diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/include/cetris.h | 99 | ||||
| -rw-r--r-- | core/include/input.h | 8 | ||||
| -rw-r--r-- | core/include/matrix.h | 15 | ||||
| -rw-r--r-- | core/include/test.h | 8 | ||||
| -rw-r--r-- | core/include/types.h | 19 | ||||
| -rw-r--r-- | core/meson.build | 12 | ||||
| -rw-r--r-- | core/src/cetris.c | 262 | ||||
| -rw-r--r-- | core/src/input.c | 51 | ||||
| -rw-r--r-- | core/src/matrix.c | 269 | ||||
| -rw-r--r-- | core/src/test.c | 72 |
10 files changed, 815 insertions, 0 deletions
diff --git a/core/include/cetris.h b/core/include/cetris.h new file mode 100644 index 0000000..8264842 --- /dev/null +++ b/core/include/cetris.h @@ -0,0 +1,99 @@ +#pragma once
+
+#include <stdint.h>
+
+#include "types.h"
+
+#define CETRIS_BOARD_X 10
+#define CETRIS_BOARD_Y 43
+#define CETRIS_BOARD_VISABLE 23
+
+#define CETRIS_HZ 60
+#define CETRIS_DAS_DELAY 11
+#define CETRIS_DAS_PERIOD 3
+#define CETRIS_DROP_PERIOD 2
+#define CETRIS_LINE_CLEAR_DELAY 40
+#define CETRIS_WAIT_ON_CLEAR 0
+
+typedef enum {
+ O, I, S, Z, L, J, T
+} type;
+
+typedef enum {
+ COLOR_NONE,
+ COLOR_O,
+ COLOR_I,
+ COLOR_S,
+ COLOR_Z,
+ COLOR_L,
+ COLOR_J,
+ COLOR_T
+} color;
+
+typedef enum {
+ INIT,
+ ONCE_RIGHT,
+ ONCE_LEFT,
+ TWICE
+} rstate;
+
+struct tetrimino {
+ type t;
+ rstate r;
+ color c;
+ piece_matrix m;
+ vec2 pos;
+ int lock_tick;
+};
+
+typedef struct {
+ uint8_t occupied;
+ uint8_t constant;
+ int remove_tick;
+ color c;
+} slot;
+
+struct cetris_game {
+ /* playfield represented by a 2d array */
+ slot board[CETRIS_BOARD_X][CETRIS_BOARD_Y];
+
+ /* constant queue of all 7 possible tetrimino */
+ struct tetrimino piece_queue[7];
+
+ /* current tetrimino */
+ struct tetrimino current;
+ uint8_t current_index;
+
+ /* input_manager */
+ uint8_t held_moves[7];
+ int das_repeat;
+ input_t prev_das_move;
+ int das_move_tick;
+ int down_move_tick;
+
+ /* internal game tick */
+ int tick;
+ int next_drop_tick;
+
+ /* progress trackers */
+ int lines;
+ uint8_t level;
+ uint8_t game_over;
+
+ /* scoring flags */
+ uint8_t tspin;
+ uint8_t mini_tspin;
+
+ /* long int just incase */
+ long int score;
+};
+
+void next_piece(struct cetris_game* g);
+void wipe_board(struct cetris_game* g);
+
+/* API PROTOTYPES FUNCTIONS */
+
+void init_game(struct cetris_game* g);
+void update_game_tick(struct cetris_game* g);
+void move_peice(struct cetris_game* g, input_t move);
+void stop_holding(struct cetris_game* g, input_t move);
diff --git a/core/include/input.h b/core/include/input.h new file mode 100644 index 0000000..0092bb4 --- /dev/null +++ b/core/include/input.h @@ -0,0 +1,8 @@ +#pragma once + +#include <stdint.h> + +struct cetris_game; + +uint8_t handle_inputs(struct cetris_game* g); +void clear_held_key(struct cetris_game* g); diff --git a/core/include/matrix.h b/core/include/matrix.h new file mode 100644 index 0000000..3ab0252 --- /dev/null +++ b/core/include/matrix.h @@ -0,0 +1,15 @@ +#pragma once + +#include <stdint.h> + +#include "types.h" +#include "cetris.h" + +extern const piece_matrix default_matrices[7]; +extern const vec2 basic_movements[4]; + +void move_current(struct