summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/cetris.c275
-rw-r--r--src/cetris.h102
-rw-r--r--src/input.c44
-rw-r--r--src/input.h25
-rw-r--r--src/matrix.c282
-rw-r--r--src/matrix.h16
-rw-r--r--src/test.c71
-rw-r--r--src/test.h8
8 files changed, 823 insertions, 0 deletions
diff --git a/src/cetris.c b/src/cetris.c
new file mode 100644
index 0000000..7adf5b1
--- /dev/null
+++ b/src/cetris.c
@@ -0,0 +1,275 @@
+#include <stdio.h>
+#include <locale.h>
+#include <time.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#include "cetris.h"
+
+#ifdef BUILD_TESTS
+#include "test.h"
+#endif
+
+/* FUNCTION PROTOTYPES */
+
+static void init_piece_queue(struct cetris_game* g);
+static void shuffle_queue(struct cetris_game* g);
+static void next_piece(struct cetris_game* g);
+static void wipe_board(struct cetris_game* g);
+static void set_constants(struct cetris_game* g);
+
+/* LEVEL DROP SPEED VALUES */
+
+static const uint8_t level_drop_delay[20] = {
+ 48, 43, 38, 33, 28, 23, 18, 13, 8, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 3
+};
+
+/* GAME FUNCTIONS */
+
+void init_game(struct cetris_game* g) {
+ srand(time(NULL));
+
+ memset(g->board, 0, sizeof(slot) * CETRIS_BOARD_X * CETRIS_BOARD_Y);
+
+#ifdef BUILD_TESTS
+ apply_test_board(g, TSPIN_NO_LINES);
+#endif
+
+ g->tick = 0;
+ g->next_drop_tick = level_drop_delay[0];
+
+ g->current_index = 0;
+
+ g->input.held_move = 0;
+ g->input.prev_move = 0;
+ g->input.next_move_tick = 0;
+ g->input.can_rotate = 0;
+ g->input.can_hard_drop = 0;
+
+ g->lines = 0;
+ g->level = 1;
+ g->game_over = 0;
+
+ g->tspin = 0;
+ g->mini_tspin = 0;
+
+ g->score = 0;
+
+ init_piece_queue(g);
+ shuffle_queue(g);
+
+ next_piece(g);
+}
+
+void init_piece_queue(struct cetris_game* g) {
+ for (uint8_t i = 0; i < 7; i++) {
+ switch (i) {
+ case 0:
+ g->piece_queue[i].t = O;
+ g->piece_queue[i].c = COLOR_O;
+ break;
+ case 1:
+ g->piece_queue[i].t = I;
+ g->piece_queue[i].c = COLOR_I;
+ break;
+ case 2:
+ g->piece_queue[i].t = S;
+ g->piece_queue[i].c = COLOR_S;
+ break;
+ case 3:
+ g->piece_queue[i].t = Z;
+ g->piece_queue[i].c = COLOR_Z;
+ break;
+ case 4:
+ g->piece_queue[i].t = L;
+ g->piece_queue[i].c = COLOR_L;
+ break;
+ case 5:
+ g->piece_queue[i].t = J;
+ g->piece_queue[i].c = COLOR_J;
+ break;
+ case 6:
+ g->piece_queue[i].t = T;
+ g->piece_queue[i].c = COLOR_T;
+ break;
+ }
+ memcpy(g->piece_queue[i].m, default_matrices[i], sizeof(piece_matrix));
+ g->piece_queue[i].r = INIT;
+ g->piece_queue[i].lock_tick = 0;
+ g->piece_queue[i].pos = (vec2){3, 20}; // y = 22 - 1 for matrix
+ }
+}
+
+void shuffle_queue(struct cetris_game* g) {
+ for (uint8_t i = 0; i < 7; i++) {
+ struct tetrimino t = g->piece_queue[i];
+ uint8_t rand_index = rand() % 7;
+ g->piece_queue[i] = g->piece_queue[rand_index];
+ g->piece_queue[rand_index] = t;
+ }
+}
+
+void update_game_tick(struct cetris_game* g) {
+ if (g->game_over) return;
+
+ uint8_t did_move = 0;
+ if (g->tick == g->next_drop_tick) {
+ move_current(g, basic_movements[DOWN]);
+ did_move = 1;
