/test.h0
-rw-r--r--lib/timer.c94
-rw-r--r--lib/timer.h9
8 files changed, 826 insertions, 837 deletions
diff --git a/lib/cetris.c b/lib/cetris.c
deleted file mode 100644
index d8a175d..0000000
--- a/lib/cetris.c
+++ /dev/null
@@ -1,571 +0,0 @@
-#include <assert.h>
-#include <stdbool.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#include "cetris.h"
-
-#ifdef BUILD_TESTS
-#include "test.h"
-#endif
-
-/* DEFAULT TETRIMINO */
-
-CETRIS_EXPORT const piece_matrix default_matrices[7] = {
- { 0b0000, 0b1100, 0b0110, 0b0000}, { 0b0000, 0b0010, 0b1110, 0b0000},
- { 0b0000, 0b0110, 0b0110, 0b0000}, { 0b0000, 0b0110, 0b1100, 0b0000},
- { 0b0000, 0b1111, 0b0000, 0b0000}, { 0b0000, 0b1000, 0b1110, 0b0000},
- { 0b0000, 0b0100, 0b1110, 0b0000}};
-
-/* SRS WALL KICK VALUES */
-
-// https://tetris.wiki/SRS
-static const vec2 srs_wall_kicks[8][5] = {
- {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 0->R
- {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->0
- {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->2
- {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 2->R
- {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}}, // 2->L
- {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->2
- {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->0
- {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}} // 0->L
-};
-
-static const vec2 srs_wall_kicks_i[8][5] = {
- {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // 0->R
- {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // R->0
- {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}}, // R->2
- {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // 2->R
- {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // 2->L
- {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // L->2
- {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // L->0
- {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}} // 0->L
-};
-
-static const vec2 basic_movements[3] = {
- {0, 1}, {1, 0}, {-1, 0} // DOWN, RIGHT, LEFT
-};
-
-static void update_board(cetris_game *g);
-
-static void set_piece(cetris_game *g, uint8_t type, tetrimino* mino) {
- memset(mino, 0, sizeof(tetrimino));
-
- mino->t = type;
- memcpy(mino->m, default_matrices[type], sizeof(piece_matrix));
-
- /* Pieces should spawn so that on the first down
- * tick the bottom row will show. Values here are adjusted
- * for the default 4x4 matricies for each piece */
- mino->pos.x = g->config.mino_start_x;
- mino->pos.y = g->config.mino_start_y;
- if (type == MINO_I) mino->pos.y++;
-}
-
-static void shuffle_queue(cetris_game *g) {
- for (int i = 0; i < 7; i++) {
- uint8_t rand_index = rand() % 7;
- uint8_t tmp = g->next_queue[i];
- g->next_queue[i] = g->next_queue[rand_index];
- g->next_queue[rand_index] = tmp;
- }
-}
-
-static int check_matrix(cetris_game *g, piece_matrix *m) {
- ITER_MATRIX {
- vec2 r = (vec2){j + g->current.pos.x, s + g->current.pos.y};
- if (r.y < 0)
- continue;
- if (((*m)[s]>>(3 - j))&1) {
- if (r.x >= g->config.board_x || r.x < 0)
- return 0;
- if (r.y >= g->config.board_y)
- return -1;
- if (g->board[r.x][r.y] & SLOT_OCCUPIED)
- return -1;
- }
- }
- return 1;
-}
-
-// TODO: hard score
-static void add_score(cetris_game *g, int lines) {
- if (!g->tspin && !g->mini_tspin) {
- switch (lines) {
- case 1:
- g->score += 100 * g->level;
- break;
- case 2:
- g->score += 300 * g->level;
- break;
- case 3:
- g->score += 500 * g->level;
- break;
- case 4:
- g->score += 800 * g->level;
- break;
- }
- } else if (g->tspin) {
- switch (lines) {
- case 0:
- g->score += 400 * g->level;
- break;
- case 1:
- g->score += 800 * g->level;
- break;
- case 2:
- g->score += 1200 * g->level;
- break;
- case 3:
- g->score += 1600 * g->level;
- break;
- }
- g->tspin = false;
- } else if (g->mini_tspin) {
- switch (lines) {
- case 0:
- g->score += 100 * g->level;
- break;
- case 1:
- g->score += 200 * g->level;
- break;
- case 2:
- g->score += 400 * g->level;
- break;
- }
- g->mini_tspin = false;
- }
-}
-
-static void make_ghosts(cetris_game *g) {
- int8_t orig_y = g->current.pos.y;
- while (check_matrix(g, &g->current.m) > 0) {
- g->current.pos.y++;
- }
- if (g->current.pos.y == orig_y) {
- g->current.ghost_y = orig_y;
- } else {
- g->current.ghost_y = g->current.pos.y - 1;
- }
- g->current.pos.y = orig_y;
-}
-
-static void move_current(cetris_game *g, uint8_t move) {
- if (g->game_over || g->next_piece_tick)
- return;
-
- g->current.pos.y += basic_movements[move].y;
- g->current.pos.x += basic_movements[move].x;
-
- int check = check_matrix(g, &g->current.m);
- if (check > 0) g->move_event++;
- if (check <= 0) {
- g->current.pos.y -= basic_movements[move].y;
- g->current.pos.x -= basic_movements[move].x;
-
- if (move == DOWN && check == -1) {
- if (!g->current.force_lock_tick && g->config.force_lock)
- g->current.force_lock_tick = g->tick + g->config.force_lock;
- if (!g->current.lock_tick)
