diff options
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/cetris.h | 1409 | ||||
| -rw-r--r-- | lib/test.h | 154 |
2 files changed, 788 insertions, 775 deletions
diff --git a/lib/cetris.h b/lib/cetris.h index 4d654c7..59cdf27 100644 --- a/lib/cetris.h +++ b/lib/cetris.h @@ -1,698 +1,711 @@ -#ifndef CETRIS_H
-#define CETRIS_H
-
-#include <assert.h>
-#include <stdbool.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#ifdef BUILD_TESTS
-#include "test.h"
-#endif
-
-#define CETRIS_EXPORT
-
-#define CETRIS_BOARD_X 10
-#define CETRIS_BOARD_Y 40
-#define CETRIS_BOARD_VISABLE 20
-
-#define CETRIS_HI_RES 1
-
-#if CETRIS_HI_RES
-#define CETRIS_HZ 6000
-typedef float ctick;
-#else
-#define CETRIS_HZ 60
-typedef uint16_t ctick;
-#endif
-
-#define CETRIS_ENABLE_DAS 1
-
-#define CETRIS_DROP_PERIOD 2
-#define CETRIS_NEXT_PIECE_DELAY 40
-#define CETRIS_LINE_CLEAR_DELAY 40
-#define CETRIS_LOCK_DELAY 30
-#define CETRIS_WAIT_ON_CLEAR 0
-
-#define CETRIS_STARTING_LEVEL 1
-
-typedef struct {
- int8_t x;
- int8_t y;
-} vec2;
-
-typedef uint8_t piece_matrix[4];
-
-enum {
- MINO_O,
- MINO_I,
- MINO_S,
- MINO_Z,
- MINO_L,
- MINO_J,
- MINO_T
-};
-
-enum {
- SLOT_OCCUPIED = 1,
-};
-
-enum {
- INIT,
- ONCE_RIGHT,
- TWICE,
- ONCE_LEFT
-};
-
-typedef struct {
- vec2 pos;
- uint8_t t;
- uint8_t r;
- uint8_t ghost_y;
- uint16_t lock_tick;
- bool locked;
- piece_matrix m;
-} tetrimino;
-
-typedef enum {
- DOWN = 1,
- USER_DOWN = 2,
- RIGHT = 3,
- LEFT = 4,
- ROTATE_CCW = 5,
- ROTATE_CW = 6,
- HARD_DROP = 7
-} input_t;
-
-typedef struct {
-#if CETRIS_ENABLE_DAS
- ctick das_arr;
- ctick das_das;
-#endif
-
- ctick drop_period;
- ctick next_piece_delay;
- ctick line_delay_clear;
- ctick lock_delay;
-
- bool wait_on_clear;
-} cetris_config;
-
-typedef struct {
- // playfield represented by a 2d array
- uint8_t board[CETRIS_BOARD_X][CETRIS_BOARD_Y];
- int8_t highest_line;
-
- // queue of all 7 possible tetrimino
- uint8_t piece_queue[7];
- uint8_t next_queue[7];
- uint8_t current_index;
-
- // current tetrimino
- tetrimino current;
- tetrimino held;
- bool piece_held;
-
- // internal game tick
- ctick tick;
- ctick next_drop_tick;
- ctick next_piece_tick;
- ctick down_move_tick;
- ctick line_remove_tick[CETRIS_BOARD_Y];
-
-#if CETRIS_ENABLE_DAS
- ctick das_wait;
- ctick next_das_move;
- uint8_t das_move;
- uint8_t held_moves[8];
-#endif
-
- // progress trackers
- uint8_t lines;
- uint8_t level;
- bool game_over;
-
- // scoring flags
- bool tspin;
- bool mini_tspin;
-
- // score counter
- uint16_t score;
-
- // config
- cetris_config config;
-} cetris_game;
-
-const piece_matrix default_matrices[7] = {
- { 0b0000, 0b0110, 0b0110, 0b0000},
- { 0b0000, 0b1111, 0b0000, 0b0000},
- { 0b0000, 0b0110, 0b1100, 0b0000},
- { 0b0000, 0b1100, 0b0110, 0b0000},
- { 0b0000, 0b0010, 0b1110, 0b0000},
- { 0b0000, 0b1000, 0b1110, 0b0000},
- { 0b0000, 0b0100, 0b1110, 0b0000}};
-
-/* SRS WALL KICK VALUES */
-
-// https://tetris.wiki/SRS
-static const vec2 srs_wall_kicks[8][5] = {
- {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 0->R
- {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->0
- {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->2
- {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 2->R
- {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}}, // 2->L
- {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->2
- {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->0
- {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}} // 0->L
-};
-
-static const vec2 srs_wall_kicks_i[8][5] = {
- {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // 0->R
- {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // R->0
- {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}}, // R->2
- {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // 2->R
- {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // 2->L
- {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // L->2
- {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // L->0
- {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}} // 0->L
-};
-
-static const vec2 basic_movements[5] = {
- {0, 0}, // NONE
- {0, 1}, // DOWN
- {0, 1}, // USER_DOWN