cetris_game* g, vec2 offset); +void overlay_current_matrix(struct cetris_game* g); +void hard_drop(struct cetris_game* g); +void rotate_matrix(struct cetris_game* g, int clockwise); +int8_t check_new_matrix(struct cetris_game* g, piece_matrix m); diff --git a/core/include/test.h b/core/include/test.h new file mode 100644 index 0000000..04fd09a --- /dev/null +++ b/core/include/test.h @@ -0,0 +1,8 @@ +struct cetris_game; + +enum tests { + TSPIN, + TSPIN_NO_LINES +}; + +void apply_test_board(struct cetris_game* g, enum tests t); diff --git a/core/include/types.h b/core/include/types.h new file mode 100644 index 0000000..2ce97c7 --- /dev/null +++ b/core/include/types.h @@ -0,0 +1,19 @@ +#pragma once + +#include <stdint.h> + +typedef uint8_t piece_matrix[4][4]; + +typedef struct { + int8_t x; + int8_t y; +} vec2; + +typedef enum { + DOWN = 1, + RIGHT = 2, + LEFT = 3, + ROTATE_CCW = 4, + ROTATE_CW = 5, + HARD_DROP = 6 +} input_t; diff --git a/core/meson.build b/core/meson.build new file mode 100644 index 0000000..17dd86d --- /dev/null +++ b/core/meson.build @@ -0,0 +1,12 @@ +src = ['src/cetris.c', 'src/input.c', 'src/matrix.c'] + +if get_option('debug') == true + src += 'src/test.c' +endif + +cetris_lib = shared_library('cetris', src, + include_directories: cetris_inc, + install: false) + +cetris = declare_dependency(include_directories: cetris_inc, + link_with: cetris_lib) diff --git a/core/src/cetris.c b/core/src/cetris.c new file mode 100644 index 0000000..e6bbc8d --- /dev/null +++ b/core/src/cetris.c @@ -0,0 +1,262 @@ +#include <stdio.h>
+#include <locale.h>
+#include <time.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#include "cetris.h"
+#include "types.h"
+#include "matrix.h"
+#include "input.h"
+
+#ifdef BUILD_TESTS
+#include "test.h"
+#endif
+
+/* FUNCTION PROTOTYPES */
+
+static void init_piece_queue(struct cetris_game* g);
+static void shuffle_queue(struct cetris_game* g);
+static void set_constants(struct cetris_game* g);
+
+/* LEVEL DROP SPEED VALUES */
+
+static const uint8_t level_drop_delay[20] = {
+ 48, 43, 38, 33, 28, 23, 18, 13, 8, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 3
+};
+
+/* GAME FUNCTIONS */
+
+void init_game(struct cetris_game* g) {
+ srand(time(NULL));
+
+ memset(g->board, 0, sizeof(slot) * CETRIS_BOARD_X * CETRIS_BOARD_Y);
+
+#ifdef BUILD_TESTS
+ apply_test_board(g, TSPIN_NO_LINES);
+#endif
+
+ g->tick = 0;
+ g->next_drop_tick = level_drop_delay[0];
+
+ g->current_index = 0;
+
+ memset(g->held_moves, 0, sizeof(uint8_t) * 7);
+ g->das_repeat = 0;
+ g->prev_das_move = 0;
+ g->das_move_tick = 0;
+ g->down_move_tick = 0;
+
+ g->lines = 0;
+ g->level = 1;
+ g->game_over = 0;
+
+ g->tspin = 0;
+ g->mini_tspin = 0;
+
+ g->score = 0;
+
+ init_piece_queue(g);
+ shuffle_queue(g);
+
+ next_piece(g);
+}
+
+void init_piece_queue(struct cetris_game* g) {
+ for (uint8_t i = 0; i < 7; i++) {
+ switch (i) {
+ case 0:
+ g->piece_queue[i].t = O;
+ g->piece_queue[i].c = COLOR_O;
+ break;
+ case 1:
+ g->piece_queue[i].t = I;
+ g->piece_queue[i].c = COLOR_I;
+ break;
+ case 2:
+ g->piece_queue[i].t = S;
+ g->piece_queue[i].c = COLOR_S;
+ break;
+ case 3:
+ g->piece_queue[i].t = Z;
+ g->piece_queue[i].c = COLOR_Z;
+ break;
+ case 4:
+ g->piece_queue[i].t = L;
+ g->piece_queue[i].c = COLOR_L;
+ break;
+ case 5:
+ g->piece_queue[i].t = J;
+ g->piece_queue[i].c = COLOR_J;
+ break;
+ case 6:
+ g->piece_queue[i].t = T;
+ g->piece_queue[i].c = COLOR_T;
+ break;
+ }
+ memcpy(g->piece_queue[i].m, default_matrices[i], sizeof(piece_matrix));
+ g->piece_queue[i].r = INIT;
+ g->piece_queue[i].lock_tick = 0;
+ g->piece_queue[i].pos = (vec2){3, 20}; // y = 22 - 1 for matrix
+ }
+}
+
+void shuffle_queue(struct cetris_game* g) {
+ for (uint8_t i = 0; i < 7; i++) {
+ struct tetrimino t = g->piece_queue[i];
+ uint8_t rand_index = rand() % 7;
+ g->piece_queue[i] = g->piece_queue[rand_index];
+ g->piece_queue[rand_index] = t;
+ }
+}
+
+void update_game_tick(struct cetris_game* g) {
+ if (g->game_over) return;
+
+ uint8_t did_move = 0;
+ if (g->tick == g->next_drop_tick) {
+ move_current(g, basic_movements[DOWN]);
+ did_move = 1;
+ g->next_drop_tick = g->tick + level_drop_delay[g->level - 1];
+ }
+
+ /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
+ if (g->current.lock_tick && g->current.lock_tick <= g->tick) {
+ g->current.pos.y++;
+ if (check_new_matrix(g, g->current.m) <= 0) {
+ next_piece(g);
+ }
+ g->current.pos.y--;
+ g->current.lock_tick = 0;
+ }
+
+ if (handle_inputs(g)) {
+ did_move = 1;
+ }
+
+ if (did_move) wipe_board(g);
+
+ g->tick++;
+}
+
+void next_piece(struct cetris_game* g) {
+ set_constants(g);
+
+ g->current = g->piece_queue[g->current_index];
+ if (check_new_matrix(g, g->current.m) <= 0) {
+ g->game_over = 1;
+ }
+ g->current_index++;
+
+ if (g->current_index >= 7) {
+ g->current_index = 0;
+ shuffle_queue(g);
+ }
+}
+
+void set_constants(struct cetris_game* g) {
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ for (uint8_t y = 0; y < CETRIS_BOARD_Y; y++) {
+ if (g->board[x][y].occupied) g->board[x][y].constant = 1;
+ }
+ }
+}
+
+void add_score(struct cetris_game* g, int lines) {
+ if (!g->tspin && !g->mini_tspin) {
+ switch (lines) {
+ case 1: g->score += 100 * g->level; break;
+ case 2: g->score += 300 * g->level; break;
+ case 3: g->score += 500 * g->level; break;
+ case 4: g->score += 800 * g->level; break;
+ }
+ } else if (g->tspin) {
+ switch (lines) {
+ case 0: g->score += 400 * g->level; break;
+ case 1: g->score += 800 * g->level; break;
+ case 2: g->score += 1200 * g->level; break;
+ case 3: g->score += 1600 * g->level; break;
+ }
+ g->tspin = 0;
+ } else if (g->mini_tspin) {
+ switch (lines) {
+ case 0: g->score += 100 * g->level; break;
+ case 1: g->score += 200 * g->level; break;
+ case 2: g->score += 400 * g->level; break;
+ }
+ g->mini_tspin = 0;
+ }
+}
+
+void wipe_board(struct cetris_game* g) {
+ uint8_t lines_cleared = 0;
+ for (uint8_t y = 0; y < CETRIS_BOARD_Y; y++) {
+ uint8_t clear_line = 1;
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ if (!g->board[x][y].constant) {
+ memset(&g->board[x][y], 0, sizeof(slot));
+ }
+
+ if (g->board[x][y].remove_tick && g->board[x][y].remove_tick <= g->tick) {
+ memset(&g->board[x][y], 0, sizeof(slot));
+ for (int8_t s = y - 1; s >= 0; s--) {
+ g->board[x][s + 1] = g->board[x][s];