- g->current.lock_tick = g->tick + g->config.lock_delay;
- }
- } else {
- if (g->current.lock_tick)
- g->current.lock_tick = g->tick + g->config.lock_delay;
- if (move == DOWN && g->held_moves[DOWN])
- g->score++;
- }
-
- update_board(g);
-}
-
-static void next_piece(cetris_game *g) {
- g->next_drop_tick = 0;
- g->next_piece_tick = 0;
-
- set_piece(g, g->piece_queue[g->current_index], &g->current);
-
- if (check_matrix(g, &g->current.m) <= 0) {
- g->game_over = true;
- }
-
- if (!g->game_over) {
- move_current(g, DOWN);
- }
-
- g->current_index++;
- if (g->current_index == 7) {
- memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
- g->current_index = 0;
- shuffle_queue(g);
- }
-
- update_board(g);
-}
-
-static void lock_current(cetris_game *g) {
- ITER_MATRIX {
- if ((g->current.m[s]>>(3 - j))&1) {
- g->board[g->current.pos.x + j][g->current.pos.y + s] |= SLOT_OCCUPIED;
- g->board[g->current.pos.x + j][g->current.pos.y + s] |= g->current.t << 5;
- }
- }
-
- if (g->current.pos.y < g->highest_line) {
- g->highest_line = g->current.pos.y;
- }
-
- g->lock_event.processed = false;
- g->lock_event.pos = g->current.pos;
- g->lock_event.t = g->current.t;
- memcpy(&g->lock_event.m, &g->current.m, sizeof(piece_matrix));
-
- g->current.locked = true;
- update_board(g);
-}
-
-static void hard_drop(cetris_game *g) {
- if (g->game_over || g->next_piece_tick)
- return;
-
- int drop_count = 0;
- while (check_matrix(g, &g->current.m) > 0) {
- g->current.pos.y++;
- drop_count++;
- }
- g->current.pos.y--;
- drop_count--;
-
- g->score += 2 * drop_count; // 2 score for each hard-drop'd cell
-
- lock_current(g);
-}
-
-static void rotate_matrix(cetris_game *g, piece_matrix *m, bool clockwise) {
- ITER_MATRIX {
- if ((g->current.m[s]>>(3 - j))&1) {
- uint8_t new_x = (clockwise) ? 1 - (s - 2) : 1 + (s - 2);
- uint8_t new_y = (clockwise) ? 2 + (j - 1) : 2 - (j - 1);
-
- if (g->current.t == MINO_I) {
- clockwise ? new_y-- : new_x++;
- }
-
- (*m)[new_y] |= (uint8_t)0b1000 >> (new_x);
- }
- }
-}
-
-static void rotate_piece(cetris_game *g, bool clockwise) {
- if (g->game_over || g->next_piece_tick)
- return;
- if (g->current.t == MINO_O)
- return;
-
- uint8_t next = 0, wall_kick = 0;
- if (clockwise) {
- next = (g->current.r + 1) % 4;
- wall_kick = g->current.r * 2;
- } else {
- next = ((g->current.r - 1) + 4) % 4;
- wall_kick = (next * 2) + 1;
- }
-
- piece_matrix m;
- memset(&m, 0, sizeof(piece_matrix));
-
- rotate_matrix(g, &m, clockwise);
-
- vec2 kick;
- bool set_current = false, did_kick = false;
- for (int i = 0; i < 4; i++) {
- if (g->current.t == MINO_I) {
- kick = srs_wall_kicks_i[wall_kick][i];
- } else {
- kick = srs_wall_kicks[wall_kick][i];
- }
-
- g->current.pos.x += kick.x;
- g->current.pos.y -= kick.y;
-
- if (check_matrix(g, &m) > 0) {
- set_current = true;
- if (i > 0) did_kick = true;
- break;
- }
-
- g->current.pos.x -= kick.x;
- g->current.pos.y += kick.y;
- }
-
- if (set_current) {
- /* check for tspin */
- if (g->current.t == MINO_T) {
- bool did_tspin = true;
- for (int i = 1; i < 3; i++) {
- g->current.pos.x += basic_movements[i].x;
- g->current.pos.y += basic_movements[i].y;
-
- if (check_matrix(g, &m) == 1)
- did_tspin = false;
-
- g->current.pos.x -= basic_movements[i].x;
- g->current.pos.y -= basic_movements[i].y;
- }
-
- if (did_tspin) {
- if (did_kick) g->mini_tspin = true;
- else g->tspin = true;
- }
- }
-
- g->move_event++;
-
- g->current.r = next;
- memcpy(g->current.m, &m, sizeof(piece_matrix));
- update_board(g);
- }
-}
-
-void update_board(cetris_game *g) {
- if (g->game_over)
- return;
-
- int lines_cleared = 0;
- for (int y = g->highest_line; y < g->config.board_y; y++) {
- bool clear_line = true;
- for (int x = 0; x < g->config.board_x; x++) {
- if (!(g->board[x][y] & SLOT_OCCUPIED)
- || g->line_remove_tick[y] > 0) {
- clear_line = false;
- }
- }
-
- if (g->config.wait_on_clear) {
- // remove tick only tracked on first block of line
- if (g->line_remove_tick[y] && g->line_remove_tick[y] <= g->tick) {
- g->line_remove_tick[y] = 0;
- for (int s = y - 1; s >= 0; s--) {
- for (int x = 0; x < g->config.board_x; x++) {
- g->board[x][s + 1] = g->board[x][s];
- }
- }
- }
- if (clear_line) {
- g->line_remove_tick[y] = g->tick + g->config.line_delay_clear;
- lines_cleared++;
- }
- } else if (clear_line) {
- for (int s = y - 1; s >= 0; s--) {
- for (int x = 0; x < g->config.board_x; x++) {
- g->board[x][s + 1] = g->board[x][s];
- }
- }
- lines_cleared++;
- }
- }
-
- make_ghosts(g);
-
- if (g->current.locked && !g->next_piece_tick) {
- if (lines_cleared > 0) {
- g->next_piece_tick = g->tick + g->config.next_piece_delay;
- } else {
- next_piece(g);
- g->line_combo = 0;
- }
- }
-
- if (g->tspin || g->mini_tspin) {
- add_score(g, lines_cleared);
- } else if (lines_cleared > 0) {
- add_score(g, lines_cleared);
- }
-
- g->lines += lines_cleared;
- if (lines_cleared > 0) {
- g->line_event = lines_cleared;
