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Commit message (Collapse)AuthorAge
* some optimizationsAndrew Opalach 2019-11-01
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* Revert "performace test"Andrew Opalach 2019-11-01
| | | | This reverts commit 0127a9958da2b84e0f6c735b22228ab841577c0b.
* performace testAndrew Opalach 2019-11-01
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* fix windows buildAndrew Opalach 2019-11-01
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* fix windows build wipAndrew Opalach 2019-11-01
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* start work on new opengl frontendAndrew Opalach 2019-11-01
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* fixup some ui issuesAndrew Opalach 2019-10-31
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* add more skin elementsAndrew Opalach 2019-10-30
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* fix windows buildAndrew Opalach 2019-10-30
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* start work on proper skinning systemAndrew Opalach 2019-10-30
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* improve skinsAndrew Opalach 2019-10-30
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* sdl ui refactorAndrew Opalach 2019-10-30
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* random audio and tetris soundAndrew Opalach 2019-10-30
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* add image support to windows buildAndrew Opalach 2019-10-30
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* add image loadingAndrew Opalach 2019-10-29
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* reuse the same textures for each partAndrew Opalach 2019-10-29
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* fix sdl ui on windowsAndrew Opalach 2019-10-29
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* optimize rendering, and make events queuesAndrew Opalach 2019-10-29
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* minor ui changesAndrew Opalach 2019-10-29
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* sdl ui improvmentsAndrew Opalach 2019-10-29
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* fix windows buildAndrew Opalach 2019-10-29
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* change up sounds and add lock_eventAndrew Opalach 2019-10-29
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* fix build and update submoduleAndrew Opalach 2019-10-29
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* refactor sdl uiAndrew Opalach 2019-10-29
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* move timers to cetris lib, add rulesets, add audio to sdlAndrew Opalach 2019-10-28
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* fix windows buildAndrew Opalach 2019-10-27
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* imporve build for sdlAndrew Opalach 2019-10-27
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* accurate windows timer and misc uiAndrew Opalach 2019-10-27
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* minor fix in function defintionAndrew Opalach 2019-10-27
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* misc fixesAndrew Opalach 2019-10-27
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* add piece queue and hold fix memoryAndrew Opalach 2019-10-26
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* windows and sdl stuffAndrew Opalach 2019-10-26
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* add das and almost finish sdl uiAndrew Opalach 2019-10-26
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* more sdl uiAndrew Opalach 2019-10-26
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* more sdl uiAndrew Opalach 2019-10-26
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* start new sdl interfaceAndrew Opalach 2019-10-26
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* fix next piece visualAndrew Opalach 2019-10-24
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* fix hard drop ghostsAndrew Opalach 2019-10-23
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* matrix is unsignedAndrew Opalach 2019-10-23
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* reverse srs y values to fix srsAndrew Opalach 2019-10-23
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* srs table into signed intsAndrew Opalach 2019-10-23
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* optimize cpu usageAndrew Opalach 2019-10-23
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* optimize memory further (530 bytes) and refactor srsAndrew Opalach 2019-10-23
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* greatly imporve memory usage of a game instance (5704 -> 788 bytes)Andrew Opalach 2019-10-22
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* reorganize a bunch of stuffAndrew Opalach 2019-10-07
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* just use intAndrew Opalach 2019-09-27
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* add header guardAndrew Opalach 2019-09-27
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* single header and clang-formatAndrew Opalach 2019-09-27
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* cleanup core and do a bit on openglAndrew Opalach 2019-09-04
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* remove das code and simplify some other stuffAndrew Opalach 2019-08-19
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