- {1, 0}, // RIGHT
- {-1, 0} // LEFT
-};
-
-// https://tetris.fandom.com/wiki/Tetris_Worlds
-// TODO: Make this more accurate
-static const int level_drop_delay[20] = {60, 48, 37, 28, 21, 16, 11, 8, 6, 4,
- 3, 2, 1, 1, 1, 1, 1, 1, 1, 1};
-
-static void update_board(cetris_game *g);
-
-CETRIS_EXPORT void update_game_tick(cetris_game *g);
-CETRIS_EXPORT void hold_piece(cetris_game *g);
-CETRIS_EXPORT void init_game(cetris_game *g, cetris_config *c);
-CETRIS_EXPORT void hold_piece(cetris_game *g);
-
-static void set_piece(uint8_t type, tetrimino* mino) {
- memset(mino, 0, sizeof(tetrimino));
-
- mino->t = type;
- memcpy(mino->m, default_matrices[type], sizeof(piece_matrix));
-
- /* Pieces should spawn so that on the first down
- * tick the bottom row will show. Values here are adjusted
- * for the default 4x4 matricies for each piece */
- mino->pos.x = 3;
- mino->pos.y = (type == MINO_I) ? 17 : 16;
-}
-
-static void shuffle_queue(cetris_game *g) {
- for (int i = 0; i < 7; i++) {
- uint8_t rand_index = rand() % 7;
- uint8_t tmp = g->next_queue[i];
- g->next_queue[i] = g->next_queue[rand_index];
- g->next_queue[rand_index] = tmp;
- }
-}
-
-static int check_matrix(cetris_game *g, piece_matrix *m) {
- for (uint8_t y = 0; y < 4; y++) {
- for (uint8_t x = 0; x < 4; x++) {
- vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y};
- if (r.y < 0)
- continue;
- if (((*m)[y]>>(3 - x))&1) {
- if (r.x >= CETRIS_BOARD_X || r.x < 0)
- return 0;
- if (r.y >= CETRIS_BOARD_Y)
- return -1;
- if (g->board[r.x][r.y] & SLOT_OCCUPIED)
- return -1;
- }
- }
- }
- return 1;
-}
-
-// TODO: hard score
-static void add_score(cetris_game *g, int lines) {
- if (!g->tspin && !g->mini_tspin) {
- switch (lines) {
- case 1:
- g->score += 100 * g->level;
- break;
- case 2:
- g->score += 300 * g->level;
- break;
- case 3:
- g->score += 500 * g->level;
- break;
- case 4:
- g->score += 800 * g->level;
- break;
- }
- } else if (g->tspin) {
- switch (lines) {
- case 0:
- g->score += 400 * g->level;
- break;
- case 1:
- g->score += 800 * g->level;
- break;
- case 2:
- g->score += 1200 * g->level;
- break;
- case 3:
- g->score += 1600 * g->level;
- break;
- }
- g->tspin = false;
- } else if (g->mini_tspin) {
- switch (lines) {
- case 0:
- g->score += 100 * g->level;
- break;
- case 1:
- g->score += 200 * g->level;
- break;
- case 2:
- g->score += 400 * g->level;
- break;
- }
- g->mini_tspin = false;
- }
-}
-
-static void make_ghosts(cetris_game *g) {
- int8_t orig_y = g->current.pos.y;
- while (check_matrix(g, &g->current.m) > 0) {
- g->current.pos.y++;
- }
- if (g->current.pos.y == orig_y) {
- g->current.ghost_y = orig_y;
- } else {
- g->current.ghost_y = g->current.pos.y - 1;
- }
- g->current.pos.y = orig_y;
-}
-
-static void move_current(cetris_game *g, uint8_t move) {
- if (g->game_over || g->next_piece_tick)
- return;
-
-#if CETRIS_ENABLE_DAS
- if (move == USER_DOWN) return;
-#endif
-
- g->current.pos.y += basic_movements[move].y;
- g->current.pos.x += basic_movements[move].x;
-
- int check = check_matrix(g, &g->current.m);
- if (check <= 0) {
- g->current.pos.y -= basic_movements[move].y;
- g->current.pos.x -= basic_movements[move].x;
-
- if (move == DOWN && check == -1 && !g->current.lock_tick) {
- g->current.lock_tick = g->tick + g->config.lock_delay;
- }
- } else {
- if (move == USER_DOWN)
- g->score++;
- if ((move == DOWN) | (move == USER_DOWN))
- g->current.lock_tick = 0;
- }
-
- update_board(g);
-}
-
-static void next_piece(cetris_game *g) {
- g->next_drop_tick = 0;
- g->next_piece_tick = 0;
-
- set_piece(g->piece_queue[g->current_index], &g->current);
-
- if (check_matrix(g, &g->current.m) <= 0) {
- g->game_over = true;
- }
-
- if (!g->game_over) {
- move_current(g, DOWN);
- }
-
- g->current_index++;
- if (g->current_index == 7) {
- memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
- g->current_index = 0;
- shuffle_queue(g);
- }
-
- update_board(g);
-}
-
-static void lock_current(cetris_game *g) {
- g->current.locked = true;
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- if ((g->current.m[y]>>(3 - x))&1) {
- g->board[g->current.pos.x + x][g->current.pos.y + y] |= SLOT_OCCUPIED;