+ g->next_drop_tick = g->tick + level_drop_delay[g->level - 1];
+ }
+
+ /* lock piece if it was hovering for CETRIS_LOCK_DELAY */
+ if (g->current.lock_tick && g->current.lock_tick <= g->tick) {
+ g->current.pos.y++;
+ if (check_new_matrix(g, g->current.m) <= 0) {
+ next_piece(g);
+ }
+ g->current.pos.y--;
+ g->current.lock_tick = 0;
+ }
+
+ if (handle_inputs(g)) {
+ did_move = 1;
+ }
+
+ if (did_move) {
+ wipe_board(g);
+ }
+
+ g->tick++;
+}
+
+void next_piece(struct cetris_game* g) {
+ set_constants(g);
+
+ g->current = g->piece_queue[g->current_index];
+ if (check_new_matrix(g, g->current.m) <= 0) {
+ g->game_over = 1;
+ }
+ g->current_index++;
+
+ if (g->current_index >= 7) {
+ g->current_index = 0;
+ shuffle_queue(g);
+ }
+}
+
+void set_constants(struct cetris_game* g) {
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ for (uint8_t y = 0; y < CETRIS_BOARD_Y; y++) {
+ if (g->board[x][y].occupied) g->board[x][y].constant = 1;
+ }
+ }
+}
+
+void add_score(struct cetris_game* g, int lines) {
+ if (!g->tspin && !g->mini_tspin) {
+ switch (lines) {
+ case 1: g->score += 100 * g->level; break;
+ case 2: g->score += 300 * g->level; break;
+ case 3: g->score += 500 * g->level; break;
+ case 4: g->score += 800 * g->level; break;
+ }
+ } else if (g->tspin) {
+ switch (lines) {
+ case 0: g->score += 400 * g->level; break;
+ case 1: g->score += 800 * g->level; break;
+ case 2: g->score += 1200 * g->level; break;
+ case 3: g->score += 1600 * g->level; break;
+ }
+ g->tspin = 0;
+ } else if (g->mini_tspin) {
+ switch (lines) {
+ case 0: g->score += 100 * g->level; break;
+ case 1: g->score += 200 * g->level; break;
+ case 2: g->score += 400 * g->level; break;
+ }
+ g->mini_tspin = 0;
+ }
+}
+
+void wipe_board(struct cetris_game* g) {
+ uint8_t lines_cleared = 0;
+ for (uint8_t y = 0; y < CETRIS_BOARD_Y; y++) {
+ uint8_t clear_line = 1;
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ if (!g->board[x][y].constant) {
+ memset(&g->board[x][y], 0, sizeof(slot));
+ }
+
+ if (g->board[x][y].remove_tick && g->board[x][y].remove_tick <= g->tick) {
+ memset(&g->board[x][y], 0, sizeof(slot));
+ for (int8_t s = y - 1; s >= 0; s--) {
+ g->board[x][s + 1] = g->board[x][s];
+ }
+ }
+
+ if (!g->board[x][y].occupied || g->board[x][y].remove_tick > 0) {
+ clear_line = 0;
+ }
+ }
+ if (clear_line) {
+ lines_cleared++;
+ for (uint8_t x = 0; x < CETRIS_BOARD_X; x++) {
+ g->board[x][y].remove_tick = g->tick + CETRIS_LINE_CLEAR_DELAY;
+ }
+ }
+ }
+
+ overlay_current_matrix(g);
+
+ assert(lines_cleared <= 4);
+ if (lines_cleared > 0) {
+ add_score(g, lines_cleared);
+ if (lines_cleared > 0) {
+ g->lines += lines_cleared;
+ if (g->lines >= (g->level * 10) && g->level <= 20) g->level++;
+ }
+ }
+}
+
+/* MOVEMENT FUNCTIONS */
+
+void move_down(struct cetris_game* g) {
+ if (g->input.held_move != DOWN) {
+ move_current(g, basic_movements[DOWN]);
+ }
+ g->input.held_move = DOWN;
+}
+
+void move_right(struct cetris_game* g) {
+ if (g->input.held_move != RIGHT) {
+ move_current(g, basic_movements[RIGHT]);