- if (lines_cleared == 4) {
- g->tetris_event++;
- } else {
- g->combo_event++;
- }
- g->line_combo++;
- }
- if (g->lines >= (g->level * 10)) {
- g->level++;
- }
-}
-
-CETRIS_EXPORT void hold_piece(cetris_game *g) {
- if (g->current.held) return;
- if (g->piece_held) {
- uint8_t tmp = g->current.t;
- g->current = g->held;
- set_piece(g, tmp, &g->held);
- } else {
- set_piece(g, g->current.t, &g->held);
- g->piece_held = true;
- next_piece(g);
- }
- g->current.held = true;
- update_board(g);
-}
-
-#if CETRIS_ENABLE_DAS
-CETRIS_EXPORT void unhold_move(cetris_game* g, uint8_t move) {
- if (g->das_move == move) {
- if (move == LEFT && g->held_moves[RIGHT]) {
- g->das_move = RIGHT;
- g->das_wait = g->tick + g->config.das_das;
- } else if (move == RIGHT && g->held_moves[LEFT]) {
- g->das_move = LEFT;
- g->das_wait = g->tick + g->config.das_das;
- } else {
- g->das_wait = 0;
- }
- g->next_das_move = 0;
- }
- if (move == DOWN) g->next_drop_tick = 0;
- g->held_moves[move] = 0;
-}
-#endif
-
-CETRIS_EXPORT void move_piece(cetris_game *g, uint8_t move) {
-#if CETRIS_ENABLE_DAS
- if (g->held_moves[move]) return;
- if (move == LEFT || move == RIGHT) {
- if ((move != g->das_move) || !g->das_wait) {
- g->das_move = move;
- if (!g->waiting) {
- g->das_wait = g->tick + g->config.das_das;
- g->next_das_move = 0;
- }
- else g->next_das_move = 1;
- }
- }
- if (move == DOWN) g->next_drop_tick = g->tick + g->config.drop_period;
- g->held_moves[move] = 1;
-#endif
-
- if (g->waiting) return;
-
- switch (move) {
- case LEFT:
- case RIGHT:
- case DOWN:
- move_current(g, move);
- break;
- case HARD_DROP:
- hard_drop(g);
- break;
- case ROTATE_CW:
- rotate_piece(g, 1);
- break;
- case ROTATE_CCW:
- rotate_piece(g, 0);
- break;
- }
-}
-
-CETRIS_EXPORT void init_game(cetris_game *g) {
- srand(time(NULL));
-
-#ifdef BUILD_TESTS
- //apply_test_board(g, TSPIN_NO_LINES);
-#endif
-
- // check for config errorsa
- if (g->config.next_piece_delay < g->config.line_delay_clear)
- g->config.next_piece_delay = g->config.line_delay_clear;
-
- if (!g->config.wait_on_clear)
- g->config.next_piece_delay = 0;
-
- memset(g, 0, sizeof(cetris_game) - sizeof(cetris_config));
-
- g->board = (uint8_t **)malloc(sizeof(uint8_t *) * g->config.board_x);
- for (int i = 0; i < g->config.board_x; i++) {
- g->board[i] = (uint8_t *)malloc(sizeof(uint8_t) * g->config.board_y);
- memset(g->board[i], 0, sizeof(uint8_t) * g->config.board_y);
- }
-
- g->line_remove_tick = (ctick *)malloc(sizeof(ctick) * g->config.board_y);
- memset(g->line_remove_tick, 0, sizeof(ctick) * g->config.board_y);
-
- g->waiting = true;
- g->level = g->config.starting_level;
-
- g->highest_line = g->config.board_y;
-
- for (int i = 0; i < 7; i++) {
- g->next_queue[i] = i;
- }
-
- shuffle_queue(g);
- memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
- shuffle_queue(g);
-
- next_piece(g);
-}
-
-CETRIS_EXPORT bool update_game_tick(cetris_game *g) {
- if (g->game_over)
- return false;
-
- if (g->next_piece_tick && g->tick >= g->next_piece_tick) {
- next_piece(g);
- }
-
- if (g->next_piece_tick)
- return true;
-
- bool did_move = false;
- if (g->next_drop_tick && g->tick >= g->next_drop_tick) {
- move_current(g, DOWN);
- g->next_drop_tick = 0;
- did_move = true;
- }
-
- if (!g->next_drop_tick) {
- if (g->held_moves[DOWN]) {
- g->next_drop_tick = g->tick + g->config.drop_period;
- } else {
- if (g->level <= 20) {
- g->next_drop_tick = g->tick + g->config.levels[g->level - 1];
- } else {
- g->next_drop_tick = g->tick + g->config.levels[19];
- }
- }
- }
-
- /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
- if (!g->next_piece_tick && ((g->current.lock_tick && g->current.lock_tick <= g->tick)
- || (g->current.force_lock_tick && g->current.force_lock_tick <= g->tick))) {
- g->current.pos.y++;
- int8_t res = check_matrix(g, &g->current.m);
- g->current.pos.y--;
- if (res <= 0) {
- lock_current(g);
- did_move = true;
- }
- g->current.lock_tick = 0;
- }
-
-#if CETRIS_ENABLE_DAS
- if ((g->next_das_move && g->tick >= g->next_das_move) || g->next_das_move == 1) {
- if (!g->waiting) move_current(g, g->das_move);
- g->next_das_move = g->tick + g->config.das_arr;
- } else if (!g->next_das_move && g->das_wait && g->tick >= g->das_wait) {
- g->next_das_move = g->tick + g->config.das_arr;
- }
-#endif
-
- if (did_move) update_board(g);
-
- if (g->config.win_condition(g)) g->game_over = true;
-
- return true;
-}
diff --git a/lib/cetris.h b/lib/cetris.h
index 7e50460..5ae3dae 100644..100755
--- a/lib/cetris.h
+++ b/lib/cetris.h
@@ -1,39 +1,30 @@
-#ifndef CETRIS_H
-#define CETRIS_H
+#ifndef _CETRIS_H
+#define _CETRIS_H
-#ifdef __linux__
-#define _GNU_SOURCE
-#endif
-
-#include <stdint.h>
#include <stdbool.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
-#define CETRIS_EXPORT
-
-#define CETRIS_HI_RES 1
-
-#if CETRIS_HI_RES
-#define CETRIS_HZ 1000
-typedef uint64_t ctick;
-#else
-#define CETRIS_HZ 60