- g->board[g->current.pos.x + x][g->current.pos.y + y] |= g->current.t << 5;
- }
- }
- }
-
- if (g->current.pos.y < g->highest_line) {
- g->highest_line = g->current.pos.y;
- }
-
- update_board(g);
-}
-
-static void hard_drop(cetris_game *g) {
- if (g->game_over || g->next_piece_tick)
- return;
-
- int drop_count = 0;
- while (check_matrix(g, &g->current.m) > 0) {
- g->current.pos.y++;
- drop_count++;
- }
- g->current.pos.y--;
- drop_count--;
-
- g->score += 2 * drop_count; // 2 score for each hard-drop'd cell
-
- lock_current(g);
- update_board(g);
-}
-
-static void rotate_matrix(cetris_game *g, piece_matrix *m, bool clockwise) {
- for (uint8_t x = 0; x < 4; x++) {
- for (uint8_t y = 0; y < 4; y++) {
- if ((g->current.m[y]>>(3 - x))&1) {
- uint8_t new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2);
- uint8_t new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1);
-
- if (g->current.t == MINO_I) {
- clockwise ? new_y-- : new_x++;
- }
-
- (*m)[new_y] |= (uint8_t)0b1000 >> (new_x);
- }
- }
- }
-}
-
-static void rotate_piece(cetris_game *g, bool clockwise) {
- if (g->game_over || g->next_piece_tick)
- return;
- if (g->current.t == MINO_O)
- return;
-
- uint8_t next = 0;
- uint8_t wall_kick = 0;
- if (clockwise) {
- next = (g->current.r + 1)%4;
- wall_kick = g->current.r * 2;
- } else {
- next = ((g->current.r - 1) + 4)%4;
- wall_kick = (next * 2) + 1;
- }
-
- piece_matrix m;
- memset(&m, 0, sizeof(piece_matrix));
-
- rotate_matrix(g, &m, clockwise);
-
- vec2 kick;
- bool set_current = false;
- bool did_kick = false;
- for (int i = 0; i < 4; i++) {
- if (g->current.t == MINO_I) {
- kick = srs_wall_kicks_i[wall_kick][i];
- } else {
- kick = srs_wall_kicks[wall_kick][i];
- }
-
- g->current.pos.x += kick.x;
- g->current.pos.y -= kick.y;
-
- if (check_matrix(g, &m) > 0) {
- set_current = true;
- if (i > 0) did_kick = true;
- break;
- }
-
- g->current.pos.x -= kick.x;
- g->current.pos.y += kick.y;
- }
-
- if (set_current) {
- /* check for tspin */
- if (g->current.t == MINO_T) {
- bool did_tspin = true;
- for (int i = 1; i < 5; i++) {
- g->current.pos.x += basic_movements[i].x;
- g->current.pos.y += basic_movements[i].y;
-
- if (check_matrix(g, &m) == 1)
- did_tspin = false;
-
- g->current.pos.x -= basic_movements[i].x;
- g->current.pos.y -= basic_movements[i].y;
- }
-
- if (did_tspin) {
- if (did_kick) g->mini_tspin = true;
- else g->tspin = true;
- }
- }
-
- g->current.r = next;
- memcpy(g->current.m, &m, sizeof(piece_matrix));
- update_board(g);
- }
-}
-
-void update_board(cetris_game *g) {
- if (g->game_over)
- return;
-
- int lines_cleared = 0;
- for (int y = g->highest_line; y < CETRIS_BOARD_Y; y++) {
- bool clear_line = true;
- for (int x = 0; x < CETRIS_BOARD_X; x++) {
- if (!(g->board[x][y] & SLOT_OCCUPIED)
- || g->line_remove_tick[y] > 0) {
- clear_line = false;
- }
- }
-
- if (g->config.wait_on_clear) {
- // remove tick only tracked on first block of line
- if (g->line_remove_tick[y] && g->line_remove_tick[y] <= g->tick) {
- g->line_remove_tick[y] = 0;
- for (int s = y - 1; s >= 0; s--) {
- for (int x = 0; x < CETRIS_BOARD_X; x++) {
- g->board[x][s + 1] = g->board[x][s];
- }
- }
- }
- if (clear_line) {
- g->line_remove_tick[y] = g->tick + g->config.line_delay_clear;
- lines_cleared++;
- }
- } else if (clear_line) {
- for (int s = y - 1; s >= 0; s--) {
- for (int x = 0; x < CETRIS_BOARD_X; x++) {
- g->board[x][s + 1] = g->board[x][s];
- }
- }
- lines_cleared++;
- }
- }
-
- make_ghosts(g);
-
- assert(lines_cleared <= 4);
-
- if (g->current.locked && !g->next_piece_tick) {
- if (lines_cleared > 0) {
- g->next_piece_tick = g->tick + g->config.next_piece_delay;
- } else {
- next_piece(g);
- }
- }
-
- if (lines_cleared > 0 || g->tspin || g->mini_tspin) {
- add_score(g, lines_cleared);
- if (lines_cleared > 0) {
- g->lines += lines_cleared;
- if (g->lines >= 20) g->game_over = true;
- if (g->lines >= (g->level * 10))
- g->level++;
- }
- }
-}
-
-CETRIS_EXPORT void hold_piece(cetris_game *g) {
- if (g->piece_held) {
- tetrimino tmp = g->current;
- g->current = g->held;
- g->held = tmp;
- } else {
- set_piece(g->current.t, &g->held);
- g->piece_held = true;
- next_piece(g);
- }
- update_board(g);
-}
-
-#if CETRIS_ENABLE_DAS