+ }
+ g->input.held_move = RIGHT;
+}
+
+void move_left(struct cetris_game* g) {
+ if (g->input.held_move != LEFT) {
+ move_current(g, basic_movements[LEFT]);
+ }
+ g->input.held_move = LEFT;
+}
+
+void move_hard_drop(struct cetris_game* g) {
+ if (g->input.held_move != HARD_DROP) {
+ hard_drop(g);
+ }
+ g->input.held_move = HARD_DROP;
+}
+
+void rotate_clockwise(struct cetris_game* g) {
+ if (g->input.held_move != ROTATE_CW) {
+ rotate_matrix(g, 1);
+ }
+ g->input.held_move = ROTATE_CW;
+}
+
+void rotate_counterclockwise(struct cetris_game* g) {
+ if (g->input.held_move != ROTATE_CCW) {
+ rotate_matrix(g, 0);
+ }
+ g->input.held_move = ROTATE_CCW;
+}
diff --git a/src/cetris.h b/src/cetris.h
new file mode 100644
index 0000000..1afc7ef
--- /dev/null
+++ b/src/cetris.h
@@ -0,0 +1,102 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "input.h"
+#include "matrix.h"
+
+#define CETRIS_BOARD_X 10
+#define CETRIS_BOARD_Y 43
+#define CETRIS_BOARD_VISABLE 23
+
+#define CETRIS_HZ 60
+#define CETRIS_DAS_DELAY 11
+#define CETRIS_DAS_PERIOD 3
+#define CETRIS_DROP_PERIOD 2
+#define CETRIS_LINE_CLEAR_DELAY 40
+#define CETRIS_WAIT_ON_CLEAR 0
+
+typedef struct {
+ int8_t x;
+ int8_t y;
+} vec2;
+
+
+typedef enum {
+ O, I, S, Z, L, J, T
+} type;
+
+typedef enum {
+ COLOR_NONE,
+ COLOR_O,
+ COLOR_I,
+ COLOR_S,
+ COLOR_Z,
+ COLOR_L,
+ COLOR_J,
+ COLOR_T
+} color;
+
+typedef enum {
+ INIT,
+ ONCE_RIGHT,
+ ONCE_LEFT,
+ TWICE
+} rstate;
+
+struct tetrimino {
+ type t;
+ rstate r;
+ color c;
+ piece_matrix m;
+ vec2 pos;
+ int lock_tick;
+};
+
+typedef struct {
+ uint8_t occupied;
+ uint8_t constant;
+ int remove_tick;
+ color c;
+} slot;
+
+struct cetris_game {
+ /* playfield represented by a 2d array */
+ slot board[CETRIS_BOARD_X][CETRIS_BOARD_Y];
+
+ /* constant queue of all 7 possible tetrimino */
+ struct tetrimino piece_queue[7];
+
+ /* current tetrimino */
+ struct tetrimino current;
+ uint8_t current_index;
+
+ struct input_manager input;
+
+ /* internal game tick */
+ int tick;
+ int next_drop_tick;
+
+ /* progress trackers */
+ int lines;
+ uint8_t level;
+ uint8_t game_over;
+
+ /* scoring flags */
+ uint8_t tspin;
+ uint8_t mini_tspin;
+
+ /* long int just incase */
+ long int score;
+};
+
+/* API PROTOTYPES FUNCTIONS */
+
+void init_game(struct cetris_game* g);
+void update_game_tick(struct cetris_game* g);
+void move_down(struct cetris_game* g);
+void move_left(struct cetris_game* g);
+void move_right(struct cetris_game* g);
+void move_hard_drop(struct cetris_game* g);
+void rotate_clockwise(struct cetris_game* g);
+void rotate_counterclockwise(struct cetris_game* g);
diff --git a/src/input.c b/src/input.c
new file mode 100644
index 0000000..a77f4df
--- /dev/null
+++ b/src/input.c
@@ -0,0 +1,44 @@
+#include "input.h"
+
+uint8_t handle_inputs(struct cetris_game* g) {
+ uint8_t did_move = 0;
+ if (g->input.held_move && !g->input.next_move_tick) {
+ if (g->input.held_move == RIGHT || g->input.held_move == LEFT) {
+ if (g->input.prev_move == g->input.held_move) {