-typedef uint16_t ctick;
-#endif
-
+#ifndef CETRIS_ENABLE_DAS
#define CETRIS_ENABLE_DAS 1
+#endif
-#define ITER_MATRIX \
- for (uint8_t j = 0; j < 4; j++) \
- for (uint8_t s = 0; s < 4; s++)
+typedef struct
+{
+ char x;
+ char y;
+} ctrs_vec2;
-typedef struct {
- int8_t x;
- int8_t y;
-} vec2;
+typedef unsigned char ctrs_matrix[4];
-typedef uint8_t piece_matrix[4];
+enum
+{
+ CTRS_SLOT_OCCUPIED = 1,
+};
-enum {
+typedef enum
+{
MINO_Z,
MINO_L,
MINO_O,
@@ -41,101 +32,127 @@ enum {
MINO_I,
MINO_J,
MINO_T
-};
-
-enum {
- SLOT_OCCUPIED = 1,
-};
+} ctrs_mino_type;
-enum {
+typedef enum
+{
INIT,
ONCE_RIGHT,
TWICE,
ONCE_LEFT
-};
+} ctrs_srs;
-enum {
+typedef enum
+{
DOWN,
RIGHT,
LEFT,
ROTATE_CCW,
ROTATE_CW,
HARD_DROP
-};
+} ctrs_dir;
-typedef struct {
- vec2 pos;
- uint8_t t;
- uint8_t r;
- uint8_t ghost_y;
- bool locked;
+typedef struct
+{
+ ctrs_vec2 pos;
+ ctrs_matrix m;
+ ctrs_mino_type t;
+ ctrs_srs r;
+
+ bool locked;
bool held;
- ctick lock_tick;
- ctick force_lock_tick;
- piece_matrix m;
-} tetrimino;
-typedef struct {
- vec2 pos;
- uint8_t t;
- piece_matrix m;
+ unsigned long lock_tick;
+ unsigned long force_lock_tick;
+
+ char ghost_y;
+} ctrs_mino;
+
+typedef struct
+{
+ ctrs_vec2 pos;
+ ctrs_matrix m;
+ ctrs_mino_type t;
+
bool processed;
-} lock_event_t;
+} ctrs_lock_event;
-typedef struct cetris_game cetris_game;
+typedef struct ctrs_game ctrs_game;
-typedef struct {
- ctick drop_period;
- ctick next_piece_delay;
- ctick line_delay_clear;
- ctick lock_delay;
- ctick force_lock;
+typedef struct
+{
+ unsigned long drop_period;
+ unsigned long next_piece_delay;
+ unsigned long line_delay_clear;
+ unsigned long lock_delay;
+ unsigned long force_lock;
#if CETRIS_ENABLE_DAS
- ctick das_arr;
- ctick das_das;
+ unsigned long das_arr;
+ unsigned long das_das;
#endif
- uint8_t board_x;
- uint8_t board_y;
- uint8_t board_visible;
+ unsigned char board_x;
+ unsigned char board_y;
+ unsigned char board_visible;
- uint8_t mino_start_x;
- uint8_t mino_start_y;
+ unsigned char mino_start_x;
+ unsigned char mino_start_y;
+
+ unsigned char starting_level;
- uint8_t starting_level;
bool wait_on_clear;
- ctick *levels;
+ unsigned long *levels;
// variable win condition
- bool (*win_condition)(cetris_game *);
-} cetris_config;
+ bool (*win_condition)(ctrs_game *);
+} ctrs_config;
+
+typedef struct {
+ unsigned char move_event;
+ unsigned char hold_event;
+
+ unsigned char start_event;
+
+ unsigned char combo_event;
+ unsigned char tetris_event;
+ unsigned char line_event;
+
+ ctrs_lock_event lock_event;
+
+ bool start_game;
+ bool stop_game;
-struct cetris_game {
+} ctrs_events;
+
+struct ctrs_game {
// playfield represented by a 2d array
- uint8_t **board;
- int8_t highest_line;
+ unsigned char **board;
+
+ // highest y pos of any piece
+ int highest_line;
// queue of all 7 possible tetrimino
- uint8_t piece_queue[7];
- uint8_t next_queue[7];
- uint8_t current_index;
+ unsigned char piece_queue[7];
+ unsigned char next_queue[7];
+ unsigned char current_index;
// current tetrimino
- tetrimino current;
- tetrimino held;
+ ctrs_mino current;
+ ctrs_mino held;
+
bool piece_held;
// waiting to start
bool waiting;
// internal game tick
- ctick tick;
- ctick next_drop_tick;
- ctick next_piece_tick;
- ctick down_move_tick;
- ctick *line_remove_tick;
+ unsigned long tick;
+ unsigned long next_drop_tick;
+ unsigned long next_piece_tick;
+ unsigned long down_move_tick;
+ unsigned long *line_remove_tick;
#if CETRIS_HI_RES
// microsecond accuracy timer
@@ -143,42 +160,695 @@ struct cetris_game {
#endif
#if CETRIS_ENABLE_DAS
- ctick das_wait;
- ctick next_das_move;
- uint8_t das_move;
- uint8_t held_moves[8];
+ unsigned long das_wait;
+ unsigned long next_das_move;
+ unsigned char das_move;
+ unsigned char held_moves[8];
#endif
- // progress trackers
- uint8_t level;
- uint8_t lines;
- uint8_t line_combo;
- bool game_over;
+ unsigned char level;
+ unsigned char lines;
+ unsigned char line_combo;
- // events
- uint8_t move_event;
- uint8_t combo_event;
- uint8_t tetris_event;
- uint8_t line_event;
+ bool game_over;
- lock_event_t lock_event;
+ ctrs_events events;
- // scoring flags
bool tspin;
bool mini_tspin;
- // score counter
- uint16_t score;
-
- // config
- cetris_config config;
+ unsigned short score;
+
+ // keep config at bottom
+ ctrs_config config;
+};
+
+const ctrs_matrix ctrs_default_matrices[7] =
+{
+ { 0b0000, 0b1100, 0b0110, 0b0000},
+ { 0b0000, 0b0010, 0b1110, 0b0000},
+ { 0b0000, 0b0110, 0b0110, 0b0000},
+ { 0b0000, 0b0110, 0b1100, 0b0000},
+ { 0b0000, 0b1111, 0b0000, 0b0000},
+ { 0b0000, 0b1000, 0b1110, 0b0000},
+ { 0b0000, 0b0100, 0b1110, 0b0000}
};
-CETRIS_EXPORT bool update_game_tick(cetris_game *g);
-CETRIS_EXPORT void move_piece(cetris_game *g, uint8_t move);
-CETRIS_EXPORT void unhold_move(cetris_game* g, uint8_t move);
-CETRIS_EXPORT void init_game(cetris_game *g);
-CETRIS_EXPORT void hold_piece(cetris_game *g);