-CETRIS_EXPORT void unhold_piece(cetris_game* g, input_t move) {
- if (g->das_move == move) {
- if (move == LEFT && g->held_moves[RIGHT]) {
- g->das_move = RIGHT;
- g->das_wait = g->tick + g->config.das_das;
- } else if (move == RIGHT && g->held_moves[LEFT]) {
- g->das_move = LEFT;
- g->das_wait = g->tick + g->config.das_das;
- } else {
- g->das_wait = 0;
- }
- g->next_das_move = 0;
- }
- g->held_moves[move] = 0;
-}
-#endif
-
-CETRIS_EXPORT void move_piece(cetris_game *g, uint8_t move) {
-#if CETRIS_ENABLE_DAS
- if (g->held_moves[move]) return;
- if (move == LEFT || move == RIGHT) {
- if ((move != g->das_move) || !g->das_wait) {
- g->das_move = move;
- g->das_wait = g->tick + g->config.das_das;
- g->next_das_move = 0;
- }
- }
- if (move == USER_DOWN)
- g->next_drop_tick = g->tick + g->config.drop_period;
- g->held_moves[move] = 1;
-#endif
-
- switch (move) {
- case LEFT:
- case RIGHT:
- case DOWN:
- case USER_DOWN:
- move_current(g, move);
- break;
- case HARD_DROP:
- hard_drop(g);
- break;
- case ROTATE_CW:
- rotate_piece(g, 1);
- break;
- case ROTATE_CCW:
- rotate_piece(g, 0);
- break;
- }
-
-}
-
-CETRIS_EXPORT void init_game(cetris_game *g, cetris_config* c) {
-
- /* check for config errors */
- assert(CETRIS_NEXT_PIECE_DELAY >= CETRIS_LINE_CLEAR_DELAY);
-
- srand(time(NULL));
-
-#ifdef BUILD_TESTS
- //apply_test_board(g, TSPIN_NO_LINES);
-#endif
-
- memset(g, 0, sizeof(cetris_game));
- memcpy(&g->config, c, sizeof(cetris_config));
-
- g->level = CETRIS_STARTING_LEVEL;
- g->highest_line = CETRIS_BOARD_Y;
-
- for (int i = 0; i < 7; i++) {
- g->next_queue[i] = i;
- }
-
- shuffle_queue(g);
- memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue));
- shuffle_queue(g);
-
- next_piece(g);
-}
-
-CETRIS_EXPORT void update_game_tick(cetris_game *g) {
- if (g->game_over)
- return;
-
-#if CETRIS_HI_RES
- g->tick += .01f;
-#else
- g->tick++;
-#endif
-
- if (g->next_piece_tick && g->tick >= g->next_piece_tick) {
- next_piece(g);
- }
-
- if (g->next_piece_tick)
- return;
-
- bool did_move = false;
- if (g->next_drop_tick && g->tick >= g->next_drop_tick) {
- move_current(g, DOWN);
- g->next_drop_tick = 0;
- did_move = true;
- }
-
- if (!g->next_drop_tick) {
- if (g->held_moves[USER_DOWN]) {
- g->next_drop_tick = g->tick + g->config.drop_period;
- } else {
- if (g->level <= 20) {
- g->next_drop_tick = g->tick + level_drop_delay[g->level - 1];
- } else {
- g->next_drop_tick = g->tick + level_drop_delay[19];
- }
- }
- }
-
- /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
- if (!g->next_piece_tick && g->current.lock_tick &&
- g->current.lock_tick <= g->tick) {
- g->current.pos.y++;
- int8_t res = check_matrix(g, &g->current.m);
- g->current.pos.y--;
- if (res <= 0) {
- lock_current(g);
- did_move = true;
- }
- g->current.lock_tick = 0;
- }
-
-#if CETRIS_ENABLE_DAS
- if (g->next_das_move && g->tick >= g->next_das_move) {
- g->next_das_move = g->tick + g->config.das_arr;
- move_current(g, g->das_move);
- } else if (!g->next_das_move && g->das_wait && g->tick >= g->das_wait) {
- g->next_das_move = g->tick + g->config.das_arr;
- }
-#endif
-
- if (did_move) update_board(g);
-}
-
-#endif /* CETRIS_H */
+#ifndef CETRIS_H +#define CETRIS_H + +#include <assert.h> +#include <stdbool.h> +#include <stdint.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> + +#ifdef BUILD_TESTS +#include "test.h" +#endif + +#define CETRIS_EXPORT + +#define CETRIS_BOARD_X 10 +#define CETRIS_BOARD_Y 40 +#define CETRIS_BOARD_VISABLE 20 + +#define CETRIS_HI_RES 1 + +#if CETRIS_HI_RES +#define CETRIS_HZ 1000 +typedef uint64_t ctick; +#else +#define CETRIS_HZ 60 +typedef uint16_t ctick; +#endif + +#define CETRIS_ENABLE_DAS 1 + +#define CETRIS_DROP_PERIOD 2 +#define CETRIS_NEXT_PIECE_DELAY 40 +#define CETRIS_LINE_CLEAR_DELAY 40 +#define CETRIS_LOCK_DELAY 30 +#define CETRIS_WAIT_ON_CLEAR 0 + +#define CETRIS_STARTING_LEVEL 4 + +typedef struct { + int8_t x; + int8_t y; +} vec2; + +typedef uint8_t piece_matrix[4]; + +enum { + MINO_O, + MINO_I, + MINO_S, + MINO_Z, + MINO_L, + MINO_J, + MINO_T +}; + +enum { + SLOT_OCCUPIED = 1, +}; + +enum { + INIT, + ONCE_RIGHT, + TWICE, + ONCE_LEFT +}; + +typedef struct { + vec2 pos; + uint8_t