+ g->input.next_move_tick = g->tick + CETRIS_DAS_PERIOD;
+ } else {
+ g->input.next_move_tick = g->tick + CETRIS_DAS_DELAY;
+ }
+ } else {
+ g->input.next_move_tick = g->tick + CETRIS_DROP_PERIOD;
+ }
+ }
+
+ if (g->input.next_move_tick && g->tick >= g->input.next_move_tick) {
+ switch (g->input.held_move) {
+ case DOWN:
+ g->score++;
+ move_current(g, basic_movements[DOWN]);
+ break;
+ case LEFT:
+ move_current(g, basic_movements[LEFT]);
+ break;
+ case RIGHT:
+ move_current(g, basic_movements[RIGHT]);
+ break;
+ }
+ did_move = 1;
+ }
+
+ if (did_move) {
+ g->input.next_move_tick = 0;
+ g->input.prev_move = g->input.held_move;
+ }
+ return did_move;
+}
+
+void clear_held_key(struct input_manager* input) {
+ input->prev_move = 0;
+ input->held_move = 0;
+ input->next_move_tick = 0;
+}
diff --git a/src/input.h b/src/input.h
new file mode 100644
index 0000000..188ca71
--- /dev/null
+++ b/src/input.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "cetris.h"
+
+typedef enum {
+ DOWN = 1,
+ RIGHT = 2,
+ LEFT = 3,
+ ROTATE_CCW = 4,
+ ROTATE_CW = 5,
+ HARD_DROP = 6
+} input_t;
+
+struct input_manager {
+ input_t held_move;
+ input_t prev_move;
+ int next_move_tick;
+ uint8_t can_rotate;
+ uint8_t can_hard_drop;
+};
+
+uint8_t handle_inputs(struct cetris_game* g);
+void clear_held_key(struct input_manager* input);
diff --git a/src/matrix.c b/src/matrix.c
new file mode 100644
index 0000000..796b4a8
--- /dev/null
+++ b/src/matrix.c
@@ -0,0 +1,282 @@
+#include <string.h>
+
+#include "matrix.h"
+
+/* SRS WALL KICK VALUES */
+
+// https://tetris.wiki/SRS
+static const vec2 srs_wall_kicks[8][5] = {
+ { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 0->R
+ { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->0
+ { {0, 0}, {1, 0}, {1,-1}, {0,2}, {1,2} }, // R->2
+ { {0, 0}, {-1, 0}, {-1,1}, {0,-2}, {-1,-2} }, // 2->R
+ { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} }, // 2->L
+ { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->2
+ { {0, 0}, {-1, 0}, {-1,-1}, {0,2}, {-1,2} }, // L->0
+ { {0, 0}, {1, 0}, {1,1}, {0,-2}, {1,-2} } // 0->L
+};
+
+static const vec2 srs_wall_kicks_i[8][5] = {
+ { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // 0->R
+ { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // R->0
+ { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} }, // R->2
+ { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // 2->R
+ { {0, 0}, {2, 0}, {-1, 0}, {2,1}, {-1,-2} }, // 2->L
+ { {0, 0}, {-2, 0}, {1, 0}, {-2,-1}, {1,2} }, // L->2
+ { {0, 0}, {1, 0}, {-2, 0}, {1,-2}, {-2,1} }, // L->0
+ { {0, 0}, {-1, 0}, {2, 0}, {-1,2}, {2,-1} } // 0->L
+};
+
+/* DEFAULT MATRIX FOR EACH POSSIBLE TETRIMINO */
+
+const piece_matrix default_matrices[7] = {
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 1, 1, 1 },
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 1, 1, 0, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 1, 0, 0 },
+ { 0, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 0, 1, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 1, 0, 0, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ },
+
+ {
+ { 0, 0, 0, 0 },
+ { 0, 1, 0, 0 },
+ { 1, 1, 1, 0 },
+ { 0, 0, 0, 0 }
+ }
+};
+
+/* MATRIX MODIFICATION */
+
+const vec2 basic_movements[4] = {
+ {0, 0}, {0, 1}, {1, 0}, {-1, 0} // NONE, DOWN, RIGHT, LEFT
+};
+
+void move_current(struct cetris_game* g, vec2 offset) {
+ g->current.pos.y += offset.y;
+ g->current.pos.x += offset.x;
+
+ int8_t check = check_new_matrix(g, g->current.mat);
+ if (check <= 0) {
+ g->current.pos.y -= offset.y;
+ g->current.pos.x -= offset.x;
+
+ if (check == -1 && g->current.lock_tick == 0) {
+ g->current.lock_tick = g->tick + 30;
+ }
+ }
+
+ wipe_board(g);
+}
+
+void overlay_current_matrix(struct cetris_game* g) {
+ for (uint8_t y = 0; y < 4; y++) {
+ for (uint8_t x = 0; x < 4; x++) {
+ vec2 r = (vec2){x + g->current.pos.x, y + g->current.pos.y};
+ if (g->current.mat[y][x]) {
+ g->board[r.x][r.y].occupied = 1;
+ g->board[r.x][r.y].c = g->current.c;
+ }
+ }
+ }
+}
+
+void hard_drop(struct cetris_game* g) {
+ if (g->game_over) return;
+
+ uint8_t drop = 0;
+ uint8_t drop_count = 0;
+ while (!drop) {
+ g->current.pos.y++;
+ drop_count++;
+ int8_t check = check_new_matrix(g, g->current.mat);
+ if (check <= 0) {
+ g->current.pos.y--;
+ drop_count--;
+ drop = 1;
+ }
+ }
+
+ g->score += 2 * drop_count; // 2 score for each harddrop cell
+
+ wipe_board(g);
+ next_piece(g);
+}
+
+void rotate_matrix(struct cetris_game* g, int clockwise) {
+ if (g->current.t == O) return;
+
+ rstate next; int8_t wall_kick;
+ switch (g->current.r) {
+ case INIT:
+ if (clockwise) {
+ next = ONCE_RIGHT;
+ wall_kick = 0;
+ } else {
+ next = ONCE_LEFT;
+ wall_kick = 7;
+ } break;
+ case ONCE_RIGHT:
+ if (clockwise) {
+ next = TWICE;
+ wall_kick = 2;
+ } else {
+ next = INIT;
+ wall_kick = 1;
+ } break;
+ case ONCE_LEFT:
+ if (clockwise) {
+ next = INIT;
+ wall_kick = 6;
+ } else {
+ next = TWICE;
+ wall_kick = 5;
+ } break;
+ case TWICE:
+ if (clockwise) {
+ next = ONCE_LEFT;
+ wall_kick = 4;
+ } else {
+ next = ONCE_RIGHT;
+ wall_kick = 3;
+ } break;
+ }
+
+ piece_matrix m;
+ memset(m, 0, sizeof(piece_matrix));
+
+ for (uint8_t x = 0; x < 4; x++) {
+ for (uint8_t y = 0; y < 4; y++) {
+ if (g->current.mat[y][x]) {
+ uint8_t new_x = (clockwise) ? 1 - (y - 2) : 1 + (y - 2);
+ uint8_t new_y = (clockwise) ? 2 + (x - 1) : 2 - (x - 1);
+
+ if (g->current.t == I) {
+ if (clockwise) new_y--;
+ else new_x++;
+ }
+
+ m[new_y][new_x] = 1;
+ }
+ }
+ }
+
+ /*
+ uint8_t wall_kick;
+ switch (g->current.r) {
+ case INIT:
+ wall_kick = (next == RRIGHT) ? 0 : 7;
+ break;
+ case ONCE_RIGHT:
+ wall_kick = (next == INIT) ? 1 : 2;
+ break;
+ case ONCE_LEFT:
+ wall_kick = (next == INIT) ? 6 : 5;
+ break;
+ case TWICE:
+ wall_kick = (next == RRIGHT) ? 3 : 4;
+ break;
+ default: // check for invalid rotations
+ assert(0);
+ }
+ */
+
+ vec2 kick;
+ uint8_t set_current = 0;
+ uint8_t did_kick = 0;
+ for (uint8_t i = 0; i < 5; i++) {
+ if (g->current.t == I) {
+ kick = srs_wall_kicks_i[wall_kick][i];
+ } else {
+ kick = srs_wall_kicks[wall_kick][i];