-CETRIS_EXPORT const piece_matrix default_matrices[7];
+// https://tetris.wiki/SRS
+static const ctrs_vec2 srs_wall_kicks[8][5] = {
+ {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 0->R
+ {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->0
+ {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->2
+ {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 2->R
+ {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}}, // 2->L
+ {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->2
+ {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->0
+ {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}} // 0->L
+};
+
+static const ctrs_vec2 srs_wall_kicks_i[8][5] = {
+ {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // 0->R
+ {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // R->0
+ {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}}, // R->2
+ {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // 2->R
+ {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // 2->L
+ {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // L->2
+ {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // L->0
+ {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}} // 0->L
+};
+
+static const ctrs_vec2 basic_movements[3] = {
+ {0, 1}, {1, 0}, {-1, 0} // DOWN, RIGHT, LEFT
+};
+
+static void update_board(ctrs_game *g);
+
+static void
+set_piece(ctrs_game *g, uint8_t type, ctrs_mino* mino)
+{
+ memset(mino, 0, sizeof(ctrs_mino));
+
+ mino->t = type;
+ memcpy(mino->m, ctrs_default_matrices[type], sizeof(ctrs_matrix));
+
+ /* Pieces should spawn so that on the first down
+ * tick the bottom row will show. Values here are adjusted
+ * for the default 4x4 matricies for each piece */
+ mino->pos.x = g->config.mino_start_x;
+ mino->pos.y = g->config.mino_start_y;
+
+ if (type == MINO_I) mino->pos.y++;
+}
+
+static inline void
+shuffle_queue(ctrs_game *g)
+{
+ unsigned char i, r, t;
+ for (i = 0; i < 7; i++)
+ {
+ r = rand() % 7;
+ t = g->next_queue[i];
+
+ g->next_queue[i] = g->next_queue[r];
+ g->next_queue[r] = t;
+ }
+}
+
+static inline int
+check_matrix(ctrs_game *g, ctrs_matrix *m)
+{
+ ctrs_vec2 r;
+
+ for (int j = 0; j < 4; j++)
+ for (int s = 0; s < 4; s++)
+ {
+ r = (ctrs_vec2){j + g->current.pos.x, s + g->current.pos.y};
+ if (r.y < 0) continue;
+ if (((*m)[s]>>(3 - j))&1)
+ {
+ if (r.x >= g->config.board_x || r.x < 0)
+ return 0;
+ if (r.y >= g->config.board_y)
+ return -1;
+ if (g->board[r.x][r.y] & CTRS_SLOT_OCCUPIED)
+ return -1;
+ }
+ }
+
+ return 1;
+}
+
+// TODO: hard score
+static void
+add_score(ctrs_game *g, int lines)
+{
+ if (!g->tspin && !g->mini_tspin)
+ {
+ switch (lines)
+ {
+ case 1:
+ g->score += 100 * g->level;
+ break;
+ case 2:
+ g->score += 300 * g->level;
+ break;
+ case 3:
+ g->score += 500 * g->level;
+ break;
+ case 4:
+ g->score += 800 * g->level;
+ break;
+ }
+ }
+ else if (g->tspin)
+ {
+ switch (lines)
+ {
+ case 0:
+ g->score += 400 * g->level;
+ break;
+ case 1:
+ g->score += 800 * g->level;
+ break;
+ case 2:
+ g->score += 1200 * g->level;
+ break;
+ case 3:
+ g->score += 1600 * g->level;
+ break;
+ }
+ g->tspin = false;
+ }
+ else if (g->mini_tspin)
+ {
+ switch (lines)
+ {
+ case 0:
+ g->score += 100 * g->level;
+ break;
+ case 1:
+ g->score += 200 * g->level;
+ break;
+ case 2:
+ g->score += 400 * g->level;
+ break;
+ }
+ g->mini_tspin = false;
+ }
+}
+
+static void
+make_ghosts(ctrs_game *g)
+{
+ int orig_y = g->current.pos.y;
+
+ while (check_matrix(g, &g->current.m) > 0)
+ g->current.pos.y++;
+
+ if (g->current.pos.y == orig_y)
+ g->current.ghost_y = orig_y;
+ else
+ g->current.ghost_y = g->current.pos.y - 1;
+
+ g->current.pos.y = orig_y;
+}
+
+static void
+move_current(ctrs_game *g, unsigned char move)
+{
+ if (g->game_over || g->next_piece_tick)
+ return;
+
+ g->current.pos.y += basic_movements[move].y;
+ g->current.pos.x += basic_movements[move].x;
+
+ int check = check_matrix(g, &g->current.m);
+ if (check <= 0)
+ {
+ g->current.pos.y -= basic_movements[move].y;
+ g->current.pos.x -= basic_movements[move].x;
+
+ if (move == DOWN && check == -1)
+ {
+ if (!g->current.force_lock_tick && g->config.force_lock)
+ g->current.force_lock_tick = g->tick + g->config.force_lock;
+ if (!g->current.lock_tick)
+ g->current.lock_tick = g->tick + g->config.lock_delay;
+ }
+ }
+ else
+ {
+ g->events.move_event++;
+ if (g->current.lock_tick)
+ g->current.lock_tick = g->tick + g->config.lock_delay;
+ if (move == DOWN && g->held_moves[DOWN])
+ g->score++;
+ }
+
+ update_board(g);
+}
+
+static void
+next_piece(ctrs_game *g)
+{
+ g->next_drop_tick = 0;
+ g->next_piece_tick = 0;
+
+ set_piece(g, g->piece_queue[g->current_index], &g->current);
+
+ if (check_matrix(g, &g->current.m) <= 0)
+ {
+ g->game_over = true;
+ g->events.stop_game = 1;
+ }
+
+ if (!g->game_over)
+ move_current(g, DOWN);
+
+ g->current_index++;
+ if (g->current_index == 7)
+ {
+ g->current_index = 0;
+
+ memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
+ shuffle_queue(g);
+ }
+
+ update_board(g);
+}
+
+static void
+lock_current(ctrs_game *g)
+{
+ for (int j = 0; j < 4; j++)
+ for (int s = 0; s < 4; s++)
+ {
+ if ((g->current.m[s]>>(3 - j))&1)
+ {
+ g->board[g->current.pos.x + j][g->current.pos.y + s] |= CTRS_SLOT_OCCUPIED;
+ g->board[g->current.pos.x + j][g->current.pos.y + s] |= g->current.t << 5;
+ }
+ }
+
+ if (g->current.pos.y < g->highest_line)
+ g->highest_line = g->current.pos.y;
+
+ g->events.lock_event.processed = false;
+ g->events.lock_event.pos = g->current.pos;
+ g->events.lock_event.t = g->current.t;
+
+ memcpy(&g->events.lock_event.m, &g->current.m, sizeof(ctrs_matrix));
+
+ g->current.locked = true;
+ update_board(g);
+}
+
+static void
+hard_drop(ctrs_game *g)
+{
+ if (g->game_over || g->next_piece_tick)
+ return;
+
+ int drop_count = 0;
+ while (check_matrix(g, &g->current.m) > 0)
+ {
+ g->current.pos.y++;
+ drop_count++;
+ }
+
+ g->current.pos.y--;
+ drop_count--;
+
+ g->score += 2 * drop_count; // 2 score for each hard-drop'd cell
+
+ lock_current(g);
+}
+
+static inline void
+rotate_matrix(ctrs_game *g, ctrs_matrix *m, bool clockwise)
+{
+ for (int j = 0; j < 4; j++)
+ for (int s = 0; s < 4; s++)
+ {
+ if ((g->current.m[s]>>(3 - j))&1)
+ {
+ unsigned char new_x = (clockwise) ? 1 - (s - 2) : 1 + (s - 2);
+ unsigned char new_y = (clockwise) ? 2 + (j - 1) : 2 - (j - 1);
+
+ if (g->current.t == MINO_I)
+ clockwise ? new_y-- : new_x++;
+
+ (*m)[new_y] |= (unsigned char)0b1000 >> (new_x);
+ }
+ }
+}
+
+static void
+rotate_piece(ctrs_game *g, bool clockwise)
+{
+ if (g->game_over || g->next_piece_tick)
+ return;
+
+ if (g->current.t == MINO_O)
+ return;
+
+ unsigned char next = 0, wall_kick = 0;
+ if (clockwise)
+ {
+ next = (g->current.r + 1) % 4;
+ wall_kick = g->current.r * 2;
+ }
+ else
+ {
+ next = ((g->current.r - 1) + 4) % 4;
+ wall_kick = (next * 2) + 1;
+ }
+
+ ctrs_matrix m;
+ memset(&m, 0, sizeof(ctrs_matrix));
+
+ rotate_matrix(g, &m, clockwise);
+
+ ctrs_vec2 kick;
+ bool set_current = false, did_kick = false;
+ for (int i = 0; i < 4; i++)
+ {
+ if (g->current.t == MINO_I)
+ kick = srs_wall_kicks_i[wall_kick][i];
+ else
+ kick = srs_wall_kicks[wall_kick][i];
+
+ g->current.pos.x += kick.x;
+ g->current.pos.y -= kick.y;
+
+ if (check_matrix(g, &m) > 0)
+ {
+ set_current = true;
+ if (i > 0) did_kick = true;
+ break;
+ }
+
+ g->current.pos.x -= kick.x;
+ g->current.pos.y += kick.y;
+ }
+
+ if (set_current)
+ {
+ /* check for tspin */
+ if (g->current.t == MINO_T)
+ {
+ bool did_tspin = true;
+ for (int i = 1; i < 3; i++)
+ {
+ g->current.pos.x += basic_movements[i].x;
+ g->current.pos.y += basic_movements[i].y;
+
+ if (check_matrix(g, &m) == 1)
+ did_tspin = false;
+
+ g->current.pos.x -= basic_movements[i].x;
+ g->current.pos.y -= basic_movements[i].y;
+ }
+
+ if (did_tspin)
+ {
+ if (did_kick) g->mini_tspin = true;
+ else g->tspin = true;
+ }
+ }
+
+ g->events.move_event++;
+
+ g->current.r = next;
+ memcpy(g->current.m, &m, sizeof(ctrs_matrix));
+
+ update_board(g);
+ }
+}
+
+static inline void
+clear_line(ctrs_game *g, int y)
+{
+ for (int s = y - 1; s >= 0; s--)
+ for (int x = 0; x < g->config.board_x; x++)
+ g->board[x][s + 1] = g->board[x][s];
+}
+
+static void
+update_board(ctrs_game *g)
+{
+ if (g->game_over)
+ return;
+
+ int lines_cleared = 0;
+ for (int y = g->highest_line; y < g->config.board_y; y++)
+ {
+ bool should_clear_line = true;
+ for (int x = 0; x < g->config.board_x; x++)
+ {
+ if (!(g->board[x][y] & CTRS_SLOT_OCCUPIED)
+ || g->line_remove_tick[y] > 0)
+ should_clear_line = false;
+ }
+
+ if (g->config.wait_on_clear)
+ {
+ // remove tick only tracked on first block of line
+ if (g->line_remove_tick[y] && g->line_remove_tick[y] <= g->tick)
+ {
+ g->line_remove_tick[y] = 0;
+ clear_line(g, y);
+ }
+ if (should_clear_line)
+ {
+ g->line_remove_tick[y] = g->tick + g->config.line_delay_clear;
+ lines_cleared++;
+ }
+ }
+ else if (should_clear_line)
+ {
+ clear_line(g, y);
+ lines_cleared++;
+ }
+ }
+
+ make_ghosts(g);
+
+ if (g->current.locked && !g->next_piece_tick)
+ {
+ if (lines_cleared > 0)
+ g->next_piece_tick = g->tick + g->config.next_piece_delay;
+ else
+ {
+ next_piece(g);
+ g->line_combo = 0;
+ }
+ }
+
+ if (g->tspin || g->mini_tspin)
+ add_score(g, lines_cleared);
+ else if (lines_cleared > 0)
+ add_score(g, lines_cleared);
+
+ g->lines += lines_cleared;
+ if (lines_cleared > 0)
+ {
+ g->events.line_event = lines_cleared;
+ if (lines_cleared == 4)
+ g->events.tetris_event++;
+ else
+ g->events.combo_event++;
+
+ g->line_combo++;
+ }
+ if (g->lines >= (g->level * 10)) g->level++;
+}
+
+void
+ctrs_hold_piece(ctrs_game *g)
+{
+ if (g->current.held) return;
+ if (g->piece_held)
+ {
+ unsigned char tmp = g->current.t;
+ g->current = g->held;
+ set_piece(g, tmp, &g->held);
+ }
+ else
+ {
+ set_piece(g, g->current.t, &g->held);
+ g->piece_held = true;