t; + uint8_t r; + uint8_t ghost_y; + bool locked; + bool held; + ctick lock_tick; + ctick force_lock_tick; + piece_matrix m; +} tetrimino; + +typedef enum { + DOWN, + RIGHT, + LEFT, + ROTATE_CCW, + ROTATE_CW, + HARD_DROP +} input_t; + +typedef struct { +#if CETRIS_ENABLE_DAS + ctick das_arr; + ctick das_das; +#endif + + ctick drop_period; + ctick next_piece_delay; + ctick line_delay_clear; + ctick lock_delay; + ctick force_lock; + + bool wait_on_clear; +} cetris_config; + +typedef struct { + // playfield represented by a 2d array + uint8_t board[CETRIS_BOARD_X][CETRIS_BOARD_Y]; + int8_t highest_line; + + // queue of all 7 possible tetrimino + uint8_t piece_queue[7]; + uint8_t next_queue[7]; + uint8_t current_index; + + // current tetrimino + tetrimino current; + tetrimino held; + bool piece_held; + + // waiting to start + bool waiting; + + // internal game tick + ctick tick; + ctick next_drop_tick; + ctick next_piece_tick; + ctick down_move_tick; + ctick line_remove_tick[CETRIS_BOARD_Y]; + +#if CETRIS_ENABLE_DAS + ctick das_wait; + ctick next_das_move; + uint8_t das_move; + uint8_t held_moves[8]; +#endif + + // progress trackers + uint8_t lines; + uint8_t level; + bool game_over; + + // scoring flags + bool tspin; + bool mini_tspin; + + // score counter + uint16_t score; + + // config + cetris_config config; +} cetris_game; + +const piece_matrix default_matrices[7] = { + { 0b0000, 0b0110, 0b0110, 0b0000}, + { 0b0000, 0b1111, 0b0000, 0b0000}, + { 0b0000, 0b0110, 0b1100, 0b0000}, + { 0b0000, 0b1100, 0b0110, 0b0000}, + { 0b0000, 0b0010, 0b1110, 0b0000}, + { 0b0000, 0b1000, 0b1110, 0b0000}, + { 0b0000, 0b0100, 0b1110, 0b0000}}; + +/* SRS WALL KICK VALUES */ + +// https://tetris.wiki/SRS +static const vec2 srs_wall_kicks[8][5] = { + {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 0->R + {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->0 + {{0, 0}, {1, 0}, {1, -1}, {0, 2}, {1, 2}}, // R->2 + {{0, 0}, {-1, 0}, {-1, 1}, {0, -2}, {-1, -2}}, // 2->R + {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}}, // 2->L + {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->2 + {{0, 0}, {-1, 0}, {-1, -1}, {0, 2}, {-1, 2}}, // L->0 + {{0, 0}, {1, 0}, {1, 1}, {0, -2}, {1, -2}} // 0->L +}; + +static const vec2 srs_wall_kicks_i[8][5] = { + {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // 0->R + {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // R->0 + {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}}, // R->2 + {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // 2->R + {{0, 0}, {2, 0}, {-1, 0}, {2, 1}, {-1, -2}}, // 2->L + {{0, 0}, {-2, 0}, {1, 0}, {-2, -1}, {1, 2}}, // L->2 + {{0, 0}, {1, 0}, {-2, 0}, {1, -2}, {-2, 1}}, // L->0 + {{0, 0}, {-1, 0}, {2, 0}, {-1, 2}, {2, -1}} // 0->L +}; + +static const vec2 basic_movements[5] = { + {0, 1}, // DOWN + {1, 0}, // RIGHT + {-1, 0} // LEFT +}; + +// https://tetris.fandom.com/wiki/Tetris_Worlds +#if CETRIS_HI_RES +static const int level_drop_delay[20] = {1000, 793, 618, 473, 355, 262, 189, 134, 94, 64, + 43, 28, 18, 11, 7, 4, 2, 1, 1, 1}; +#else +static const int level_drop_delay[20] = {60, 48, 37, 28, 21, 16, 11, 8, 6, 4, + 3, 2, 1, 1, 1, 1, 1, 1, 1, 1}; +#endif + +static void update_board(cetris_game *g); + +CETRIS_EXPORT bool update_game_tick(cetris_game *g); +CETRIS_EXPORT void hold_piece(cetris_game *g); +CETRIS_EXPORT void init_game(cetris_game *g, cetris_config *c); +CETRIS_EXPORT void hold_piece(cetris_game *g); + +static void set_piece(uint8_t type, tetrimino* mino) { + memset(mino, 0, sizeof(tetrimino)); + + mino->t = type; + memcpy(mino->m, default_matrices[type], sizeof(piece_matrix)); + + /* Pieces should spawn so that on the first down + * tick the bottom row will show. Values here are adjusted + * for the default 4x4 matricies for each piece */ + mino->pos.x = 3; + mino->pos.y = (type == MINO_I) ? 