+ }
+ g->current.pos.x += kick.x;
+ g->current.pos.y += kick.y;
+ if (check_new_matrix(g, m) > 0) {
+ set_current = 1;
+ if (i > 0) did_kick = 1;
+ break;
+ } else {
+ g->current.pos.x -= kick.x;
+ g->current.pos.y -= kick.y;
+ }
+ }
+
+ if (set_current) {
+ /* check for tspin */
+ if (g->current.t == T) {
+ uint8_t did_tspin = 1;
+ for (uint8_t i = 0; i < 4; i++) {
+ g->current.pos.x += basic_movements[i].x;
+ g->current.pos.y += basic_movements[i].y;
+ if (check_new_matrix(g, m) == 1) {
+ did_tspin = 0;
+ }
+ g->current.pos.x -= basic_movements[i].x;
+ g->current.pos.y -= basic_movements[i].y;
+ }
+ if (did_tspin) {
+ if (did_kick) g->mini_tspin = 1;
+ else g->tspin = 1;
+ }
+ }
+
+ g->current.r = next;
+ memcpy(g->current.mat, m, sizeof(piece_matrix));
+ wipe_board(g);
+ }
+}
+
+int8_t check_new_matrix(struct cetris_game* g, piece_matrix m) {
+ vec2 r;
+ for (uint8_t x = 0; x < 4; x++) {
+ for (uint8_t y = 0; y < 4; y++) {
+ r = (vec2){g->current.pos.x + x, g->current.pos.y + y};
+ if (m[y][x]) {
+ if (r.x > CETRIS_BOARD_X - 1 || r.x < 0)
+ return 0;
+
+ if (r.y > CETRIS_BOARD_Y - 1 || r.y < 0)
+ return -1;
+
+ if (g->board[r.x][r.y].occupied && g->board[r.x][r.y].constant)
+ return -1;
+ }
+ }
+ }
+ return 1;
+}
diff --git a/src/matrix.h b/src/matrix.h
new file mode 100644
index 0000000..57166cc
--- /dev/null
+++ b/src/matrix.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "cetris.h"
+
+typedef uint8_t piece_matrix[4][4];
+
+const piece_matrix default_matrices[7];
+const vec2 basic_movements[4];
+
+void move_current(struct cetris_game* g, vec2 offset);
+void overlay_current_matrix(struct cetris_game* g);
+void hard_drop(struct cetris_game* g);
+void rotate_matrix(struct cetris_game* g, int clockwise);
+int8_t check_new_matrix(struct cetris_game* g, piece_matrix m);
diff --git a/src/test.c b/src/test.c
new file mode 100644
index 0000000..fa7aaa8
--- /dev/null
+++ b/src/test.c
@@ -0,0 +1,71 @@
+#include "test.h"
+
+int tspin_board[20][10] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 },
+ { 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
+};
+
+int tspin_no_lines_board[20][10] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 },
+ { 1, 1, 1, 0, 0, 0, 1, 1, 1, 0 },
+ { 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
+};
+
+void apply_test_board(struct cetris_game* g, enum tests t) {
+ int (*board)[20][10];
+ switch (t) {
+ case TSPIN:
+ board = &tspin_board;
+ break;
+ case TSPIN_NO_LINES:
+ board = &tspin_no_lines_board;
+ break;
+ default:
+ return;
+ }
+ for (int y = BOARD_VISABLE; y < BOARD_Y; y++) {
+ for (int x = 0; x < 10; x++) {
+ if ((*board)[y - BOARD_VISABLE][x]) {
+ g->board[x][y].occupied = 1;
+ g->board[x][y].constant = 1;
+ g->board[x][y].c = COLOR_I;
+ }
+ }
+ }
+}
+
diff --git a/src/test.h b/src/test.h
new file mode 100644
index 0000000..7860bc3
--- /dev/null
+++ b/src/test.h
@@ -0,0 +1,8 @@
+#include "cetris.h"
+
+enum tests {
+ TSPIN,
+ TSPIN_NO_LINES
+};
+
+void apply_test_board(struct cetris_game* g, enum tests t);