+ next_piece(g);
+ }
+
+ g->current.held = true;
+ g->events.hold_event++;
+
+ update_board(g);
+}
+
+#if CETRIS_ENABLE_DAS
+void
+ctrs_unhold_move(ctrs_game* g, unsigned char move)
+{
+ if (!g->held_moves[move]) return;
+
+ if (g->das_move == move)
+ {
+ if (move == LEFT && g->held_moves[RIGHT])
+ {
+ g->das_move = RIGHT;
+ g->das_wait = g->tick + g->config.das_das;
+ }
+ else if (move == RIGHT && g->held_moves[LEFT])
+ {
+ g->das_move = LEFT;
+ g->das_wait = g->tick + g->config.das_das;
+ }
+ else
+ g->das_wait = 0;
+
+ g->next_das_move = 0;
+ }
+
+ if (move == DOWN)
+ g->next_drop_tick = 0;
+
+ g->held_moves[move] = 0;
+}
+#endif
+
+void
+ctrs_move_piece(ctrs_game *g, unsigned char move)
+{
+#if CETRIS_ENABLE_DAS
+ if (g->held_moves[move]) return;
+ if (move == LEFT || move == RIGHT)
+ {
+ if ((move != g->das_move) || !g->das_wait)
+ {
+ g->das_move = move;
+ if (!g->waiting)
+ {
+ g->das_wait = g->tick + g->config.das_das;
+ g->next_das_move = 0;
+ }
+ else g->next_das_move = 1;
+ }
+ }
+
+ if (move == DOWN)
+ g->next_drop_tick = g->tick + g->config.drop_period;
+
+ g->held_moves[move] = 1;
+#endif
+
+ if (g->waiting) return;
+
+ switch (move)
+ {
+ case LEFT:
+ case RIGHT:
+ case DOWN:
+ move_current(g, move);
+ break;
+ case HARD_DROP:
+ hard_drop(g);
+ break;
+ case ROTATE_CW:
+ rotate_piece(g, 1);
+ break;
+ case ROTATE_CCW:
+ rotate_piece(g, 0);
+ break;
+ }
+}
+
+void
+ctrs_init_game(ctrs_game *g)
+{
+ srand(time(NULL));
+
+ // check for config errors
+ if (g->config.next_piece_delay < g->config.line_delay_clear)
+ g->config.next_piece_delay = g->config.line_delay_clear;
+
+ if (!g->config.wait_on_clear)
+ g->config.next_piece_delay = 0;
+
+ memset(g, 0, sizeof(ctrs_game) - sizeof(ctrs_config));
+
+ g->board = calloc(g->config.board_x, sizeof(unsigned char *));
+ for (int i = 0; i < g->config.board_x; i++)
+ g->board[i] = calloc(g->config.board_y, sizeof(unsigned char));
+
+ g->line_remove_tick = (unsigned long *)calloc(g->config.board_y, sizeof(unsigned long));
+
+ g->waiting = false;
+ g->level = g->config.starting_level;
+
+ g->highest_line = g->config.board_y;
+
+ for (int i = 0; i < 7; i++)
+ g->next_queue[i] = i;
+
+ shuffle_queue(g);
+ memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
+ shuffle_queue(g);
+
+ next_piece(g);
+}
+
+bool
+ctrs_update_game_tick(ctrs_game *g)
+{
+ if (g->game_over)
+ return false;
+
+ if (g->next_piece_tick && g->tick >= g->next_piece_tick)
+ next_piece(g);
+
+ if (g->next_piece_tick)
+ return true;
+
+ bool did_move = false;
+ if (g->next_drop_tick && g->tick >= g->next_drop_tick)
+ {
+ move_current(g, DOWN);
+ g->next_drop_tick = 0;
+ did_move = true;
+ }
+
+ if (!g->next_drop_tick)
+ {
+ if (g->held_moves[DOWN])
+ {
+ g->next_drop_tick = g->tick + g->config.drop_period;
+ }
+ else
+ {
+ if (g->level <= 20)
+ g->next_drop_tick = g->tick + g->config.levels[g->level - 1];
+ else
+ g->next_drop_tick = g->tick + g->config.levels[19];
+ }
+ }
+
+ /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
+ if (((g->current.lock_tick && g->current.lock_tick <= g->tick)
+ || (g->current.force_lock_tick && g->current.force_lock_tick <= g->tick)))
+ {
+ g->current.pos.y++;
+ char res = check_matrix(g, &g->current.m);
+ g->current.pos.y--;
+
+ if (res <= 0)
+ {
+ lock_current(g);
+ did_move = true;
+ }
+
+ g->current.lock_tick = 0;
+ }
+
+#if CETRIS_ENABLE_DAS
+ if ((g->next_das_move && g->tick >= g->next_das_move) || g->next_das_move == 1)
+ {
+ if (!g->waiting)
+ move_current(g, g->das_move);
+
+ g->next_das_move = g->tick + g->config.das_arr;
+ }
+ else if (!g->next_das_move && g->das_wait && g->tick >= g->das_wait)
+ g->next_das_move = g->tick + g->config.das_arr;
+#endif
+
+ if (did_move) update_board(g);
+
+ if (g->config.win_condition(g))
+ g->game_over = true;
+
+ return true;
+}
-#endif /* CETRIS_H */
+#endif // _CETRIS_H
diff --git a/lib/meson.build b/lib/meson.build
index b37c340..eb2e989 100644..100755
--- a/lib/meson.build
+++ b/lib/meson.build
@@ -1,11 +1,10 @@
-src = ['cetris.c', 'timer.c', 'rules.c']
+src = ['cetris.c', 'rules.c']
+src += is_windows ? 'timer_windows.c' : 'timer_linux.c'
threads = dependency('threads')
-cetris_lib = static_library('cetris', src,
- dependencies: threads,
- include_directories: cetris_inc,
- install: false)
+cetris_lib = static_library('cetris', src, dependencies: threads,
+ include_directories: cetris_inc, install: false)
cetris = declare_dependency(include_directories: cetris_inc,
link_with: cetris_lib)
diff --git a/lib/rules.c b/lib/rules.c
deleted file mode 100644
index 31212d6..0000000
--- a/lib/rules.c
+++ /dev/null
@@ -1,43 +0,0 @@
-// collection of win conditions, rulesets, and gameplay settings from various tetris games
-
-#include <cetris.h>
-#include <rules.h>
-
-bool twenty_line_sprint(cetris_game *g) {
- if (g->lines >= 20) return true;
- return false;
-}
-
-bool forty_line_sprint(cetris_game *g) {