+ }
+ }
+
+ if (!g->board[x][y].occupied || g->board[x][y].remove_tick > 0) {
+ clear_line = 0;
+ }
+ }
+ if (clear_line) {
+ lines_cleared++;
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ g->board[x][y].remove_tick = g->tick + CETRIS_LINE_CLEAR_DELAY;
+ }
+ }
+ }
+
+ overlay_current_matrix(g);
+
+ assert(lines_cleared <= 4);
+ if (lines_cleared > 0) {
+ add_score(g, lines_cleared);
+ if (lines_cleared > 0) {
+ g->lines += lines_cleared;
+ if (g->lines >= (g->level * 10) && g->level <= 20) g->level++;
+ }
+ }
+}
+
+/* MOVEMENT FUNCTIONS */
+
+void move_peice(struct cetris_game* g, input_t move) {
+ if (!g->held_moves[move]) {
+ switch (move) {
+ case LEFT:
+ case RIGHT:
+ case DOWN:
+ move_current(g, basic_movements[move]);
+ break;
+ case HARD_DROP:
+ hard_drop(g);
+ break;
+ case ROTATE_CW:
+ rotate_matrix(g, 1);
+ break;
+ case ROTATE_CCW:
+ rotate_matrix(g, 0);
+ break;
+ }
+ }
+ g->held_moves[move] = 1;
+}
+
+void stop_holding(struct cetris_game* g, input_t move) {
+ g->held_moves[move] = 0;
+ if (move == RIGHT || move == LEFT) {
+ g->das_move_tick = 0;
+ g->das_repeat = 0;
+ } else if (move == DOWN) g->down_move_tick = 0;
+}
diff --git a/core/src/input.c b/core/src/input.c new file mode 100644 index 0000000..9fd9142 --- /dev/null +++ b/core/src/input.c @@ -0,0 +1,51 @@ +#include <stdint.h> + +#include "input.h" + +#include "types.h" +#include "matrix.h" +#include "cetris.h" + +uint8_t handle_inputs(struct cetris_game* g) { + if ((g->held_moves[RIGHT] || g->held_moves[LEFT]) && !g->das_move_tick) { + if (g->das_repeat == 0) { + g->das_move_tick = g->tick + CETRIS_DAS_DELAY; + } else if (g->das_repeat > 0) { + g->das_move_tick = g->tick + CETRIS_DAS_PERIOD; + } + } + + if (g->held_moves[DOWN] && !g->down_move_tick) { + g->down_move_tick = g->tick + CETRIS_DROP_PERIOD; + } + + uint8_t did_move = 0; + if (g->das_move_tick && g->tick >= g->das_move_tick) { + if (g->held_moves[RIGHT]) { + if (g->prev_das_move == RIGHT || g->das_repeat == 0) g->das_repeat++; + else g->das_repeat = 0; + move_current(g, basic_movements[RIGHT]); + g->prev_das_move = RIGHT; + } + + if (g->held_moves[LEFT]) { + if (g->prev_das_move == LEFT || g->das_repeat == 0) g->das_repeat++; + else g->das_repeat = 0; + move_current(g, basic_movements[LEFT]); + g->prev_das_move = LEFT; + } + + g->das_move_tick = 0; + did_move = 1; + } + + if (g->down_move_tick && g->tick >= g->down_move_tick) { + if (g->held_moves[DOWN]) { + move_current(g, basic_movements[DOWN]); + } + + g->down_move_tick = 0; + did_move = 1; + } + return did_move; +} diff --git a/core/src/matrix.c b/core/src/matrix.c new file mode 100644 index 0000000..5ee971b --- /dev/null +++ b/core/src/matrix.c @@ -0,0 +1,269 @@ +#include <string.h> + +#include "matrix.h" +#include "types.h" +#include "cetris.h" + +/* SRS WALL KICK VALUES */ + +// https://tetris.wiki/SRS +static const vec2 srs_wall_kicks[8][5] = { + { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 0->R + { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->0 + { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->2 + { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 