17 : 16; +} + +static void shuffle_queue(cetris_game *g) { + for (int i = 0; i < 7; i++) { + uint8_t rand_index = rand() % 7; + uint8_t tmp = g->next_queue[i]; + g->next_queue[i] = g->next_queue[rand_index]; + g->next_queue[rand_index] = tmp; + } +} + +static int check_matrix(cetris_game *g, piece_matrix *m) { + for (uint8_t y = 0; y < 4; y++) { + for (uint8_t x = 0; x < 4; x++) { + vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y}; + if (r.y < 0) + continue; + if (((*m)[y]>>(3 - x))&1) { + if (r.x >= CETRIS_BOARD_X || r.x < 0) + return 0; + if (r.y >= CETRIS_BOARD_Y) + return -1; + if (g->board[r.x][r.y] & SLOT_OCCUPIED) + return -1; + } + } + } + return 1; +} + +// TODO: hard score +static void add_score(cetris_game *g, int lines) { + if (!g->tspin && !g->mini_tspin) { + switch (lines) { + case 1: + g->score += 100 * g->level; + break; + case 2: + g->score += 300 * g->level; + break; + case 3: + g->score += 500 * g->level; + break; + case 4: + g->score += 800 * g->level; + break; + } + } else if (g->tspin) { + switch (lines) { + case 0: + g->score += 400 * g->level; + break; + case 1: + g->score += 800 * g->level; + break; + case 2: + g->score += 1200 * g->level; + break; + case 3: + g->score += 1600 * g->level; + break; + } + g->tspin = false; + } else if (g->mini_tspin) { + switch (lines) { + case 0: + g->score += 100 * g->level; + break; + case 1: + g->score += 200 * g->level; + break; + case 2: + g->score += 400 * g->level; + break; + } + g->mini_tspin = false; + } +} + +static void make_ghosts(cetris_game *g) { + int8_t orig_y = g->current.pos.y; + while (check_matrix(g, &g->current.m) > 0) { + g->current.pos.y++; + } + if (g->current.pos.y == orig_y) { + g->current.ghost_y = orig_y; + } else { + g->current.ghost_y = g->current.pos.y - 1; + } + g->current.pos.y = orig_y; +} + +static void move_current(cetris_game *g, uint8_t move) { + if (g->game_over || g->next_piece_tick) + return; + + g->current.pos.y += basic_movements[move].y; + g->current.pos.x += basic_movements[move].x; + + int check = check_matrix(g, &g->current.m); + if (check <= 0) { + g->current.pos.y -= basic_movements[move].y; + g->current.pos.x -= basic_movements[move].x; + + if (move == DOWN && check == -1) { + if (!g->current.force_lock_tick) + g->current.force_lock_tick = g->tick + g->config.force_lock; + if (!g->current.lock_tick) + g->current.lock_tick = g->tick + g->config.lock_delay; + } + } else { + if (g->current.lock_tick) + g->current.lock_tick = g->tick + g->config.lock_delay; + if (move == DOWN && g->held_moves[DOWN]) + g->score++; + } + + update_board(g); +} + +static void next_piece(cetris_game *g) { + g->next_drop_tick = 0; + g->next_piece_tick = 0; + + set_piece(g->piece_queue[g->current_index], &g->current); + + if (check_matrix(g, &g->current.m) <= 0) { + g->game_over = true; + } + + if (!g->game_over) { + move_current(g, DOWN); + } + + g->current_index++; + if (g->current_index == 7) { + memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue)); + g->current_index = 0; + shuffle_queue(g); + } + + update_board(g); +} + +static void lock_current(cetris_game *g) { + g->current.locked = true; + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + if ((g->current.m[y]>>(3 - x))&1) { + g->board[g->current.pos.x + x][g->current.pos.y + y] |= SLOT_OCCUPIED; + g->board[g->current.pos.x + x][g->current.pos.y + y] |= g->current.t << 5; + } + } + } + + if (g->current.pos.y < g->highest_line) { + g->highest_line = g->current.pos.y; + } + + update_board(g); +} + +static void hard_drop(cetris_game *g) { + if (g->game_over || g->next_piece_tick) + return; + + int drop_count = 0; + while (check_matrix(g, &g->current.m) > 0) { + g->current.pos.y++; + drop_count++; + } + g->current.pos.y--; + drop_count--; + + g->score += 2 * drop_count; // 2 score for each hard-drop'd cell + + lock_current(g); + update_board(g); +} + +static void rotate_matrix(cetris_game *g, piece_matrix *m, bool clockwise) { + for (uint8_t x = 0; x < 4; x++) { + for (uint8_t y = 0; y < 4; y++) { + if ((g->current.m[y]>>(3 - x))&1) { + uint8_t new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2); + uint8_t new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1); + + if (g->current.t == MINO_I) { + clockwise ? new_y-- : new_x++; + } + + (*m)[new_y] |= (uint8_t)0b1000 >> (new_x); + } + } + } +} + +static void rotate_piece(cetris_game *g, bool clockwise) { + if (g->game_over || g->next_piece_tick) + return; + if (g->current.t == MINO_O) + return; + + uint8_t next = 0; + uint8_t wall_kick = 0; + if (clockwise) { + next = (g->current.r + 1)%4; + wall_kick = g->current.r * 2; + } else { + next = ((g->current.r - 1) + 4)%4; + wall_kick = (next * 2) + 1; + } + + piece_matrix m; + memset(&m, 0, sizeof(piece_matrix)); + + rotate_matrix(g, &m, clockwise); + + vec2 kick; + bool set_current = false; + bool did_kick = false; + for (int i = 0; i < 4; i++) { + if (g->current.t == MINO_I) { + kick = srs_wall_kicks_i[wall_kick][i]; + } else { + kick = srs_wall_kicks[wall_kick][i]; + } + + g->current.pos.x += kick.x; + g->current.pos.y -= kick.y; + + if (check_matrix(g, &m) > 0) { + set_current = true; + if (i > 0) did_kick = true; + break; + } + + g->current.pos.x -= kick.x; + g->current.pos.y += kick.y; + } + + if (set_current) { + /* check for tspin */ + if (g->current.t == MINO_T) { + bool did_tspin = true; + for (int i = 1; i < 5; i++) { + g->current.pos.x += basic_movements[i].x; + g->current.pos.y += basic_movements[i].y; + + if (check_matrix(g, &m) == 1) + did_tspin = false; + + g->current.pos.x -= basic_movements[i].x; + g->current.pos.y -= basic_movements[i].y; + } + + if (did_tspin) { + if (did_kick) g->mini_tspin = true; + else g->tspin = true; + } + } + + g->current.r = next; + memcpy(g->current.m, &m, sizeof(piece_matrix)); + update_board(g); + } +} + +void update_board(cetris_game *g) { + if (g->game_over) + return; + + int lines_cleared = 0; + for (int y = g->highest_line; y < CETRIS_BOARD_Y; y++) { + bool clear_line = true; + for (int x = 0; x < CETRIS_BOARD_X; x++) { + if (!(g->board[x][y] & SLOT_OCCUPIED) + || g->line_remove_tick[y] > 0) { + clear_line = false; + } + } + + if (g->config.wait_on_clear) { + // remove tick only tracked on first block of line + if (g->line_remove_tick[y] && g->line_remove_tick[y] <= g->tick) { + g->line_remove_tick[y] = 0; + for (int s = y - 1; s >= 0; s--) { + for (int x = 0; x < CETRIS_BOARD_X; x++) { + g->board[x][s + 1] = g->board[x][s]; + } + } + } + if (clear_line) { + g->line_remove_tick[y] = g->tick + g->config.line_delay_clear; + lines_cleared++; + } + } else if (clear_line) { + for (int s = y - 1; s >= 0; s--) { + for (int x = 0; x < CETRIS_BOARD_X; x++) { + g->board[x][s + 1] = g->board[x][s]; + } + } + lines_cleared++; + } + } + + make_ghosts(g); + + assert(lines_cleared <= 4); + + if (g->current.locked && !g->next_piece_tick) { + if (lines_cleared > 0) { + g->next_piece_tick = g->tick + g->config.next_piece_delay; + } else { + next_piece(g); + } + } + + if (lines_cleared > 0 || g->tspin || g->mini_tspin) { + add_score(g, lines_cleared); + if (lines_cleared > 0) { + g->lines += lines_cleared; + if (g->lines >= 20) g->game_over = true; + if (g->lines >= (g->level * 10)) + g->level++; + } + } +} + +CETRIS_EXPORT void hold_piece(cetris_game *g) { + if (g->current.held) return; + if (g->piece_held) { + tetrimino tmp = g->current; + g->current = g->held; + g->held = tmp; + } else { + set_piece(g->current.t, &g->held); + g->piece_held = true; + next_piece(g); + } + g->current.held = true; + update_board(g); +} + +#if CETRIS_ENABLE_DAS +CETRIS_EXPORT void unhold_piece(cetris_game* g, input_t move) { + if (g->das_move == move) { + if (move == LEFT && g->held_moves[RIGHT]) { + g->das_move = RIGHT; + g->das_wait = g->tick + g->config.das_das; + } else if (move == RIGHT && g->held_moves[LEFT]) { + g->das_move = LEFT; + g->das_wait = g->tick + g->config.das_das; + } else { + g->das_wait = 0; + } + g->next_das_move = 0; + } + g->held_moves[move] = 0; +} +#endif + +CETRIS_EXPORT void move_piece(cetris_game *g, uint8_t move) { +#if CETRIS_ENABLE_DAS + if (g->held_moves[move]) return; + if (move == LEFT || move == RIGHT) { + if ((move != g->das_move) || !g->das_wait) { + g->das_move = move; + if (!g->waiting) { + g->das_wait = g->tick + g->config.das_das; + g->next_das_move = 0; + } + else g->next_das_move = 1; + } + } + if (move == DOWN) g->next_drop_tick = g->tick + g->config.drop_period; + g->held_moves[move] = 1; +#endif + + if (g->waiting) return; + + switch (move) { + case LEFT: + case RIGHT: + case DOWN: + move_current(g, move); + break; + case HARD_DROP: + hard_drop(g); + break; + case