- if (g->lines >= 40) return true;
- return false;
-}
-
-bool marathon(cetris_game *g) {
- return false;
-}
-
-// https://tetris.fandom.com/wiki/Tetris_Worlds
-ctick tetris_worlds_levels[20] = {1000, 793, 618, 473, 355, 262, 189, 134, 94, 64,
- 43, 28, 18, 11, 7, 4, 2, 1, 1, 1};
-
-
-// https://tetris.fandom.com/wiki/Tetris_DS
-cetris_config tetris_ds_config = {
- .board_x = 10,
- .board_y = 43,
- .board_visible = 20,
- .mino_start_x = 3,
- .mino_start_y = 19,
- .drop_period = 83,
- .next_piece_delay = 666,
- .line_delay_clear = 666,
- .lock_delay = 500,
- .force_lock = 0,
- .das_arr = 83,
- .das_das = 183,
- .starting_level = 1,
- .wait_on_clear = true,
- .levels = &tetris_worlds_levels[0],
- .win_condition = marathon
-};
diff --git a/lib/rules.h b/lib/rules.h
index c5236b2..ed68d54 100644..100755
--- a/lib/rules.h
+++ b/lib/rules.h
@@ -1,11 +1,48 @@
#ifndef RULES_H
#define RULES_H
-#include <cetris.h>
+#include "cetris.h"
-extern cetris_config tetris_ds_config;
+bool twenty_line_sprint(ctrs_game *g)
+{
+ return g->lines >= 20;
+}
-bool twenty_line_sprint(cetris_game *g);
-bool forty_line_sprint(cetris_game *g);
+bool forty_line_sprint(ctrs_game *g)
+{
+ return g->lines >= 40;
+}
+
+bool marathon(ctrs_game *g)
+{
+ return false;
+}
+
+// https://tetris.fandom.com/wiki/Tetris_Worlds
+unsigned long tetris_worlds_levels[20] =
+{
+ 1000, 793, 618, 473, 355, 262, 189, 134, 94, 64,
+ 43, 28, 18, 11, 7, 4, 2, 1, 1, 1
+};
+
+// https://tetris.fandom.com/wiki/Tetris_DS
+ctrs_config tetris_ds_config = {
+ .drop_period = 83,
+ .next_piece_delay = 666,
+ .line_delay_clear = 666,
+ .lock_delay = 500,
+ .force_lock = 0,
+ .das_arr = 83,
+ .das_das = 183,
+ .board_x = 10,
+ .board_y = 43,
+ .board_visible = 20,
+ .mino_start_x = 3,
+ .mino_start_y = 19,
+ .starting_level = 1,
+ .wait_on_clear = true,
+ .levels = &tetris_worlds_levels[0],
+ .win_condition = marathon
+};
#endif /* RULES_H */
diff --git a/lib/test.h b/lib/test.h
index 67f6388..67f6388 100644..100755
--- a/lib/test.h
+++ b/lib/test.h
diff --git a/lib/timer.c b/lib/timer.c
deleted file mode 100644
index 4906fa1..0000000
--- a/lib/timer.c
+++ /dev/null
@@ -1,94 +0,0 @@
-#include <cetris.h>
-
-#ifdef _WIN32
-#include <windows.h>
-
-#if CETRIS_HI_RES
-DWORD WINAPI cetris_game_loop(void* data) {
- cetris_game* game = (cetris_game*)data;
- LARGE_INTEGER StartingTime, EndingTime, ElapsedMicroseconds;
- LARGE_INTEGER Frequency;
- QueryPerformanceFrequency(&Frequency);
- QueryPerformanceCounter(&StartingTime);
- while(1) {
- if (game->waiting) break;
- QueryPerformanceCounter(&EndingTime);
- ElapsedMicroseconds.QuadPart = EndingTime.QuadPart - StartingTime.QuadPart;
- ElapsedMicroseconds.QuadPart *= 1000000;
- ElapsedMicroseconds.QuadPart /= Frequency.QuadPart;
- game->timer = ElapsedMicroseconds.QuadPart;
- game->tick = ElapsedMicroseconds.QuadPart / 1000;
- if (!update_game_tick(game)) {
- break;
- }
- Sleep(1);
- }
- return 0;
-}
-#else
-DWORD WINAPI cetris_game_loop(void* data) {
- cetris_game* game = (cetris_game*)data;
- while(1) {
- if (game->waiting) break;
- game->tick += 16;
- if (!update_game_tick(game)) {
- break;
- }
- Sleep(16); // little less than 60hz
- }
-}
-#endif
-CETRIS_EXPORT void cetris_start_game(cetris_game *g) {
- g->waiting = false;
- HANDLE thread = CreateThread(NULL, 0, cetris_game_loop, g, 0, NULL);
-}
-CETRIS_EXPORT void cetris_stop_game(cetris_game *g) {
- init_game(g);
-}
-#else
-#include <pthread.h>
-#include <unistd.h>
-
-#if CETRIS_HI_RES
-#include <time.h>
-void *cetris_game_loop(void* data) {
- cetris_game *game = (cetris_game*)data;
- struct timespec start_time, end_time;
- clock_gettime(CLOCK_MONOTONIC_RAW, &start_time);
- while (1) {
- if (game->waiting) break;
- clock_gettime(CLOCK_MONOTONIC_RAW, &end_time);
- long nsec_elapsed = (end_time.tv_sec - start_time.tv_sec) * (long)1e9 + (end_time.tv_nsec - start_time.tv_nsec);
- game->timer = nsec_elapsed / 1000;
- game->tick = nsec_elapsed / 1000000;
- if (!update_game_tick(game)) {
- break;
- }
- usleep(1000);
- }
- return 0;
-}
-#else
-void *cetris_game_loop(void *data) {
- cetris_game* game = (cetris_game*)data;
- while(1) {
- if (game->waiting) break;
- game->tick += 16;
- if (!update_game_tick(game)) {
- break;
- }
- // could be more accurate, keeping
- // it consistant with windows
- usleep(16000);
- }
-}
-#endif
-CETRIS_EXPORT void cetris_start_game(cetris_game *g) {
- g->waiting = false;
- pthread_t thread;
- pthread_create(&thread, NULL, cetris_game_loop, (void*)g);
-}
-CETRIS_EXPORT void cetris_stop_game(cetris_game *g) {
- init_game(g);
-}
-#endif
diff --git a/lib/timer.h b/lib/timer.h
deleted file mode 100644
index f1f8d5d..0000000
--- a/lib/timer.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef TIMER_H
-#define TIMER_H
-
-#include <cetris.h>
-
-CETRIS_EXPORT void cetris_start_game(cetris_game *g);
-CETRIS_EXPORT void cetris_stop_game(cetris_game *g);
-
-#endif /* TIMER_H */