2->R + { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} }, // 2->L + { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->2 + { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->0 + { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} } // 0->L +}; + +static const vec2 srs_wall_kicks_i[8][5] = { + { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // 0->R + { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // R->0 + { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} }, // R->2 + { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // 2->R + { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // 2->L + { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // L->2 + { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // L->0 + { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} } // 0->L +}; + +/* DEFAULT MATRIX FOR EACH POSSIBLE TETRIMINO */ + +const piece_matrix default_matrices[7] = { + { + { 0, 0, 0, 0 }, + { 0, 1, 1, 0 }, + { 0, 1, 1, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 1, 1, 1, 1 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 0, 1, 1, 0 }, + { 1, 1, 0, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 1, 1, 0, 0 }, + { 0, 1, 1, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 0, 0, 1, 0 }, + { 1, 1, 1, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 1, 0, 0, 0 }, + { 1, 1, 1, 0 }, + { 0, 0, 0, 0 } + }, + + { + { 0, 0, 0, 0 }, + { 0, 1, 0, 0 }, + { 1, 1, 1, 0 }, + { 0, 0, 0, 0 } + } +}; + +/* MATRIX MODIFICATION */ + +const vec2 basic_movements[4] = { + {0, 0}, {0, 1}, {1, 0}, {-1, 0} // NONE, DOWN, RIGHT, LEFT +}; + +void move_current(struct cetris_game* g, vec2 offset) { + if (g->game_over) return; + + g->current.pos.y += offset.y; + g->current.pos.x += offset.x; + + int8_t check = check_new_matrix(g, g->current.m); + if (check <= 0) { + g->current.pos.y -= offset.y; + g->current.pos.x -= offset.x; + + if (check == -1 && g->current.lock_tick == 0) { + g->current.lock_tick = g->tick + 30; + } + } + + wipe_board(g); +} + +void overlay_current_matrix(struct cetris_game* g) { + for (uint8_t y = 0; y < 4; y++) { + for (uint8_t x = 0; x < 4; x++) { + vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y}; + if (g->current.m[y][x]) { + g->board[r.x][r.y].occupied = 1; + g->board[r.x][r.y].c = g->current.c; + } + } + } +} + +void hard_drop(struct cetris_game* g) { + if (g->game_over) return; + + uint8_t drop = 0; + uint8_t drop_count = 0; + while (!drop) { + g->current.pos.y++; + drop_count++; + int8_t check = check_new_matrix(g, g->current.m); + if (check <= 0) { + g->current.pos.y--; + drop_count--; + drop = 1; + } + } + + g->score += 2 * drop_count; // 2 score for each harddrop cell + + wipe_board(g); + next_piece(g); +} + +void rotate_matrix(struct cetris_game* g, int clockwise) { + if (g->game_over) return; + if (g->current.t == O) return; + + rstate next; + int8_t wall_kick; + switch (g->current.r) { + case INIT: + if (clockwise) { + next = ONCE_RIGHT; + wall_kick = 0; + } else { + next = ONCE_LEFT; + wall_kick = 7; + } break; + case ONCE_RIGHT: + if (clockwise) { + next = TWICE; + wall_kick = 2; + } else { + next = INIT; + wall_kick = 1; + } break; + case ONCE_LEFT: + if (clockwise) { + next = INIT; + wall_kick = 6; + } else { + next = TWICE; + wall_kick = 5; + } break; + case TWICE: + if (clockwise) { + next = ONCE_LEFT; + wall_kick = 4; + } else { + next = ONCE_RIGHT; + wall_kick = 3; + } break; + } + + piece_matrix m; + memset(m, 0, sizeof(piece_matrix)); + + for (uint8_t x = 0; x < 4; x++) { + for (uint8_t y = 0; y < 4; y++) { + if (g->current.m[y][x]) { + uint8_t new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2); + uint8_t new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1); + + if (g->current.t == I) { + if (clockwise) new_y--; + else new_x++; + } + + m[new_y][new_x] = 1; + } + } + } + + vec2 kick; + uint8_t set_current = 0; + uint8_t did_kick = 0; + for (uint8_t i = 0; i < 5; i++) { + if (g->current.t == I) { + kick = srs_wall_kicks_i[wall_kick][i]; + } else { + kick = srs_wall_kicks[wall_kick][i]; + } + g->current.pos.x += kick.x; + g->current.pos.y += kick.y; + if (check_new_matrix(g, m) > 0) { + set_current = 1; + if (i > 0) did_kick = 1; + break; + } else { + g->current.pos.x -= kick.x; + g->current.pos.y -= kick.y; + } + } + + if (set_current) { + /* check for tspin */ + if (g->current.t == T) { + uint8_t did_tspin = 1; + for (uint8_t i = 0; i < 4; i++) { + g->current.pos.x += basic_movements[i].x; + g->current.pos.y += basic_movements[i].y; + + if (check_new_matrix(g, m) == 1) + did_tspin = 0; + + g->current.pos.x -= basic_movements[i].x; + g->current.pos.y -= basic_movements[i].y; + } + + if (did_tspin) { + if (did_kick) g->mini_tspin = 1; + else g->tspin = 1; + } + } + + g->current.r = next; + memcpy(g->current.m, m, sizeof(piece_matrix)); + wipe_board(g); + } +} + +int8_t check_new_matrix(struct cetris_game* g, piece_matrix m) { + for (uint8_t x = 0; x < 4; x++) { + for (uint8_t y = 0; y < 4; y++) { + vec2 r = (vec2){g->current.pos.x + x, g->current.pos.y + y}; + if (m[y][x]) { + if (r.x > CETRIS_BOARD_X - 1 || r.x < 0) + return 0; + + if (r.y > CETRIS_BOARD_Y - 1 || r.y < 0) + return -1; + + if (g->board[r.x][r.y].occupied && g->board[r.x][r.y].constant) + return -1; + } + } + } + return 1; +} diff --git a/core/src/test.c b/core/src/test.c new file mode 100644 index 0000000..33badbd --- /dev/null +++ b/core/src/test.c @@ -0,0 +1,72 @@ +#include "test.h" +#include "cetris.h" + +int tspin_board[20][10] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } +}; + +int tspin_no_lines_board[20][10] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, + { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, + { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } +}; + +void apply_test_board(struct cetris_game* g, enum tests t) { + int (*board)[20][10]; + switch (t) { + case TSPIN: + board = &tspin_board; + break; + case TSPIN_NO_LINES: + board = &tspin_no_lines_board; + break; + default: + return; + } + for (int y = CETRIS_BOARD_VISABLE; y < CETRIS_BOARD_Y; y++) { + for (int x = 0; x < 10; x++) { + if ((*board)[y - CETRIS_BOARD_VISABLE][x]) { + g->board[x][y].occupied = 1; + g->board[x][y].constant = 1; + g->board[x][y].c = COLOR_I; + } + } + } +} + |