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path: root/frontends/sdl
Commit message (Collapse)AuthorAge
* restore old frontends as they wereAndrew Opalach 7 days
| | | | | | Minimal changes, just enough to get them building and running. Signed-off-by: Andrew Opalach <andrew@akon.city>
* convert to single header lib and remove outdated frontendsAndrew Opalach 2020-04-05
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* make new thread for game eventsAndrew Opalach 2019-11-02
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* fix windows build wipAndrew Opalach 2019-11-01
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* start work on new opengl frontendAndrew Opalach 2019-11-01
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* fixup some ui issuesAndrew Opalach 2019-10-31
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* add more skin elementsAndrew Opalach 2019-10-30
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* fix windows buildAndrew Opalach 2019-10-30
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* start work on proper skinning systemAndrew Opalach 2019-10-30
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* improve skinsAndrew Opalach 2019-10-30
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* sdl ui refactorAndrew Opalach 2019-10-30
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* random audio and tetris soundAndrew Opalach 2019-10-30
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* add image support to windows buildAndrew Opalach 2019-10-30
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* add image loadingAndrew Opalach 2019-10-29
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* reuse the same textures for each partAndrew Opalach 2019-10-29
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* fix sdl ui on windowsAndrew Opalach 2019-10-29
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* optimize rendering, and make events queuesAndrew Opalach 2019-10-29
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* minor ui changesAndrew Opalach 2019-10-29
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* sdl ui improvmentsAndrew Opalach 2019-10-29
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* fix windows buildAndrew Opalach 2019-10-29
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* change up sounds and add lock_eventAndrew Opalach 2019-10-29
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* fix build and update submoduleAndrew Opalach 2019-10-29
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* refactor sdl uiAndrew Opalach 2019-10-29
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* move timers to cetris lib, add rulesets, add audio to sdlAndrew Opalach 2019-10-28
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* fix windows buildAndrew Opalach 2019-10-27
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* imporve build for sdlAndrew Opalach 2019-10-27
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* accurate windows timer and misc uiAndrew Opalach 2019-10-27
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* misc fixesAndrew Opalach 2019-10-27
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* add piece queue and hold fix memoryAndrew Opalach 2019-10-26
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* windows and sdl stuffAndrew Opalach 2019-10-26
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* add das and almost finish sdl uiAndrew Opalach 2019-10-26
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* more sdl uiAndrew Opalach 2019-10-26
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* more sdl uiAndrew Opalach 2019-10-26
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* start new sdl interfaceAndrew Opalach 2019-10-26