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-rw-r--r--frontends/sdl/cetris_sdl.c35
1 files changed, 9 insertions, 26 deletions
diff --git a/frontends/sdl/cetris_sdl.c b/frontends/sdl/cetris_sdl.c
index 0e4bcc1..35165c7 100644
--- a/frontends/sdl/cetris_sdl.c
+++ b/frontends/sdl/cetris_sdl.c
@@ -119,28 +119,16 @@ void load_skin(cetris_ui *ui) {
format_str(name, 120, "%s/playboard.png", dir_name);
ui->skin.game_background = load_png(ui, name);
if (ui->skin.game_background != NULL) {
- SDL_SetTextureAlphaMod(ui->skin.game_background, 100);
+ SDL_SetTextureAlphaMod(ui->skin.game_background, 120);
SDL_SetTextureBlendMode(ui->skin.game_background, SDL_BLENDMODE_BLEND);
}
- format_str(name, 120, "%s/overlay_top.png", dir_name);
- ui->skin.overlay_top = load_png(ui, name);
- if (ui->skin.overlay_top != NULL) {
- SDL_SetTextureBlendMode(ui->skin.overlay_top, SDL_BLENDMODE_BLEND);
- }
-
format_str(name, 120, "%s/overlay_middle.png", dir_name);
ui->skin.overlay_middle = load_png(ui, name);
if (ui->skin.overlay_middle != NULL) {
SDL_SetTextureBlendMode(ui->skin.overlay_middle, SDL_BLENDMODE_BLEND);
}
- format_str(name, 120, "%s/overlay_bottom.png", dir_name);
- ui->skin.overlay_bottom = load_png(ui, name);
- if (ui->skin.overlay_bottom != NULL) {
- SDL_SetTextureBlendMode(ui->skin.overlay_bottom, SDL_BLENDMODE_BLEND);
- }
-
format_str(name, 120, "%s/border.png", dir_name);
ui->skin.border = load_png(ui, name);
if (ui->skin.border != NULL) {
@@ -216,14 +204,14 @@ void draw_image(cetris_ui *ui, SDL_Texture *i, int x, int y, int width, int heig
void draw_block(cetris_ui *ui, int x, int y, int width, int height, int mino, int alpha, SDL_Color off) {
if (ui->skin.blocks) {
- SDL_Rect b = {x + 1, y + 1, width, height};
+ SDL_Rect b = {x, y, width, height};
SDL_Rect block = {(mino + 2) * 32, 0, 32, 32};
SDL_SetTextureAlphaMod(ui->skin.blocks, alpha);
SDL_RenderCopy(ui->render, ui->skin.blocks, &block, &b);
} else {
SDL_Rect b = {x + 1, y + 1, width - 1, height - 1};
SDL_Color c = mino_colors[mino];
- SDL_SetRenderDrawColor(ui->render, c.r, c.g, c.b, alpha);
+ //SDL_SetRenderDrawColor(ui->render, c.r, c.g, c.b, alpha);
SDL_RenderFillRect(ui->render, &b);
SDL_RenderDrawRect(ui->render, &b);
SDL_SetRenderDrawColor(ui->render, off.r, off.g, off.b, off.a);
@@ -262,20 +250,15 @@ void draw_board(cetris_ui *ui, SDL_Texture *m, game_board_t* board, int x, int y
int block_width = w / board->game.config.board_x;
int block_height = h / board->game.config.board_visible;
- if (ui->skin.overlay_top &&
- ui->skin.overlay_middle && ui->skin.overlay_bottom) {
+ if (ui->skin.overlay_middle) {
for (int j = 0; j < board->game.config.board_visible + 1; j++) {
if (j == 0) {
- SDL_Rect overlay = {0, 0, block_width * 10, block_height};
- SDL_Rect cutoff = {0, block_height - y_offset, block_width * 10, block_height};
- SDL_RenderCopy(ui->render, ui->skin.overlay_top, &cutoff, &overlay);
+ SDL_Rect overlay = {0, y_offset - block_height, (block_width * 10), block_height};
+ //SDL_Rect cutoff = {0, block_height - y_offset, (block_width * 10), block_height};
+ SDL_RenderCopy(ui->render, ui->skin.overlay_middle, NULL, &overlay);
} else {
- SDL_Rect overlay = {0, y_offset + ((j - 1) * block_height) + 2, block_width * 10, block_height};
- if (j == board->game.config.board_visible) {
- SDL_RenderCopy(ui->render, ui->skin.overlay_bottom, NULL, &overlay);
- } else {
- SDL_RenderCopy(ui->render, ui->skin.overlay_middle, NULL, &overlay);
- }
+ SDL_Rect overlay = {0, y_offset + ((j - 1) * block_height), (block_width * 10), block_height};
+ SDL_RenderCopy(ui->render, ui->skin.overlay_middle, NULL, &overlay);
}
}
} else {