ROTATE_CW: + rotate_piece(g, 1); + break; + case ROTATE_CCW: + rotate_piece(g, 0); + break; + } + +} + +CETRIS_EXPORT void init_game(cetris_game *g, cetris_config* c) { + + /* check for config errors */ + assert(CETRIS_NEXT_PIECE_DELAY >= CETRIS_LINE_CLEAR_DELAY); + + srand(time(NULL)); + +#ifdef BUILD_TESTS + //apply_test_board(g, TSPIN_NO_LINES); +#endif + + memset(g, 0, sizeof(cetris_game)); + memcpy(&g->config, c, sizeof(cetris_config)); + + g->level = CETRIS_STARTING_LEVEL; + g->highest_line = CETRIS_BOARD_Y; + + for (int i = 0; i < 7; i++) { + g->next_queue[i] = i; + } + + shuffle_queue(g); + memcpy(&g->piece_queue, &g->next_queue, sizeof(g->piece_queue)); + shuffle_queue(g); + + next_piece(g); +} + +CETRIS_EXPORT bool update_game_tick(cetris_game *g) { + if (g->game_over) + return false; + +#if CETRIS_HI_RES + //g->tick += .01f; +#else + g->tick++; +#endif + + if (g->next_piece_tick && g->tick >= g->next_piece_tick) { + next_piece(g); + } + + if (g->next_piece_tick) + return true; + + bool did_move = false; + if (g->next_drop_tick && g->tick >= g->next_drop_tick) { + move_current(g, DOWN); + g->next_drop_tick = 0; + did_move = true; + } + + if (!g->next_drop_tick) { + if (g->held_moves[DOWN]) { + g->next_drop_tick = g->tick + g->config.drop_period; + } else { + if (g->level <= 20) { + g->next_drop_tick = g->tick + level_drop_delay[g->level - 1]; + } else { + g->next_drop_tick = g->tick + level_drop_delay[19]; + } + } + } + + /* lock piece if it was hovering for CETRIS_LOCK_DELAY */ + if (!g->next_piece_tick && ((g->current.lock_tick && g->current.lock_tick <= g->tick) + || (g->current.force_lock_tick && g->current.force_lock_tick <= g->tick))) { + g->current.pos.y++; + int8_t res = check_matrix(g, &g->current.m); + g->current.pos.y--; + if (res <= 0) { + lock_current(g); + did_move = true; + } + g->current.lock_tick = 0; + } + +#if CETRIS_ENABLE_DAS + if ((g->next_das_move && g->tick >= g->next_das_move) || g->next_das_move == 1) { + if (!g->waiting) move_current(g, g->das_move); + g->next_das_move = g->tick + g->config.das_arr; + } else if (!g->next_das_move && g->das_wait && g->tick >= g->das_wait) { + g->next_das_move = g->tick + g->config.das_arr; + } +#endif + + if (did_move) update_board(g); + + return true; +} + +#endif /* CETRIS_H */ @@ -1,77 +1,77 @@ -#include "cetris.h"
-
-typedef enum {
- TSPIN,
- TSPIN_NO_LINES
-} test;
-
-int tspin_board[20][10] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 },
- { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 },
- { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 },
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
-};
-
-int tspin_no_lines_board[20][10] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 },
- { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 },
- { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
- { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
-};
-
-/*
-void apply_test_board(cetris_game* g, test t) {
- u8 (*board)[20][10];
- switch (t) {
- case TSPIN:
- board = &tspin_board;
- break;
- case TSPIN_NO_LINES:
- board = &tspin_no_lines_board;
- break;
- default:
- return;
- }
- for (u8 y = 0; y < CETRIS_BOARD_Y; y++) {
- for (u8 x = 0; x < 10; x++) {
- if ((*board)[y][x]) {
- g->board[x][y].occupied = 1;
- g->board[x][y].constant = 1;
- g->board[x][y].c = COLOR_I;
- }
- }
- }
-}
-*/
+#include "cetris.h" + +typedef enum { + TSPIN, + TSPIN_NO_LINES +} test; + +int tspin_board[20][10] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } +}; + +int tspin_no_lines_board[20][10] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, + { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, + { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 } +}; + +/* +void apply_test_board(cetris_game* g, test t) { + u8 (*board)[20][10]; + switch (t) { + case TSPIN: + board = &tspin_board; + break; + case TSPIN_NO_LINES: + board = &tspin_no_lines_board; + break; + default: + return; + } + for (u8 y = 0; y < CETRIS_BOARD_Y; y++) { + for (u8 x = 0; x < 10; x++) { + if ((*board)[y][x]) { + g->board[x][y].occupied = 1; + g->board[x][y].constant = 1; + g->board[x][y].c = COLOR_I; + } + } + } +} +*/ |